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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-17 20:37:32 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-17 20:37:32 +0000 |
commit | afb3f4a4c2f9ca1d65e12fa05661b0c3ba8741ae (patch) | |
tree | e6307432e70c0b6c5556bc7b1a6b772d99ec9fa3 | |
parent | 89eceb35f643c7af982fd4d77ecbfd08a2734760 (diff) | |
download | hercules-afb3f4a4c2f9ca1d65e12fa05661b0c3ba8741ae.tar.gz hercules-afb3f4a4c2f9ca1d65e12fa05661b0c3ba8741ae.tar.bz2 hercules-afb3f4a4c2f9ca1d65e12fa05661b0c3ba8741ae.tar.xz hercules-afb3f4a4c2f9ca1d65e12fa05661b0c3ba8741ae.zip |
Fixed Reject Sword, bugreport:4493 it nows applies damage reduction damage properly and rejects dual-wield weapons properly as on official servers. super thanks to daegaladh for his contribution
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15700 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/battle.c | 33 |
1 files changed, 15 insertions, 18 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index e38fd8a37..012877418 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -564,23 +564,6 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage = damage > 10 ? damage / 10 : 1; } #endif - // FIXME: - // So Reject Sword calculates the redirected damage before calculating WoE/BG reduction? This is weird. [Inkfish] - if((sce=sc->data[SC_REJECTSWORD]) && flag&BF_WEAPON && - // Fixed the condition check [Aalye] - (src->type!=BL_PC || ( - ((TBL_PC *)src)->status.weapon == W_DAGGER || - ((TBL_PC *)src)->status.weapon == W_1HSWORD || - ((TBL_PC *)src)->status.weapon == W_2HSWORD - )) && - rnd()%100 < sce->val2 - ){ - damage = damage*50/100; - status_fix_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0)); - clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sce->val1,1); - if(--(sce->val3)<=0) - status_change_end(bl, SC_REJECTSWORD, INVALID_TIMER); - } //Finally added to remove the status of immobile when aimedbolt is used. [Jobbie] if( skill_num == RA_AIMEDBOLT && (sc->data[SC_BITE] || sc->data[SC_ANKLE] || sc->data[SC_ELECTRICSHOCKER]) ) @@ -2824,7 +2807,21 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo wd.damage-=wd.damage2; } } - + //Reject Sword bugreport:4493 by Daegaladh + if(wd.damage && tsc && tsc->data[SC_REJECTSWORD] && + (src->type!=BL_PC || ( + ((TBL_PC *)src)->weapontype1 == W_DAGGER || + ((TBL_PC *)src)->weapontype1 == W_1HSWORD || + ((TBL_PC *)src)->status.weapon == W_2HSWORD + )) && + rnd()%100 < tsc->data[SC_REJECTSWORD]->val2 + ) { + wd.damage = wd.damage * 50 / 100; + status_fix_damage(target,src,wd.damage,clif_damage(target,src,gettick(),0,0,wd.damage,0,0,0)); + clif_skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); + if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 ) + status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); + } if(skill_num == ASC_BREAKER) { //Breaker's int-based damage (a misc attack?) struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); wd.damage += md.damage; |