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author | shennetsind <ind@henn.et> | 2013-09-16 10:20:29 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-16 10:20:29 -0300 |
commit | 95e13fe4774a7c46c15c6e41ab28338cca827ecc (patch) | |
tree | b37ef0f49cdb905eda361614e0ebcf6f93a58438 | |
parent | 5d33b1cc58d3c831f5fb9f7f368aa996d4be82c7 (diff) | |
download | hercules-95e13fe4774a7c46c15c6e41ab28338cca827ecc.tar.gz hercules-95e13fe4774a7c46c15c6e41ab28338cca827ecc.tar.bz2 hercules-95e13fe4774a7c46c15c6e41ab28338cca827ecc.tar.xz hercules-95e13fe4774a7c46c15c6e41ab28338cca827ecc.zip |
HPM: Npc.c Interface
Fully Interfaced.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/atcommand.c | 40 | ||||
-rw-r--r-- | src/map/battleground.c | 4 | ||||
-rw-r--r-- | src/map/chat.c | 2 | ||||
-rw-r--r-- | src/map/chrif.c | 4 | ||||
-rw-r--r-- | src/map/clif.c | 54 | ||||
-rw-r--r-- | src/map/elemental.c | 2 | ||||
-rw-r--r-- | src/map/guild.c | 18 | ||||
-rw-r--r-- | src/map/homunculus.c | 2 | ||||
-rw-r--r-- | src/map/instance.c | 4 | ||||
-rw-r--r-- | src/map/map.c | 43 | ||||
-rw-r--r-- | src/map/mercenary.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 12 | ||||
-rw-r--r-- | src/map/npc.c | 615 | ||||
-rw-r--r-- | src/map/npc.h | 198 | ||||
-rw-r--r-- | src/map/pc.c | 34 | ||||
-rw-r--r-- | src/map/pet.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 116 | ||||
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/status.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 20 |
20 files changed, 650 insertions, 534 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 6c44f8919..d9b9543e4 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3749,7 +3749,7 @@ ACMD(reloadscript) flush_fifos(); iMap->reloadnpc(true); // reload config files seeking for npcs script->reload(); - npc_reload(); + npc->reload(); clif->message(fd, msg_txt(100)); // Scripts have been reloaded. @@ -4237,7 +4237,7 @@ ACMD(tonpc) return false; } - if ((nd = npc_name2id(npcname)) != NULL) { + if ((nd = npc->name2id(npcname)) != NULL) { if (pc->setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) clif->message(fd, msg_txt(0)); // Warped. else @@ -4265,8 +4265,8 @@ ACMD(shownpc) return false; } - if (npc_name2id(NPCname) != NULL) { - npc_enable(NPCname, 1); + if (npc->name2id(NPCname) != NULL) { + npc->enable(NPCname, 1); clif->message(fd, msg_txt(110)); // Npc Enabled. } else { clif->message(fd, msg_txt(111)); // This NPC doesn't exist. @@ -4291,12 +4291,12 @@ ACMD(hidenpc) return false; } - if (npc_name2id(NPCname) == NULL) { + if (npc->name2id(NPCname) == NULL) { clif->message(fd, msg_txt(111)); // This NPC doesn't exist. return false; } - npc_enable(NPCname, 0); + npc->enable(NPCname, 0); clif->message(fd, msg_txt(112)); // Npc Disabled. return true; } @@ -4318,9 +4318,9 @@ ACMD(loadnpc) fclose(fp); // add to list of script sources and run it - npc_addsrcfile(message); - npc_parsesrcfile(message,true); - npc_read_event_script(); + npc->addsrcfile(message); + npc->parsesrcfile(message,true); + npc->read_event_script(); clif->message(fd, msg_txt(262)); @@ -4340,14 +4340,14 @@ ACMD(unloadnpc) return false; } - if ((nd = npc_name2id(NPCname)) == NULL) { + if ((nd = npc->name2id(NPCname)) == NULL) { clif->message(fd, msg_txt(111)); // This NPC doesn't exist. return false; } - npc_unload_duplicates(nd); - npc_unload(nd,true); - npc_read_event_script(); + npc->unload_duplicates(nd); + npc->unload(nd,true); + npc->read_event_script(); clif->message(fd, msg_txt(112)); // Npc Disabled. return true; } @@ -4749,7 +4749,7 @@ ACMD(disguise) } else { //Acquired a Name if ((id = mob->db_searchname(message)) == 0) { - struct npc_data* nd = npc_name2id(message); + struct npc_data* nd = npc->name2id(message); if (nd != NULL) id = nd->class_; } @@ -4828,7 +4828,7 @@ ACMD(disguiseguild) id = 0; } else { if( (id = mob->db_searchname(monster)) == 0 ) { - struct npc_data* nd = npc_name2id(monster); + struct npc_data* nd = npc->name2id(monster); if( nd != NULL ) id = nd->class_; } @@ -5116,7 +5116,7 @@ ACMD(npcmove) return false; } - if ((nd = npc_name2id(atcmd_player_name)) == NULL) + if ((nd = npc->name2id(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(111)); // This NPC doesn't exist. return false; @@ -5165,7 +5165,7 @@ ACMD(addwarp) return false; } - nd = npc_add_warp(warpname, sd->bl.m, sd->bl.x, sd->bl.y, 2, 2, m, x, y); + nd = npc->add_warp(warpname, sd->bl.m, sd->bl.x, sd->bl.y, 2, 2, m, x, y); if( nd == NULL ) return false; @@ -6194,7 +6194,7 @@ ACMD(npctalk) } } - if (!(nd = npc_name2id(name))) { + if (!(nd = npc->name2id(name))) { clif->message(fd, msg_txt(111)); // This NPC doesn't exist return false; } @@ -8759,7 +8759,7 @@ ACMD(unloadnpcfile) { return false; } - if( npc_unloadfile(message) ) + if( npc->unloadfile(message) ) clif->message(fd, msg_txt(1386)); // File unloaded. Be aware that mapflags and monsters spawned directly are not removed. else { clif->message(fd, msg_txt(1387)); // File not found. @@ -10018,7 +10018,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if( binding->log ) /* log only if this command should be logged [Ind/Hercules] */ logs->atcommand(sd, atcmd_msg); - npc_do_atcmd_event((invokeFlag ? sd : ssd), command, params, binding->npc_event); + npc->do_atcmd_event((invokeFlag ? sd : ssd), command, params, binding->npc_event); return true; } } diff --git a/src/map/battleground.c b/src/map/battleground.c index 3b2e0b1ce..66586c5fe 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -149,7 +149,7 @@ int bg_team_leave(struct map_session_data *sd, int flag) } if( bg_data->logout_event[0] && flag ) - npc_event(sd, bg_data->logout_event, 0); + npc->event(sd, bg_data->logout_event, 0); if( sd->bg_queue.arena ) { bg->queue_pc_cleanup(sd); @@ -534,7 +534,7 @@ void bg_begin(struct bg_arena *arena) { arena->ongoing = true; mapreg_setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */ mapreg_setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var); - npc_event_do(arena->npc_event); + npc->event_do(arena->npc_event); /* we split evenly? */ /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ /* not sure how to split T_T needs more info */ diff --git a/src/map/chat.c b/src/map/chat.c index 3a76dd157..28de86fe1 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -388,7 +388,7 @@ int chat_triggerevent(struct chat_data *cd) nullpo_ret(cd); if( cd->users >= cd->trigger && cd->npc_event[0] ) - npc_event_do(cd->npc_event); + npc->event_do(cd->npc_event); return 0; } diff --git a/src/map/chrif.c b/src/map/chrif.c index 6b0397b56..524286da1 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -463,10 +463,10 @@ int chrif_connectack(int fd) { chrif_sendmap(fd); - ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); + ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInit")); if( !char_init_done ) { char_init_done = true; - ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); + ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInitOnce")); guild->castle_map_init(); } diff --git a/src/map/clif.c b/src/map/clif.c index f8f88c691..391c3c40b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1928,7 +1928,7 @@ void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes) int slen = strlen(mes) + 9; struct block_list *bl = NULL; - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == npc->fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -1960,7 +1960,7 @@ void clif_scriptinput(struct map_session_data *sd, int npcid) nullpo_retv(sd); - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == npc->fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -1991,7 +1991,7 @@ void clif_scriptinputstr(struct map_session_data *sd, int npcid) nullpo_retv(sd); - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == npc->fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -9531,7 +9531,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); //Login Event - npc_script_event(sd, NPCE_LOGIN); + npc->script_event(sd, NPCE_LOGIN); } else { //For some reason the client "loses" these on warp/map-change. clif->updatestatus(sd,SP_STR); @@ -9547,7 +9547,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { sd->npc_menu = 0; if(sd->npc_id) - npc_event_dequeue(sd); + npc->event_dequeue(sd); if( sd->guild && ( battle_config.guild_notice_changemap == 2 || ( battle_config.guild_notice_changemap == 1 && sd->state.changemap ) ) ) clif->guild_notice(sd,sd->guild); @@ -9611,7 +9611,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { } if(map[sd->bl.m].flag.loadevent) // Lance - npc_script_event(sd, NPCE_LOADMAP); + npc->script_event(sd, NPCE_LOADMAP); if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1); @@ -9623,7 +9623,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { // For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first) if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) - npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); + npc->touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); else sd->areanpc_id = 0; @@ -9750,7 +9750,7 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd) sd->st->state = END; sd->state.workinprogress = sd->progressbar.npc_id = sd->progressbar.timeout = 0; - npc_scriptcont(sd, npc_id, false); + npc->scriptcont(sd, npc_id, false); } @@ -10401,8 +10401,8 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) //-------------------------------------------------------// if (target[0] && (strncasecmp(target,"NPC:",4) == 0) && (strlen(target) > 4)) { char* str = target+4; //Skip the NPC: string part. - struct npc_data* npc; - if ((npc = npc_name2id(str))) { + struct npc_data *nd; + if ((nd = npc->name2id(str))) { char split_data[NUM_WHISPER_VAR][CHAT_SIZE_MAX]; char *split; char output[256]; @@ -10429,8 +10429,8 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) script->set_var(sd,output,(char *) split_data[i]); } - sprintf(output, "%s::OnWhisperGlobal", npc->exname); - npc_event(sd,output,0); // Calls the NPC label + sprintf(output, "%s::OnWhisperGlobal", nd->exname); + npc->event(sd,output,0); // Calls the NPC label return; } @@ -10837,7 +10837,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) break; } if( bl->m != -1 )// the user can't click floating npcs directly (hack attempt) - npc_click(sd,(TBL_NPC*)bl); + npc->click(sd,(TBL_NPC*)bl); break; } } @@ -10852,7 +10852,7 @@ void clif_parse_NpcBuySellSelected(int fd,struct map_session_data *sd) { if (sd->state.trading) return; - npc_buysellsel(sd,RFIFOL(fd,2),RFIFOB(fd,6)); + npc->buysellsel(sd,RFIFOL(fd,2),RFIFOB(fd,6)); } @@ -10884,7 +10884,7 @@ void clif_parse_NpcBuyListSend(int fd, struct map_session_data* sd) if( sd->state.trading || !sd->npc_shopid ) result = 1; else - result = npc_buylist(sd,n,item_list); + result = npc->buylist(sd,n,item_list); sd->npc_shopid = 0; //Clear shop data. @@ -10920,7 +10920,7 @@ void clif_parse_NpcSellListSend(int fd,struct map_session_data *sd) if (sd->state.trading || !sd->npc_shopid) fail = 1; else - fail = npc_selllist(sd,n,item_list); + fail = npc->selllist(sd,n,item_list); sd->npc_shopid = 0; //Clear shop data. @@ -10949,7 +10949,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd) clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,3); return; } - if( npc_isnear(&sd->bl) ) { + if( npc->isnear(&sd->bl) ) { // uncomment for more verbose message. //char output[150]; //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance); @@ -11695,7 +11695,7 @@ void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd) } sd->npc_menu = select; - npc_scriptcont(sd,npc_id, false); + npc->scriptcont(sd,npc_id, false); } @@ -11703,7 +11703,7 @@ void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd) /// 00b9 <npc id>.L void clif_parse_NpcNextClicked(int fd,struct map_session_data *sd) { - npc_scriptcont(sd,RFIFOL(fd,2), false); + npc->scriptcont(sd,RFIFOL(fd,2), false); } @@ -11715,7 +11715,7 @@ void clif_parse_NpcAmountInput(int fd,struct map_session_data *sd) int amount = (int)RFIFOL(fd,6); sd->npc_amount = amount; - npc_scriptcont(sd, npcid, false); + npc->scriptcont(sd, npcid, false); } @@ -11731,7 +11731,7 @@ void clif_parse_NpcStringInput(int fd, struct map_session_data* sd) return; // invalid input safestrncpy(sd->npc_str, message, min(message_len,CHATBOX_SIZE)); - npc_scriptcont(sd, npcid, false); + npc->scriptcont(sd, npcid, false); } @@ -11741,7 +11741,7 @@ void clif_parse_NpcCloseClicked(int fd,struct map_session_data *sd) { if (!sd->npc_id) //Avoid parsing anything when the script was done with. [Skotlex] return; - npc_scriptcont(sd, RFIFOL(fd,2), true); + npc->scriptcont(sd, RFIFOL(fd,2), true); } @@ -13275,9 +13275,9 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) clif->GM_kickack(sd, 0); return; } - npc_unload_duplicates(nd); - npc_unload(nd,true); - npc_read_event_script(); + npc->unload_duplicates(nd); + npc->unload(nd,true); + npc->read_event_script(); } break; @@ -15293,7 +15293,7 @@ void clif_parse_cashshop_buy(int fd, struct map_session_data *sd) short amount = RFIFOW(fd,4); int points = RFIFOL(fd,6); - fail = npc_cashshop_buy(sd, nameid, amount, points); + fail = npc->cashshop_buy(sd, nameid, amount, points); #else int len = RFIFOW(fd,2); int points = RFIFOL(fd,4); @@ -15305,7 +15305,7 @@ void clif_parse_cashshop_buy(int fd, struct map_session_data *sd) ShowWarning("Player %u sent incorrect cash shop buy packet (len %u:%u)!