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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-23 09:30:37 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-23 09:30:37 +0000
commit0184004cacce57c32c7d06dfa24e0a703de76554 (patch)
tree6879914f15f437ca61108f3ad3dd52b4e6c8c873
parent0352df880b0e71766ce0c3886355e285e329429d (diff)
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Added the missing Fixed Casting Time support.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15780 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/re/skill_cast_db.txt1439
-rw-r--r--src/map/config/Data/Const.h5
-rw-r--r--src/map/skill.c22
-rw-r--r--src/map/skill.h3
4 files changed, 741 insertions, 728 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 58947731c..d89e8522e 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1,13 +1,14 @@
// Skill Times Database
//
// Structure of Database:
-// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
+// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
+// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time)
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
@@ -19,896 +20,896 @@
//===== Swordman ===========================
//-- SM_PROVOKE
-6,0,0,0,30000,0,1000
+6,0,0,0,30000,0,1000,0
//-- SM_MAGNUM
-7,0,0,0,2000,10000,2000
+7,0,0,0,2000,10000,2000,0
//-- SM_ENDURE
-8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
+8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
//==========================================
//===== Mage ===============================
//-- MG_SIGHT
-10,0,0,0,10000,0,0
+10,0,0,0,10000,0,0,0
//-- MG_NAPALMBEAT
-11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
+11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0,0
//-- MG_SAFETYWALL
-12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
+12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
//-- MG_SOULSTRIKE
-13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
+13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0,0
//-- MG_COLDBOLT
-14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
+14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
//-- MG_FROSTDRIVER
-15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
+15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0,0
//-- MG_STONECURSE
-16,1000,0,0,5000,20000,0
+16,1000,0,0,5000,20000,0,0
//-- MG_FIREBALL
-17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
+17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0,0
//-- MG_FIREWALL
-18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
+18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0
//-- MG_FIREBOLT
-19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
+19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
//-- MG_LIGHTNINGBOLT
-20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
+20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
//-- MG_THUNDERSTORM
-21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
+21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0,0
//==========================================
//===== Acolyte ============================
//-- AL_RUWACH
-24,0,0,0,10000,0,0
+24,0,0,0,10000,0,0,0
//-- AL_PNEUMA
-25,0,0,0,10000,0,0
+25,0,0,0,10000,0,0,0
//-- AL_TELEPORT
-26,0,0,0,0,0,0
+26,0,0,0,0,0,0,0
//-- AL_WARP
-27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
+27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
//-- AL_HEAL
-28,0,1000,0,0,0,0
+28,0,1000,0,0,0,0,0
//-- AL_INCAGI
-29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- AL_DECAGI
-30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
+30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0
//-- AL_HOLYWATER
-31,1000,500,0,0,0,0
+31,1000,500,0,0,0,0,0
//-- AL_CRUCIS
-32,500,2000,0,0,0,0
+32,500,2000,0,0,0,0,0
//-- AL ANGELUS
-33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
+33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//-- AL_BLESSING
-34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- AL_CURE
-35,0,1000,0,0,6000,0
+35,0,1000,0,0,6000,0,0
//==========================================
//===== Archer =============================
//-- AC_CONCENTRATION
-45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- AC_DOUBLE
-46,0,0,0,100,0,0
+46,0,0,0,100,0,0,0
//-- AC_SHOWER
-47,0,0,0,100,0,0
+47,0,0,0,100,0,0,0
//==========================================
//===== Thief ==============================
//-- TF_HIDING
-51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
+51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//-- TF_POISON
-52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//==========================================
//===== First planned to be shared =========
//-- ALL_RESURRECTION
-54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
+54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0,0
//==========================================
//===== Knight =============================
//-- KN_BRANDISHSPEAR
-57,700,0,0,0,0,0
+57,700,0,0,0,0,0,0
//-- KN_SPEARBOOMERANG
-59,0,1000,0,0,0,0
+59,0,1000,0,0,0,0,0
//-- KN_TWOHANDQUICKEN
-60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
+60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//-- KN_AUTOCOUNTER
-61,0,0,0,400:800:1200:1600:2000,0,0
+61,0,0,0,400:800:1200:1600:2000,0,0,0
//-- KN_BOWLINGBASH
-62,700,0,0,0,0,0
+62,700,0,0,0,0,0,0
//==========================================
//===== Priest =============================
//-- PR_IMPOSITIO
-66,0,3000,0,60000,0,0
+66,0,3000,0,60000,0,0,0
//-- PR_SUFFRAGIUM
-67,0,2000,0,30000:20000:10000,0,0
+67,0,2000,0,30000:20000:10000,0,0,0
//-- PR_ASPERSIO
-68,0,2000,0,60000:90000:120000:150000:180000,0,0
+68,0,2000,0,60000:90000:120000:150000:180000,0,0,0
//-- PR_BENEDICTIO
-69,0,0,0,40000:80000:120000:160000:200000,0,0
+69,0,0,0,40000:80000:120000:160000:200000,0,0,0
//-- PR_SANCTUARY
-70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
+70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0,0
//-- PR_SLOWPOISON
-71,0,0,0,10000:20000:30000:40000,0,0
+71,0,0,0,10000:20000:30000:40000,0,0,0
//-- PR_STRECOVERY
-72,0,2000,0,0,30000,0
+72,0,2000,0,0,30000,0,0
//-- PR_KYRIE
-73,2000,2000,0,120000,0,0
+73,2000,2000,0,120000,0,0,0
//-- PR_MAGNIFICAT
-74,4000,2000,0,30000:45000:60000:75000:90000,0,0
+74,4000,2000,0,30000:45000:60000:75000:90000,0,0,0
//-- PR_GLORIA
-75,0,2000,0,10000:15000:20000:25000:30000,0,0
+75,0,2000,0,10000:15000:20000:25000:30000,0,0,0
//-- PR_LEXDIVINA
-76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
+76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0
//-- PR_TURNUNDEAD
-77,1000,3000,0,0,0,0
+77,1000,3000,0,0,0,0,0
//-- PR_LEXAETERNA
-78,0,3000,0,600000,0,0
+78,0,3000,0,600000,0,0,0
//-- PR_MAGNUS
-79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
+79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0
//==========================================
//===== Wizard =============================
//-- WZ_FIREPILLAR
-80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
+80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,0
//-- WZ_SIGHTRASHER
-81,700,2000,0,500,0,0
+81,700,2000,0,500,0,0,0
//-- WZ_METEOR
-83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
+83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0,0
//-- WZ_JUPITEL
-84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0
+84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0,0
//-- WZ_VERMILION
-85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
+85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,0
//-- WZ_WATERBALL
-86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
+86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0,0
//-- WZ_ICEWALL
-87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
+87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
//-- WZ_FROSTNOVA
-88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
+88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0,0
//-- WZ_STORMGUST
-89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
+89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0,0
//-- WZ_EARTHSPIKE
-90,1000:2000:3000:4000:5000,700,0,0,0,0
+90,1000:2000:3000:4000:5000,700,0,0,0,0,0
//-- WZ_HEAVENDRIVE
-91,1000:2000:3000:4000:5000,700,0,500,0,0
+91,1000:2000:3000:4000:5000,700,0,500,0,0,0
//-- WZ_QUAGMIRE
-92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
+92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
//==========================================
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
-108,7500,0,0,0,0,0
+108,7500,0,0,0,0,0,0
//-- BS_HAMMERFALL
-110,0,0,0,0,5000,0
+110,0,0,0,0,5000,0,0
//-- BS_ADRENALINE
-111,0,0,0,30000:60000:90000:120000:150000,0,0
+111,0,0,0,30000:60000:90000:120000:150000,0,0,0
//-- BS_WEAPONPEFECT
-112,0,0,0,10000:20000:30000:40000:50000,0,0
+112,0,0,0,10000:20000:30000:40000:50000,0,0,0
//-- BS_OVERTHRUST
-113,0,0,0,20000:40000:60000:80000:100000,0,0
+113,0,0,0,20000:40000:60000:80000:100000,0,0,0
//-- BS_MAXIMIZE
-114,0,0,0,1000:2000:3000:4000:5000,0,0
+114,0,0,0,1000:2000:3000:4000:5000,0,0,0
//==========================================
//===== Hunter =============================
//-- HT_SKIDTRAP
-115,0,0,0,300000:240000:180000:120000:60000,0,0
+115,0,0,0,300000:240000:180000:120000:60000,0,0,0
//-- HT_LANDMINE
-116,0,0,0,200000:160000:120000:80000:40000,5000,0
+116,0,0,0,200000:160000:120000:80000:40000,5000,0,0
//-- HT_ANKLESNARE
-117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
+117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0,0
//-- HT_SHOCKWAVE
-118,0,0,0,200000:160000:120000:80000:40000,0,0
+118,0,0,0,200000:160000:120000:80000:40000,0,0,0
//-- HT_SANDMAN
-119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
+119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0
