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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-11 18:38:55 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-11 18:38:55 +0000 |
commit | b1ba3509a0166996e8ef4ba085948d098651ebaf (patch) | |
tree | 6fdb6ee47a513da867745ab43527c234fc7a637c | |
parent | 46ff3c574337c625551f20682a90cc1faf342618 (diff) | |
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Updated Amatsu NPCs, Quests, and Warps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11887 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 4 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 1228 | ||||
-rw-r--r-- | npc/quests/quests_amatsu.txt | 3178 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 | ||||
-rw-r--r-- | npc/warps/cities/amatsu.txt | 74 | ||||
-rw-r--r-- | npc/warps/dungeons/ama_dun.txt | 18 | ||||
-rw-r--r-- | npc/warps/fields/amatsu_fild.txt | 21 |
7 files changed, 2515 insertions, 2009 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index adf3da992..d48eb4734 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2007/12/11 + * Rev. 11886 Updated Amatsu NPCs, Quests, and Warps. [L0ne_W0lf] 2007/12/09 * Fixed a bug in r11633 always spawning only 1 chest type [ultramage] 2007/12/08 @@ -18,7 +20,7 @@ Date Added * Corrected some broken warp points. (bugreport:497) [Samuray22] * Corrected a bug on Sample Dynamic Shop. (bugreport:421) [Samuray22] 2007/11/26 - & Rev. 11815 Fixed a bad warp in ice dungeon. [L0ne_W0lf] + * Rev. 11815 Fixed a bad warp in ice dungeon. [L0ne_W0lf] * Rev. 11814 Updated the Soul Linker job quest. [L0ne_W0lf] * Rev. 11813 Updated the Taekwon Master quest. [L0ne_W0lf] * Rev. 11811 Fixed some minor guild script related bugs. [L0ne_W0lf] diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index d1b3fad59..b6fd867fb 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -3,113 +3,85 @@ //===== By: ================================================== //= Some people & eAthena Dev Team //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= Any eAthena Version; Niflheim Required //===== Description: ========================================= -//= Amatsu Town NPCs : Revision 2 (Fox quest fix) -//= Translated by Makenshi and dj -//= Revisions and edits by Valaris and Darkchild -//= 1.01 event_sushi -> ama_sushi fixed -//= and other fixes, thanks to Shinomori -//= 1.02 Fixed & Spell Checked [massdriller] -//= 1.03 Fixed 2 NPC names, slight optimization [Lupus] -//= 1.04 Fixed a few typos [Nexon] -//= 1.05 Changed all breaks to ends. [Skotlex] -//= 1.06 The Captain now uses iRO dialog [MasterOfMuppets] -//= 1.07 Implemented a missing NPC [MasterOfMuppets] -//= 1.08 Removed Duplicates [Silent] -//= 1.1 Split quests into quests/quests_amatsu.txt [Evera] -//= 1.2 Fixed missing name [Evera] -//===================================================================== -alberta,245,93,4 script Sea Captain#01 709,{ +//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] +//= Moved elemental stone trader to 'elemental_trader.txt' +//============================================================ + +// Amatsu Transportation +//===================================================== +alberta,245,93,3 script Sea Captain#ama1 709,{ mes "[Walter Moers]"; mes "Hey, there."; mes "Have you ever heard that there"; mes "are totally different countries"; mes "than the Rune-Midgard Kingdom?"; next; - menu "About Amatsu...",L1,"Go to Amatsu",L2,"Cancel",-; - mes "[Walter Moers]"; - mes "If you are tired of your daily"; - mes "life, take a trip to a distant"; - mes "country across the ocean."; - mes "Someplace like, oh I don't know,"; - mes "Amatsu~"; - close; - L1: + switch(select("About Amatsu...:Go to Amatsu:Cancel")) { + case 1: mes "[Walter Moers]"; mes "I heard that a drifting ship"; - mes "accidently discovered it..."; + mes "accidentally discovered it..."; mes "The ship was totally destroyed"; mes "by a raging storm in heavy fog."; + mes " "; next; mes "[Walter Moers]"; mes "Anyway, the ship was wrecked"; mes "on the beach. It was there"; - mes "he arrived at a town called"; - mes "Amatsu."; + mes "he arrived at a town called Amatsu."; next; mes "[Walter Moers]"; mes "The towners took pity on him"; - mes "and took care of this wounds."; - mes "He lived there until he finished"; - mes "making a map."; + mes "and took care of his wounds."; + mes "He lived there until he finished making a map."; next; mes "[Walter Moers]"; mes "He passed away when he returned"; mes "to Rune-Midgard. Fortunately,"; - mes "the map was given to our king,"; - mes "Tristan III"; + mes "the map was given to our king, Tristan III."; next; mes "[Walter Moers]"; mes "King Tristan III announced"; mes "that he would reward any"; - mes "person brave enough to venture to"; - mes "Amatsu, and spread copies of this"; - mes "map."; + mes "person brave enough to venture to Amatsu, and spread copies of this map."; next; mes "[Walter Moers]"; - mes "Many Brave and adventurous"; + mes "Many brave and adventurous"; mes "sea captains took the"; mes "challenge. Great fortune could"; - mes "be made in trade with Amatsu, as"; - mes "well as the rewards from King"; - mes "Tristan III"; + mes "be made in trade with Amatsu, as well as the rewards from King Tristan III..."; next; mes "[Walter Moers]"; mes "However, they all failed!"; mes "To overcome various currents"; mes "and bad weather, lots of"; - mes "experience is required. But they"; - mes "were all blinded by their greed..."; + mes "experience is required. But they were all blinded by their greed..."; next; mes "[Walter Moers]"; mes "Finally, a great man discovered"; mes "the perfect sealane to Amatsu..."; mes "Right! That is me. Sir Walter"; - mes "Moers. I started the trade with"; - mes "Amatsu! Hahaha! Well, that's all"; - mes "about Amatsu."; + mes "Moers. I started the trade with Amatsu! Hahaha! Well, that's all about Amatsu."; next; mes "[Walter Moers]"; mes "I made good money from trades"; mes "for years, and now I'm interested"; - mes "in tourism. If you want to go to"; - mes "Amatsu, let me know~!"; + mes "in tourism. If you want to go to Amatsu, let me know~!"; close; - L2: + case 2: mes "[Walter Moers]"; mes "Oh yeah? It's a long way to"; mes "Amatsu. That's why we are"; - mes "charging a fare. You don't think"; - mes "that crossing oceans and currents"; - mes "is easy, do you?"; + mes "charging a fare. You don't think that crossing oceans and currents is easy, do you?"; next; mes "[Walter Moers]"; mes "10,000 zeny for a round-trip! I've"; mes "got a stately room in a sturdy and"; - mes "safe trade ship for you. It is a"; + mes "safe trade ship for you. It is a "; mes "reasonable fare when you consider"; mes "that this isn't a one way trip."; next; @@ -117,45 +89,45 @@ alberta,245,93,4 script Sea Captain#01 709,{ mes "Shall we go now? You didn't forget"; mes "the fare, right? Let's go."; next; - menu "Yes",Lgo,"No",-; - mes "[Walter Moers]"; - mes "If you are an adventurer,"; - mes "this is a great chance"; - mes "to experience a different"; - mes "culture...Well, it is up to you."; - close; - Lgo: - if (Zeny < 10000) { + if (select("All Aboard!:Cancel") == 1) { + if (Zeny > 9999) { mes "[Walter Moers]"; - mes "Did you forget what I said?"; - mes "10,000 zeny. If you can't come up with enough zeny,"; - mes "hunt around the Sunken Ship,"; - mes "and hope for some luck hunting treasure..."; - mes "and get enough zeny"; - close; + mes "Alright, I will start the engine!"; + close2; + set zeny,zeny-10000; + warp "amatsu",197,83; + end; } - set Zeny, Zeny-10000; mes "[Walter Moers]"; - mes "Alright, I will start the engine!"; - close2; - warp "amatsu",197,83; - end; + mes "Were you even listening to me?"; + mes "10,000 zeny. If you got"; + mes "nothing, find some treasure"; + mes "somewhere, like in a wrecked ship...Show me the money!"; + close; + } + mes "[Walter Moers]"; + mes "If you are an adventurer,"; + mes "this is a great chance"; + mes "to experience a different culture...Well, it is up to you."; + close; + case 3: + mes "[Walter Moers]"; + mes "If you are tired of your daily"; + mes "life, take a trip to a distant"; + mes "country across the ocean."; + mes "Someplace like, oh I don't know, Amatsu~"; + close; + } } -//===================================================================== -amatsu,194,79,4 script Sea Captain#02 709,{ + +amatsu,194,79,5 script Sea Captain#ama2 709,{ mes "[Walter Moers]"; mes "You came... Did you enjoy"; mes "your trip to Amatsu...?"; mes "Alright, I will take you"; mes "back to Alberta."; next; - menu "Back to Alberta",L1,"Cancel",-; - mes "[Walter Moers]"; - mes "Well, take your time."; - mes "The ship to Alberta is"; - mes "always ready to depart..."; - close; - L1: + if (select("Back to Alberta:Cancel") == 1) { mes "[Walter Moers]"; mes "Let's go then. You must have"; mes "so many things to talk about,"; @@ -163,765 +135,465 @@ amatsu,194,79,4 script Sea Captain#02 709,{ close2; warp "alberta",243,91; end; + } + mes "[Walter Moers]"; + mes "Well, take your time."; + mes "The ship to Alberta is"; + mes "always ready to depart..."; + close; +} + +// Generic Amatsu NPCs +//===================================================== +amatsu,230,160,3 script Well-side Maiden#ama 757,{ + mes "[Yuuko]"; + mes "I usually come to this well to"; + mes "draw water, but never when it's"; + mes "foggy or rainy. For some reason"; + mes "whenever the weather is a"; + mes "certain way, I feel like..."; + next; + mes "[Yuuko]"; + mes "...someone...or some thing is"; + mes "struggling to crawl out from"; + mes "the bottom of this well..."; + mes "It really gives me the creeps."; + close; } -//===================================================================== -// Amatsu Citizen -//===================================================================== -amatsu,179,107,4 script John 86,{ + +amatsu,179,107,4 script John#ama 86,{ mes "[John]"; - mes "Hey."; - mes "You seem like me,"; - mes "not a native of Amatsu"; + mes "Yo~"; + mes "You're not from around here."; + mes "Heh, another outsider."; + mes "Just like me..."; next; mes "[John]"; - mes "I have been here"; - mes "doing business for almost 5 years"; + mes "It's been five long years"; + mes "since I've started doing"; + mes "business here..."; next; - mes "Even during the first time "; - mes "the kingdom of Rune-Midgard"; - mes "traded with Amatsu."; - mes "I thought of the 'Lucky Bum'!"; + mes "[John]"; + mes "Af first, I thought, 'What"; + mes "a great chance!' when the"; + mes "trade between the Rune-Midgard"; + mes "Kingdom and Amatsu started."; next; mes "[John]"; - mes "I want to start something"; - mes "unique that the others won't do."; + mes "I wanted to do something great"; + mes "and make the most of this"; + mes "new opportunity."; next; mes "[John]"; - mes "So I decided"; - mes "to come to Amatsu"; - mes "and learn how to make the food here,"; - mes "then return home"; - mes "so everyone can enjoy the exotic food."; + mes "And so, I decided to go to"; + mes "Amatsu so I could learn to make"; + mes "Amatsu cuisine. Then, I could"; + mes "return to my hometown and make"; + mes "this exotic food for everyone."; next; mes "[John]"; - mes "But in the end"; - mes "I became attached to this place."; - mes "Even after 5 years"; - mes "I am still here"; + mes "But, I fell in love with Amatsu"; + mes "and I ended up sticking around"; + mes "here for the last five years."; + mes "During all that time, I've"; + mes "been learning Amatsu cuisine,"; next; mes "[John]"; - mes "Anyhow, from then on I just stayed here."; - mes "Just chat and gossip with the villagers,"; - mes "and relax"; + mes "and cooking these dishes for"; + mes "the towners, and enjoying myself"; + mes "by talking to the locals,"; + mes "transfixed in this very spot."; next; mes "[John]"; - mes "Some time ago a famous sushi chef"; - mes "lived across the street, and ever since"; - mes "I have only seen flies around my place."; + mes "But recently, across the street,"; + mes "the Sushi Master opened his shop."; + mes "..."; + mes "Now, my only customers are flies."; next; mes "[John]"; - mes "In this life, my happiness in life"; - mes "has been found here already."; - mes "Now it seems like it is about to end as well."; + mes "I was hoping to fulfill my"; + mes "dream of becoming a renowned chef"; + mes "in Amatsu, but..."; + mes "I guess it's over..."; close; } -//===================================================================== -amatsu,185,116,4 script Drunken Man 765,{ - mes "[Ralph]"; - mes "Cough. I'm old and useless."; - mes "Only brute strength. Cough."; - mes "This time I really cough won't go back home. Cough."; - next; - menu "Please stop drinking and go home.",L1,"Let's get wasted!",L2; -L2: - mes "[Ralph]"; - mes "Hahaha! A good young man."; - mes "Cough, but but, cough"; - mes "I can't give you my drink, cough."; - next; - mes "[Ralph]"; - mes "If you want to buy me a drink, I'll think about it."; - mes "Haha! Cough."; - close; -L1: - mes "[Ralph]"; - mes "What?!"; - mes "You want me to be like my wife, to be beaten by iron fists?"; - mes "Cough. You won't know it until you see it"; - mes "When she was young,"; - mes "she wrestled and caught tigers."; - next; - mes "[Ralph]"; - mes "I was in Co..Comudo whatever town it was."; - mes "I just lost a little, and he"; - mes "beat me up like that. Cough."; - next; - mes "[Ralph]"; - mes "Lacking life."; - mes "What the hell are zeny??"; - mes "Cough.. Cough.."; - mes "..........................."; - mes "........Cough.............."; - close; -} -//===================================================================== -amatsu,217,179,0 script Old Women 760,{ - mes "[Hashey]"; - mes "My husband is so into gambling, it worries me to death."; - mes "Went to that town that's really far away, lost a lot of zeny again."; - mes "Come back.."; - next; - mes "[Hahsey]"; - mes "Because I was angry, I got irrational again."; - mes "Don't know if he's drinking at home again."; - mes "What a miser.. sobs."; - close; -} -//===================================================================== -amatsu,205,163,4 script Mimi 759,{ + +amatsu,205,163,3 script Mimi#ama 759,{ mes "[Mimi]"; - mes "Phew.."; - mes "Did you see the Ms. Amatsu besides the dock?"; - mes "Very pretty, no?"; + mes "Puhuhu~!"; + mes "Did you see Miss Amatsu near"; + mes "the Harbor? Isn't she"; + mes "preeeetty?"; next; mes "[Mimi]"; - mes "When I grow up I also want to enter the competition."; + mes "I'm going to enter the Miss"; + mes "Amatsu Contest when I'm older."; next; mes "[Mimi]"; - mes "Although I look like this, I am still the most beautiful woman in town.."; - mes "Women always need to watch their appearance, whoohoohoohooo."; - close; -} -//===================================================================== -amatsu,230,160,4 script Lady 757,{ - mes "[Yoruko]"; - mes "Although I come to the well for water everyday,"; - mes "if it's misty or rainy,"; - mes "I will not come out here."; - next; - mes "[Yoruko]"; - mes "Seems like deep within the well,"; - mes "someone is trying to"; - mes "climb up on the wall of the well."; - mes "It gives me goosebumps."; - close; -} -//===================================================================== -amatsu,119,164,4 script Guard Soldier#03 767,{ - mes "[Guard Soldier]"; - mes "Are you from Rune-Midgard?"; - mes "Welcome to the town of Amatsu."; - mes "After entering the city,"; - mes "please pay a visit to the Master of Amatsu"; - mes "before leaving!"; - next; - mes "[Guard Soldier]"; - mes "He is a really great guy."; - mes "He did a lot of investments for the town"; - mes "from all over the other continents."; - mes "He handles all sorts of things."; - close; -} -//===================================================================== -amatsu,112,164,4 script Guard Soldier#04 767,{ - mes "[Guard Soldier]"; - mes "This is the best castle in Amatsu,"; - mes "called the East Lake Castle."; - mes "Normally people are not permitted"; - mes "to come in and out."; - next; - mes "[Guard Soldier]"; - mes "From your clothes, it looks like you are from another continent."; - mes "In the past, the Master specifically"; - mes "permitted the travelers to come in and out."; - mes "Now you may go in."; - close; -} - -//===================================================================== -ama_in02,207,40,6 script Guard Soldier#05 767,{ - mes "[Guard Soldier]"; - mes "Welcome,"; - mes "The Master specifically allowed"; - mes "the guests from the continent to enter and leave."; - next; - mes "[Guard Soldier]"; - mes "When you are have visited everywhere, please rest here"; - mes "before leaving."; - close; -} -//===================================================================== -ama_in02,207,49,6 script Guard Soldier#06 767,{ - mes "[Guard Soldier]"; - mes "The master is really a great guy."; - mes "Who would have thought that anyone could"; - mes "turn this small town into what it is today?"; - next; - mes "[Guard Soldier]"; - mes "He even accepted worthless trash like me."; - mes "I am really grateful."; - mes "But I don't know what has happened recently."; - mes "His expressions"; - mes "look different from before."; - close; -} -//===================================================================== -ama_in02,187,57,2 script Soldier#01 767,{ - mes "[Ichiro]"; - mes "Welcome, our master"; - mes "has already prepared a place"; - mes "for the guests to retire in."; - next; - mes "[Ichiro]"; - mes "If you have any needs,"; - mes "please contact us, and "; - mes "just thank our master later."; - mes "All of these preparations"; - mes "were ordered by the Master."; - close; -} -//===================================================================== -ama_in02,37,157,4 script Soldier#03 767,{ - mes "[Sbarro]"; - mes "This is our soldier's"; - mes "training ground."; - mes "Feel free to take a look around..."; - next; - mes "[Sbarro]"; - mes "But recently there's a strange atmosphere."; - mes "The solders aren't as lively as