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authorHaru <haru@dotalux.com>2016-07-09 18:01:12 +0200
committerHaru <haru@dotalux.com>2016-07-09 18:01:12 +0200
commit518d71c285860ac2b2858a956a3e0ec0474deae3 (patch)
treeac60487c2ea5a82cc6944e5834f0abd6cfb17208
parentdcc7ef16098f241bd24220a4f4deca23041d7bfd (diff)
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Some indentation fixes in the skill db converter
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--db/pre-re/skill_db.conf1105
-rw-r--r--db/re/skill_db.conf1112
-rw-r--r--tools/skilldbconverter.php496
3 files changed, 1356 insertions, 1357 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf
index c16ce7071..804f9f1d8 100644
--- a/db/pre-re/skill_db.conf
+++ b/db/pre-re/skill_db.conf
@@ -1,249 +1,248 @@
//================= Hercules Database ==========================================
- //= _ _ _
- //= | | | | | |
- //= | |_| | ___ _ __ ___ _ _| | ___ ___
- //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
- //= | | | | __/ | | (__| |_| | | __/\__ \
- //= \_| |_/\___|_| \___|\__,_|_|\___||___/
- //================= License ====================================================
- //= This file is part of Hercules.
- //= http://herc.ws - http://github.com/HerculesWS/Hercules
- //=
- //= Copyright (C) 2014-2016 Hercules Dev Team
- //=
- //= Hercules is free software: you can redistribute it and/or modify
- //= it under the terms of the GNU General Public License as published by
- //= the Free Software Foundation, either version 3 of the License, or
- //= (at your option) any later version.
- //=
- //= This program is distributed in the hope that it will be useful,
- //= but WITHOUT ANY WARRANTY; without even the implied warranty of
- //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- //= GNU General Public License for more details.
- //=
- //= You should have received a copy of the GNU General Public License
- //= along with this program. If not, see <http://www.gnu.org/licenses/>.
- //==============================================================================
- //= Pre-Renewal Skill Database [Hercules]
- //==============================================================================
- //= @Format Notes:
- //= - All string entries are case-sensitive and must be quoted.
- //= - All setting names are case-sensitive and must be keyed accurately.
- /******************************************************************************
- ********************************* Entry structure *****************************
- *******************************************************************************
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ====================================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//==============================================================================
+//= Pre-Renewal Skill Database [Hercules]
+//==============================================================================
+//= @Format Notes:
+//= - All string entries are case-sensitive and must be quoted.
+//= - All setting names are case-sensitive and must be keyed accurately.
- {
- ------------------------------ Mandatory Fields ----------------------------
- Id: ID (int) (Required)
- Name: "Skill Name" (string) (Required)
- MaxLevel: Skill Level (int) (Required)
- ------------------------------ Optional Fields -----------------------------
- Description: "Skill Description" (string) (optional but recommended)
- Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
- Note: Range < 5 is considered Melee range.
- Hit: Hit Type (int) (optional, default "BDT_NORMAL")
- Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL" ]
- SkillType: { (bool, defaults to "Passive")
- Passive: true/false (boolean, defaults to false)
- Enemy: true/false (boolean, defaults to false)
- Place: true/false (boolean, defaults to false)
- Self: true/false (boolean, defaults to false)
- Friend: true/false (boolean, defaults to false)
- Trap: true/false (boolean, defaults to false)
- }
- SkillInfo: { (bool, defaults to "None")
- Quest: true/false (boolean, defaults to false)
- NPC: true/false (boolean, defaults to false)
- Wedding: true/false (boolean, defaults to false)
- Spirit: true/false (boolean, defaults to false)
- Guild: true/false (boolean, defaults to false)
- Song: true/false (boolean, defaults to false)
- Ensemble: true/false (boolean, defaults to false)
- Trap: true/false (boolean, defaults to false)
- TargetSelf: true/false (boolean, defaults to false)
- NoCastSelf: true/false (boolean, defaults to false)
- PartyOnly: true/false (boolean, defaults to false)
- GuildOnly: true/false (boolean, defaults to false)
- NoEnemy: true/false (boolean, defaults to false)
- IgnoreLandProtector: true/false (boolean, defaults to false)
- Chorus: true/false (boolean, defaults to false)
- }
- AttackType: "Attack Type" (string, defaults to "None")
- Types: "None", "Weapon", "Magic" or "Misc"
- Element: "Element Type" (string) (Optional field - Default "Ele_Neutral")
- (can be grouped by Levels)
- Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind"
- "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead"
- "Ele_Weapon" - Uses weapon's element.
- "Ele_Endowed" - Uses Endowed element.
- "Ele_Random" - Uses random element.
- DamageType: { (bool, default to "NoDamage")
- NoDamage: true/false No damage skill
- SplashArea: true/false Has splash area (requires source modification)
- SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
- IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
- IgnoreElement: true/false Skill ignores elemental adjustments
- IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
- IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
- IgnoreDefCards: true/false Skill ignores target's def cards
- }
- SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
- Note: -1 for screen-wide.
- NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
- Note: when positive, damage is increased by hits,
- negative values just show number of hits without
- increasing total damage.
- InterruptCast: Cast Interruption (bool, defaults to true)
- CastDefRate: Cast Defense Reduction (int, defaults to 0)
- SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
- Notes: max amount of skill instances to place on the ground when
- player_land_skill_limit/monster_land_skill_limit is enabled. For skills
- that attack using a path, this is the path length to be used.
- KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
- CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
- AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
- AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
- SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
- SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
- CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
-
- CastTimeOptions: {
- IgnoreDex: true/false (boolean, defaults to false)
- IgnoreStatusEffect: true/false (boolean, defaults to false)
- IgnoreItemBonus: true/false (boolean, defaults to false)
- Note: Delay setting 'IgnoreDex' only makes sense when
- delay_dependon_dex is enabled.
- }
- SkillDelayOptions: {
- IgnoreDex: true/false (boolean, defaults to false)
- IgnoreStatusEffect: true/false (boolean, defaults to false)
- IgnoreItemBonus: true/false (boolean, defaults to false)
- Note: Delay setting 'IgnoreDex' only makes sense when
- delay_dependon_dex is enabled.
- }
- Requirements: {
- HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
- SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
- HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
- Note: If positive, it is a percent of your current hp,
- otherwise it is a percent of your max hp.
- SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
- Note: If positive, it is a percent of your current sp,
- otherwise it is a percent of your max sp.
- ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
- WeaponTypes: { (bool or string, defaults to "All")
- NoWeapon: true/false (boolean, defaults to false)
- Daggers: true/false (boolean, defaults to false)
- 1HSwords: true/false (boolean, defaults to false)
- 2HSwords: true/false (boolean, defaults to false)
- 1HSpears: true/false (boolean, defaults to false)
- 2HSpears: true/false (boolean, defaults to false)
- 1HAxes: true/false (boolean, defaults to false)
- 2HAxes: true/false (boolean, defaults to false)
- Maces: true/false (boolean, defaults to false)
- 2HMaces: true/false (boolean, defaults to false)
- Staves: true/false (boolean, defaults to false)
- Bows: true/false (boolean, defaults to false)
- Knuckles: true/false (boolean, defaults to false)
- Instruments: true/false (boolean, defaults to false)
- Whips: true/false (boolean, defaults to false)
- Books: true/false (boolean, defaults to false)
- Katars: true/false (boolean, defaults to false)
- Revolvers: true/false (boolean, defaults to false)
- Rifles: true/false (boolean, defaults to false)
- GatlingGuns: true/false (boolean, defaults to false)
- Shotguns: true/false (boolean, defaults to false)
- GrenadeLaunchers: true/false (boolean, defaults to false)
- FuumaShurikens: true/false (boolean, defaults to false)
- 2HStaves: true/false (boolean, defaults to false)
- MaxSingleWeaponType: true/false (boolean, defaults to false)
- DWDaggers: true/false (boolean, defaults to false)
- DWSwords: true/false (boolean, defaults to false)
- DWAxes: true/false (boolean, defaults to false)
- DWDaggerSword: true/false (boolean, defaults to false)
- DWDaggerAxe: true/false (boolean, defaults to false)
- DWSwordAxe: true/false (boolean, defaults to false)
- }
- AmmoTypes: { (for all types use string "All")
- A_ARROW: true/false (boolean, defaults to false)
- A_DAGGER: true/false (boolean, defaults to false)
- A_BULLET: true/false (boolean, defaults to false)
- A_SHELL: true/false (boolean, defaults to false)
- A_GRENADE: true/false (boolean, defaults to false)
- A_SHURIKEN: true/false (boolean, defaults to false)
- A_KUNAI: true/false (boolean, defaults to false)
- A_CANNONBALL: true/false (boolean, defaults to false)
- A_THROWWEAPON: true/false (boolean, defaults to false)
- }
- AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
- State: "Required State" (string, defaults to "None") (can be grouped by Levels)
- Types : 'None' = Nothing special
- 'Moveable' = Requires to be able to move
- 'NotOverWeight' = Requires to be less than 50% weight
- 'InWater' = Requires to be standing on a water cell
- 'Cart' = Requires a Pushcart
- 'Riding' = Requires to ride either a peco or a dragon
- 'Falcon' = Requires a Falcon
- 'Sight' = Requires Sight skill activated
- 'Hiding' = Requires Hiding skill activated
- 'Cloaking' = Requires Cloaking skill activated
- 'ExplosionSpirits' = Requires Fury skill activated
- 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
- 'Shield' = Requires a 0,shield equipped
- 'Warg' = Requires a Warg
- 'Dragon' = Requires to ride a Dragon
- 'RidingWarg' = Requires to ride a Warg
- 'Mado' = Requires to have an active mado
- 'PoisonWeapon' = Requires to be under Poisoning Weapon.
- 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
- 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
- 'MH_Fighting' = Requires Eleanor fighthing mode
- 'MH_Grappling' = Requires Eleanor grappling mode
- 'Peco' = Requires riding a peco
- SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
- Items: {
- ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
- Item example: "ID717" or "Blue_Gemstone".
- Notes: Items with amount 0 will not be consumed.
- Amount can also be grouped by levels.
- }
- }
- Unit: {
- Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
- Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
- Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
- Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
- Target: "Unit Target" (string, defaults to "None")
- Types:
- All - affects everyone
- NotEnemy - affects anyone who isn't an enemy
- Friend - affects party, guildmates and neutral players
- Party - affects party only
- Guild - affects guild only
- Ally - affects party and guildmates only
- Sameguild - affects guild but not allies
- Enemy - affects enemies only
- None - affects nobody
- Flag: {
- UF_DEFNOTENEMY: true/false (boolean, defaults to false)
- UF_NOREITERATION: true/false (boolean, defaults to false)
- UF_NOFOOTSET: true/false (boolean, defaults to false)
- UF_NOOVERLAP: true/false (boolean, defaults to false)
- UF_PATHCHECK: true/false (boolean, defaults to false)
- UF_NOPC: true/false (boolean, defaults to false)
- UF_NOMOB: true/false (boolean, defaults to false)
- UF_SKILL: true/false (boolean, defaults to false)
- UF_DANCE: true/false (boolean, defaults to false)
- UF_ENSEMBLE: true/false (boolean, defaults to false)
- UF_SONG: true/false (boolean, defaults to false)
- UF_DUALMODE: true/false (boolean, defaults to false)
- UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
- }
+
+/******************************************************************************
+********************************* Entry structure *****************************
+*******************************************************************************
+{
+ // ------------------------------ Mandatory Fields ----------------------------
+ Id: ID (int) (Required)
+ Name: "Skill Name" (string) (Required)
+ MaxLevel: Skill Level (int) (Required)
+ // ------------------------------ Optional Fields -----------------------------
+ Description: "Skill Description" (string) (optional but recommended)
+ Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
+ Note: Range < 5 is considered Melee range.