//-- HT_FLASHER
-120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
+120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0,0
//-- HT_FREEZINGTRAP
-121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
+121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0
//-- HT_BLASTMINE
-122,0,0,0,25000:20000:15000:10000:5000,0,0
+122,0,0,0,25000:20000:15000:10000:5000,0,0,0
//-- HT_CLAYMORETRAP
-123,0,0,0,20000:40000:60000:80000:100000,0,0
+123,0,0,0,20000:40000:60000:80000:100000,0,0,0
//-- HT_TALKIEBOX
-125,0,0,0,600000,0,0
+125,0,0,0,600000,0,0,0
//-- HT_BLITZBEAT
-129,1500,1000,0,0,0,0
+129,1500,1000,0,0,0,0,0
//==========================================
//===== Assassin ===========================
//-- AS_CLOAKING
-135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
+135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0
//-- AS_SONICBLOW
-136,0,2000,2000,0,5000,0
+136,0,2000,2000,0,5000,0,0
//-- AS_ENCHANTPOISON
-138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
+138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0,0
//-- AS_POISONREACT
-139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
+139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0,0
//-- AS_VENOMDUST
-140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- AS_SPLASHER
-141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//==========================================
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
-143,0,0,0,600000,0,0
+143,0,0,0,600000,0,0,0
//-- SM_FATALBLOW
-145,0,0,0,0,5000,0
+145,0,0,0,0,5000,0,0
//-- AC_CHARGEARROW
-148,1500,0,0,0,0,0
+148,1500,0,0,0,0,0,0
//-- TF_SPRINKLESAND
-149,0,0,0,0,10000,0
+149,0,0,0,0,10000,0,0
//-- TF_PICKSTONE
-151,500,0,0,0,0,0
+151,500,0,0,0,0,0,0
//-- TF_THROWSTONE
-152,0,0,0,5000,8000,0
+152,0,0,0,5000,8000,0,0
//-- MC_LOUD
-155,0,0,0,300000,0,0
+155,0,0,0,300000,0,0,0
//-- AL_HOLYLIGHT
-156,2000,0,0,0,0,0
+156,2000,0,0,0,0,0,0
//-- MG_ENERGYCOAT
-157,5000,0,0,300000,0,0
+157,5000,0,0,300000,0,0,0
//==========================================
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
-161,0,0,0,1800000,0,0
+161,0,0,0,1800000,0,0,0
//-- NPC_CHANGEWATER
-162,0,0,0,1800000,0,0
+162,0,0,0,1800000,0,0,0
//-- NPC_CHANGEGROUND
-163,0,0,0,1800000,0,0
+163,0,0,0,1800000,0,0,0
//-- NPC_CHANGEFIRE
-164,0,0,0,1800000,0,0
+164,0,0,0,1800000,0,0,0
//-- NPC_CHANGEWIND
-165,0,0,0,1800000,0,0
+165,0,0,0,1800000,0,0,0
//-- NPC_CHANGEPOISON
-166,0,0,0,1800000,0,0
+166,0,0,0,1800000,0,0,0
//-- NPC_CHANGEHOLY
-167,0,0,0,1800000,0,0
+167,0,0,0,1800000,0,0,0
//-- NPC_CHANGEDARKNESS
-168,0,0,0,1800000,0,0
+168,0,0,0,1800000,0,0,0
//-- NPC_CHANGETELEKINESIS
-169,0,0,0,1800000,0,0
+169,0,0,0,1800000,0,0,0
//-- NPC_SELFDESTRUCTION
-173,0,0,0,3500,0,0
+173,0,0,0,3500,0,0,0
//-- NPC_POISON
-176,0,0,0,0,60000,0
+176,0,0,0,0,60000,0,0
//-- NPC_BLINDATTACK
-177,0,0,0,0,30000,0
+177,0,0,0,0,30000,0,0
//-- NPC_SILENCEATTACK
-178,0,0,0,0,30000,0
+178,0,0,0,0,30000,0,0
//-- NPC0,_STUNATTACK
-179,0,0,0,0,5000,0
+179,0,0,0,0,5000,0,0
//-- NPC_PETRIFYATTACK
-180,0,0,0,0,20000,0
+180,0,0,0,0,20000,0,0
//-- NPC_CURSEATTACK
-181,0,0,0,0,30000,0
+181,0,0,0,0,30000,0,0
//-- NPC_SLEEPATTACK
-182,0,0,0,0,30000,0
+182,0,0,0,0,30000,0,0
//-- NPC_MAGICALATTACK
-192,0,0,0,15000,0,0
+192,0,0,0,15000,0,0,0
//-- NPC_KEEPING
-201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
+201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
//-- NPC_BARRIER
-204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
+204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
//-- NPC_DEFENDER
-205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
+205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
//-- NPC_LICK
-206,0,0,0,0,3000,0
+206,0,0,0,0,3000,0,0
//-- NPC_HALLUCINATION
-207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
+207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
//==========================================
//===== Rogue ==============================
//-- RG_BACKSTAB
-212,0,500,0,0,0,0
+212,0,500,0,0,0,0,0
//-- RG_RAID
-214,0,0,0,5000,8000:9000:10000:11000:12000,0
+214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
//-- RG_STRIPEWEAPON
-215,1000,1000,0,75000:90000:105000:120000:135000,0,0
+215,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
//-- RG_STRIPSHIELD
-216,1000,1000,0,75000:90000:105000:120000:135000,0,0
+216,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
//-- RG_STRIPWEAPON
-217,1000,1000,0,75000:90000:105000:120000:135000,0,0
+217,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
//-- RG_STRIPHELM
-218,1000,1000,0,75000:90000:105000:120000:135000,0,0
+218,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
//-- RG_GRAFITTI
-220,0,0,0,180000,0,0
+220,0,0,0,180000,0,0,0
//==========================================
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
-229,1000,0,0,40000:45000:50000:55000:60000,0,0
+229,1000,0,0,40000:45000:50000:55000:60000,0,0,0
//-- AM_ACIDTERROR
-230,1000,0,0,3:7:10:12:13,120000,0
+230,1000,0,0,3:7:10:12:13,120000,0,0
//-- AM_POTIONPITCHER
-231,0,500,0,0,0,0
+231,0,500,0,0,0,0,0
//-- AM_CANNIBALIZE
-232,2000,500,0,300000:240000:180000:120000:60000,0,0
+232,2000,500,0,300000:240000:180000:120000:60000,0,0,0
//-- AM_SPHEREMINE
-233,2000,500,0,30000,0,0
+233,2000,500,0,30000,0,0,0
//-- AM_CP_WEAPON
-234,2000,0,0,120000:240000:360000:480000:600000,0,0
+234,2000,0,0,120000:240000:360000:480000:600000,0,0,0
//-- AM_CP_SHIELD
-235,2000,0,0,120000:240000:360000:480000:600000,0,0
+235,2000,0,0,120000:240000:360000:480000:600000,0,0,0
//-- AM_CP_ARMOR
-236,2000,0,0,120000:240000:360000:480000:600000,0,0
+236,2000,0,0,120000:240000:360000:480000:600000,0,0,0
//-- AM_CP_HELM
-237,2000,0,0,120000:240000:360000:480000:600000,0,0
+237,2000,0,0,120000:240000:360000:480000:600000,0,0,0
//-- AM_RESURRECTHOMUN
-247,2000,0,0,0,0,0
+247,2000,0,0,0,0,0,0
//==========================================
//===== Crusader ===========================
//-- CR_AUTOGUARD
-249,0,0,0,300000,0,0
+249,0,0,0,300000,0,0,0
//-- CR_SHIELDCHARGE
-250,0,0,0,0,5000,0
+250,0,0,0,0,5000,0,0
//-- CR_SHIELDBOOMERANG
-251,0,700,0,0,0,0
+251,0,700,0,0,0,0,0
//-- CR_REFLECTSHIELD
-252,0,0,0,300000,0,0
+252,0,0,0,300000,0,0,0
//-- CR_HOLYCROSS
-253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
+253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
//-- CR_GRANDCROSS
-254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
+254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
//-- CR_DEVOTION
-255,3000,0,0,0,30000:45000:60000:75000:90000,0
+255,3000,0,0,0,30000:45000:60000:75000:90000,0,0
//-- CR_PROVIDENCE
-256,3000,0,0,180000,0,0
+256,3000,0,0,180000,0,0,0
//-- CR_DEFENDER
-257,0,800,0,180000,0,0
+257,0,800,0,180000,0,0,0
//-- CR_SPEARQUICKEN
-258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
+258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//==========================================
//===== Monk ===============================
//-- MO_CALLSPIRITS
-261,1000,0,0,600000,0,0
+261,1000,0,0,600000,0,0,0
//-- MO_ABSORBSPIRITS
-262,2000,0,0,0,0,0
+262,2000,0,0,0,0,0,0
//-- MO_TRIPLEATTACK
-263,0,1000,0,0,0,0
+263,0,1000,0,0,0,0,0
//-- MO_INVESTIGATE
-266,1000,500,0,0,0,0
+266,1000,500,0,0,0,0,0
//-- MO_FINGEROFFENSIVE
-267,1000,500,0:200:400:600:800,0,0,0
+267,1000,500,0:200:400:600:800,0,0,0,0
//-- MO_STEELBODY
-268,5000,0,0,30000:60000:90000:120000:150000,0,0
+268,5000,0,0,30000:60000:90000:120000:150000,0,0,0
//-- MO_BLADESTOP
-269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
+269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0,0
//-- MO_EXPLOSIONSPIRITS
-270,0,0,0,180000,0,0
+270,0,0,0,180000,0,0,0
//-- MO_EXTREMITYFIST
-271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
+271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0,0
//-- MO_CHAINCOMBO
-272,0,1000,0,0,0,0
+272,0,1000,0,0,0,0,0
//-- MO_COMBOFINISH
-273,0,700,0,0,0,0
+273,0,700,0,0,0,0,0
//==========================================
//===== Sage ===============================
//-- SA_MAGICROD
-276,0,0,0,400:600:800:1000:1200,0,0
+276,0,0,0,400:600:800:1000:1200,0,0,0
//-- SA_SPELLBREAKER
-277,700,0,0,0,0,0
+277,700,0,0,0,0,0,0
//-- SA_AUTOSPELL
-279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
+279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0,0
//-- SA_FLAMELAUNCHER
-280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
+280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
//-- SA_FROSTWEAPON
-281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
+281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
//-- SA_LIGHTNINGLOADER
-282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
+282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
//-- SA_SEISMICWEAPON
-283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
+283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
//-- SA_VOLCANO
-285,5000,0,0,60000:120000:180000:240000:300000,0,0
+285,5000,0,0,60000:120000:180000:240000:300000,0,0,0
//-- SA_DELUGE
-286,5000,0,0,60000:120000:180000:240000:300000,0,0
+286,5000,0,0,60000:120000:180000:240000:300000,0,0,0
//-- SA_VIOLENTGALE
-287,5000,0,0,60000:120000:180000:240000:300000,0,0
+287,5000,0,0,60000:120000:180000:240000:300000,0,0,0
//-- SA_LANDPROTECTOR
-288,5000,0,0,165000:210000:255000:300000:345000,0,0
+288,5000,0,0,165000:210000:255000:300000:345000,0,0,0
//-- SA_DISPELL
-289,2000,0,0,0,0,0
+289,2000,0,0,0,0,0,0
//-- SA_REVERSEORCISH
-294,0,0,0,1200000,0,0
+294,0,0,0,1200000,0,0,0
//==========================================
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
-304,0,0,0,0,5000,0
+304,0,0,0,0,5000,0,0
//-- BD_LULLABY
-306,0,0,0,60000,15000,0
+306,0,0,0,60000,15000,0,0
//-- BD_RICHMANKIM
-307,0,0,0,60000,60000,0
