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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-22 12:43:16 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-22 12:43:16 +0000
commit3c28920f3b97f197acf6012eb3888f8d1da6586d (patch)
tree05c6fc6af7ac869e01f1c963009b26202be02288
parent2497231d154686820451009c252fd9fc7ed4b808 (diff)
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reformatted the sign quest for future optimization
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10048 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/The_Sign_Quest.txt12092
2 files changed, 5962 insertions, 6132 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index af1ecccba..cdde06ec6 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -26,6 +26,8 @@ KarLaeda
Date Added
======
+2007/03/23
+ * Reformatted TSQ for easier bug hunt [Lupus]
2007/03/22
* Retouch of Novice Grounds [Lupus]
2007/03/20
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt
index 1eec5d5e4..591dd0b11 100644
--- a/npc/quests/The_Sign_Quest.txt
+++ b/npc/quests/The_Sign_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
//===== Current Version: =====================================
-//= 1.7b
+//= 1.7c
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -27,6 +27,7 @@
//= 1.6 Minor fix, thanks to theultramage for pointing it out. [MasterOfMuppets]
//= 1.7 Fixed exploit [KarLaeda] 1.7a, fixed wrong dialogue [Lupus]
//= 1.7b Fixed possible exploit [Lupus]
+//= 1.7c Reformatted for future bughunt. WIP [Lupus]
//============================================================
//===== Configuration : ======================================
prontera,1,1,1 script TheSignConfig -1,{
@@ -48,67 +49,64 @@ OnInit:
//============================================================
alberta,34,241,1 script Sign::GeffeniaSigns 111,{
+ if ($signbmps) {
+ if (signquest < 1)set signquest,1;
+ cutin "sign_01",4;
+ mes "^3355FFNext";
+ next;
+ cutin "",255;
+ cutin "sign_02",4;
+ mes "^3355FFNext";
+ next;
+ cutin "",255;
+ cutin "sign_03",4;
+ mes "^3355FFNext";
+ next;
+ cutin "",255;
+ cutin "sign_04",4;
+ mes "^3355FFClose";
+ close2;
+ cutin "",255;
+ end;
+ } else {
+ if (signquest < 1)set signquest,1;
+ mes "^3355FFTo the talented and";
+ mes "experienced adventurers who";
+ mes "have dreams of achieving true";
+ mes "greatness...";
+ next;
+ mes "^3355FFI present a once in a";
+ mes "lifetime opportunity to the one";
+ mes "who proves most worthy. You must";
+ mes "have the courage to risk peril,";
+ mes "the wisdowm to perforum right";
+ mes "action and the strength to be";
+ mes "victorious in combat.";
+ next;
+ mes "^3355FFThe way will be fraught";
+ mes "with danger and only the most";
+ mes "adept adventurers may have a";
+ mes "chance of surviving. But if we";
+ mes "can succeed, I promies on my";
+ mes "good name that power beyond";
+ mes "imagining will become yours.";
+ next;
+ mes "^3355FFThose of you who are interested,";
+ mes "come to me and I will test";
+ mes "your abilities. The one who";
+ mes "can manage to pass this testing";
+ mes "just might be capable of helping";
+ mes "me prove a forgotten legend";
+ mes "and uncover a long lost power";
+ next;
+ mes "^3355FFI shall be waiting.";
+ mes "";
+ mes "^000000-Metz Brayde";
+ close;
+ }
- if($signbmps)
-{
- if(signquest < 1)set signquest,1;
- cutin "sign_01",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_02",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_03",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_04",4;
- mes "^3355FFClose";
- close2;
- cutin "",255;
- end;
-}
- else
-{
- if(signquest < 1)set signquest,1;
- mes "^3355FFTo the talented and";
- mes "experienced adventurers who";
- mes "have dreams of achieving true";
- mes "greatness...";
- next;
- mes "^3355FFI present a once in a";
- mes "lifetime opportunity to the one";
- mes "who proves most worthy. You must";
- mes "have the courage to risk peril,";
- mes "the wisdowm to perforum right";
- mes "action and the strength to be";
- mes "victorious in combat.";
- next;
- mes "^3355FFThe way will be fraught";
- mes "with danger and only the most";
- mes "adept adventurers may have a";
- mes "chance of surviving. But if we";
- mes "can succeed, I promies on my";
- mes "good name that power beyond";
- mes "imagining will become yours.";
- next;
- mes "^3355FFThose of you who are interested,";
- mes "come to me and I will test";
- mes "your abilities. The one who";
- mes "can manage to pass this testing";
- mes "just might be capable of helping";
- mes "me prove a forgotten legend";
- mes "and uncover a long lost power";
- next;
- mes "^3355FFI shall be waiting.";
- mes "";
- mes "^000000-Metz Brayde";
- close;
}
-}
morocc,168,264,1 duplicate(GeffeniaSigns) Sign#2 111
payon,160,183,1 duplicate(GeffeniaSigns) Sign#3 111
@@ -118,730 +116,684 @@ aldebaran,54,223,1 duplicate(GeffeniaSigns) Sign#6 111
prt_in,228,26,4 script Steward 55,{
- if(signquest > 22) goto L_Situation;
- if(signquest == 14) goto L_Artisan;
- if(signquest > 1)
-{
- mes "[Vendez]";
- mes "Ah, master " + strcharinfo(0) + ".";
- mes "Welcome. How may I be";
- mes "of service today?";
- next;
- menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
-
- mes "[Vendez]";
- mes "Althought I've served";
- mes "the Brayde family for years";
- mes "I'm unfamiliar with Master";
- mes "Metz's work. My appologies, but";
- mes "I simply cannot even begin to";
- mes "fathom his research...";
- close;
+ if (signquest > 22) goto L_Situation;
+ if (signquest == 14) goto L_Artisan;
+ if (signquest > 1) {
+ mes "[Vendez]";
+ mes "Ah, master " + strcharinfo(0) + ".";
+ mes "Welcome. How may I be";
+ mes "of service today?";
+ next;
+ menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
+
+ mes "[Vendez]";
+ mes "Althought I've served";
+ mes "the Brayde family for years";
+ mes "I'm unfamiliar with Master";
+ mes "Metz's work. My appologies, but";
+ mes "I simply cannot even begin to";
+ mes "fathom his research...";
+ close;
s_Arian:
- mes "[Vendez]";
- mes "Ah yes, Arian.";
- mes "I consider him to be";
- mes "a man of few words. The";
- mes "words he does choose to";
- mes "use are rather harsh and";
- mes "brutish, you might say.";
- close;
+ mes "[Vendez]";
+ mes "Ah yes, Arian.";
+ mes "I consider him to be";
+ mes "a man of few words. The";
+ mes "words he does choose to";
+ mes "use are rather harsh and";
+ mes "brutish, you might say.";
+ close;
s_Elle:
- mes "[Vendez]";
- mes "Ah, Mistress Elle";
- mes "has been working here";
- mes "since she was a very young";
- mes "girl. She is almost like";
- mes "a granddaughter to me.";
- mes "Ha ha-^222222*Ahem*";
- close;
-
-}
- else
-{
- mes "[Vendez]";
- mes "Welcome to the";
- mes "Brayde Estate. How";
- mes "may I be of service?";
- next;
- menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
-
- mes "[Vendez]";
- mes "If you do not have";
- mes "any business to conduct";
- mes "with Master Metz, please";
- mes "leave immediately";
- close;
+ mes "[Vendez]";
+ mes "Ah, Mistress Elle";
+ mes "has been working here";
+ mes "since she was a very young";
+ mes "girl. She is almost like";
+ mes "a granddaughter to me.";
+ mes "Ha ha-^222222*Ahem*";
+ close;
+
+ } else {
+ mes "[Vendez]";
+ mes "Welcome to the";
+ mes "Brayde Estate. How";
+ mes "may I be of service?";
+ next;
+ menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
+
+ mes "[Vendez]";
+ mes "If you do not have";
+ mes "any business to conduct";
+ mes "with Master Metz, please";
+ mes "leave immediately";
+ close;
s_Metz:
- mes "[Vendez]";
- mes "Very good, sir.";
- mes "Please wait a moment";
- mes "while I consult with";
- mes "the master in his study.";
- close;
+ mes "[Vendez]";
+ mes "Very good, sir.";
+ mes "Please wait a moment";
+ mes "while I consult with";
+ mes "the master in his study.";
+ close;
s_Cash:
- mes "[Vendez]";
- mes "My apologies,";
- mes "but I insist that";
- mes "you leave the premises";
- mes "^FF0000immediately^000000.";
- close2;
- warp "prontera",150,150;
- end;
-}
+ mes "[Vendez]";
+ mes "My apologies,";
+ mes "but I insist that";
+ mes "you leave the premises";
+ mes "^FF0000immediately^000000.";
+ close2;
+ warp "prontera",150,150;
+ end;
+ }
L_Artisan:
- mes "[Vendez]";
- mes "Oh, congratulations~";
- mes "You finally passed all";
- mes "of the tests. I know they";
- mes "must have been incredibly";
- mes "taxing and challenging.";
- next;
- mes "[Vendez]";
- mes "Master Metz has informed";
- mes "me that he wishes for you";
- mes "to find someone";
- mes "to restore the Sobbing";
- mes "Starlight. I wish you luck";
- mes "in that endeavor.";
- close;
+ mes "[Vendez]";
+ mes "Oh, congratulations~";
+ mes "You finally passed all";
+ mes "of the tests. I know they";
+ mes "must have been incredibly";
+ mes "taxing and challenging.";
+ next;
+ mes "[Vendez]";
+ mes "Master Metz has informed";
+ mes "me that he wishes for you";
+ mes "to find someone";
+ mes "to restore the Sobbing";
+ mes "Starlight. I wish you luck";
+ mes "in that endeavor.";
+ close;
L_Situation:
- mes "[Vendez]";
- mes "There will always";
- mes "be situations where";
- mes "you won't be getting";
- mes "any second chances.";
- mes "Anyways remember that.";
- close;
+ mes "[Vendez]";
+ mes "There will always";
+ mes "be situations where";
+ mes "you won't be getting";
+ mes "any second chances.";
+ mes "Anyways remember that.";
+ close;
}
prt_in,227,45,4 script Archaeologist 804,{
-
- cutin "mets_alpha",2;
- if(sign_fail) goto L_Stop;
- if(signquest > 0)goto s_Cont;
- mes "[Metz]";
- mes "Although you need everlasting";
- mes "patience in an archaeological";
- mes "excavation, the feeling you get";
- mes "when you find something makes";
- mes "all those long hours of study and";
- mes "research worth it.";
- close2;
- cutin "",255;
- end;
+ cutin "mets_alpha",2;
+ if (sign_fail) goto L_Stop;
+ if (signquest > 0)goto s_Cont;
+ mes "[Metz]";
+ mes "Although you need everlasting";
+ mes "patience in an archaeological";
+ mes "excavation, the feeling you get";
+ mes "when you find something makes";
+ mes "all those long hours of study and";
+ mes "research worth it.";
+ close2;
+ cutin "",255;
+ end;
s_Cont:
- if(signquest == 1)
-{
- mes "[Metz]";
- mes "Hm...?";
- mes "Can I help you?";
- next;
- menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
-
- mes "[Metz]";
- mes "Oh really?";
- mes "I see, I though you";
- mes "were an applicant for";
- mes "the position I'm offering";
- mes "to brave adventurers.";
- close2;
- cutin "",255;
- end;
+ if (signquest == 1) {
+ mes "[Metz]";
+ mes "Hm...?";
+ mes "Can I help you?";
+ next;
+ menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
+
+ mes "[Metz]";
+ mes "Oh really?";
+ mes "I see, I though you";
+ mes "were an applicant for";
+ mes "the position I'm offering";
+ mes "to brave adventurers.";
+ close2;
+ cutin "",255;
+ end;
s_Sign:
- mes "[Metz]";
- mes "Great...!";
- mes "Welcome to my";
- mes "humble lodgings.";
- mes "Hmm, let me see...";
- next;
- if(BaseLevel < 70)
- {
- mes "[Metz]";
- mes "Uh, it pains me to say this, but I";
- mes "don't think you qualify to help";
- mes "me out. Once you gain enough";
- mes "experience though, I'll be happy";
- mes "to have you on board~";
- close2;
- cutin "",255;
- end;
- }
- mes "[Metz]";
- mes "Hey, I think you might";
- mes "be well suited for the job!";
- mes "But do you think you could come";
- mes "back later? I've got my hands full";
- mes "with some other business.";
- next;
- mes "[Metz]";
- mes "Oh right, would you tell";
- mes "me your name? " + strcharinfo(0) + "?";
- mes "Okay then, I'll remember that.";
- mes "Talk to you later, alright?";
- set signquest,2;
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 2)
-{
- mes "[Metz]";
- mes "I'm sorry I made you wait,";
- mes "but I had some research to finish";
- mes "and it took longer than I";
- mes "expected. Now, before I tell you";
- mes "more about the job, I want to";
- mes "test your competency";
- next;
- mes "[Metz]";
- mes "The job I'm offering is";
- mes "pretty risky and not just";
- mes "anybody can handle it.";
- mes "You'll actually go through";
- mes "a series of tests conducted";
- mes "by my trusted friends.";
- next;
- mes "[Metz]";
- mes "Now, the first person";
- mes "you must visit is ^FF0000Arian^000000";
- mes "in Morroc. Please speak";
- mes "to him and he'll give you";
- mes "all the details about his";
- mes "examination... I hope";
- next;
- mes "[Metz]";
- mes "Once you're finished with";
- mes "the test, Arian will tell you";
- mes "what to do next. Afterwards,";
- mes "come back to me so that we";
- mes "can finally talk business.";
- next;
- mes "[Metz]";
- mes "Ah, almost forgot.";
- mes "Arian won't talk to anybody";
- mes "unless he knows them or";
- mes "receives a message from me.";
- mes "So if he's snubbed you in the past,";
- mes "just understand that's his";
- mes "way.";
- set signquest,3;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 3 || signquest == 4)