before."; - mes "How to describe it? Also seem depressed."; - mes "And some soldiers have gone missing..."; - mes "Maybe they moved to other continents."; - next; - mes "[Sbarro]"; - mes "And I also frequently see strange people."; - mes "I've heard that the customers upstairs are"; - mes "from far away, but because of their"; - mes "auspicious behaviors. I already command the soldiers"; - mes "to monitor their movements..."; - next; - mes "[Sbarro]"; - mes "Of course, the master must have his own thoughts"; - mes "and base his decisions on those."; - mes "Haha, it seems like I'm speaking too much."; - mes "See you later..."; - close; -} -//===================================================================== -ama_in02,32,51,6 script Shiro 767,{ - mes "[Shiro]"; - mes "Cough cough, cough cough, what... leave me alone"; - mes "Go visit another place..."; - mes "Cough cough, cough cough... ouch, my throat"; - next; - mes "[Shiro]"; - mes "That fraud doctor's medicine"; - mes "did not work at all!"; - mes "Shouldn't trust those people from the continent..."; - mes "Cough cough, cough cough..."; - next; - mes "[Shiro]"; - mes "What the hell?!? My body is getting weaker and weaker..."; - mes "No energy at all... Is"; - mes "a flu really this bad?"; - mes "Cough cough... cough cough..."; - close; -} -//===================================================================== -ama_in02,40,167,3 script Soldier#04 767,{ - mes "[Kuro]"; - mes "Shh... customer, please be quiet."; - mes "I will tell you a story"; - next; - mes "[Kuro]"; - mes "In Amatsu there is this rumor."; - mes "The truth is the current master"; - mes "is not the real master of the town... shh, quiet!"; - mes "Don't panic, please continue to listen."; - next; - mes "[Kuro]"; - mes "Behind this benign Master,"; - mes "there is a real master,"; - mes "scheming all kinds of plots,"; - mes "using the current master as a puppet,"; - mes "hidden in some corner"; - mes "controlling everything that happens in the town."; - next; - mes "[KurO]"; - mes "Doubt me?,"; - mes "It's real! I saw it,"; - mes "the other master's face"; - mes "watching the town across"; - mes "the river with an evil smile!!"; - mes "But what I have said today"; - mes "is a secret, ok?"; - close; -} -//===================================================================== -ama_in02,32,167,5 script Kukuro 767,{ - mes "[Kukuro]"; - mes "That guy is always rambling"; - mes "some gibberish, saying that our master"; - mes "might be a farce."; - mes "Not funny at all"; - next; - mes "[Kukuro]"; - mes "Although, it is true"; - mes "that some strange"; - mes "events happened recently,"; - mes "right now the interior of"; - mes "the castle is still off limits..."; - next; - mes "[Kukuro]"; - mes "Occasionally you can also hear"; - mes "a really scary sound. I don't know"; - mes "what's wrong with his mother,"; - mes "and many doctors have already visited."; - mes "Doesn't seem to be much hope..."; - close; -} -//===================================================================== -ama_in02,42,34,2 script Soldier#05 767,{ - mes "[Hakiro]"; - mes "Rest for a while before leaving,"; - mes "master has already prepared"; - mes "a few empty room for the visitors."; - next; - mes "[Hakiro]"; - mes "If there are any questions,"; - mes "come to me at any time."; - mes "And, please do not disturb"; - mes "the other visitors..."; - next; - mes "[Hakiro]"; - mes "Then, good day to you"; - close; -} - -//===================================================================== -ama_in02,203,156,4 script Soldier#06 767,{ - mes "[Hakiro]"; - mes "Master is in there."; - mes "If you want to go greet him,"; - mes "silently walk in and talk to him"; - next; - mes "[Hakiro]"; - mes "Master is not in a good mood right now."; - mes "Don't do or say anything insulting."; - mes "Normally, he will happily see visitors."; - mes "Don't know what happened today....."; - close; -} - -//===================================================================== -ama_in02,195,156,4 script Soldier#07 767,{ - mes "[Kuro]"; - mes "Damn, maybe the master"; - mes "is having a hard time right now."; - mes "Usually he's a very nice guy..."; - next; - mes "[Kuro]"; - mes "There are strange rumors going around,"; - mes "but I still trust my master,"; - mes "because he was the one who"; - mes "transformed our town. So I became"; - mes "a soldier to serve him"; + mes "I'm sure that I'm the prettiest"; + mes "in this town but..."; + mes "A lady can always use a little more makeup."; close; } - -ama_in01,169,173,0 script Miko 769,{ - mes "[Tokari]"; - mes "I'm not a real shrine maiden."; - mes "my friend, Takikuwi told me to try on"; - mes "this cloth... and he brought me"; - mes "to this shrine"; - next; - mes "[Tokari]"; - mes "Although he asks for weird shit sometimes"; - mes "he is still a funny friend!"; - mes "Sometimes I don't know what he's thinking"; - mes "but He is still a good friend"; - next; - mes "[Tokari]"; - mes "If you have any questions"; - mes "go ask Takihuwi first"; - mes "even stuff that now one knows"; - mes "no matter how weird or strange"; - mes "He knows... He always does!"; + +amatsu,185,115,3 script Drunken Man#ama 765,{ + mes "[Kosake]"; + mes "*Hiccup*...My wife is just like,"; + mes "...like a man...*Hiccup*..."; + mes "I'm going to really...*Hiccup*...not go home this time...Hiccup"; + next; + if (select("Stop drinking and go home:Let's drink together") == 1) { + mes "[Kosake]"; + mes "What?! Do you want me to get"; + mes "hit by my wife's big fist?"; + mes "That's right! I said 'big fist!'"; + next; + mes "[Kosake]"; + mes "Sad to say, I married a woman"; + mes "with man hands..."; + mes "Big, strong hands that can kill a tiger."; + next; + mes "[Druken Man]"; + mes "It was in Ko...Koko-something"; + mes "town. She hit me because I"; + mes "lost some money...*Hiccup*"; + next; + mes "[Druken Man]"; + mes "Life~~ is~~ nothing~~~"; + mes "What is zeny~~~~ "; + mes "*Hiccup*...... *Hiccup*......."; + mes "......................."; + mes "........Z.z..z...zzz..."; + close; + } + mes "[Kosake]"; + mes "Heh heh... nice lad..."; + mes "But you know *Hiccup*"; + mes "I can't give you any of mine! Heheheh..."; + next; + mes "[Kosake]"; + mes "If you buy me a drink, I will think about it...Hehehe...*Hiccup*.."; close; } - -amatsu,269,221,1 script Proposing Girl 758,{ - mes "[Hutari Sioko]"; - mes "Nice to meet you"; - mes "my name is Hutari Sioko,"; - mes "my hobby is listening to music,"; - mes "and I usually listen to classical music"; - next; - mes "[Hutari Sioko]"; - mes "There is a legend"; - mes "about the large hill in our town"; - mes "do you know anything about it?"; - next; - mes "[Hutari Sioko]"; - mes "According to the legend, if you propose"; - mes "to your lover under that tree"; - mes "the couple will live happily ever forever"; - next; - mes "[Hutari Sioko]"; - mes "But the proposal cannot be done on any time"; - mes "it has to be on the Saturday Night."; - mes "or else it won't hold true"; - next; - mes "[Hutari Sioko]"; - mes "Furthermore, the proposal has to be answered"; - mes "prior to Sunday night after"; - next; - emotion e_lv; - mes "[Hutari Sioko]"; - mes "If you have a secret admirer..."; - mes "why not meet under that tree"; - mes "and propose?"; - mes "I bet something good will happen"; + +amatsu,217,179,1 script Grandma#ama 760,{ + mes "[Hatsue]"; + mes "I'm worried about my husband."; + mes "He lost a lot of money in some distant town today."; + next; + mes "[Hatsue]"; + mes "I got so mad at him, he ran off in"; + mes "fear! I'm worried...what if he"; + mes "went to the bar and starts drinking again? The man just doesn't have any backbone. *Phew*"; close; } - -amatsu,287,266,3 script Jyaburo 766,{ + +amatsu,287,266,3 script Jyaburo#ama 766,{ mes "[Jyaburo]"; - mes "This is a special place"; - mes "for my wife and me"; + mes "This place is special to me."; + mes "It's filled with memories of my wife."; next; mes "[Jyaburo]"; - mes "..When I was here proposing"; - mes "to her here under the tree.."; - mes "I didn't know that she"; - mes "liked me as well"; + mes "It was under that big tree where"; + mes "I first told her I loved her. At"; + mes "the time, I really didn't know that she also had feelings for me."; next; mes "[Jyaburo]"; - mes "After that, we talked a lot here under this tree,"; - mes "this is the ideal location"; - mes "because of its tranquility and harmony,"; - mes "an everlasting moment of happiness"; + mes "After that day, we had many"; + mes "conversations here. Quiet"; + mes "and peaceful, this was our"; + mes "favorite place to be together."; next; mes "[Jyaburo]"; - mes "Even now, when I close my eye, I can clearly remember"; - mes "the sweet memories of the past"; - mes "as if it happened yesterday..."; + mes "When I close my eyes here, I"; + mes "can picture our good times,"; + mes "and it feels like it all happened yesterday."; + mes "..."; next; mes "[Jyaburo]"; - mes "Even though she passed away some times ago"; - mes " I always come here alone now,"; - mes "Every time I come here it is as if my wife is just besides me,"; - mes "And my depressed and broken heart is gone"; + mes "My wife passed away..."; + mes "So now I only come here by"; + mes "myself...But I feel like I'm with her whenever I'm here."; next; mes "[Jyaburo]"; - mes "After hearing my rambling,"; - mes "Can you think of anyone?"; - mes "If you can, stop the hesitation and the delay,"; - mes "And love her with all your heart"; - next; - mes "[Jyakuro]"; - mes "What does it mean to be human?"; - mes "Smile, and live your life to the fullest"; - mes "Even though life might be sure,"; - mes "Forget the worries and pains"; - mes "Always try to live a happy life"; + mes "Do you have anyone that you"; + mes "think about? If you have a"; + mes "special someone, don't hesitate"; + mes "or hold back. Be sure to treat"; + mes "that person specially."; + next; + mes "[Jyaburo]"; + mes "Human beings live such short"; + mes "lives. But we're able to laugh"; + mes "throughout life and forget the"; + mes "sadness."; + mes "...Always be happy."; close; } -amatsu,274,178,0 script Vet 735,{ - mes "[Sakura Seiichi]"; - mes "Oww... I'm not a suspicious guy,"; - mes "please don't be surprised, I am just"; - mes "A regular vet,"; - mes "making a living but"; - mes "curing sick animals"; +// Legendary Tree +//===================================================== +amatsu,269,221,1 script Propose Girl#ama 758,{ + set jap_tree,1; + mes "[Hutari Shioko]"; + mes "It is a pleasure to meet you."; + mes "My name is Hutari Shioko."; + mes "My hobby is listening to music."; + mes "I'm an avid fan of classical music."; + next; + mes "[Hutari Shioko]"; + mes "There is an old story about"; + mes "the hill in our town."; + mes "Have you heard this story before?"; + next; + mes "[Hutari Shioko]"; + mes "It is said that if you propose"; + mes "under that tree, you and your"; + mes "lover will live a happy life for all eternity."; + next; + mes "[Hutari Shioko]"; + mes "However, the proposal can not be"; + mes "done at any given time. The legend states that it can only be done on Saturday evenings."; + next; + mes "[Hutari Shioko]"; + mes "After the proposal, the reply must"; + mes "be answered before Sunday evening. This is the most crucial part of it."; + next; + emotion e_lv2; + mes "[Hutari Shioko]"; + mes "If you like someone..."; + mes "You should try proposing"; + mes "under that tree. I'm sure "; + mes "happy things will happen, if you do."; + close; +} + +amatsu,243,202,3 script Drama Teacher#ama 760,{ + set jap_tree,2; + mes "[Garakame sensei]"; + mes "This is a beautiful place"; + mes "with everlasting cherry blossoms."; + mes "Also, this town is the origin of"; + mes "legendary play, 'White Dryad.' "; + next; + if (Sex) { + mes "[Garakame sensei]"; + mes "If you know a girl who is"; + mes "talented in acting, please"; + mes "bring her to me. I have been"; + mes "searching for a girl who could"; + mes "play the role as the 'White Dryad.'"; + next; + mes "[Garakame sensei]"; + mes "The 'White Dryad' is a nymph of"; + mes "cherry tree... It has been hard to"; + mes "find a girl who can perform"; + mes "as the 'White Drayd...'"; + close; + } + emotion e_gasp; + mes "[Garakame sensei]"; + mes "Are you interested in acting?"; + mes "I need someone who sees"; + mes "the passion in acting and"; + mes "can understand my vision."; + next; + mes "[Garakame sensei]"; + mes "When you stand on the stage,"; + mes "you need to become the"; + mes "character. Your acting needs"; + mes "to touch the hearts of the"; + mes "audience and touch their souls."; + next; + mes "[Garakame sensei]"; + mes "Everyone's life is like a "; + mes "drama, right? Enjoy your life"; + mes "as what you are and find me"; + mes "someday when you are ready."; + close; +} + +amatsu,283,203,1 script Bonubonu#ama1 1323,{ + end; +} + +amatsu,283,203,1 script Bonubonu#ama2 111,{ + set jap_tree,3; + emotion e_swt2; + mes "[Bonubonu]"; + mes "That tree on the hill is"; + mes "a very old tree. It is a big"; + mes "cherry tree with everlasting blossoms."; next; - mes "[Sakura Seiichi]"; - mes "But... Did you know?"; - mes "about the sakura tree on the hill"; - mes "and its story... Maybe this is the"; - mes "first time you've heard?!"; + emotion e_swt2; + mes "[Bonubonu]"; + mes "There is something about this"; + mes "tree that makes me forget about"; + mes "all the troubles in my life when I sit under it."; + next; + emotion e_swt2; + mes "[Bonubonu]"; + mes "Everything about this tree is"; + mes "simply wonderful..."; + mes "I can't really describe how"; + mes "I feel when I look at it..."; + mes "It just leaves me breathless..."; next; + emotion e_swt2; + mes "[Bonubonu]"; + mes "You should visit the tree and"; + mes "spend some time there."; + mes "It is really a miraculous and gracious tree..."; + close; +} + +amatsu,274,178,7 script Veterinarian#ama 735,{ + set jap_tree,4; mes "[Sakura Seiichi]"; - mes "The reason that tree can maintain"; - mes "its everlasting youth and beauty"; - mes "lies within its secret..."; - mes "that is... Because below the tree"; - mes "dead people are buried..."; + mes "Ah... I'm not a weirdo so"; + mes "don't panic. I'm just an ordinary"; + mes "veterinarian. My job is curing"; + mes "sick animals."; + mes " "; next; - menu "Can buried people feel the pain?",-,"Speaking of bullshit...",L2; - mes "[Sakura Seiichi]"; - mes "... Maybe..."; - mes "Anyway, do you believe me or not"; - mes "want to make a bet...?"; + mes "By the way... Do you know?"; + mes "The story about the cherry tree"; + mes "on the hill...I guess you haven't heard about it..."; next; - emotion e_dots; mes "[Sakura Seiichi]"; - mes "What if I..."; - mes "............"; - mes "............"; - next; - mes "^6633FFHer laugh gradually fades^000000"; - mes "^6633FFAway in the wind,^000000"; - mes "^6633FFUntil nothing can be heard any more,^000000"; - mes "^6633FFCannot even remember what^000000"; - mes "^6633FFHe was about to say...^000000"; - close; -L2: + mes "That tree has a secret of"; + mes "keeping its beauty and whiteness."; + mes "The secret is..."; + mes "There are corpses buried under..."; + mes "that tree..."; + next; + if (select("How horrible!:You have got to be kidding.") == 1) { + mes "[Sakura Seiichi]"; + mes "Kuhuhu... They could be..."; + mes "By the way, do you want"; + mes "make a bet on it...?"; + next; + emotion e_dots; + mes "[Sakura Seiichi]"; + mes "If I.........."; + mes "............"; + mes "........."; + next; + mes "^3355FFHis voice was getting lower"; + mes "and lower as the wind blew."; + mes "Finally, I couldn't even hear his voice. I can't even recall what he was trying to tell me...^000000"; + close; + } mes "[Sakura Seiichi]"; - mes "So entranced, I suppose you are all right..."; - mes "be careful, one day that kind of things"; - mes "Will happen to you as well.."; + mes "I can't help it if you think that way. But one day, you too could be buried underneath..."; next; emotion e_dots; mes "[Sakura Seiichi]"; - mes "Hahaha... Hahahaha....."; + mes "Haha... Hahaha....."; mes "..............."; mes "..........."; next; - mes "^6633FFHer laugh gradually fades^000000"; - mes "^6633FFAway in the wind,^000000"; - mes "^6633FFUntil nothing can be heard any more,^000000"; - mes "^6633FFI don't understand why she told^000000"; - mes "^6633FFMe that...^000000"; + mes "^3355FFHis laugh was getting lower"; + mes "and lower as the wind blew."; + mes "Finally, I couldn't even hear anything. I can't even recall what he was trying to tell me...^000000"; close; } - -amatsu,283,203,1 script PokePoke 738,{ - emotion e_swt2; - mes "[Pokepoke]"; - mes "The tree on this hill"; - mes "has existed for a long time, a deep-rooted"; - mes "and ever-blooming Sakura Tree King"; - next; - emotion e_swt2; - mes "[Pokepoke]"; - mes "And I am very thankful of this tree,"; - mes "whenever I feel any sorrow or sadness"; - mes "I always go sit under that tree"; - next; - emotion e_swt2; - mes "[Pokepoke]"; - mes "That way no matter what happened"; - mes "I can forget it all...."; - mes "this tree will sooth us"; - mes "and make us forget sad things"; - mes "a magic tree"; - next; - emotion e_swt2; - mes "[Pokepoke]"; - mes "If you feel any sadness or sorrow"; - mes "you can try to sit under this tree"; - mes "a really magical and thankful tree..."; - close; -} - -amatsu,261,197,4 script Legendary Sakura Tree 111,{ - mes "^0000FFJust as she said"; - mes "this tree is famous because"; - mes "many couples confessed their love here"; - mes "Sometimes you can still see a few people"; - mes "Drawing a heart with the lover's"; - mes "Name within it.