+307,0,0,0,60000,60000,0,0
//-- BD_ETERNALCHAOS
-308,0,0,0,60000,60000,0
+308,0,0,0,60000,60000,0,0
//-- BD_DRUMBATTLEFIELD
-309,0,0,0,60000,60000,0
+309,0,0,0,60000,60000,0,0
//-- BD_RINGNIBELUNGEN
-310,0,0,0,60000,60000,0
+310,0,0,0,60000,60000,0,0
//-- BD_ROKISWEIL
-311,0,0,0,60000,60000,0
+311,0,0,0,60000,60000,0,0
//-- BD_INTOABYSS
-312,0,0,0,60000,60000,0
+312,0,0,0,60000,60000,0,0
//-- BD_SIEGFRIED
-313,0,0,0,60000,60000,0
+313,0,0,0,60000,60000,0,0
//==========================================
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
-316,1500,0,0,0,0,0
+316,1500,0,0,0,0,0,0
//-- BA_DISSONANCE
-317,0,0,0,30000,3000,0
+317,0,0,0,30000,3000,0,0
//-- BA_FROSTJOKE
-318,0,3000,0,0,10000:11000:12000:13000:14000,0
+318,0,3000,0,0,10000:11000:12000:13000:14000,0,0
//-- BA_WHISTLE
-319,0,0,0,60000,20000,0
+319,0,0,0,60000,20000,0,0
//-- BA_ASSASSINCROSS
-320,0,0,0,120000,20000,0
+320,0,0,0,120000,20000,0,0
//-- BA_POEMBRAGI
-321,0,0,0,180000,20000,0
+321,0,0,0,180000,20000,0,0
//-- BA_APPLEIDUN
-322,0,0,0,180000,20000,0
+322,0,0,0,180000,20000,0,0
//==========================================
//===== Dancer =============================
//-- DC_THROWARROW
-324,1500,0,0,0,0,0
+324,1500,0,0,0,0,0,0
//-- DC_UGLYDANCE
-325,0,0,0,30000,3000,0
+325,0,0,0,30000,3000,0,0
//-- DC_SCREAM
-326,0,3000,0,0,5000,0
+326,0,3000,0,0,5000,0,0
//-- DC_HUMMING
-327,0,0,0,60000,20000,0
+327,0,0,0,60000,20000,0,0
//-- DC_DONTFORGETME
-328,0,0,0,180000,20000,0
+328,0,0,0,180000,20000,0,0
//-- DC_FORTUNEKISS
-329,0,0,0,120000,20000,0
+329,0,0,0,120000,20000,0,0
//-- DC_SERVICEFORYOU
-330,0,0,0,180000,20000,0
+330,0,0,0,180000,20000,0,0
//==========================================
//===== Wedding Skills =====================
//-- WE_MALE
-334,3000,0,0,0,0,0
+334,3000,0,0,0,0,0,0
//-- WE_FEMALE
-335,3000,0,0,0,0,0
+335,3000,0,0,0,0,0,0
//-- WE_CALLPARTNER
-336,0,0,0,20000,0,0
+336,0,0,0,20000,0,0,0
//==========================================
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
-339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
+339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
//-- NPC_STOP
-342,0,0,0,10000,0,0
+342,0,0,0,10000,0,0,0
//-- NPC_CHANGEUNDEAD
-348,0,0,0,30000,0,0
+348,0,0,0,30000,0,0,0
//-- NPC_POWERUP
-349,0,0,0,10000:15000:20000:25000:30000,0,0
+349,0,0,0,10000:15000:20000:25000:30000,0,0,0
//-- NPC_AGIUP
-350,0,0,0,10000:15000:20000:25000:30000,0,0
+350,0,0,0,10000:15000:20000:25000:30000,0,0,0
//-- NPC_INVISIBLE
-353,0,0,0,30000,0,0
+353,0,0,0,30000,0,0,0
//-- NPC_RUN
-354,0,0:500:1000:1500:2000:2500,0,0,0,0
+354,0,0:500:1000:1500:2000:2500,0,0,0,0,0
//==========================================
//===== Lord Knight ========================
//-- LK_AURABLADE
-355,0,0,0,40000:60000:80000:100000:120000,0,0
+355,0,0,0,40000:60000:80000:100000:120000,0,0,0
//-- LK_PARRYING
-356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
+356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0
//-- LK_CONCENTRATION
-357,0,0,0,25000:30000:35000:40000:45000,0,0
+357,0,0,0,25000:30000:35000:40000:45000,0,0,0
//-- LK_TENSIONRELAX
-358,0,0,0,180000,0,0
+358,0,0,0,180000,0,0,0
//-- LK_BERSERK
-359,0,0,0,300000,15000,0
+359,0,0,0,300000,15000,0,0
//-- LK_FURY
-360,0,0,0,300000,0,0
+360,0,0,0,300000,0,0,0
//==========================================
//===== High Priest ========================
//-- HP_ASSUMPTIO
-361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
+361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,0
//-- HP_BASILICA
-362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
+362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,0
//==========================================
//===== High Wzard =========================
//-- HW_MAGICCRASHER
-365,300,300,0,0,0,0
+365,300,300,0,0,0,0,0
//-- HW_MAGICPOWER
-366,700,0,0,30000,0,0
+366,700,0,0,30000,0,0,0
//==========================================
//===== Paladin ============================
//-- PA_PRESSURE
-367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
+367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,0
//-- PA_SACRIFICE
-368,0,2000,0,0,0,0
+368,0,2000,0,0,0,0,0
//-- PA_GOSPEL
-369,0,0,0,60000,60000,0
+369,0,0,0,60000,60000,0,0
//==========================================
//===== Champion ===========================
//-- CH_PALMSTRIKE
-370,0,300,0,0,0,0
+370,0,300,0,0,0,0,0
//-- CH_TIGERFIST
-371,0,700,0,0,2000:4000:6000:8000:10000,0
+371,0,700,0,0,2000:4000:6000:8000:10000,0,0
//-- CH_CHAINCRUSH
-372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
+372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0,0
//==========================================
//===== Professor ==========================
//-- PF_HPCONVERSION
-373,0,1000:1200:1400:1600:1800,0,0,0,0
+373,0,1000:1200:1400:1600:1800,0,0,0,0,0
//-- PF_SOULCHANGE
-374,3000,5000,0,0,0,0
+374,3000,5000,0,0,0,0,0
//-- PF_SOULBURN
-375,0,0,0,0,0,10000:10000:10000:10000:15000
+375,0,0,0,0,0,10000:10000:10000:10000:15000,0
//==========================================
//===== Assassin Cross =====================
//-- ASC_EDP
-378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
+378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0
//-- ASC_BREAKER
-379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
+379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
//==========================================
//===== Sniper =============================
//-- SN_SIGHT
-380,0,0,0,30000,0,0
+380,0,0,0,30000,0,0,0
//-- SN_FALCONASSAULT
-381,1000,3000,0,0,0,0
+381,1000,3000,0,0,0,0,0
//-- SN_SHARPSHOOTING
-382,2000,1500,0,0,0,0
+382,2000,1500,0,0,0,0,0
//-- SN_WINDWALK
-383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
+383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,0
//==========================================
//===== Whitesmith =========================
//-- WS_MELTDOWN
-384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
+384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,0
//-- WS_CARTBOOST
-387,0,0,0,60000,0,0
+387,0,0,0,60000,0,0,0
//==========================================
//===== Stalker ============================
//-- ST_CHASEWALK
-389,1200,0,0,10000,30000,0
+389,1200,0,0,10000,30000,0,0
//-- ST_REJECTSWORD
-390,0,0,0,300000,0,0
+390,0,0,0,300000,0,0,0
//==========================================
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
-394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
+394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0,0
//-- CG_MOONLIT
-395,0,0,0,20000:25000:30000:35000:40000,0,0
+395,0,0,0,20000:25000:30000:35000:40000,0,0,0
//-- CG_MARIONETTE
-396,0,0,0,1000,0,0
+396,0,0,0,1000,0,0,0
//==========================================
//===== Mixed Advanced Skills ==============
//-- LK_SPIRALPIERCE
-397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
+397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0
//-- LK_HEADCRUSH
-398,0,500,0,0,120000,0
+398,0,500,0,0,120000,0,0
//-- LK_JOINTBEAT
-399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
+399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0,0
//-- HW_NAPALMVULCAN
-400,1000,1000,0,0,45000,0
+400,1000,1000,0,0,45000,0,0
//-- CH_SOULCOLLECT
-401,2000,0,0,600000,0,0
+401,2000,0,0,600000,0,0,0
//-- PF_MINDBREAKER
-402,0,800:900:1000:1100:1200,0,30000,0,0
+402,0,800:900:1000:1100:1200,0,30000,0,0,0
//-- PF_MEMORIZE
-403,5000,0,0,0,0,0
+403,5000,0,0,0,0,0,0
//-- PF_FOGWALL
-404,0,0,0,20000,10000,0
+404,0,0,0,20000,10000,0,0
//-- PF_SPIDERWEB
-405,0,0,0,30000,8000,0
+405,0,0,0,30000,8000,0,0
//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
-406,500,500,0,0,10000:5000:120000,0
+406,500,500,0,0,10000:5000:120000,0,0
//-- ASC_CDP
-407,0,500,0,0,0,0
+407,0,500,0,0,0,0,0
//==========================================
//===== Adoption Skills ====================
//-- WE_BABY
-408,3000,0,0,300000,0,0
+408,3000,0,0,300000,0,0,0
//-- WE_CALLPARENT
-409,0,0,0,20000,0,0
+409,0,0,0,20000,0,0,0
//-- WE_CALLBABY
-410,0,0,0,20000,0,0
+410,0,0,0,20000,0,0,0
//==========================================
//===== Taekwon ============================
//-- TK_RUN
-411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
+411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0,0
//-- TK_DOWNKICK
-415,0,0,0,0,3000,0
+415,0,0,0,0,3000,0,0
//-- TK_TURNKICK
-417,0,0,0,0,2000,0
+417,0,0,0,0,2000,0,0
//-- TK_SPTIME
-423,0,0,0,1800000,0,0
+423,0,0,0,1800000,0,0,0
//-- TK_SEVENWIND
-425,0,0,0,300000,0,0
+425,0,0,0,300000,0,0,0
//-- TK_HIGHJUMP
-426,5000:4000:3000:2000:1000,0,0,0,0,0
+426,5000:4000:3000:2000:1000,0,0,0,0,0,0
//==========================================
//===== Star Gladiator =====================
//-- SG_FEEL
-427,1000,0,0,0,0,0
+427,1000,0,0,0,0,0,0
//SG_SUN_WARM
-428,0,1000,0,10000:20000:60000,0,0
+428,0,1000,0,10000:20000:60000,0,0,0
//SG_MOON_WARM
-429,0,1000,0,10000:20000:60000,0,0
+429,0,1000,0,10000:20000:60000,0,0,0
//SG_STAR_WARM
-430,0,1000,0,10000:20000:60000,0,0
+430,0,1000,0,10000:20000:60000,0,0,0
//SG_SUN_COMFORT
-431,0,1000,0,80000:160000:240000:320000,0,0
+431,0,1000,0,80000:160000:240000:320000,0,0,0
//SG_MOON_COMFORT
-432,0,1000,0,80000:160000:240000:320000,0,0
+432,0,1000,0,80000:160000:240000:320000,0,0,0
//SG_STAR_COMFORT
-433,0,1000,0,80000:160000:240000:320000,0,0
+433,0,1000,0,80000:160000:240000:320000,0,0,0
//-- SG_HATE
-434,1000,0,0,0,0,0
+434,1000,0,0,0,0,0,0
//SG_FRIEND
-442,0,0,0,10000,0,0
+442,0,0,0,10000,0,0,0
//SG_KNOWLEDGE
-443,0,0,0,600000,0,0
+443,0,0,0,600000,0,0,0
//SG_FUSION
-444,0,1000,0,600000,0,0
+444,0,1000,0,600000,0,0,0
//==========================================
//===== Soul Linker ========================
//-- SL_ALCHEMIST
-445,1000,500,0,150000:200000:250000:300000:350000,0,0
+445,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