+ Hit: Hit Type (int) (optional, default "BDT_NORMAL")
+ Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL" ]
+ SkillType: { (bool, defaults to "Passive")
+ Passive: true/false (boolean, defaults to false)
+ Enemy: true/false (boolean, defaults to false)
+ Place: true/false (boolean, defaults to false)
+ Self: true/false (boolean, defaults to false)
+ Friend: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ }
+ SkillInfo: { (bool, defaults to "None")
+ Quest: true/false (boolean, defaults to false)
+ NPC: true/false (boolean, defaults to false)
+ Wedding: true/false (boolean, defaults to false)
+ Spirit: true/false (boolean, defaults to false)
+ Guild: true/false (boolean, defaults to false)
+ Song: true/false (boolean, defaults to false)
+ Ensemble: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ TargetSelf: true/false (boolean, defaults to false)
+ NoCastSelf: true/false (boolean, defaults to false)
+ PartyOnly: true/false (boolean, defaults to false)
+ GuildOnly: true/false (boolean, defaults to false)
+ NoEnemy: true/false (boolean, defaults to false)
+ IgnoreLandProtector: true/false (boolean, defaults to false)
+ Chorus: true/false (boolean, defaults to false)
+ }
+ AttackType: "Attack Type" (string, defaults to "None")
+ Types: "None", "Weapon", "Magic" or "Misc"
+ Element: "Element Type" (string) (Optional field - Default "Ele_Neutral")
+ (can be grouped by Levels)
+ Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind"
+ "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead"
+ "Ele_Weapon" - Uses weapon's element.
+ "Ele_Endowed" - Uses Endowed element.
+ "Ele_Random" - Uses random element.
+ DamageType: { (bool, default to "NoDamage")
+ NoDamage: true/false No damage skill
+ SplashArea: true/false Has splash area (requires source modification)
+ SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
+ IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
+ IgnoreElement: true/false Skill ignores elemental adjustments
+ IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
+ IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
+ IgnoreDefCards: true/false Skill ignores target's def cards
+ }
+ SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
+ Note: -1 for screen-wide.
+ NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
+ Note: when positive, damage is increased by hits,
+ negative values just show number of hits without
+ increasing total damage.
+ InterruptCast: Cast Interruption (bool, defaults to true)
+ CastDefRate: Cast Defense Reduction (int, defaults to 0)
+ SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
+ Notes: max amount of skill instances to place on the ground when
+ player_land_skill_limit/monster_land_skill_limit is enabled. For skills
+ that attack using a path, this is the path length to be used.
+ KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
+ CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
+ CastTimeOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ SkillDelayOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ Requirements: {
+ HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
+ SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
+ HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current hp,
+ otherwise it is a percent of your max hp.
+ SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current sp,
+ otherwise it is a percent of your max sp.
+ ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
+ WeaponTypes: { (bool or string, defaults to "All")
+ NoWeapon: true/false (boolean, defaults to false)
+ Daggers: true/false (boolean, defaults to false)
+ 1HSwords: true/false (boolean, defaults to false)
+ 2HSwords: true/false (boolean, defaults to false)
+ 1HSpears: true/false (boolean, defaults to false)
+ 2HSpears: true/false (boolean, defaults to false)
+ 1HAxes: true/false (boolean, defaults to false)
+ 2HAxes: true/false (boolean, defaults to false)
+ Maces: true/false (boolean, defaults to false)
+ 2HMaces: true/false (boolean, defaults to false)
+ Staves: true/false (boolean, defaults to false)
+ Bows: true/false (boolean, defaults to false)
+ Knuckles: true/false (boolean, defaults to false)
+ Instruments: true/false (boolean, defaults to false)
+ Whips: true/false (boolean, defaults to false)
+ Books: true/false (boolean, defaults to false)
+ Katars: true/false (boolean, defaults to false)
+ Revolvers: true/false (boolean, defaults to false)
+ Rifles: true/false (boolean, defaults to false)
+ GatlingGuns: true/false (boolean, defaults to false)
+ Shotguns: true/false (boolean, defaults to false)
+ GrenadeLaunchers: true/false (boolean, defaults to false)
+ FuumaShurikens: true/false (boolean, defaults to false)
+ 2HStaves: true/false (boolean, defaults to false)
+ MaxSingleWeaponType: true/false (boolean, defaults to false)
+ DWDaggers: true/false (boolean, defaults to false)
+ DWSwords: true/false (boolean, defaults to false)
+ DWAxes: true/false (boolean, defaults to false)
+ DWDaggerSword: true/false (boolean, defaults to false)
+ DWDaggerAxe: true/false (boolean, defaults to false)
+ DWSwordAxe: true/false (boolean, defaults to false)
+ }
+ AmmoTypes: { (for all types use string "All")
+ A_ARROW: true/false (boolean, defaults to false)
+ A_DAGGER: true/false (boolean, defaults to false)
+ A_BULLET: true/false (boolean, defaults to false)
+ A_SHELL: true/false (boolean, defaults to false)
+ A_GRENADE: true/false (boolean, defaults to false)
+ A_SHURIKEN: true/false (boolean, defaults to false)
+ A_KUNAI: true/false (boolean, defaults to false)
+ A_CANNONBALL: true/false (boolean, defaults to false)
+ A_THROWWEAPON: true/false (boolean, defaults to false)
+ }
+ AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
+ State: "Required State" (string, defaults to "None") (can be grouped by Levels)
+ Types : 'None' = Nothing special
+ 'Moveable' = Requires to be able to move
+ 'NotOverWeight' = Requires to be less than 50% weight
+ 'InWater' = Requires to be standing on a water cell
+ 'Cart' = Requires a Pushcart
+ 'Riding' = Requires to ride either a peco or a dragon
+ 'Falcon' = Requires a Falcon
+ 'Sight' = Requires Sight skill activated
+ 'Hiding' = Requires Hiding skill activated
+ 'Cloaking' = Requires Cloaking skill activated
+ 'ExplosionSpirits' = Requires Fury skill activated
+ 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
+ 'Shield' = Requires a 0,shield equipped
+ 'Warg' = Requires a Warg
+ 'Dragon' = Requires to ride a Dragon
+ 'RidingWarg' = Requires to ride a Warg
+ 'Mado' = Requires to have an active mado
+ 'PoisonWeapon' = Requires to be under Poisoning Weapon.
+ 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
+ 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
+ 'MH_Fighting' = Requires Eleanor fighthing mode
+ 'MH_Grappling' = Requires Eleanor grappling mode
+ 'Peco' = Requires riding a peco
+ SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
+ Items: {
+ ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
+ Item example: "ID717" or "Blue_Gemstone".
+ Notes: Items with amount 0 will not be consumed.
+ Amount can also be grouped by levels.
}
}
- * This file has been generated by Smokexyz's skilldbconverter.php tool.
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+ Unit: {
+ Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
+ Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
+ Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
+ Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
+ Target: "Unit Target" (string, defaults to "None")
+ Types:
+ All - affects everyone
+ NotEnemy - affects anyone who isn't an enemy
+ Friend - affects party, guildmates and neutral players
+ Party - affects party only
+ Guild - affects guild only
+ Ally - affects party and guildmates only
+ Sameguild - affects guild but not allies
+ Enemy - affects enemies only
+ None - affects nobody
+ Flag: {
+ UF_DEFNOTENEMY: true/false (boolean, defaults to false)
+ UF_NOREITERATION: true/false (boolean, defaults to false)
+ UF_NOFOOTSET: true/false (boolean, defaults to false)
+ UF_NOOVERLAP: true/false (boolean, defaults to false)
+ UF_PATHCHECK: true/false (boolean, defaults to false)
+ UF_NOPC: true/false (boolean, defaults to false)
+ UF_NOMOB: true/false (boolean, defaults to false)
+ UF_SKILL: true/false (boolean, defaults to false)
+ UF_DANCE: true/false (boolean, defaults to false)
+ UF_ENSEMBLE: true/false (boolean, defaults to false)
+ UF_SONG: true/false (boolean, defaults to false)
+ UF_DUALMODE: true/false (boolean, defaults to false)
+ UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
+ }
+ }
+}
+*******************************************************************************/
skill_db: (
{
@@ -1598,7 +1597,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- IgnoreLandProtector: true
+ IgnoreLandProtector: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -2081,7 +2080,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -2150,7 +2149,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Magic"
DamageType: {
@@ -2541,7 +2540,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -3484,7 +3483,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3531,7 +3530,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -3574,7 +3573,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3621,7 +3620,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3661,7 +3660,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3709,7 +3708,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3757,7 +3756,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -3806,7 +3805,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Wind"
@@ -3848,7 +3847,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -3910,7 +3909,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -4173,7 +4172,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
}
AttackType: "Weapon"
Element: "Ele_Poison"
@@ -4376,7 +4375,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4397,7 +4396,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4415,7 +4414,7 @@ skill_db: (
Description: "Moving HP-Recovery"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -4425,7 +4424,7 @@ skill_db: (
Description: "Fatal Blow"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
SkillData2: 5000
@@ -4440,7 +4439,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4461,7 +4460,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4486,7 +4485,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4518,7 +4517,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Earth"
@@ -4538,7 +4537,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4561,7 +4560,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4585,7 +4584,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Misc"
DamageType: {
@@ -4613,7 +4612,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4638,7 +4637,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4660,7 +4659,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4684,7 +4683,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -4704,7 +4703,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
DamageType: {
@@ -4729,7 +4728,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4746,7 +4745,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4767,7 +4766,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -4781,7 +4780,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -4800,7 +4799,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Water"
@@ -4820,7 +4819,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Earth"
@@ -4840,7 +4839,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -4860,7 +4859,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Wind"
@@ -4880,7 +4879,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Poison"
@@ -4900,7 +4899,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -4920,7 +4919,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -4940,7 +4939,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Ghost"
@@ -4962,7 +4961,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4983,7 +4982,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5012,7 +5011,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5033,7 +5032,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -5059,7 +5058,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5078,7 +5077,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
DamageType: {
@@ -5099,7 +5098,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5117,7 +5116,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5135,7 +5134,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5153,7 +5152,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5171,7 +5170,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5189,7 +5188,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -5207,7 +5206,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5225,7 +5224,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5242,7 +5241,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -5259,7 +5258,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Earth"
@@ -5276,7 +5275,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Fire"
@@ -5293,7 +5292,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Wind"
@@ -5310,7 +5309,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Poison"
@@ -5327,7 +5326,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Holy"
@@ -5344,7 +5343,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -5361,7 +5360,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Ghost"
@@ -5378,7 +5377,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5394,7 +5393,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -5411,7 +5410,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -5429,7 +5428,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
DamageType: {
@@ -5448,7 +5447,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5466,7 +5465,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -5483,7 +5482,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5503,7 +5502,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -5524,7 +5523,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -5539,7 +5538,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -5562,7 +5561,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
Element: "Ele_Dark"
@@ -5579,7 +5578,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -5598,7 +5597,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5619,7 +5618,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -5642,7 +5641,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5663,7 +5662,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5693,7 +5692,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5711,7 +5710,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -6178,7 +6177,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
DamageType: {
@@ -6391,7 +6390,7 @@ skill_db: (
Description: "Bioethics"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -6631,7 +6630,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- TargetSelf: true
+ TargetSelf: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -6698,7 +6697,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
}
DamageType: {
@@ -6729,7 +6728,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
DamageType: {
NoDamage: true
@@ -7148,7 +7147,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -7203,7 +7202,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -7374,7 +7373,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7410,7 +7409,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7446,7 +7445,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7482,7 +7481,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7711,7 +7710,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
GuildOnly: true
}
@@ -7769,7 +7768,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7792,7 +7791,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7814,7 +7813,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7837,7 +7836,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7861,7 +7860,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7884,7 +7883,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7907,7 +7906,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7930,7 +7929,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7953,7 +7952,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7976,7 +7975,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -7999,7 +7998,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
InterruptCast: true
@@ -8018,7 +8017,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8041,7 +8040,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
InterruptCast: true