-{
- mes "[Metz]";
- mes "Hm...?";
- mes "Shouldn't you leave";
- mes "for Morroc to see Arian?";
- mes "You better hurrty in case";
- mes "somebody else applies";
- mes "for this little job.";
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 13)
-{
- mes "[Metz]";
- mes "Congratulations~";
- mes "You managed to pass";
- mes "all of the tests! You seem";
- mes "to be the perfect person";
- mes "to carry out this special";
- mes "assignment!";
- next;
- mes "[Metz]";
- mes "By now, you must have";
- mes "six Sobbing Starlight pieces.";
- mes "I'm sure that you want to know";
- mes "more about those fragments.";
- next;
- mes "[Metz]";
- mes "I remember last summer,";
- mes "I found the wholly formed";
- mes "Sobbing Starlight north";
- mes "of Mount Mjolnir during";
- mes "one of my expeditions.";
- next;
- mes "[Metz]";
- mes "Although it was in perfect";
- mes "shape, once it was exposed";
- mes "to the air, it began to crack";
- mes "and shattered into the pieces";
- mes "you now hold in your hands.";
- next;
- mes "[Metz]";
- mes "Now, an ordinary artisan";
- mes "can't put the Sobbing Starlight";
- mes "back together. This mysterious";
- mes "stone has some strange properties.";
- mes "But it's imperative to me to get";
- mes "this stone reassembled.";
- next;
- mes "[Metz]";
- mes "Once restored, a strange";
- mes "pattern can be seen within";
- mes "the Sobbing Starlight. I guess";
- mes "that the pattern is a message";
- mes "written in an ancient language.";
- next;
- mes "[Metz]";
- mes "Would you let me borrow";
- mes "the pieces for a second ?";
- mes "I'll show you something";
- mes "quite interesting...";
- next;
- mes "^0066CCOnce you hand the pieces";
- mes "of the Sobbing Starlight to";
- mes "Metz, he pulls out a seventh";
- mes "piece. Once gathered, they";
- mes "begin to emit a strange light.";
- misceffect 34;
- next;
- mes "[Metz]";
- mes "Since the pieces still";
- mes "respond to each other,";
- mes "I believe that it's possible";
- mes "for the Sobbing Starlight";
- mes "to be restored to its";
- mes "original form.";
- next;
- mes "[Metz]";
- mes "We're still seeking";
- mes "an artisan of great";
- mes "skill for this task. Once";
- mes "know right away. For now,";
- mes "please hold on these pieces.";
- getitem 7177,1;
- set signquest,14;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 14)
-{
- set @signartisan,rand(1,5);
- if(@signartisan == 1) goto L_Artisan;
- mes "[Metz]";
- mes "Although I've made";
- mes "some progress, I still";
- mes "haven't found an artisan";
- mes "capable of restoring the";
- mes "Sobbing Starlight. Please";
- mes "give me a little more time.";
- close2;
- cutin "",255;
- end;
+ mes "[Metz]";
+ mes "Great...!";
+ mes "Welcome to my";
+ mes "humble lodgings.";
+ mes "Hmm, let me see...";
+ next;
+ if (BaseLevel < 70) {
+ mes "[Metz]";
+ mes "Uh, it pains me to say this, but I";
+ mes "don't think you qualify to help";
+ mes "me out. Once you gain enough";
+ mes "experience though, I'll be happy";
+ mes "to have you on board~";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Metz]";
+ mes "Hey, I think you might";
+ mes "be well suited for the job!";
+ mes "But do you think you could come";
+ mes "back later? I've got my hands full";
+ mes "with some other business.";
+ next;
+ mes "[Metz]";
+ mes "Oh right, would you tell";
+ mes "me your name? " + strcharinfo(0) + "?";
+ mes "Okay then, I'll remember that.";
+ mes "Talk to you later, alright?";
+ set signquest,2;
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 2) {
+ mes "[Metz]";
+ mes "I'm sorry I made you wait,";
+ mes "but I had some research to finish";
+ mes "and it took longer than I";
+ mes "expected. Now, before I tell you";
+ mes "more about the job, I want to";
+ mes "test your competency";
+ next;
+ mes "[Metz]";
+ mes "The job I'm offering is";
+ mes "pretty risky and not just";
+ mes "anybody can handle it.";
+ mes "You'll actually go through";
+ mes "a series of tests conducted";
+ mes "by my trusted friends.";
+ next;
+ mes "[Metz]";
+ mes "Now, the first person";
+ mes "you must visit is ^FF0000Arian^000000";
+ mes "in Morroc. Please speak";
+ mes "to him and he'll give you";
+ mes "all the details about his";
+ mes "examination... I hope";
+ next;
+ mes "[Metz]";
+ mes "Once you're finished with";
+ mes "the test, Arian will tell you";
+ mes "what to do next. Afterwards,";
+ mes "come back to me so that we";
+ mes "can finally talk business.";
+ next;
+ mes "[Metz]";
+ mes "Ah, almost forgot.";
+ mes "Arian won't talk to anybody";
+ mes "unless he knows them or";
+ mes "receives a message from me.";
+ mes "So if he's snubbed you in the past,";
+ mes "just understand that's his";
+ mes "way.";
+ set signquest,3;
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 3 || signquest == 4) {
+ mes "[Metz]";
+ mes "Hm...?";
+ mes "Shouldn't you leave";
+ mes "for Morroc to see Arian?";
+ mes "You better hurrty in case";
+ mes "somebody else applies";
+ mes "for this little job.";
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 13) {
+ mes "[Metz]";
+ mes "Congratulations~";
+ mes "You managed to pass";
+ mes "all of the tests! You seem";
+ mes "to be the perfect person";
+ mes "to carry out this special";
+ mes "assignment!";
+ next;
+ mes "[Metz]";
+ mes "By now, you must have";
+ mes "six Sobbing Starlight pieces.";
+ mes "I'm sure that you want to know";
+ mes "more about those fragments.";
+ next;
+ mes "[Metz]";
+ mes "I remember last summer,";
+ mes "I found the wholly formed";
+ mes "Sobbing Starlight north";
+ mes "of Mount Mjolnir during";
+ mes "one of my expeditions.";
+ next;
+ mes "[Metz]";
+ mes "Although it was in perfect";
+ mes "shape, once it was exposed";
+ mes "to the air, it began to crack";
+ mes "and shattered into the pieces";
+ mes "you now hold in your hands.";
+ next;
+ mes "[Metz]";
+ mes "Now, an ordinary artisan";
+ mes "can't put the Sobbing Starlight";
+ mes "back together. This mysterious";
+ mes "stone has some strange properties.";
+ mes "But it's imperative to me to get";
+ mes "this stone reassembled.";
+ next;
+ mes "[Metz]";
+ mes "Once restored, a strange";
+ mes "pattern can be seen within";
+ mes "the Sobbing Starlight. I guess";
+ mes "that the pattern is a message";
+ mes "written in an ancient language.";
+ next;
+ mes "[Metz]";
+ mes "Would you let me borrow";
+ mes "the pieces for a second ?";
+ mes "I'll show you something";
+ mes "quite interesting...";
+ next;
+ mes "^0066CCOnce you hand the pieces";
+ mes "of the Sobbing Starlight to";
+ mes "Metz, he pulls out a seventh";
+ mes "piece. Once gathered, they";
+ mes "begin to emit a strange light.";
+ misceffect 34;
+ next;
+ mes "[Metz]";
+ mes "Since the pieces still";
+ mes "respond to each other,";
+ mes "I believe that it's possible";
+ mes "for the Sobbing Starlight";
+ mes "to be restored to its";
+ mes "original form.";
+ next;
+ mes "[Metz]";
+ mes "We're still seeking";
+ mes "an artisan of great";
+ mes "skill for this task. Once";
+ mes "know right away. For now,";
+ mes "please hold on these pieces.";
+ getitem 7177,1;
+ set signquest,14;
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 14) {
+ set @signartisan,rand(1,5);
+ if (@signartisan == 1) goto L_Artisan;
+ mes "[Metz]";
+ mes "Although I've made";
+ mes "some progress, I still";
+ mes "haven't found an artisan";
+ mes "capable of restoring the";
+ mes "Sobbing Starlight. Please";
+ mes "give me a little more time.";
+ close2;
+ cutin "",255;
+ end;
L_Artisan:
- mes "[Metz]";
- mes "Ah, you've come just";
- mes "just in the nick of time!";
- mes "I just found someone who";
- mes "may be capable of restoring";
- mes "the Sobbing Starlight.";
- next;
- mes "[Metz]";
- mes "His name is";
- mes "^FF0000Engel Howard^000000,";
- mes "a legendary Blacksmith";
- mes "in Rune Midgard. I don't";
- mes "know where he is, but maybe";
- mes "his family in Geffen may know.";
- next;
- mes "[Metz]";
- mes "Unfortunately, that's all";
- mes "the information that I have";
- mes "to give you for now. You'll";
- mes "have to investigate this lead";
- mes "on your own, "+ strcharinfo(0) +".";
- set signquest,15;
- close2;
- cutin "",255;
- end;
-
-}
- else if(signquest == 23)
-{
- mes "[Metz]";
- mes "Amazing...! You've";
- mes "managed to restore";
- mes "the Sobbing Starlight!";
- mes "Now, I recently learned that";
- mes "this stone can lead you to";
- mes "an ancient place...";
- next;
- mes "[Metz]";
- mes "That's why we need to";
- mes "know what the message in";
- mes "the Sobbing Starlight means.";
- mes "First, we need a Wizard that";
- mes "is skilled in unlocking the";
- mes "messages stored in gems...";
- next;
- mes "[Metz]";
- mes "Hmm. It would probably";
- mes "be best to visit the Wizards";
- mes "on the top floor of the Geffen";
- mes "Tower. There's someone I know";
- mes "there who might just be up for";
- mes "this task...";
- set signquest,24;
- close2;
- cutin "",255;
- end;
-
-}
-
- else if(signquest == 24)
-
-{
- mes "[Metz]";
- mes "Now that the";
- mes "Sobbing Starlight";
- mes "is restored, we need";
- mes "to find someone who can";
- mes "break the seal on the";
- mes "gem's message...";
- next;
- mes "[Metz]";
- mes "For now, please visit";
- mes "the Wizards at the top";
- mes "floor of the Geffen Tower.";
- mes "I know that one of them is";
- mes "capable of getting the gem's";
- mes "text on a paper...";
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 28)
-
-{
- mes "[Metz]";
- mes "Great...!";
- mes "You were able to get the";
- mes "text in the gem printed on a";
- mes "Record of Ancient Language?";
- next;
- mes "[Metz]";
- mes "Just as I thought.";
- mes "This language isn't";
- mes "one I recognize. It's";
- mes "probably too ancient.";
- next;
- mes "[Metz]";
- mes "Fortunately, I know";
- mes "one person who may";
- mes "be able to translate this.";
- mes "If he's not able to do it...";
- mes "We'll have to give up.";
- next;
- mes "[Metz]";
- mes "Bring this Record";
- mes "of Ancient Language";
- mes "to a man named Frank.";
- mes "I hope he'll be able to";
- mes "understand what it says.";
+ mes "[Metz]";
+ mes "Ah, you've come just";
+ mes "just in the nick of time!";
+ mes "I just found someone who";
+ mes "may be capable of restoring";
+ mes "the Sobbing Starlight.";
+ next;
+ mes "[Metz]";
+ mes "His name is";
+ mes "^FF0000Engel Howard^000000,";
+ mes "a legendary Blacksmith";
+ mes "in Rune Midgard. I don't";
+ mes "know where he is, but maybe";
+ mes "his family in Geffen may know.";
+ next;
+ mes "[Metz]";
+ mes "Unfortunately, that's all";
+ mes "the information that I have";
+ mes "to give you for now. You'll";
+ mes "have to investigate this lead";
+ mes "on your own, "+ strcharinfo(0) +".";
+ set signquest,15;
+ close2;
+ cutin "",255;
+ end;
+
+ } else if (signquest == 23) {
+ mes "[Metz]";
+ mes "Amazing...! You've";
+ mes "managed to restore";
+ mes "the Sobbing Starlight!";
+ mes "Now, I recently learned that";
+ mes "this stone can lead you to";
+ mes "an ancient place...";
+ next;
+ mes "[Metz]";
+ mes "That's why we need to";
+ mes "know what the message in";
+ mes "the Sobbing Starlight means.";
+ mes "First, we need a Wizard that";
+ mes "is skilled in unlocking the";
+ mes "messages stored in gems...";
+ next;
+ mes "[Metz]";
+ mes "Hmm. It would probably";
+ mes "be best to visit the Wizards";
+ mes "on the top floor of the Geffen";
+ mes "Tower. There's someone I know";
+ mes "there who might just be up for";
+ mes "this task...";
+ set signquest,24;
+ close2;
+ cutin "",255;
+ end;
+
+ } else if (signquest == 24) {
+ mes "[Metz]";
+ mes "Now that the";
+ mes "Sobbing Starlight";
+ mes "is restored, we need";
+ mes "to find someone who can";
+ mes "break the seal on the";
+ mes "gem's message...";
+ next;
+ mes "[Metz]";
+ mes "For now, please visit";
+ mes "the Wizards at the top";
+ mes "floor of the Geffen Tower.";
+ mes "I know that one of them is";
+ mes "capable of getting the gem's";
+ mes "text on a paper...";
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 28) {
+ mes "[Metz]";
+ mes "Great...!";
+ mes "You were able to get the";
+ mes "text in the gem printed on a";
+ mes "Record of Ancient Language?";
+ next;
+ mes "[Metz]";
+ mes "Just as I thought.";
+ mes "This language isn't";
+ mes "one I recognize. It's";
+ mes "probably too ancient.";
+ next;
+ mes "[Metz]";
+ mes "Fortunately, I know";
+ mes "one person who may";
+ mes "be able to translate this.";
+ mes "If he's not able to do it...";
+ mes "We'll have to give up.";
+ next;
+ mes "[Metz]";
+ mes "Bring this Record";
+ mes "of Ancient Language";
+ mes "to a man named Frank.";
+ mes "I hope he'll be able to";
+ mes "understand what it says.";
L_Frank:
- next;
- menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-;
- mes "[Metz]";
- mes "Good luck, then.";
- mes "I hope that you can";
- mes "find a way to get Frank";
- mes "Franklin to help us.";