\n", sd->status.char_id, len, 10 + count * 4); return; } - fail = npc_cashshop_buylist(sd,points,count,item_list); + fail = npc->cashshop_buylist(sd,points,count,item_list); #endif } diff --git a/src/map/elemental.c b/src/map/elemental.c index 1ef85b3e5..855d9e2c6 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -238,7 +238,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { if( !sd->ed ) { // Initialize it after first summon. sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data)); ed->bl.type = BL_ELEM; - ed->bl.id = npc_get_new_npc_id(); + ed->bl.id = npc->get_new_npc_id(); ed->master = sd; ed->db = db; memcpy(&ed->elemental, ele, sizeof(struct s_elemental)); diff --git a/src/map/guild.c b/src/map/guild.c index 37335f9d0..6219fc770 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -429,7 +429,7 @@ int guild_npc_request_info(int guild_id,const char *event) if( guild->search(guild_id) ) { if( event && *event ) - npc_event_do(event); + npc->event_do(event); return 0; } @@ -622,7 +622,7 @@ int guild_recv_info(struct guild *sg) { if (guild_infoevent_db->remove(guild_infoevent_db, DB->i2key(sg->guild_id), &data)) { struct eventlist *ev = DB->data2ptr(&data), *ev2; while(ev) { - npc_event_do(ev->name); + npc->event_do(ev->name); ev2=ev->next; aFree(ev); ev=ev2; @@ -1736,7 +1736,7 @@ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) // We call castle_event::OnGuildBreak of all castles of the guild // You can set all castle_events in the 'db/castle_db.txt' safestrncpy(name, gc->castle_event, sizeof(name)); - npc_event_do(strcat(name, "::OnGuildBreak")); + npc->event_do(strcat(name, "::OnGuildBreak")); //Save the new 'owner', this should invoke guardian clean up and other such things. guild->castledatasave(gc->castle_id, 1, 0); @@ -2044,8 +2044,8 @@ int guild_castledataloadack(int len, struct guild_castle *gc) ev = i; // offset of castle or -1 if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is. - npc_event_doall("OnAgitInit"); - npc_event_doall("OnAgitInit2"); + npc->event_doall("OnAgitInit"); + npc->event_doall("OnAgitInit2"); } else { // load received castles into memory, one by one for( i = 0; i < n; i++, gc++ ) { struct guild_castle *c = guild->castle_search(gc->castle_id); @@ -2076,7 +2076,7 @@ int guild_castledataloadack(int len, struct guild_castle *gc) *---------------------------------------------------*/ void guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] - int c = npc_event_doall("OnAgitStart"); + int c = npc->event_doall("OnAgitStart"); ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); } @@ -2085,7 +2085,7 @@ void guild_agit_start(void) *---------------------------------------------------*/ void guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] - int c = npc_event_doall("OnAgitEnd"); + int c = npc->event_doall("OnAgitEnd"); ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); } @@ -2094,7 +2094,7 @@ void guild_agit_end(void) *---------------------------------------------------*/ void guild_agit2_start(void) { // Run All NPC_Event[OnAgitStart2] - int c = npc_event_doall("OnAgitStart2"); + int c = npc->event_doall("OnAgitStart2"); ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); } @@ -2103,7 +2103,7 @@ void guild_agit2_start(void) *---------------------------------------------------*/ void guild_agit2_end(void) { // Run All NPC_Event[OnAgitEnd2] - int c = npc_event_doall("OnAgitEnd2"); + int c = npc->event_doall("OnAgitEnd2"); ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); } diff --git a/src/map/homunculus.c b/src/map/homunculus.c index e0443f1f6..81971ebef 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -736,7 +736,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { } sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); hd->bl.type = BL_HOM; - hd->bl.id = npc_get_new_npc_id(); + hd->bl.id = npc->get_new_npc_id(); hd->master = sd; hd->homunculusDB = &homun->db[i]; diff --git a/src/map/instance.c b/src/map/instance.c index 204b7c137..98a0dfc8f 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -297,7 +297,7 @@ int instance_map_npcsub(struct block_list* bl, va_list args) { struct npc_data* nd = (struct npc_data*)bl; int16 m = va_arg(args, int); // Destination Map - if ( npc_duplicate4instance(nd, m) ) + if ( npc->duplicate4instance(nd, m) ) ShowDebug("instance_map_npcsub:npc_duplicate4instance failed (%s/%d)\n",nd->name,m); return 1; @@ -341,7 +341,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { iMap->quit((struct map_session_data *) bl); break; case BL_NPC: - npc_unload((struct npc_data *)bl,true); + npc->unload((struct npc_data *)bl,true); break; case BL_MOB: unit->free(bl,CLR_OUTSIGHT); diff --git a/src/map/map.c b/src/map/map.c index 64e765b27..e55dea152 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -372,7 +372,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); } else if (bl->type == BL_NPC) - npc_unsetcells((TBL_NPC*)bl); + npc->unsetcells((TBL_NPC*)bl); if (moveblock) iMap->delblock(bl); #ifdef CELL_NOSTACK @@ -443,7 +443,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) } } } else if (bl->type == BL_NPC) - npc_setcells((TBL_NPC*)bl); + npc->setcells((TBL_NPC*)bl); return 0; } @@ -1534,10 +1534,10 @@ int map_quit(struct map_session_data *sd) { } if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. - npc_timerevent_quit(sd); + npc->timerevent_quit(sd); if (sd->npc_id) - npc_event_dequeue(sd); + npc->event_dequeue(sd); if( sd->bg_id && !sd->bg_queue.arena ) /* TODO: dump this chunk after bg_queue is fully enabled */ bg_team_leave(sd,1); @@ -1548,7 +1548,7 @@ int map_quit(struct map_session_data *sd) { for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onLogOut[0] != '\0' ) { - npc_event(sd, queue->onLogOut, 0); + npc->event(sd, queue->onLogOut, 0); } } /* two times, the npc event above may assign a new one or delete others */ @@ -1557,7 +1557,7 @@ int map_quit(struct map_session_data *sd) { script->queue_remove(sd->queues[i],sd->status.account_id); } - npc_script_event(sd, NPCE_LOGOUT); + npc->script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, //iMap->quit handles extra specific data which is related to quitting normally @@ -2104,7 +2104,7 @@ void map_spawnmobs(int16 m) if(map[m].moblist[i]!=NULL) { k+=map[m].moblist[i]->num; - npc_parse_mob2(map[m].moblist[i]); + npc->parse_mob2(map[m].moblist[i]); } if (battle_config.etc_log && k > 0) @@ -2361,7 +2361,7 @@ void map_cellfromcache(struct map_data *m) { m->setcell = map_setcell; for(i = 0; i < m->npc_num; i++) { - npc_setcells(m->npc[i]); + npc->setcells(m->npc[i]); } } } @@ -3274,9 +3274,9 @@ int map_config_read(char *cfgName) { else if (strcmpi(w1, "delmap") == 0) iMap->map_num--; else if (strcmpi(w1, "npc") == 0) - npc_addsrcfile(w2); + npc->addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) - npc_delsrcfile(w2); + npc->delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { iMap->autosave_interval = atoi(w2); if (iMap->autosave_interval < 1) //Revert to default saving. @@ -3379,7 +3379,7 @@ void map_reloadnpc_sub(char *cfgName) *ptr = '\0'; if (strcmpi(w1, "npc") == 0) - npc_addsrcfile(w2); + npc->addsrcfile(w2); else if (strcmpi(w1, "import") == 0) map_reloadnpc_sub(w2); else @@ -3392,7 +3392,7 @@ void map_reloadnpc_sub(char *cfgName) void map_reloadnpc(bool clear) { if (clear) - npc_addsrcfile("clear"); // this will clear the current script list + npc->addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL map_reloadnpc_sub("npc/re/scripts_main.conf"); @@ -3563,7 +3563,7 @@ void map_zone_remove(int m) { } } - npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); aFree(map[m].zone_mf[k]); map[m].zone_mf[k] = NULL; } @@ -4287,7 +4287,7 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const if( map_zone_mf_cache(m,flag,params) ) continue; - npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); + npc->parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); } } /* used on npc load and reload to apply all "Normal" and "PK Mode" zones */ @@ -4315,7 +4315,7 @@ void map_zone_init(void) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; - npc_parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); } } } @@ -4337,7 +4337,7 @@ void map_zone_init(void) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; - npc_parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map[j].name,empty,flag,params,empty,empty,empty); } } } @@ -4869,7 +4869,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) { iMap->quit((struct map_session_data *) bl); break; case BL_NPC: - npc_unload((struct npc_data *)bl,false); + npc->unload((struct npc_data *)bl,false); break; case BL_MOB: unit->free(bl,CLR_OUTSIGHT); @@ -4917,7 +4917,7 @@ void do_final(void) mapit->free(iter); /* prepares npcs for a faster shutdown process */ - do_clear_npc(); + npc->do_clear_npc(); // remove all objects on maps for (i = 0; i < iMap->map_num; i++) { @@ -4936,7 +4936,7 @@ void do_final(void) chrif->do_final_chrif(); ircbot->final();/* before clif. */ clif->final(); - do_final_npc(); + npc->final(); script->final(); itemdb->final(); instance->final(); @@ -5170,6 +5170,7 @@ void map_hp_symbols(void) { HPM->share(mercenary,"mercenary"); HPM->share(mob,"mob"); HPM->share(unit,"unit"); + HPM->share(npc,"npc"); /* partial */ HPM->share(mapit,"mapit"); @@ -5416,13 +5417,13 @@ int do_init(int argc, char *argv[]) mercenary->init(); elemental->do_init_elemental(); do_init_quest(); - do_init_npc(); + npc->init(); unit->init(); do_init_battleground(); iDuel->do_init_duel(); vending->init(); - npc_event_do_oninit(); // Init npcs (OnInit) + npc->event_do_oninit(); // Init npcs (OnInit) if (battle_config.pk_mode) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 8bafcde97..bf802c643 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -301,7 +301,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) { sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data)); md->bl.type = BL_MER; - md->bl.id = npc_get_new_npc_id(); + md->bl.id = npc->get_new_npc_id(); md->devotion_flag = 0; md->master = sd; diff --git a/src/map/mob.c b/src/map/mob.c index c566262df..13fdae1ee 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -132,7 +132,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) CREATE(nd, struct npc_data, 1); - nd->bl.id = md->tomb_nid = npc_get_new_npc_id(); + nd->bl.id = md->tomb_nid = npc->get_new_npc_id(); nd->dir = md->ud.dir; nd->bl.m = md->bl.m; @@ -259,7 +259,7 @@ int mob_parse_dataset(struct spawn_data *data) *------------------------------------------*/ struct mob_data* mob_spawn_dataset(struct spawn_data *data) { struct mob_data *md = (struct mob_data*)aCalloc(1, sizeof(struct mob_data)); - md->bl.id= npc_get_new_npc_id(); + md->bl.id= npc->get_new_npc_id(); md->bl.type = BL_MOB; md->bl.m = data->m; md->bl.x = data->x; @@ -2579,15 +2579,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->npc_event[0] && !md->state.npc_killmonster ) { if( sd && battle_config.mob_npc_event_type ) { pc->setparam(sd, SP_KILLERRID, sd->bl.id); - npc_event(sd,md->npc_event,0); + npc->event(sd,md->npc_event,0); } else if( mvp_sd ) { pc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); - npc_event(mvp_sd,md->npc_event,0); + npc->event(mvp_sd,md->npc_event,0); } else - npc_event_do(md->npc_event); + npc->event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { pc->setparam(mvp_sd, SP_KILLEDRID, md->class_); - npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] + npc->script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } md->status.hp = 1; diff --git a/src/map/npc.c b/src/map/npc.c index c4ef1bcf9..1a813560b 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -36,15 +36,7 @@ #include <time.h> #include <errno.h> - -struct npc_data* fake_nd; - -// linked list of npc source files -struct npc_src_list { - struct npc_src_list* next; - char name[4]; // dynamic array, the structure is allocated with extra bytes (string length) -}; -static struct npc_src_list* npc_src_files = NULL; +struct npc_interface npc_s; static int npc_id=START_NPC_NUM; static int npc_warp=0; @@ -54,46 +46,9 @@ static int npc_mob=0; static int npc_delay_mob=0; static int npc_cache_mob=0; -/// Returns a new npc id that isn't being used in id_db. -/// Fatal error if nothing is available. -int npc_get_new_npc_id(void) { - if( npc_id >= START_NPC_NUM && !iMap->blid_exists(npc_id) ) - return npc_id++;// available - else {// find next id - int base_id = npc_id; - while( base_id != ++npc_id ) { - if( npc_id < START_NPC_NUM ) - npc_id = START_NPC_NUM; - if( !iMap->blid_exists(npc_id) ) - return npc_id++;// available - } - // full loop, nothing available - ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); - exit(1); - } -} - -static DBMap* ev_db; // const char* event_name -> struct event_data* -static DBMap* ev_label_db; // const char* label_name (without leading "::") -> struct linkdb_node** (key: struct npc_data*; data: struct event_data*) -static DBMap* npcname_db; // const char* npc_name -> struct npc_data* - -struct event_data { - struct npc_data *nd; - int pos; -}; - -static struct eri *timer_event_ers; //For the npc timer data. [Skotlex] - -/* hello */ static char *npc_last_path; static char *npc_last_ref; - -struct npc_path_data { - char* path; - unsigned short references; -}; struct npc_path_data *npc_last_npd; -static DBMap *npc_path_db; //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; @@ -120,7 +75,26 @@ struct view_data* npc_get_viewdata(int class_) return NULL; } -static int npc_isnear_sub(struct block_list* bl, va_list args) { +/// Returns a new npc id that isn't being used in id_db. +/// Fatal error if nothing is available. +int npc_get_new_npc_id(void) { + if( npc_id >= START_NPC_NUM && !iMap->blid_exists(npc_id) ) + return npc_id++;// available + else {// find next id + int base_id = npc_id; + while( base_id != ++npc_id ) { + if( npc_id < START_NPC_NUM ) + npc_id = START_NPC_NUM; + if( !iMap->blid_exists(npc_id) ) + return npc_id++;// available + } + // full loop, nothing available + ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); + exit(1); + } +} + +int npc_isnear_sub(struct block_list* bl, va_list args) { struct npc_data *nd = (struct npc_data*)bl; if( nd->option & (OPTION_HIDE|OPTION_INVISIBLE) ) @@ -132,7 +106,7 @@ static int npc_isnear_sub(struct block_list* bl, va_list args) { bool npc_isnear(struct block_list * bl) { if( battle_config.min_npc_vendchat_distance > 0 && - iMap->foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) + iMap->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) return true; return false; @@ -149,7 +123,7 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd) return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later. snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name); - return npc_event(sd,name,1); + return npc->event(sd,name,1); } int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd) @@ -160,7 +134,7 @@ int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd) return 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch2_name); - return npc_event(sd,name,2); + return npc->event(sd,name,2); } /*========================================== @@ -179,13 +153,13 @@ int npc_enable_sub(struct block_list *bl, va_list ap) if (nd->option&OPTION_INVISIBLE) return 1; - if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 ) + if( npc->ontouch_event(sd,nd) > 0 && npc->ontouch2_event(sd,nd) > 0 ) { // failed to run OnTouch event, so just click the npc if (sd->npc_id != 0) return 0; pc_stop_walking(sd,1); - npc_click(sd,nd); + npc->click(sd,nd); } } return 0; @@ -196,7 +170,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap) *------------------------------------------*/ int npc_enable(const char* name, int flag) { - struct npc_data* nd = npc_name2id(name); + struct npc_data* nd = npc->name2id(name); if ( nd == NULL ) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); @@ -224,7 +198,7 @@ int npc_enable(const char* name, int flag) clif->changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea - iMap->foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); + iMap->foreachinarea( npc->enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } @@ -234,7 +208,7 @@ int npc_enable(const char* name, int flag) *------------------------------------------*/ struct npc_data* npc_name2id(const char* name) { - return (struct npc_data *) strdb_get(npcname_db, name); + return (struct npc_data *) strdb_get(npc->name_db, name); } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] @@ -277,7 +251,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat clif->scriptclear(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue - sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); return 0; } #endif @@ -317,7 +291,7 @@ int npc_event_dequeue(struct map_session_data* sd) /** * @see DBCreateData */ -static DBData npc_event_export_create(DBKey key, va_list args) +DBData npc_event_export_create(DBKey key, va_list args) { struct linkdb_node** head_ptr; CREATE(head_ptr, struct linkdb_node*, 1); @@ -329,7 +303,7 @@ static DBData npc_event_export_create(DBKey key, va_list args) * exports a npc event label * called from npc_parse_script *------------------------------------------*/ -static int npc_event_export(struct npc_data *nd, int i) +int npc_event_export(struct npc_data *nd, int i) { char* lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; @@ -338,14 +312,14 @@ static int npc_event_export(struct npc_data *nd, int i) struct linkdb_node **label_linkdb = NULL; char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname); - if (strdb_exists(ev_db, buf)) // There was already another event of the same name? + if (strdb_exists(npc->ev_db, buf)) // There was already another event of the same name? return 1; // generate the data and insert it CREATE(ev, struct event_data, 1); ev->nd = nd; ev->pos = pos; - strdb_put(ev_db, buf, ev); - label_linkdb = strdb_ensure(ev_label_db, lname, npc_event_export_create); + strdb_put(npc->ev_db, buf, ev); + label_linkdb = strdb_ensure(npc->ev_label_db, lname, npc->event_export_create); linkdb_insert(label_linkdb, nd, ev); } return 0; @@ -373,7 +347,7 @@ void npc_event_doall_sub(void *key, void *data, va_list ap) if(rid) { // a player may only have 1 script running at the same time char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", ev->nd->exname, name); - npc_event_sub(iMap->id2sd(rid), ev, buf); + npc->event_sub(iMap->id2sd(rid), ev, buf); } else { script->run(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id); @@ -386,10 +360,10 @@ void npc_event_doall_sub(void *key, void *data, va_list ap) int npc_event_do(const char* name) { if( name[0] == ':' && name[1] == ':' ) { - return npc_event_doall(name+2); // skip leading "::" + return npc->event_doall(name+2); // skip leading "::" } else { - struct event_data *ev = strdb_get(ev_db, name); + struct event_data *ev = strdb_get(npc->ev_db, name); if (ev) { script->run(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); return 1; @@ -402,19 +376,19 @@ int npc_event_do(const char* name) int npc_event_doall_id(const char* name, int rid) { int c = 0; - struct linkdb_node **label_linkdb = strdb_get(ev_label_db, name); + struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, name); if (label_linkdb == NULL) return 0; - linkdb_foreach(label_linkdb, npc_event_doall_sub, &c, name, rid); + linkdb_foreach(label_linkdb, npc->event_doall_sub, &c, name, rid); return c; } // runs the specified event (global only) int npc_event_doall(const char* name) { - return npc_event_doall_id(name, 0); + return npc->event_doall_id(name, 0); } /*========================================== @@ -447,23 +421,23 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data) } sprintf(buf,"OnMinute%02d",t->tm_min); - c += npc_event_doall(buf); + c += npc->event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); - c += npc_event_doall(buf); + c += npc->event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); - c += npc_event_doall(buf); + c += npc->event_doall(buf); } if (t->tm_hour != ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); - c += npc_event_doall(buf); + c += npc->event_doall(buf); } if (t->tm_mday != ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); - c += npc_event_doall(buf); + c += npc->event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); @@ -475,9 +449,9 @@ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ void npc_event_do_oninit(void) { - ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit")); + ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit")); - iTimer->add_timer_interval(iTimer->gettick()+100,npc_event_do_clock,0,0,1000); + iTimer->add_timer_interval(iTimer->gettick()+100,npc->event_do_clock,0,0,1000); } /*========================================== @@ -538,7 +512,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) if( ted->rid && !(sd = iMap->id2sd(ted->rid)) ) { ShowError("npc_timerevent: Attached player not found.\n"); - ers_free(timer_event_ers, ted); + ers_free(npc->timer_event_ers, ted); return 0; } @@ -563,9 +537,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) - sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); + sd->npc_timer_id = iTimer->add_timer(tick+next,npc->timerevent,id,(intptr_t)ted); else - nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); + nd->u.scr.timerid = iTimer->add_timer(tick+next,npc->timerevent,id,(intptr_t)ted); } else { @@ -574,7 +548,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) else nd->u.scr.timerid = INVALID_TIMER; - ers_free(timer_event_ers, ted); + ers_free(npc->timer_event_ers, ted); } // Run the script @@ -619,20 +593,20 @@ int npc_timerevent_start(struct npc_data* nd, int rid) int next; struct timer_event_data *ted; // Arrange for the next event - ted = ers_alloc(timer_event_ers, struct timer_event_data); + ted = ers_alloc(npc->timer_event_ers, struct timer_event_data); ted->next = j; // Set event index ted->time = nd->u.scr.timer_event[j].timer; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. - sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); + sd->npc_timer_id = iTimer->add_timer(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started - nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); + nd->u.scr.timerid = iTimer->add_timer(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) { @@ -667,8 +641,8 @@ int npc_timerevent_stop(struct npc_data* nd) { td = iTimer->get_timer(*tid); if( td && td->data ) - ers_free(timer_event_ers, (void*)td->data); - iTimer->delete_timer(*tid,npc_timerevent); + ers_free(npc->timer_event_ers, (void*)td->data); + iTimer->delete_timer(*tid,npc->timerevent); *tid = INVALID_TIMER; } @@ -701,7 +675,7 @@ void npc_timerevent_quit(struct map_session_data* sd) // Delete timer nd = (struct npc_data *)iMap->id2bl(td->id); ted = (struct timer_event_data*)td->data; - iTimer->delete_timer(sd->npc_timer_id, npc_timerevent); + iTimer->delete_timer(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit @@ -711,7 +685,7 @@ void npc_timerevent_quit(struct map_session_data* sd) struct event_data *ev; snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname); - ev = (struct event_data*)strdb_get(ev_db, buf); + ev = (struct event_data*)strdb_get(npc->ev_db, buf); if( ev && ev->nd != nd ) { ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf); @@ -740,7 +714,7 @@ void npc_timerevent_quit(struct map_session_data* sd) nd->u.scr.timertick = old_tick; } } - ers_free(timer_event_ers, ted); + ers_free(npc->timer_event_ers, ted); } /*========================================== @@ -780,9 +754,9 @@ int npc_settimerevent_tick(struct npc_data* nd, int newtimer) // Check if timer is started flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick); - if( flag ) npc_timerevent_stop(nd); + if( flag ) npc->timerevent_stop(nd); nd->u.scr.timer = newtimer; - if( flag ) npc_timerevent_start(nd, -1); + if( flag ) npc->timerevent_start(nd, -1); nd->u.scr.rid = old_rid; return 0; @@ -807,7 +781,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char if( ev->nd->option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. - npc_event_dequeue(sd); + npc->event_dequeue(sd); return 2; } script->run(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); @@ -819,7 +793,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char *------------------------------------------*/ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch) { - struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname); + struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname); struct npc_data *nd; nullpo_ret(sd); @@ -840,7 +814,7 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch) break; } - return npc_event_sub(sd,ev,eventname); + return npc->event_sub(sd,ev,eventname); } /*========================================== @@ -865,7 +839,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) if( pc_id == sd->bl.id ) return 0; - npc_event(sd,name,1); + npc->event(sd,name,1); return 1; } @@ -894,7 +868,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) nd->touching_id = sd->touching_id = 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name); - iMap->forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); + iMap->forcountinarea(npc->touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } @@ -969,7 +943,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) break; } - if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 ) + if( npc->ontouch_event(sd,map[m].npc[i]) > 0 && npc->ontouch2_event(sd,map[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc struct unit_data *ud = unit->bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) @@ -978,7 +952,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) ud->walkpath.path_pos = ud->walkpath.path_len; } sd->areanpc_id = map[m].npc[i]->bl.id; - npc_click(sd,map[m].npc[i]); + npc->click(sd,map[m].npc[i]); } break; } @@ -1028,7 +1002,7 @@ int npc_touch_areanpc2(struct mob_data *md) if( map[m].npc[i]->bl.id == md->areanpc_id ) break; // Already touch this NPC snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname); - if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL ) + if( (ev = (struct event_data*)strdb_get(npc->ev_db, eventname)) == NULL || ev->nd == NULL ) break; // No OnTouchNPC Event md->areanpc_id = map[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID @@ -1134,7 +1108,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b *------------------------------------------*/ int npc_globalmessage(const char* name, const char* mes) { - struct npc_data* nd = npc_name2id(name); + struct npc_data* nd = npc->name2id(name); char temp[100]; if (!nd) @@ -1185,7 +1159,7 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd) } if(!nd) return 1; - if ((nd = npc_checknear(sd,&nd->bl)) == NULL) + if ((nd = npc->checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. if (nd->class_ < 0 || nd->option&(OPTION_INVISIBLE|OPTION_HIDE)) @@ -1202,7 +1176,7 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd) script->run(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; case TOMB: - run_tomb(sd,nd); + npc->run_tomb(sd,nd); break; } @@ -1225,9 +1199,9 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) return 1; } - if(id != fake_nd->bl.id) { // Not item script - if ((npc_checknear(sd,iMap->id2bl(id))) == NULL){ - ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); + if(id != npc->fake_nd->bl.id) { // Not item script + if ((npc->checknear(sd,iMap->id2bl(id))) == NULL){ + ShowWarning("npc_scriptcont: failed npc->checknear test.\n"); return 1; } } @@ -1264,7 +1238,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) nullpo_retr(1, sd); - if ((nd = npc_checknear(sd,iMap->id2bl(id))) == NULL) + if ((nd = npc->checknear(sd,iMap->id2bl(id))) == NULL) return 1; if (nd->subtype!