@@ -8100,7 +8099,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8135,7 +8134,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8170,7 +8169,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8205,7 +8204,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8246,7 +8245,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8287,7 +8286,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8322,7 +8321,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8357,7 +8356,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8430,7 +8429,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8505,7 +8504,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8550,7 +8549,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8595,7 +8594,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8640,7 +8639,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8723,7 +8722,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8791,7 +8790,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8837,7 +8836,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8883,7 +8882,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8929,7 +8928,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8975,7 +8974,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -8994,7 +8993,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9013,7 +9012,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9033,7 +9032,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -9057,7 +9056,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -9081,7 +9080,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -9114,7 +9113,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9134,7 +9133,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -9152,7 +9151,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
TargetSelf: true
}
AttackType: "Magic"
@@ -9197,7 +9196,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -9226,7 +9225,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -9267,7 +9266,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9288,7 +9287,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9305,7 +9304,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9322,7 +9321,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9339,7 +9338,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9356,7 +9355,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Undead"
@@ -9372,7 +9371,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Undead"
@@ -9393,7 +9392,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -9420,7 +9419,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9442,7 +9441,7 @@ skill_db: (
Description: "Siege Mode"
MaxLevel: 1
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9460,7 +9459,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9475,7 +9474,7 @@ skill_db: (
Description: "Invisible"
MaxLevel: 1
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9495,7 +9494,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
DamageType: {
@@ -10010,7 +10009,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -10048,7 +10047,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -10139,7 +10138,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
GuildOnly: true
}
@@ -10657,7 +10656,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -10698,7 +10697,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
}
DamageType: {
@@ -10946,7 +10945,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- TargetSelf: true
+ TargetSelf: true
}
AttackType: "Magic"
Element: "Ele_Earth"
@@ -11070,7 +11069,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -11098,7 +11097,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -11131,7 +11130,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -11229,7 +11228,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11281,7 +11280,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11330,7 +11329,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11384,7 +11383,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11872,7 +11871,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -11910,7 +11909,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
PartyOnly: true
GuildOnly: true
}
@@ -11939,7 +11938,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -11977,7 +11976,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12015,7 +12014,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12053,7 +12052,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12091,7 +12090,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12129,7 +12128,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12167,7 +12166,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12205,7 +12204,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12243,7 +12242,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12281,7 +12280,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12319,7 +12318,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12357,7 +12356,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12394,7 +12393,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
AttackType: "Weapon"
DamageType: {
@@ -12438,7 +12437,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12476,7 +12475,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12870,7 +12869,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -13293,7 +13292,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -13433,7 +13432,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
Element: {
Lv1: "Ele_Neutral"
@@ -13521,7 +13520,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
AttackType: "Weapon"
DamageType: {
@@ -13547,7 +13546,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
DamageType: {
NoDamage: true
@@ -13577,7 +13576,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
DamageType: {
NoDamage: true
@@ -13607,7 +13606,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
DamageType: {
NoDamage: true
@@ -13638,7 +13637,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
NoCastSelf: true
}
AttackType: "Weapon"
@@ -15210,7 +15209,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
IgnoreLandProtector: true
}
AttackType: "Weapon"
@@ -15262,7 +15261,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Fire"
@@ -15281,7 +15280,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -15301,7 +15300,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Wind"
@@ -15320,7 +15319,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Poison"
@@ -15340,7 +15339,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -15358,7 +15357,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15390,7 +15389,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -15407,7 +15406,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -15427,7 +15426,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -15447,7 +15446,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15473,7 +15472,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15499,7 +15498,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15525,7 +15524,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15551,7 +15550,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15577,7 +15576,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15603,7 +15602,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -15626,7 +15625,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -15669,7 +15668,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -15689,7 +15688,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15716,7 +15715,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -15734,7 +15733,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
Element: "Ele_Weapon"
DamageType: {
@@ -15753,7 +15752,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -15773,7 +15772,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -15793,7 +15792,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15819,7 +15818,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15845,7 +15844,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -15875,7 +15874,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15901,7 +15900,7 @@ skill_db: (
Description: "Increase Weight Limit R"
MaxLevel: 10
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -15914,7 +15913,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15933,7 +15932,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
Element: "Ele_Weapon"
InterruptCast: true
@@ -15949,7 +15948,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15968,7 +15967,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15986,7 +15985,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16005,7 +16004,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16024,7 +16023,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
DamageType: {
NoDamage: true
@@ -16046,7 +16045,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16078,7 +16077,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16110,7 +16109,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16137,7 +16136,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16158,7 +16157,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16181,7 +16180,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -16202,7 +16201,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16224,7 +16223,7 @@ skill_db: (
Description: "Sonic Acceleration"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -16239,7 +16238,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16269,7 +16268,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16292,7 +16291,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -16315,7 +16314,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -16338,7 +16337,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Water"
@@ -16368,7 +16367,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -16391,7 +16390,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Misc"
DamageType: {
@@ -16418,7 +16417,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Misc"
DamageType: {
@@ -16441,7 +16440,7 @@ skill_db: (
Description: "Unfair Trick"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -16455,7 +16454,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16480,7 +16479,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -16510,7 +16509,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- Quest: true
+ Quest: true
PartyOnly: true
}
AttackType: "Weapon"
@@ -16538,7 +16537,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -16566,7 +16565,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Earth"
@@ -16596,7 +16595,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -16626,7 +16625,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Wind"
@@ -17402,7 +17401,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -19358,7 +19357,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -19401,7 +19400,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -19611,7 +19610,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -19652,7 +19651,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Water"
@@ -19693,7 +19692,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -19734,7 +19733,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Wind"
@@ -19775,7 +19774,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -19813,7 +19812,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Water"
@@ -22266,7 +22265,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -22656,7 +22655,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
DamageType: {
NoDamage: true
@@ -23256,7 +23255,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
Element: "Ele_Weapon"
DamageType: {
@@ -23402,7 +23401,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
DamageType: {
NoDamage: true
@@ -23702,7 +23701,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
AttackType: "Weapon"
DamageType: {
@@ -23748,7 +23747,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -23796,7 +23795,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -23851,7 +23850,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
SplashArea: true
@@ -23905,7 +23904,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -23960,7 +23959,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24008,7 +24007,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24056,7 +24055,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24104,7 +24103,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -25300,7 +25299,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
InterruptCast: true
@@ -25480,7 +25479,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- IgnoreLandProtector: true
+ IgnoreLandProtector: true
}
AttackType: "Weapon"
DamageType: {
@@ -25531,7 +25530,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- IgnoreLandProtector: true
+ IgnoreLandProtector: true
}
AttackType: "Weapon"
Element: "Ele_Earth"
@@ -25718,7 +25717,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
DamageType: {
NoDamage: true
@@ -26140,7 +26139,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -26219,7 +26218,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -26427,7 +26426,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -27078,7 +27077,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Weapon"
DamageType: {
@@ -29165,7 +29164,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -29191,7 +29190,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -29438,7 +29437,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -29464,7 +29463,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -29932,7 +29931,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- IgnoreLandProtector: true
+ IgnoreLandProtector: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -29969,7 +29968,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -30013,7 +30012,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -30051,7 +30050,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -30096,7 +30095,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -30162,7 +30161,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -30385,7 +30384,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
}
DamageType: {
@@ -30545,7 +30544,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -30568,7 +30567,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -30591,7 +30590,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -30614,7 +30613,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -30637,7 +30636,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -30660,7 +30659,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -31814,7 +31813,7 @@ skill_db: (
Description: "Official Guild Approval"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -31824,7 +31823,7 @@ skill_db: (
Description: "Kafra Contract"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -31834,7 +31833,7 @@ skill_db: (
Description: "Guardian Research"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -31844,7 +31843,7 @@ skill_db: (
Description: "Strengthen Guardians"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -31854,7 +31853,7 @@ skill_db: (
Description: "Guild Extension"
MaxLevel: 10
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -31864,7 +31863,7 @@ skill_db: (
Description: "Guild's Glory"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -31874,7 +31873,7 @@ skill_db: (
Description: "Great Leadership"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -31893,7 +31892,7 @@ skill_db: (
Description: "Glorious Wounds"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -31912,7 +31911,7 @@ skill_db: (
Description: "Cold Heart"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -31931,7 +31930,7 @@ skill_db: (
Description: "Sharp Gaze"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -31953,7 +31952,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -31981,7 +31980,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -32009,7 +32008,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -32037,7 +32036,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -32062,8 +32061,8 @@ skill_db: (
Description: "Permanent Development"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
-) \ No newline at end of file
+)
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 7c63a1ef1..e5d9c86bb 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -1,251 +1,251 @@
//================= Hercules Database ==========================================
- //= _ _ _
- //= | | | | | |
- //= | |_| | ___ _ __ ___ _ _| | ___ ___
- //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
- //= | | | | __/ | | (__| |_| | | __/\__ \
- //= \_| |_/\___|_| \___|\__,_|_|\___||___/
- //================= License ====================================================
- //= This file is part of Hercules.
- //= http://herc.ws - http://github.com/HerculesWS/Hercules
- //=
- //= Copyright (C) 2014-2016 Hercules Dev Team
- //=
- //= Hercules is free software: you can redistribute it and/or modify
- //= it under the terms of the GNU General Public License as published by
- //= the Free Software Foundation, either version 3 of the License, or
- //= (at your option) any later version.