-446,0,500,0,0,0,0
+446,0,500,0,0,0,0,0
//-- SL_MONK
-447,1000,500,0,150000:200000:250000:300000:350000,0,0
+447,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_STAR
-448,1000,500,0,150000:200000:250000:300000:350000,0,0
+448,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_SAGE
-449,1000,500,0,150000:200000:250000:300000:350000,0,0
+449,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_CRUSADER
-450,1000,500,0,150000:200000:250000:300000:350000,0,0
+450,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_SUPERNOVICE
-451,1000,500,0,150000:200000:250000:300000:350000,0,0
+451,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_KNIGHT
-452,1000,500,0,150000:200000:250000:300000:350000,0,0
+452,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_WIZARD
-453,1000,500,0,150000:200000:250000:300000:350000,0,0
+453,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_PRIEST
-454,1000,500,0,150000:200000:250000:300000:350000,0,0
+454,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_BARDDANCER
-455,1000,500,0,150000:200000:250000:300000:350000,0,0
+455,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_ROGUE
-456,1000,500,0,150000:200000:250000:300000:350000,0,0
+456,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_ASSASSIN
-457,1000,500,0,150000:200000:250000:300000:350000,0,0
+457,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_BLACKSMITH
-458,1000,500,0,150000:200000:250000:300000:350000,0,0
+458,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- BS_ADRENALINE2
-459,0,0,0,150000,0,0
+459,0,0,0,150000,0,0,0
//-- SL_HUNTER
-460,1000,500,0,150000:200000:250000:300000:350000,0,0
+460,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_SOULLINKER
-461,1000,500,0,150000:200000:250000:300000:350000,0,0
+461,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_KAIZEL
-462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
+462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0,0
//-- SL_KAAHI
-463,0,500,0,1800000,500,0
+463,0,500,0,1800000,500,0,0
//-- SL_KAUPE
-464,500,500,0,600000,0,0
+464,500,500,0,600000,0,0,0
//-- SL_KAITE
-465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
+465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,0
//-- SL_STIN
-467,100,500,0,0,0,0
+467,100,500,0,0,0,0,0
//-- SL_STUN
-468,100,500,0,2000,0,0
+468,100,500,0,2000,0,0,0
//-- SL_SMA
-469,2000,500,0,3000,0,0
+469,2000,500,0,3000,0,0,0
//-- SL_SWOO
-470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
+470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0,0
//-- SL_SKE
-471,3000:2000:1000,500,0,10000:20000:30000,3000,0
+471,3000:2000:1000,500,0,10000:20000:30000,3000,0,0
//-- SL_SKA
-472,3000:2000:1000,500,0,10000:20000:30000,0,0
+472,3000:2000:1000,500,0,10000:20000:30000,0,0,0
//==========================================
//-- SM_SELFPROVOKE
-473,0,0,0,30000,0,0
+473,0,0,0,30000,0,0,0
//===== Mixed Advanced Skills ==============
//-- ST_PRESERVE
-475,1000,0,0,600000,0,0
+475,1000,0,0,600000,0,0,0
//-- ST_FULLSTRIP
-476,0,1000,0,75000:90000:105000:120000:135000,0,0
+476,0,1000,0,75000:90000:105000:120000:135000,0,0,0
//-- CR_SLIMPITCHER
-478,1000,1000,0,0,0,0
+478,1000,1000,0,0,0,0,0
//-- CR_FULLPROTECTION
-479,2000,0,0,120000:240000:360000:480000:600000,0,0
+479,2000,0,0,120000:240000:360000:480000:600000,0,0,0
//-- PA_SHIELDCHAIN
-480,1000,1000,0,0,0,0
+480,1000,1000,0,0,0,0,0
//-- PF_DOUBLECASTING
-482,2000,0,0,90000,0,0
+482,2000,0,0,90000,0,0,0
//-- HW_GANBANTEIN
-483,3000,2000,0,0,0,0
+483,3000,2000,0,0,0,0,0
//-- HW_GRAVITATION
-484,5000,2000,0,5000:6000:7000:8000:9000,0,0
+484,5000,2000,0,5000:6000:7000:8000:9000,0,0,0
//-- WS_CARTTERMINATION
-485,0,0,0,0,5000,0
+485,0,0,0,0,5000,0,0
//-- WS_OVERTHRUSTMAX
-486,0,0,0,180000,0,0
+486,0,0,0,180000,0,0,0
//-- CG_LONGINGFREEDOM
-487,0,0,0,180000,0,0
+487,0,0,0,180000,0,0,0
//-- CG_HERMODE
-488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
+488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0,0
//-- CG_TAROTCARD
-489,1000,3000,0,0,30000,0
+489,1000,3000,0,0,30000,0,0
//-- CR_ACIDDEMONSTRATION
-490,1000,1000,0,0,0,0
+490,1000,1000,0,0,0,0,0
//-- CR_CULTIVATION
-491,0,0,0,300000,0,0
+491,0,0,0,300000,0,0,0
//==========================================
//-- ITEM_ENCHANTARMS
-492,0,0,0,180000,0,0
+492,0,0,0,180000,0,0,0
//===== Mixed Taekwon Skills ===============
//-- TK_MISSION
-493,1000,0,0,0,0,0
+493,1000,0,0,0,0,0,0
//-- SL_HIGH
-494,1000,500,0,150000:200000:250000:300000:350000,0,0
+494,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- KN_ONEHAND
-495,0,0,0,300000,0,0
+495,0,0,0,300000,0,0,0
//-- AM_TWILIGHT1
-496,3000,10000,0,0,0,0
+496,3000,10000,0,0,0,0,0
//-- AM_TWILIGHT2
-497,3000,10000,0,0,0,0
+497,3000,10000,0,0,0,0,0
//-- AM_TWILIGHT3
-498,3000,10000,0,0,0,0
+498,3000,10000,0,0,0,0,0
//-- HT_POWER
-499,0,0,0,100,0,0
+499,0,0,0,100,0,0,0
//==========================================
//===== Gunslinger =========================
//-- GS_GLITTERING
-500,0,0,0,600000,0,0
+500,0,0,0,600000,0,0,0
//-- GS_FLING
-501,0,0,0,30000,0,0
+501,0,0,0,30000,0,0,0
//-- GS_BULLSEYE
-503,500,0,0,0,0,0
+503,500,0,0,0,0,0,0
//-- GS_MADNESSCANCEL
-504,3000,4000,0,15000,0,0
+504,3000,4000,0,15000,0,0,0
//-- GS_ADJUSTMENT
-505,1000,1000,0,30000,0,0
+505,1000,1000,0,30000,0,0,0
//-- GS_INCREASING
-506,0,1000,0,60000,0,0
+506,0,1000,0,60000,0,0,0
//-- GS_CRACKER
-508,0,1000,0,0,5000,0
+508,0,1000,0,0,5000,0,0
//-- GS_TRACKING
-512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
+512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0,0
//-- GS_DISARM
-513,0,0,0,30000,0,0
+513,0,0,0,30000,0,0,0
//-- GS_PIERCINGSHOT
-514,1500,0,0,0,120000,0
+514,1500,0,0,0,120000,0,0
//-- GS_RAPIDSHOWER
-515,0,1000,0,0,0,0
+515,0,1000,0,0,0,0,0
//-- GS_DESPERADO
-516,0,1000,1000,1000,0,0
+516,0,1000,1000,1000,0,0,0
//-- GS_GATLINGFEVER
-517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
+517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,0
//-- GS_DUST
-518,1000,1000,0,0,0,0
+518,1000,1000,0,0,0,0,0
//-- GS_FULLBUSTER
-519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
+519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,0
//-- GS_GROUNDDRIFT
-521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
+521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,0
//==========================================
//===== Ninja ==============================
//-- NJ_KUNAI
-524,0,1000,0,0,0,0
+524,0,1000,0,0,0,0,0
//-- NJ_HUUMA
-525,3000,2000,0,0,0,0
+525,3000,2000,0,0,0,0,0
//-- NJ_ZENYNAGE
-526,0,5000,0,0,0,0
+526,0,5000,0,0,0,0,0
//-- NJ_TATAMIGAESHI
-527,0,3000,0,3000,3000,0
+527,0,3000,0,3000,3000,0,0
//-- NJ_KASUMIKIRI
-528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
+528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//-- NJ_SHADOWJUMP
-529,0,1000,0,0,0,0
+529,0,1000,0,0,0,0,0
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
-530,0,0,0,0,0,0
+530,0,0,0,0,0,0,0
//-- NJ_UTSUSEMI
-531,0,1000,0,20000:30000:40000:50000:60000,0,0
+531,0,1000,0,20000:30000:40000:50000:60000,0,0,0
//-- NJ_BUNSINJYUTSU
-532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- NJ_KOUENKA
-534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
+534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0
//-- NJ_KAENSIN
-535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
+535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0,0
//-- NJ_BAKUENRYU
-536,3000,2000,0,0,0,0
+536,3000,2000,0,0,0,0,0
//-- NJ_HYOUSENSOU
-537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
+537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0
//-- NJ_SUITON
-538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- NJ_HYOUSYOURAKU
-539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
+539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
//-- NJ_HUUJIN
-540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
+540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0,0
//-- NJ_RAIGEKISAI
-541,4000,0,0,0,0,0
+541,4000,0,0,0,0,0,0
//-- NJ_KAMAITACHI
-542,4000,0,0,0,0,0
+542,4000,0,0,0,0,0,0
//-- NJ_NEN
-543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0
+543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0,0
//==========================================
//===== Gangsi Branch and Other Skills =====
@@ -931,13 +932,13 @@
//568,1000:800:600:400:200,0,0,0,0,0
//-- SL_DEATHKNIGHT
-572,1000,500,0,150000:200000:250000:300000:350000,0,0
+572,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_COLLECTOR
-573,1000,500,0,150000:200000:250000:300000:350000,0,0
+573,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_NINJA
-574,1000,500,0,150000:200000:250000:300000:350000,0,0
+574,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- SL_GUNNER
-575,1000,500,0,150000:200000:250000:300000:350000,0,0
+575,1000,500,0,150000:200000:250000:300000:350000,0,0,0
//-- AM_TWILIGHT4
//576,3000,10000,0,0,0,0
@@ -963,726 +964,726 @@
//===== New Monster Skills =================
//-- NPC_ICEBREATH
-655,0,0,0,0,12000,0
+655,0,0,0,0,12000,0,0
//-- NPC_ACIDBREATH
-657,0,0,0,0,60000,0
+657,0,0,0,0,60000,0,0
//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
-659,0,0,0,0,5000:30000:30000:120000,0
+659,0,0,0,0,5000:30000:30000:120000,0,0
//-- NPC_BLEEDING
-660,0,0,0,0,120000,0
+660,0,0,0,0,120000,0,0
//-- NPC_HELLJUDGEMENT
-662,0,0,0,0,30000,0
+662,0,0,0,0,30000,0,0
//-- NPC_WIDESILENCE
-663,0,0,0,0,30000,0
+663,0,0,0,0,30000,0,0
//-- NPC_WIDEFREEZE
-664,0,0,0,0,12000,0
+664,0,0,0,0,12000,0,0
//-- NPC_WIDEBLEEDING
-665,0,0,0,0,120000,0
+665,0,0,0,0,120000,0,0
//-- NPC_WIDESTONE
-666,0,0,0,0,20000,0
+666,0,0,0,0,20000,0,0
//-- NPC_WIDECONFUSE
-667,0,0,0,0,30000,0
+667,0,0,0,0,30000,0,0
//-- NPC_WIDESLEEP
-668,0,0,0,0,30000,0
+668,0,0,0,0,30000,0,0
//-- NPC_WIDESIGHT