- set signquest,29;
- close2;
- cutin "",255;
- end;
+ next;
+ menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-;
+ mes "[Metz]";
+ mes "Good luck, then.";
+ mes "I hope that you can";
+ mes "find a way to get Frank";
+ mes "Franklin to help us.";
+ set signquest,29;
+ close2;
+ cutin "",255;
+ end;
L_Who:
- mes "[Metz]";
- mes "Frank Franklin has lived";
- mes "in seclusion and only a few";
- mes "people are aware of his skill.";
- mes "But I can assure you that his";
- mes "knowledge of ancient languages";
- mes "isn't rivaled by any mortal.";
- next;
- mes "[Metz]";
- mes "I suppose his interest";
- mes "in history is what drives";
- mes "him in work. Still, I've";
- mes "heard that he doesn't like";
- mes "meeting people. I hope you";
- mes "can convince him to help us...";
- goto L_Frank;
+ mes "[Metz]";
+ mes "Frank Franklin has lived";
+ mes "in seclusion and only a few";
+ mes "people are aware of his skill.";
+ mes "But I can assure you that his";
+ mes "knowledge of ancient languages";
+ mes "isn't rivaled by any mortal.";
+ next;
+ mes "[Metz]";
+ mes "I suppose his interest";
+ mes "in history is what drives";
+ mes "him in work. Still, I've";
+ mes "heard that he doesn't like";
+ mes "meeting people. I hope you";
+ mes "can convince him to help us...";
+ goto L_Frank;
L_Where:
- mes "[Metz]";
- mes "It's said that";
- mes "Frank Franklin lives";
- mes "on the Alberta Sunken Ship";
- mes "where he devotes his time";
- mes "to his researches. He may not";
- mes "always be home though...";
- goto L_Frank;
-
-}
-
- else if(signquest == 29)
-{
- mes "[Metz]";
- mes "So far, I've learned";
- mes "from my research that";
- mes "the gem's message has";
- mes "details about a certain";
- mes "location and an item that";
- mes "serves as some kind of key...";
- next;
- mes "[Metz]";
- mes "While I investigate,";
- mes "please try to have Frank";
- mes "Franklin translate the";
- mes "message in the Record of";
- mes "Ancient Language. Keep up";
- mes "the good work," + strcharinfo(0) + ".";
- close2;
- cutin "",255;
- end;
-}
-
- else if(signquest == 53)
-{
- mes "[Metz]";
- mes "Angrboda...?!";
- mes "According to legend,";
- mes "her soul was split into";
- mes "pieces and placed behind";
- mes "seals created by the gods!";
- next;
- mes "[Metz]";
- mes "You'll need a stout,";
- mes "heavy or really sharp";
- mes "weapon. Of course, I'm";
- mes "told that such weapons";
- mes "are truly rare...";
- next;
- mes "[Metz]";
- mes "Supposedly, normal";
- mes "Blacksmiths can't even";
- mes "forge those kinds of rare";
- mes "weapons. But if you manage";
- mes "to get one, you might have a";
- mes "chance of breaking the seals.";
- next;
- mes "[Metz]";
- mes "Of course, I'm worried";
- mes "that may be violating the";
- mes "will of the gods by releasing";
- mes "Angrboda, but we've already";
- mes "gone this far...";
- close2;
- cutin "",255;
- end;
-}
- else if( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644)))
-{
- mes "[Metz]";
- mes "I think you're";
- mes "almost there. All";
- mes "of our efforts will";
- mes "soon come to fruition!";
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 59 && countitem(2644))
-{
- mes "[Metz]";
- mes "This is it...!";
- mes "You've brought me,";
- mes "'The Sign'! I've finally";
- mes "proven its existence!";
- mes "Please let me handle";
- mes "this and come back later~";
- delitem 2644,1;
- set @metzhour,gettime(3);
- set @metzmin,gettime(2);
- if(@metzmin > 29) set @metzhour,@metzhour +1;
- set signmetzhour,@metzhour + rand(2,4);
- if(signmetzhour > 23) set signmetzhour,signmetzhour - 24;
- set signquest,60;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 60)
-{
- if(gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2)
-{
- mes "[Metz]";
- mes "Fascinating...";
- mes "This was made with";
- mes "a material outside of";
- mes "Rune-Midgard! See this";
- mes "blue lens? That must be";
- mes "its incredible power source!";
- next;
- mes "[Metz]";
- mes "I've found that the runes";
- mes "around the lens control some";
- mes "kind of seals placed at the Geffen";
- mes "Tower and Geffen Fountain. But with";
- mes "this in your hands, the seals";
- mes "should be broken...";
- next;
- mes "[Metz]";
- mes "I... I think";
- mes "you can even use this";
- mes "to enter Valhalla. There";
- mes "may be even other applications";
- mes "using the power of this item...";
- next;
- mes "[Metz]";
- mes "I can only think of";
- mes "one person who can";
- mes "handle working with";
- mes "this: Engel Howard,";
- mes "Rune-Midgard's best";
- mes "Blacksmith.";
- getitem 2644,1;
- set signquest,61;
- close2;
- cutin "",255;
- end;
-}
- else
-{
- mes "[Metz]";
- mes "I'm sorry, but I'm";
- mes "still examinating the";
- mes "artifact you've lent to";
- mes "me. Would you please";
- mes "give me some more time?";
- close2;
- cutin "",255;
- end;
-}
-
-}
- else if(signquest == 61)
-{
- mes "[Metz]";
- mes "Have you visited";
- mes "Engel Howard yet?";
- mes "He's the only one";
- mes "who can unlock the";
- mes "Sign's power for you...";
- close2;
- cutin "",255;
- end;
-}
- else if(signquest == 63)
-{
- mes "[Metz]";
- mes "Ah, you're finally";
- mes "here. I've been waiting";
- mes "to speak with you. First,";
- mes "let me thank you again";
- mes "for all of your help.";
- next;
- mes "[Metz]";
- mes "Thanks to you, my wish";
- mes "of proving the existence";
- mes "of the Sign has finally been";
- mes "fulfilled. Its power is now";
- mes "yours to do as you wish.";
- next;
- mes "[Metz]";
- mes "You may have had your doubts,";
- mes "but I'm happy enough to confirm";
- mes "that the Sign really exists. Thanks";
- mes "again, and I hope you stop by and";
- mes "chat from time to time.";
- set BaseExp,BaseExp +1823951;
- set signquest,64;
- close2;
- cutin "",255;
- end;
-}
- else if(signquest >= 64)
-{
- mes "[Metz]";
- mes "Thank you so much";
- mes "for helping me make";
- mes "my dream come true.";
- mes "I hope we can work on";
- mes "another project together.";
- next;
- mes "[Metz]";
- mes "Well then...";
- mes "Good luck on";
- mes "your journeys,";
- mes "brave " + strcharinfo(0) + ".";
- close2;
- cutin "",255;
- end;
-}
- else
-{
- mes "[Metz]";
- mes "How are going your";
- mes "researches about";
- mes "the Sobbing Starlight?";
- mes "I wish you to come";
- mes "back to me when you";
- mes "have passed all tests.";
- close2;
- cutin "",255;
- end;
-}
+ mes "[Metz]";
+ mes "It's said that";
+ mes "Frank Franklin lives";
+ mes "on the Alberta Sunken Ship";
+ mes "where he devotes his time";
+ mes "to his researches. He may not";
+ mes "always be home though...";
+ goto L_Frank;
+
+ } else if (signquest == 29) {
+ mes "[Metz]";
+ mes "So far, I've learned";
+ mes "from my research that";
+ mes "the gem's message has";
+ mes "details about a certain";
+ mes "location and an item that";
+ mes "serves as some kind of key...";
+ next;
+ mes "[Metz]";
+ mes "While I investigate,";
+ mes "please try to have Frank";
+ mes "Franklin translate the";
+ mes "message in the Record of";
+ mes "Ancient Language. Keep up";
+ mes "the good work," + strcharinfo(0) + ".";
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 53) {
+ mes "[Metz]";
+ mes "Angrboda...?!";
+ mes "According to legend,";
+ mes "her soul was split into";
+ mes "pieces and placed behind";
+ mes "seals created by the gods!";
+ next;
+ mes "[Metz]";
+ mes "You'll need a stout,";
+ mes "heavy or really sharp";
+ mes "weapon. Of course, I'm";
+ mes "told that such weapons";
+ mes "are truly rare...";
+ next;
+ mes "[Metz]";
+ mes "Supposedly, normal";
+ mes "Blacksmiths can't even";
+ mes "forge those kinds of rare";
+ mes "weapons. But if you manage";
+ mes "to get one, you might have a";
+ mes "chance of breaking the seals.";
+ next;
+ mes "[Metz]";
+ mes "Of course, I'm worried";
+ mes "that may be violating the";
+ mes "will of the gods by releasing";
+ mes "Angrboda, but we've already";
+ mes "gone this far...";
+ close2;
+ cutin "",255;
+ end;
+ } else if ( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644))) {
+ mes "[Metz]";
+ mes "I think you're";
+ mes "almost there. All";
+ mes "of our efforts will";
+ mes "soon come to fruition!";
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 59 && countitem(2644)) {
+ mes "[Metz]";
+ mes "This is it...!";
+ mes "You've brought me,";
+ mes "'The Sign'! I've finally";
+ mes "proven its existence!";
+ mes "Please let me handle";
+ mes "this and come back later~";
+ delitem 2644,1;
+ set @metzhour,gettime(3);
+ set @metzmin,gettime(2);
+ if (@metzmin > 29) set @metzhour,@metzhour +1;
+ set signmetzhour,@metzhour + rand(2,4);
+ if (signmetzhour > 23) set signmetzhour,signmetzhour - 24;
+ set signquest,60;
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 60) {
+ if (gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2) {
+ mes "[Metz]";
+ mes "Fascinating...";
+ mes "This was made with";
+ mes "a material outside of";
+ mes "Rune-Midgard! See this";
+ mes "blue lens? That must be";
+ mes "its incredible power source!";
+ next;
+ mes "[Metz]";
+ mes "I've found that the runes";
+ mes "around the lens control some";
+ mes "kind of seals placed at the Geffen";
+ mes "Tower and Geffen Fountain. But with";
+ mes "this in your hands, the seals";
+ mes "should be broken...";
+ next;
+ mes "[Metz]";
+ mes "I... I think";
+ mes "you can even use this";
+ mes "to enter Valhalla. There";
+ mes "may be even other applications";
+ mes "using the power of this item...";
+ next;
+ mes "[Metz]";
+ mes "I can only think of";
+ mes "one person who can";
+ mes "handle working with";
+ mes "this: Engel Howard,";
+ mes "Rune-Midgard's best";
+ mes "Blacksmith.";
+ getitem 2644,1;
+ set signquest,61;
+ close2;
+ cutin "",255;
+ end;
+ } else {
+ mes "[Metz]";
+ mes "I'm sorry, but I'm";
+ mes "still examinating the";
+ mes "artifact you've lent to";
+ mes "me. Would you please";
+ mes "give me some more time?";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+ } else if (signquest == 61) {
+ mes "[Metz]";
+ mes "Have you visited";
+ mes "Engel Howard yet?";
+ mes "He's the only one";
+ mes "who can unlock the";
+ mes "Sign's power for you...";
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest == 63) {
+ mes "[Metz]";
+ mes "Ah, you're finally";
+ mes "here. I've been waiting";
+ mes "to speak with you. First,";
+ mes "let me thank you again";
+ mes "for all of your help.";
+ next;
+ mes "[Metz]";
+ mes "Thanks to you, my wish";
+ mes "of proving the existence";
+ mes "of the Sign has finally been";
+ mes "fulfilled. Its power is now";
+ mes "yours to do as you wish.";
+ next;
+ mes "[Metz]";
+ mes "You may have had your doubts,";
+ mes "but I'm happy enough to confirm";
+ mes "that the Sign really exists. Thanks";
+ mes "again, and I hope you stop by and";
+ mes "chat from time to time.";
+ set BaseExp,BaseExp +1823951;
+ set signquest,64;
+ close2;
+ cutin "",255;
+ end;
+ } else if (signquest >= 64) {
+ mes "[Metz]";
+ mes "Thank you so much";
+ mes "for helping me make";
+ mes "my dream come true.";
+ mes "I hope we can work on";
+ mes "another project together.";
+ next;
+ mes "[Metz]";
+ mes "Well then...";
+ mes "Good luck on";
+ mes "your journeys,";
+ mes "brave " + strcharinfo(0) + ".";
+ close2;
+ cutin "",255;
+ end;
+ } else {
+ mes "[Metz]";
+ mes "How are going your";
+ mes "researches about";
+ mes "the Sobbing Starlight?";
+ mes "I wish you to come";
+ mes "back to me when you";
+ mes "have passed all tests.";
+ close2;
+ cutin "",255;
+ end;
+ }
L_Stop:
- if(sign_fail != 3)
-{
- mes "[Metz]";
- mes "What...?";
- mes "Were you really lacking";
- mes "that much courage...?";
- mes "Does it mean I'll never";
- mes "see that legendary artifact";
- mes "with my own eyes?";
- next;
- mes "[Metz]";
- mes "So much work for nothing...";
- mes "Oh, excuse me. I should feel";
- mes "honored to just have been";
- mes "able to hold that Sobbing";
- mes "Starlight in my own hands.";
- mes "May I please take one last";
- mes "look at it?";
- next;
-}
- mes "[Metz]";
- mes "Thanks for your help. My dream";
- mes "might never come true but I've";
- mes "seen things that some people";
- mes "will never see in their whole lives.";
- if(sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; }
- set sign_fail,3;
- close2;
- cutin "",255;
- end;
+ if (sign_fail != 3) {
+ mes "[Metz]";
+ mes "What...?";
+ mes "Were you really lacking";
+ mes "that much courage...?";
+ mes "Does it mean I'll never";
+ mes "see that legendary artifact";
+ mes "with my own eyes?";
+ next;
+ mes "[Metz]";
+ mes "So much work for nothing...";
+ mes "Oh, excuse me. I should feel";
+ mes "honored to just have been";
+ mes "able to hold that Sobbing";
+ mes "Starlight in my own hands.";
+ mes "May I please take one last";
+ mes "look at it?";
+ next;
+ }
+ mes "[Metz]";
+ mes "Thanks for your help. My dream";
+ mes "might never come true but I've";
+ mes "seen things that some people";
