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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-17 05:41:34 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-17 05:41:34 +0000 |
commit | 0498ed2334a63f722ac58a434e08b6ccc34aac99 (patch) | |
tree | e59b4c970b8f397d910166a26f60828b506b2665 | |
parent | 92707807ce344404bebb1cb925cca00490d07f81 (diff) | |
download | hercules-0498ed2334a63f722ac58a434e08b6ccc34aac99.tar.gz hercules-0498ed2334a63f722ac58a434e08b6ccc34aac99.tar.bz2 hercules-0498ed2334a63f722ac58a434e08b6ccc34aac99.tar.xz hercules-0498ed2334a63f722ac58a434e08b6ccc34aac99.zip |
Fixed Monster Animation Bug:
-- Example
Before: You JT a evil druid, shortly after it finishes taking damage it'd appear near you without showing it moving again.
Now: walk animation no longer glitches, it moves \o/!
bugreport:1255
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15148 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/unit.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 7b0820f66..a13305d96 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -244,9 +244,11 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data else i = status_get_speed(bl); - if(i > 0) + if(i > 0) { ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); - else if(ud->state.running) { + if( md ) + clif_move(ud); + } else if(ud->state.running) { //Keep trying to run. if (!unit_run(bl)) ud->state.running = 0; |