- //=
- //= This program is distributed in the hope that it will be useful,
- //= but WITHOUT ANY WARRANTY; without even the implied warranty of
- //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- //= GNU General Public License for more details.
- //=
- //= You should have received a copy of the GNU General Public License
- //= along with this program. If not, see <http://www.gnu.org/licenses/>.
- //==============================================================================
- //= Renewal Skill Database [Hercules]
- //==============================================================================
- //= @Format Notes:
- //= - All string entries are case-sensitive and must be quoted.
- //= - All setting names are case-sensitive and must be keyed accurately.
- /******************************************************************************
- ********************************* Entry structure *****************************
- *******************************************************************************
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ====================================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//==============================================================================
+//= Renewal Skill Database [Hercules]
+//==============================================================================
+//= @Format Notes:
+//= - All string entries are case-sensitive and must be quoted.
+//= - All setting names are case-sensitive and must be keyed accurately.
- {
- ------------------------------ Mandatory Fields ----------------------------
- Id: ID (int) (Required)
- Name: "Skill Name" (string) (Required)
- MaxLevel: Skill Level (int) (Required)
- ------------------------------ Optional Fields -----------------------------
- Description: "Skill Description" (string) (optional but recommended)
- Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
- Note: Range < 5 is considered Melee range.
- Hit: Hit Type (int) (optional, default "BDT_NORMAL")
- Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL" ]
- SkillType: { (bool, defaults to "Passive")
- Passive: true/false (boolean, defaults to false)
- Enemy: true/false (boolean, defaults to false)
- Place: true/false (boolean, defaults to false)
- Self: true/false (boolean, defaults to false)
- Friend: true/false (boolean, defaults to false)
- Trap: true/false (boolean, defaults to false)
- }
- SkillInfo: { (bool, defaults to "None")
- Quest: true/false (boolean, defaults to false)
- NPC: true/false (boolean, defaults to false)
- Wedding: true/false (boolean, defaults to false)
- Spirit: true/false (boolean, defaults to false)
- Guild: true/false (boolean, defaults to false)
- Song: true/false (boolean, defaults to false)
- Ensemble: true/false (boolean, defaults to false)
- Trap: true/false (boolean, defaults to false)
- TargetSelf: true/false (boolean, defaults to false)
- NoCastSelf: true/false (boolean, defaults to false)
- PartyOnly: true/false (boolean, defaults to false)
- GuildOnly: true/false (boolean, defaults to false)
- NoEnemy: true/false (boolean, defaults to false)
- IgnoreLandProtector: true/false (boolean, defaults to false)
- Chorus: true/false (boolean, defaults to false)
- }
- AttackType: "Attack Type" (string, defaults to "None")
- Types: "None", "Weapon", "Magic" or "Misc"
- Element: "Element Type" (string) (Optional field - Default "Ele_Neutral")
- (can be grouped by Levels)
- Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind"
- "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead"
- "Ele_Weapon" - Uses weapon's element.
- "Ele_Endowed" - Uses Endowed element.
- "Ele_Random" - Uses random element.
- DamageType: { (bool, default to "NoDamage")
- NoDamage: true/false No damage skill
- SplashArea: true/false Has splash area (requires source modification)
- SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
- IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
- IgnoreElement: true/false Skill ignores elemental adjustments
- IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
- IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
- IgnoreDefCards: true/false Skill ignores target's def cards
- }
- SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
- Note: -1 for screen-wide.
- NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
- Note: when positive, damage is increased by hits,
- negative values just show number of hits without
- increasing total damage.
- InterruptCast: Cast Interruption (bool, defaults to true)
- CastDefRate: Cast Defense Reduction (int, defaults to 0)
- SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
- Notes: max amount of skill instances to place on the ground when
- player_land_skill_limit/monster_land_skill_limit is enabled. For skills
- that attack using a path, this is the path length to be used.
- KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
- CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
- AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
- AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
- SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
- SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
- CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
- FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
- Note: when 0, uses 20% of cast time and less than
- 0 means no fixed cast time.
- CastTimeOptions: {
- IgnoreDex: true/false (boolean, defaults to false)
- IgnoreStatusEffect: true/false (boolean, defaults to false)
- IgnoreItemBonus: true/false (boolean, defaults to false)
- Note: Delay setting 'IgnoreDex' only makes sense when
- delay_dependon_dex is enabled.
- }
- SkillDelayOptions: {
- IgnoreDex: true/false (boolean, defaults to false)
- IgnoreStatusEffect: true/false (boolean, defaults to false)
- IgnoreItemBonus: true/false (boolean, defaults to false)
- Note: Delay setting 'IgnoreDex' only makes sense when
- delay_dependon_dex is enabled.
- }
- Requirements: {
- HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
- SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
- HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
- Note: If positive, it is a percent of your current hp,
- otherwise it is a percent of your max hp.
- SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
- Note: If positive, it is a percent of your current sp,
- otherwise it is a percent of your max sp.
- ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
- WeaponTypes: { (bool or string, defaults to "All")
- NoWeapon: true/false (boolean, defaults to false)
- Daggers: true/false (boolean, defaults to false)
- 1HSwords: true/false (boolean, defaults to false)
- 2HSwords: true/false (boolean, defaults to false)
- 1HSpears: true/false (boolean, defaults to false)
- 2HSpears: true/false (boolean, defaults to false)
- 1HAxes: true/false (boolean, defaults to false)
- 2HAxes: true/false (boolean, defaults to false)
- Maces: true/false (boolean, defaults to false)
- 2HMaces: true/false (boolean, defaults to false)
- Staves: true/false (boolean, defaults to false)
- Bows: true/false (boolean, defaults to false)
- Knuckles: true/false (boolean, defaults to false)
- Instruments: true/false (boolean, defaults to false)
- Whips: true/false (boolean, defaults to false)
- Books: true/false (boolean, defaults to false)
- Katars: true/false (boolean, defaults to false)
- Revolvers: true/false (boolean, defaults to false)
- Rifles: true/false (boolean, defaults to false)
- GatlingGuns: true/false (boolean, defaults to false)
- Shotguns: true/false (boolean, defaults to false)
- GrenadeLaunchers: true/false (boolean, defaults to false)
- FuumaShurikens: true/false (boolean, defaults to false)
- 2HStaves: true/false (boolean, defaults to false)
- MaxSingleWeaponType: true/false (boolean, defaults to false)
- DWDaggers: true/false (boolean, defaults to false)
- DWSwords: true/false (boolean, defaults to false)
- DWAxes: true/false (boolean, defaults to false)
- DWDaggerSword: true/false (boolean, defaults to false)
- DWDaggerAxe: true/false (boolean, defaults to false)
- DWSwordAxe: true/false (boolean, defaults to false)
- }
- AmmoTypes: { (for all types use string "All")
- A_ARROW: true/false (boolean, defaults to false)
- A_DAGGER: true/false (boolean, defaults to false)
- A_BULLET: true/false (boolean, defaults to false)
- A_SHELL: true/false (boolean, defaults to false)
- A_GRENADE: true/false (boolean, defaults to false)
- A_SHURIKEN: true/false (boolean, defaults to false)
- A_KUNAI: true/false (boolean, defaults to false)
- A_CANNONBALL: true/false (boolean, defaults to false)
- A_THROWWEAPON: true/false (boolean, defaults to false)
- }
- AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
- State: "Required State" (string, defaults to "None") (can be grouped by Levels)
- Types : 'None' = Nothing special
- 'Moveable' = Requires to be able to move
- 'NotOverWeight' = Requires to be less than 50% weight
- 'InWater' = Requires to be standing on a water cell
- 'Cart' = Requires a Pushcart
- 'Riding' = Requires to ride either a peco or a dragon
- 'Falcon' = Requires a Falcon
- 'Sight' = Requires Sight skill activated
- 'Hiding' = Requires Hiding skill activated
- 'Cloaking' = Requires Cloaking skill activated
- 'ExplosionSpirits' = Requires Fury skill activated
- 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
- 'Shield' = Requires a 0,shield equipped
- 'Warg' = Requires a Warg
- 'Dragon' = Requires to ride a Dragon
- 'RidingWarg' = Requires to ride a Warg
- 'Mado' = Requires to have an active mado
- 'PoisonWeapon' = Requires to be under Poisoning Weapon.
- 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
- 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
- 'MH_Fighting' = Requires Eleanor fighthing mode
- 'MH_Grappling' = Requires Eleanor grappling mode
- 'Peco' = Requires riding a peco
- SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
- Items: {
- ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
- Item example: "ID717" or "Blue_Gemstone".
- Notes: Items with amount 0 will not be consumed.
- Amount can also be grouped by levels.
- }
- }
- Unit: {
- Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
- Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
- Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
- Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
- Target: "Unit Target" (string, defaults to "None")
- Types:
- All - affects everyone
- NotEnemy - affects anyone who isn't an enemy
- Friend - affects party, guildmates and neutral players
- Party - affects party only
- Guild - affects guild only
- Ally - affects party and guildmates only
- Sameguild - affects guild but not allies
- Enemy - affects enemies only
- None - affects nobody
- Flag: {
- UF_DEFNOTENEMY: true/false (boolean, defaults to false)
- UF_NOREITERATION: true/false (boolean, defaults to false)
- UF_NOFOOTSET: true/false (boolean, defaults to false)
- UF_NOOVERLAP: true/false (boolean, defaults to false)
- UF_PATHCHECK: true/false (boolean, defaults to false)
- UF_NOPC: true/false (boolean, defaults to false)
- UF_NOMOB: true/false (boolean, defaults to false)
- UF_SKILL: true/false (boolean, defaults to false)
- UF_DANCE: true/false (boolean, defaults to false)
- UF_ENSEMBLE: true/false (boolean, defaults to false)
- UF_SONG: true/false (boolean, defaults to false)
- UF_DUALMODE: true/false (boolean, defaults to false)
- UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
- }
+
+/******************************************************************************
+********************************* Entry structure *****************************
+*******************************************************************************
+{
+ // ------------------------------ Mandatory Fields ----------------------------
+ Id: ID (int) (Required)
+ Name: "Skill Name" (string) (Required)
+ MaxLevel: Skill Level (int) (Required)
+ // ------------------------------ Optional Fields -----------------------------
+ Description: "Skill Description" (string) (optional but recommended)
+ Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
+ Note: Range < 5 is considered Melee range.