^000000"; - next; - mes "^0000FFThey are not only here for lover's confessions,"; - mes "sometimes they will meet here too"; - mes "talk about some important matters,"; - mes "in such a beautiful place"; - mes "no matter what they are discussing"; - mes "they always reach an agreement^000000"; - close; -} - -ama_in02,61,27,6 script Alchemist#amatsu 749,{ - mes "[Laspuchin Gregory]"; - mes "KeekeekeeKeheheh."; - mes "This is amazing!"; - mes "The results are extraordinary!!"; - next; - mes "[Laspuchin Gregory]"; - mes "Using my skills in this distant"; - mes "land was unexpected..."; - mes "Keheheh... The lord of this"; - mes "palace was quite accomodating."; - next; - mes "[Laspuchin Gregory]"; - mes "Ooops, I better be careful..."; - mes "If the guild finds out my"; - mes "location, stupid Myster will"; - mes "get mad at me. Kehehehkeh..."; - next; - mes "[Laspuchin Gregory]"; - mes "What? Wanna say something?"; - mes "If you are here for tourism,"; - mes "enjoy your day off, then go back to"; - mes "your hometown. Keekeekee..."; - mes "Or else, I will let you taste my"; - mes "bottle...!"; - next; - menu "Please, excuse me",-,"Do you need help?",s_Help; - - mes "[Laspuchin Gregory]"; - mes "Keheheh... Did you hear"; - mes "what I said? It would be"; - mes "better to forget..."; - mes "Keekeekeekeekee..."; - close; - -s_Help: - mes "[Laspuchin Gregory]"; - mes "Help, eh?..."; - mes "Now that I think about it.."; - mes "I need some items right now..."; - mes "Keeheeheekeehee..."; - next; - mes "[Laspuchin Gregory]"; - mes "Sir Laspuchin needs some"; - mes "enchant stones for an experiment."; - mes "I will use it efficiently..."; - mes "Do you have them now?"; - next; - menu "Nope",-,"I got some",s_Got; - - mes "[Laspuchin Gregory]"; - mes "Then, find 8 stones of one kind."; - mes "If you bring 8 of one kind of"; - mes "enchant stones, I will change it"; - mes "to a better one..."; - next; - mes "[Laspuchin Gregory]"; - mes "Then, find 8 stones of one kind."; - mes "not the round gemstones but"; - mes "the enchant stones. If you bring"; - mes "the wrong stones, I will throw"; - mes "a flame bottle at you!"; - next; - mes "[Laspuchin Gregory]"; - mes "Bring me stones, slave~!!"; - mes "And keep your promise!"; - mes "Kehehehkehkeh..."; - close; - -s_Got: - mes "[Laspuchin Gregory]"; - mes "Uh-uh, what did you bring?"; - next; - switch( select( "Mystic Frozen:Great Nature:Flame Heart:Rough Wind" ) ){ - case 1: - set @stoneID,995; - set @stoneStr$,"Mystic Frozen"; - break; - - case 2: - set @stoneID,997; - set @stoneStr$,"Great Nature"; - break; - - case 3: - set @stoneID,994; - set @stoneStr$,"Flame Heart"; - break; - - case 4: - set @stoneID,996; - set @stoneStr$,"Rough Wind"; - break; - + +amatsu,262,197,1 script Legendary Tree 111,{ + if (jap_tree == 1) { + mes "^3355FFAs she mentioned, this tree"; + mes "seems to be a famous place"; + mes "for proposing lovers."; + mes "There were several carved symbols"; + mes "of hearts and initials of lovers"; + mes "on the bark.^000000"; + next; + mes "^3355FFBesides proposals, people"; + mes "gather under this tree when"; + mes "they discuss important"; + mes "matters. I could listen to"; + mes "all kinds of stories"; + mes "in this magnificent place.^000000"; + close; } - if(countitem(@stoneID) < 8){ - mes "[Laspuchin Gregory]"; - mes "Keheheh~ Check your pockets"; - mes "before you tell me"; - mes "how foolish you are....."; + else if (jap_tree == 2) { + mes "^3355FFThe legendary play, 'White Dryad'....."; + mes "I never heard about that title but"; + mes "it sounds familiar."; + mes "Nymph of cherry tree... What would"; + mes "be her position in the play?^000000"; next; - mes "[Laspuchin Gregory]"; - mes "Bring me stones! You said you"; - mes "were going to help me!"; - mes "Keep your promises!"; - mes "Kehehehkehkeh..."; + if (Sex) { + mes "^3355FFI would like to find"; + mes "a person who is talented"; + mes "in acting and help her until"; + mes "she performs the play. However,"; + mes "it seems to be easier said than done.^000000"; + close; + } + mes "^3355FFI might have talent in"; + mes "acting which hasn't been discovered yet. I thought, 'If I dress up, I should perform as the 'White Dryad...'^000000"; close; } - mes "[Laspuchin Gregory]"; - mes "Kehekeh. I see you brought"; - mes "enough stones! What kind of"; - mes "stone do you want me to change"; - mes "them into? Kehehehe."; - next; - if(@stoneID == 995)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Rough Wind",s_Rough; - if(@stoneID == 996)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Mystic Frozen",s_Frozen; - if(@stoneID == 997)menu "Mystic Frozen",s_Frozen,"Flame Heart",s_Flame,"Rough Wind",s_Rough; - if(@stoneID == 994)menu "Great Nature",s_Great,"Mystic Frozen",s_Frozen,"Rough Wind",s_Rough; - -s_Great: - mes "[Laspuchin Gregory]"; - mes "Then I will now change"; - mes "your " + @stoneStr$ + "s into"; - mes "a Great Nature... Kehehe~"; - mes "Any objections?"; - next; - menu "No",-,"Yes",s_No; - delitem @stoneID,8; - getitem 997,1; - mes "[Laspuchin Gregory]"; - mes "Kehehe... It was a success!"; - mes "Come back anytime if you"; - mes "want me to change your"; - mes "enchanted stones into"; - mes "another kind.. Keheh~"; - close; - -s_Flame: - mes "[Laspuchin Gregory]"; - mes "Then I will now change"; - mes "your " + @stoneStr$ + "s into"; - mes "a Flame Heart... Kehehe~"; - mes "Any objections?"; - next; - menu "No",-,"Yes",s_No; - delitem @stoneID,8; - getitem 994,1; - mes "[Laspuchin Gregory]"; - mes "Kehehe... It was a success!"; - mes "Come back anytime if you"; - mes "want me to change your"; - mes "enchanted stones into"; - mes "another kind.. Keheh~"; - close; - -s_Rough: - mes "[Laspuchin Gregory]"; - mes "Then I will now change"; - mes "your " + @stoneStr$ + "s into"; - mes "a Rough Wind... Kehehe~"; - mes "Any objections?"; - next; - menu "No",-,"Yes",s_No; - delitem @stoneID,8; - getitem 996,1; - mes "[Laspuchin Gregory]"; - mes "Kehehe... It was a success!"; - mes "Come back anytime if you"; - mes "want me to change your"; - mes "enchanted stones into"; - mes "another kind.. Keheh~"; - close; - -s_Frozen: - mes "[Laspuchin Gregory]"; - mes "Then I will now change"; - mes "your " + @stoneStr$ + "s into"; - mes "a Mystic Frozen... Kehehe~"; - mes "Any objections?"; - next; - menu "No",-,"Yes",s_No; - delitem @stoneID,8; - getitem 995,1; - mes "[Laspuchin Gregory]"; - mes "Kehehe... It was a success!"; - mes "Come back anytime if you"; - mes "want me to change your"; - mes "enchanted stones into"; - mes "another kind.. Keheh~"; - close; - -s_No: - mes "[Laspuchin Gregory]"; - mes "Keheh~ You make me want"; - mes "to throw flame bottles"; - mes "at you. Kehehehehe..."; - mes "KEHEHEHEHEHEHE!"; + else if (jap_tree == 3) { + mes "^3355FFUnlike other cherry trees,"; + mes "this tree has a strong fragnance."; + mes "I just fell into a relaxed"; + mes "mood. The fragnance eased"; + mes "my burdens and I felt"; + mes "very comfortable.^000000"; + next; + mes "^3355FFIt was just for a few moments"; + mes "but I could forget the"; + mes "burdens of life. I wish to"; + mes "come back again and"; + mes "sit under this tree...^000000"; + close; + } + else if (jap_tree == 4) { + mes "^3355FFThis strong fragnance"; + mes "is making me dizzy. Not like"; + mes "other cherry trees, this tree's"; + mes "shimmering white petals"; + mes "felt strange.^000000"; + next; + mes "^3355FFIt feels as if my soul is"; + mes "being drained if I stay here"; + mes "longer. After a glimpse of"; + mes "the cherry tree, I thought to"; + mes "mayself, 'I must get out of here quickly.'^000000"; + close; + } + mes "^3355FFThere was a cherry tree"; + mes "on the hill. It doesn't look"; + mes "like the other trees."; + mes "This tree seems to have"; + mes "a long history...^000000"; + next; + mes "^3355FFAre there any people"; + mes "who live here? I took"; + mes "a look around and found"; + mes "someone down the hill."; + mes "I better ask her about this tree.^000000"; close; } + +//============================================================ +// Old changelog +//============================================================ +//= Amatsu Town NPCs : Revision 2 (Fox quest fix) +//= Translated by Makenshi and dj +//= Revisions and edits by Valaris and Darkchild +//= 1.01 event_sushi -> ama_sushi fixed +//= and other fixes, thanks to Shinomori +//= 1.02 Fixed & Spell Checked [massdriller] +//= 1.03 Fixed 2 NPC names, slight optimization [Lupus] +//= 1.04 Fixed a few typos [Nexon] +//= 1.05 Changed all breaks to ends. [Skotlex] +//= 1.06 The Captain now uses iRO dialog [MasterOfMuppets] +//= 1.07 Implemented a missing NPC [MasterOfMuppets] +//= 1.08 Removed Duplicates [Silent] +//= 1.1 Split quests into quests/quests_amatsu.txt [Evera] +//= 1.2 Fixed missing name [Evera] +//============================================================
\ No newline at end of file diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt index 4bd960bca..67668eb9f 100644 --- a/npc/quests/quests_amatsu.txt +++ b/npc/quests/quests_amatsu.txt @@ -5,1347 +5,2177 @@ //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena SVN //===== Description: ========================================= -//= Momotaro event, Sushi Quest, Amatsu Event +//= [Aegis Conversion] +//= Momotaro Event +//= Sushi Quest +//= Dungeon Quest //===== Additional Comments: ================================= -//= 1.0 Rewrote parts of other/momotaro.txt to make it work. -//= I'm sorry for the mess, I couldn't do much better with -//= the current code I had. -//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] -//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] +//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //============================================================ -amatsu,223,235,4 script Publisher 763,{ - if (event_momo > 4) goto Lfin; - if ((event_momo >= 1) && (event_momo <= 4)) goto Lget; - mes "[Publisher]"; - mes "Hello~~!!"; - mes "Our ^00B6FFScroll Publishing Company^000000"; - mes "is professionally publishing"; - mes "tales."; - next; - mes "[Publisher]"; - mes "We established"; - mes "^3366FFMomotaro Field Trip^000000"; - mes "to celebrate ^00B6FF<Momotaro Story>^000000"; - mes "selling over a million copies."; - next; - mes "[Publisher]"; - mes "Become Momotaro and eliminate"; - mes "Dokebis, just like in the story!"; - mes "There will also be rewards."; - next; - menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2; - mes "[Publisher]"; - mes "Eh~!? How can you not know about"; - mes "Momotaro? Don't they have this"; - mes "tale in Rune-Midgard?? Well..."; - mes "Let me tell you the story."; - next; - mes "[Publisher]"; - mes "Long ago, there lived an old"; - mes "married couple. They were happy,"; - mes "but didn't have any children."; - next; - mes "[Publisher]"; - mes "One day, while old lady was doing"; - mes "the laundry, she found a humongous"; - mes "peach. She cut it in half and..."; - mes "'Poof!' There was a baby inside!"; - next; - mes "[Publisher]"; - mes "The old man and lady were shocked."; - mes "They decided to adopt that baby,"; - mes "and give him their love..."; - next; +// Momotaro Event +//============================================================ +amatsu,223,236,3 script Publisher#ama 763,{ + //if (max_max_c == 1) { + // mes "- Wait a moment!! -"; + // mes "- Currently you are carrying -"; + // mes "- too many items with you. -"; + // mes "- Please store some items into your Kafra storage -"; + // mes "- and try again. -"; + // close; + //} + if (event_momo < 2) { mes "[Publisher]"; - mes "That baby grew so fast, like that"; - mes "beanstalk from 'Jack and"; - mes "Beanstalk' and became a strong boy"; - mes "in only a few days."; + mes "Hello~!!"; + mes "Our ^009CFFScroll Publishing Company^000000"; + mes "is professionally publishing"; + mes "tales."; + mes " "; next; mes "[Publisher]"; - mes "That's boy's name was..."; - mes "<Momotaro>!!!"; - mes "Momotaro traveled to eliminate"; - mes "dokebis that were harassing"; - mes "the towners."; + mes "We established"; + mes "^3163FFMomotaro Field Trip^000000"; + mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies."; next; mes "[Publisher]"; - mes "He became friends with"; - mes "^3151FFYoyo, Picky, and Desert Wolf^000000"; - mes "and eliminated all of the Dokebis."; - mes "then he lived happily ever after"; - mes "with the old couple."; + mes "Become Momotaro and eliminate"; + mes "Dokebis, just like in the story!"; + mes "There will also be rewards."; next; + switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { + case 1: + mes "[Publisher]"; + mes "Eh~!? How can you not know about"; + mes "Momotaro? Don't they have this"; + mes "tale in Rune-Midgard?? Well..."; + mes "Let me tell you the story."; + next; + mes "[Publisher]"; + mes "Long ago, there lived an old married couple. They were happy, but didn't have any children."; + next; + mes "[Publisher]"; + mes "One day, while old lady was doing the laundy, she found a humongous"; + mes "peach. She cut it in half and..."; + mes "'Poof!' There was a baby inside!"; + next; + mes "[Publisher]"; + mes "The old man and lady were shocked."; + mes "They decided to adopt that baby,"; + mes "and give him their love..."; + next; + mes "[Publisher]"; + mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days."; + mes " "; + next; + mes "[Publisher]"; + mes "That boy's name was..."; + mes "<Momotaro>!!!"; + mes "Momotaro traveled to eliminate"; + mes "dokebis that were harassing"; + mes "the towners."; + next; + mes "[Publisher]"; + mes "He became friends with"; + mes "^3163FFYoyo, Picky, and Desert Wolf^000000"; + mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple."; + next; + mes "[Publisher]"; + mes "How was it?"; + mes "Great, right?"; + mes "I mean, this story sold a million copies!"; + close; + case 2: + if (BaseLevel > 29) { + mes "[Publisher]"; + mes "Yay-! You look excited!"; + mes "You'll be ready to go soon."; + mes "Please fill out this registration card."; + next; + mes "[Publisher]"; + mes "...................."; + mes "......Mm.....Let's see....."; + mes ".............Good!"; + mes "Alright, then!"; + mes "Let it begin~~~!!!!!!!!!"; + mes "<Momotaro Field Trip>~!"; + next; + warp "ama_test",52,35; + end; + } + mes "[Publisher]"; + mes "Hmm~"; + mes "Why don't you train yourself more"; + mes "and come back?"; + close; + case 3: + mes "[Publisher]"; + mes "Eh?"; + mes "...But there are sweet rewards waiting..."; + close; + } + } + else if (event_momo == 4) { mes "[Publisher]"; - mes "How was it?"; - mes "Great, right?"; - mes "I mean, this story sold a million"; - mes "copies!"; + mes "Ah~ What nice weather!"; + mes "This is the perfect weather to do some reading."; close; -L1: + } + else if (event_momo > 1) { mes "[Publisher]"; - mes "Yay-! You look excited!"; - mes "You'll be ready to go soon."; - mes "Please fill out this registration"; - mes "card."; + mes "How was it? Did you have fun?"; + mes "I hope you had a good time"; + mes "during the field trip."; + mes " "; + mes " "; next; mes "[Publisher]"; - mes "................."; - mes "......Mm.....Let's see....."; - mes ".............Good!"; - mes "Alright, then!"; - mes "Let it begin~~~!!!!!!!!!"; - mes "<Momotaro Field Trip>~!"; - close2; - warp "ama_test",52,35; - end; -L2: - mes "[Publisher]"; - mes "Eh?"; - mes "...But there are sweet rewards"; - mes "waiting..."; - close; -Lget: - mes "[Publisher]"; - mes "How was it? Did you enjoy the event?"; - mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there."; - next; - if (event_momo >= 1 && event_momo < 4) - { - switch(rand(1,10)) - { - case 1: getitem 622,1; break; //rainbow carrot - case 2: getitem 627,1; break; //sweet milk - case 3: getitem 629,1; break; //singing flower - case 4: getitem 632,1; break; //fatty chubby earthworm - case 5: getitem 623,1; break; //earthworm the dude - case 6: getitem 619,1; break; //unripe apple - case 7: getitem 621,1; break; //bitter herb - case 8: getitem 620,1; break; //orange juice - case 9: getitem 625,1; break; //rusty iron - case 10: getitem 624,1; break; //rotten fish + mes "This is your reward for you."; + mes "Please continue to enjoy stories~"; + mes " "; + if (event_momo == 3) { + set event_momo,4; + set .@gift_1,rand(1,10); + if (.@gift_1 == 1) { + getitem 659,1; //Heart_Of_Her + } + if (.@gift_1 == 2) { + getitem 633,1; //Baked_Yam + } + if (.@gift_1 == 3) { + getitem 634,1; //Tropical_Banana + } + if (.@gift_1 == 4) { + getitem 639,1; //Armlet_Of_Obedience + } + if (.@gift_1 == 5) { + getitem 636,1; //No_Recipient + } + if (.@gift_1 == 6) { + getitem 628,1; //Well_Dried_Bone + } + if (.@gift_1 == 7) { + getitem 637,1; //Old_Broom + } + if (.@gift_1 == 8) { + getitem 635,1; //Horror_Of_Tribe + } + if (.@gift_1 == 9) { + getitem 626,1; //Monster_Juice + } + if (.@gift_1 == 10) { + getitem 641,1; //Contracts_In_Shadow + } } - } - -//Am Mut successful finish unknown - if (event_momo == 4) - { - switch(rand(1,10)) - { - case 1: getitem 659,1; break; //her heart - case 2: getitem 633,1; break; //sweet potato - case 3: getitem 634,1; break; //tropical banana - case 4: getitem 639,1; break; //armlet of obedience - case 5: getitem 636,1; break; //no recipient - case 6: getitem 628,1; break; //well-dried bone - case 7: getitem 637,1; break; //old broom - case 8: getitem 635,1; break; //orc trophy - case 9: getitem 626,1; break; //monster juice - case 10: getitem 641,1; break; //contract in shadow + else { + set event_momo,4; + set .@gift_2,rand(1,10); + if (.@gift_2 == 1) { + getitem 622,1; //Rainbow_Carrot + } + if (.@gift_2 == 2) { + getitem 627,1; //Sweet_Milk + } + if (.@gift_2 == 3) { + getitem 629,1; //Singing_Flower + } + if (.@gift_2 == 4) { + getitem 632,1; //Fatty_Chubby_Earthworm + } + if (.@gift_2 == 5) { + getitem 623,1; //Earthworm_The_Dude + } + if (.@gift_2 == 6) { + getitem 619,1; //Unripe_Apple + } + if (.@gift_2 == 7) { + getitem 621,1; //Bitter_Herb + } + if (.@gift_2 == 8) { + getitem 620,1; //Orange_Juice + } + if (.@gift_2 == 9) { + getitem 625,1; //Lusty_Iron + } + if (.