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authormalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 21:50:34 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 21:50:34 +0800
commit7323e46e6f376c6d21bbcc96650d90f3919c0fb2 (patch)
tree97690504912c637c9bfd1a76f6966a6d134e00fd
parente91026dd9fe12ec75e3cd64d969f258a508d7a6b (diff)
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Fixed some unintended revert(tortoise sucks..XD)
Thanks to EvilPunker. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
-rw-r--r--db/re/skill_db.txt4
-rw-r--r--db/re/skill_unit_db.txt10
2 files changed, 7 insertions, 7 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index e472626d4..cf53b968c 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -9,8 +9,8 @@
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
-// 0x02 - Has splash area
-// 0x04 - Damage should be split among targets
+// 0x02 - Has splash area (requires source modification)
+// 0x04 - Damage should be split among targets (requires 0x02 in order to work)
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt
index 7468c6cc3..bece02852 100644
--- a/db/re/skill_unit_db.txt
+++ b/db/re/skill_unit_db.txt
@@ -2,7 +2,7 @@
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party / guild
-// ally (party +guildmates) / all / enemy
+// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
// 0x002(UF_NOREITERRATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
@@ -180,7 +180,7 @@
8409,0xef, , 0, 1,1000,friend,0x018 //EL_ZEPHYR
8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA
-10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
-10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
-10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
-10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
+10006,0xc1, , 2, 0, -1,sameguild, 0x040 //GD_LEADERSHIP
+10007,0xc2, , 2, 0, -1,sameguild, 0x040 //GD_GLORYWOUNDS
+10008,0xc3, , 2, 0, -1,sameguild, 0x040 //GD_SOULCOLD
+10009,0xc4, , 2, 0, -1,sameguild, 0x040 //GD_HAWKEYES