+ Hit: Hit Type (int) (optional, default "BDT_NORMAL")
+ Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL" ]
+ SkillType: { (bool, defaults to "Passive")
+ Passive: true/false (boolean, defaults to false)
+ Enemy: true/false (boolean, defaults to false)
+ Place: true/false (boolean, defaults to false)
+ Self: true/false (boolean, defaults to false)
+ Friend: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ }
+ SkillInfo: { (bool, defaults to "None")
+ Quest: true/false (boolean, defaults to false)
+ NPC: true/false (boolean, defaults to false)
+ Wedding: true/false (boolean, defaults to false)
+ Spirit: true/false (boolean, defaults to false)
+ Guild: true/false (boolean, defaults to false)
+ Song: true/false (boolean, defaults to false)
+ Ensemble: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ TargetSelf: true/false (boolean, defaults to false)
+ NoCastSelf: true/false (boolean, defaults to false)
+ PartyOnly: true/false (boolean, defaults to false)
+ GuildOnly: true/false (boolean, defaults to false)
+ NoEnemy: true/false (boolean, defaults to false)
+ IgnoreLandProtector: true/false (boolean, defaults to false)
+ Chorus: true/false (boolean, defaults to false)
+ }
+ AttackType: "Attack Type" (string, defaults to "None")
+ Types: "None", "Weapon", "Magic" or "Misc"
+ Element: "Element Type" (string) (Optional field - Default "Ele_Neutral")
+ (can be grouped by Levels)
+ Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind"
+ "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead"
+ "Ele_Weapon" - Uses weapon's element.
+ "Ele_Endowed" - Uses Endowed element.
+ "Ele_Random" - Uses random element.
+ DamageType: { (bool, default to "NoDamage")
+ NoDamage: true/false No damage skill
+ SplashArea: true/false Has splash area (requires source modification)
+ SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
+ IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
+ IgnoreElement: true/false Skill ignores elemental adjustments
+ IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
+ IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
+ IgnoreDefCards: true/false Skill ignores target's def cards
+ }
+ SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
+ Note: -1 for screen-wide.
+ NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
+ Note: when positive, damage is increased by hits,
+ negative values just show number of hits without
+ increasing total damage.
+ InterruptCast: Cast Interruption (bool, defaults to true)
+ CastDefRate: Cast Defense Reduction (int, defaults to 0)
+ SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
+ Notes: max amount of skill instances to place on the ground when
+ player_land_skill_limit/monster_land_skill_limit is enabled. For skills
+ that attack using a path, this is the path length to be used.
+ KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
+ CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
+ FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ Note: when 0, uses 20% of cast time and less than
+ 0 means no fixed cast time.
+ CastTimeOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ SkillDelayOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ Requirements: {
+ HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
+ SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
+ HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current hp,
+ otherwise it is a percent of your max hp.
+ SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current sp,
+ otherwise it is a percent of your max sp.
+ ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
+ WeaponTypes: { (bool or string, defaults to "All")
+ NoWeapon: true/false (boolean, defaults to false)
+ Daggers: true/false (boolean, defaults to false)
+ 1HSwords: true/false (boolean, defaults to false)
+ 2HSwords: true/false (boolean, defaults to false)
+ 1HSpears: true/false (boolean, defaults to false)
+ 2HSpears: true/false (boolean, defaults to false)
+ 1HAxes: true/false (boolean, defaults to false)
+ 2HAxes: true/false (boolean, defaults to false)
+ Maces: true/false (boolean, defaults to false)
+ 2HMaces: true/false (boolean, defaults to false)
+ Staves: true/false (boolean, defaults to false)
+ Bows: true/false (boolean, defaults to false)
+ Knuckles: true/false (boolean, defaults to false)
+ Instruments: true/false (boolean, defaults to false)
+ Whips: true/false (boolean, defaults to false)
+ Books: true/false (boolean, defaults to false)
+ Katars: true/false (boolean, defaults to false)
+ Revolvers: true/false (boolean, defaults to false)
+ Rifles: true/false (boolean, defaults to false)
+ GatlingGuns: true/false (boolean, defaults to false)
+ Shotguns: true/false (boolean, defaults to false)
+ GrenadeLaunchers: true/false (boolean, defaults to false)
+ FuumaShurikens: true/false (boolean, defaults to false)
+ 2HStaves: true/false (boolean, defaults to false)
+ MaxSingleWeaponType: true/false (boolean, defaults to false)
+ DWDaggers: true/false (boolean, defaults to false)
+ DWSwords: true/false (boolean, defaults to false)
+ DWAxes: true/false (boolean, defaults to false)
+ DWDaggerSword: true/false (boolean, defaults to false)
+ DWDaggerAxe: true/false (boolean, defaults to false)
+ DWSwordAxe: true/false (boolean, defaults to false)
+ }
+ AmmoTypes: { (for all types use string "All")
+ A_ARROW: true/false (boolean, defaults to false)
+ A_DAGGER: true/false (boolean, defaults to false)
+ A_BULLET: true/false (boolean, defaults to false)
+ A_SHELL: true/false (boolean, defaults to false)
+ A_GRENADE: true/false (boolean, defaults to false)
+ A_SHURIKEN: true/false (boolean, defaults to false)
+ A_KUNAI: true/false (boolean, defaults to false)
+ A_CANNONBALL: true/false (boolean, defaults to false)
+ A_THROWWEAPON: true/false (boolean, defaults to false)
+ }
+ AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
+ State: "Required State" (string, defaults to "None") (can be grouped by Levels)
+ Types : 'None' = Nothing special
+ 'Moveable' = Requires to be able to move
+ 'NotOverWeight' = Requires to be less than 50% weight
+ 'InWater' = Requires to be standing on a water cell
+ 'Cart' = Requires a Pushcart
+ 'Riding' = Requires to ride either a peco or a dragon
+ 'Falcon' = Requires a Falcon
+ 'Sight' = Requires Sight skill activated
+ 'Hiding' = Requires Hiding skill activated
+ 'Cloaking' = Requires Cloaking skill activated
+ 'ExplosionSpirits' = Requires Fury skill activated
+ 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
+ 'Shield' = Requires a 0,shield equipped
+ 'Warg' = Requires a Warg
+ 'Dragon' = Requires to ride a Dragon
+ 'RidingWarg' = Requires to ride a Warg
+ 'Mado' = Requires to have an active mado
+ 'PoisonWeapon' = Requires to be under Poisoning Weapon.
+ 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
+ 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
+ 'MH_Fighting' = Requires Eleanor fighthing mode
+ 'MH_Grappling' = Requires Eleanor grappling mode
+ 'Peco' = Requires riding a peco
+ SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
+ Items: {
+ ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
+ Item example: "ID717" or "Blue_Gemstone".
+ Notes: Items with amount 0 will not be consumed.
+ Amount can also be grouped by levels.
}
}
- * This file has been generated by Smokexyz's skilldbconverter.php tool.
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+ Unit: {
+ Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
+ Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
+ Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
+ Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
+ Target: "Unit Target" (string, defaults to "None")
+ Types:
+ All - affects everyone
+ NotEnemy - affects anyone who isn't an enemy
+ Friend - affects party, guildmates and neutral players
+ Party - affects party only
+ Guild - affects guild only
+ Ally - affects party and guildmates only
+ Sameguild - affects guild but not allies
+ Enemy - affects enemies only
+ None - affects nobody
+ Flag: {
+ UF_DEFNOTENEMY: true/false (boolean, defaults to false)
+ UF_NOREITERATION: true/false (boolean, defaults to false)
+ UF_NOFOOTSET: true/false (boolean, defaults to false)
+ UF_NOOVERLAP: true/false (boolean, defaults to false)
+ UF_PATHCHECK: true/false (boolean, defaults to false)
+ UF_NOPC: true/false (boolean, defaults to false)
+ UF_NOMOB: true/false (boolean, defaults to false)
+ UF_SKILL: true/false (boolean, defaults to false)
+ UF_DANCE: true/false (boolean, defaults to false)
+ UF_ENSEMBLE: true/false (boolean, defaults to false)
+ UF_SONG: true/false (boolean, defaults to false)
+ UF_DUALMODE: true/false (boolean, defaults to false)
+ UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
+ }
+ }
+}
+*******************************************************************************/
skill_db: (
{
@@ -1705,7 +1705,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- IgnoreLandProtector: true
+ IgnoreLandProtector: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -2219,7 +2219,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -2288,7 +2288,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Magic"
DamageType: {
@@ -3710,7 +3710,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3757,7 +3757,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -3802,7 +3802,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3849,7 +3849,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3889,7 +3889,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3937,7 +3937,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -3985,7 +3985,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -4034,7 +4034,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Wind"
@@ -4078,7 +4078,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -4142,7 +4142,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -4405,7 +4405,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
}
AttackType: "Weapon"
Element: "Ele_Poison"
@@ -4621,7 +4621,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4642,7 +4642,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4660,7 +4660,7 @@ skill_db: (
Description: "Moving HP-Recovery"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -4670,7 +4670,7 @@ skill_db: (
Description: "Fatal Blow"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
SkillData2: 5000
@@ -4685,7 +4685,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4706,7 +4706,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4731,7 +4731,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4763,7 +4763,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Earth"
@@ -4783,7 +4783,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4806,7 +4806,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4830,7 +4830,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Misc"
DamageType: {
@@ -4859,7 +4859,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4884,7 +4884,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -4906,7 +4906,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -4930,7 +4930,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -4951,7 +4951,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
DamageType: {
@@ -4976,7 +4976,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -4993,7 +4993,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5014,7 +5014,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -5028,7 +5028,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5047,7 +5047,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Water"
@@ -5067,7 +5067,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Earth"
@@ -5087,7 +5087,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -5107,7 +5107,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Wind"
@@ -5127,7 +5127,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Poison"
@@ -5147,7 +5147,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -5167,7 +5167,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -5187,7 +5187,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Ghost"
@@ -5209,7 +5209,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5230,7 +5230,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5259,7 +5259,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5280,7 +5280,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -5306,7 +5306,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5325,7 +5325,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
DamageType: {
@@ -5346,7 +5346,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5364,7 +5364,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5382,7 +5382,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5400,7 +5400,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5418,7 +5418,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5436,7 +5436,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -5454,7 +5454,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5472,7 +5472,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5489,7 +5489,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -5506,7 +5506,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Earth"
@@ -5523,7 +5523,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Fire"
@@ -5540,7 +5540,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Wind"
@@ -5557,7 +5557,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Poison"
@@ -5574,7 +5574,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Holy"
@@ -5591,7 +5591,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -5608,7 +5608,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Ghost"
@@ -5625,7 +5625,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5641,7 +5641,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -5658,7 +5658,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -5676,7 +5676,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
DamageType: {
@@ -5695,7 +5695,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5713,7 +5713,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -5730,7 +5730,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5750,7 +5750,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -5771,7 +5771,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -5786,7 +5786,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -5809,7 +5809,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
Element: "Ele_Dark"
@@ -5826,7 +5826,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -5845,7 +5845,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5866,7 +5866,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -5889,7 +5889,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -5910,7 +5910,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5940,7 +5940,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -5958,7 +5958,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -6482,7 +6482,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
DamageType: {
@@ -6701,7 +6701,7 @@ skill_db: (
Description: "Bioethics"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -6942,7 +6942,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- TargetSelf: true
+ TargetSelf: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -7010,7 +7010,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
}
DamageType: {
@@ -7042,7 +7042,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
DamageType: {
NoDamage: true
@@ -7476,7 +7476,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -7530,7 +7530,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -7702,7 +7702,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7738,7 +7738,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7774,7 +7774,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -7810,7 +7810,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- PartyOnly: true
+ PartyOnly: true
GuildOnly: true
}
AttackType: "Magic"
@@ -8043,7 +8043,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
GuildOnly: true
}
@@ -8102,7 +8102,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8125,7 +8125,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8147,7 +8147,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8170,7 +8170,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8194,7 +8194,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8217,7 +8217,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8240,7 +8240,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8263,7 +8263,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8286,7 +8286,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8309,7 +8309,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8332,7 +8332,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
InterruptCast: true
@@ -8351,7 +8351,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -8374,7 +8374,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
InterruptCast: true
@@ -8433,7 +8433,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8468,7 +8468,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8503,7 +8503,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8538,7 +8538,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8579,7 +8579,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8620,7 +8620,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8655,7 +8655,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8690,7 +8690,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -8764,7 +8764,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8839,7 +8839,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8884,7 +8884,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8929,7 +8929,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -8974,7 +8974,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -9058,7 +9058,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -9126,7 +9126,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -9172,7 +9172,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -9218,7 +9218,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -9264,7 +9264,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Song: true
