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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-13 10:50:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-13 10:50:37 +0000 |
commit | 2ab8c13eaedb8c6d8549da3e6b0692027b1fb537 (patch) | |
tree | 6ea6aee587390d8d2cfd7127aece2a25bd04a16c | |
parent | b776775b6a6407f2f09953bc0d3fc2288d09c953 (diff) | |
download | hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.tar.gz hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.tar.bz2 hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.tar.xz hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.zip |
- Again modified the delayfix function to reflect the current skill delay knowledge. Skills with 0 delay use amotion always (regardless of cast times)
- Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | conf/Changelog.txt | 3 | ||||
-rw-r--r-- | conf/battle/skill.conf | 5 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 9 |
6 files changed, 14 insertions, 11 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 65bcc769f..b3748214b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/10/13 + * Again modified the delayfix function to reflect the current skill delay + knowledge. Skills with 0 delay use amotion always (regardless of cast + times) [Skotlex] 2007/10/12 * Further updates to skill_delayfix function [Playtester] - aftercast delay can never be lower than amotion diff --git a/conf/Changelog.txt b/conf/Changelog.txt index 49bb90d0d..326854a4e 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,8 @@ Date Added +2007/10/13 + * Renamed the config default_skill_delay to default_walk_delay as that is + the only thing it does now. 2007/10/11 * Renamed import folder to import-tmpl [Playtester] - new server owners please rename/copy it to import to use it diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index a7ddc3cac..70bde1ba1 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -36,12 +36,11 @@ delay_dependon_agi: no // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 -// Default skill delay for non-weapon based skills which have no delay specified. -// This delay is also the min can't walk delay of all skills. +// This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. -default_skill_delay: 300 +default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill diff --git a/src/map/battle.c b/src/map/battle.c index 7c22b3532..475787dd1 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3609,7 +3609,7 @@ static const struct _battle_data { { "exp_bonus_attacker", &battle_config.exp_bonus_attacker, 25, 0, INT_MAX, }, { "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker, 12, 2, INT_MAX, }, { "min_skill_delay_limit", &battle_config.min_skill_delay_limit, 100, 10, INT_MAX, }, - { "default_skill_delay", &battle_config.default_skill_delay, 300, 0, INT_MAX, }, + { "default_walk_delay", &battle_config.default_walk_delay, 300, 0, INT_MAX, }, { "no_skill_delay", &battle_config.no_skill_delay, BL_MOB, BL_NUL, BL_ALL, }, { "attack_walk_delay", &battle_config.attack_walk_delay, 0, 0, INT_MAX, }, { "require_glory_guild", &battle_config.require_glory_guild, 0, 0, 1, }, diff --git a/src/map/battle.h b/src/map/battle.h index 855c92a6a..9bfd9efd3 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -354,7 +354,7 @@ extern struct Battle_Config int exp_bonus_attacker; int exp_bonus_max_attacker; int min_skill_delay_limit; - int default_skill_delay; + int default_walk_delay; int no_skill_delay; int attack_walk_delay; int require_glory_guild; diff --git a/src/map/skill.c b/src/map/skill.c index 07952db59..b068a275c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5913,7 +5913,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE) - unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); + unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); if(battle_config.skill_log && battle_config.skill_log&src->type) ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d)\n", @@ -6080,7 +6080,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly); unit_stop_walking(src,1); ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); - unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); + unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); map_freeblock_lock(); skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0); @@ -8868,11 +8868,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv) if (time < 0) time = -time + status_get_amotion(bl); // If set to <0, add to attack motion. else if (time == 0) - time = battle_config.default_skill_delay; // Use default skill delay. + time = status_get_amotion(bl); // Use amotion - if (time < status_get_amotion(bl)) - time = status_get_amotion(bl); // Delay can never be lower than attack motion. - // Delay reductions switch (skill_id) { //Monk combo skills have their delay reduced by agi/dex. |