=SHOP) { @@ -1374,7 +1348,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns } //npc_buylist for script-controlled shops. -static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) +int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; int i; @@ -1393,7 +1367,7 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname); - npc_event(sd, npc_ev, 0); + npc->event(sd, npc_ev, 0); return 0; } @@ -1492,7 +1466,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) nullpo_retr(3, sd); nullpo_retr(3, item_list); - nd = npc_checknear(sd,iMap->id2bl(sd->npc_shopid)); + nd = npc->checknear(sd,iMap->id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != SHOP ) @@ -1552,7 +1526,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) } if( nd->master_nd != NULL ) //Script-based shops. - return npc_buylist_sub(sd,n,item_list,nd->master_nd); + return npc->buylist_sub(sd,n,item_list,nd->master_nd); if( z > (double)sd->status.zeny ) return 1; // Not enough Zeny @@ -1597,7 +1571,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) /// npc_selllist for script-controlled shops -static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) +int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; @@ -1647,7 +1621,7 @@ static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname); - npc_event(sd, npc_ev, 0); + npc->event(sd, npc_ev, 0); return 0; } @@ -1665,7 +1639,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) nullpo_retr(1, sd); nullpo_retr(1, item_list); - if( ( nd = npc_checknear(sd, iMap->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { + if( ( nd = npc->checknear(sd, iMap->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { return 1; } @@ -1698,7 +1672,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) } if( nd->master_nd ) { // Script-controlled shops - return npc_selllist_sub(sd, n, item_list, nd->master_nd); + return npc->selllist_sub(sd, n, item_list, nd->master_nd); } // delete items @@ -1748,7 +1722,7 @@ int npc_remove_map(struct npc_data* nd) { return 1; //Not assigned to a map. m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_RESPAWN); - npc_unsetcells(nd); + npc->unsetcells(nd); iMap->delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); @@ -1763,13 +1737,13 @@ int npc_remove_map(struct npc_data* nd) { /** * @see DBApply */ -static int npc_unload_ev(DBKey key, DBData *data, va_list ap) +int npc_unload_ev(DBKey key, DBData *data, va_list ap) { struct event_data* ev = DB->data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ - db_remove(ev_db, key); + db_remove(npc->ev_db, key); return 1; } return 0; @@ -1778,7 +1752,7 @@ static int npc_unload_ev(DBKey key, DBData *data, va_list ap) /** * @see DBApply */ -static int npc_unload_ev_label(DBKey key, DBData *data, va_list ap) +int npc_unload_ev_label(DBKey key, DBData *data, va_list ap) { struct linkdb_node **label_linkdb = DB->data2ptr(data); struct npc_data* nd = va_arg(ap, struct npc_data *); @@ -1790,20 +1764,20 @@ static int npc_unload_ev_label(DBKey key, DBData *data, va_list ap) //Chk if npc matches src_id, then unload. //Sub-function used to find duplicates. -static int npc_unload_dup_sub(struct npc_data* nd, va_list args) +int npc_unload_dup_sub(struct npc_data* nd, va_list args) { int src_id; src_id = va_arg(args, int); if (nd->src_id == src_id) - npc_unload(nd, true); + npc->unload(nd, true); return 0; } //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { - iMap->map_foreachnpc(npc_unload_dup_sub,nd->bl.id); + iMap->map_foreachnpc(npc->unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. @@ -1811,10 +1785,10 @@ void npc_unload_duplicates(struct npc_data* nd) int npc_unload(struct npc_data* nd, bool single) { nullpo_ret(nd); - npc_remove_map(nd); + npc->remove_map(nd); iMap->deliddb(&nd->bl); if( single ) - strdb_remove(npcname_db, nd->exname); + strdb_remove(npc->name_db, nd->exname); if (nd->chat_id) // remove npc chatroom object and kick users chat->deletenpcchat(nd); @@ -1826,11 +1800,11 @@ int npc_unload(struct npc_data* nd, bool single) { if( single && nd->path ) { struct npc_path_data* npd = NULL; if( nd->path && nd->path != npc_last_ref ) { - npd = strdb_get(npc_path_db, nd->path); + npd = strdb_get(npc->path_db, nd->path); } if( npd && --npd->references == 0 ) { - strdb_remove(npc_path_db, nd->path);/* remove from db */ + strdb_remove(npc->path_db, nd->path);/* remove from db */ aFree(nd->path);/* remove now that no other instances exist */ } } @@ -1842,8 +1816,8 @@ int npc_unload(struct npc_data* nd, bool single) { struct block_list* bl; if( single ) { - ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related - ev_label_db->foreach(ev_label_db,npc_unload_ev_label,nd); + npc->ev_db->foreach(npc->ev_db,npc->unload_ev,nd->exname); //Clean up all events related + npc->ev_label_db->foreach(npc->ev_label_db,npc->unload_ev_label,nd); } iter = mapit_geteachpc(); @@ -1856,8 +1830,8 @@ int npc_unload(struct npc_data* nd, bool single) { continue; if( td && td->data ) - ers_free(timer_event_ers, (void*)td->data); - iTimer->delete_timer(sd->npc_timer_id, npc_timerevent); + ers_free(npc->timer_event_ers, (void*)td->data); + iTimer->delete_timer(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; } } @@ -1867,8 +1841,8 @@ int npc_unload(struct npc_data* nd, bool single) { const struct TimerData *td; td = iTimer->get_timer(nd->u.scr.timerid); if (td && td->data) - ers_free(timer_event_ers, (void*)td->data); - iTimer->delete_timer(nd->u.scr.timerid, npc_timerevent); + ers_free(npc->timer_event_ers, (void*)td->data); + iTimer->delete_timer(nd->u.scr.timerid, npc->timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); @@ -1888,7 +1862,7 @@ int npc_unload(struct npc_data* nd, bool single) { guild->flag_remove(nd); } - if( nd->ud != &npc_base_ud ) { + if( nd->ud != &npc->base_ud ) { aFree(nd->ud); nd->ud = NULL; } @@ -1903,9 +1877,9 @@ int npc_unload(struct npc_data* nd, bool single) { // /// Clears the npc source file list -static void npc_clearsrcfile(void) +void npc_clearsrcfile(void) { - struct npc_src_list* file = npc_src_files; + struct npc_src_list* file = npc->src_files; struct npc_src_list* file_tofree; while( file != NULL ) @@ -1914,7 +1888,7 @@ static void npc_clearsrcfile(void) file = file->next; aFree(file_tofree); } - npc_src_files = NULL; + npc->src_files = NULL; } /// Adds a npc source file (or removes all) @@ -1925,12 +1899,12 @@ void npc_addsrcfile(const char* name) if( strcmpi(name, "clear") == 0 ) { - npc_clearsrcfile(); + npc->clearsrcfile(); return; } // prevent multiple insert of source files - file = npc_src_files; + file = npc->src_files; while( file != NULL ) { if( strcmp(name, file->name) == 0 ) @@ -1943,7 +1917,7 @@ void npc_addsrcfile(const char* name) file->next = NULL; safestrncpy(file->name, name, strlen(name) + 1); if( file_prev == NULL ) - npc_src_files = file; + npc->src_files = file; else file_prev->next = file; } @@ -1951,12 +1925,12 @@ void npc_addsrcfile(const char* name) /// Removes a npc source file (or all) void npc_delsrcfile(const char* name) { - struct npc_src_list* file = npc_src_files; + struct npc_src_list* file = npc->src_files; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "all") == 0 ) { - npc_clearsrcfile(); + npc->clearsrcfile(); return; } @@ -1964,8 +1938,8 @@ void npc_delsrcfile(const char* name) { if( strcmp(file->name, name) == 0 ) { - if( npc_src_files == file ) - npc_src_files = file->next; + if( npc->src_files == file ) + npc->src_files = file->next; else file_prev->next = file->next; aFree(file); @@ -1978,7 +1952,7 @@ void npc_delsrcfile(const char* name) /// Parses and sets the name and exname of a npc. /// Assumes that m, x and y are already set in nd. -static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) +void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) { const char* p; struct npc_data* dnd;// duplicate npc @@ -2013,7 +1987,7 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta safestrncpy(nd->exname, newname, sizeof(nd->exname)); } - if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one + if( (dnd=npc->name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one char this_mapname[32]; char other_mapname[32]; int i = 0; @@ -2021,7 +1995,7 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta do { ++i; snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y); - } while( npc_name2id(newname) != NULL ); + } while( npc->name2id(newname) != NULL ); strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map[nd->bl.m].index))); strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map[dnd->bl.m].index))); @@ -2035,9 +2009,9 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta if( npc_last_path != filepath ) { struct npc_path_data * npd = NULL; - if( !(npd = strdb_get(npc_path_db,filepath) ) ) { + if( !(npd = strdb_get(npc->path_db,filepath) ) ) { CREATE(npd, struct npc_path_data, 1); - strdb_put(npc_path_db, filepath, npd); + strdb_put(npc->path_db, filepath, npd); CREATE(npd->path, char, strlen(filepath)+1); safestrncpy(npd->path, filepath, strlen(filepath)+1); @@ -2064,7 +2038,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short struct npc_data *nd; CREATE(nd, struct npc_data, 1); - nd->bl.id = npc_get_new_npc_id(); + nd->bl.id = npc->get_new_npc_id(); iMap->addnpc(from_mapid, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = from_mapid; @@ -2072,13 +2046,13 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short nd->bl.y = from_y; safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname)); - if (npc_name2id(nd->exname) != NULL) + if (npc->name2id(nd->exname) != NULL) flag = 1; if (flag == 1) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y); - for( i = 0; npc_name2id(nd->exname) != NULL; ++i ) + for( i = 0; npc->name2id(nd->exname) != NULL; ++i ) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y); safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name)); @@ -2095,19 +2069,19 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short nd->u.warp.ys = xs; nd->bl.type = BL_NPC; nd->subtype = WARP; - npc_setcells(nd); + npc->setcells(nd); iMap->addblock(&nd->bl); iStatus->set_viewdata(&nd->bl, nd->class_); - nd->ud = &npc_base_ud; + nd->ud = &npc->base_ud; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); - strdb_put(npcname_db, nd->exname, nd); + strdb_put(npc->name_db, nd->exname, nd); return nd; } /// Parses a warp npc. -static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) +const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int x, y, xs, ys, to_x, to_y, m; unsigned short i; @@ -2138,13 +2112,13 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const CREATE(nd, struct npc_data, 1); - nd->bl.id = npc_get_new_npc_id(); + nd->bl.id = npc->get_new_npc_id(); iMap->addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; - npc_parsename(nd, w3, start, buffer, filepath); + npc->parsename(nd, w3, start, buffer, filepath); if (!battle_config.warp_point_debug) nd->class_ = WARP_CLASS; @@ -2160,19 +2134,19 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const npc_warp++; nd->bl.type = BL_NPC; nd->subtype = WARP; - npc_setcells(nd); + npc->setcells(nd); iMap->addblock(&nd->bl); iStatus->set_viewdata(&nd->bl, nd->class_); - nd->ud = &npc_base_ud; + nd->ud = &npc->base_ud; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); - strdb_put(npcname_db, nd->exname, nd); + strdb_put(npc->name_db, nd->exname, nd); return strchr(start,'\n');// continue } /// Parses a shop/cashshop npc. -static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) +const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { //TODO: could be rewritten to NOT need this temp array [ultramage] #define MAX_SHOPITEM 100 @@ -2263,8 +2237,8 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; - nd->bl.id = npc_get_new_npc_id(); - npc_parsename(nd, w3, start, buffer, filepath); + nd->bl.id = npc->get_new_npc_id(); + npc->parsename(nd, w3, start, buffer, filepath); nd->class_ = m==-1?