+ Song: true
}
AttackType: "Misc"
DamageType: {
@@ -9310,7 +9310,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9329,7 +9329,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9348,7 +9348,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9368,7 +9368,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -9393,7 +9393,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -9418,7 +9418,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -9451,7 +9451,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9471,7 +9471,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -9489,7 +9489,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
TargetSelf: true
}
AttackType: "Magic"
@@ -9532,7 +9532,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -9561,7 +9561,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -9602,7 +9602,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9623,7 +9623,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9640,7 +9640,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9657,7 +9657,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9674,7 +9674,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -9691,7 +9691,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Undead"
@@ -9707,7 +9707,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Undead"
@@ -9728,7 +9728,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -9755,7 +9755,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9777,7 +9777,7 @@ skill_db: (
Description: "Siege Mode"
MaxLevel: 1
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9795,7 +9795,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9810,7 +9810,7 @@ skill_db: (
Description: "Invisible"
MaxLevel: 1
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -9830,7 +9830,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Misc"
DamageType: {
@@ -10339,7 +10339,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -10376,7 +10376,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -10455,7 +10455,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
GuildOnly: true
}
@@ -11013,7 +11013,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -11054,7 +11054,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
}
DamageType: {
@@ -11303,7 +11303,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- TargetSelf: true
+ TargetSelf: true
}
AttackType: "Magic"
Element: "Ele_Earth"
@@ -11427,7 +11427,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -11455,7 +11455,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -11488,7 +11488,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Wedding: true
+ Wedding: true
}
DamageType: {
NoDamage: true
@@ -11599,7 +11599,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11651,7 +11651,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11700,7 +11700,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -11754,7 +11754,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -12242,7 +12242,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12279,7 +12279,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
PartyOnly: true
GuildOnly: true
}
@@ -12308,7 +12308,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12345,7 +12345,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12383,7 +12383,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12420,7 +12420,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12457,7 +12457,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12494,7 +12494,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12531,7 +12531,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12568,7 +12568,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12605,7 +12605,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12642,7 +12642,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12679,7 +12679,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12716,7 +12716,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12752,7 +12752,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
AttackType: "Weapon"
DamageType: {
@@ -12796,7 +12796,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -12833,7 +12833,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Magic"
DamageType: {
@@ -13257,7 +13257,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -13684,7 +13684,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Ensemble: true
+ Ensemble: true
}
AttackType: "Misc"
DamageType: {
@@ -13825,7 +13825,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
Element: {
Lv1: "Ele_Neutral"
@@ -13911,7 +13911,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
AttackType: "Weapon"
DamageType: {
@@ -13937,7 +13937,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
DamageType: {
NoDamage: true
@@ -13966,7 +13966,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
DamageType: {
NoDamage: true
@@ -13995,7 +13995,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
DamageType: {
NoDamage: true
@@ -14025,7 +14025,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Spirit: true
+ Spirit: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -15718,7 +15718,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
IgnoreLandProtector: true
}
AttackType: "Weapon"
@@ -15771,7 +15771,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Fire"
@@ -15790,7 +15790,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -15811,7 +15811,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Wind"
@@ -15830,7 +15830,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Poison"
@@ -15851,7 +15851,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Dark"
@@ -15869,7 +15869,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15902,7 +15902,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -15920,7 +15920,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -15940,7 +15940,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -15961,7 +15961,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -15988,7 +15988,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16015,7 +16015,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16042,7 +16042,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16069,7 +16069,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16096,7 +16096,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16123,7 +16123,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -16147,7 +16147,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
Element: "Ele_Dark"
@@ -16191,7 +16191,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16212,7 +16212,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16240,7 +16240,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -16259,7 +16259,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
Element: "Ele_Weapon"
DamageType: {
@@ -16278,7 +16278,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16299,7 +16299,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16320,7 +16320,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16347,7 +16347,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16374,7 +16374,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Weapon"
DamageType: {
@@ -16404,7 +16404,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16430,7 +16430,7 @@ skill_db: (
Description: "Increase Weight Limit R"
MaxLevel: 10
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -16443,7 +16443,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16462,7 +16462,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
Element: "Ele_Weapon"
InterruptCast: true
@@ -16479,7 +16479,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16499,7 +16499,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16518,7 +16518,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16538,7 +16538,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16557,7 +16557,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
DamageType: {
NoDamage: true
@@ -16579,7 +16579,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16612,7 +16612,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16645,7 +16645,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16673,7 +16673,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16696,7 +16696,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16717,7 +16717,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NPC: true
+ NPC: true
NoCastSelf: true
}
AttackType: "Magic"
@@ -16743,7 +16743,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16766,7 +16766,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
AttackType: "Magic"
DamageType: {
@@ -16790,7 +16790,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NPC: true
+ NPC: true
}
DamageType: {
NoDamage: true
@@ -16814,7 +16814,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -16835,7 +16835,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16858,7 +16858,7 @@ skill_db: (
Description: "Sonic Acceleration"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -16873,7 +16873,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16904,7 +16904,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -16928,7 +16928,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -16952,7 +16952,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -16975,7 +16975,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Water"
@@ -17005,7 +17005,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -17028,7 +17028,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Misc"
DamageType: {
@@ -17056,7 +17056,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Misc"
DamageType: {
@@ -17080,7 +17080,7 @@ skill_db: (
Description: "Unfair Trick"
MaxLevel: 1
SkillInfo: {
- Quest: true
+ Quest: true
}
NumberOfHits: 0
},
@@ -17094,7 +17094,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
DamageType: {
@@ -17118,7 +17118,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Holy"
@@ -17149,7 +17149,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- Quest: true
+ Quest: true
PartyOnly: true
}
AttackType: "Weapon"
@@ -17178,7 +17178,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -17207,7 +17207,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Earth"
@@ -17237,7 +17237,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Fire"
@@ -17267,7 +17267,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Magic"
Element: "Ele_Wind"
@@ -18067,7 +18067,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -20083,7 +20083,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -20127,7 +20127,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -20343,7 +20343,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -20385,7 +20385,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Water"
@@ -20427,7 +20427,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -20469,7 +20469,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Wind"
@@ -20511,7 +20511,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Fire"
@@ -20549,7 +20549,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Water"
@@ -23084,7 +23084,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -23484,7 +23484,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
DamageType: {
NoDamage: true
@@ -24104,7 +24104,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
Element: "Ele_Weapon"
DamageType: {
@@ -24253,7 +24253,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
DamageType: {
NoDamage: true
@@ -24560,7 +24560,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
AttackType: "Weapon"
DamageType: {
@@ -24607,7 +24607,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24656,7 +24656,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24712,7 +24712,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
SplashArea: true
@@ -24767,7 +24767,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24823,7 +24823,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24872,7 +24872,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24921,7 +24921,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -24970,7 +24970,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Chorus: true
+ Chorus: true
}
DamageType: {
NoDamage: true
@@ -26239,7 +26239,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
InterruptCast: true
@@ -26663,7 +26663,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
DamageType: {
NoDamage: true
@@ -27092,7 +27092,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -27171,7 +27171,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
DamageType: {
NoDamage: true
@@ -27379,7 +27379,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -28036,7 +28036,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Weapon"
DamageType: {
@@ -30216,7 +30216,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -30242,7 +30242,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -30506,7 +30506,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -30532,7 +30532,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
}
AttackType: "Weapon"
InterruptCast: true
@@ -31014,7 +31014,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- IgnoreLandProtector: true
+ IgnoreLandProtector: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -31052,7 +31052,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -31096,7 +31096,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
Element: "Ele_Earth"
@@ -31134,7 +31134,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Misc"
DamageType: {
@@ -31179,7 +31179,7 @@ skill_db: (
Place: true
}
SkillInfo: {
- Trap: true
+ Trap: true
}
AttackType: "Weapon"
Element: "Ele_Water"
@@ -31245,7 +31245,7 @@ skill_db: (
Enemy: true
}
SkillInfo: {
- Quest: true
+ Quest: true
}
AttackType: "Weapon"
Element: "Ele_Weapon"
@@ -31474,7 +31474,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoCastSelf: true
+ NoCastSelf: true
PartyOnly: true
}
DamageType: {
@@ -31636,7 +31636,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -31659,7 +31659,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -31682,7 +31682,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -31705,7 +31705,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -31728,7 +31728,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -31751,7 +31751,7 @@ skill_db: (
Friend: true
}
SkillInfo: {
- NoEnemy: true
+ NoEnemy: true
}
AttackType: "Magic"
DamageType: {
@@ -32935,7 +32935,7 @@ skill_db: (
Description: "Official Guild Approval"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -32945,7 +32945,7 @@ skill_db: (
Description: "Kafra Contract"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -32955,7 +32955,7 @@ skill_db: (
Description: "Guardian Research"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -32965,7 +32965,7 @@ skill_db: (
Description: "Strengthen Guardians"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -32975,7 +32975,7 @@ skill_db: (
Description: "Guild Extension"
MaxLevel: 10
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -32985,7 +32985,7 @@ skill_db: (
Description: "Guild's Glory"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
@@ -32995,7 +32995,7 @@ skill_db: (
Description: "Great Leadership"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -33015,7 +33015,7 @@ skill_db: (
Description: "Glorious Wounds"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -33035,7 +33035,7 @@ skill_db: (
Description: "Cold Heart"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -33055,7 +33055,7 @@ skill_db: (
Description: "Sharp Gaze"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
SplashRange: 2
NumberOfHits: 0
@@ -33078,7 +33078,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -33107,7 +33107,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -33136,7 +33136,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -33164,7 +33164,7 @@ skill_db: (
Self: true
}
SkillInfo: {
- Guild: true
+ Guild: true
}
DamageType: {
NoDamage: true
@@ -33189,8 +33189,8 @@ skill_db: (
Description: "Permanent Development"
MaxLevel: 1
SkillInfo: {
- Guild: true
+ Guild: true
}
NumberOfHits: 0
},
-) \ No newline at end of file
+)
diff --git a/tools/skilldbconverter.php b/tools/skilldbconverter.php
index 169ea9162..a4e03aecb 100644
--- a/tools/skilldbconverter.php
+++ b/tools/skilldbconverter.php
@@ -639,7 +639,7 @@ function getinf2($inf2=0x0000)
$inf2 = intval(substr($inf2, 2),16);
- $retval = "{\n ";
+ $retval = "{\n";
foreach($bitmask as $key => $val) {
if($inf2&$val) {
$retval .= "\t\t".$key.": true\n";
@@ -781,7 +781,7 @@ function getammotypes($list, $id) {
print "\r\033[0;31mWarning\033[0;0m - Invalid weapon type ".$i." for skill ID ".$id."\n";
}
}
- $retval = "{\n ";
+ $retval = "{\n";
for($j=0; $j<sizeof($type); $j++) {
if($wmask&1<<$type[$j]) {
$retval .= "\t\t\t".$bitmask[$type[$j]].": true\n";
@@ -819,7 +819,7 @@ function getunitflag($flag, $id)
$flag = intval($flag,16);
if($flag <= 0) return 0;
- $ret = "{\n ";
+ $ret = "{\n";
foreach($bitmask as $key => $val) {
if($flag&$val) {
$ret .= "\t\t\t".$key.": true\n";
@@ -888,254 +888,254 @@ function printcredits()
function getcomments($re)
{
- return
- "//================= Hercules Database ==========================================
- //= _ _ _
- //= | | | | | |
- //= | |_| | ___ _ __ ___ _ _| | ___ ___
- //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
- //= | | | | __/ | | (__| |_| | | __/\__ \
- //= \_| |_/\___|_| \___|\__,_|_|\___||___/
- //================= License ====================================================
- //= This file is part of Hercules.
