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author | Dastgir <dastgir@users.noreply.github.com> | 2015-05-06 19:21:12 +0530 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2015-05-06 19:21:12 +0530 |
commit | 990b9c8e1ebacc0a0f29fb1eb0dff37027497687 (patch) | |
tree | da2c28e54cca37fda2e917387dfa46afd9536a8c | |
parent | f65e3740740b39d62c0dd59ccbe57897a1994b55 (diff) | |
parent | 50ac870621f09a5dfeebc3bbf469008bfaedc9e4 (diff) | |
download | hercules-990b9c8e1ebacc0a0f29fb1eb0dff37027497687.tar.gz hercules-990b9c8e1ebacc0a0f29fb1eb0dff37027497687.tar.bz2 hercules-990b9c8e1ebacc0a0f29fb1eb0dff37027497687.tar.xz hercules-990b9c8e1ebacc0a0f29fb1eb0dff37027497687.zip |
Merge pull request #510 from MarvinLamart/patch-1
Update script_commands.txt
-rw-r--r-- | doc/script_commands.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f63a4b169..40457d8cf 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5905,7 +5905,7 @@ controlling each of the spawned mobs with the unit* commands shown below. For example: // We'll make a poring which will automatically attack invoking player: - .@mobGID = monster "Prontera",150,150,"Poring",PORING,1; // PORING is defined in the mob db and its value is 1002 + .@mobGID = monster("prontera",150,150,"Poring",PORING,1); // PORING is defined in the mob db and its value is 1002 unitattack .@mobGID, getcharid(3); // Attacker GID, attacked GID The way you can get the GID of more than only one monster is looping |