-669,0,0,0,10000,0,0
+669,0,0,0,10000,0,0,0
//-- NPC_EVILLAND
-670,0,0,0,30000,30000,0
+670,0,0,0,30000,30000,0,0
//-- NPC_MAGICMIRROR
-671,0,0,0,30000,0,0
+671,0,0,0,30000,0,0,0
//-- NPC_SLOWCAST
-672,0,0,0,0,30000,0
+672,0,0,0,0,30000,0,0
//-- NPC_CRITICALWOUND
-673,0,0,0,0,30000,0
+673,0,0,0,0,30000,0,0
//-- NPC_STONESKIN
-675,0,0,0,30000,0,0
+675,0,0,0,30000,0,0,0
//-- NPC_ANTIMAGIC
-676,0,0,0,30000,0,0
+676,0,0,0,30000,0,0,0
//-- NPC_WIDECURSE
-677,0,0,0,0,30000,0
+677,0,0,0,0,30000,0,0
//-- NPC_WIDESTUN
-678,0,0,0,0,5000,0
+678,0,0,0,0,5000,0,0
//==========================================
//===== New Monster Skills (12.1) ==========
//-- NPC_HELLPOWER
-683,0,0,0,0,300000,0
+683,0,0,0,0,300000,0,0
//-- NPC_WIDEHELLDIGNITY
-684,0,0,0,0,300000,0
+684,0,0,0,0,300000,0,0
//-- NPC_INVINCIBLE
-685,0,0,0,-1,0,0
+685,0,0,0,-1,0,0,0
//-- NPC_INVINCIBLEOFF
-686,0,0,0,60000,0,0
+686,0,0,0,60000,0,0,0
//===== Item Use-Only Skills ===============
//-- CASH_BLESSING
-689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- CASH_INCAGI
-690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- CASH_ASSUMPTIO
-691,0,0,0,20000:40000:60000:80000:100000,0,0
+691,0,0,0,20000:40000:60000:80000:100000,0,0,0
//-- ALL_CATCRY
-692,0,5000,0,0,0,0
+692,0,5000,0,0,0,0,0
//-- ALL_DREAM_SUMMERNIGHT
-695,0,12000,0,0,0,0
+695,0,12000,0,0,0,0,0
//-- ALL_WEWISH
-698,0,20000,0,0,0,0
+698,0,20000,0,0,0,0,0
//==========================================
//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
-1001,300,300,0,0,0,0
+1001,300,300,0,0,0,0,0
//-- CR_SHRINK
-1002,0,0,0,300000,0,0
+1002,0,0,0,300000,0,0,0
//-- AS_VENOMKNIFE
-1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- RG_CLOSECONFINE
-1005,0,0,0,10000,0,0
+1005,0,0,0,10000,0,0,0
//-- WZ_SIGHTBLASTER
-1006,2000,0,0,120000,0,0
+1006,2000,0,0,120000,0,0,0
//-- SA_ELEMENTWATER
-1008,2000,1000,0,1800000,0,0
+1008,2000,1000,0,1800000,0,0,0
//-- HT_PHANTASMIC
-1009,0,0,0,0,0,0
+1009,0,0,0,0,0,0,0
//-- BA_PANGVOICE
-1010,1000,2000,0,17000,0,0
+1010,1000,2000,0,17000,0,0,0
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
-1011,1000,2000,0,10000,17000,0
+1011,1000,2000,0,10000,17000,0,0
//-- BS_GREED
-1013,0,1000,0,0,0,0
+1013,0,1000,0,0,0,0,0
//-- PR_REDEMPTIO
-1014,4000,0,0,0,0,0
+1014,4000,0,0,0,0,0,0
//-- MO_KITRANSLATION
-1015,2000,1000,0,600000,0,0
+1015,2000,1000,0,600000,0,0,0
//-- MO_BALKYOUNG
-1016,0,2000,0,0,2000,0
+1016,0,2000,0,0,2000,0,0
//-- SA_ELEMENTGROUND
-1017,2000,1000,0,1800000,0,0
+1017,2000,1000,0,1800000,0,0,0
//-- SA_ELEMENTFIRE
-1018,2000,1000,0,1800000,0,0
+1018,2000,1000,0,1800000,0,0,0
//-- SA_ELEMENTWIND
-1019,2000,1000,0,1800000,0,0
+1019,2000,1000,0,1800000,0,0,0
//==========================================
//===== Rune Knight ========================
//-- RK_ENCHANTBLADE
-2001,1000,0,0,300000,0,0
+2001,1000,0,0,300000,0,0,0
//-- RK_SONICWAVE
-2002,0,1000,0,0,0,2000
+2002,0,1000,0,0,0,2000,0
//-- RK_DEATHBOUND
-2003,0,2000,0,2000,0,3000
+2003,0,2000,0,2000,0,3000,0
//-- RK_HUNDREDSPEAR
-2004,1000,500,0,0,0,0
+2004,1000,500,0,0,0,0,0
//-- RK_WINDCUTTER //CHECK duration 1
-2005,0,0,0,0,0,2000
+2005,0,0,0,0,0,2000,0
//-- RK_IGNITIONBREAK
-2006,1000,0,0,0,0,2000
+2006,1000,0,0,0,0,2000,0
//-- RK_DRAGONBREATH //CHECK duration 1 burning
-2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0
+2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0,0
//-- RK_DRAGONHOWLING
-2009,0,0,0,15000,0,60000
+2009,0,0,0,15000,0,60000,0
//-- RK_MILLENNIUMSHIELD //CHECK duration 2
-2011,0,1000,0,300000,0,60000
+2011,0,1000,0,300000,0,60000,0
//-- RK_CRUSHSTRIKE
-2012,1000,0,0,0,0,30000
+2012,1000,0,0,0,0,30000,0
//-- RK_REFRESH //CHECK duration 1
-2013,1000,0,0,30000,0,120000
+2013,1000,0,0,30000,0,120000,0
//-- RK_GIANTGROWTH
-2014,1000,0,0,300000,0,0
+2014,1000,0,0,300000,0,0,0
//-- RK_STONEHARDSKIN //CHECK duration 2
-2015,2000,0,0,300000,10000,0
+2015,2000,0,0,300000,10000,0,0
//-- RK_VITALITYACTIVATION
-2016,0,0,0,30000,0,0
+2016,0,0,0,30000,0,0,0
//-- RK_STORMBLAST //CHECK duration 1
-2017,2000,1000,0,1000,0,0
+2017,2000,1000,0,1000,0,0,0
//-- RK_FIGHTINGSPIRIT
-2018,0,0,0,300000,0,0
+2018,0,0,0,300000,0,0,0
//-- RK_ABUNDANCE
-2019,0,0,0,300000,0,0
+2019,0,0,0,300000,0,0,0
//==========================================
//===== Gillotine Cross ====================
//-- GC_VENOMIMPRESS
-2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
+2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0
//-- GC_CROSSIMPACT
-2022,0,2500:2000:1500:1000:500,2000,0,0,0
+2022,0,2500:2000:1500:1000:500,2000,0,0,0,0
//-- GC_DARKILLUSION
-2023,0,1500,0,0,0,0
+2023,0,1500,0,0,0,0,0
//-- GC_CREATENEWPOISON
-2025,0,500,0,0,0,0
+2025,0,500,0,0,0,0,0
//-- GC_ANTIDOTE
-2026,0,0,0,0,0,0
+2026,0,0,0,0,0,0,0
//-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds.
-2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0
+2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0,0
//-- GC_WEAPONBLOCKING
-2028,0,2000,0,180000,0,0
+2028,0,2000,0,180000,0,0,0
//-- GC_COUNTERSLASH
-2029,0,2000,0,0,0,0
+2029,0,2000,0,0,0,0,0
//-- GC_WEAPONCRUSH //CHECK duration 1 devist
-2030,0,1000,0,40000:80000:120000:160000:200000,0,0
+2030,0,1000,0,40000:80000:120000:160000:200000,0,0,0
//-- GC_VENOMPRESSURE
-2031,0,1000,0,0,0,0
+2031,0,1000,0,0,0,0,0
//-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
-2032,2000,2000,0,6000:8000:10000:12000:14000,0,0
+2032,2000,2000,0,6000:8000:10000:12000:14000,0,0,0
//-- GC_CLOAKINGEXCEED
-2033,0,2000,0,0,0,0
+2033,0,2000,0,0,0,0,0
//-- GC_PHANTOMMENACE
-2034,0,1000,0,0,0,0
+2034,0,1000,0,0,0,0,0
//-- GC_HALLUCINATIONWALK
-2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
+2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,0
//-- GC_ROLLINGCUTTER //CHECK duration 1 (should be as long as esma status?)
-2036,0,200,0,4000,0,0
+2036,0,200,0,4000,0,0,0
//-- GC_CROSSRIPPERSLASHER
-2037,0,1000,0,0,0,0
+2037,0,1000,0,0,0,0,0
//==========================================
//===== Arch Bishop ========================
//-- AB_JUDEX
-2038,2500,500,0,0,0,0
+2038,2500,500,0,0,0,0,0
//-- AB_ANCILLA
-2039,1000,1000,0,0,0,0
+2039,1000,1000,0,0,0,0,0
//-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
-2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
+2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,0
//-- AB_CLEMENTIA
-2041,4000,0,0,120000:180000:240000,0,0
+2041,4000,0,0,120000:180000:240000,0,0,0
//-- AB_CANTO
-2042,4000,0,0,120000:180000:240000,0,0
+2042,4000,0,0,120000:180000:240000,0,0,0
//-- AB_CHEAL
-2043,4000:3500:3000,0,0,0,0,1000:2000:3000
+2043,4000:3500:3000,0,0,0,0,1000:2000:3000,0
//-- AB_EPICLESIS
-2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000
+2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000,0
//-- AB_PRAEFATIO
-2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
+2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,0
//-- AB_ORATIO
-2046,5000,0,0,30000,0,2000
+2046,5000,0,0,30000,0,2000,0
//-- AB_LAUDAAGNUS
-2047,1000,0,0,60000,0,3000
+2047,1000,0,0,60000,0,3000,0
//-- AB_LAUDARAMUS
-2048,1000,0,0,60000,0,3000
+2048,1000,0,0,60000,0,3000,0
//-- AB_RENOVATIO
-2050,5000,0,0,90000,0,1000
+2050,5000,0,0,90000,0,1000,0
//-- AB_HIGHNESSHEAL
-2051,1000,1000,0,0,0,3000:6000:9000:12000:15000
+2051,1000,1000,0,0,0,3000:6000:9000:12000:15000,0
//-- AB_CLEARANCE
-2052,4000,0,0,0,0,10000
+2052,4000,0,0,0,0,10000,0
//-- AB_EXPIATIO
-2053,2000,0,0,150000:180000:210000:240000:270000,0,0
+2053,2000,0,0,150000:180000:210000:240000:270000,0,0,0
//-- AB_DUPLELIGHT
-2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0
+2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,0
//-- AB_SILENTIUM
-2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
+2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,0
//==========================================
//===== Warlock ============================
//-- WL_WHITEIMPRISON //CHECK Is reuse delay hard coded to work only if successful? Duration 1 may be incorrect. Is duration 2 for if casted on self?
-2201,0,0,0,10000:12000:14000:16000:18000,5000,0
+2201,0,0,0,10000:12000:14000:16000:18000,5000,0,0
//-- WL_SOULEXPANSION
-2202,2000,500,0,0,0,0
+2202,2000,500,0,0,0,0,0
//-- WL_FROSTMISTY
-2203,2500,2000,0,40000,0,8000
+2203,2500,2000,0,40000,0,8000,0
//-- WL_JACKFROST
-2204,3000,2000,0,10000:15000:20000:25000:30000,0,0
+2204,3000,2000,0,10000:15000:20000:25000:30000,0,0,0
//-- WL_MARSHOFABYSS //CHECK Duration 1 time
-2205,500,1000,0,20000,0,2500:3000:3500:4000:4500
+2205,500,1000,0,20000,0,2500:3000:3500:4000:4500,0
//-- WL_RECOGNIZEDSPELL
-2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000
+2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000,0
//-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
-2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
+2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,0
//-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
-2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000
+2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,0
//-- WL_DRAINLIFE
-2210,5000,0,0,0,0,2000
+2210,5000,0,0,0,0,2000,0
//-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
-2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000
+2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000,0
//-- WL_HELLINFERNO
-2212,4000,1000,0,20000:30000:40000:50000:60000,0,0
+2212,4000,1000,0,20000:30000:40000:50000:60000,0,0,0
//-- WL_COMET //CHECK Is burning on duration 1 correct?
-2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000
+2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000,0
//-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
-2214,4500:5000:5500:6000:6500,3000,0,1000,0,0
+2214,4500:5000:5500:6000:6500,3000,0,1000,0,0,0
//-- WL_EARTHSTRAIN //CHECK What is duration 2 used for?