- //= http://herc.ws - http://github.com/HerculesWS/Hercules
- //=
- //= Copyright (C) 2014-2016 Hercules Dev Team
- //=
- //= Hercules is free software: you can redistribute it and/or modify
- //= it under the terms of the GNU General Public License as published by
- //= the Free Software Foundation, either version 3 of the License, or
- //= (at your option) any later version.
- //=
- //= This program is distributed in the hope that it will be useful,
- //= but WITHOUT ANY WARRANTY; without even the implied warranty of
- //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- //= GNU General Public License for more details.
- //=
- //= You should have received a copy of the GNU General Public License
- //= along with this program. If not, see <http://www.gnu.org/licenses/>.
- //==============================================================================
- //= ".($re?"Renewal":"Pre-Renewal")." Skill Database [Hercules]
- //==============================================================================
- //= @Format Notes:
- //= - All string entries are case-sensitive and must be quoted.
- //= - All setting names are case-sensitive and must be keyed accurately.
- /******************************************************************************
- ********************************* Entry structure *****************************
- *******************************************************************************
-
- {
- ------------------------------ Mandatory Fields ----------------------------
- Id: ID (int) (Required)
- Name: \"Skill Name\" (string) (Required)
- MaxLevel: Skill Level (int) (Required)
- ------------------------------ Optional Fields -----------------------------
- Description: \"Skill Description\" (string) (optional but recommended)
- Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
- Note: Range < 5 is considered Melee range.
- Hit: Hit Type (int) (optional, default \"BDT_NORMAL\")
- Types - \"BDT_SKILL\", \"BDT_MULTIHIT\" or \"BDT_NORMAL\" ]
- SkillType: { (bool, defaults to \"Passive\")
- Passive: true/false (boolean, defaults to false)
- Enemy: true/false (boolean, defaults to false)
- Place: true/false (boolean, defaults to false)
- Self: true/false (boolean, defaults to false)
- Friend: true/false (boolean, defaults to false)
- Trap: true/false (boolean, defaults to false)
- }
- SkillInfo: { (bool, defaults to \"None\")
- Quest: true/false (boolean, defaults to false)
- NPC: true/false (boolean, defaults to false)
- Wedding: true/false (boolean, defaults to false)
- Spirit: true/false (boolean, defaults to false)
- Guild: true/false (boolean, defaults to false)
- Song: true/false (boolean, defaults to false)
- Ensemble: true/false (boolean, defaults to false)
- Trap: true/false (boolean, defaults to false)
- TargetSelf: true/false (boolean, defaults to false)
- NoCastSelf: true/false (boolean, defaults to false)
- PartyOnly: true/false (boolean, defaults to false)
- GuildOnly: true/false (boolean, defaults to false)
- NoEnemy: true/false (boolean, defaults to false)
- IgnoreLandProtector: true/false (boolean, defaults to false)
- Chorus: true/false (boolean, defaults to false)
- }
- AttackType: \"Attack Type\" (string, defaults to \"None\")
- Types: \"None\", \"Weapon\", \"Magic\" or \"Misc\"
- Element: \"Element Type\" (string) (Optional field - Default \"Ele_Neutral\")
- (can be grouped by Levels)
- Types: \"Ele_Neutral\", \"Ele_Water\", \"Ele_Earth\", \"Ele_Fire\", \"Ele_Wind\"
- \"Ele_Poison\", \"Ele_Holy\", \"Ele_Dark\", \"Ele_Ghost\", \"Ele_Undead\"
- \"Ele_Weapon\" - Uses weapon's element.
- \"Ele_Endowed\" - Uses Endowed element.
- \"Ele_Random\" - Uses random element.
- DamageType: { (bool, default to \"NoDamage\")
- NoDamage: true/false No damage skill
- SplashArea: true/false Has splash area (requires source modification)
- SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
- IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
- IgnoreElement: true/false Skill ignores elemental adjustments
- IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
- IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
- IgnoreDefCards: true/false Skill ignores target's def cards
- }
- SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
- Note: -1 for screen-wide.
- NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
- Note: when positive, damage is increased by hits,
- negative values just show number of hits without
- increasing total damage.
- InterruptCast: Cast Interruption (bool, defaults to true)
- CastDefRate: Cast Defense Reduction (int, defaults to 0)
- SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
- Notes: max amount of skill instances to place on the ground when
- player_land_skill_limit/monster_land_skill_limit is enabled. For skills
- that attack using a path, this is the path length to be used.
- KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
- CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
- AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
- AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
- SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
- SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
- CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
- ".($re?
- "FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
- Note: when 0, uses 20% of cast time and less than
- 0 means no fixed cast time.":"")."
- CastTimeOptions: {
- IgnoreDex: true/false (boolean, defaults to false)
- IgnoreStatusEffect: true/false (boolean, defaults to false)
- IgnoreItemBonus: true/false (boolean, defaults to false)
- Note: Delay setting 'IgnoreDex' only makes sense when
- delay_dependon_dex is enabled.
+ return "//================= Hercules Database ==========================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ====================================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//==============================================================================
+//= ".($re?"Renewal":"Pre-Renewal")." Skill Database [Hercules]
+//==============================================================================
+//= @Format Notes:
+//= - All string entries are case-sensitive and must be quoted.
+//= - All setting names are case-sensitive and must be keyed accurately.
+
+
+/******************************************************************************
+********************************* Entry structure *****************************
+*******************************************************************************
+{
+ // ------------------------------ Mandatory Fields ----------------------------
+ Id: ID (int) (Required)
+ Name: \"Skill Name\" (string) (Required)
+ MaxLevel: Skill Level (int) (Required)
+ // ------------------------------ Optional Fields -----------------------------
+ Description: \"Skill Description\" (string) (optional but recommended)
+ Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
+ Note: Range < 5 is considered Melee range.
+ Hit: Hit Type (int) (optional, default \"BDT_NORMAL\")
+ Types - \"BDT_SKILL\", \"BDT_MULTIHIT\" or \"BDT_NORMAL\"
+ SkillType: { (bool, defaults to \"Passive\")
+ Passive: true/false (boolean, defaults to false)
+ Enemy: true/false (boolean, defaults to false)
+ Place: true/false (boolean, defaults to false)
+ Self: true/false (boolean, defaults to false)
+ Friend: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ }
+ SkillInfo: { (bool, defaults to \"None\")
+ Quest: true/false (boolean, defaults to false)
+ NPC: true/false (boolean, defaults to false)
+ Wedding: true/false (boolean, defaults to false)
+ Spirit: true/false (boolean, defaults to false)
+ Guild: true/false (boolean, defaults to false)
+ Song: true/false (boolean, defaults to false)
+ Ensemble: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ TargetSelf: true/false (boolean, defaults to false)
+ NoCastSelf: true/false (boolean, defaults to false)
+ PartyOnly: true/false (boolean, defaults to false)
+ GuildOnly: true/false (boolean, defaults to false)
+ NoEnemy: true/false (boolean, defaults to false)
+ IgnoreLandProtector: true/false (boolean, defaults to false)
+ Chorus: true/false (boolean, defaults to false)
+ }
+ AttackType: \"Attack Type\" (string, defaults to \"None\")
+ Types: \"None\", \"Weapon\", \"Magic\" or \"Misc\"
+ Element: \"Element Type\" (string) (Optional field - Default \"Ele_Neutral\")
+ (can be grouped by Levels)
+ Types: \"Ele_Neutral\", \"Ele_Water\", \"Ele_Earth\", \"Ele_Fire\", \"Ele_Wind\"
+ \"Ele_Poison\", \"Ele_Holy\", \"Ele_Dark\", \"Ele_Ghost\", \"Ele_Undead\"
+ \"Ele_Weapon\" - Uses weapon's element.
+ \"Ele_Endowed\" - Uses Endowed element.
+ \"Ele_Random\" - Uses random element.
+ DamageType: { (bool, default to \"NoDamage\")
+ NoDamage: true/false No damage skill
+ SplashArea: true/false Has splash area (requires source modification)
+ SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
+ IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
+ IgnoreElement: true/false Skill ignores elemental adjustments
+ IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
+ IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
+ IgnoreDefCards: true/false Skill ignores target's def cards
+ }
+ SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
+ Note: -1 for screen-wide.
+ NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
+ Note: when positive, damage is increased by hits,
+ negative values just show number of hits without
+ increasing total damage.
+ InterruptCast: Cast Interruption (bool, defaults to true)
+ CastDefRate: Cast Defense Reduction (int, defaults to 0)
+ SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
+ Notes: max amount of skill instances to place on the ground when
+ player_land_skill_limit/monster_land_skill_limit is enabled. For skills
+ that attack using a path, this is the path length to be used.
+ KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
+ CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
+ ".($re?
+ "FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ Note: when 0, uses 20% of cast time and less than
+ 0 means no fixed cast time.":"")."
+ CastTimeOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ SkillDelayOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ Requirements: {
+ HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
+ SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
+ HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current hp,
+ otherwise it is a percent of your max hp.
+ SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current sp,
+ otherwise it is a percent of your max sp.
+ ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
+ WeaponTypes: { (bool or string, defaults to \"All\")
+ NoWeapon: true/false (boolean, defaults to false)
+ Daggers: true/false (boolean, defaults to false)
+ 1HSwords: true/false (boolean, defaults to false)
+ 2HSwords: true/false (boolean, defaults to false)
+ 1HSpears: true/false (boolean, defaults to false)
+ 2HSpears: true/false (boolean, defaults to false)
+ 1HAxes: true/false (boolean, defaults to false)
+ 2HAxes: true/false (boolean, defaults to false)
+ Maces: true/false (boolean, defaults to false)
+ 2HMaces: true/false (boolean, defaults to false)
+ Staves: true/false (boolean, defaults to false)
+ Bows: true/false (boolean, defaults to false)
+ Knuckles: true/false (boolean, defaults to false)
+ Instruments: true/false (boolean, defaults to false)
+ Whips: true/false (boolean, defaults to false)
+ Books: true/false (boolean, defaults to false)
+ Katars: true/false (boolean, defaults to false)
+ Revolvers: true/false (boolean, defaults to false)
+ Rifles: true/false (boolean, defaults to false)
+ GatlingGuns: true/false (boolean, defaults to false)
+ Shotguns: true/false (boolean, defaults to false)
+ GrenadeLaunchers: true/false (boolean, defaults to false)
+ FuumaShurikens: true/false (boolean, defaults to false)
+ 2HStaves: true/false (boolean, defaults to false)
+ MaxSingleWeaponType: true/false (boolean, defaults to false)
+ DWDaggers: true/false (boolean, defaults to false)
+ DWSwords: true/false (boolean, defaults to false)
+ DWAxes: true/false (boolean, defaults to false)
+ DWDaggerSword: true/false (boolean, defaults to false)
+ DWDaggerAxe: true/false (boolean, defaults to false)
+ DWSwordAxe: true/false (boolean, defaults to false)
}
- SkillDelayOptions: {
- IgnoreDex: true/false (boolean, defaults to false)
- IgnoreStatusEffect: true/false (boolean, defaults to false)
- IgnoreItemBonus: true/false (boolean, defaults to false)
- Note: Delay setting 'IgnoreDex' only makes sense when
- delay_dependon_dex is enabled.
+ AmmoTypes: { (for all types use string \"All\")
+ A_ARROW: true/false (boolean, defaults to false)
+ A_DAGGER: true/false (boolean, defaults to false)
+ A_BULLET: true/false (boolean, defaults to false)
+ A_SHELL: true/false (boolean, defaults to false)
+ A_GRENADE: true/false (boolean, defaults to false)
+ A_SHURIKEN: true/false (boolean, defaults to false)
+ A_KUNAI: true/false (boolean, defaults to false)
+ A_CANNONBALL: true/false (boolean, defaults to false)
+ A_THROWWEAPON: true/false (boolean, defaults to false)
}
- Requirements: {
- HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
- SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
- HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
- Note: If positive, it is a percent of your current hp,
- otherwise it is a percent of your max hp.
- SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
- Note: If positive, it is a percent of your current sp,
- otherwise it is a percent of your max sp.
- ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
- WeaponTypes: { (bool or string, defaults to \"All\")
- NoWeapon: true/false (boolean, defaults to false)
- Daggers: true/false (boolean, defaults to false)
- 1HSwords: true/false (boolean, defaults to false)
- 2HSwords: true/false (boolean, defaults to false)
- 1HSpears: true/false (boolean, defaults to false)
- 2HSpears: true/false (boolean, defaults to false)
- 1HAxes: true/false (boolean, defaults to false)
- 2HAxes: true/false (boolean, defaults to false)
- Maces: true/false (boolean, defaults to false)
- 2HMaces: true/false (boolean, defaults to false)
- Staves: true/false (boolean, defaults to false)
- Bows: true/false (boolean, defaults to false)
- Knuckles: true/false (boolean, defaults to false)
- Instruments: true/false (boolean, defaults to false)
- Whips: true/false (boolean, defaults to false)
- Books: true/false (boolean, defaults to false)
- Katars: true/false (boolean, defaults to false)
- Revolvers: true/false (boolean, defaults to false)
- Rifles: true/false (boolean, defaults to false)
- GatlingGuns: true/false (boolean, defaults to false)
- Shotguns: true/false (boolean, defaults to false)
- GrenadeLaunchers: true/false (boolean, defaults to false)
- FuumaShurikens: true/false (boolean, defaults to false)
- 2HStaves: true/false (boolean, defaults to false)
- MaxSingleWeaponType: true/false (boolean, defaults to false)
- DWDaggers: true/false (boolean, defaults to false)
- DWSwords: true/false (boolean, defaults to false)
- DWAxes: true/false (boolean, defaults to false)
- DWDaggerSword: true/false (boolean, defaults to false)
- DWDaggerAxe: true/false (boolean, defaults to false)
- DWSwordAxe: true/false (boolean, defaults to false)
- }
- AmmoTypes: { (for all types use string \"All\")
- A_ARROW: true/false (boolean, defaults to false)
- A_DAGGER: true/false (boolean, defaults to false)
- A_BULLET: true/false (boolean, defaults to false)
- A_SHELL: true/false (boolean, defaults to false)
- A_GRENADE: true/false (boolean, defaults to false)
- A_SHURIKEN: true/false (boolean, defaults to false)
- A_KUNAI: true/false (boolean, defaults to false)
- A_CANNONBALL: true/false (boolean, defaults to false)
- A_THROWWEAPON: true/false (boolean, defaults to false)
- }
- AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
- State: \"Required State\" (string, defaults to \"None\") (can be grouped by Levels)
- Types : 'None' = Nothing special
- 'Moveable' = Requires to be able to move
- 'NotOverWeight' = Requires to be less than 50% weight
- 'InWater' = Requires to be standing on a water cell
- 'Cart' = Requires a Pushcart
- 'Riding' = Requires to ride either a peco or a dragon
- 'Falcon' = Requires a Falcon
- 'Sight' = Requires Sight skill activated
- 'Hiding' = Requires Hiding skill activated
- 'Cloaking' = Requires Cloaking skill activated
- 'ExplosionSpirits' = Requires Fury skill activated
- 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
- 'Shield' = Requires a 0,shield equipped
- 'Warg' = Requires a Warg
- 'Dragon' = Requires to ride a Dragon
- 'RidingWarg' = Requires to ride a Warg
- 'Mado' = Requires to have an active mado
- 'PoisonWeapon' = Requires to be under Poisoning Weapon.
- 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
- 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
- 'MH_Fighting' = Requires Eleanor fighthing mode
- 'MH_Grappling' = Requires Eleanor grappling mode
- 'Peco' = Requires riding a peco
- SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
- Items: {
- ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
- Item example: \"ID717\" or \"Blue_Gemstone\".
- Notes: Items with amount 0 will not be consumed.
- Amount can also be grouped by levels.
- }
+ AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
+ State: \"Required State\" (string, defaults to \"None\") (can be grouped by Levels)
+ Types : 'None' = Nothing special
+ 'Moveable' = Requires to be able to move
+ 'NotOverWeight' = Requires to be less than 50% weight
+ 'InWater' = Requires to be standing on a water cell
+ 'Cart' = Requires a Pushcart
+ 'Riding' = Requires to ride either a peco or a dragon
+ 'Falcon' = Requires a Falcon
+ 'Sight' = Requires Sight skill activated
+ 'Hiding' = Requires Hiding skill activated
+ 'Cloaking' = Requires Cloaking skill activated
+ 'ExplosionSpirits' = Requires Fury skill activated
+ 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
+ 'Shield' = Requires a 0,shield equipped
+ 'Warg' = Requires a Warg
+ 'Dragon' = Requires to ride a Dragon
+ 'RidingWarg' = Requires to ride a Warg
+ 'Mado' = Requires to have an active mado
+ 'PoisonWeapon' = Requires to be under Poisoning Weapon.
+ 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
+ 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
+ 'MH_Fighting' = Requires Eleanor fighthing mode
+ 'MH_Grappling' = Requires Eleanor grappling mode
+ 'Peco' = Requires riding a peco
+ SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
+ Items: {
+ ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
+ Item example: \"ID717\" or \"Blue_Gemstone\".
+ Notes: Items with amount 0 will not be consumed.
+ Amount can also be grouped by levels.
}
- Unit: {
- Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
- Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
- Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
- Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
- Target: \"Unit Target\" (string, defaults to \"None\")
- Types:
- All - affects everyone
- NotEnemy - affects anyone who isn't an enemy
- Friend - affects party, guildmates and neutral players
- Party - affects party only
- Guild - affects guild only
- Ally - affects party and guildmates only
- Sameguild - affects guild but not allies
- Enemy - affects enemies only
- None - affects nobody
- Flag: {
- UF_DEFNOTENEMY: true/false (boolean, defaults to false)
- UF_NOREITERATION: true/false (boolean, defaults to false)
- UF_NOFOOTSET: true/false (boolean, defaults to false)
- UF_NOOVERLAP: true/false (boolean, defaults to false)
- UF_PATHCHECK: true/false (boolean, defaults to false)
- UF_NOPC: true/false (boolean, defaults to false)
- UF_NOMOB: true/false (boolean, defaults to false)
- UF_SKILL: true/false (boolean, defaults to false)
- UF_DANCE: true/false (boolean, defaults to false)
- UF_ENSEMBLE: true/false (boolean, defaults to false)
- UF_SONG: true/false (boolean, defaults to false)
- UF_DUALMODE: true/false (boolean, defaults to false)
- UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
- }
+ }
+ Unit: {
+ Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
+ Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
+ Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
+ Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
+ Target: \"Unit Target\" (string, defaults to \"None\")
+ Types:
+ All - affects everyone
+ NotEnemy - affects anyone who isn't an enemy
+ Friend - affects party, guildmates and neutral players
+ Party - affects party only
+ Guild - affects guild only
+ Ally - affects party and guildmates only
+ Sameguild - affects guild but not allies
+ Enemy - affects enemies only
+ None - affects nobody
+ Flag: {
+ UF_DEFNOTENEMY: true/false (boolean, defaults to false)
+ UF_NOREITERATION: true/false (boolean, defaults to false)
+ UF_NOFOOTSET: true/false (boolean, defaults to false)
+ UF_NOOVERLAP: true/false (boolean, defaults to false)
+ UF_PATHCHECK: true/false (boolean, defaults to false)
+ UF_NOPC: true/false (boolean, defaults to false)
+ UF_NOMOB: true/false (boolean, defaults to false)
+ UF_SKILL: true/false (boolean, defaults to false)
+ UF_DANCE: true/false (boolean, defaults to false)
+ UF_ENSEMBLE: true/false (boolean, defaults to false)
+ UF_SONG: true/false (boolean, defaults to false)
+ UF_DUALMODE: true/false (boolean, defaults to false)
+ UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
}
}
- * This file has been generated by Smokexyz's skilldbconverter.php tool.
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */\n\n";
+}
+* This file has been generated by Smokexyz's skilldbconverter.php tool.
+* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */\n\n";
}