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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-17 03:45:28 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-17 03:45:28 +0000
commit21972c59a642af7d67eece67457e62ffaa1270ba (patch)
treee8aeaa0dbceac517e2e8b4c1d7cac1b2761670c1
parent70e7719b125c934e984a747cfc276b1ebac4f54b (diff)
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MvP monsters no longer can target play dead characters, bugreport:4693
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15140 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/status.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 761287e2e..17df3251a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1437,7 +1437,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
{
if( tsc->data[SC_INVINCIBLE] )
return 0;
- if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD])
+ if(!skill_num && tsc->data[SC_TRICKDEAD])
return 0;
if((skill_num == WZ_STORMGUST || skill_num == WZ_FROSTNOVA || skill_num == NJ_HYOUSYOURAKU)
&& tsc->data[SC_FREEZE])