-2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000
+2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000,0
//-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
-2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000
+2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000,0
//-- WL_SUMMONFB
-2222,2000,0,0,30000:40000:50000:60000:70000,0,0
+2222,2000,0,0,30000:40000:50000:60000:70000,0,0,0
//-- WL_SUMMONBL
-2223,2000,0,0,30000:40000:50000:60000:70000,0,0
+2223,2000,0,0,30000:40000:50000:60000:70000,0,0,0
//-- WL_SUMMONWB
-2224,2000,0,0,30000:40000:50000:60000:70000,0,0
+2224,2000,0,0,30000:40000:50000:60000:70000,0,0,0
//-- WL_SUMMONSTONE
-2229,2000,0,0,30000:40000:50000:60000:70000,0,0
+2229,2000,0,0,30000:40000:50000:60000:70000,0,0,0
//-- WL_READING_SB //CHECK Is duration 1 how long the spell will be stored for?
-2231,4000,500,0,30000,0,5000
+2231,4000,500,0,30000,0,5000,0
//==========================================
//===== Ranger =============================
//-- RA_ARROWSTORM
-2233,2500,0,0,0,0,3000
+2233,2500,0,0,0,0,3000,0
//-- RA_FEARBREEZE
-2234,2000,0,0,60000:90000:120000:150000:180000,0,0
+2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
//-- RA_AIMEDBOLT
-2236,5000,1000,0,0,0,0
+2236,5000,1000,0,0,0,0,0
//-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
-2237,0,0,0,1000,0,0
+2237,0,0,0,1000,0,0,0
//-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
-2238,0,0,0,15000,20000,0
+2238,0,0,0,15000,20000,0,0
//-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
-2239,0,0,0,15000,0,0
+2239,0,0,0,15000,0,0,0
//-- RA_WUGMASTERY
-2240,0,1000,0,0,0,0
+2240,0,1000,0,0,0,0,0
//-- RA_WUGRIDER
-2241,0,500,0,0,0,0
+2241,0,500,0,0,0,0,0
//-- RA_WUGDASH
-2242,0,2000,0,0,0,0
+2242,0,2000,0,0,0,0,0
//-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
-2244,0,2000,0,10000,0,5000
+2244,0,2000,0,10000,0,5000,0
//-- RA_SENSITIVEKEEN
-2246,0,3000,0,0,0,0
+2246,0,3000,0,0,0,0,0
//-- RA_CAMOUFLAGE
-2247,0,0,0,10000,0,0
+2247,0,0,0,10000,0,0,0
//-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
-2249,0,2000,0,15000,10000,0
+2249,0,2000,0,15000,10000,0,0
//-- RA_COBALTTRAP
-2250,0,2000,0,15000,10000,0
+2250,0,2000,0,15000,10000,0,0
//-- RA_MAIZETRAP
-2251,0,2000,0,15000,10000,0
+2251,0,2000,0,15000,10000,0,0
//-- RA_VERDURETRAP
-2252,0,2000,0,15000,10000,0
+2252,0,2000,0,15000,10000,0,0
//-- RA_FIRINGTRAP
-2253,0,0,0,15000,25000,0
+2253,0,0,0,15000,25000,0,0
//-- RA_ICEBOUNDTRAP
-2254,0,0,0,15000,25000,0
+2254,0,0,0,15000,25000,0,0
//==========================================
//===== Mechanic ===========================
//-- NC_BOOSTKNUCKLE
-2256,1000:1200:1400:1600:1800,0,0,0,0,0
+2256,1000:1200:1400:1600:1800,0,0,0,0,0,0
//-- NC_PILEBUNKER
-2257,0,2000,0,0,0,5000
+2257,0,2000,0,0,0,5000,0
//-- NC_VULCANARM
-2258,0,500:300:100,0,0,0,0
+2258,0,500:300:100,0,0,0,0,0
//-- NC_FLAMELAUNCHER
-2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0
+2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0,0
//-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
-2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0
+2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0,0
// -- NC_ARMSCANNON
-2261,1400:1600:1800,500:1000:2000,0,0,0,0
+2261,1400:1600:1800,500:1000:2000,0,0,0,0,0
//-- NC_ACCELERATION
-2262,0,0,0,30000:60000:90000,0,0
+2262,0,0,0,30000:60000:90000,0,0,0
//-- NC_HOVERING
-2263,0,0,0,30000,0,0
+2263,0,0,0,30000,0,0,0
//-- NC_F_SIDESLIDE
-2264,0,500,0,0,0,0
+2264,0,500,0,0,0,0,0
//-- NC_B_SIDESLIDE
-2265,0,500,0,0,0,0
+2265,0,500,0,0,0,0,0
//-- NC_SELFDESTRUCTION
-2267,3500:3000:2500,0,0,0,0,0
+2267,3500:3000:2500,0,0,0,0,0,0
//-- NC_SHAPESHIFT
-2268,2000,2000,0,300000,0,0
+2268,2000,2000,0,300000,0,0,0
//-- NC_EMERGENCYCOOL
-2269,0,500,0,0,0,5000
+2269,0,500,0,0,0,5000,0
//-- NC_INFRAREDSCAN
-2270,1000,500,0,10000,0,15000
+2270,1000,500,0,10000,0,15000,0
//-- NC_ANALYZE
-2271,1000,1000,0,20000,0,0
+2271,1000,1000,0,20000,0,0,0
//-- NC_MAGNETICFIELD
-2272,500:1000:1500,0,0,15000,0,300000
+2272,500:1000:1500,0,0,15000,0,300000,0
//-- NC_NEUTRALBARRIER
-2273,500:1000:1500,0,0,30000:45000:60000,0,120000
+2273,500:1000:1500,0,0,30000:45000:60000,0,120000,0
//-- NC_STEALTHFIELD
-2274,500:1000:1500,0,0,15000:20000:25000,0,120000
+2274,500:1000:1500,0,0,15000:20000:25000,0,120000,0
//-- NC_REPAIR
-2275,500,1000,0,0,0,0
+2275,500,1000,0,0,0,0,0
//-- NC_AXEBOOMERANG
-2278,0,0,0,0,0,5000
+2278,0,0,0,0,0,5000,0
//-- NC_POWERSWING //CHECK Duration 1 is stun?
-2279,0,1000,0,3000,0,0
+2279,0,1000,0,3000,0,0,0
//-- NC_AXETORNADO
-2280,0,500,0,0,0,4000:3500:3000:2500:2000
+2280,0,500,0,0,0,4000:3500:3000:2500:2000,0
//-- NC_SILVERSNIPER
-2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
+2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
//-- NC_MAGICDECOY
-2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
+2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
//-- NC_DISJOINT
-2283,2000,0,0,0,0,0
+2283,2000,0,0,0,0,0,0
//==========================================
//===== Shadow Chaser ======================
//-- SC_FATALMENACE
-2284,0,500,0,0,0,0
+2284,0,500,0,0,0,0,0
//-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
-2285,0,1000,0,60000,0,0
+2285,0,1000,0,60000,0,0,0
//-- SC_AUTOSHADOWSPELL
-2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
+2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,0
//-- SC_SHADOWFORM
-2287,0,1000,0,30000:40000:50000:60000:70000,0,0
+2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0
//-- SC_TRIANGLESHOT
-2288,1000,500,0,0,0,0
+2288,1000,500,0,0,0,0,0
//-- SC_BODYPAINT //CHECK Whats duration 2 do?
-2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000
+2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000,0
//-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
-2290,1000,1000,0,20000,0,300000
+2290,1000,1000,0,20000,0,300000,0
//-- SC_DEADLYINFECT
-2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
+2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0
//-- SC_ENERVATION
-2292,2000,1000,0,10000:15000:20000,0,2000
+2292,2000,1000,0,10000:15000:20000,0,2000,0
//-- SC_GROOMY
-2293,2000,1000,0,10000:15000:20000,0,2000
+2293,2000,1000,0,10000:15000:20000,0,2000,0
//-- SC_IGNORANCE
-2294,2000,1000,0,10000:15000:20000,0,2000
+2294,2000,1000,0,10000:15000:20000,0,2000,0
//-- SC_LAZINESS
-2295,2000,1000,0,10000:15000:20000,0,2000
+2295,2000,1000,0,10000:15000:20000,0,2000,0
//-- SC_UNLUCKY
-2296,2000,1000,0,10000:15000:20000,0,2000
+2296,2000,1000,0,10000:15000:20000,0,2000,0
//-- SC_WEAKNESS
-2297,2000,1000,0,10000:15000:20000,0,2000
+2297,2000,1000,0,10000:15000:20000,0,2000,0
//-- SC_STRIPACCESORY
-2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
+2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,0
//-- SC_MANHOLE
-2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0
+2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0,0
//-- SC_DIMENSIONDOOR
-2300,1000,2000,0,4000:8000:12000,0,0
+2300,1000,2000,0,4000:8000:12000,0,0,0
//-- SC_CHAOSPANIC
-2301,2000,2000,0,5000:10000:15000,30000,0
+2301,2000,2000,0,5000:10000:15000,30000,0,0
//-- SC_MAELSTROM
-2302,2000,2000,0,7000:14000:21000,0,0
+2302,2000,2000,0,7000:14000:21000,0,0,0
//-- SC_BLOODYLUST
-2303,2000,2000,0,10000:20000:30000,30000,0
+2303,2000,2000,0,10000:20000:30000,30000,0,0
//-- SC_FEINTBOMB
-2304,1000,0,0,1000,0,5000
+2304,1000,0,0,1000,0,5000,0
//==========================================
//==== Royal Guard skills ==================
//-- LG_CANNONSPEAR
-2307,0,0,0,0,0,2000
+2307,0,0,0,0,0,2000,0
//-- LG_TRAMPLE
-2309,0,1000,0,0,0,0
+2309,0,1000,0,0,0,0,0
//-- LG_SHIELDPRESS
-2310,0,0,0,5500:6000:6500:7000:7500,0,2000
+2310,0,0,0,5500:6000:6500:7000:7500,0,2000,0
//-- LG_REFLECTDAMAGE
-2311,0,0,0,300000,0,0
+2311,0,0,0,300000,0,0,0
//-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
-2312,0,1000,0,5000,0,5000
+2312,0,1000,0,5000,0,5000,0
//-- LG_FORCEOFVANGUARD
-2313,1000,1000,0,120000,0,0
+2313,1000,1000,0,120000,0,0,0
//-- LG_RAGEBURST
-2314,0,3000,0,0,0,0
+2314,0,3000,0,0,0,0,0
//-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
-2315,1000,1000,0,3000:30000:30000,0,2000
+2315,1000,1000,0,3000:30000:30000,0,2000,0
//-- LG_EXEEDBREAK
-2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
+2316,5000:5500:6000:6500:7000,1000,0,300000,0,0,0
//-- LG_OVERBRAND
-2317,500,2000,0,0,0,0
+2317,500,2000,0,0,0,0,0
//-- LG_PRESTIGE
-2318,3000,0,0,30000:45000:60000:75000:90000,0,60000
+2318,3000,0,0,30000:45000:60000:75000:90000,0,60000,0
//-- LG_BANDING
-2319,0,0,0,-1,2000:4000:6000:8000:10000,0
+2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0
//-- LG_MOONSLASHER
-2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
+2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0
//-- LG_RAYOFGENESIS
-2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000
+2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000,0
//-- LG_PIETY
-2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
+2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0,0
//-- LG_EARTHDRIVE
-2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
+2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000,0
//-- LG_HESPERUSLIT
-2324,1000,3000,0,0,0,20000
+2324,1000,3000,0,0,0,20000,0
//-- LG_INSPIRATION
-2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
+2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,0
//==========================================
//===== Sura Skills ========================
//-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
-2326,0,0,0,3000,0,0
+2326,0,0,0,3000,0,0,0
//-- SR_SKYNETBLOW
-2327,0,500,0,0,0,0
+2327,0,500,0,0,0,0,0
//-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
-2328,0,0,0,1000:2000:2000:3000:3000,0,3000
+2328,0,0,0,1000:2000:2000:3000:3000,0,3000,0
//-- SR_FALLENEMPIRE //CHECK The immoble is working?