+ mes "will never see in their whole lives.";
+ if (sign_fail < 3) {
+ getitem 617,1;
+ set BaseExp,BaseExp + 876543;
+ }
+ set sign_fail,3;
+ close2;
+ cutin "",255;
+ end;
}
@@ -853,486 +805,449 @@ end;
morocc_in,114,162,4 script Young Man#13 118,{
- if(signquest == 5)
-{
- mes "[Gaanan]";
- mes "^444444*Sigh...*^000000";
- mes "I wish the weather'd";
- mes "cool down, even just a little.";
- mes "While I'm asking for miracles,";
- mes "I may as well wish for a billion";
- mes "kajillion zeny. And maybe a yacht.";
- close;
-}
-
- else if(arianstest == 8)
-{
- if(gaanantest == 1)
-{
- mes "[Gaanan]";
- mes "Hm...?";
- mes "Arian is the one";
- mes "who's grading your";
- mes "test. But I understand.";
- mes "If you failed, I'd want";
- mes "to avoid him too...";
- close;
-}
- mes "[Gaanan]";
- mes "Oh, Arian sent you to me,";
- mes "right? I'm sorry, but he takes";
- mes "a little time getting used to.";
- mes "Even though I still have to get";
- mes "used to his... mannerisms";
- next;
- mes "[Gaanan]";
- mes "Anyway, since he thinks it's";
- mes "boring, Arian put me in charge";
- mes "of the quiz portion of your test.";
- mes "Please carefully choose an";
- mes "answer when I ask you a";
- mes "question. Are you ready?";
- next;
- set gaananpoint,0;
- mes "[Gaanan]";
- mes "Now, the first question.";
- mes "Let's say that you just";
- mes "found yourself on a deserted";
- mes "island. What is the very first";
- mes "thing that you should do?";
- next;
- menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
- set gaananpoint,1;
+ if (signquest == 5) {
+ mes "[Gaanan]";
+ mes "^444444*Sigh...*^000000";
+ mes "I wish the weather'd";
+ mes "cool down, even just a little.";
+ mes "While I'm asking for miracles,";
+ mes "I may as well wish for a billion";
+ mes "kajillion zeny. And maybe a yacht.";
+ close;
+ }
+ else if (arianstest == 8) {
+ if (gaanantest == 1) {
+ mes "[Gaanan]";
+ mes "Hm...?";
+ mes "Arian is the one";
+ mes "who's grading your";
+ mes "test. But I understand.";
+ mes "If you failed, I'd want";
+ mes "to avoid him too...";
+ close;
+ }
+ mes "[Gaanan]";
+ mes "Oh, Arian sent you to me,";
+ mes "right? I'm sorry, but he takes";
+ mes "a little time getting used to.";
+ mes "Even though I still have to get";
+ mes "used to his... mannerisms";
+ next;
+ mes "[Gaanan]";
+ mes "Anyway, since he thinks it's";
+ mes "boring, Arian put me in charge";
+ mes "of the quiz portion of your test.";
+ mes "Please carefully choose an";
+ mes "answer when I ask you a";
+ mes "question. Are you ready?";
+ next;
+ set gaananpoint,0;
+ mes "[Gaanan]";
+ mes "Now, the first question.";
+ mes "Let's say that you just";
+ mes "found yourself on a deserted";
+ mes "island. What is the very first";
+ mes "thing that you should do?";
+ next;
+ menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
+ set gaananpoint,1;
s_1W:
- mes "[Gaanan]";
- mes "The second question is...";
- mes "You happen to be stuck in";
- mes "a narrow place inside some collapsed building. What";
- mes "do you plan to do first?";
- next;
- menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
- set gaananpoint,gaananpoint + 1;
+ mes "[Gaanan]";
+ mes "The second question is...";
+ mes "You happen to be stuck in";
+ mes "a narrow place inside some collapsed building. What";
+ mes "do you plan to do first?";
+ next;
+ menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
+ set gaananpoint,gaananpoint + 1;
s_2W:
- mes "[Gaanan]";
- mes "Now, the third question.";
- mes "You're on some dungeon";
- mes "expedition with your friends,";
- mes "but you got lost somehow.";
- mes "How do you handle it?";
- next;
- menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
- set gaananpoint,gaananpoint + 1;
+ mes "[Gaanan]";
+ mes "Now, the third question.";
+ mes "You're on some dungeon";
+ mes "expedition with your friends,";
+ mes "but you got lost somehow.";
+ mes "How do you handle it?";
+ next;
+ menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
+ set gaananpoint,gaananpoint + 1;
s_3W:
- mes "[Gaanan]";
- mes "Here's the fourth question.";
- mes "You're with your friends inside";
- mes "a mansion with no exit. What do";
- mes "you do first when a murder happens";
- mes "inside the mansion?";
- next;
- menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
- set gaananpoint,gaananpoint + 1;
+ mes "[Gaanan]";
+ mes "Here's the fourth question.";
+ mes "You're with your friends inside";
+ mes "a mansion with no exit. What do";
+ mes "you do first when a murder happens";
+ mes "inside the mansion?";
+ next;
+ menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
+ set gaananpoint,gaananpoint + 1;
s_4W:
- mes "[Gaanan]";
- mes "The fifth question is";
- mes "You hear that the end of";
- mes "the world is in one week.";
- mes "So what do you do during";
- mes "this final week?";
- next;
- menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
- set gaananpoint,gaananpoint + 1;
+ mes "[Gaanan]";
+ mes "The fifth question is";
+ mes "You hear that the end of";
+ mes "the world is in one week.";
+ mes "So what do you do during";
+ mes "this final week?";
+ next;
+ menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
+ set gaananpoint,gaananpoint + 1;
s_5W:
- mes "[Gaanan]";
- mes "Oh! We're done!";
- mes "Okay, let me give";
- mes "these answers to Arian.";
- mes "Sooo... Talk to him and";
- mes "he'll let you know how";
- mes "you did.";
- set gaanantest,1;
- close;
-}
-
- else if(ariantest < 8)
-{
-
- emotion e_swt2;
- mes "[Gaanan]";
- mes "The weather here in";
- mes "Morroc is too hot for me.";
- mes "I'm having a hard time just";
- mes "trying to live here. Do you";
- mes "know a nice and cool place";
- mes "where I can work?";
- close;
+ mes "[Gaanan]";
+ mes "Oh! We're done!";
+ mes "Okay, let me give";
+ mes "these answers to Arian.";
+ mes "Sooo... Talk to him and";
+ mes "he'll let you know how";
+ mes "you did.";
+ set gaanantest,1;
+ close;
+ }
+ else if (ariantest < 8) {
-}
+ emotion e_swt2;
+ mes "[Gaanan]";
+ mes "The weather here in";
+ mes "Morroc is too hot for me.";
+ mes "I'm having a hard time just";
+ mes "trying to live here. Do you";
+ mes "know a nice and cool place";
+ mes "where I can work?";
+ close;
-}
+ }
-morocc_in,115,154,5 script Rogue 810,{
-
- if(signquest == 5)
-{
- mes "[Arian]";
- mes "..........";
- mes "Payon...?";
- mes "Daewooon?";
- mes "Any of it ring a bell?";
- mes "Cuz it really oughtta!";
- close;
}
- else if(signquest < 3 || signquest > 5)
-{
- emotion e_dots;
- end;
-}
- else if(signquest == 3)
-{
- mes "[Arian]";
- mes "...";
- mes "Who the hell";
- mes "are you, jerkface?";
- next;
- menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
+morocc_in,115,154,5 script Rogue 810,{
- mes "[Arian]";
- mes "...";
- mes "......";
- next;
- percentheal -50,0;
- mes "[Arian]";
- mes "...";
- mes "......";
- mes "Your mom.";
- mes "Now get the";
- mes "hell outta here!";
- close;
+ if (signquest == 5) {
+ mes "[Arian]";
+ mes "..........";
+ mes "Payon...?";
+ mes "Daewooon?";
+ mes "Any of it ring a bell?";
+ mes "Cuz it really oughtta!";
+ close;
+ }
+ else if (signquest < 3 || signquest > 5) {
+ emotion e_dots;
+ end;
+ } else if (signquest == 3) {
+
+ mes "[Arian]";
+ mes "...";
+ mes "Who the hell";
+ mes "are you, jerkface?";
+ next;
+ menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
+
+ mes "[Arian]";
+ mes "...";
+ mes "......";
+ next;
+ percentheal -50,0;
+ mes "[Arian]";
+ mes "...";
+ mes "......";
+ mes "Your mom.";
+ mes "Now get the";
+ mes "hell outta here!";
+ close;
s_Metz:
- mes "[Arian]";
- mes "Oh yeah...?";
- mes "Well, I'm sending you";
- mes "back! No way I'm fallin'";
- mes "for that trick, chump!";
- close2;
- warp "morocc",279,173;
- end;
+ mes "[Arian]";
+ mes "Oh yeah...?";
+ mes "Well, I'm sending you";
+ mes "back! No way I'm fallin'";
+ mes "for that trick, chump!";
+ close2;
+ warp "morocc",279,173;
+ end;
s_Name:
- mes "[Arian]";
- mes "Wha...?";
- mes "^0000FF" + strcharinfo(0) + "^000000.";
- mes "Yeah, okay. Metz did";
- mes "mention something about";
- mes "you. You're here for";
- mes "the test, right?";
- next;
- mes "[Arian]";
- mes "Aliright, this";
- mes "test is simple.";
- mes "I tell you to bring me";
- mes "a bunch of items and";
- mes "you go get them.";
- next;
- mes "[Arian]";
- mes "I know you jerkward adventurers";
- mes "are always talking and you share";
- mes "the answers for any test some dude";
- mes "is givin' out. 'Course, it doesn't";
- mes "help that I use the same test";
- mes "every frickin' time...";
- next;
- mes "[Arian]";
- mes "Now, you gotta bring and only";
- mes "have the item I ask you for when";
- mes "you come to me. If you know that";
- mes "I'll be asking for something later";
- mes "and you happen to have it, I'll";
- mes "straight up ^FF0000jack it^000000.";
- next;
- mes "[Arian]";
- mes "The first item?";
- mes "Gimme ^FF0000100 Fluff^000000.";
- mes "Bring that and I'll";
- mes "tell you what to";
- mes "bring next.";
- set signquest,4;
- set arianstest,1;
- close;
-}
- else if(signquest == 4)
-{
-
- if(arianstest == 1)
-{
- if(countitem(914) < 100)goto s_Bringfluff;
- delitem 914,100;
- mes "[Arian]";
- mes "What the hell took you so";
- mes "long? Now bring me ^FF000050 Poison Spores^000000";
- mes "or I'll kick your ass.";
- set arianstest,2;
- close2;
- goto Verifyitems;
+ mes "[Arian]";
+ mes "Wha...?";
+ mes "^0000FF" + strcharinfo(0) + "^000000.";
+ mes "Yeah, okay. Metz did";
+ mes "mention something about";
+ mes "you. You're here for";
+ mes "the test, right?";
+ next;
+ mes "[Arian]";
+ mes "Aliright, this";
+ mes "test is simple.";
+ mes "I tell you to bring me";
+ mes "a bunch of items and";
+ mes "you go get them.";
+ next;
+ mes "[Arian]";
+ mes "I know you jerkward adventurers";
+ mes "are always talking and you share";
+ mes "the answers for any test some dude";
+ mes "is givin' out. 'Course, it doesn't";
+ mes "help that I use the same test";
+ mes "every frickin' time...";
+ next;
+ mes "[Arian]";
+ mes "Now, you gotta bring and only";
+ mes "have the item I ask you for when";
+ mes "you come to me. If you know that";
+ mes "I'll be asking for something later";
+ mes "and you happen to have it, I'll";
+ mes "straight up ^FF0000jack it^000000.";
+ next;
+ mes "[Arian]";
+ mes "The first item?";
+ mes "Gimme ^FF0000100 Fluff^000000.";
+ mes "Bring that and I'll";
+ mes "tell you what to";
+ mes "bring next.";
+ set signquest,4;
+ set arianstest,1;
+ close;
+ } else if (signquest == 4) {
+
+ if (arianstest == 1) {
+ if (countitem(914) < 100)goto s_Bringfluff;
+ delitem 914,100;
+ mes "[Arian]";
+ mes "What the hell took you so";
+ mes "long? Now bring me ^FF000050 Poison Spores^000000";
+ mes "or I'll kick your ass.";
+ set arianstest,2;
+ close2;
+ goto Verifyitems;
s_Bringfluff:
- mes "[Arian]";
- mes "...";
- mes "Hey. What the hell's wrong";
- mes "with you? Hurry and get me";
- mes "^FF0000100 Fluff^000000, ya slacker.";
- close;
-}
-
- else if(arianstest == 2)
-{
- if(countitem(7033) < 50)goto s_Bringspore;
- delitem 7033,50;
- mes "[Arian]";
- mes "...";
- mes "It's about time you";
- mes "got here with those";
- mes "Poison Spores. Now, go";
- mes "and get ^FF000030 Scorpion Tails";
- set arianstest,3;
- close2;
- goto Verifyitems;
+ mes "[Arian]";
+ mes "...";
+ mes "Hey. What the hell's wrong";
+ mes "with you? Hurry and get me";
+ mes "^FF0000100 Fluff^000000, ya slacker.";
+ close;
+ }
+ else if (arianstest == 2) {
+ if (countitem(7033) < 50)goto s_Bringspore;
+ delitem 7033,50;
+ mes "[Arian]";
+ mes "...";
+ mes "It's about time you";
+ mes "got here with those";
+ mes "Poison Spores. Now, go";
+ mes "and get ^FF000030 Scorpion Tails";
+ set arianstest,3;
+ close2;
+ goto Verifyitems;
s_Bringspore:
- mes "[Arian]";
- mes "...";
- mes "Hey. What part of 'Get me";
- mes "^FF000050 Poison Spores^000000 or I'll";
- mes "kick your ass, don't";
- mes "you understand?";
- close;
-}
- else if(arianstest == 3)
-{
- if(countitem(904) < 30)goto s_Bringtails;
- delitem 904,30;
- mes "[Arian]";
- mes "...";
- mes "Damn, you sure took your";
- mes "sweet time bringing over this";
- mes "crap. Okay, now bring";
- mes "^FF000020 Rotten Bandages^000000.";
- set arianstest,4;
- close2;
- goto Verifyitems;
+ mes "[Arian]";
+ mes "...";
+ mes "Hey. What part of 'Get me";
+ mes "^FF000050 Poison Spores^000000 or I'll";
+ mes "kick your ass, don't";
+ mes "you understand?";
+ close;
+ } else if (arianstest == 3) {
+ if (countitem(904) < 30)goto s_Bringtails;
+ delitem 904,30;
+ mes "[Arian]";
+ mes "...";
+ mes "Damn, you sure took your";
+ mes "sweet time bringing over this";
+ mes "crap. Okay, now bring";
+ mes "^FF000020 Rotten Bandages^000000.";
+ set arianstest,4;
+ close2;
+ goto Verifyitems;
s_Bringtails:
- mes "[Arian]";
- mes "...";
- mes "What, your mom drop you on the";
- mes "head right after you were born?";
- mes "Stop bein' stupid and get me";
- mes "^FF000030 Scorpion Tails^000000, nimrod.";
- close;