-1:atoi(w4); nd->speed = 200; @@ -2275,14 +2249,14 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const iMap->addnpc(m,nd); iMap->addblock(&nd->bl); iStatus->set_viewdata(&nd->bl, nd->class_); - nd->ud = &npc_base_ud; + nd->ud = &npc->base_ud; nd->dir = dir; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); } else {// 'floating' shop? iMap->addiddb(&nd->bl); } - strdb_put(npcname_db, nd->exname, nd); + strdb_put(npc->name_db, nd->exname, nd); return strchr(start,'\n');// continue } @@ -2318,7 +2292,7 @@ void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath } // Skip the contents of a script. -static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath) +const char* npc_skip_script(const char* start, const char* buffer, const char* filepath) { const char* p; int curly_count; @@ -2379,7 +2353,7 @@ static const char* npc_skip_script(const char* start, const char* buffer, const /// -%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>} /// <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} -static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) { +const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) { int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov char mapname[32]; struct script_code *scriptroot; @@ -2416,7 +2390,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons } ++script_start; - end = npc_skip_script(script_start, buffer, filepath); + end = npc->skip_script(script_start, buffer, filepath); if( end == NULL ) return NULL;// (simple) parse error, don't continue @@ -2426,7 +2400,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons if( script->label_count ) { CREATE(label_list,struct npc_label_list,script->label_count); label_list_num = script->label_count; - npc_convertlabel_db(label_list,filepath); + npc->convertlabel_db(label_list,filepath); } CREATE(nd, struct npc_data, 1); @@ -2447,8 +2421,8 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; - npc_parsename(nd, w3, start, buffer, filepath); - nd->bl.id = npc_get_new_npc_id(); + npc->parsename(nd, w3, start, buffer, filepath); + nd->bl.id = npc->get_new_npc_id(); nd->class_ = class_; nd->speed = 200; nd->u.scr.script = scriptroot; @@ -2461,9 +2435,9 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons if( m >= 0 ) { iMap->addnpc(m, nd); - nd->ud = &npc_base_ud; + nd->ud = &npc->base_ud; nd->dir = dir; - npc_setcells(nd); + npc->setcells(nd); iMap->addblock(&nd->bl); if( class_ >= 0 ) { iStatus->set_viewdata(&nd->bl, nd->class_); @@ -2474,16 +2448,16 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons // we skip iMap->addnpc, but still add it to the list of ID's iMap->addiddb(&nd->bl); } - strdb_put(npcname_db, nd->exname, nd); + strdb_put(npc->name_db, nd->exname, nd); //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { - if (npc_event_export(nd, i)) { + if (npc->event_export(nd, i)) { ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } - npc_timerevent_export(nd, i); + npc->timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; @@ -2494,7 +2468,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); - if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) { + if( ( ev = (struct event_data*)strdb_get(npc->ev_db, evname) ) ) { //Execute OnInit script->run(nd->u.scr.script,ev->pos,0,nd->bl.id); @@ -2536,7 +2510,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch } safestrncpy(srcname, w2+10, length-10); - dnd = npc_name2id(srcname); + dnd = npc->name2id(srcname); if( dnd == NULL) { ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname); return end;// next line, try to continue @@ -2576,8 +2550,8 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; - npc_parsename(nd, w3, start, buffer, filepath); - nd->bl.id = npc_get_new_npc_id(); + npc->parsename(nd, w3, start, buffer, filepath); + nd->bl.id = npc->get_new_npc_id(); nd->class_ = class_; nd->speed = 200; nd->src_id = src_id; @@ -2617,9 +2591,9 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch //Add the npc to its location if( m >= 0 ) { iMap->addnpc(m, nd); - nd->ud = &npc_base_ud; + nd->ud = &npc->base_ud; nd->dir = dir; - npc_setcells(nd); + npc->setcells(nd); iMap->addblock(&nd->bl); if( class_ >= 0 ) { iStatus->set_viewdata(&nd->bl, nd->class_); @@ -2630,7 +2604,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch // we skip iMap->addnpc, but still add it to the list of ID's iMap->addiddb(&nd->bl); } - strdb_put(npcname_db, nd->exname, nd); + strdb_put(npc->name_db, nd->exname, nd); if( type != SCRIPT ) return end; @@ -2638,11 +2612,11 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { - if (npc_event_export(nd, i)) { + if (npc->event_export(nd, i)) { ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } - npc_timerevent_export(nd, i); + npc->timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; @@ -2657,7 +2631,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { return 1; snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id); - if( npc_name2id(newname) != NULL ) { // Name already in use + if( npc->name2id(newname) != NULL ) { // Name already in use ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id); return 1; } @@ -2673,7 +2647,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { } CREATE(wnd, struct npc_data, 1); - wnd->bl.id = npc_get_new_npc_id(); + wnd->bl.id = npc->get_new_npc_id(); iMap->addnpc(m, wnd); wnd->bl.prev = wnd->bl.next = NULL; wnd->bl.m = m; @@ -2690,13 +2664,13 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { wnd->u.warp.ys = snd->u.warp.ys; wnd->bl.type = BL_NPC; wnd->subtype = WARP; - npc_setcells(wnd); + npc->setcells(wnd); iMap->addblock(&wnd->bl); iStatus->set_viewdata(&wnd->bl, wnd->class_); - wnd->ud = &npc_base_ud; + wnd->ud = &npc->base_ud; if( map[wnd->bl.m].users ) clif->spawn(&wnd->bl); - strdb_put(npcname_db, wnd->exname, wnd); + strdb_put(npc->name_db, wnd->exname, wnd); } else { static char w1[50], w2[50], w3[50], w4[50]; const char* stat_buf = "- call from instancing subsystem -\n"; @@ -2710,7 +2684,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { else snprintf(w4, sizeof(w4), "%d", snd->class_); - npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING"); + npc->parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING"); } return 0; @@ -2750,7 +2724,7 @@ int npc_unsetcells_sub(struct block_list* bl, va_list ap) { struct npc_data *nd = (struct npc_data*)bl; int id = va_arg(ap,int); if (nd->bl.id == id) return 0; - npc_setcells(nd); + npc->setcells(nd); return 1; } @@ -2782,7 +2756,7 @@ void npc_unsetcells(struct npc_data* nd) { map[m].setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. - iMap->foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); + iMap->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } void npc_movenpc(struct npc_data* nd, int16 x, int16 y) @@ -2833,7 +2807,7 @@ void npc_setclass(struct npc_data* nd, short class_) // @commands (script based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname) { - struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname); + struct event_data* ev = (struct event_data*)strdb_get(npc->ev_db, eventname); struct npc_data *nd; struct script_state *st; int i = 0, j = 0, k = 0; @@ -2859,7 +2833,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c } if( ev->nd->option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. - npc_event_dequeue(sd); + npc->event_dequeue(sd); return 2; } @@ -2894,7 +2868,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c /// Parses a function. /// function%TAB%script%TAB%<function name>%TAB%{<code>} -static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) +const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { DBMap* func_db; DBData old_data; @@ -2911,7 +2885,7 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co } ++script_start; - end = npc_skip_script(script_start,buffer,filepath); + end = npc->skip_script(script_start,buffer,filepath); if( end == NULL ) return NULL;// (simple) parse error, don't continue @@ -2950,7 +2924,7 @@ void npc_parse_mob2(struct spawn_data* mobspawn) } } -static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) +const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int num, class_, m,x,y,xs,ys, i,j; int mob_lv = -1, ai = -1, size = -1; @@ -3105,11 +3079,11 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if( map[data->m].users > 0 ) { - npc_parse_mob2(data); + npc->parse_mob2(data); } } else { data->state.dynamic = false; - npc_parse_mob2(data); + npc->parse_mob2(data); npc_delay_mob += data->num; } @@ -3600,7 +3574,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer)); if( strcasecmp(w2,"script") == 0 && count > 3 ) { - if((p = npc_skip_script(p,buffer,filepath)) == NULL) + if((p = npc->skip_script(p,buffer,filepath)) == NULL) { break; } @@ -3613,7 +3587,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) {// "mapname" is not assigned to this server, we must skip the script info... if( strcasecmp(w2,"script") == 0 && count > 3 ) { - if((p = npc_skip_script(p,buffer,filepath)) == NULL) + if((p = npc->skip_script(p,buffer,filepath)) == NULL) { break; } @@ -3625,7 +3599,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer)); if( strcasecmp(w2,"script") == 0 && count > 3 ) { - if((p = npc_skip_script(p,buffer,filepath)) == NULL) + if((p = npc->skip_script(p,buffer,filepath)) == NULL) { break; } @@ -3637,30 +3611,30 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) if( strcasecmp(w2,"warp") == 0 && count > 3 ) { - p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath); + p = npc->parse_warp(w1,w2,w3,w4, p, buffer, filepath); } else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop")) && count > 3 ) { - p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath); + p = npc->parse_shop(w1,w2,w3,w4, p, buffer, filepath); } else if( strcasecmp(w2,"script") == 0 && count > 3 ) { if( strcasecmp(w1,"function") == 0 ) - p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath); + p = npc->parse_function(w1, w2, w3, w4, p, buffer, filepath); else - p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit); + p = npc->parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit); } else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 ) { - p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath); + p = npc->parse_duplicate(w1,w2,w3,w4, p, buffer, filepath); } else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 ) { - p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath); + p = npc->parse_mob(w1, w2, w3, w4, p, buffer, filepath); } else if( strcmpi(w2,"mapflag") == 0 && count >= 3 ) { - p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath); + p = npc->parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath); } else { @@ -3683,7 +3657,7 @@ int npc_script_event(struct map_session_data* sd, enum npce_event type) return 0; } for (i = 0; i<script_event[type].event_count; i++) - npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]); + npc->event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]); return i; } @@ -3714,7 +3688,7 @@ void npc_read_event_script(void) safestrncpy(name+2,config[i].event_name,62); script_event[i].event_count = 0; - iter = db_iterator(ev_db); + iter = db_iterator(npc->ev_db); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; @@ -3747,7 +3721,7 @@ void npc_read_event_script(void) /** * @see DBApply */ -static int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args) +int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args) { struct npc_path_data *npd = DB->data2ptr(data); if (npd->path) @@ -3758,7 +3732,7 @@ static int npc_path_db_clear_sub(DBKey key, DBData *data, va_list args) /** * @see DBApply */ -static int ev_label_db_clear_sub(DBKey key, DBData *data, va_list args) +int npc_ev_label_db_clear_sub(DBKey key, DBData *data, va_list args) { struct linkdb_node **label_linkdb = DB->data2ptr(data); linkdb_final(label_linkdb); // linked data (struct event_data*) is freed when clearing ev_db @@ -3776,11 +3750,11 @@ int npc_reload(void) { /* clear guild flag cache */ guild->flags_clear(); - npc_path_db->clear(npc_path_db, npc_path_db_clear_sub); + npc->path_db->clear(npc->path_db, npc->path_db_clear_sub); - db_clear(npcname_db); - db_clear(ev_db); - ev_label_db->clear(ev_label_db, ev_label_db_clear_sub); + db_clear(npc->name_db); + db_clear(npc->ev_db); + npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); npc_last_npd = NULL; npc_last_path = NULL; @@ -3792,8 +3766,8 @@ int npc_reload(void) { for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { switch(bl->type) { case BL_NPC: - if( bl->id != fake_nd->bl.id )// don't remove fake_nd - npc_unload((struct npc_data *)bl, false); + if( bl->id != npc->fake_nd->bl.id )// don't remove fake_nd + npc->unload((struct npc_data *)bl, false); break; case BL_MOB: unit->free(bl,CLR_OUTSIGHT); @@ -3831,9 +3805,9 @@ int npc_reload(void) { //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now - for (nsl = npc_src_files; nsl; nsl = nsl->next) { + for (nsl = npc->src_files; nsl; nsl = nsl->next) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name); - npc_parsesrcfile(nsl->name,false); + npc->parsesrcfile(nsl->name,false); } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" @@ -3852,69 +3826,69 @@ int npc_reload(void) { iMap->zone_init(); - npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */ + npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ //Re-read the NPC Script Events cache. - npc_read_event_script(); + npc->read_event_script(); /* refresh guild castle flags on both woe setups */ - npc_event_doall("OnAgitInit"); - npc_event_doall("OnAgitInit2"); + npc->event_doall("OnAgitInit"); + npc->event_doall("OnAgitInit2"); //Execute the OnInit event for freshly loaded npcs. [Skotlex] - ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); + ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc->event_doall("OnInit")); // Execute rest of the startup events if connected to char-server. [Lance] if(!intif->CheckForCharServer()){ - ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); - ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); + ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInit")); + ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc->event_doall("OnInterIfInitOnce")); } return 0; } //Unload all npc in the given file bool npc_unloadfile( const char* path ) { - DBIterator * iter = db_iterator(npcname_db); + DBIterator * iter = db_iterator(npc->name_db); struct npc_data* nd = NULL; bool found = false; for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) { if( nd->path && strcasecmp(nd->path,path) == 0 ) { found = true; - npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */ - npc_unload(nd, true); + npc->unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */ + npc->unload(nd, true); } } dbi_destroy(iter); if( found ) /* refresh event cache */ - npc_read_event_script(); + npc->read_event_script(); return found; } void do_clear_npc(void) { - db_clear(npcname_db); - db_clear(ev_db); - ev_label_db->clear(ev_label_db, ev_label_db_clear_sub); + db_clear(npc->name_db); + db_clear(npc->ev_db); + npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); } /*========================================== * Destructor *------------------------------------------*/ int