-2329,0,0,0,500:1000:1500:2000:2500,0,0
+2329,0,0,0,500:1000:1500:2000:2500,0,0,0
//-- SR_TIGERCANNON
-2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000
+2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,0
//-- SR_RAMPAGEBLASTER
-2332,0,1000,0,0,0,10000
+2332,0,1000,0,0,0,10000,0
//-- SR_CRESCENTELBOW
-2333,0,1000,0,10000:15000:20000:25000:30000,0,5000
+2333,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
//-- SR_CURSEDCIRCLE
-2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
+2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0
//-- SR_LIGHTNINGWALK
-2335,0,1000,0,10000:15000:20000:25000:30000,0,5000
+2335,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
//-- SR_KNUCKLEARROW
-2336,0,1000,0,0,0,0
+2336,0,1000,0,0,0,0,0
//-- SR_WINDMILL
-2337,1000,500,0,0,0,3000
+2337,1000,500,0,0,0,3000,0
//-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
-2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000
+2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000,0
//-- SR_ASSIMILATEPOWER
-2340,0,1000,0,0,0,5000
+2340,0,1000,0,0,0,5000,0
//-- SR_POWERVELOCITY
-2341,2000,0,0,0,0,0
+2341,2000,0,0,0,0,0,0
//-- SR_GATEOFHELL
-2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000
+2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000,0
//-- SR_GENTLETOUCH_QUIET
-2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
+2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0
//-- SR_GENTLETOUCH_CURE
-2345,0,1000,0,0,0,0
+2345,0,1000,0,0,0,0,0
//-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
-2346,1000,1000,0,60000:120000:180000:240000:300000,0,0
+2346,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
//-- SR_GENTLETOUCH_CHANGE
-2347,1000,1000,0,60000:120000:180000:240000:300000,0,0
+2347,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
//-- SR_GENTLETOUCH_REVITALIZE
-2348,1000,1000,0,60000:120000:180000:240000:300000,0,0
+2348,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
//==========================================
//==== Wanderer skills =====================
//-- WA_SWING_DANCE
-2350,1000,2000,0,60000,0,0
+2350,1000,2000,0,60000,0,0,0
//-- WA_SYMPHONY_OF_LOVER
-2351,1000,2000,0,60000,0,0
+2351,1000,2000,0,60000,0,0,0
//-- WA_MOONLIT_SERENADE
-2352,1000,2000,0,60000,0,0
+2352,1000,2000,0,60000,0,0,0
//==========================================
//==== Minstresl skills ====================
//-- MI_RUSH_WINDMILL
-2381,1000,2000,0,60000,0,0
+2381,1000,2000,0,60000,0,0,0
//-- MI_ECHOSONG
-2382,1000,2000,0,60000,0,0
+2382,1000,2000,0,60000,0,0,0
//-- MI_HARMONIZE
-2383,1000,1000,0,60000,0,5000
+2383,1000,1000,0,60000,0,5000,0
//==========================================
//==== Minstrel/Wanderer skills ============
//-- WM_METALICSOUND
-2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
+2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,0
//-- WM_REVERBERATION
-2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0
+2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,0
//-- WM_DOMINION_IMPULSE
-2417,0,1000,0,0,0,0
+2417,0,1000,0,0,0,0,0
//-- WM_SEVERE_RAINSTORM
-2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000
+2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000,0
//-- WM_POEMOFNETHERWORLD
-2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
+2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,0
//-- WM_VOICEOFSIREN
-2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
+2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,0
//-- WM_DEADHILLHERE
-2421,4000:3500:3000:2500:2000,1000,0,0,0,0
+2421,4000:3500:3000:2500:2000,1000,0,0,0,0,0
//-- WM_LULLABY_DEEPSLEEP
-2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000
+2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000,0
//-- WM_SIRCLEOFNATURE
-2423,2000,1000,0,60000,0,15000
+2423,2000,1000,0,60000,0,15000,0
//-- WM_RANDOMIZESPELL
-2424,0,1000,0,0,0,3000
+2424,0,1000,0,0,0,3000,0
//-- WM_GLOOMYDAY
-2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000
+2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000,0
//-- WM_GREAT_ECHO
-2426,2500:2700:2900:3100:3300,1000,0,0,0,10000
+2426,2500:2700:2900:3100:3300,1000,0,0,0,10000,0
//-- WM_SONG_OF_MANA
-2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000
+2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000,0
//-- WM_DANCE_WITH_WUG
-2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000
+2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000,0
//-- WM_SOUND_OF_DESTRUCTION
-2429,500:1000:1500:2000:2500,1000,0,0,0,20000
+2429,500:1000:1500:2000:2500,1000,0,0,0,20000,0
//-- WM_SATURDAY_NIGHT_FEVER
-2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000
+2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000,0
//-- WM_LERADS_DEW
-2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
//-- WM_MELODYOFSINK
-2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
//-- WM_BEYOND_OF_WARCRY
-2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
//-- WM_UNLIMITED_HUMMING_VOICE
-2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
//==========================================
//==== Sorcerer skills =====================
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
-2443,1000,1000,0,12000,0,0
+2443,1000,1000,0,12000,0,0,0
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
-2444,1000,1000,0,12000,0,0
+2444,1000,1000,0,12000,0,0,0
//-- SO_SPELLFIST
-2445,0,1000,0,20000:25000:30000:35000:40000,0,0
+2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
//-- SO_EARTHGRAVE
-2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
+2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,0
//-- SO_DIAMONDDUST
-2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000
+2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000,0
//-- SO_POISON_BUSTER
-2450,2000:3000:4000:5000:6000,1000,0,0,0,2000
+2450,2000:3000:4000:5000:6000,1000,0,0,0,2000,0
//-- SO_PSYCHIC_WAVE
-2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000
+2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000,0
//-- SO_CLOUD_KILL
-2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
+2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,0
//-- SO_STRIKING
-2451,3000,1000,0,60000,0,2000
+2451,3000,1000,0,60000,0,2000,0
//-- SO_WARMER
-2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000
+2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000,0
//-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends?
-2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
+2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000,0
//-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
-2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000
+2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000,0
//-- SO_ARULLO
-2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
+2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,0
//-- SO_EL_CONTROL
-2456,2000,0,0,0,0,5000
+2456,2000,0,0,0,0,5000,0
//-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
//-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
//-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
//-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
-2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
//-- SO_EL_ACTION
-2461,0,0,0,0,0,5000
+2461,0,0,0,0,0,5000,0
//-- SO_EL_ANALYSIS
-2462,2000,0,0,0,0,0
+2462,2000,0,0,0,0,0,0
//-- SO_EL_CURE
-2464,2000,1000,0,0,0,0
+2464,2000,1000,0,0,0,0,0
//-- SO_FIRE_INSIGNIA
-2465,2000,0,0,60000,0,60000
+2465,2000,0,0,60000,0,60000,0
//-- SO_WATER_INSIGNIA
-2466,2000,0,0,60000,0,60000
+2466,2000,0,0,60000,0,60000,0
//-- SO_WIND_INSIGNIA
-2467,2000,0,0,60000,0,60000
+2467,2000,0,0,60000,0,60000,0
//-- SO_EARTH_INSIGNIA
-2468,2000,0,0,60000,0,60000
+2468,2000,0,0,60000,0,60000,0
//==========================================
//==== Genetic skills ======================
//-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
-2476,0,500,0,5000,0,0:500:1000:1500:2000
+2476,0,500,0,5000,0,0:500:1000:1500:2000,0
//-- GN_CARTCANNON
-2477,1000:1500:2000:2500:3000,500,0,0,0,0
+2477,1000:1500:2000:2500:3000,500,0,0,0,0,0
//-- GN_CARTBOOST
-2478,1500,500,0,90000,0,0
+2478,1500,500,0,90000,0,0,0
//-- GN_THORNS_TRAP
-2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
+2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,0
//-- GN_BLOOD_SUCKER
-2480,1500,500,0,20000:22000:24000:26000:28000,0,0
+2480,1500,500,0,20000:22000:24000:26000:28000,0,0,0
//-- GN_SPORE_EXPLOSION
-2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
+2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,0
//-- GN_WALLOFTHORN
-2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
+2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,0
//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
-2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
+2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
-2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000
+2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000,0
//-- GN_FIRE_EXPANSION
-2486,2000,500,0,0,0,0
+2486,2000,500,0,0,0,0,0
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
-2487,0,0,0,10000:12000:14000:16000:18000,0,0
+2487,0,0,0,10000:12000:14000:16000:18000,0,0,0
//-- GN_FIRE_EXPANSION_TEAR_GAS
-2488,0,0,0,10000:12000:14000:16000:18000,0,0
+2488,0,0,0,10000:12000:14000:16000:18000,0,0,0
//-- GN_HELLS_PLANT
-2490,3000:3500:4000:4500:5000,500,0,40000,0,0
+2490,3000:3500:4000:4500:5000,500,0,40000,0,0,0
//-- GN_HELLS_PLANT_ATK //CHECK Guessing durations 1 and 2 are for stun and bleeding.