@gift_2 == 10) { + getitem 624,1; //Rotten_Fish + } } + close; } - set event_momo,5; - mes "[Publisher]"; - mes "Well then, I will give you a small present which I have prepared."; - mes "May the legend be widely loved also in the future......"; - close; -Lfin: - mes "[Publisher]"; - mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon."; - close; } -//===================================================================== -ama_test,50,44,4 script Event Hall Staff 109,{ - mes "[Satoshi]"; - mes "Welcome to <Momotaro Field Trip>"; - next; - mes "[Satoshi]"; - mes "I'm Satoshi who is in charge of the"; - mes "waiting room in <Momotaro Field"; - mes "Trip>."; - next; - mes "[Satoshi]"; - mes "Originally, I was working for the"; - mes "publishing company, but we lacked"; - mes "workers for the Field Trip..."; - mes "But working here is much better!"; - mes "Now I just watch people trying to"; - mes "accomplish the mission. Heh hehe~"; - next; - mes "[Satoshi]"; - mes ".............."; - mes "Just kidding"; - mes "^111111*Wipes away sweat*^000000"; - next; - mes "[Satoshi]"; - mes "Well, let me explain"; - mes "about the rules in the Field Trip"; - next; - mes "[Satoshi]"; - mes "First of all...Did you hear"; - mes "about the story from the"; - mes "publisher?"; - next; - menu "Yes",L1,"No",-; + +ama_test,52,44,3 script Assistant#ama 109,{ + if (event_momo == 0) { + mes "[Satoshi]"; + mes "Welcome to <Momotaro Field Trip>"; + mes " "; + next; mes "[Satoshi]"; + mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>."; + next; + mes "[Satoshi]"; + mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip..."; + mes "But working here is much better!"; + mes "Now I just watch people trying to accomplish the mission. Heh hehe~"; + next; + mes "[Satoshi]"; + mes "................"; + mes "Just kidding"; + mes "*Wipes away sweat*"; + next; + mes "[Satoshi]"; + mes "Well, let me explain"; + mes "about the rules in the Field Trip."; + mes " "; + next; + mes "[Satoshi]"; + mes "First of all...Did you hear"; + mes "about the story from the publisher?"; + next; + if (select("Yes:No") == 1) { + mes "[Satoshi]"; + mes "Hehe...Good."; + mes "Momotaro Story is our"; + mes "pride. It's the best story EVER."; + mes "Hahahah!!!"; + next; + mes "[Satoshi]"; + mes "...Hmmhmm."; + next; + mes "[Satoshi]"; + mes "The Field Trip is simple."; + mes "Go inside and eliminate"; + mes "Dokebis bravely!!!"; + mes "Just like Momotaro!!!"; + mes "Understand? Bravely!!!"; + next; + mes "[Satoshi]"; + mes "In addition, there are three"; + mes "things you need to know."; + next; + mes "[Satoshi]"; + mes "First...."; + mes "You can't come back once you clear the field trip. Keep that in mind."; + next; + mes "[Satoshi]"; + mes "Secondly...."; + mes "Q-pet is prohibited"; + mes "inside of the field trip."; + mes "If you are with a pet,"; + mes "please change it to egg status."; + next; + mes "[Satoshi]"; + mes "And finally..."; + mes "One person can be on the"; + mes "field trip for 6 minutes."; + next; + mes "[Satoshi]"; + mes "Well then, please"; + mes "wait your turn"; + mes "in the waiting room."; + mes "Good luck in fighting!!"; + close; + } + mes "[Assistant]"; mes "Eh? You can't just"; mes "skip the story"; - mes "when you enter the field"; - mes "trip! I can't allow you to"; - mes "do that as a Momotaro's"; - mes "fan!!!"; + mes "when you enter field trip!!"; + mes "I can't allow you to do that"; + mes "as Momotaro's fan!!!"; next; - mes "[Satoshi]"; + mes "[Assistant]"; mes "Please listen to the story"; mes "from the publisher."; mes "Thank you."; mes "Bye~~"; - close2; + next; warp "amatsu",223,230; end; -L1: - mes "[Satoshi]"; - mes "Hehe...Good."; - mes "Momotaro's Story is our"; - mes "pride. It's the best story EVER."; - mes "Hahaha!!!"; - next; - mes "[Satoshi]"; - mes "...Hmmhmm."; - next; + } + else if (event_momo == 1) { mes "[Satoshi]"; - mes "The Field Trip is simple."; - mes "Go inside and eliminate"; - mes "Dokebis bravely!!!"; - mes "Just like Momotaro!!!"; - mes "Understand? Bravely!!!"; + mes "Oh my...Are you alright?"; + mes "I thought it was entertaining but maybe it was too hard for you?"; next; mes "[Satoshi]"; - mes "In addition, there are three"; - mes "things you need to know."; + mes "Now what are you going to do?"; + mes "Do you want to go in again?"; next; + if (select("Yes:No, I want to go back") == 1) { + mes "[Satoshi]"; + mes "The more effort you put into this, the sweeter victory will taste."; + mes "Good luck in fighting!"; + close; + } mes "[Satoshi]"; - mes "First...."; - mes "You can't come back once you clear"; - mes "the field trip. Keep that in mind."; + mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro..."; + mes "Still, don't be depressed."; next; mes "[Satoshi]"; - mes "Secondly..."; - mes "Q-pet is prohibited"; - mes "inside of the field trip."; - mes "if you are with a pet,"; - mes "please change it to egg status."; + mes "I think you've gained enough experience from the field trip."; next; + mes "[Assistant]"; + mes "If you hear a good story,"; + mes "Please, contact our"; + mes "publishing company."; + mes "Bye-"; + close2; + percentheal 100,0; + set event_momo,0; + warp "amatsu",223,230; + end; + } + else if (event_momo == 2) { mes "[Satoshi]"; - mes "And finally..."; - mes "One person can be on the"; - mes "field trip for 6 minutes."; + mes "Woohoo~ Congratulations!!"; + mes "You were so great!"; next; mes "[Satoshi]"; - mes "Well then, Please"; - mes "wait for you turn"; - mes "in the waitiSng room."; - mes "Good luck in fighting!!"; - close; -OnInit: - waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax"; -OnInitCopy: - enablewaitingroomevent "Event Hall Staff"; - areawarp "ama_test",30,78,68,120,"amatsu",223,230; - disablenpc "Manager#Momotaro"; - enablenpc "Grandpa#Momotaro"; - enablenpc "Grandma#Momotaro"; - donpcevent "#MomotaroTimer::OnStopTimer"; - killmonsterall "ama_test"; - end; -OnMax: - warpwaitingpc "ama_test",51,85; - disablewaitingroomevent "Event Hall Staff"; - disablenpc "Manager#Momotaro"; - enablenpc "Grandpa#Momotaro"; - enablenpc "Grandma#Momotaro"; - donpcevent "#MomotaroActivator::OnMomoInit"; + mes "It is time to say good bye."; + mes "If you hear a good story,"; + mes "Please, contact our"; + mes "publishing company."; + mes "Bye-"; + close2; + percentheal 100,0; + warp "amatsu",223,230; + end; + } + mes "[Satoshi]"; + mes "Woohoo~ Congratulations!!"; + mes "You were so great!!"; + mes "Even though your finish was kind of weak..."; + next; + mes "[Satoshi]"; + mes "It is time to say good bye."; + mes "If you hear a good story,"; + mes "Please, contact our"; + mes "publishing company."; + mes "Bye-"; + close2; + warp "amatsu",223,230; end; -} -ama_test,1,1,0 script #MomotaroTimer -1,{ -OnStartTimer: - initnpctimer; - end; -OnTimer180000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; - mapannounce "ama_test","Timer: 3 Minutes left.",8; - end; -OnTimer300000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; - mapannounce "ama_test","Timer: 1 Minute left.",8; +OnInit: + waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1; + enablewaitingroomevent "Assistant#ama"; end; -OnTimer360000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; - mapannounce "ama_test","Timer: Beep- Beep- Beep- Time's up.",8; -OnTimer362500: - areawarp "ama_test",30,78,68,120,"amatsu",223,230; - goto s_Cleanup; - -OnTimer20000: -OnTimer40000: -OnTimer60000: -OnTimer80000: -OnTimer100000: -OnTimer120000: -OnTimer140000: -OnTimer160000: -OnTimer200000: -OnTimer220000: -OnTimer240000: -OnTimer260000: -OnTimer280000: -OnTimer320000: -OnTimer340000: - if(!isloggedin($MomotaroRID))goto s_Cleanup; +OnStartArena: + disablenpc "Coach#ama"; + disablenpc "Am Mut::Onreset"; + donpcevent "Dokebi#ez::Onreset"; + donpcevent "Dokebi#hd::Onreset"; + enablenpc "Grandma#ama1"; + enablenpc "Grandpa#ama"; + warpwaitingpc "ama_test",50,83; + donpcevent "Timer#ama::OnEnable"; + disablewaitingroomevent "Assistant#ama"; end; -OnCleanUp: -s_Cleanup: - stopnpctimer; - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; - mapannounce "ama_test","The current player has exited. The waiting room will now open again.",8; - disablenpc "Manager#Momotaro"; - donpcevent "Event Hall Staff::OnInitCopy"; +Onreset: + enablewaitingroomevent "Assistant#ama"; end; +} -OnStopTimer: - stopnpctimer; +ama_test,34,25,0 script Hanako chan#ama -1,2,2,{ +OnTouch: + mes "[Hanako chan]"; + mes ".......Eeeeheeheehee"; + mes "....................."; + next; + mes "[Hanako chan]"; + mes "..Eeeeheeheeheeheeheehee"; + mes ".........................."; + next; + mes "[Hanako chan]"; + mes "......................"; + mes "...Want red toilet paper...."; + mes ".....or bl-ue toilet paper.... "; + close; +} + +ama_test,49,93,4 script Grandpa#ama 766,{ end; +OnInit: + disablenpc "Grandpa#ama"; + end; } + +ama_test,50,93,4 script Grandma#ama1 761,10,10,{ + end; -ama_test,51,85,0 script #MomotaroActivator 139,1,1,{ - if($Momotaro)end; - set $Momotaro,1; - set $MomotaroRID,getcharid(3); - areaannounce "ama_test",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8; - donpcevent "#MomotaroTimer::OnStartTimer"; - mes "[Grandpa]"; +OnInit: + disablenpc "Grandma#ama1"; + end; + +OnTouch: + mes "[Grandma]"; mes "Arrrk!!!"; next; mes "[Grandma]"; - mes "Honey!! Someone hacked my account"; - mes "and stole my equipment!!"; + mes "Honey!! Someone hacked my account and stole my equipment!! "; next; mes "[Grandpa]"; - mes "Hmm. The Chief said the Dokebi"; - mes "earned 20 million zeny by hacking"; - mes "other's accounts..."; + mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; next; mes "[Grandma]"; - mes "Dohhhhhhh!!!!"; + mes "Dohhhhhhh!!!! "; next; mes "[Grandpa]"; - mes "...Huh I've heard that somewhere"; - mes "before...."; + mes "....Huh I've heard that somewhere.. ..... "; next; mes "[Grandpa]"; mes "Anyway, Momotaro..."; next; mes "[Grandpa]"; - mes "As you know, since we towners spends"; - mes "our time sitting and chatting,"; - mes "we can't kill Dokebis because we're"; - mes "low levels, so...Please do it for"; - mes "us."; + mes "As you know, since we towners spend our time sitting and chatting,"; + mes "we can't kill Dokebis because we're low level, so...Please do it for us. "; next; mes "[Grandma]"; mes "Momotaro..."; mes "I really wanted to give you"; - mes "a handmade ^3151FFYummiest Red Poiton in"; - mes "the whole world^000000 ...but..."; + mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but..."; mes ".....I failed to make them ...."; next; mes "[Grandma]"; - mes "...I'm sorry. I should have been"; - mes "leveling up before...^111111*Sob*"; + mes "...I'm sorry. I should have been leveling up before...*Sob*"; next; mes "[Grandma & Grandpa]"; mes "So...Do me this favor, kid~"; close2; - initnpctimer; + set event_momo,1; + if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { + disablenpc "Grandpa#ama"; + disablenpc "Grandma#ama1"; + donpcevent "Dokebi#ez::OnEnable"; + } + else { + disablenpc "Grandpa#ama"; + disablenpc "Grandma#ama1"; + donpcevent "Dokebi#hd::OnEnable"; + } + end; +} + +ama_test,34,15,0 script Dokebi#ez -1,{ +OnInit: + disablenpc "Dokebi#ez"; end; -OnTimer5000: - stopnpctimer; - set $MomoDokebi,0; - set $MomoDokebi2,0; - disablenpc "Grandpa#Momotaro"; - disablenpc "Grandma#Momotaro"; - monster "ama_test",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; - monster "ama_test",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead"; +OnEnable: + enablenpc "Dokebi#ez"; + set .MyMobs,9; + monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; + end; + +Onreset: + killmonster "ama_test","Dokebi#ez::OnMyMobDead"; end; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; + enablenpc "Coach#ama"; + set event_momo,2; + } + else { + set .@dokebi_tel,rand(1,4); + if (.@dokebi_tel == 1) { + mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; + } + else if (.@dokebi_tel == 2) { + mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; + } + else if (.@dokebi_tel == 3) { + mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map; + } + else if (.@dokebi_tel == 4) { + mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map; + } + } + end; +} + +ama_test,34,16,0 script Dokebi#hd -1,{ OnInit: - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; + disablenpc "Dokebi#hd"; end; +OnEnable: + enablenpc "Dokebi#hd"; + set .MyMobs,9; + monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; + end; + +Onreset: + killmonster "ama_test","Dokebi#hd::OnMyMobDead"; + end; + +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; + enablenpc "Coach#ama"; + set event_momo,2; + } + else { + set .@dokebi_tel,rand(1,4); + if (.@dokebi_tel == 1) { + mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; + } + if (.@dokebi_tel == 2) { + mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; + } + if (.@dokebi_tel == 3) { + mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map; + } + if (.@dokebi_tel == 4) { + mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map; + } + } + end; } + +ama_test,50,100,3 script Coach#ama 762,15,15,{ + mes "[Coach]"; + mes "Hoho~ Good."; + mes "I've been watching you in the VIP room. You were really something."; + mes "I was truly amazed."; + next; + mes "[Coach]"; + mes "I thought you were really"; + mes "Momotaro in the story!"; + mes "Hohohoho..."; + next; + switch(select("Well, well. It is nothing~:It was boring.")) { + case 1: + mes "[Coach]"; + mes "...Hohoho.."; + mes "Don't be so proud of yourself."; + mes "When I was young like you,"; + mes "I squashed Dokebi with"; + mes "my little finger. Hohoho~"; + next; + mes "[Coach]"; + mes ".............."; + mes "...Don't give me that look."; + mes "I was just joking. Hmmhmm."; + next; + mes "[Coach]"; + mes "Now, the Momotaro story is over."; + mes "You can get your reward when you talk to the Publisher lady you saw first."; + next; + mes "[Coach]"; + mes "Don't lose your high self-esteem"; + mes "in the future. Farewell."; + close2; + donpcevent "Timer#ama::OnDisable"; + warp "amatsu",223,230; + disablenpc "Coach#ama"; + donpcevent "Assistant#ama::Onreset"; + end; + case 2: + mes "[Coach]"; + mes ".....!!!!!!"; + mes "....Hohohoho.."; + mes "You're pretty funny."; + mes "Alright, hot stuff."; + mes "Do you want to listen to my proposal?"; + next; + mes "[Coach]"; + mes "At this point I'm supposed to send you back...BUT!"; + mes "I really want to know"; + mes "what you are capable of. Hehe~"; + mes "Hohoho~"; + next; + mes "[Coach]"; + mes "So, I will give you a chance."; + mes "But if you fail,"; + mes "^3163FFyou can't take this challenge.^000000"; + mes "Also, this mission will be pretty hard."; + next; + if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { + mes "[Coach]"; + mes "Hoho~I understand..."; + mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; + next; + mes "[Coach]"; + mes "Now, the Momotaro story is over."; + mes "You can get your reward"; + mes "when you talk to"; + mes "the Publisher lady you first spoke to."; + next; + mes "[Coach]"; + mes "Don't lose your high self-esteem"; + mes "in the future. Farewell."; + next; + warp "amatsu",223,230; + disablenpc "Coach#ama"; + donpcevent "Timer#ama::OnDisable"; + donpcevent "Assistant#ama::Onreset"; + end; + } + mes "[Coach]"; + mes "Hohoho~ I like your attitude."; + mes "Now, this is the last battle!"; + mes "Show me what you got."; + mes "I'm looking forward to this."; + percentheal 70,0; + disablenpc "Coach#ama"; + donpcevent "Am Mut#ama::OnEnable"; + close; + } -ama_test,49,95,4 script Grandpa#Momotaro 766,{ +OnInit: + disablenpc "Coach#ama"; + end; - mes "[Grandpa]"; - mes "Zzzzzz......"; +OnTouch: + mes "[Coach]"; + mes "Boom bam Boooom!!!"; + mes "Tada~~~ !"; close; } + +ama_test,34,17,0 script Am Mut#ama -1,{ +OnInit: + disablenpc "Am Mut#ama"; + end; -ama_test,51,95,4 script Grandma#Momotaro 761,{ +OnEnable: + enablenpc "Am Mut#ama"; + set .MyMobs,.MyMobs-1; + monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; + monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; + monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; + end; - mes "[Grandma]"; - mes "Oh....!?"; - close; +Onreset: + killmonster "ama_test","Am Mut#ama::OnMyMobDead"; + end; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + enablenpc "Coach#after"; + } + else { + set .@am_mut_tel,rand(1,3); + if (.@am_mut_tel == 1) { + mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; + } + if (.@am_mut_tel == 2) { + mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map; + } + if (.