-}
- else if(arianstest == 4)
-{
- if(countitem(930) < 20)goto s_Bringbandages;
- delitem 930,20;
- mes "[Arian]";
- mes "...";
- mes "You brought the bandages.";
- mes "Okay short stuff, go and get";
- mes "me ^FF000015 Little Evil Horn^000000. What";
- mes "are you waiting for, a memo?";
- mes "Get outta here~!";
- set arianstest,5;
- close2;
- goto Verifyitems;
+ mes "[Arian]";
+ mes "...";
+ mes "What, your mom drop you on the";
+ mes "head right after you were born?";
+ mes "Stop bein' stupid and get me";
+ mes "^FF000030 Scorpion Tails^000000, nimrod.";
+ close;
+ } else if (arianstest == 4) {
+ if (countitem(930) < 20)goto s_Bringbandages;
+ delitem 930,20;
+ mes "[Arian]";
+ mes "...";
+ mes "You brought the bandages.";
+ mes "Okay short stuff, go and get";
+ mes "me ^FF000015 Little Evil Horn^000000. What";
+ mes "are you waiting for, a memo?";
+ mes "Get outta here~!";
+ set arianstest,5;
+ close2;
+ goto Verifyitems;
s_Bringbandages:
- mes "[Arian]";
- mes "...";
- mes "Is it really that hard to get";
- mes "^FF000020 Rotten Bandages^000000? Cuz if it";
- mes "is, then you must really blow.";
- mes "How hustle it up, punk!";
- close;
-}
- else if(arianstest == 5)
-{
- if(countitem(1038) < 15)goto s_Bringhorns;
- delitem 1038,15;
- mes "[Arian]";
- mes "...";
- mes "My grandma coulda grown";
- mes "out her beard in the time";
- mes "it took you to come back.";
- mes "Now hurry it up and get";
- mes "me ^FF000010 Coral Reefs^000000!";
- set arianstest,6;
- close2;
- goto Verifyitems;
+ mes "[Arian]";
+ mes "...";
+ mes "Is it really that hard to get";
+ mes "^FF000020 Rotten Bandages^000000? Cuz if it";
+ mes "is, then you must really blow.";
+ mes "How hustle it up, punk!";
+ close;
+ } else if (arianstest == 5) {
+ if (countitem(1038) < 15)goto s_Bringhorns;
+ delitem 1038,15;
+ mes "[Arian]";
+ mes "...";
+ mes "My grandma coulda grown";
+ mes "out her beard in the time";
+ mes "it took you to come back.";
+ mes "Now hurry it up and get";
+ mes "me ^FF000010 Coral Reefs^000000!";
+ set arianstest,6;
+ close2;
+ goto Verifyitems;
s_Bringhorns:
- mes "[Arian]";
- mes "...";
- mes "I don't get it.";
- mes "You don't have the";
- mes "^FF000015 Little Evil Horn";
- mes "I told you to get.";
- next;
- mes "[Arian]";
- mes "I see, so it's my";
- mes "fault for not telling you";
- mes "not to bring your crap face";
- mes "back without 'em. ^222222*A-hem*";
- mes "Don't bring your crap face here";
- mes "without 15 Little Evil Horns!!";
- close;
-}
- else if(arianstest == 6)
-{
- if(countitem(7013) < 10)goto s_Bringcorals;
- delitem 7013,10;
- mes "[Arian]";
- mes "Finally you're back";
- mes "Gimme a sec to count";
- mes "all this stuff so I can make";
- mes "sure you're not trying to";
- mes "cheat. God help you if you";
- mes "try to pull a fast one on me...!";
- set arianstest,7;
- close;
+ mes "[Arian]";
+ mes "...";
+ mes "I don't get it.";
+ mes "You don't have the";
+ mes "^FF000015 Little Evil Horn";
+ mes "I told you to get.";
+ next;
+ mes "[Arian]";
+ mes "I see, so it's my";
+ mes "fault for not telling you";
+ mes "not to bring your crap face";
+ mes "back without 'em. ^222222*A-hem*";
+ mes "Don't bring your crap face here";
+ mes "without 15 Little Evil Horns!!";
+ close;
+ } else if (arianstest == 6) {
+ if (countitem(7013) < 10)goto s_Bringcorals;
+ delitem 7013,10;
+ mes "[Arian]";
+ mes "Finally you're back";
+ mes "Gimme a sec to count";
+ mes "all this stuff so I can make";
+ mes "sure you're not trying to";
+ mes "cheat. God help you if you";
+ mes "try to pull a fast one on me...!";
+ set arianstest,7;
+ close;
s_Bringcorals:
- mes "[Arian]";
- mes "I don't care how pretty";
- mes "they are or if you're ruining";
- mes "the ecosystem! When I say";
- mes "'bring ^FF000010 Coral Reefs^000000',you";
- mes "better have them! All the";
- mes "fish can die for all I care.";
- close;
-}
- else if(arianstest == 7)
-{
- mes "[Arian]";
- mes "...";
- mes "Alright. Go talk";
- mes "to the guy to my left.";
- mes "The dude at the counter.";
- mes "What's-his-face, Ganaan.";
- set arianstest,8;
- close;
-}
- else if(arianstest == 8)
-{
- if(gaanantest == 1)
-{
- if(gaananpoint < 3)goto s_Suck;
- mes "[Arian]";
- mes "Alright. The answers";
- mes "you have Ganaan tell me";
- mes "you're not a total dumbass.";
- mes "Now you're supposed to go see";
- mes "Daewoon in Payon. And don't forget";
- mes "to show him this Star thingiee.";
- getitem 7177,1;
- set signquest,5;
- close;
+ mes "[Arian]";
+ mes "I don't care how pretty";
+ mes "they are or if you're ruining";
+ mes "the ecosystem! When I say";
+ mes "'bring ^FF000010 Coral Reefs^000000',you";
+ mes "better have them! All the";
+ mes "fish can die for all I care.";
+ close;
+ } else if (arianstest == 7) {
+ mes "[Arian]";
+ mes "...";
+ mes "Alright. Go talk";
+ mes "to the guy to my left.";
+ mes "The dude at the counter.";
+ mes "What's-his-face, Ganaan.";
+ set arianstest,8;
+ close;
+ } else if (arianstest == 8) {
+ if (gaanantest == 1) {
+ if (gaananpoint < 3)goto s_Suck;
+ mes "[Arian]";
+ mes "Alright. The answers";
+ mes "you have Ganaan tell me";
+ mes "you're not a total dumbass.";
+ mes "Now you're supposed to go see";
+ mes "Daewoon in Payon. And don't forget";
+ mes "to show him this Star thingiee.";
+ getitem 7177,1;
+ set signquest,5;
+ close;
s_Suck:
- mes "[Arian]";
- mes "Let's see...";
- mes "I'm looking at your";
- mes "answers and they totally";
- mes "suck. Take the test again";
- mes "and do it right this time!";
- next;
- mes "[Arian]";
- mes "Geez...";
- mes "You're givin' Ganaan";
- mes "a hard time. You hear";
- mes "me? That's my job!";
- set gaananpoint,0;
- set gaanantest,0;
- close;
-}
- mes "[Arian]";
- mes "You wanna leave me";
- mes "alone now and gimme";
- mes "a little personal space?!";
- mes "I need a break from looking";
- mes "at your ugly mug, you know?";
- close;
-}
-
-}
+ mes "[Arian]";
+ mes "Let's see...";
+ mes "I'm looking at your";
+ mes "answers and they totally";
+ mes "suck. Take the test again";
+ mes "and do it right this time!";
+ next;
+ mes "[Arian]";
+ mes "Geez...";
+ mes "You're givin' Ganaan";
+ mes "a hard time. You hear";
+ mes "me? That's my job!";
+ set gaananpoint,0;
+ set gaanantest,0;
+ close;
+ }
+ mes "[Arian]";
+ mes "You wanna leave me";
+ mes "alone now and gimme";
+ mes "a little personal space?!";
+ mes "I need a break from looking";
+ mes "at your ugly mug, you know?";
+ close;
+ }
+
+ }
Verifyitems:
- if(arianstest == 2 && countitem(7033) > 49)
-{
- delitem 7033,countitem(7033);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Poison Spores.";
- close2;
-}
- else if(arianstest == 3 && countitem(904) > 29)
-{
- delitem 904,countitem(904);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Scorpion Tails.";
- close2;
-}
- else if(arianstest == 4 && countitem(930) > 19)
-{
- delitem 930,countitem(930);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Rotten Bandages.";
- close2;
-}
- else if(arianstest == 5 && countitem(1038) > 14)
-{
- delitem 1038,countitem(1038);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Little Evil Horns.";
- close2;
-}
- else if(arianstest == 6 && countitem(7013) > 9)
-{
- delitem 7013,countitem(7013);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Coral Reefs.";
- close2;
-}
- end;
+ if (arianstest == 2 && countitem(7033) > 49) {
+ delitem 7033,countitem(7033);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll confiscate those Poison Spores.";
+ close2;
+ } else if (arianstest == 3 && countitem(904) > 29) {
+ delitem 904,countitem(904);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll take those Scorpion Tails.";
+ close2;
+ } else if (arianstest == 4 && countitem(930) > 19) {
+ delitem 930,countitem(930);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll take those Rotten Bandages.";
+ close2;
+ } else if (arianstest == 5 && countitem(1038) > 14) {
+ delitem 1038,countitem(1038);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll confiscate those Little Evil Horns.";
+ close2;
+ } else if (arianstest == 6 && countitem(7013) > 9) {
+ delitem 7013,countitem(7013);
+ mes "[Arian]";
+ mes "Hey! What did I tell you";
+ mes "about bringing stuff before";
+ mes "I asked you about it";
+ next;
+ mes "[Arian]";
+ mes "I'll confiscate those Coral Reefs.";
+ close2;
+ }
+ end;
}
payon_in03,81,16,8 script Maid::Sohee 1170,{
@@ -1359,617 +1274,606 @@ payon_in03,8,31,4 duplicate(Nymph) Maid::Nymph2 1416
payon_in03,11,31,4 script Daewoon 808,{
-
-
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
-
- if(signquest < 4 || signquest > 6)
-{
- mes "[Daewoon]";
- mes "Mwah ah hah~!";
- mes "I couldn't be happier!";
- mes "What more do I need?";
- mes "Gourmet food, find wine";
- mes "nubile women...!";
- close;
-}
- else if(signquest == 5)
-{
- mes "[Daewoon]";
- mes "Oh, a visitor?";
- mes "I'm sorry, but I believe";
- mes "you're an uninvited guest~";
- mes "You'll have to forgive me";
- mes "if I wish to spend my time with";
- mes "maidens as opposed to men";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sure...";
- mes "But first, would you";
- mes "take a look at this?";
- next;
- mes "^3355FFYou carefully take";
- mes "out the small, lucid";
- mes "jewel that Arian gave";
- mes "you and reveal it to";
- mes "Daewoon's roving eyes.";
- next;
- emotion e_gasp;
- mes "[Daewoon]";
- mes "Eh? Why that's...";
- mes "I see now, Arian must";
- mes "have sent you! Oh you";
- mes "should have said so";
- mes "at the very beginning~";
- next;
- mes "[Daewoon]";
- mes "My apologies~";
- mes "Lately I've been attracting";
- mes "all sorts of strange attention";
- mes "like some kind of teen celebrity.";
- mes "I've gotten used to being too";
- mes "careful in screening out the";
- mes "dangerous sort.";
- next;
- mes "[Daewoon]";
- mes "Now then.";
- mes "Do you have any";
- mes "idea what that jewel";
- mes "you're holding actually is?";
- next;
- menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
-
- mes "[Daewoon]";
- mes "Oh...!";
- mes "You must be much";
- mes "smarter than I expected.";
- mes "So tell me, what do you";
- mes "understand about this jewel?";
- next;
- menu "It's handy.",-,"I actually don't know...",s_Honest;
-
- emotion e_dots;
- mes "[Daewoon]";
- mes "Mmm...?";
- mes "Handy? If you truly";
- mes "understood, I don't";
- mes "think you'd describe this";
- mes "jewel as merely 'handy'.";
- next;
- goto s_Cont;
+ mes "[Daewoon]";
+ mes "Mwah ah hah!";
+ mes "Feasting and merriment,";
+ mes "wine, women and song!";
+ mes "I could ask for nothing more!";
+ next;
+ mes "[Daewoon]";
+ mes "The most scumptious";
+ mes "delicacies are all mine to";
+ mes "taste! And I'm not just talking";
+ mes "about the food. Mwah ah hah!";
+ mes "I'm the king of the world!";
+ next;
+
+ if (signquest < 4 || signquest > 6) {
+ mes "[Daewoon]";
+ mes "Mwah ah hah~!";
+ mes "I couldn't be happier!";
+ mes "What more do I need?";
+ mes "Gourmet food, find wine";
+ mes "nubile women...!";
+ close;
+ } else if (signquest == 5) {
+ mes "[Daewoon]";
+ mes "Oh, a visitor?";
+ mes "I'm sorry, but I believe";
+ mes "you're an uninvited guest~";
+ mes "You'll have to forgive me";
+ mes "if I wish to spend my time with";
+ mes "maidens as opposed to men";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Sure...";
+ mes "But first, would you";
+ mes "take a look at this?";
+ next;
+ mes "^3355FFYou carefully take";
+ mes "out the small, lucid";
+ mes "jewel that Arian gave";
+ mes "you and reveal it to";
+ mes "Daewoon's roving eyes.";
+ next;
+ emotion e_gasp;
+ mes "[Daewoon]";
+ mes "Eh? Why that's...";
+ mes "I see now, Arian must";
+ mes "have sent you! Oh you";
+ mes "should have said so";
+ mes "at the very beginning~";
+ next;
+ mes "[Daewoon]";
+ mes "My apologies~";
+ mes "Lately I've been attracting";
+ mes "all sorts of strange attention";
+ mes "like some kind of teen celebrity.";
+ mes "I've gotten used to being too";
+ mes "careful in screening out the";
+ mes "dangerous sort.";
+ next;
+ mes "[Daewoon]";
+ mes "Now then.";
+ mes "Do you have any";
+ mes "idea what that jewel";
+ mes "you're holding actually is?";
+ next;
+ menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
+
+ mes "[Daewoon]";
+ mes "Oh...!";
+ mes "You must be much";
+ mes "smarter than I expected.";
+ mes "So tell me, what do you";
+ mes "understand about this jewel?";
+ next;
+ menu "It's handy.",-,"I actually don't know...",s_Honest;
+
+ emotion e_dots;
+ mes "[Daewoon]";
+ mes "Mmm...?";
+ mes "Handy? If you truly";
+ mes "understood, I don't";
+ mes "think you'd describe this";
+ mes "jewel as merely 'handy'.";
+ next;
+ goto s_Cont;
s_Honest:
- emotion e_pif;
- mes "[Daewoon]";
- mes "Really?";
- mes "Mm. At least you";
- mes "admit it ^000200*Sigh*";
- next;
- goto s_Cont;
+ emotion e_pif;
+ mes "[Daewoon]";
+ mes "Really?";
+ mes "Mm. At least you";
+ mes "admit it ^000200*Sigh*";
+ next;
+ goto s_Cont;
s_How:
- emotion e_dots;
- mes "[Daewoon]";