-2491,0,0,0,6000,16000,0
+2491,0,0,0,6000,16000,0,0
//-- GN_MANDRAGORA
-2492,1000,500,0,30000,0,10000
+2492,1000,500,0,30000,0,10000,0
//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
-2493,0,0,0,77000,10000,1000
+2493,0,0,0,77000,10000,1000,0
//-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
-2498,0,0,0,3000,0,0
+2498,0,0,0,3000,0,0,0
//==========================================
//===== Extra 3rd Class Skills =============
//-- AB_SECRAMENT
-2515,2000,500,0,60000:90000:120000:150000:180000,0,0
+2515,2000,500,0,60000:90000:120000:150000:180000,0,0,0
//-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
-2517,1500,0,0,10000,0,10000
+2517,1500,0,0,10000,0,10000,0
//-- SR_RIDEINLIGHTNING
-2518,0,200,0,0,0,1000
+2518,0,200,0,0,0,1000,0
//==========================================
//===== Misc. Skills =======================
//-- ALL_ODINS_RECALL
-2533,10000,0,0,0,0,300000
+2533,10000,0,0,0,0,300000,0
//-- RETURN_TO_ELDICASTES
-2534,3000,0,0,0,0,300000
+2534,3000,0,0,0,0,300000,0
//-- ALL_GUARDIAN_RECALL
-2536,3000,0,0,0,0,300000
+2536,3000,0,0,0,0,300000,0
//-- ALL_ODINS_POWER
-2537,5000,5000,0,60000,0,60000
+2537,5000,5000,0,60000,0,60000,0
//==========================================
//===== Homunculus Skills ==================
//-- HLIF_HEAL
-8001,0,2000,0,0,0,0
+8001,0,2000,0,0,0,0,0
//-- HLIF_AVOID
-8002,0,35000,0,40000:35000:30000:25000:20000,0,0
+8002,0,35000,0,40000:35000:30000:25000:20000,0,0,0
//-- HLIF_CHANGE
-8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
+8004,0,600000:900000:1200000,0,60000:120000:180000,0,0,0
//-- HAMI_CASTLE
-8005,0,0,0,0,60000:70000:80000:90000:129000,0
+8005,0,0,0,0,60000:70000:80000:90000:129000,0,0
//-- HAMI_DEFENCE
-8006,0,0,0,40000:35000:30000:25000:20000,0,0
+8006,0,0,0,40000:35000:30000:25000:20000,0,0,0
//-- HAMI_BLOODLUST
-8008,0,0,0,60000:180000:300000,300000:600000:900000,0
+8008,0,0,0,60000:180000:300000,300000:600000:900000,0,0
//-- HFLI_MOON
-8009,0,0,1000,0,0,0
+8009,0,0,1000,0,0,0,0
//-- HFLI_FLEET
-8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
+8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0
//-- HFLI_SPEED
-8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
+8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0
//-- HVAN_CAPRICE
-8013,0,1000:1200:1400:1600:1800,0,0,0,0
+8013,0,1000:1200:1400:1600:1800,0,0,0,0,0
//-- HVAN_CHAOTIC
-8014,0,1000,1000,0,0,0
+8014,0,1000,1000,0,0,0,0
//-- HVAN_EXPLOSION
-8016,0,0,1000,0,0,0
+8016,0,0,1000,0,0,0,0
//==========================================
//===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech]
//-- MH_SUMMON_LEGION
-8018,2000,0,0,20000:30000:40000:50000:60000,0,0
+8018,2000,0,0,20000:30000:40000:50000:60000,0,0,0
//-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
-8019,1500,0,0,0,0,0
+8019,1500,0,0,0,0,0,0
//-- MH_POISON_MIST
-8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
+8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0,0
//-- MH_PAIN_KILLER
-8021,2000,0,0,20000:30000:40000:50000:60000,0,0
+8021,2000,0,0,20000:30000:40000:50000:60000,0,0,0
//-- MH_LIGHT_OF_REGENE
-8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0
+8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0,0
//-- MH_OVERED_BOOST
-8023,1000,0,0,30000:45000:60000:75000:90000,0,0
+8023,1000,0,0,30000:45000:60000:75000:90000,0,0,0
//-- MH_ERASER_CUTTER
-8024,1000:1500:2000:2500:3000,0,0,0,0,0
+8024,1000:1500:2000:2500:3000,0,0,0,0,0,0
//-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech]
-8025,2000:3000:4000:5000:6000,0,0,500,0,0
+8025,2000:3000:4000:5000:6000,0,0,500,0,0,0
//-- MH_SILENT_BREEZE
-8026,2000,0,0,9000:12000:15000:18000:21000,0,0
+8026,2000,0,0,9000:12000:15000:18000:21000,0,0,0
//-- MH_STYLE_CHANGE
//8027,0,0,0,0,0,0,0
//-- MH_SONIC_CRAW
@@ -1692,15 +1693,15 @@
//-- MH_MIDNIGHT_FRENZY
//8030,0,0,0,0,0,0,0
//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
-8031,1000,0,0,0,0,0
+8031,1000,0,0,0,0,0,0
//-- MH_GOLDENE_FERSE
-8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
+8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0,0
//-- MH_STEINWAND
-8033,1000,0,0,30000:45000:60000:75000:90000,0,0
+8033,1000,0,0,30000:45000:60000:75000:90000,0,0,0
//-- MH_HEILIGE_STANGE
-8034,2000,0,0,0,0,0
+8034,2000,0,0,0,0,0,0
//-- MH_ANGRIFFS_MODUS
-8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
+8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0,0
//-- MH_TINDER_BREAKER
//8036,0,0,0,0,0,0,0
//-- MH_CBC
@@ -1708,76 +1709,76 @@
//-- MH_EQC
//8038,0,0,0,0,0,0,0
//-- MH_MAGMA_FLOW
-8039,4000,0,0,30000:45000:60000:75000:90000,0,0
+8039,4000,0,0,30000:45000:60000:75000:90000,0,0,0
//-- MH_GRANITIC_ARMOR
-8040,6000:5500:5000:4500:4000,0,0,0,0,0
+8040,6000:5500:5000:4500:4000,0,0,0,0,0,0
//-- MH_LAVA_SLIDE
-8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
+8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0,0
//-- MH_PYROCLASTIC
-8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0
+8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0,0
//-- MH_VOLCANIC_ASH
-8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
+8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0,0
//==========================================
//===== Mercenary Skills ===================
//-- MS_MAGNUM
-8202,0,0,2000,2000,10000,0
+8202,0,0,2000,2000,10000,0,0
//-- KN_BOWLINGBASH
-8203,700,0,0,0,0,0
+8203,700,0,0,0,0,0,0
//-- LK_PARRYING
-8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
+8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0
//-- CR_REFLECTSHIELD
-8205,0,0,0,300000,0,0
+8205,0,0,0,300000,0,0,0
//-- MS_BERSERK
-8206,0,0,0,300000,15000,0
+8206,0,0,0,300000,15000,0,0
//-- MA_DOUBLE
-8207,0,0,0,100,0,0
+8207,0,0,0,100,0,0,0
//-- MA_SHOWER
-8208,0,0,0,100,0,0
+8208,0,0,0,100,0,0,0
//-- MA_SKIDTRAP
-8209,0,0,0,300000:240000:180000:120000:60000,0,0
+8209,0,0,0,300000:240000:180000:120000:60000,0,0,0
//-- MA_LANDMINE
-8210,0,0,0,200000:160000:120000:80000:40000,5000,0
+8210,0,0,0,200000:160000:120000:80000:40000,5000,0,0
//-- MA_SANDMAN
-8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
+8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0
//-- MA_FREEZINGTRAP
-8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
+8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0
//-- MA_CHARGEARROW
-8214,1500,0,0,0,0,0
+8214,1500,0,0,0,0,0,0
//-- MA_SHARPSHOOTING
-8215,2000,1500,0,0,0,0
+8215,2000,1500,0,0,0,0,0
//-- ML_BRANDISHSPEAR
-8217,700,0,0,0,0,0
+8217,700,0,0,0,0,0,0
//-- ML_SPIRALPIERCE
-8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
+8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0
//-- ML_DEFENDER
-8219,0,800,0,180000,0,0
+8219,0,800,0,180000,0,0,0
//-- ML_AUTOGUARD
-8220,0,0,0,300000,0,0
+8220,0,0,0,300000,0,0,0
//-- ML_DEVOTION
-8221,3000,0,0,0,30000:45000:60000:75000:90000,0
+8221,3000,0,0,0,30000:45000:60000:75000:90000,0,0
//-- MER_MAGNIFICAT
-8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
+8222,4000,2000,0,30000:45000:60000:75000:90000,0,0,0
//-- MER_QUICKEN
-8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
+8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
//-- MER_SIGHT
-8224,0,0,0,10000,0,0
+8224,0,0,0,10000,0,0,0
//-- MER_CRASH
-8225,1000,2000,0,0,5000,0
+8225,1000,2000,0,0,5000,0,0
//-- MER_PROVOKE
-8232,0,0,0,30000,0,0
+8232,0,0,0,30000,0,0,0
//-- MER_DECAGI
-8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
+8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0
//-- MER_SCAPEGOAT
-8235,3000,0,0,0,0,0
+8235,3000,0,0,0,0,0,0
//-- MER_LEXDIVINA
-8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
+8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0
//-- MER_KYRIE
-8238,2000,2000,0,120000,0,0
+8238,2000,2000,0,120000,0,0,0
//-- MER_BLESSING
-8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- MER_INCAGI
-8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//==========================================
//===== Elemental Skills =======================
@@ -1841,19 +1842,19 @@
//===== Guild Skills =======================
//-- GD_LEADERSHIP
-10006,0,0,0,300000,0,0
+10006,0,0,0,300000,0,0,0
//-- GD_GLORYWOUNDS
-10007,0,0,0,300000,0,0
+10007,0,0,0,300000,0,0,0
//-- GD_SOULCOLD
-10008,0,0,0,300000,0,0
+10008,0,0,0,300000,0,0,0
//-- GD_HAWKEYES
-10009,0,0,0,300000,0,0
+10009,0,0,0,300000,0,0,0
//-- GD_BATTLEORDER
-10010,0,0,0,60000,300000,0
+10010,0,0,0,60000,300000,0,0
//-- GD_REGENERATION
-10011,0,0,0,60000,300000,0
+10011,0,0,0,60000,300000,0,0
//-- GD_RESTORE
-10012,10000,0,0,0,300000,0
+10012,10000,0,0,0,300000,0,0
//-- GD_EMERGENCYCALL
-10013,5000,0,0,0,300000,0
-//==========================================
+10013,5000,0,0,0,300000,0,0
+//========================================== \ No newline at end of file
diff --git a/src/map/config/Data/Const.h b/src/map/config/Data/Const.h
index b4984f9c2..2071a4a8c 100644
--- a/src/map/config/Data/Const.h
+++ b/src/map/config/Data/Const.h
@@ -13,6 +13,11 @@
* "Constants"
**/
#if RECASTING
+
+ #if REMODE == 0
+ #error RECASTING requires REMODE enabled
+ #endif
+
#define CONST_CASTRATE_SCALE RECASTING_VMIN
/**
* Cast Rate Formula: (DEX x 2)+INT
diff --git a/src/map/skill.c b/src/map/skill.c
index c8dbd1d5f..d602cc799 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -217,7 +217,9 @@ int skill_get_unit_bl_target( int id ) { skill_get (skill_db[id].unit_target&
int skill_get_unit_flag( int id ) { skill_get (skill_db[id].unit_flag, id, 1); }
int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); }
int skill_get_cooldown( int id ,int lv ) { skill_get (skill_db[id].cooldown[lv-1], id, lv); }
-
+#if RECASTING
+int skill_get_fixed_cast( int id ,int lv ){ skill_get (skill_db[id].fixed_cast[lv-1], id, lv); }
+#endif
int skill_tree_get_max(int id, int b_class)
{
int i;
@@ -12132,15 +12134,14 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
/*==========================================
* Does cast-time reductions based on sc data.
*------------------------------------------*/
-int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv)
-{
+int skill_castfix_sc (struct block_list *bl, int time, int skill_id, int skill_lv) {
struct status_change *sc = status_get_sc(bl);
#if RECASTING
- int fixed = skill_get_cast(skill_id, skill_lv);
- if( fixed > 1 )
- fixed = fixed * 20 / 100;
- else
- fixed = 0;
+ int fixed = skill_get_fixed_cast(skill_id, skill_lv);
+ if( !fixed ) {
+ fixed = skill_get_cast(skill_id, skill_lv);
+ fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 );
+ }
#endif
if (sc && sc->count) {
if (sc->data[SC_SLOWCAST])
@@ -15552,6 +15553,9 @@ static bool skill_parse_row_castdb(char* split[], int columns, int current)
skill_split_atoi(split[4],skill_db[i].upkeep_time);
skill_split_atoi(split[5],skill_db[i].upkeep_time2);
skill_split_atoi(split[6],skill_db[i].cooldown);
+#if RECASTING
+ skill_split_atoi(split[7],skill_db[i].fixed_cast);
+#endif
return true;
}
@@ -15783,7 +15787,7 @@ static void skill_readdb(void)
sv_readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb);
sv_readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb);
- sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill_parse_row_castdb);
+ sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 8, MAX_SKILL_DB, skill_parse_row_castdb);
sv_readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb);
sv_readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb);
diff --git a/src/map/skill.h b/src/map/skill.h
index fe187b039..b78b1d54c 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -94,6 +94,9 @@ struct s_skill_db {
int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max;
int num[MAX_SKILL_LEVEL];
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
+#if RECASTING
+ int fixed_cast[MAX_SKILL_LEVEL];
+#endif
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL];
int castcancel,cast_def_rate;
int inf2,maxcount[MAX_SKILL_LEVEL],skill_type;