@am_mut_tel == 3) { + mapannounce "ama_test"," Mommmmy~~!!!",bc_map; + } + } + end; } + +ama_test,50,100,3 script Coach#after 762,5,5,{ + end; -ama_test,50,100,4 script Manager#Momotaro 762,{ +OnInit: + disablenpc "Coach#after"; + end; - if (event_momo >= 4) goto LSecondFin; - mes "[Manager]"; - mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well."; - next; - mes "[Manager]"; - mes "The Momotaro from the legend appears in this world!"; - mes "Hohohohoho!"; - next; - menu "Is there some extra?",L1,"Thanks for nothing......",L2; -L1: - mes "[Manager]"; - mes "Hohoho......"; - mes "This is maybe not really recomending......"; - mes "I think in your current condition the small demons can twirl you lightly around their fingers."; - mes "......Hohoho......"; - next; - mes "[Manager]"; - mes "......"; - mes "Just a joke."; - next; - mes "[Manager]"; - mes "Well then, you enjoyed the Momotaro Event Hall?"; - mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some."; - next; - mes "[Manager]"; - mes "Whatever you encounter, never loose that strong spirit!"; +OnTouch: + mes "[Coach]"; + mes "( Clap- Clap- Clap- )"; + close; + end; + mes "[Coach]"; + mes "Hohoho~ You are really something."; + mes "You've got the moves, kiddo."; + mes "I'll give you that."; + next; + mes "[Coach]"; + mes "Well, time's up so..."; + mes "Let me show you the exit."; + mes "I had a great time..."; + mes "Don't forget to get your reward~"; close2; - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; - set event_momo,1; - donpcevent "Event Hall Staff::OnInitCopy"; + set event_momo,3; warp "amatsu",223,230; - disablenpc "Manager#Momotaro"; + disablenpc "Coach#after"; + donpcevent "Assistant#ama::Onreset"; + donpcevent "Timer#ama::OnDisable"; end; -L2: - mes "[Manager]"; - mes "!!!!!"; - mes "......Ho...Hohoho......"; - mes "You are an amusing fellow......"; - mes "Well...... One little suggestion from me to you."; - next; - mes "[Manager]"; - mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho."; - mes "As if I would look at my own young self. Hohohoho."; - next; - mes "[Manager]"; - mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......"; - mes "But I warn you, this one will be difficult."; - next; - menu "Na, it is enough",L2_1,"I take the challenge",L2_2; -L2_1: - mes "[Manager]"; - mes "Hoho......"; - mes "You got tired from the last fight?"; - mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some."; - next; - mes "[Manager]"; - mes "Whatever you encounter, never loose that strong spirit!"; - next; - set event_momo,2; - goto LWarpOut; -L2_2: - mes "[Manager]"; - mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!"; +} + +ama_test,34,18,0 script Timer#ama -1,{ +OnInit: + disablenpc "Timer#ama"; + end; + +OnEnable: + enablenpc "Timer#ama"; initnpctimer; - close; -OnTimer5000: + end; +OnDisable: stopnpctimer; - if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; } - attachrid($MomotaroRID); - monster "ama_test",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead"; - monster "ama_test",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead"; - monster "ama_test",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead"; - misceffect 16; - set event_momo,3; - disablenpc "Manager#Momotaro"; end; -LSecondFin: - mes "[Manager]"; - mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?"; - mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some."; - close2; - set event_momo,4; -LWarpOut: - mes "[Manager]"; - mes "Whatever you encounter, never loose that strong spirit!"; - close2; - set $Momotaro,0; - set $MomoDokebi,0; - set $MomoDokebi2,0; - set $MomotaroRID,0; - warp "amatsu",223,230; - donpcevent "Event Hall Staff::OnInitCopy"; - disablenpc "Manager#Momotaro"; + +OnTimer1000: + mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map; end; -OnStart: - misceffect 215; - if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; } - attachrid($MomotaroRID); - mes "[Manager]"; - mes "Hohoho......"; - close; -} -//=======================================MobCount===============================- -ama_test,0,1,0 script mobcount#momotaro -1,{ -OnMobDead: - if ($MomoDokebi >= 8){ - areaannounce "ama_test",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8; - attachrid($MomotaroRID); - initnpctimer; - end; - } - set $MomoDokebi,$MomoDokebi+1; - set @mobrand,rand(4); - if (@mobrand == 1) goto Lrand1; - if (@mobrand == 2) goto Lrand2; - if (@mobrand == 3) goto Lrand3; +OnTimer181000: + mapannounce "ama_test"," 3 minutes left. ",bc_map; + end; - areaannounce "ama_test",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8; +OnTimer301000: + mapannounce "ama_test"," 1 minute left. ",bc_map; end; -Lrand1: - areaannounce "ama_test",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8; +OnTimer361000: + mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map; end; -Lrand2: - areaannounce "ama_test",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8; + +OnTimer361500: + enablenpc "backwarp#ama"; end; -Lrand3: - areaannounce "ama_test",30,78,68,120,"Dokebi: Ow, Ouch!!!",8; + +OnTimer362000: + disablenpc "backwarp#ama"; end; -OnTimer5000: - donpcevent "mobcount2#momotaro::OnTimer5000"; + +OnTimer362500: + donpcevent "Assistant#ama::Onreset"; + donpcevent "Timer#ama::OnDisable"; end; } -//=======================================MobCount2==============================- -ama_test,50,101,0 script mobcount2#momotaro -1,{ -OnMobDead: - if ($MomoDokebi2 == 2) goto Lfin; - set $MomoDokebi2,$MomoDokebi2+1; - areaannounce "ama_test",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end; -Lfin: - areaannounce "ama_test",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8; - set event_momo,4; - initnpctimer; - end; -OnTimer5000: - stopnpctimer; - enablenpc "Manager#Momotaro"; - donpcevent "Manager#Momotaro::OnStart"; + +ama_test,50,100,0 script backwarp#ama -1,25,25,{ +OnInit: + disablenpc "backwarp#ama"; end; +OnTouch: + warp "amatsu",115,95; + end; } -//============================================================ -//====================================================== Sushi -//====================================================== Quest -ama_in01,162,17,0 script Iron Chef 765,{ - if (ama_sushi == 1) goto LStart2; - mes "[ShabuShabu]"; - mes "*Sighs* This is getting worse.."; - mes "Everyday more customers come,"; - mes "but I can never get"; - mes "enough material, even today."; - mes "A lot of customers surely will be hungry?"; - next; - mes "[ShabuShabu]"; - mes "*Sigh*, a customer. Welcome."; - mes "As always, my homemade sashimi"; - mes "focuses on the freshness. What do you need?"; - next; - menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-; - mes "[ShabuShabu]"; - mes "Alright then, my sashimi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "If you have a chance, come try a little sashimi!"; +// Sushi Quest +//============================================================ +ama_in01,162,17,1 script Sushi Master#ama 765,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 5000) { + mes "[Magumagu]"; + mes "Hey. You look really heavy."; + mes "Don't you have trouble walking?"; + mes "I'm sorry, but there is no space"; + mes "to put down your stuff in my shop."; + next; + mes "[Magumagu]"; + mes "Put some of your stuff away somewhere."; + mes "Why are you carrying so much...?"; + mes "Huhuhu..."; close; - L1: - mes "[ShabuShabu]"; - mes "Alright! How much do you want?"; - mes "Unit price 700 zeny, but if you only want a taste,"; - mes "I'll give you a discount of 74 zeny,"; - mes "If you like the taste come back and find me later."; + } + else if (ama_sushi == 4) { + mes "[Magumagu]"; + mes "Training to slice raw fish"; + mes "daily will make you a master sushi chef."; + mes "So don't waste your time in here, and learn what you are good at."; + mes " "; + close; + } + else if (fish_r == 1) { + if (countitem(529) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I really need them to make a dessert."; + next; + mes "[Magumagu]"; + mes "Thanks. It's nothing, but"; + mes "I will give you my shop's special cuisine, Fish Slice, in return."; + next; + set fish_r,0; + delitem 529,10; //Candy + getitem 544,15; //Fish_Slice + mes "[Magumagu]"; + mes "Here's 15 fish slices."; + mes "Please enjoy this food with your friends."; + mes "And come back whenever you miss the flavor of Amatsu cuisine."; + close; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; next; - menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-; - mes "[ShabuShabu]"; - mes "Alright then, my shrimp sushi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "If you have a chance, come try a little sashimi!"; + mes "[Magumagu]"; + mes "10 ^0000FFCandy^000000"; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 2) { + if (countitem(964) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I need them to make a sauce."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing, but"; + mes "I will give you two sets of Sushi in return."; + next; + set fish_r,0; + delitem 964,10; //Crap_Shell + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Share it with your friends"; + mes "and family members."; + mes "Please come again."; close; - L1_1: - if (Zeny < 700) goto Lzeny; - set Zeny,Zeny-700; - getitem 551,10; //Sushi - mes "[If you have a chance, come try a little sashimi!]"; - mes "Thank you very much"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "10 ^0000FFCrab Shells^000000..."; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 3) { + if (countitem(961) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I was preparing appetizers..."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing but"; + mes "I will give you several sets of Sushi in return."; + next; + set fish_r,0; + delitem 961,10; //Conch + getitem 551,30; //Shusi + mes "[Magumagu]"; + mes "These are for three people,"; + mes "so share them with your friends."; + mes "Come back again if you feel like helping out some more."; close; - L1_2: - if (Zeny < 74) goto Lzeny; - set Zeny,Zeny-74; - getitem 551,1; //Sushi - mes "[If you have a chance, come try a little sashimi!]"; - mes "Thank you very much"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "10 ^0000FFConches^000000"; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 4) { + if (countitem(1023) > 9) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I was decorating a platter."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing but"; + mes "I will give you a large amount of food in return."; + next; + delitem 1023,10; //Fish_Tail + set fish_r,0; + getitem 544,20; //Fish_Slice + getitem 551,30; //Shusi + mes "[Magumagu]"; + mes "You can feed your guild"; + mes "with this food."; + mes "Come back with a friend."; close; - L2: - mes "[ShabuShabu]"; - mes "Alright! How much do you want?"; - mes "Unit price 350 zeny, but if you only want a taste,"; - mes "I'll just give you a discount of 37 zeny."; - mes "If you like the taste come back and find me later"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; next; - menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-; - mes "[ShabuShabu]"; - mes "Alright then, my sashimi"; - mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them."; - mes "[If you have a chance, come try a little sashimi!]"; + mes "[Magumagu]"; + mes "10 ^0000FFFish Tails^000000"; + mes "You didn't forget it, right?"; + mes "Bring me these supplies, please."; + close; + } + else if (fish_r == 5) { + if (countitem(736) > 0) { + mes "[Magumagu]"; + mes "Oh! I really appreciate it."; + mes "Right on time!"; + mes "I didn't have a white platter."; + next; + mes "[Magumagu]"; + mes "Thanks. It is nothing but"; + mes "I will give you two sets of Sushi in return."; + next; + delitem 736,1; //White_Platter + set fish_r,0; + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Share it with your friends"; + mes "and family members."; + mes "Please come again."; close; - L2_1: - if (Zeny < 350) goto Lzeny; - set Zeny,Zeny-350; - getitem 544,10; //Raw Fish - mes "[ShabuShabu]"; - mes "Thank you very much"; + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "I need a white platter:"; + mes "1 ^0000FFChina^000000"; + mes "You didn't forget it, right?"; + mes "Bring it to me, okay?"; + close; + } + else if (fish_r == 6) { + if (countitem(950) > 99) { + if (ama_sushi == 2) { + mes "[Magumagu]"; + mes ".............................."; + next; + mes "[Magumagu]"; + mes "You are a really kind person."; + mes "You have brought everything"; + mes "that I've asked you..."; + next; + mes "[Magumagu]"; + mes "You are not the first foreigner"; + mes "I have encountered. Amatsu is getting more and more tourists."; + mes "I just wanted to test you."; + mes " "; + next; + mes "[Magumagu]"; + mes "Your job was just errands but"; + mes "I wanted to know..."; + mes "how you devote yourself,"; + mes "how serious you are about completing your job and not giving up."; + next; + mes "[Magumagu]"; + mes "I was thinking,"; + mes "'If there is a person like that,"; + mes "I would give that person everything about cooking that I have mastered"; + next; + mes "[Magumagu]"; + mes "And....."; + mes "You..."; + mes "You are the one."; + next; + mes "[Magumagu]"; + mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; + mes " "; + next; + delitem 950,100; //Heart_Of_Mermaid + set ama_sushi,4; + getitem 1144,1; //Sasimi + mes "[Magumagu]"; + mes "Here, take my knife."; + mes "From now on, make fine cuisine with that knife."; + mes "...Learn how to slice a fish."; + mes " "; + mes " "; + next; + mes "[Magumagu]"; + mes "From now on, I will no longer ask you favors and give you fish slices in return...."; + mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine..."; + close; + } + else { + mes "[Magumagu]"; + mes "Wow...these are real hearts of"; + mes "mermaid. The legends saying"; + mes "that these could be found in another continent were true..."; + mes " "; + next; + mes "[Magumagu]"; + mes "Gathering all these must have been hard...Well, then."; + mes "Today, I will use all of my"; + mes "ingredients to make a special cuisine for you!"; + next; + mes "[Magumagu]"; + mes "Give me a moment..."; + mes "I shall show you my ^0000FFtrue culinary skill^000000."; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Try these first."; + mes "Made from the freshest ingredients."; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 544,20; //Fish_Slice + mes "[Magumagu]"; + mes "Try these too."; + mes "My shop's fish slices are the best of the best!"; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 551,20; //Shusi + mes "[Magumagu]"; + mes "Have some more. Don't say no...!"; + mes "Isn't it good? Huh? Isn't it good?"; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 544,20; //Fish_Slice + mes "[Magumagu]"; + mes "Haha~! Not done yet!"; + mes "It's okay, have some more!"; + next; + delitem 950,20; //Heart_Of_Mermaid + getitem 544,10; //Fish_Slice + getitem 551,10; //Shusi + mes "[Magumagu]"; + mes "Take the leftovers."; + mes "You look stuffed..."; + mes "Share the rest with your friends and family."; + next; + set ama_sushi,ama_sushi+1; + set fish_r,0; + mes "[Magumagu]"; + mes "Thanks a lot for today! Haha!"; + mes "Come back again when you feel like helping. Take care...!!!"; + close; + } + } + mes "[Magumagu]"; + mes "Oh man, you didn't prepare"; + mes "what I asked for..."; + mes "Do not forget what I asked."; + next; + mes "[Magumagu]"; + mes "100 ^0000FFHearts of Mermaid^000000, okay?"; + mes "You didn't forget it, right?"; + mes "Bring me the supplies, please."; + close; + } + mes "[Magumagu]"; + mes "Holy cow~"; + mes "This is a problem....."; + mes "There are so many customers, but I can't get all the ingredients that I need..."; + next; + mes "[Magumagu]"; + mes "This is horrible..."; + mes "Some of my customers will not get"; + mes "the chance to eat fine Amatsu cuisine..."; + mes " "; + next; + mes "[Magumagu]"; + mes "Well, well. Are you a customer?"; + mes "Welcome. As always, my shop"; + mes "highly values the freshness of"; + mes "fish slices. What brings you down here...?"; + next; + switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { + case 1: + mes "[Magumagu]"; + mes "Alright...! How many?"; + mes "A set of Sushi is 700z. If you"; + mes "want just 1 Sushi. It is 74z."; + mes "If you want more, tell me."; + next; + switch(select("700z A set!:74z A piece!:I will try it later")) { + case 1: + if (Zeny < 700) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious fish slices, you better bring more money."; + close; + } + set zeny,zeny-700; + getitem 551,10; //Shusi + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; close; - L2_2: - if (Zeny < 37) goto Lzeny; - set Zeny,Zeny-37; - getitem 544,1; //Raw Fish - mes "[ShabuShabu]"; - mes "Thank you very much"; + case 2: + if (Zeny < 74) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious Sushi,"; + mes "you better bring more money."; + close; + } + set zeny,zeny-74; + getitem 551,1; //Shusi + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; close; - Lzeny: - mes "[ShabuShabu]"; - mes "You don't have enough zeny with you"; + case 3: + mes "[Magumagu]"; + mes "Up to you. My Sushi is"; + mes "the best of the best! The taste"; + mes "and freshness are the best in the"; + mes "world. If you have time, try my Sushi."; close; -L3: - mes "[ShabuShabu]"; - mes "Oh, any help is welcomed!!"; - mes "I was just worrying about not having enough material everyday."; - mes "Do you want to hear my request?"; - mes "Of course I will pay you to help me."; - next; - - set ama_sushi,1; - mes "[ShabuShabu]"; - mes "Crab Shell."; - mes "They are all out. I need them right now."; - mes "So please find ^0000FF10Crab shells^000000."; - mes "I can never find it when I need it."; - mes "I'll be counting on you."; + } + case 2: + mes "[Magumagu]"; + mes "Alright...! How many?"; + mes "A set of fish slices is 350z."; + mes "1 fish slice is 37z."; + mes "If you want more, tell me."; next; - mes "[ShabuShabu]"; - mes "Then, please hurry! I'll be here"; - mes "waiting for you, please don't forget my request!"; + switch(select("350z A set!:37z A piece!:I will try it later")) { + case 1: + if (Zeny < 350) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious fish slices, you better bring more money."; + close; + } + set zeny,zeny-350; + getitem 544,10; //Fish_Slice + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; + close; + case 2: + if (Zeny < 37) { + mes "[Magumagu]"; + mes "Oh man, you don't have enough money."; + mes "If you want to eat delicious fish slice, you better bring more money."; + mes ""; + close; + } + set zeny,zeny-37; + getitem 544,1; //Fish_Slice + mes "[Magumagu]"; + mes "There you go. If you like the taste, please order some more."; + close; + case 3: + mes "[Magumagu]"; + mes "Up to you. My fish slice is"; + mes "the best of the best! The taste"; + mes "and freshness are the best in the"; + mes "world. If you have time, try my fish slices."; + close; + } + case 3: + if (BaseJob == Job_Novice) { + mes "[Magumagu]"; + mes "Haha~ YOU are the one who needs"; + mes "assistance! Help others"; + mes "when you can take care of yourself."; + mes " "; + close; + } + else { + mes "[Magumagu]"; + mes "Some help would be great~!!"; + mes "I was worried because we always"; + mes "run out of ingredients..."; + mes "Will you do me a favor?"; + mes "I will reward you."; + next; + set .@fish_m1,rand(1,10); + if (.@fish_m1 == 1 || .@fish_m1 == 2) { + set fish_r,1; + mes "[Magumagu]"; + mes "I need some candies to make"; + mes "a dessert for the customers."; + mes "Bring me ^0000FF10 Candy^000000."; + mes "It's not hard, right?"; + mes " "; + } + else if (.@fish_m1 == 3 || .