- mes "...";
- mes "A rather crass way";
- mes "of speaking, but perhaps";
- mes "you picked it up from Arian.";
- mes "In any case, let me explain.";
- next;
- goto s_Cont;
+ emotion e_dots;
+ mes "[Daewoon]";
+ mes "...";
+ mes "A rather crass way";
+ mes "of speaking, but perhaps";
+ mes "you picked it up from Arian.";
+ mes "In any case, let me explain.";
+ next;
+ goto s_Cont;
s_Tell:
- mes "[Daewoon]";
- mes "Didn't Arian tell you";
- mes "anything? I appreciate";
- mes "your honesty. And I don't";
- mes "mind chatting a while, I much";
- mes "prefer speaking to honest people";
- mes "rather than foolish know-it-alls.";
- next;
+ mes "[Daewoon]";
+ mes "Didn't Arian tell you";
+ mes "anything? I appreciate";
+ mes "your honesty. And I don't";
+ mes "mind chatting a while, I much";
+ mes "prefer speaking to honest people";
+ mes "rather than foolish know-it-alls.";
+ next;
s_Cont:
- mes "[Daewoon]";
- mes "That ^301A8ASobbing Starlight^000000";
- mes "is no mere jewel. It is a key";
- mes "item for unlocking some incredible";
- mes "power. I believe Metz happened to";
- mes "obtain a piece, though I am";
- mes "unsure how...";
- next;
- mes "[Daewoon]";
- mes "Metz has asked me and";
- mes "some other friends who";
- mes "hold the fragments of the";
- mes "Sobbing Starlight to entrust";
- mes "them to someone worthy of";
- mes "finding the power it leads to.";
- next;
- mes "[Daewoon]";
- mes "Of course, we all agreed";
- mes "and now you're here for me";
- mes "to judge whether or not you're";
- mes "qualified for this task. Now,";
- mes "are you ready for my test?";
- next;
- menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
-
- mes "[Daewoon]";
- mes "Ooh~";
- mes "Such unbridled";
- mes "enthusiasm usually";
- mes "goes more good than harm.";
- next;
- goto s_Question;
+ mes "[Daewoon]";
+ mes "That ^301A8ASobbing Starlight^000000";
+ mes "is no mere jewel. It is a key";
+ mes "item for unlocking some incredible";
+ mes "power. I believe Metz happened to";
+ mes "obtain a piece, though I am";
+ mes "unsure how...";
+ next;
+ mes "[Daewoon]";
+ mes "Metz has asked me and";
+ mes "some other friends who";
+ mes "hold the fragments of the";
+ mes "Sobbing Starlight to entrust";
+ mes "them to someone worthy of";
+ mes "finding the power it leads to.";
+ next;
+ mes "[Daewoon]";
+ mes "Of course, we all agreed";
+ mes "and now you're here for me";
+ mes "to judge whether or not you're";
+ mes "qualified for this task. Now,";
+ mes "are you ready for my test?";
+ next;
+ menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
+
+ mes "[Daewoon]";
+ mes "Ooh~";
+ mes "Such unbridled";
+ mes "enthusiasm usually";
+ mes "goes more good than harm.";
+ next;
+ goto s_Question;
s_Best:
- emotion e_ok;
- mes "[Daewoon]";
- mes "Mwah ah hah";
- mes "That's exactly what";
- mes "I wanted to hear! That";
- mes "kind of quiet and careful";
- mes "confidence will help you";
- mes "in the future, you'll see~";
- next;
- goto s_Question;
+ emotion e_ok;
+ mes "[Daewoon]";
+ mes "Mwah ah hah";
+ mes "That's exactly what";
+ mes "I wanted to hear! That";
+ mes "kind of quiet and careful";
+ mes "confidence will help you";
+ mes "in the future, you'll see~";
+ next;
+ goto s_Question;
s_Rude:
- mes "[Daewoon]";
- mes "E...";
- mes "Excuse me?";
- next;
- mes "[Daewoon]";
- mes "How can you be";
- mes "so ridiculous at";
- mes "a time like this?";
- mes "Either mind your manners";
- mes "or don't take this test at";
- mes "all! ^000200*SLAP--!!*";
- next;
- goto s_Question;
+ mes "[Daewoon]";
+ mes "E...";
+ mes "Excuse me?";
+ next;
+ mes "[Daewoon]";
+ mes "How can you be";
+ mes "so ridiculous at";
+ mes "a time like this?";
+ mes "Either mind your manners";
+ mes "or don't take this test at";
+ mes "all! ^000200*SLAP--!!*";
+ next;
+ goto s_Question;
s_GetOver:
- emotion e_dots;
- mes "[Daewoon]";
- mes "Hmm. That kind of half-hearted";
- mes "attitude won't get you very far on";
- mes "your adventures. Still, so long as";
- mes "you don't get overly negative, you";
- mes "should have a decent chance of";
- mes "surviving your challenges.";
- next;
+ emotion e_dots;
+ mes "[Daewoon]";
+ mes "Hmm. That kind of half-hearted";
+ mes "attitude won't get you very far on";
+ mes "your adventures. Still, so long as";
+ mes "you don't get overly negative, you";
+ mes "should have a decent chance of";
+ mes "surviving your challenges.";
+ next;
s_Question:
- emotion e_hmm;
- set @DaewoonTest,0;
- mes "[Daewoon]";
- mes "Now, Metz expects me to ask";
- mes "some rather serious questions,";
- mes "but that really isn't my style.";
- mes "For this test, why don't we just";
- mes "talk? Just answer me honestly and";
- mes "light heartedly, alright?";
- next;
- mes "[Daewoon]";
- mes "So...";
- mes "Do you have a lot";
- mes "of friends that you can";
- mes "constantly party with?";
- next;
- menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
-
- set @DaewoonTest,1;
- emotion e_omg;
- mes "[Daewoon]";
- mes "Oh, that's great~!";
- mes "To have many friends";
- mes "is a priceless blessing.";
- mes "Friends bring us joy and";
- mes "aid when we find ourselves";
- mes "suffering from difficulties.";
- next;
- mes "[Daewoon]";
- mes "Wouldn't you";
- mes "agree that being";
- mes "really close friends";
- mes "with someone can be";
- mes "a life long benefit?";
- next;
- goto s_Mobtrain;
+ emotion e_hmm;
+ set @DaewoonTest,0;
+ mes "[Daewoon]";
+ mes "Now, Metz expects me to ask";
+ mes "some rather serious questions,";
+ mes "but that really isn't my style.";
+ mes "For this test, why don't we just";
+ mes "talk? Just answer me honestly and";
+ mes "light heartedly, alright?";
+ next;
+ mes "[Daewoon]";
+ mes "So...";
+ mes "Do you have a lot";
+ mes "of friends that you can";
+ mes "constantly party with?";
+ next;
+ menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
+
+ set @DaewoonTest,1;
+ emotion e_omg;
+ mes "[Daewoon]";
+ mes "Oh, that's great~!";
+ mes "To have many friends";
+ mes "is a priceless blessing.";
+ mes "Friends bring us joy and";
+ mes "aid when we find ourselves";
+ mes "suffering from difficulties.";
+ next;
+ mes "[Daewoon]";
+ mes "Wouldn't you";
+ mes "agree that being";
+ mes "really close friends";
+ mes "with someone can be";
+ mes "a life long benefit?";
+ next;
+ goto s_Mobtrain;
s_Solo:
- mes "[Daewoon]";
- mes "Well, everybody";
- mes "needs to be alone once";
- mes "in a while. And there are";
- mes "some battles you must";
- mes "fight all on your own.";
- next;
- mes "[Daewoon]";
- mes "Also, if you never";
- mes "deal with other people,";
- mes "you may grow selfish or";
- mes "needy. It's better to go";
- mes "out and meet people,";
- mes "don't you think?";
- next;
- goto s_Mobtrain;
+ mes "[Daewoon]";
+ mes "Well, everybody";
+ mes "needs to be alone once";
+ mes "in a while. And there are";
+ mes "some battles you must";
+ mes "fight all on your own.";
+ next;
+ mes "[Daewoon]";
+ mes "Also, if you never";
+ mes "deal with other people,";
+ mes "you may grow selfish or";
+ mes "needy. It's better to go";
+ mes "out and meet people,";
+ mes "don't you think?";
+ next;
+ goto s_Mobtrain;
s_Lonely:
- mes "[Daewoon]";
- mes "You don't have any";
- mes "friends at all? Well,";
- mes "you better learn how";
- mes "to get along with others";
- mes "as soon as you can...!";
- next;
+ mes "[Daewoon]";
+ mes "You don't have any";
+ mes "friends at all? Well,";
+ mes "you better learn how";
+ mes "to get along with others";
+ mes "as soon as you can...!";
+ next;
s_Mobtrain:
- mes "[Daewoon]";
- mes "Now, what's your opinion";
- mes "on purposely getting lots";
- mes "of monsters to follow you";
- mes "around. I believe this is";
- mes "called 'Mob Training...'";
- next;
- menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
-
- emotion e_pif;
- mes "[Daewoon]";
- mes "But...";
- mes "Wouldn't that be really";
- mes "rude to anyone else hunting";
- mes "on that same map? I think";
- mes "it would even interfer with";
- mes "someone else's gameplay...";
- next;
- mes "[Daewoon]";
- mes "Perhaps you should try";
- mes "to consider other people's";
- mes "feelings. Mob training seems";
- mes "to only be good at getting other";
- mes "people angry with you...";
- next;
- goto s_Woe;
+ mes "[Daewoon]";
+ mes "Now, what's your opinion";
+ mes "on purposely getting lots";
+ mes "of monsters to follow you";
+ mes "around. I believe this is";
+ mes "called 'Mob Training...'";
+ next;
+ menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
+
+ emotion e_pif;
+ mes "[Daewoon]";
+ mes "But...";
+ mes "Wouldn't that be really";
+ mes "rude to anyone else hunting";
+ mes "on that same map? I think";
+ mes "it would even interfer with";
+ mes "someone else's gameplay...";
+ next;
+ mes "[Daewoon]";
+ mes "Perhaps you should try";
+ mes "to consider other people's";
+ mes "feelings. Mob training seems";
+ mes "to only be good at getting other";
+ mes "people angry with you...";
+ next;
+ goto s_Woe;
s_Hate:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Really?";
- mes "I do too!";
- next;
- mes "[Daewoon]";
- mes "Just the other day, I've";
- mes "heard some ruffians boasting";
- mes "of their mob training activities.";
- mes "But personally, I feel they were";
- mes "compensating for their own";
- mes "shortcomings.";
- next;
- mes "[Daewoon]";
- mes "Such behaviour truly";
- mes "bothers me. Although I have";
- mes "spent years in developing an";
- mes "unflappable personality, I find";
- mes "myself irked when encountering";
- mes "such troublemakers.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "When you face obstacles";
- mes "in your own training, never give in";
- mes "to weakness. Assert yourself and";
- mes "find the determination to overcome";
- mes "your tribulations with honor!";
- next;
- goto s_Woe;
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "Really?";
+ mes "I do too!";
+ next;
+ mes "[Daewoon]";
+ mes "Just the other day, I've";
+ mes "heard some ruffians boasting";
+ mes "of their mob training activities.";
+ mes "But personally, I feel they were";
+ mes "compensating for their own";
+ mes "shortcomings.";
+ next;
+ mes "[Daewoon]";
+ mes "Such behaviour truly";
+ mes "bothers me. Although I have";
+ mes "spent years in developing an";
+ mes "unflappable personality, I find";
+ mes "myself irked when encountering";
+ mes "such troublemakers.";
+ next;
+ emotion e_no1;
+ mes "[Daewoon]";
+ mes "When you face obstacles";
+ mes "in your own training, never give in";
+ mes "to weakness. Assert yourself and";
+ mes "find the determination to overcome";
+ mes "your tribulations with honor!";
+ next;
+ goto s_Woe;
s_Sometimes:
- mes "[Daewoon]";
- mes "At least you're honest.";
- mes "But let me say that I cannot";
- mes "condone that sort of weak willed";
- mes "behavior. True strength can only";
- mes "be found through honor.";
- mes "Remember that.";
- next;
- mes "[Daewoon]";
- mes "In the face of overwhelming";
- mes "odds, do not despair. After all,";
- mes "what is achievment if it is not";
- mes "earned without difficulty? The";
- mes "greater the challenge, the";
- mes "greater the glory.";
- next;
- mes "[Daewoon]";
- mes "Even if you are having a hard ";
- mes "time, try to take a firm";
- mes "stand. One day, you will realize";
- mes "how strong you have become.";
- next;
- mes "[Daewoon]";
- mes "And...";
- mes "Don't ever partake in";
- mes "mob training again, okay?";
- next;
+ mes "[Daewoon]";
+ mes "At least you're honest.";
+ mes "But let me say that I cannot";
+ mes "condone that sort of weak willed";
+ mes "behavior. True strength can only";
+ mes "be found through honor.";
+ mes "Remember that.";
+ next;
+ mes "[Daewoon]";
+ mes "In the face of overwhelming";
+ mes "odds, do not despair. After all,";
+ mes "what is achievment if it is not";
+ mes "earned without difficulty? The";
+ mes "greater the challenge, the";
+ mes "greater the glory.";
+ next;
+ mes "[Daewoon]";
+ mes "Even if you are having a hard ";
+ mes "time, try to take a firm";
+ mes "stand. One day, you will realize";
+ mes "how strong you have become.";
+ next;
+ mes "[Daewoon]";
+ mes "And...";
+ mes "Don't ever partake in";
+ mes "mob training again, okay?";
+ next;
s_Woe:
- mes "[Daewoon]";
- mes "Anyway, I'm sure you're";
- mes "aware of the War of Emperium";
- mes "in which might guilds all across";
- mes "Rune-Midgard battle for guild";
- mes "castle dominion. It's actually";
- mes "quite popular, really.";
- next;
- mes "[Daewoon]";
- mes "Now imagine that both of us";
- mes "are in the midst of a heated guild";
- mes "war. The sounds of explosions and";
- mes "earth shaking magic spells are all";
- mes "we can hear. At any time, we can";
- mes "be lost in that mindless chaos.";
- next;
- mes "[Daewoon]";
- mes "Finally, through incredibly";
- mes "good fortune, we manage to";
- mes "infiltrate the enemy guild castle";
- mes "and reach their Emperium. If we";
- mes "destroy that Emperium, that castle";