do_final_npc(void) { - db_destroy(ev_db); - ev_label_db->destroy(ev_label_db, ev_label_db_clear_sub); - db_destroy(npcname_db); - npc_path_db->destroy(npc_path_db, npc_path_db_clear_sub); - ers_destroy(timer_event_ers); - npc_clearsrcfile(); + db_destroy(npc->ev_db); + npc->ev_label_db->destroy(npc->ev_label_db, npc->ev_label_db_clear_sub); + db_destroy(npc->name_db); + npc->path_db->destroy(npc->path_db, npc->path_db_clear_sub); + ers_destroy(npc->timer_event_ers); + npc->clearsrcfile(); return 0; } -static void npc_debug_warps_sub(struct npc_data* nd) +void npc_debug_warps_sub(struct npc_data* nd) { int16 m; if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0) @@ -3945,7 +3919,7 @@ static void npc_debug_warps(void) int16 m, i; for (m = 0; m < iMap->map_num; m++) for (i = 0; i < map[m].npc_num; i++) - npc_debug_warps_sub(map[m].npc[i]); + npc->debug_warps_sub(map[m].npc[i]); } /*========================================== @@ -3956,14 +3930,14 @@ int do_init_npc(void) struct npc_src_list *file; int i; - memset(&npc_base_ud, 0, sizeof( struct unit_data) ); - npc_base_ud.bl = NULL; - npc_base_ud.walktimer = INVALID_TIMER; - npc_base_ud.skilltimer = INVALID_TIMER; - npc_base_ud.attacktimer = INVALID_TIMER; - npc_base_ud.attackabletime = - npc_base_ud.canact_tick = - npc_base_ud.canmove_tick = iTimer->gettick(); + memset(&npc->base_ud, 0, sizeof( struct unit_data) ); + npc->base_ud.bl = NULL; + npc->base_ud.walktimer = INVALID_TIMER; + npc->base_ud.skilltimer = INVALID_TIMER; + npc->base_ud.attacktimer = INVALID_TIMER; + npc->base_ud.attackabletime = + npc->base_ud.canact_tick = + npc->base_ud.canmove_tick = iTimer->gettick(); //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); @@ -3974,12 +3948,12 @@ int do_init_npc(void) for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ ) npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i; - ev_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH); - ev_label_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH); - npcname_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); - npc_path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); + npc->ev_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH); + npc->ev_label_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH); + npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); + npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); - timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); + npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); npc_last_npd = NULL; npc_last_path = NULL; @@ -3987,9 +3961,9 @@ int do_init_npc(void) // process all npc files ShowStatus("Loading NPCs...\r"); - for( file = npc_src_files; file != NULL; file = file->next ) { + for( file = npc->src_files; file != NULL; file = file->next ) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); - npc_parsesrcfile(file->name,false); + npc->parsesrcfile(file->name,false); } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" @@ -4004,35 +3978,35 @@ int do_init_npc(void) iMap->zone_init(); - npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */ + npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ // set up the events cache memset(script_event, 0, sizeof(script_event)); - npc_read_event_script(); + npc->read_event_script(); //Debug function to locate all endless loop warps. if (battle_config.warp_point_debug) - npc_debug_warps(); + npc->debug_warps(); - iTimer->add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); - iTimer->add_timer_func_list(npc_timerevent,"npc_timerevent"); + iTimer->add_timer_func_list(npc->event_do_clock,"npc_event_do_clock"); + iTimer->add_timer_func_list(npc->timerevent,"npc_timerevent"); // Init dummy NPC - fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); - fake_nd->bl.m = -1; - fake_nd->bl.id = npc_get_new_npc_id(); - fake_nd->class_ = -1; - fake_nd->speed = 200; - strcpy(fake_nd->name,"FAKE_NPC"); - memcpy(fake_nd->exname, fake_nd->name, 9); + npc->fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); + npc->fake_nd->bl.m = -1; + npc->fake_nd->bl.id = npc->get_new_npc_id(); + npc->fake_nd->class_ = -1; + npc->fake_nd->speed = 200; + strcpy(npc->fake_nd->name,"FAKE_NPC"); + memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9); npc_script++; - fake_nd->bl.type = BL_NPC; - fake_nd->subtype = SCRIPT; + npc->fake_nd->bl.type = BL_NPC; + npc->fake_nd->subtype = SCRIPT; - strdb_put(npcname_db, fake_nd->exname, fake_nd); - fake_nd->u.scr.timerid = INVALID_TIMER; - iMap->addiddb(&fake_nd->bl); + strdb_put(npc->name_db, npc->fake_nd->exname, npc->fake_nd); + npc->fake_nd->u.scr.timerid = INVALID_TIMER; + iMap->addiddb(&npc->fake_nd->bl); // End of initialization return 0; @@ -4041,4 +4015,101 @@ void npc_defaults(void) { npc = &npc_s; npc->motd = NULL; + npc->ev_db = NULL; + npc->ev_label_db = NULL; + npc->name_db = NULL; + npc->path_db = NULL; + npc->timer_event_ers = NULL; + npc->fake_nd = NULL; + npc->src_files = NULL; + /* */ + npc->init = do_init_npc; + npc->final = do_final_npc; + /* */ + npc->get_new_npc_id = npc_get_new_npc_id; + npc->get_viewdata = npc_get_viewdata; + npc->isnear_sub = npc_isnear_sub; + npc->isnear = npc_isnear; + npc->ontouch_event = npc_ontouch_event; + npc->ontouch2_event = npc_ontouch2_event; + npc->enable_sub = npc_enable_sub; + npc->enable = npc_enable; + npc->name2id = npc_name2id; + npc->event_dequeue = npc_event_dequeue; + npc->event_export_create = npc_event_export_create; + npc->event_export = npc_event_export; + npc->event_sub = npc_event_sub; + npc->event_doall_sub = npc_event_doall_sub; + npc->event_do = npc_event_do; + npc->event_doall_id = npc_event_doall_id; + npc->event_doall = npc_event_doall; + npc->event_do_clock = npc_event_do_clock; + npc->event_do_oninit = npc_event_do_oninit; + npc->timerevent_export = npc_timerevent_export; + npc->timerevent = npc_timerevent; + npc->timerevent_start = npc_timerevent_start; + npc->timerevent_stop = npc_timerevent_stop; + npc->timerevent_quit = npc_timerevent_quit; + npc->gettimerevent_tick = npc_gettimerevent_tick; + npc->settimerevent_tick = npc_settimerevent_tick; + npc->event = npc_event; + npc->touch_areanpc_sub = npc_touch_areanpc_sub; + npc->touchnext_areanpc = npc_touchnext_areanpc; + npc->touch_areanpc = npc_touch_areanpc; + npc->touch_areanpc2 = npc_touch_areanpc2; + npc->check_areanpc = npc_check_areanpc; + npc->checknear = npc_checknear; + npc->globalmessage = npc_globalmessage; + npc->run_tomb = run_tomb; + npc->click = npc_click; + npc->scriptcont = npc_scriptcont; + npc->buysellsel = npc_buysellsel; + npc->cashshop_buylist = npc_cashshop_buylist; + npc->buylist_sub = npc_buylist_sub; + npc->cashshop_buy = npc_cashshop_buy; + npc->buylist = npc_buylist; + npc->selllist_sub = npc_selllist_sub; + npc->selllist = npc_selllist; + npc->remove_map = npc_remove_map; + npc->unload_ev = npc_unload_ev; + npc->unload_ev_label = npc_unload_ev_label; + npc->unload_dup_sub = npc_unload_dup_sub; + npc->unload_duplicates = npc_unload_duplicates; + npc->unload = npc_unload; + npc->clearsrcfile = npc_clearsrcfile; + npc->addsrcfile = npc_addsrcfile; + npc->delsrcfile = npc_delsrcfile; + npc->parsename = npc_parsename; + npc->add_warp = npc_add_warp; + npc->parse_warp = npc_parse_warp; + npc->parse_shop = npc_parse_shop; + npc->convertlabel_db = npc_convertlabel_db; + npc->skip_script = npc_skip_script; + npc->parse_script = npc_parse_script; + npc->parse_duplicate = npc_parse_duplicate; + npc->duplicate4instance = npc_duplicate4instance; + npc->setcells = npc_setcells; + npc->unsetcells_sub = npc_unsetcells_sub; + npc->unsetcells = npc_unsetcells; + npc->movenpc = npc_movenpc; + npc->setdisplayname = npc_setdisplayname; + npc->setclass = npc_setclass; + npc->do_atcmd_event = npc_do_atcmd_event; + npc->parse_function = npc_parse_function; + npc->parse_mob2 = npc_parse_mob2; + npc->parse_mob = npc_parse_mob; + npc->parse_mapflag = npc_parse_mapflag; + npc->parsesrcfile = npc_parsesrcfile; + npc->script_event = npc_script_event; + npc->read_event_script = npc_read_event_script; + npc->path_db_clear_sub = npc_path_db_clear_sub; + npc->ev_label_db_clear_sub = npc_ev_label_db_clear_sub; + npc->reload = npc_reload; + npc->unloadfile = npc_unloadfile; + npc->do_clear_npc = do_clear_npc; + npc->debug_warps_sub = npc_debug_warps_sub; + npc->debug_warps = npc_debug_warps; +#ifdef SECURE_NPCTIMEOUT + npc->secure_timeout_timer = npc_rr_secure_timeout_timer; +#endif } diff --git a/src/map/npc.h b/src/map/npc.h index 48c27b297..0fc773dfc 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -12,8 +12,6 @@ struct block_list; struct npc_data; struct view_data; -struct unit_data npc_base_ud; - struct npc_timerevent_list { int timer,pos; }; @@ -82,8 +80,7 @@ struct npc_data { #define START_NPC_NUM 110000000 -enum actor_classes -{ +enum actor_classes { WARP_CLASS = 45, HIDDEN_WARP_CLASS = 139, WARP_DEBUG_CLASS = 722, @@ -117,86 +114,133 @@ enum npce_event { NPCE_KILLNPC, NPCE_MAX }; -struct view_data* npc_get_viewdata(int class_); -int npc_chat_sub(struct block_list* bl, va_list ap); -int npc_event_dequeue(struct map_session_data* sd); -int npc_event(struct map_session_data* sd, const char* eventname, int ontouch); -int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y); -int npc_touch_areanpc2(struct mob_data *md); // [Skotlex] -int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range); -int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap); -int npc_click(struct map_session_data* sd, struct npc_data* nd); -int npc_scriptcont(struct map_session_data* sd, int id, bool closing); -struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl); -int npc_buysellsel(struct map_session_data* sd, int id, int type); -int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list); -int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list); -void npc_parse_mob2(struct spawn_data* mob); -const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath); -struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); -int npc_globalmessage(const char* name,const char* mes); - -void npc_setcells(struct npc_data* nd); -void npc_unsetcells(struct npc_data* nd); -void npc_movenpc(struct npc_data* nd, int16 x, int16 y); -int npc_enable(const char* name, int flag); -void npc_setdisplayname(struct npc_data* nd, const char* newname); -void npc_setclass(struct npc_data* nd, short class_); -struct npc_data* npc_name2id(const char* name); -bool npc_isnear(struct block_list * bl); - -int npc_get_new_npc_id(void); - -void npc_addsrcfile(const char* name); -void npc_delsrcfile(const char* name); -void npc_parsesrcfile(const char* filepath, bool runOnInit); -void do_clear_npc(void); -int do_final_npc(void); -int do_init_npc(void); -void npc_event_do_oninit(void); -int npc_do_ontimer(int npc_id, int option); - -int npc_event_do(const char* name); -int npc_event_doall(const char* name); -int npc_event_doall_id(const char* name, int rid); - -int npc_timerevent_start(struct npc_data* nd, int rid); -int npc_timerevent_stop(struct npc_data* nd); -void npc_timerevent_quit(struct map_session_data* sd); -int npc_gettimerevent_tick(struct npc_data* nd); -int npc_settimerevent_tick(struct npc_data* nd, int newtimer); -int npc_remove_map(struct npc_data* nd); -void npc_unload_duplicates (struct npc_data* nd); -int npc_unload(struct npc_data* nd, bool single); -int npc_reload(void); -void npc_read_event_script(void); -int npc_script_event(struct map_session_data* sd, enum npce_event type); - -int npc_duplicate4instance(struct npc_data *snd, int16 m); -int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points); - -extern struct npc_data* fake_nd; - -int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list); - -/** - * For the Secure NPC Timeout option (check config/Secure.h) [RR] - **/ -#ifdef SECURE_NPCTIMEOUT - int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data); -#endif -// @commands (script-based) -int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname); +// linked list of npc source files +struct npc_src_list { + struct npc_src_list* next; + char name[4]; // dynamic array, the structure is allocated with extra bytes (string length) +}; + +struct event_data { + struct npc_data *nd; + int pos; +}; + +struct npc_path_data { + char* path; + unsigned short references; +}; + +/* comes from npc_chat.c */ +int npc_chat_sub (struct block_list* bl, va_list ap); -bool npc_unloadfile( const char* path ); -/* npc.c interface (barely started/WIP) */ +/* npc.c interface */ struct npc_interface { /* */ struct npc_data *motd; + DBMap *ev_db; // const char* event_name -> struct event_data* + DBMap *ev_label_db; // const char* label_name (without leading "::") -> struct linkdb_node** (key: struct npc_data*; data: struct event_data*) + DBMap *name_db; // const char* npc_name -> struct npc_data* + DBMap *path_db; + struct eri *timer_event_ers; //For the npc timer data. [Skotlex] + struct npc_data *fake_nd; + struct npc_src_list *src_files; + struct unit_data base_ud; + /* */ + int (*init) (void); + int (*final) (void); /* */ -} npc_s; + int (*get_new_npc_id) (void); + struct view_data* (*get_viewdata) (int class_); + int (*isnear_sub) (struct block_list *bl, va_list args); + bool (*isnear) (struct block_list *bl); + int (*ontouch_event) (struct map_session_data *sd, struct npc_data *nd); + int (*ontouch2_event) (struct map_session_data *sd, struct npc_data *nd); + int (*enable_sub) (struct block_list *bl, va_list ap); + int (*enable) (const char *name, int flag); + struct npc_data* (*name2id) (const char *name); + int (*event_dequeue) (struct map_session_data *sd); + DBData (*event_export_create) (DBKey key, va_list args); + int (*event_export) (struct npc_data *nd, int i); + int (*event_sub) (struct map_session_data *sd, struct event_data *ev, const char *eventname); + void (*event_doall_sub) (void *key, void *data, va_list ap); + int (*event_do) (const char *name); + int (*event_doall_id) (const char *name, int rid); + int (*event_doall) (const char *name); + int (*event_do_clock) (int tid, unsigned int tick, int id, intptr_t data); + void (*event_do_oninit) (void); + int (*timerevent_export) (struct npc_data *nd, int i); + int (*timerevent) (int tid, unsigned int tick, int id, intptr_t data); + int (*timerevent_start) (struct npc_data *nd, int rid); + int (*timerevent_stop) (struct npc_data *nd); + void (*timerevent_quit) (struct map_session_data *sd); + int (*gettimerevent_tick) (struct npc_data *nd); + int (*settimerevent_tick) (struct npc_data *nd, int newtimer); + int (*event) (struct map_session_data *sd, const char *eventname, int ontouch); + int (*touch_areanpc_sub) (struct block_list *bl, va_list ap); + int (*touchnext_areanpc) (struct map_session_data *sd, bool leavemap); + int (*touch_areanpc) (struct map_session_data *sd, int16 m, int16 x, int16 y); + int (*touch_areanpc2) (struct mob_data *md); + int (*check_areanpc) (int flag, int16 m, int16 x, int16 y, int16 range); + struct npc_data* (*checknear) (struct map_session_data *sd, struct block_list *bl); + int (*globalmessage) (const char *name, const char *mes); + void (*run_tomb) (struct map_session_data *sd, struct npc_data *nd); + int (*click) (struct map_session_data *sd, struct npc_data *nd); + int (*scriptcont) (struct map_session_data *sd, int id, bool closing); + int (*buysellsel) (struct map_session_data *sd, int id, int type); + int (*cashshop_buylist) (struct map_session_data *sd, int points, int count, unsigned short *item_list); + int (*buylist_sub) (struct map_session_data *sd, int n, unsigned short *item_list, struct npc_data *nd); + int (*cashshop_buy) (struct map_session_data *sd, int nameid, int amount, int points); + int (*buylist) (struct map_session_data *sd, int n, unsigned short *item_list); + int (*selllist_sub) (struct map_session_data *sd, int n, unsigned short *item_list, struct npc_data *nd); + int (*selllist) (struct map_session_data *sd, int n, unsigned short *item_list); + int (*remove_map) (struct npc_data *nd); + int (*unload_ev) (DBKey key, DBData *data, va_list ap); + int (*unload_ev_label) (DBKey key, DBData *data, va_list ap); + int (*unload_dup_sub) (struct npc_data *nd, va_list args); + void (*unload_duplicates) (struct npc_data *nd); + int (*unload) (struct npc_data *nd, bool single); + void (*clearsrcfile) (void); + void (*addsrcfile) (const char *name); + void (*delsrcfile) (const char *name); + void (*parsename) (struct npc_data *nd, const char *name, const char *start, const char *buffer, const char *filepath); + struct npc_data* (*add_warp) (char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); + const char* (*parse_warp) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); + const char* (*parse_shop) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); + void (*convertlabel_db) (struct npc_label_list *label_list, const char *filepath); + const char* (*skip_script) (const char *start, const char *buffer, const char *filepath); + const char* (*parse_script) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath, bool runOnInit); + const char* (*parse_duplicate) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); + int (*duplicate4instance) (struct npc_data *snd, int16 m); + void (*setcells) (struct npc_data *nd); + int (*unsetcells_sub) (struct block_list *bl, va_list ap); + void (*unsetcells) (struct npc_data *nd); + void (*movenpc) (struct npc_data *nd, int16 x, int16 y); + void (*setdisplayname) (struct npc_data *nd, const char *newname); + void (*setclass) (struct npc_data *nd, short class_); + int (*do_atcmd_event) (struct map_session_data *sd, const char *command, const char *message, const char *eventname); + const char* (*parse_function) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); + void (*parse_mob2) (struct spawn_data *mob); + const char* (*parse_mob) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); + const char* (*parse_mapflag) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); + void (*parsesrcfile) (const char *filepath, bool runOnInit); + int (*script_event) (struct map_session_data *sd, enum npce_event type); + void (*read_event_script) (void); + int (*path_db_clear_sub) (DBKey key, DBData *data, va_list args); + int (*ev_label_db_clear_sub) (DBKey key, DBData *data, va_list args); + int (*reload) (void); + bool (*unloadfile) (const char *path); + void (*do_clear_npc) (void); + void (*debug_warps_sub) (struct npc_data *nd); + void (*debug_warps) (void); + /** + * For the Secure NPC Timeout option (check config/Secure.h) [RR] + **/ +#ifdef SECURE_NPCTIMEOUT + int (*secure_timeout_timer) (int tid, unsigned int tick, int id, intptr_t data); +#endif +}; struct npc_interface *npc; diff --git a/src/map/pc.c b/src/map/pc.c index d502d9a3a..b591cd483 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1334,7 +1334,7 @@ int pc_reg_received(struct map_session_data *sd) } if( npc->motd ) /* [Ind/Hercules] */ - script->run(npc->motd->u.scr.script, 0, sd->bl.id, fake_nd->bl.id); + script->run(npc->motd->u.scr.script, 0, sd->bl.id, npc->fake_nd->bl.id); return 1; } @@ -4476,7 +4476,7 @@ int pc_useitem(struct map_session_data *sd,int n) { script->current_item_id = nameid; - script->run(item_script,0,sd->bl.id,fake_nd->bl.id); + script->run(item_script,0,sd->bl.id,npc->fake_nd->bl.id); script->current_item_id = 0; script->potion_flag = 0; @@ -4874,7 +4874,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { pc->setregstr(sd, script->add_str("QMapChangeTo"), map[m].name); - npc_event(sd, queue->onMapChange, 0); + npc->event(sd, queue->onMapChange, 0); } } @@ -4930,8 +4930,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y return 2; if (sd->npc_id) - npc_event_dequeue(sd); - npc_script_event(sd, NPCE_LOGOUT); + npc->event_dequeue(sd); + npc->script_event(sd, NPCE_LOGOUT); //remove from map, THEN change x/y coordinates unit->remove_map_pc(sd,clrtype); sd->mapindex = mapindex; @@ -5813,7 +5813,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sc_start(&sd->bl,iStatus->skill2sc(AL_BLESSING),100,10,600000); } clif->misceffect(&sd->bl,0); - npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT + npc->script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) party->send_levelup(sd); @@ -5862,7 +5862,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. - npc_script_event(sd, NPCE_JOBLVUP); + npc->script_event(sd, NPCE_JOBLVUP); return 1; } @@ -6755,7 +6755,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if (sd->npc_id && sd->st && sd->st->state != RUN) - npc_event_dequeue(sd); + npc->event_dequeue(sd); pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); pc->setparam(sd, SP_KILLERRID, src?src->id:0); @@ -6763,16 +6763,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ struct battleground_data *bg; if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) - npc_event(sd, bg->die_event, 0); + npc->event(sd, bg->die_event, 0); } for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' ) - npc_event(sd, queue->onDeath, 0); + npc->event(sd, queue->onDeath, 0); } - npc_script_event(sd,NPCE_DIE); + npc->script_event(sd,NPCE_DIE); // Clear anything NPC-related when you die and was interacting with one. if (sd->npc_id || sd->npc_shopid) { @@ -6850,7 +6850,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; pc->setparam(ssd, SP_KILLEDRID, sd->bl.id); - npc_script_event(ssd, NPCE_KILLPC); + npc->script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { ssd->status.manner -= 5; @@ -8331,7 +8331,7 @@ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; - npc_event(sd,p,0); + npc->event(sd,p,0); } else ShowError("pc_eventtimer: no such event timer\n"); @@ -8774,7 +8774,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) //OnEquip script [Skotlex] if (id) { if (id->equip_script) - script->run(id->equip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(id->equip_script,0,sd->bl.id,npc->fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { @@ -8784,7 +8784,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) continue; if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->equip_script ) - script->run(data->equip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(data->equip_script,0,sd->bl.id,npc->fake_nd->bl.id); } } } @@ -8941,7 +8941,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { if (sd->inventory_data[n]->unequip_script) - script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(sd->inventory_data[n]->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { @@ -8952,7 +8952,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) { if( data->unequip_script ) - script->run(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); + script->run(data->unequip_script,0,sd->bl.id,npc->fake_nd->bl.id); } } diff --git a/src/map/pet.c b/src/map/pet.c index d7f7c29c8..c1bce0b5b 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -349,7 +349,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) } sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); pd->bl.type = BL_PET; - pd->bl.id = npc_get_new_npc_id(); + pd->bl.id = npc->get_new_npc_id(); pd->msd = sd; pd->petDB = &pet_db[i]; diff --git a/src/map/script.c b/src/map/script.c index 70c9bd9f1..391109fa9 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3381,11 +3381,11 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) * We're done with this NPC session, so we cancel the timer (if existent) and move on **/ if( sd->npc_idle_timer != INVALID_TIMER ) { - iTimer->delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); + iTimer->delete_timer(sd->npc_idle_timer,npc->secure_timeout_timer); sd->npc_idle_timer = INVALID_TIMER; } #endif - npc_event_dequeue(sd); + npc->event_dequeue(sd); } } else if(st->bk_st) { // rid was set to 0, before detaching the script state ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); @@ -3421,7 +3421,7 @@ void script_attach_state(struct script_state* st) { **/ #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer == INVALID_TIMER ) - sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); sd->npc_idle_tick = iTimer->gettick(); #endif } @@ -6665,7 +6665,7 @@ BUILDIN(getnpcid) if( script_hasdata(st,3) ) {// unique npc name - if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL ) + if( ( nd = npc->name2id(script_getstr(st,3)) ) == NULL ) { ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3)); script_pushint(st,0); @@ -8781,7 +8781,7 @@ BUILDIN(doevent) } check_event(st, event); - npc_event(sd, event, 0); + npc->event(sd, event, 0); return true; } /*========================================== @@ -8790,7 +8790,7 @@ BUILDIN(donpcevent) { const char* event = script_getstr(st,2); check_event(st, event); - if( !npc_event_do(event) ) { + if( !npc->event_do(event) ) { struct npc_data * nd = iMap->id2nd(st->oid); ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown"); script_pushint(st, 0); @@ -8803,12 +8803,12 @@ BUILDIN(donpcevent) /// basically a specialized 'donpcevent', with the event specified as two arguments instead of one BUILDIN(cmdothernpc) // Added by RoVeRT { - const char* npc = script_getstr(st,2); + const char* npc_name = script_getstr(st,2); const char* command = script_getstr(st,3); char event[EVENT_NAME_LENGTH]; - snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command); + snprintf(event, sizeof(event), "%s::OnCommand%s", npc_name, command); check_event(st, event); - npc_event_do(event); + npc->event_do(event); return true; } @@ -8872,7 +8872,7 @@ BUILDIN(initnpctimer) if( script_hasdata(st,3) ) { //Two arguments: NPC name and attach flag. - nd = npc_name2id(script_getstr(st, 2)); + nd = npc->name2id(script_getstr(st, 2)); flag = script_getnum(st,3); } else if( script_hasdata(st,2) ) @@ -8881,7 +8881,7 @@ BUILDIN(initnpctimer) data = script_getdata(st,2); script->get_val(st,data); if( data_isstring(data) ) //NPC name - nd = npc_name2id(script->conv_str(st, data)); + nd = npc->name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -8907,8 +8907,8 @@ BUILDIN(initnpctimer) } nd->u.scr.timertick = 0; - npc_settimerevent_tick(nd,0); - npc_timerevent_start(nd, st->rid); + npc->settimerevent_tick(nd,0); + npc->timerevent_start(nd, st->rid); return true; } /*========================================== @@ -8920,7 +8920,7 @@ BUILDIN(startnpctimer) if( script_hasdata(st,3) ) { //Two arguments: NPC name and attach flag. - nd = npc_name2id(script_getstr(st, 2)); + nd = npc->name2id(script_getstr(st, 2)); flag = script_getnum(st,3); } else if( script_hasdata(st,2) ) @@ -8929,7 +8929,7 @@ BUILDIN(startnpctimer) data = script_getdata(st,2); script->get_val(st,data); if( data_isstring(data) ) //NPC name - nd = npc_name2id(script->conv_str(st, data)); + nd = npc->name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -8954,7 +8954,7 @@ BUILDIN(startnpctimer) nd->u.scr.rid = sd->bl.id; } - npc_timerevent_start(nd, st->rid); + npc->timerevent_start(nd, st->rid); return true; } /*========================================== @@ -8966,7 +8966,7 @@ BUILDIN(stopnpctimer) if( script_hasdata(st,3) ) { //Two arguments: NPC name and attach flag. - nd = npc_name2id(script_getstr(st, 2)); + nd = npc->name2id(script_getstr(st, 2)); flag = script_getnum(st,3); } else if( script_hasdata(st,2) ) @@ -8975,7 +8975,7 @@ BUILDIN(stopnpctimer) data = script_getdata(st,2); script->get_val(st,data); if( data_isstring(data) ) //NPC name - nd = npc_name2id(script->conv_str(st, data)); + nd = npc->name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -8995,7 +8995,7 @@ BUILDIN(stopnpctimer) if( flag ) //Detach nd->u.scr.rid = 