@fish_m1 == 4) { + set fish_r,2; + mes "[Magumagu]"; + mes "I need some crab shells to make"; + mes "a sauce for my cuisine..."; + mes "If you bring me ^0000FF10 Crab Shells^000000,"; + mes "I will reward you."; + mes "Okay?"; + } + else if (.@fish_m1 == 5 || .@fish_m1 == 6) { + set fish_r,3; + mes "[Magumagu]"; + mes "I have used all of my conches."; + mes "I need it to make an appetizer..."; + mes "Please bring me ^0000FF10 Conches^000000."; + mes "It is hard to find conches around here..."; + mes "Please do me this favor."; + } + else if (.@fish_m1 == 7 || .@fish_m1 == 8) { + set fish_r,4; + mes "[Magumagu]"; + mes "Decorative fish tails are out of"; + mes "stock. This is urgent..."; + mes "Please bring me ^0000FF10 fish tails^000000."; + mes "They are always missing when I need them badly..."; + mes "Please do me this favor."; + } + else if (.@fish_m1 == 9) { + set fish_r,5; + mes "[Magumagu]"; + mes "We are missing a platter to serve"; + mes "fish slices to customers."; + mes "This is horrible..."; + mes "Will you buy me some fine porcelain ^0000FFChina^000000?"; + mes "I can't just put food anywhere..."; + } + else { + if (rand(1,10) == 1) { + set fish_r,6; + mes "[Magumagu]"; + mes "Don't ask me why..."; + mes "But, I need something special..."; + mes "^0000FF100 Hearts of Mermaid^000000....."; + mes "I know that it sounds impossible, but it is really important to me..."; + next; + mes "[Magumagu]"; + mes "Don't ask any questions"; + mes "about my request..."; + mes "Just keep what I want in mind."; + } + else { + set fish_r,5; + mes "[Magumagu]"; + mes "We are missing a platter to serve"; + mes "fish slices to customers."; + mes "This is horrible..."; + mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere..."; + } + } + next; + mes "[Magumagu]"; + mes "Well, good luck to you..."; + mes "I will be waiting for you."; + mes "Don't forget what I asked..."; + close; + } + case 4: + mes "[Magumagu]"; + mes "Haha, you won't forget the flavor of my fish slice once you've"; + mes "tasted it. If you have time, try my fish slices."; + mes " "; close; -LStart2: - if (countitem(964)>=10) goto Lok; - mes "[ShabuShabu]"; - mes "Man, don't have my materials ready?"; - mes "Oh no, you didn't forget it did you?"; - next; - mes "[ShabuShabu]"; - mes "^0000FF10Crab shells^000000"; - mes "Don't forget again."; - mes "You must help me find them!"; - close; -Lok: - delitem 964,10; //Clam Shell - getitem 551,20; //Sushi - mes "[ShabuShabu]"; - mes "Hmm! Thank you so much"; - next; - mes "[ShabuShabu]"; - mes "Here is my thanks, take it!"; - set ama_sushi,0; - close; - + } } -//============================================================ -//===================================================== Amatsu -//====================================================== Event -amatsu,189,166,4 script Kouji 764,{ - mes "[Kuruchi]"; - mes "Lalala Lalala Lalalalalala.."; - mes "Lalala Lalala Lalalalalala.."; - next; - if (event_amatsu == 2) goto L1; - if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2; - if (event_amatsu == 5) goto L3; - if (event_amatsu == 6) goto L4; -L0: - mes "[Kuruchi]"; - mes "Hanging Under the Blue Sky's Blue Roof"; - mes "Shining on Blue Wall's Reflection on the Blue Lake"; - mes "Blue Hearting Containing a Blue Desire"; - mes "Blue, Blue Every thing's Blue"; - next; - goto LEnd; -L1: - mes "[Kuruchi]"; - mes "Monk, Monk, the fox is following me"; - mes "Because I have its favourite food"; - mes "Ramen noodle, my favourite too"; - mes "I can eat it three times a day"; - set event_amatsu,3; - goto LEnd; -L2: - mes "[Kuruchi]"; - mes "Monk, Monk, The Fox Is Following Me"; - mes "Shout At Him To Scare It Off!"; - mes "Voice Too Small So It Didn't Run Off"; - mes "Followed All The Way To North Side's Shrine!"; - set event_amatsu,4; - goto LEnd; -L3: - mes "[Kuruchi]"; - mes "Monk, Monk, The Fox Is Following Me"; - mes "Ramen noodles My Favorite"; - mes "But Now I am No Longer Afraid?"; - mes "I Shouted Loudly To Scare It Off!"; - goto LEnd; -L4: - mes "[Kuruchi]"; - mes "The Town's Dock Has An Abandoned Boat!"; - mes "Everyone Forget That In The Ship"; - mes "Is Full Of Treasure And Gold"; - mes "A Boat That Is Feared By Everyone"; - goto LEnd; - -LEnd: - next; - mes "[Kuruchi]"; - mes "Lalala Lalala Lalalalalala.."; - mes "Lalala Lalala Lalalalalala.."; +// Dungeon Quest +//============================================================ +amatsu,112,164,4 script Gate Soldier#ama1 767,{ + mes "[Gate Soldier]"; + mes "This is the great palace,"; + mes "Toukoujyo."; + mes "Locals are prohibited"; + mes "from entering..."; + next; + mes "[Gate Soldier]"; + mes "Your attire looks unfamiliar."; + mes "Are you from another continent?"; + mes "The lord has granted entrance to"; + mes "tourists, so you can go in."; + mes " "; close; } -//===================================================================== -amatsu,171,174,4 script Guard Soldier#01 767,{ - if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0; - if (event_amatsu == 6) goto L1; - if (event_amatsu == 7) goto L2; - mes "[Guard Soldier]"; - mes "This area is where"; - mes "the Master's mother"; - mes "Is here for her treatment."; - next; - mes "[Guard Soldier]"; - mes "Although it's not much to talk about..."; - mes "She has been sick here for several months"; - mes "and started to live here"; + +amatsu,119,164,4 script Gate Soldier#ama2 767,{ + mes "[Gate Soldier]"; + mes "Are you from Rune-Midgard?"; + mes "Welcome to Amatsu."; + mes "Visit our lord in Chun-Su-Gak"; + mes "when you go in."; + mes " "; + next; + mes "[Gate Soldier]"; + mes "He is really kind."; + mes "He invested in various fields for"; + mes "Amatsu, and intercontinental trade was his idea."; close; -L0: - mes "[Guard Soldier]"; - mes "This is where the Master's mother stays at."; - mes "Please keep quiet, we are also"; - mes "very worried watching this everyday"; - next; - mes "[Guard Soldier]"; - mes "Why does this happen"; - mes "to our benign and wise Master..."; - mes "I don't understand, *sobs*..."; +} + +ama_in02,207,40,6 script Gate Soldier#ama3 767,{ + mes "[Gate Soldier]"; + mes "Welcome. The lord of the palace"; + mes "has specially allowed guests"; + mes "from other continents."; + next; + mes "[Gate Soldier]"; + mes "Look around and take your time."; + mes "Please enjoy your stay."; close; -L1: - mes "[Guard Soldier]"; - mes "What? Seems like something"; - mes "flew by... Didn't you see? Oh..."; - mes "And I heard a loud noise... Scared the shit out of me"; +} + +ama_in02,207,49,6 script Gate Soldier#ama4 767,{ + mes "[Gate Soldier]"; + mes "The lord is really nice guy."; + mes "Who would know that our town was"; + mes "once a small village?"; + next; + mes "[Gate Soldier]"; + mes "I thank him for hiring me."; + mes "These days, he seems to have"; + mes "troubles on his mind."; + mes "Lately, he's been looking pretty gloomy."; + mes " "; close; -L2: - mes "[Guard Soldier]"; - mes "Our master should be alright now."; - mes "We are also greatly relieved."; - mes "You have no idea how worried we were... Phew."; +} + +amatsu,164,174,4 script Gate Soldier#ama5 767,{ + mes "[Gate Soldier]"; + if (event_amatsu == 0) { + mes "You can't enter here."; + mes "The mother of our lord is resting in here. She needs her rest."; + next; + set event_amatsu,1; + mes "[Gate Soldier]"; + mes "She has been sick for months."; + mes "That is why she is staying in here."; + mes "It's a pretty fearsome sickness..."; + } + else if (event_amatsu == 1) { + mes "She should regain her health..."; + mes "But still, my lord is worrying so much."; + mes " "; + } + else if (event_amatsu == 5) { + mes "Augh! I was suprised by that loud sound."; + mes "What happened? Huh?"; + mes " "; + } + else if (event_amatsu == 6) { + mes "The mother of our lord hasn't"; + mes "fully recovered her health."; + mes "Still, she is better than before."; + mes " "; + } + else { + mes "If you are sent by my lord,"; + mes "it is okay to enter..."; + mes "But you wouldn't be able to cure"; + mes "her. Many others tried and failed."; + } close; } -//===================================================================== -amatsu,164,174,4 script Guard Soldier#02 767,{ - if (event_amatsu == 0) goto LOnce; - if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2; - if (event_amatsu == 6) goto L3; - if (event_amatsu == 7) goto L4; - mes "[Guard Soldier]"; - mes "Hopefully she will return healthy soon..."; - mes "The Master has spent a lot of time"; - mes "taking care and worrying about her."; + +amatsu,171,174,4 script Gate Soldier#ama6 767,{ + mes "[Gate Soldier]"; + if (event_amatsu == 0) { + mes "You can't enter here."; + mes "The mother of our lord is resting in here."; + mes " "; + next; + set event_amatsu,1; + mes "[Gate Soldier]"; + mes "She has been sick for months."; + mes "That is why she is staying in here."; + mes "..."; + } + else if (event_amatsu == 1) { + mes "Please, be quiet."; + mes "The mother of the lord is staying in here. She needs to relax."; + next; + mes "[Gate Soldier]"; + mes "Why is this happening"; + mes "to my kind lord..."; + mes "How can it be? *Sob*..."; + } + else if (event_amatsu == 5) { + mes "Eh? Something was flying"; + mes "in the sky... You didn't see? Ugh."; + mes "That sound suprised me."; + } + else if (event_amatsu == 6) { + mes "Now our lord is relieved."; + mes "We were so worrying about it so much."; + mes "Now, it is okay... *sob*."; + } + else { + mes "Oh...man. People from the other"; + mes "continents are all doctors!"; + mes "How many doctors have come to visit?! I can't even count anymore!"; + } close; -LOnce: - mes "[Guard Soldier]"; - mes "Do not enter here."; - mes "This is where the master's mother is"; - mes "recuperating."; - next; - mes "[Guard Soldier]"; - mes "Although it's not much to talk about."; - mes "But she has been sick here for several months"; - mes "and started to live here."; - set event_amatsu,1; +} + +ama_in02,187,57,2 script Soldier#ama1 767,{ + mes "[Ichiro]"; + mes "Welcome."; + mes "Our lord prepared guest rooms"; + mes "for travelers like you."; + next; + mes "[Ichiro]"; + mes "If you are having any problems,"; + mes "tell me. I would appreciate it if you talk to our lord of the"; + mes "palace. This is all provided by him."; close; -L2: - mes "[Guard Soldier]"; - mes "If you are invited by the Master..."; - mes "Please do come in."; - mes "Up till today, many doctors came to diagnose but"; - mes "all their efforts seem futile."; +} + +ama_in02,170,62,4 script Soldier#ama2 767,{ + mes "[Jiro]"; + mes "I'm Jiro, the administrator"; + mes "of this Palace. What can I do for you?"; + next; + switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { + case 1: + if (event_amatsu == 6) { + if (countitem(7160) > 0) { + mes "[Jiro]"; + mes "You already have one..."; + mes "You don't need to have two of them."; + close; + } + mes "[Jiro]"; + mes "Did you lose your Transit Permit?"; + mes "You need to pay 10,000 zeny as a tax"; + mes "to issue another Transit Permit."; + next; + if (select("Issue one:Talk to you later") == 1) { + set zeny,zeny-10000; + getitem 7160,1; //Lord's_Passable_Ticket + mes "[Jiro]"; + mes "There you go."; + mes "Don't lose it this time."; + close; + } + mes "[Jiro]"; + mes "Okay, then..."; + mes "Talk to me when you need help."; + close; + } + mes "[Gate Soldier]"; + mes "The lord announced that"; + mes "he grants guests from Rune-Midgard the right to go anywhere."; + mes "You don't need me to issue you a Transit Permit."; + close; + case 2: + mes "[Jiro]"; + mes "That is impossible. You're free to"; + mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration."; + mes "Instead of that, you can stay here as long as you want."; + close; + case 3: + mes "[Jiro]"; + mes "Well then..."; + mes "Talk to me when you need help."; + close; + } +} + +ama_in02,37,157,4 script Soldier#ama3 767,{ + mes "[Saburo]"; + mes "This is the training ground for improving our battle skills."; + mes "Please look around..."; + next; + mes "[Saburo]"; + mes "By the way, recently I've felt"; + mes "like the soldiers have changed"; + mes "lately. How do I say it..."; + mes "Their faces are gloomy and"; + mes "some of them are no longer around."; + mes "Have they gone to Rune-Midgard??"; + next; + mes "[Saburo]"; + mes "In this job, I encounter"; + mes "many strangers. But downstairs,"; + mes "there's a guest from a distant land who seems suspicious..."; + mes "I told my guards to watch him..."; + next; + mes "[Saburo]"; + mes "Of course, my lord precisely knows everything that's going on."; + mes "Haha, don't take what I said seriously~"; + mes "See ya..."; close; -L3: - mes "[Guard Soldier]"; - mes" Hey!"; - mes" What's that sound!?"; - mes" Where did it come from!?"; +} + +ama_in02,32,51,6 script Soldier#ama4 767,{ + mes "[Shiro]"; + mes "*Cough, Cough* What..."; + mes "Don't talk to me..."; + mes "*Cough, Cough*... Oh, my freakin' neck."; + next; + mes "[Shiro]"; + mes "That quack's cold medicine"; + mes "is useless! I should never have trusted people from Rune-Midgard!"; + mes "*Cough, Cough*..."; + next; + mes "[Shiro]"; + mes "I don't know why but..."; + mes "I'm getting worse and worse..."; + mes "What kind of cold is this?"; + mes "*Cough*... *Cough*..."; close; -L4: - mes "[Guard Soldier]"; - mes "The master's mother still"; - mes "hasn't fully recovered.. "; - mes "Although, it seems to have turned for the better."; - mes "But then again.."; +} + +ama_in02,40,167,3 script Soldier#ama5 767,{ + mes "[Goro]"; + mes "*Psst*... Please, be quiet."; + mes "I will tell you a story, okay?"; + mes " "; + next; + mes "[Goro]"; + mes "There is a rumor in Amatsu."; + mes "The lord of this palace isn't"; + mes "real... *Psst*, Quiet!"; + mes "Don't panic and listen to me."; + next; + mes "[Goro]"; + mes "There is a real lord behind"; + mes "the kind lord and he is scheming"; + mes "something. He is controlling"; + mes "our town in some hidden place."; + mes "...Our kind lord is just a figurehead~!"; + next; + mes "[Goro]"; + mes "It's for real! Trust me~"; + mes "I saw him. The lord who was"; + mes "laughing at the town on the"; + mes "TenguGak!!"; + mes "Just don't tell anyone that I've told you this, okay?"; close; } - -//===================================================================== -ama_in01,22,111,0 script Old Lady#01 761,{ - if (event_amatsu == 5) goto LStart2; - if (event_amatsu == 6) goto LStart3; - if (event_amatsu == 7) goto LStart4; - mes "[...]"; - mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!"; - mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?"; - mes "What do you need here! Hurry up"; - mes "Get out... Clang Clannng! Clang Clannng!^000000"; - next; - mes "[...]"; - mes "^FF6060I have decided to live here till"; - mes "the Ishida Family line ends!"; - mes "Stop bothering me and get out! Clang Clannng!^000000"; - next; - warp "amatsu",167,197; - end; -LStart2: - mes "[...]"; - mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!"; - mes "Stupid Humans! What do you want now"; - mes "Throw me out of here!?^000000"; - next; - mes "[...]"; - mes "^FF0066Seems like you learned something somewhere,"; - mes "That's about all you can do"; - mes "You can't do anything to me!! Clang Clannng!^000000"; - next; - menu "HAAAA!!",-; - set @which,rand(2); - if (@which == 1) goto Lfail; - mes "[...]"; - mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!"; - mes "He threw me out like this!"; - mes "Sick! Not fair!!^000000"; - next; - mes "[...]"; - mes "^FF0066That god-damned Ishida that rendered me to this."; - mes "I'll curse them forever! FOREVER!"; - mes "Human, you better be careful too!^000000"; - next; - monster "ama_in01",22,112,"Fox",1180,1; - killmonsterall "ama_in01"; - getitem 1022,1; //Nine Tails - mes "[...]"; - mes "^FF0066Everything that Paul Shinaku did"; - mes "will sooner or later"; - mes "Bring about my downfall...^000000"; - mes "^CC3300Clangggggggggggg!!^000000"; - set event_amatsu,6; + +ama_in02,32,167,5 script Soldier#ama6 767,{ + mes "[Rokuro]"; + mes "He always talks nonsense."; + mes "He says that our lord"; + mes "is not real, but a fake."; + mes "It's not even funny."; + next; + mes "[Rokuro]"; + mes "However, it is true that"; + mes "recently, weird things are"; + mes "happening. There were no"; + mes "prohibited places before..."; + next; + mes "[Rokuro]"; + mes "I hear strange sounds sometimes."; + mes "The mother of the lord has been"; + mes "visited by doctors several times."; + mes "I guess her health hasn't"; + mes "improve after their visits..."; close; -Lfail: - mes "[...]"; - mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!"; - mes "How dare you, wanting to throw me out!"; - mes "Get out of here!! Clang Clannng!^000000"; - next; - warp "amatsu",167,197; - end; -LStart3: - mes "[Ishida Sauk]"; - mes "...