- mes "will belong to our guild.";
- next;
- mes "[Daewoon]";
- mes "However...! This is";
- mes "no ordinary Emperium!";
- mes "It is a masterful sculpture";
- mes "of a gorgeous Priestess!";
- mes "Answer me, adventurer!";
- mes "Would you still destroy it?!";
- next;
- menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
-
- mes "[Daewoon]";
- mes "Hmm. You have a truly";
- mes "strong will. Then again,";
- mes "perhaps you lack a try";
- mes "appreciation for beauty.";
- mes "Even in Emperium form, how";
- mes "could you harm a Priestess?";
- next;
- goto s_Guild2;
+ mes "[Daewoon]";
+ mes "Anyway, I'm sure you're";
+ mes "aware of the War of Emperium";
+ mes "in which might guilds all across";
+ mes "Rune-Midgard battle for guild";
+ mes "castle dominion. It's actually";
+ mes "quite popular, really.";
+ next;
+ mes "[Daewoon]";
+ mes "Now imagine that both of us";
+ mes "are in the midst of a heated guild";
+ mes "war. The sounds of explosions and";
+ mes "earth shaking magic spells are all";
+ mes "we can hear. At any time, we can";
+ mes "be lost in that mindless chaos.";
+ next;
+ mes "[Daewoon]";
+ mes "Finally, through incredibly";
+ mes "good fortune, we manage to";
+ mes "infiltrate the enemy guild castle";
+ mes "and reach their Emperium. If we";
+ mes "destroy that Emperium, that castle";
+ mes "will belong to our guild.";
+ next;
+ mes "[Daewoon]";
+ mes "However...! This is";
+ mes "no ordinary Emperium!";
+ mes "It is a masterful sculpture";
+ mes "of a gorgeous Priestess!";
+ mes "Answer me, adventurer!";
+ mes "Would you still destroy it?!";
+ next;
+ menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
+
+ mes "[Daewoon]";
+ mes "Hmm. You have a truly";
+ mes "strong will. Then again,";
+ mes "perhaps you lack a try";
+ mes "appreciation for beauty.";
+ mes "Even in Emperium form, how";
+ mes "could you harm a Priestess?";
+ next;
+ goto s_Guild2;
s_Beauty:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah yes! I felt you would answer";
- mes "that way! We must cherish and";
- mes "protect what is beautiful in this";
- mes "world. I would never be able to";
- mes "harm a Priestess, even in";
- mes "statue form...";
- next;
- goto s_Guild;
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "Ah yes! I felt you would answer";
+ mes "that way! We must cherish and";
+ mes "protect what is beautiful in this";
+ mes "world. I would never be able to";
+ mes "harm a Priestess, even in";
+ mes "statue form...";
+ next;
+ goto s_Guild;
s_Eyes:
- mes "[Daewoon]";
- mes "Interesting...!";
- mes "Although you cherish";
- mes "the beauty of the Priestess,";
- mes "your loyalty to your guild";
- mes "proves stronger. A most";
- mes "admirable attitude!";
- next;
+ mes "[Daewoon]";
+ mes "Interesting...!";
+ mes "Although you cherish";
+ mes "the beauty of the Priestess,";
+ mes "your loyalty to your guild";
+ mes "proves stronger. A most";
+ mes "admirable attitude!";
+ next;
s_Guild2:
- mes "[Daewoon]";
- mes "But yes, if it was";
- mes "me, I would protect that";
- mes "Priestess-shaped Emperium";
- mes "until the end of the guild war.";
- mes "Mwah ah hah~!";
- next;
+ mes "[Daewoon]";
+ mes "But yes, if it was";
+ mes "me, I would protect that";
+ mes "Priestess-shaped Emperium";
+ mes "until the end of the guild war.";
+ mes "Mwah ah hah~!";
+ next;
s_Guild:
- mes "[Daewoon]";
- mes "While we're on the topic";
- mes "of guilds, let me present";
- mes "another guild related scenario.";
- mes "Let's say that you joined a very";
- mes "popular guild with many allies,";
- mes "as well as formidable enemies.";
- next;
- mes "[Daewoon]";
- mes "Now, during one of your";
- mes "hunts, you happen to meet";
- mes "a member of one of your enemy";
- mes "guilds. The two of you are the";
- mes "only people on that map. Suddenly,";
- mes "he finds himself in mortal danger!";
- next;
- mes "[Daewoon]";
- mes "This enemy guild member";
- mes "begins to yell for help. Now,";
- mes "would you give your enemy";
- mes "the help that he needs?";
- next;
- menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
-
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah, you would help him!";
- mes "Good, good. I'm glad to see";
- mes "that you understand such";
- mes "pettiness should not get in the way";
- mes "of doing what is good and right.";
- next;
- goto s_Life;
+ mes "[Daewoon]";
+ mes "While we're on the topic";
+ mes "of guilds, let me present";
+ mes "another guild related scenario.";
+ mes "Let's say that you joined a very";
+ mes "popular guild with many allies,";
+ mes "as well as formidable enemies.";
+ next;
+ mes "[Daewoon]";
+ mes "Now, during one of your";
+ mes "hunts, you happen to meet";
+ mes "a member of one of your enemy";
+ mes "guilds. The two of you are the";
+ mes "only people on that map. Suddenly,";
+ mes "he finds himself in mortal danger!";
+ next;
+ mes "[Daewoon]";
+ mes "This enemy guild member";
+ mes "begins to yell for help. Now,";
+ mes "would you give your enemy";
+ mes "the help that he needs?";
+ next;
+ menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
+
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "Ah, you would help him!";
+ mes "Good, good. I'm glad to see";
+ mes "that you understand such";
+ mes "pettiness should not get in the way";
+ mes "of doing what is good and right.";
+ next;
+ goto s_Life;
s_Hear:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "True, you're not really";
- mes "obligated to help your";
- mes "enemy. Besides, you may";
- mes "hurt his feelings once he";
- mes "realizes that he's had to";
- mes "depend on his rival for help.";
- next;
- goto s_Life;
+ set @DaewoonTest,@DaewoonTest + 1;
+ mes "[Daewoon]";
+ mes "True, you're not really";
+ mes "obligated to help your";
+ mes "enemy. Besides, you may";
+ mes "hurt his feelings once he";
+ mes "realizes that he's had to";
+ mes "depend on his rival for help.";
+ next;
+ goto s_Life;
s_Fun:
- mes "[Daewoon]";
- mes "Even though he is";
- mes "your enemy, I still";
- mes "believe it's important";
- mes "that you treat him with";
- mes "respect. Where is your honor?";
- next;
+ mes "[Daewoon]";
+ mes "Even though he is";
+ mes "your enemy, I still";
+ mes "believe it's important";
+ mes "that you treat him with";
+ mes "respect. Where is your honor?";
+ next;
s_Life:
- mes "[Daewoon]";
- mes "Well, there's one";
- mes "last thing I want to";
- mes "know about you. It's the";
- mes "most important question";
- mes "in the world once you";
- mes "think about it.";
- next;
- mes "[Daewoon]";
- mes "...";
- mes "......";
- mes "Do you enjoy life?";
- next;
- menu "Yes",-,"No",s_No;
-
- set @DaewoonTest,@DaewoonTest + 1;
- emotion e_heh;
- mes "[Daewoon]";
- mes "I'm glad.";
- mes "When you don't live";
- mes "with zeal, it's easy to";
- mes "forget your goals and your";
- mes "purpose for living. Don't have";
- mes "any? Then make some up.";
- next;
- mes "[Daewoon]";
- mes "I hope you always enjoy";
- mes "life as much as you can.";
- mes "As for me, I'm always happy";
- mes "with my wine, women and song~";
- mes "Mwah ah hah~!";
- next;
- goto s_Last;
-
+ mes "[Daewoon]";
+ mes "Well, there's one";
+ mes "last thing I want to";
+ mes "know about you. It's the";
+ mes "most important question";
+ mes "in the world once you";
+ mes "think about it.";
+ next;
+ mes "[Daewoon]";
+ mes "...";
+ mes "......";
+ mes "Do you enjoy life?";
+ next;
+ menu "Yes",-,"No",s_No;
+
+ set @DaewoonTest,@DaewoonTest + 1;
+ emotion e_heh;
+ mes "[Daewoon]";
+ mes "I'm glad.";
+ mes "When you don't live";
+ mes "with zeal, it's easy to";
+ mes "forget your goals and your";
+ mes "purpose for living. Don't have";
+ mes "any? Then make some up.";
+ next;
+ mes "[Daewoon]";
+ mes "I hope you always enjoy";
+ mes "life as much as you can.";
+ mes "As for me, I'm always happy";
+ mes "with my wine, women and song~";
+ mes "Mwah ah hah~!";
+ next;
+ goto s_Last;
+
s_No:
- mes "[Daewoon]";
- mes "I understand.";
- mes "People cannot be happy";
- mes "all the time. Sometimes";
- mes "it's easy to forget your";
- mes "goals and purpose in life.";
- next;
- mes "[Daewoon]";
- mes "But you know what? If you";
- mes "have just one dream, one goal";
- mes "to strive towards, things shall";
- mes "get better. If you think you don'";
- mes "have dreams, look back to your";
- mes "past. What you remember may";
- mes "surprise you.";
- next;
- mes "[Daewoon]";
- mes "It's important to look forward,";
- mes "but first you must find what is";
- mes "truly precious to you before you";
- mes "can define your happiness. That's";
- mes "why I think it's good to";
- mes "experience new things as wel";
- mes "as reflect.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "Now, what's precious to me?";
- mes "Three things, actually...";
- mes "Wine. Women. And song!";
- mes "Though if I had to rank them,";
- mes "women would top that list.";
- mes "Mwah ah hah~!";
- next;
+ mes "[Daewoon]";
+ mes "I understand.";
+ mes "People cannot be happy";
+ mes "all the time. Sometimes";
+ mes "it's easy to forget your";
+ mes "goals and purpose in life.";
+ next;
+ mes "[Daewoon]";
+ mes "But you know what? If you";
+ mes "have just one dream, one goal";
+ mes "to strive towards, things shall";
+ mes "get better. If you think you don'";
+ mes "have dreams, look back to your";
+ mes "past. What you remember may";
+ mes "surprise you.";
+ next;
+ mes "[Daewoon]";
+ mes "It's important to look forward,";
+ mes "but first you must find what is";
+ mes "truly precious to you before you";
+ mes "can define your happiness. That's";
+ mes "why I think it's good to";
+ mes "experience new things as wel";
+ mes "as reflect.";
+ next;
+ emotion e_no1;
+ mes "[Daewoon]";
+ mes "Now, what's precious to me?";
+ mes "Three things, actually...";
+ mes "Wine. Women. And song!";
+ mes "Though if I had to rank them,";
+ mes "women would top that list.";
+ mes "Mwah ah hah~!";
+ next;
s_Last:
- if(@DaewoonTest == 5)
-{
- mes "[Daewoon]";
- mes "You know, after talking with";
- mes "you for a while, I now feel fairly";
- mes "comfortable with leaving you this";
- mes "piece of the Sobbing Starlight.";
- mes "Somehow, I think you're strong";
- mes "enough to get all the pieces.";
- next;
- mes "[Daewoon]";
- mes "I hope you will pass the rest of";
- mes "the tests and acquire the power.";
- next;
- mes "[Daewoon]";
- mes "Oh yes! Your next test";
- mes "examiner is ^FF0000Sir Jore^000000, also";
- mes "known as the Ghost of Al de Baran.";
- mes "Although he's always sick, he has";
- mes "great passion for his research.";
- next;
- mes "[Daewoon]";
- mes "Alright, then.";
- mes "Good luck in";
- mes "Al de Baran~!";
- getitem 7177,1;
- set signquest,6;
- close;
-}
- else
-{
- mes "[Daewoon]";
- mes "It pains me to say this,";
- mes "but I do not think you're";
- mes "worthy of holding my fragment";
- mes "of the Sobbing Starlight. But";
- mes "I am willing to give you";
- mes "another chance~";
- close;
-}
-
-}
-
- else if(signquest == 6)
-{
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scrumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
- mes "[Daewoon]";
- mes "Hm...?";
- mes "Weren't you on";
- mes "your way to find";
- mes "^FF0000Sir Jore^000000 in Al de Baran?";
- next;
- mes "[Daewoon]";
- mes "Oh, having trouble";
- mes "finding him, are you?";
- mes "Well, he's fairly shy, but";
- mes "I'm sure he's hiding some";
- mes "place in that town.";
- close;
-}
-
+ if (@DaewoonTest == 5) {
+ mes "[Daewoon]";
+ mes "You know, after talking with";
+ mes "you for a while, I now feel fairly";
+ mes "comfortable with leaving you this";
+ mes "piece of the Sobbing Starlight.";
+ mes "Somehow, I think you're strong";
+ mes "enough to get all the pieces.";
+ next;
+ mes "[Daewoon]";
+ mes "I hope you will pass the rest of";
+ mes "the tests and acquire the power.";
+ next;
+ mes "[Daewoon]";
+ mes "Oh yes! Your next test";
+ mes "examiner is ^FF0000Sir Jore^000000, also";
+ mes "known as the Ghost of Al de Baran.";
+ mes "Although he's always sick, he has";
+ mes "great passion for his research.";
+ next;
+ mes "[Daewoon]";
+ mes "Alright, then.";
+ mes "Good luck in";
+ mes "Al de Baran~!";
+ getitem 7177,1;
+ set signquest,6;
+ close;
+ } else {
+ mes "[Daewoon]";
+ mes "It pains me to say this,";
+ mes "but I do not think you're";
+ mes "worthy of holding my fragment";
+ mes "of the Sobbing Starlight. But";
+ mes "I am willing to give you";
+ mes "another chance~";
+ close;
+ }
+
+ }
+ else if (signquest == 6) {
+ mes "[Daewoon]";
+ mes "Mwah ah hah!";
+ mes "Feasting and merriment,";
+ mes "wine, women and song!";
+ mes "I could ask for nothing more!";
+ next;
+ mes "[Daewoon]";
+ mes "The most scrumptious";
+ mes "delicacies are all mine to";
+ mes "taste! And I'm not just talking";
+ mes "about the food. Mwah ah hah!";
+ mes "I'm the king of the world!";
+ next;
+ mes "[Daewoon]";
+ mes "Hm...?";
+ mes "Weren't you on";
+ mes "your way to find";