0; - npc_timerevent_stop(nd); + npc->timerevent_stop(nd); return true; } /*========================================== @@ -9008,7 +9008,7 @@ BUILDIN(getnpctimer) int val = 0; if( script_hasdata(st,3) ) - nd = npc_name2id(script_getstr(st,3)); + nd = npc->name2id(script_getstr(st,3)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -9021,7 +9021,7 @@ BUILDIN(getnpctimer) switch( type ) { - case 0: val = npc_gettimerevent_tick(nd); break; + case 0: val = npc->gettimerevent_tick(nd); break; case 1: if( nd->u.scr.rid ) { @@ -9051,7 +9051,7 @@ BUILDIN(setnpctimer) tick = script_getnum(st,2); if( script_hasdata(st,3) ) - nd = npc_name2id(script_getstr(st,3)); + nd = npc->name2id(script_getstr(st,3)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -9062,7 +9062,7 @@ BUILDIN(setnpctimer) return false; } - npc_settimerevent_tick(nd,tick); + npc->settimerevent_tick(nd,tick); script_pushint(st,0); return true; } @@ -9107,7 +9107,7 @@ BUILDIN(detachnpctimer) struct npc_data *nd; if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st,2)); + nd = npc->name2id(script_getstr(st,2)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -9466,7 +9466,7 @@ BUILDIN(enablenpc) { const char *str; str=script_getstr(st,2); - npc_enable(str,1); + npc->enable(str,1); return true; } /*========================================== @@ -9475,7 +9475,7 @@ BUILDIN(disablenpc) { const char *str; str=script_getstr(st,2); - npc_enable(str,0); + npc->enable(str,0); return true; } @@ -9485,7 +9485,7 @@ BUILDIN(hideoffnpc) { const char *str; str=script_getstr(st,2); - npc_enable(str,2); + npc->enable(str,2); return true; } /*========================================== @@ -9494,7 +9494,7 @@ BUILDIN(hideonnpc) { const char *str; str=script_getstr(st,2); - npc_enable(str,4); + npc->enable(str,4); return true; } @@ -10035,7 +10035,7 @@ BUILDIN(globalmes) name=nd->name; //use current npc name } - npc_globalmessage(name,mes); // broadcast to all players connected + npc->globalmessage(name,mes); // broadcast to all players connected return true; } @@ -10074,7 +10074,7 @@ BUILDIN(delwaitingroom) { struct npc_data* nd; if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st, 2)); + nd = npc->name2id(script_getstr(st, 2)); else nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) @@ -10092,7 +10092,7 @@ BUILDIN(waitingroomkickall) struct chat_data* cd; if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st,2)); + nd = npc->name2id(script_getstr(st,2)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -10111,7 +10111,7 @@ BUILDIN(enablewaitingroomevent) struct chat_data* cd; if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st, 2)); + nd = npc->name2id(script_getstr(st, 2)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -10130,7 +10130,7 @@ BUILDIN(disablewaitingroomevent) struct chat_data *cd; if( script_hasdata(st,2) ) - nd = npc_name2id(script_getstr(st, 2)); + nd = npc->name2id(script_getstr(st, 2)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -10161,7 +10161,7 @@ BUILDIN(getwaitingroomstate) type = script_getnum(st,2); if( script_hasdata(st,3) ) - nd = npc_name2id(script_getstr(st, 3)); + nd = npc->name2id(script_getstr(st, 3)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -10490,7 +10490,7 @@ BUILDIN(setmapflag) char empty[1] = "\0"; char params[MAP_ZONE_MAPFLAG_LENGTH]; memcpy(params, val2, MAP_ZONE_MAPFLAG_LENGTH); - npc_parse_mapflag(map[m].name, empty, zone, params, empty, empty, empty); + npc->parse_mapflag(map[m].name, empty, zone, params, empty, empty, empty); } break; case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break; @@ -10746,7 +10746,7 @@ BUILDIN(emotion) } else if( script_hasdata(st,4) ) { - TBL_NPC *nd = npc_name2id(script_getstr(st,4)); + TBL_NPC *nd = npc->name2id(script_getstr(st,4)); if(nd) clif->emotion(&nd->bl,type); } @@ -11879,7 +11879,7 @@ BUILDIN(misceffect) int type; type=script_getnum(st,2); - if(st->oid && st->oid != fake_nd->bl.id) { + if(st->oid && st->oid != npc->fake_nd->bl.id) { struct block_list *bl = iMap->id2bl(st->oid); if (bl) clif->specialeffect(bl,type,AREA); @@ -12261,7 +12261,7 @@ BUILDIN(specialeffect) if( script_hasdata(st,4) ) { - TBL_NPC *nd = npc_name2id(script_getstr(st,4)); + TBL_NPC *nd = npc->name2id(script_getstr(st,4)); if(nd) clif->specialeffect(&nd->bl, type, target); } @@ -12570,19 +12570,19 @@ BUILDIN(jump_zero) *------------------------------------------*/ BUILDIN(movenpc) { TBL_NPC *nd = NULL; - const char *npc; + const char *npc_name; int x,y; - npc = script_getstr(st,2); + npc_name = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); - if ((nd = npc_name2id(npc)) == NULL) + if ((nd = npc->name2id(npc_name)) == NULL) return -1; if (script_hasdata(st,5)) nd->dir = script_getnum(st,5) % 8; - npc_movenpc(nd, x, y); + npc->movenpc(nd, x, y); return true; } @@ -12797,7 +12797,7 @@ BUILDIN(getmapxy) if( script_hasdata(st,6) ) { struct npc_data *nd; - nd=npc_name2id(script_getstr(st,6)); + nd=npc->name2id(script_getstr(st,6)); if (nd) bl = &nd->bl; } else //In case the origin is not an npc? @@ -14083,7 +14083,7 @@ BUILDIN(setnpcdisplay) return false; } - nd = npc_name2id(name); + nd = npc->name2id(name); if( nd == NULL ) {// not found script_pushint(st,1); @@ -14092,7 +14092,7 @@ BUILDIN(setnpcdisplay) // update npc if( newname ) - npc_setdisplayname(nd, newname); + npc->setdisplayname(nd, newname); if( size != -1 && size != (int)nd->size ) nd->size = size; @@ -14100,7 +14100,7 @@ BUILDIN(setnpcdisplay) size = -1; if( class_ != -1 && nd->class_ != class_ ) - npc_setclass(nd, class_); + npc->setclass(nd, class_); else if( size != -1 ) { // Required to update the visual size clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); @@ -14384,7 +14384,7 @@ BUILDIN(callshop) shopname = script_getstr(st, 2); if( script_hasdata(st,3) ) flag = script_getnum(st,3); - nd = npc_name2id(shopname); + nd = npc->name2id(shopname); if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) ) { ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname); @@ -14399,8 +14399,8 @@ BUILDIN(callshop) switch( flag ) { - case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window - case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window + case 1: npc->buysellsel(sd,nd->bl.id,0); break; //Buy window + case 2: npc->buysellsel(sd,nd->bl.id,1); break; //Sell window default: clif->npcbuysell(sd,nd->bl.id); break; //Show menu } } @@ -14415,7 +14415,7 @@ BUILDIN(callshop) BUILDIN(npcshopitem) { const char* npcname = script_getstr(st, 2); - struct npc_data* nd = npc_name2id(npcname); + struct npc_data* nd = npc->name2id(npcname); int n, i; int amount; @@ -14444,7 +14444,7 @@ BUILDIN(npcshopitem) BUILDIN(npcshopadditem) { const char* npcname = script_getstr(st,2); - struct npc_data* nd = npc_name2id(npcname); + struct npc_data* nd = npc->name2id(npcname); int n, i; int amount; @@ -14473,7 +14473,7 @@ BUILDIN(npcshopadditem) BUILDIN(npcshopdelitem) { const char* npcname = script_getstr(st,2); - struct npc_data* nd = npc_name2id(npcname); + struct npc_data* nd = npc->name2id(npcname); unsigned int nameid; int n, i; int amount; @@ -14512,7 +14512,7 @@ BUILDIN(npcshopdelitem) BUILDIN(npcshopattach) { const char* npcname = script_getstr(st,2); - struct npc_data* nd = npc_name2id(npcname); + struct npc_data* nd = npc->name2id(npcname); int flag = 1; if( script_hasdata(st,3) ) @@ -15246,7 +15246,7 @@ BUILDIN(awake) { struct script_state *tst; struct npc_data* nd; - if( ( nd = npc_name2id(script_getstr(st, 2)) ) == NULL ) { + if( ( nd = npc->name2id(script_getstr(st, 2)) ) == NULL ) { ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2)); return false; } @@ -15309,7 +15309,7 @@ BUILDIN(getvariableofnpc) return false; } - nd = npc_name2id(script_getstr(st,3)); + nd = npc->name2id(script_getstr(st,3)); if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL ) {// NPC not found or has no script ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3)); @@ -15721,7 +15721,7 @@ BUILDIN(waitingroom2bg) struct map_session_data *sd; if( script_hasdata(st,7) ) - nd = npc_name2id(script_getstr(st,7)); + nd = npc->name2id(script_getstr(st,7)); else nd = (struct npc_data *)iMap->id2bl(st->oid); @@ -15782,7 +15782,7 @@ BUILDIN(waitingroom2bg_single) x = script_getnum(st,4); y = script_getnum(st,5); - nd = npc_name2id(script_getstr(st,6)); + nd = npc->name2id(script_getstr(st,6)); if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) return true; @@ -16155,7 +16155,7 @@ BUILDIN(instance_npcname) { else if( st->instance_id >= 0 ) instance_id = st->instance_id; - if( instance_id >= 0 && (nd = npc_name2id(str)) != NULL ) { + if( instance_id >= 0 && (nd = npc->name2id(str)) != NULL ) { static char npcname[NAME_LENGTH]; snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id); script_pushconststr(st,npcname); diff --git a/src/map/skill.c b/src/map/skill.c index 08da07137..0f448d5cb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -543,7 +543,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) break; case MC_VENDING: case ALL_BUYING_STORE: - if( npc_isnear(&sd->bl) ) { + if( npc->isnear(&sd->bl) ) { // uncomment for more verbose message. //char output[150]; //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance); @@ -9041,7 +9041,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !script ) break; if( dstsd ) - script->run(scriptroot,0,dstsd->bl.id,fake_nd->bl.id); + script->run(scriptroot,0,dstsd->bl.id,npc->fake_nd->bl.id); else script->run(scriptroot,0,src->id,0); } @@ -12633,7 +12633,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case CG_HERMODE: - if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill->get_splash(skill_id, skill_lv))) + if(!npc->check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill->get_splash(skill_id, skill_lv))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; diff --git a/src/map/status.c b/src/map/status.c index 6efc0b6ca..409d4493d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6074,7 +6074,7 @@ void status_set_viewdata(struct block_list *bl, int class_) if (mob->db_checkid(class_) || mob->is_clone(class_)) vd = mob->get_viewdata(class_); else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS)) - vd = npc_get_viewdata(class_); + vd = npc->get_viewdata(class_); else if (homdb_checkid(class_)) vd = homun->get_viewdata(class_); else if (mercenary->class(class_)) @@ -9214,7 +9214,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } if( opt_flag&2 && sd && sd->touching_id ) - npc_touchnext_areanpc(sd,false); // run OnTouch_ on next char in range + npc->touchnext_areanpc(sd,false); // run OnTouch_ on next char in range return 1; } @@ -9982,7 +9982,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const skill->unit_move(bl,iTimer->gettick(),1); if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) - npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. + npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. ers_free(sc_data_ers, sce); return 1; diff --git a/src/map/unit.c b/src/map/unit.c index 65eea39c9..da6f26c9d 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -73,7 +73,7 @@ struct unit_data* unit_bl2ud(struct block_list *bl) { * @return a pointer to the given object's unit_data */ struct unit_data* unit_bl2ud2(struct block_list *bl) { - if( bl && bl->type == BL_NPC && ((struct npc_data*)bl)->ud == &npc_base_ud ) { + if( bl && bl->type == BL_NPC && ((struct npc_data*)bl)->ud == &npc->base_ud ) { struct npc_data *nd = (struct npc_data *)bl; nd->ud = NULL; CREATE(nd->ud, struct unit_data, 1); @@ -200,9 +200,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) if(sd) { if( sd->touching_id ) - npc_touchnext_areanpc(sd,false); + npc->touchnext_areanpc(sd,false); if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) { - npc_touch_areanpc(sd,bl->m,x,y); + npc->touch_areanpc(sd,bl->m,x,y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; } else @@ -228,7 +228,7 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) } } else if (md) { if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) { - if( npc_touch_areanpc2(md) ) return 0; // Warped + if( npc->touch_areanpc2(md) ) return 0; // Warped } else md->areanpc_id = 0; if (md->min_chase > md->db->range3) md->min_chase--; @@ -667,9 +667,9 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool if(sd) { if( sd->touching_id ) - npc_touchnext_areanpc(sd,false); + npc->touchnext_areanpc(sd,false); if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { - npc_touch_areanpc(sd,bl->m,bl->x,bl->y); + npc->touch_areanpc(sd,bl->m,bl->x,bl->y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; } else @@ -765,10 +765,10 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(sd) { if(sd->touching_id) { - npc_touchnext_areanpc(sd, false); + npc->touchnext_areanpc(sd, false); } if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { - npc_touch_areanpc(sd, bl->m, bl->x, bl->y); + npc->touch_areanpc(sd, bl->m, bl->x, bl->y); } else { sd->areanpc_id = 0; } @@ -1637,7 +1637,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if( src->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)src; if( target->type == BL_NPC ) { // monster npcs [Valaris] - npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] + npc->click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] return 0; } if( pc_is90overweight(sd) || pc_isridingwug(sd) ) { // overweight or mounted on warg - stop attacking @@ -2160,7 +2160,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i if(sd->menuskill_id) sd->menuskill_id = sd->menuskill_val = 0; if( sd->touching_id ) - npc_touchnext_areanpc(sd,true); + npc->touchnext_areanpc(sd,true); // Check if warping and not changing the map. if ( sd->state.warping && !sd->state.changemap ) { |