*Sigh* Where from young man...?"; - mes "Did you get rid of the fox?"; - mes "Somehow I feel so tired, *sigh*..."; - next; - mes "[Ishida Sauk]"; - mes "Thank you. Coming from another place"; - mes "and still has to endure through this."; - mes "Very sorry... Sorry..."; - next; - mes "[Ishida Sauk]"; - mes "I need to find my son."; - mes "Tell him that I got rid of the fox..."; - mes "Thank you."; - next; - mes "[Ishida Sauk]"; - mes "Now I am getting very tired."; - mes "I need to rest now, young man....."; - mes "Go find my son..."; +} + +ama_in02,42,34,2 script Soldier#ama7 767,{ + mes "[Shichiro]"; + mes "Have a good time."; + mes "My lord prepared some"; + mes "guest rooms."; + next; + mes "[Shichiro]"; + mes "If you have any problems,"; + mes "please call me. Also, try not to disturb the other guests."; + mes " "; + next; + mes "[Shichiro]"; + mes "Have a good day."; close; -LStart4: - mes "[Ishida Sauk]"; - mes "Oh, You are the you man who"; - mes "got rid of the fox... welcome."; - mes "Sit here a while if you can..."; - next; - mes "[Ishida Sauk]"; - mes "To be possessed by that fox..."; - mes "It is all my own fault..."; - mes "I didn't teach my child properly... *sigh*"; - mes "He was a good kid when he was small."; - mes "It's all because I wasn't strict enough..."; - next; - mes "[Ishida Sauk]"; - mes "Originally this town was small."; - mes "Without a castle of this size either."; - mes "But, my son got some zeny somehow"; - mes "and just start bringing them to me."; - mes "Don't know what he did to get this zeny."; - mes "And has to hide the truth from even me..."; - next; - mes "[Ishida Sauk]"; - mes "Then starting building on the castle and town,"; - mes "and treated the townspeople fairly and nicely..."; - mes "If that was all, then there will be no problem."; - mes "The problem came after he did some strange things..."; - next; - mes "[Ishida Sauk]"; - mes "Yea, he angered the gods"; - mes "learning some weird spells somewhere."; - mes "And started doing experimenting,"; - mes "Capturing the monsters,"; - mes "Doing bad things..."; - next; - mes "[Ishida Sauk]"; - mes "And now, the monsters"; - mes "started to live in Amatsu..."; - mes "The gods became so angry even "; - mes "the monks from the shrine"; - mes "don't know what to do....."; - next; - mes "[Ishida Sauk]"; - mes "They punished me as well..."; - mes "and sent a fox here, "; - mes "hoping to give a warning,"; - mes "but my son didn't stop."; - next; - mes "[Ishida Sauk]"; - mes "If possible please stop my son."; - mes "I am old and almost dead."; - mes "I don't know what to do either..."; - mes "Please guard this peaceful town."; - mes "I don't know what my son is smoking"; - mes "doing that kind of stuff..."; +} + +ama_in02,203,156,4 script Soldier#ama8 767,{ + mes "[Hachiro]"; + mes "My lord is inside."; + mes "If you'd like to greet him, feel free to enter."; + next; + mes "[Hachiro]"; + mes "Don't be rude in front of him."; + mes "He is somehow not feeling well."; + mes "Usually, he greets people from"; + mes "other continents gladly, but..."; + mes "What could have happened to him...?"; close; } -//===================================================================== -ama_in02,170,62,4 script Soldier#02 767,{ - mes "[Kyro]"; - mes "My name is Kyro. In this town"; - mes "I handle all the administrative work."; - mes "What type of service do you need?"; - next; - menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3; - - if (event_amatsu == 7) goto L1_1; - mes "[Kyro]"; - mes "The master said that the guests from the continent"; - mes "can move about freely,"; - mes "Without any"; - mes "permits or passes."; + +ama_in02,195,156,4 script Soldier#ama9 767,{ + mes "[Kyuro]"; + mes "This is not good."; + mes "My lord is really kind, but"; + mes "recently he is not doing well..."; + next; + mes "[Kyuro]"; + mes "I've heard about the rumors"; + mes "but I trust him. He made"; + mes "Amatsu into a great town."; + mes "That is why I'm following"; + mes "him as a soldier."; + close; +} + +ama_in02,115,177,7 script Soldier#ama10 767,{ + mes "[Jyuro]"; + mes "What are you doing in here?"; + mes "There is nothing interesting here."; + next; + if (select("That is true:Open the gate") == 1) { + mes "[Jyuro]"; + mes "There are much better things to enjoy in town. Have a good time..."; close; -L1_1: - if (countitem(7160) == 0) goto L1_2; - mes "[Kyro]"; - mes "I have already given you a pass."; + } + if (event_amatsu == 6) { + if (countitem(7160) > 0) { + mes "[Jyuro]"; + mes "You have the ticket..."; + mes "Do you want me to send you now, or do you need a little instruction?"; + next; + if (select("I will go in:Instruction, please") == 1) { + mes "[Jyuro]"; + mes "I will open the gate."; + mes "Take care of yourself..."; + } + else { + mes "[Jyuro]"; + mes "The area beyond this gate is"; + mes "protected by some kind of magic."; + mes "You may get killed by someone"; + mes "or get lost."; + mes " "; + next; + mes "[Jyuro]"; + mes "I can't tell you much."; + mes "I didn't go far inside and"; + mes "and just took a quick look."; + mes " "; + mes " "; + next; + mes "[Jyuro]"; + mes "First....."; + mes "'Do not trust what you are"; + mes "seeing.' I don't know what"; + mes "it means, but I guess you shouldn't believe everything before your eyes."; + next; + mes "[Jyuro]"; + mes "Second....."; + mes "'There are certain rules in"; + mes "magic.' Everything has a"; + mes "reason to exist. Magic is not an exception. You can probably find the answer..."; + next; + mes "[Jyuro]"; + mes "Well, I will open this gate."; + mes "Take care of yourself..."; + } + close2; + warp "ama_dun01",229,10; + end; + } + mes "[Jyuro]"; + mes "I'm sorry."; + mes "You need a Transit Permit to go in."; + mes "Please, go back."; close; -L1_2: - mes "[Kyro]"; - mes "Did you lose the pass?"; - mes "If you want another pass"; - mes "you need to pay 10,000 zeny for registration fees."; - next; - menu "Get the pass",L1_2_1,"Maybe next time",-; - mes "No problem!"; - mes "If you need anything please come talk to me again!"; + } + mes "[Jyuro]"; + mes "What gate are you talking about?"; + mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; + emotion e_swt; + next; + if (countitem(7160) > 0) { + if (select("Show him the ticket:Cancel") == 1) { + mes "[Jyuro]"; + mes "What? That pass is...?"; + mes "That Transit Permit is from"; + mes "the lord but I guess it has"; + mes "been issued to the wrong person."; + next; + delitem 7160,1; //Lord's_Passable_Ticket + mes "[Jyuro]"; + mes "I will keep this ticket because"; + mes "it was issued without permission."; + mes "This is a warning."; + mes "Be careful."; close; -L1_2_1: - if (Zeny < 10000) goto LError; - set Zeny,Zeny-10000; - getitem 7160,1; //Feudal Lord Permit - mes "[Kyro]"; - mes "Come, this is it."; - mes "Please be careful and don't lose it again."; - close; -LError: - mes "[Kyro]"; - mes "You don't have enough zeny!"; - close; -L2: - mes "[Kyro]"; - mes "This will be difficult, you can"; - mes "freely move around, but the master"; - mes "hasn't considered anything about immigration."; - mes "But, you can stay as long as you want"; - close; -L3: - mes "[Kyro]"; - mes "Then that's it for now..."; - mes "If there's anything else just tell me."; + } + mes "[Jyuro]"; + mes "There are more things to enjoy in town. Have a good time..."; close; - + } + mes "[Jyuro]"; + mes "There are more things to enjoy in town. Have yourself a good time..."; + close; } - -//===================================================================== -ama_in02,115,177,7 script Juro 767,{ - mes "[Juro]"; - mes "What are you here for?"; - mes "There is nothing much over here."; - next; - menu "Oh, really",-,"Please open the door for me",L2; - - mes "[Juro]"; - mes "The town has much more stuff."; - mes "Have a wonderful time..."; + +ama_dun01,229,7,0 script Soldier#ama11 767,{ + mes "[Jyuro]"; + mes "Do you want to go back?"; + next; + if (select("Yes, I do:I will stay here") == 1) { + mes "[Jyuro]"; + mes "Take care of yourself."; + close2; + warp "ama_in02",119,181; + end; + } + mes "[Jyuro]"; + mes "Take care..."; + close; +} + +ama_in02,200,176,4 script Lord of Palace#ama 768,{ + if (event_amatsu == 0) { + mes "[Ishida Yoshinaga]"; + mes "What! A foreigner...? *Phew*"; + mes "I'm sorry, but I'm not in"; + mes "the mood to meet new people!"; + next; + mes "[Ishida Yoshinaga]"; + mes "Get out! I'm not interested"; + mes "in who you are."; + mes "I'm not feeling well!"; close; -L2: - if (event_amatsu != 7) goto Lnoflag; - if (countitem(7160) < 1) goto Llost; - mes "[Juro]"; - mes "You already got the pass..."; - mes "Do you want to go in directly? Or"; - mes "Do you want me to explain first...?"; + } + else if (event_amatsu == 1) { + mes "[Ishida Yoshinaga]"; + mes "What! A foreigner? What brings"; + mes "you here? If it is not urgent,"; + mes "come to me another time...!"; next; - menu "Direct access",-,"Listen to explanation",L2_2; - - mes "[Juro]"; - mes "Then, I will open the door for you."; - mes "Please take care..."; + switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { + case 1: + mes "[Ishida Yoshinaga]"; + mes "Oh...So you know about her disease?"; + mes "I've heard that, in foreign lands,"; + mes "the body of medical knowledge can"; + mes "be quite amazing."; next; - warp "ama_dun01",229,10; - end; -L2_2: - mes "[Juro]"; - mes "The inner space seems to be "; - mes "protected by special spells."; - mes "Those who wander in carelessly,"; - mes "become lost and will be assaulted"; - mes "mysteriously and die."; + mes "[Ishida Yoshinaga]"; + mes "Welcome. As you know, I'm the"; + mes "lord of Toukoujyo,"; + mes "Ishida Yoshinaga. Nice to"; + mes "meet you."; next; - mes "[Juro]"; - mes "What I can tell you"; - mes "isn't all that much."; - mes "I have not been inside."; - mes "It's a mysterious place, its only proof is"; - mes "of existence is from the"; - mes "survivors that ventured inside"; + mes "[Ishida Yoshinaga]"; + mes "Let's get to the point."; + mes "My mother is not doing well recently. I know you are here because of that."; + mes "Can you cure her disease?"; next; - mes "[Juro]"; - mes "First of all....."; - mes "'Don't believe in what you see.'"; + mes "[Ishida Yoshinaga]"; + mes "Until now, many famous doctors"; + mes "have visited her, but they"; + mes "all failed to cure her disease"; + mes "and made it worse..."; + mes "They disappointed me."; next; - mes "[Juro]"; - mes "Second of all....."; - mes "About the spells, they have their own rules."; - mes "Everything has its own purpose,"; - mes "including the spells."; - mes "Will you find some"; - mes "answers?"; + mes "[Ishida Yoshinaga]"; + mes "You, who hail from Rune-Midgard,"; + mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; next; - mes "[Juro]"; - mes "Then, I'll open the door for you."; - mes "Please be careful..."; + set event_amatsu,2; + mes "[Ishida Yoshinaga]"; + mes "I beg you...Please."; + mes "My mother is living in a house outside of the palace."; + mes "Come to me when you finish your treatment."; + close; + case 2: + mes "[Ishida Yoshinaga]"; + mes "Nice!? So What?!"; + mes "Read my name until you get"; + mes "tired of it! Darn it!"; next; - warp "ama_dun01",229,10; - end; -Llost: - mes "[Juro]"; - mes "You don't have the pass"; - mes "so I cannot open the gate for you."; - mes "Please understand."; - close; -Lnoflag: - mes "[Juro]"; - mes "What door are you talking about?"; - mes "In a place like this there won't"; - mes "be any doors as far as I know."; - mes "You might have been mistaken."; + mes "[Ishida Yoshinaga]"; + mes "Joking, even in this critical situation... *Phew*..."; + mes "Please have a good time in Amatsu."; + mes "...Whatever!"; + close; + case 3: + mes "[Ishida Yoshinaga]"; + mes "...me? Don't you know? Huh?"; + mes "I'm the lord of this palace."; + mes "If you don't know, talk to"; + mes "the soldiers outside!"; + close; + } + } + else if (event_amatsu == 5) { + if (countitem(1022) > 0) { + mes "[Ishida Yoshinaga]"; + mes "I've hear the great news!"; + mes "My mother seems to have gotten better. What was her disease?"; + next; + mes "[Ishida Yoshinaga]"; + mes "A fox? Is that so? Oh..."; + mes "It wasn't a disease...!!"; + mes "Why didn't I notice?!"; + next; + mes "[Ishida Yoshinaga]"; + mes "Darn fox. To run away and"; + mes "take revenge on me in such a"; + mes "way...Well, then. There's no chance of revenge now... Hahaha!"; + next; + mes "[Ishida Yoshinaga]"; + mes "Hmm, Mmm. Hmm..."; + next; + mes "[Ishida Yoshinaga]"; + mes "Anyway, thank you for helping me."; + mes "Mother will be okay now..."; + mes "I want to reward you..."; + mes "But what would be nice...?"; + next; + mes "[Ishida Yoshinaga]"; + mes "Alright, I will give you"; + mes "a Transit Permit."; + mes "You can go anywhere"; + mes "with this ticket."; + next; + set event_amatsu,6; + delitem 1022,1; //Fox_Tail + getitem 7160,1; //Lord's_Passable_Ticket + mes "[Ishida Yoshinaga]"; + mes "This isn't a big reward but"; + mes "someday it will be useful for you."; + mes "Ask my soldier, 'Jyuro' about the details."; + close; + } + mes "[Ishida Yoshinaga]"; + mes "Hmm, I heard that my mother"; + mes "got better...but"; + mes "How can I know if you cured"; + mes "her or not?"; + next; + mes "[Ishida Yoshinaga]"; + mes "Is there any evidence to prove"; + mes "that you cured her?"; next; - mes "[Juro]"; - mes "There are more to see in town."; - mes "I hope you have a good time..."; + mes "[Ishida Yoshinaga]"; + mes "Show me the evidence to prove"; + mes "your treatment. I've been"; + mes "meeting so many foreigners."; + mes "But not all of them are trustworthy."; + mes "Well... Have a good time."; close; + } + else if (event_amatsu == 6) { + mes "[Ishida Yoshinaga]"; + mes "*Chuckle* Have a good time"; + mes "in Amatsu....."; + mes "Foreigners are always welcome."; + close; + } + mes "[Ishida Yoshinaga]"; + mes "How is my mom's status?"; + mes "If you find the name of the disease, please tell me."; + mes "I was worrying about"; + mes "her all night."; + next; + mes "[Ishida Yoshinaga]"; + mes "Because you carry with you"; + mes "knowledge from Rune-Midgard,"; + mes "I have faith in your ability."; + close; } -ama_dun01,229,7,0 script Soldier#08 767,{ - mes "[Juro]"; - mes "Ready to leave?"; - next; - menu "Leave",-,"Wait a little more",L1; - mes "[Juro]"; - mes "Gogo!!"; + +ama_in01,22,111,0 script Grandma#ama2 761,{ + if (event_amatsu == 4) { + mes "[....]"; + mes "^FF6060Yelp, Yelp, a foolish human"; + mes "again! What are you going to do"; + mes "to get rid of me!?^000000"; next; - warp "ama_in02",119,181; + mes "[....]"; + mes "^FF6060You look like you learned"; + mes "something from somewhere, but"; + mes "it won't harm me!! Yelp!^000000"; + next; + select("Taaaah!!"); + if ((BaseJob == Job_Priest || BaseJob != Job_Acolye && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { + if (rand(1,4) == 1) + set .@fox_kill,0; + else + set .@fox_kill,1; + } + else { + if (rand(1,2) == 1) + set .@fox_kill,0; + else + set .@fox_kill,1; + } + if (.@fox_kill == 1) { + mes "[....]"; + mes "^FF6060Yelp! Yelp! Yelp! Human!"; + mes "To expel me from this body like"; + mes "this! Curse you! Darn you!!^000000"; + next; + mes "[....]"; + mes "^FF6060I will curse the Ishida family"; + mes "who made me like this! Forever!"; + mes "You better watch out, human!^000000"; + next; + monster "ama_in01",22,111,"Nine Tails",1180,1; + killmonsterall "ama_in01"; + set event_amatsu,5; + getitem 1022,1; //Fox_Tail + mes "[....]"; + mes "^FF6060Everything that"; + mes "Yoshinaga does will cause you"; + mes "unhappiness...^000000"; + mes "^FF0000Yaaaaaaaaaaaaap!!^000000"; + close; + } + mes "[....]"; + mes "^FF6060Yelp! Haha! Yelp! Hahaha!"; + mes "Are you trying to expel me from this body!?"; + mes "Shoo!! Yelp!^000000"; + close2; + warp "amatsu",167,197; end; -L1: - mes "[Juro]"; - mes "Take care of yourself!"; + } + else if (event_amatsu == 5) { + mes "[Ishida Saoko]"; + mes "...Huh? Why are you here...?"; + mes "*Urrmmm* My head hurts..."; + mes "But I'm starting to remember everything..."; + next; + mes "[Ishida Saoko]"; + mes "Thank you, traveler from a far off"; + mes "land. I owe you a great debt... Thank you very much..."; + next; + mes "[Ishida Saoko]"; + mes "I will tell my son that"; + mes "you exorcised the fox..."; + mes "Thank you..."; + next; + mes "[Ishida Saoko]"; + mes "I should get some rest."; + mes "My head aches, Young one....."; + mes "Go to my son..."; close; + } + else if (event_amatsu == 6) { + mes "[Ishida Saoko]"; + mes "Oh, Are you...? You are the one"; + mes "who exorcised the fox... Welcome."; + mes "Please, have a seat..."; + next; + mes "[Ishida Saoko]"; + mes "When I think over, being possessed"; + mes "by the fox was my fault. I raised"; + mes "my son badly... Oh~"; + mes "He was a good boy when he was"; + mes "young. I wasn't strict to him..."; + next; + mes "[Ishida Saoko]"; + mes "Long ago, this town wasn't as big"; + mes "as it is today. There was no big"; + mes "palace like Toukoujyo. Then, one"; + mes "day, my son brought great riches"; + mes "to the village. He never told me what he did to earn that fortune..."; + next; + mes "[Ishida Saoko]"; + mes "He built the palace and helped"; + mes "the towners and make the town bigger."; + mes "He was perfect until..."; + mes "he started doing strange things."; + next; + mes "[Ishida Saoko]"; + mes "Things...which angered God."; + mes "He learned forbidden magic,"; + mes "performed experiments"; + mes "in the palace, caged monsters,"; + mes "did all sorts of horrible things..."; + next; + mes "[Ishida Saoko]"; + mes "That is the reason why there are"; + mes "monsters in Toukoujyo... Finally,"; + mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help..."; + next; + mes "[Ishida Saoko]"; + mes "At last, the anger came toward"; + mes "me...It seems God tried to warn my son with the fox."; + mes "However, my son won't stop."; + next; + mes "[Ishida Saoko]"; + mes "If it is okay, please stop my son."; + mes "I don't have much time."; + mes "I don't know what to do..."; + mes "Please save this peaceful village."; + mes "I beg you please..."; + mes "What is he truly thinking...?"; + close; + } + mes "[....]"; + mes "^FF6060Yelp, Yelp, Another foolish human!"; + mes "Yelp, Yelp, Who! Human!?"; + mes "What are you doing!"; + mes "Shoo... Yelp! Yelp!^000000"; + next; + mes "[....]"; + mes "^FF6060I will be in here until"; + mes "the Ishida family line dies out!"; + mes "Don't disturb me! Yelp!^000000"; + close2; + warp "amatsu",167,197; + end; } - -//===================================================================== -ama_in02,200,176,4 script Castle Owner 768,{ - if (event_amatsu == 1) goto LStart2; - if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3; - if (event_amatsu == 6) goto LStart4; - if (event_amatsu == 7) goto LStart5; - mes "[Ishida Yoshinake]"; - mes "What! An outsider?"; - mes "What do you need me for?? If it's nothing important"; - mes "Talk to you later...!"; - next; - mes "[Ishida Yoshinake]"; - mes "Please leave! No matter who you are!!"; - mes "Right now I am in a VERY bad mood!"; - close; -LStart2: - mes "[Ishida Yoshinaku]"; - mes "What! A visitor...? Oh, sorry"; - mes "But today I am not in the mood"; - mes "of seeing a visitor!"; - next; - menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3; -L1: - mes "[Ishida Yoshinaku]"; - mes "Oh... You are an expert pathologist?"; - mes "Oh yea, if you are a foreign expert"; - mes "I should be able to trust you..."; - mes "I guess..."; - next; - mes "[Ishida Yoshinaku]"; - mes "Welcome, as you know"; - mes "I am the owner of the East Lake Castle"; - mes "My name is Ishida Yoshinaku,"; - mes "Nice to meet you."; - next; - mes "[Ishida Yoshinaku]"; - mes "To put it simple: my mother"; - mes "is not very healthy,"; - mes "of course you are here because of it"; - mes "Can you cure my ailing mother??"; - next; - mes "[Ishida Yoshinaku]"; - mes "So many famous and talented"; - mes "Doctors has visited her already,"; - mes "But not only did they not cure her!!"; - mes "They worsened her condition!!"; - mes "so I kept feeling disappointed"; - next; - mes "[Ishida Yoshinaku]"; - mes "You, being a foreign expert,"; - mes "may cure my mother's sickness!"; - mes "if you do, I will give you lots of zeny and rewards..."; - next; - mes "[Ishida Yoshinaku]"; - mes "Please help her,"; - mes "my mother lives in the mansion outside of the castle,"; - mes "After you cure her"; - mes "Come see me again"; - set event_amatsu,2; - close; -L2: - mes "[Ishida Yoshinaku]"; - mes "Yes! Beautiful indeed! So what"; - mes "Do you want to do! Leave when you get"; - mes "bored of it! Man!"; - next; - mes "[Ishida Yoshinaku]"; - mes "At a pressing time like this... *Sobs*..."; - mes "Leave when you become satisfied or bored!"; - close; -L3: - mes "[Ishida Yoshinaku]"; - mes "...Talking about me? You don't know? Eh?"; - mes "I am this castle's master!"; - mes "Go ask around the soldiers outside"; - mes "If you are not sure!"; - next; - mes "[if you are not sure]"; - mes "At a pressing time like this... *Sobs*..."; - mes "Leave when you become satisfied or bored!"; - close; -LStart3: - mes "[Ishida Yushinaku]"; - mes "How is my mother?"; - mes "If you know the name of the sickness...."; - mes "Please tell me immediately..."; - mes "Argh... So worried!"; - mes "I can't sleep at night any longer!"; - next; - mes "[Ishida Yushinaku]"; - mes "You are from the other continents,"; - mes "so you must know...."; - mes "now you are the only one I can trust"; - close; -LStart4: - mes "[Ishida Yushinaku]"; - mes "WoW, you are great, I heard"; - mes "My mother is getting better already,"; - mes "Anyway, what sickness was it?"; - next; - mes "[Ishida Yushinaku]"; - mes "Fox? The fox is the reason? ho..."; - mes "So it's not a sickness after all...!!"; - mes "Why didn't I think of it earlier!!!"; - next; - mes "[Ishida Yushinaku]"; - mes "Damn fox, after it ran away,"; - mes "it tried to revenge like this..."; - mes "But now there is no other"; - mes "Way... hahaha! Hahahaha!"; - next; - mes "[Ishida Yushinaku]"; - mes "Um, hmm, umm..."; - next; - mes "[Ishida Yushinaku]"; - mes "Anyway, Thanks for your help!"; - mes "I think my mother will return to normal now..."; - mes "I want to show you my gratitude..."; - mes "What to do..."; - next; - mes "[Ishida Yushinaku]"; - mes "Alright, I will give you this pass."; - mes "As long as you have this pass,"; - mes "you can get into ANYWHERE"; - mes "In this town"; + +amatsu,189,166,5 script Kouji#ama 764,{ + mes "[Kouji]"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; + next; + mes "[Kouji]"; + if (event_amatsu == 1) { + mes "When you're sick, rice cakes are no good~"; + mes "Family is the best help, as it should~"; + mes "When medicine doesn't help, that's when you'll see~"; + mes "That Mommy's love is best for me~"; + } + else if (event_amatsu == 2) { + set event_amatsu,3; + mes "Priest, Priest~"; + mes "A fox is following me!"; + mes "It's funny and a little absurd,"; + mes "But I'll need noodles with fried bean curd!"; + } + else if (event_amatsu == 3) { + mes "Priest, priest~"; + mes "A fox is following me!"; + mes "If he doesn't leave when I scream and shout!"; + mes "The North Shrine Priest should help me out~"; + } + else if (event_amatsu == 4) { + mes "Priest, priest~"; + mes "A fox is following me."; + mes "If shouts alone don't make Fox scared,"; + mes "I might need help from Tiger and Bear~!"; + next; + mes "[Kouji]"; + mes "Anything else I need in this fight???"; + mes "Maybe some water from an Acolyte~!"; + } + else if (event_amatsu == 5) { + mes "Scary scary harbor ship~"; + mes "Empty of people, full of treasure~"; + mes "But I don't remember~!"; + mes "the rest of this...song???"; + } + else { + mes "Blue roof under the blue sky"; + mes "Blue wall on the blue lake"; + mes "Blue wishes in the blue minds"; + mes "Blue Blue Everything is Blue"; + } next; - set event_amatsu,7; - getitem 7160,1; //Feudal Lord Permit - mes "[Ishida Yushinaku]"; - mes "Although it's not such a great gift, but"; - mes "I believe you will have use for it someday..."; - mes "talk to 'Juro' For the details"; - close; -LStart5: - mes "[Ishida Yushinaku]"; - mes "Hey... I hope you have a"; - mes "good time in Amatsu....."; - mes "We always welcome the foreigners!"; + mes "[Kouji]"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; + mes "Ralralrah Ralralrah Ralralrahralralrah~"; close; } - -ama_in01,180,173,2 script Fox Mask 762,{ - if (event_amatsu == 4) goto LStart2; - if (event_amatsu == 5) goto LStart3; - mes "[Takikuwi]"; - mes "Hiya, outsider, this"; - mes "Shrine is left by a monk a long time ago."; - mes "Sometimes I come here to play"; - mes "along with my friend Tokari"; - next; - mes "[Takikuwi]"; - mes "If you are here to hide from the monsters,"; - mes "please do come in, no monsters"; - mes "can ever come in here!"; - mes "You can always take a short rest in here!"; - close; -LStart2: - mes "[Takikuwi]"; - mes "Hiya, outsider, here to find me?"; - mes "Because of the fox bothering you?"; - mes "From your expression You seem to"; - mes "have had quite a bit of trouble"; - next; - mes "[Takikuwi]"; - mes "Although usually the head monk"; - mes "should come to help himself, this shrine"; - mes "Has been deserted for a long time"; - next; - mes "[Takikuwi]"; - mes "It is very hard to get rid of a fox in a person's body"; - mes "If there's alcohol and ramen noodle,"; - mes "It might be a little easier,"; - mes "But they are hard to find!"; - next; - mes "[Takikuwi]"; - mes "Good thing I know quite a bit"; - mes "about the fox, I'll tell you"; - mes "some words of advice, although foxes"; - mes "are very tricky, and although they like to"; - mes "make fun of humans... but it is seldom"; - mes "for a fox to display hatred!"; - next; - mes "[Takikuwi]"; - mes "In another word, if there is hatred"; - mes "human also did something wrong!!"; - mes "Which will hurt self,"; - mes "And sometimes unlucky things happen"; - mes "and to friend and family as well!"; - next; - mes "[Takikuwi]"; - mes "Anyway, I've heard that when"; - mes "there's a strong animal then a fox will chased,"; - mes "away from the human."; - mes "So try hard, and try summoning the animal spirit!"; - next; - menu "Haaaa!!",-; - mes "[Takikuwi]"; - mes "Very good, just repeating it will"; - mes "show the fox a strong spirit,"; - mes "and show results, but the best thing is"; - mes "to find out why the fox will enter the"; - mes "person's body, but if you do this"; - mes "it should help, more or less"; - set event_amatsu,5; - close; -LStart3: - mes "[Takikuwi]"; - mes "Don't forget, when you try summoning"; - mes "you must think about!"; - mes "A monster that is stronger than a fox"; - mes "or it would just be a futile effort!"; - mes "Remember....... Stronger than a fox...."; + +ama_in01,169,173,1 script Shaman#ama 769,{ + mes "[Tokako]"; + mes "Er, I'm not really a shaman..."; + mes "My friend, Takehue-kun brought"; + mes "me here and invited me to try on these clothes."; + next; + mes "[Tokako]"; + mes "He asks me to do a lot of"; + mes "weird stuff, but he is funny."; + mes "Sometimes, I don't know what"; + mes "he is thinking. Still, he is a good friend."; + next; + mes "[Tokako]"; + mes "If you are curious about,"; + mes "something, ask Takehue-kun."; + mes "He knows stuff about"; + mes "mysticism and the occult that other people don't know about."; + mes " "; close; } + +ama_in01,180,173,3 script Kitsune Mask#ama 762,{ + if (event_amatsu == 3) { + mes "[Takehue]"; + mes "Eh, you are a foreigner."; + mes "I'm sure you visited me because"; + mes "you are having fox troubles."; + mes "I can see that in your face."; + next; + mes "[Takehue]"; + mes "Originally, the head priest should"; + mes "help you, but this shrine has been"; + mes "abandoned long ago."; + next; + mes "[Takehue]"; + mes "It is hard to expel a fox from"; + mes "a human body. If you have liquor"; + mes "and noodles with fried bean curd,"; + mes "it would be easy, but they are hard to find."; + next; + mes "[Takehue]"; + mes "I know a little about foxes, so let me tell you something..."; + mes "Foxes like to tease people but"; + mes "it is rare for them to crave"; + mes "vengeance."; + mes " "; + next; + mes "[Takehue]"; + mes "If a fox is vengeful, it means that a human caused it harm."; + mes "The fox will take its revenge"; + mes "against, you, your family,"; + mes "even your close friends!"; + next; + mes "[Takehue]"; + mes "Anyway, a stronger spirit"; + mes "will expel the fox from a human."; + mes "Come on, yell out and show me your spirit!"; + mes " "; + next; + select("Taaaaah!!"); + set event_amatsu,4; + mes "[Takehue]"; + mes "Good. Show that spiritual"; + mes "energy to the fox several times."; + mes "Sooner or later, you'll be successful."; + close; + } + else if (event_amatsu == 4) { + mes "[Takehue]"; + mes "Don't forget. You also need the"; + mes "the embodiment of animals stronger"; + mes "than the fox. Without these, your"; + mes "concentration will be of no use."; + close; + } + else { + mes "[Takehue]"; + mes "Eh? A foreigner. This shrine"; + mes "has been without priests for a"; + mes "long time. My friend, Tokako and I come here to play around."; + next; + mes "[Takehue]"; + mes "If you have been chased by"; + mes "monsters, please relax."; + mes "Monsters cannot come here, so"; + mes "take a rest in here."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 Rewrote parts of other/momotaro.txt to make it work. +//= I'm sorry for the mess, I couldn't do much better with +//= the current code I had. +//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] +//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] +//============================================================ diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index b8b3ea9d0..d56a01b91 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -57,6 +57,7 @@ npc: npc/merchants/socket_enchant.txt npc: npc/merchants/novice_exchange.txt npc: npc/merchants/gemstone.txt npc: npc/merchants/advanced_refiner.txt +npc: npc/merchants/elemental_trader.txt // -------------------------------------------------------------- // -------------------------- Airport --------------------------- npc: npc/airports/airships.txt diff --git a/npc/warps/cities/amatsu.txt b/npc/warps/cities/amatsu.txt index 6a90860a6..3262f1692 100644 --- a/npc/warps/cities/amatsu.txt +++ b/npc/warps/cities/amatsu.txt @@ -1,49 +1,53 @@ //===== eAthena Script ======================================= -//= Amatsu Warp Script +//= Amatsu Warps Script //===== By: ================================================== //= Athena (1.0) //= Nana (1.1) //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 6+ //===== Description: ========================================= +//= [Aegis COnversion] //= Warp Points for Amatsu //===== Additional Comments: ================================= +//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Renamed warps for ease-of-reading. +//============================================================ + +amatsu,177,138,0 warp ama_house1-1 1,1,ama_in01,28,176 +ama_in01,31,176,0 warp ama_house1-2 1,1,amatsu,180,138 +amatsu,248,160,0 warp ama_house2-1 1,1,ama_in01,79,178 +ama_in01,76,178,0 warp ama_house2-2 1,1,amatsu,245,160 +amatsu,168,182,0 warp ama_warrior1-1 1,1,ama_in01,34,99 +ama_in01,34,96,0 warp ama_warrior1-2 1,1,amatsu,168,179 +amatsu,52,148,0 warp ama_deluxe1-1 1,1,ama_in01,88,97 +ama_in01,88,94,0 warp ama_deluxe1-2 1,1,amatsu,52,145 +amatsu,94,117,0 warp ama_tools1-1 1,1,ama_in01,30,24 +ama_in01,33,24,0 warp ama_tools1-2 1,1,amatsu,97,117 +amatsu,132,117,0 warp ama_weapon1-1 1,1,ama_in01,89,23 +ama_in01,86,23,0 warp ama_weapon1-2 1,1,amatsu,129,117 +amatsu,217,116,0 warp ama_tavern1-1 1,1,ama_in01,162,25 +ama_in01,157,25,0 warp ama_tavern1-2 1,1,amatsu,214,116 +ama_in01,166,73,0 warp ama_inn1-1 1,1,ama_in01,162,31 +ama_in01,162,34,0 warp ama_inn1-2 1,1,ama_in01,166,77 + +amatsu,85,235,0 warp ama_castle1-1 1,1,ama_in02,223,45 +ama_in02,226,45,0 warp ama_castle1-2 1,1,amatsu,88,235 +ama_in02,65,37,0 warp ama_castle2-1 1,1,ama_in02,195,41 +ama_in02,195,44,0 warp ama_castle2-2 1,1,ama_in02,65,40 +ama_in02,59,141,0 warp ama_castle3-1 1,1,ama_in02,56,41 +ama_in02,56,44,0 warp ama_castle3-2 1,1,ama_in02,59,144 +ama_in02,215,149,0 warp ama_castle4-1 1,1,ama_in02,59,156 +ama_in02,59,160,0 warp ama_castle4-2 1,1,ama_in02,215,152 +ama_in02,126,164,0 warp ama_castle5-1 1,1,ama_in02,219,161 +ama_in02,222,161,0 warp ama_castle5-2 1,1,ama_in02,129,164 + +//============================================================ +// Old changelog +//============================================================ //= 1.3 Fixed a warp-back [erKURITA] //= 1.4 Added Ninja's Warps. Thanks to RockmanEXE for the info. [erKURITA] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.6 Movves Job Quest related warps to proper file. [L0ne_W0lf] +//= 1.6 Moved Job Quest related warps to proper file. [L0ne_W0lf] //============================================================ - -//= Amatsu =================================================== -ama_in01,157,25,0 warp warp1969 1,1,amatsu,213,116 -ama_in01,161,34,0 warp warp1970 1,1,ama_in01,166,77 -ama_in01,166,73,0 warp warp1971 1,1,ama_in01,162,32 -ama_in01,174,120,0 warp warp2011 1,1,amatsu,217,146 -ama_in01,174,170,0 warp warp2012 1,1,ama_fild01,174,328 -ama_in01,31,176,0 warp warp2010 1,1,amatsu,42,110 -ama_in01,32,24,0 warp warp1963 1,1,amatsu,98,117 -ama_in01,34,97,0 warp warp1965 1,1,amatsu,168,178 -ama_in01,77,177,0 warp warp1967 1,1,amatsu,246,160 -ama_in01,86,23,0 warp warp2009 1,1,amatsu,129,117 -ama_in01,88,94,0 warp warp2008 1,1,amatsu,52,145 -ama_in02,127,163,0 warp warp1980 1,1,ama_in02,220,161 -ama_in02,195,44,0 warp warp1973a 1,1,ama_in02,65,40 -ama_in02,215,150,0 warp warp1978 1,1,ama_in02,59,156 -ama_in02,222,161,0 warp warp1979 1,1,ama_in02,130,163 -ama_in02,227,45,0 warp warp1973b 1,1,amatsu,88,235 -ama_in02,56,44,0 warp warp1975 1,1,ama_in02,59,144 -ama_in02,59,142,0 warp warp1976 1,1,ama_in02,56,41 -ama_in02,59,159,0 warp warp1977 1,1,ama_in02,215,152 -ama_in02,65,38,0 warp warp1974 1,1,ama_in02,195,41 -amatsu,132,117,0 warp warp1989 1,1,ama_in01,88,22 -amatsu,168,180,0 warp warp1964 1,1,ama_in01,34,99 -amatsu,216,116,0 warp warp1968 1,1,ama_in01,162,25 -amatsu,217,149,0 warp warp1987 1,1,ama_in01,174,122 -amatsu,247,290,0 warp warp1960 1,1,ama_fild01,73,32 -amatsu,249,160,0 warp warp1966 1,1,ama_in01,79,178 -amatsu,40,110,0 warp warp1995 1,1,ama_in01,28,176 -amatsu,52,148,0 warp warp1994 1,1,ama_in01,88,97 -amatsu,85,235,0 warp warp1972 1,1,ama_in02,224,45 -amatsu,96,117,0 warp warp1962 1,1,ama_in01,29,23 diff --git a/npc/warps/dungeons/ama_dun.txt b/npc/warps/dungeons/ama_dun.txt index 68defa5e9..91d360651 100644 --- a/npc/warps/dungeons/ama_dun.txt +++ b/npc/warps/dungeons/ama_dun.txt @@ -3,19 +3,17 @@ //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 6+ //===== Description: ========================================= -//= Warp Points for Amatsu +//= [Aegis Conversion] +//= Warp Points for Amatsu Dungeon //===== Additional Comments: ================================= -//= Split off amatsu.txt +//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Amatsu Dungeon =========================================== -//disabled due to amatsu dungeon quest -//ama_dun01,228,6,0 warp warp8007 1,1,ama_test,50,87 -ama_dun01,234,143,0 warp warp8008 1,1,ama_dun02,31,41 -ama_dun02,196,124,0 warp warp8010 1,1,ama_dun03,119,14 -ama_dun02,29,41,0 warp warp8009 1,1,ama_dun01,231,143 -ama_dun03,119,9,0 warp warp8011 1,1,ama_dun02,196,121 +ama_dun01,235,144,0 warp ama_dun1-1 1,1,ama_dun02,33,40 +ama_dun02,30,40,0 warp ama_dun1-2 1,1,ama_dun01,232,144 +ama_dun02,196,123,0 warp ama_dun2-1 1,1,ama_dun03,120,12 +ama_dun03,120,9,0 warp ama_dun2-2 1,1,ama_dun02,196,120 diff --git a/npc/warps/fields/amatsu_fild.txt b/npc/warps/fields/amatsu_fild.txt index cc61996e8..5b692921b 100644 --- a/npc/warps/fields/amatsu_fild.txt +++ b/npc/warps/fields/amatsu_fild.txt @@ -3,20 +3,19 @@ //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= -//= Warp Points for Amatsu Field's +//= [Aegis COnversion] +//= Warp Points for Amatsu Field //===== Additional Comments: ================================= -//= Split off amatsu.txt +//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Amatsu Fields ============================================ -// removed -//ama_fild,154,301,0 warp warp1998 1,1,prontera,163,186 -//ama_fild,174,132,0 warp warp1996 1,1,prontera,163,186 -//ama_fild,193,302,0 warp warp1997 1,1,prontera,163,186 -//ama_fild,330,141,0 warp warp1999 1,1,prontera,163,186 -ama_fild01,174,332,0 warp warp8003 1,1,ama_in01,175,174 -ama_fild01,75,29,0 warp warp1961 1,1,amatsu,247,287 +amatsu,248,292,0 warp ama_fild1-1 1,1,ama_fild01,75,33 +ama_fild01,75,30,0 warp ama_fild1-2 1,1,amatsu,248,289 +ama_fild01,174,331,0 warp ama_shrine1-1 1,1,ama_in01,175,174 +ama_in01,175,171,0 warp ama_shrine1.2 1,1,ama_fild01,174,328 +ama_fild01,330,141,0 warp ama_craftsman1-1 1,1,ama_in01,174,124 +ama_in01,174,121,0 warp ama_craftsman1.2 1,1,ama_fild01,330,138 |