+ mes "^FF0000Sir Jore^000000 in Al de Baran?";
+ next;
+ mes "[Daewoon]";
+ mes "Oh, having trouble";
+ mes "finding him, are you?";
+ mes "Well, he's fairly shy, but";
+ mes "I'm sure he's hiding some";
+ mes "place in that town.";
+ close;
+ }
}
aldebaran,226,54,4 script #aldesignwarp 45,2,2,{
@@ -1990,433 +1894,415 @@ OnTouch:
aldeba_in,147,104,1 script PotionActivator 139,3,0,{
OnTouch:
- if(@aldesigncheck == 0)
-{
- donpcevent "Jore#SignAldeNpc::OnPotion";
- set @aldesigncheck,1;
-}
+ if(@aldesigncheck == 0){
+ donpcevent "Jore#SignAldeNpc::OnPotion";
+ set @aldesigncheck,1;
+ }
end;
}
aldeba_in,156,118,4 script Piru Piru 700,{
- emotion e_sob;
- mes "[Piru Piru]";
- mes "Oh, I'm sooo tired~";
- mes "But we can't sleep yet.";
- mes "^000200*Sob*^000000 Master, can't we";
- mes "just call it a day already?";
- next;
- if(signquest != 7)
-{
- menu "What do you do in here?",-;
-}
- else
-{
- menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
-}
- mes "[Piru Piru]";
- mes "My master, Sir Jore,";
- mes "is researching a way to";
- mes "create artificial life! Still,";
- mes "it's not easy and we haven't";
- mes "accomplished anything yet...";
- next;
- mes "[Piru Piru]";
- mes "It doesn't help that my";
- mes "master spends all of his";
- mes "time on research. He hasn't";
- mes "been taking care of himself";
- mes "and is losing a lot of weight.";
- mes "I'm really worried about him.";
- close;
+ emotion e_sob;
+ mes "[Piru Piru]";
+ mes "Oh, I'm sooo tired~";
+ mes "But we can't sleep yet.";
+ mes "^000200*Sob*^000000 Master, can't we";
+ mes "just call it a day already?";
+ next;
+ if (signquest != 7) {
+ menu "What do you do in here?",-;
+ } else {
+ menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
+ }
+ mes "[Piru Piru]";
+ mes "My master, Sir Jore,";
+ mes "is researching a way to";
+ mes "create artificial life! Still,";
+ mes "it's not easy and we haven't";
+ mes "accomplished anything yet...";
+ next;
+ mes "[Piru Piru]";
+ mes "It doesn't help that my";
+ mes "master spends all of his";
+ mes "time on research. He hasn't";
+ mes "been taking care of himself";
+ mes "and is losing a lot of weight.";
+ mes "I'm really worried about him.";
+ close;
s_Vanish:
- mes "[Piru Piru]";
- mes "Oh, the father and daughter";
- mes "who were both Alchemists, right?";
- mes "Did you know they vanished because";
- mes "they invented the monster potion";
- mes "summoning skill?";
- next;
- mes "[Piru Piru]";
- mes "Their discovery caused";
- mes "such great hysteria in the";
- mes "scientific community. In the";
- mes "end they had no choice but";
- mes "to live in seclusion deep";
- mes "in the ^FF0000forest to the south^000000.";
- next;
+ mes "[Piru Piru]";
+ mes "Oh, the father and daughter";
+ mes "who were both Alchemists, right?";
+ mes "Did you know they vanished because";
+ mes "they invented the monster potion";
+ mes "summoning skill?";
+ next;
+ mes "[Piru Piru]";
+ mes "Their discovery caused";
+ mes "such great hysteria in the";
+ mes "scientific community. In the";
+ mes "end they had no choice but";
+ mes "to live in seclusion deep";
+ mes "in the ^FF0000forest to the south^000000.";
+ next;
s_SageStone:
- mes "[Piru Piru]";
- mes "Hmm? Well, I wouldn't";
- mes "know anything about that.";
- mes "In fact, I'm always staying";
- mes "in this lab, so I never hear";
- mes "any rumors or news outside.";
- close;
+ mes "[Piru Piru]";
+ mes "Hmm? Well, I wouldn't";
+ mes "know anything about that.";
+ mes "In fact, I'm always staying";
+ mes "in this lab, so I never hear";
+ mes "any rumors or news outside.";
+ close;
}
aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{
- if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
-{
- if(signquest == 7)
-{
- mes "[Sir Jore]";
- mes "I want you to find two";
- mes "Alchemists, a father and";
- mes "daughter, who have gone into";
- mes "seclusion deep in some forest";
- mes "so that I can learn more about";
- mes "the Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "Of course, this will";
- mes "possibly further my";
- mes "research, but it's also";
- mes "how I'll judge whether or";
- mes "not you're qualified for my";
- mes "piece of the Sobbing Starlight.";
- close;
-}
- if(signquest == 8)
-{
- mes "[Sir Jore]";
- mes "Oh.. You're already back !";
- mes "Then, let me hear everything you learn";
- mes "about the Stone of Sage !";
- next;
- mes "[Sir Jore]";
- mes "...";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "....";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "....";
- mes ".....";
- next;
- mes "[Sir Jore]";
- mes "I see..";
- mes "I didn't think that mythic stone";
- mes "could be that dangerous..";
- mes "That's enough for me to know,";
- mes "You did your work perfectly.";
- next;
- mes "[Sir Jore]";
- mes "Just a last question";
- mes "before I give you what you want.";
- next;
- mes "[Sir Jore]";
- mes "What do you think the Stone of Sage is?";
- next;
- input @sign_jore$;
-
-if(@sign_jore$ == "Red Gemstone") {
-
- mes "[Sir Jore]";
- mes "That's what I thought too,";
- mes "but after all maybe it doesn't have";
- mes "any power.";
- next;
- getitem 7177,1;
- set signquest,9;
- mes "[Sir Jore]";
- mes "Take that starry fragment.";
- mes "I'll inform my friend about you.";
- mes "Look for ^FF0000Jesqurienne^000000.";
- mes "She often spends her time";
- mes "in the bars of Geffen.";
- next;
- mes "[Sir Jore]";
- mes "I have to return to my researches..";
- next;
- mes "[Sir Jore]";
- mes "Acid.....";
- mes "............Basic..";
- mes "...";
- close;
-}
-else {
- mes "[Sir Jore]";
- mes "The shape you are describing me";
- mes "can't be the real shape of the";
- mes "Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "It should look like";
- mes "an oftenly used stone..";
- mes "Come back when you will know";
- mes "more about his shape.";
- close;
-
-}
-
-}
-
- if (signquest == 9)
-{
- mes "[Sir Jore]";
- mes "Can't you let me alone?";
- mes "Stop disturbing me and";
- mes "find ^FF0000Jesqurienne^000000 in Geffen.";
- close;
-}
-
- if(SignJore == 1)
-{
-
- if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
-{
- mes "[Sir Jore]";
- mes "Please bring m-me";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- mes "so that I can make a";
- mes "new research sample.";
- close;
-}
- else
-{
- delitem 1092,10;
- delitem 511,10;
- delitem 610,2;
- set signquest,7;
- emotion e_thx;
- mes "[Sir Jore]";
- mes "Ah! Th-thank you for";
- mes "bringing what I need.";
- mes "Now I can continue my";
- mes "research. Oh, and see if";
- mes "you're worthy of obtaining";
- mes "the Sobbing Starlight";
- next;
- mes "[Sir Jore]";
- mes "Now, for your assignment.";
- mes "Have you ever heard about";
- mes "the ^FF0000Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but";
- mes "no one has confirmed the truth";
- mes "about it, " + strcharinfo(0) + ".";
- next;
- mes "[Sir Jore]";
- mes "Although I have no clue";
- mes "what the Stone of S-S-age";
- mes "may actually be, I have a gut";
- mes "feeling that I need it to bring";
- mes "my Biology research to the next";
- mes "step. This is how you'll help me.";
- next;
- mes "[Sir Jore]";
- mes "I need you to investigate";
- mes "this Stone of Sage by finding";
- mes "a father and daughter who were";
- mes "famous for being great Alchemists.";
- mes "They vanished deep into a forest,";
- mes "but I believe they know something.";
- close;
-}
-
-}
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- emotion e_omg;
- mes "^3355FF*Clink*";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- mes "...No!";
- mes "Look what you";
- mes "made me do!";
- next;
- emotion e_sob;
- mes "[Sir Jore]";
- mes "I've been fiddling";
- mes "with this sample for";
- mes "five hours. And now";
- mes "it's ruined ^000200*Sob*";
- if(signquest != 6)close;
- next;
- mes "[Sir Jore]";
- mes "^000200*Sob*^000000";
- mes "I came to this town";
- mes "so I could focus on";
- mes "my research without";
- mes "any interuptions. So";
- mes "why are you here?";
- next;
- menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
-
- mes "[Sir Jore]";
- mes "I spent five hours";
- mes "observing the changes";
- mes "in that research sample.";
- mes "All of that hard work lost!";
- mes "^000200*Wah~!*";
- close;
+ if (gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) {
+ if (signquest == 7) {
+ mes "[Sir Jore]";
+ mes "I want you to find two";
+ mes "Alchemists, a father and";
+ mes "daughter, who have gone into";
+ mes "seclusion deep in some forest";
+ mes "so that I can learn more about";
+ mes "the Stone of Sage.";
+ next;
+ mes "[Sir Jore]";
+ mes "Of course, this will";
+ mes "possibly further my";
+ mes "research, but it's also";
+ mes "how I'll judge whether or";
+ mes "not you're qualified for my";
+ mes "piece of the Sobbing Starlight.";
+ close;
+ }
+ if (signquest == 8) {
+ mes "[Sir Jore]";
+ mes "Oh.. You're already back !";
+ mes "Then, let me hear everything you learn";
+ mes "about the Stone of Sage !";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ mes "....";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ mes "....";
+ mes ".....";
+ next;
+ mes "[Sir Jore]";
+ mes "I see..";
+ mes "I didn't think that mythic stone";
+ mes "could be that dangerous..";
+ mes "That's enough for me to know,";
+ mes "You did your work perfectly.";
+ next;
+ mes "[Sir Jore]";
+ mes "Just a last question";
+ mes "before I give you what you want.";
+ next;
+ mes "[Sir Jore]";
+ mes "What do you think the Stone of Sage is?";
+ next;
+ input @sign_jore$;
+
+ if (@sign_jore$ == "Red Gemstone") {
+
+ mes "[Sir Jore]";
+ mes "That's what I thought too,";
+ mes "but after all maybe it doesn't have";
+ mes "any power.";
+ next;
+ getitem 7177,1;
+ set signquest,9;
+ mes "[Sir Jore]";
+ mes "Take that starry fragment.";
+ mes "I'll inform my friend about you.";
+ mes "Look for ^FF0000Jesqurienne^000000.";
+ mes "She often spends her time";
+ mes "in the bars of Geffen.";
+ next;
+ mes "[Sir Jore]";
+ mes "I have to return to my researches..";
+ next;
+ mes "[Sir Jore]";
+ mes "Acid.....";
+ mes "............Basic..";
+ mes "...";
+ close;
+ } else {
+ mes "[Sir Jore]";
+ mes "The shape you are describing me";
+ mes "can't be the real shape of the";
+ mes "Stone of Sage.";
+ next;
+ mes "[Sir Jore]";
+ mes "It should look like";
+ mes "an oftenly used stone..";
+ mes "Come back when you will know";
+ mes "more about his shape.";
+ close;
+
+ }
+
+ }
+
+ if (signquest == 9) {
+ mes "[Sir Jore]";
+ mes "Can't you let me alone?";
+ mes "Stop disturbing me and";
+ mes "find ^FF0000Jesqurienne^000000 in Geffen.";
+ close;
+ }
+
+ if (SignJore == 1) {
+
+ if (countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2) {
+ mes "[Sir Jore]";
+ mes "Please bring m-me";
+ mes "10 Empty Test Tube,";
+ mes "10 Green Herb and";
+ mes "2 Yggdrasil Leaf.";
+ mes "so that I can make a";
+ mes "new research sample.";
+ close;
+ } else {
+ delitem 1092,10;
+ delitem 511,10;
+ delitem 610,2;
+ set signquest,7;
+ emotion e_thx;
+ mes "[Sir Jore]";
+ mes "Ah! Th-thank you for";
+ mes "bringing what I need.";
+ mes "Now I can continue my";
+ mes "research. Oh, and see if";
+ mes "you're worthy of obtaining";
+ mes "the Sobbing Starlight";
+ next;
+ mes "[Sir Jore]";
+ mes "Now, for your assignment.";
+ mes "Have you ever heard about";
+ mes "the ^FF0000Stone of Sage^000000? Rumors about";
+ mes "it have been spreading around, but";
+ mes "no one has confirmed the truth";
+ mes "about it, " + strcharinfo(0) + ".";
+ next;
+ mes "[Sir Jore]";
+ mes "Although I have no clue";
+ mes "what the Stone of S-S-age";
+ mes "may actually be, I have a gut";
+ mes "feeling that I need it to bring";
+ mes "my Biology research to the next";
+ mes "step. This is how you'll help me.";
+ next;
+ mes "[Sir Jore]";
+ mes "I need you to investigate";
+ mes "this Stone of Sage by finding";
+ mes "a father and daughter who were";
+ mes "famous for being great Alchemists.";
+ mes "They vanished deep into a forest,";
+ mes "but I believe they know something.";
+ close;
+ }
+
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me...";
+ next;
+ emotion e_omg;
+ mes "^3355FF*Clink*";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Sir Jore]";
+ mes "...";
+ mes "......";
+ mes "...No!";
+ mes "Look what you";
+ mes "made me do!";
+ next;
+ emotion e_sob;
+ mes "[Sir Jore]";
+ mes "I've been fiddling";
+ mes "with this sample for";
+ mes "five hours. And now";
+ mes "it's ruined ^000200*Sob*";
+ if (signquest != 6)close;
+ next;
+ mes "[Sir Jore]";
+ mes "^000200*Sob*^000000";
+ mes "I came to this town";
+ mes "so I could focus on";
+ mes "my research without";
+ mes "any interuptions. So";
+ mes "why are you here?";
+ next;
+ menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
+
+ mes "[Sir Jore]";
+ mes "I spent five hours";
+ mes "observing the changes";
+ mes "in that research sample.";
+ mes "All of that hard work lost!";
+ mes "^000200*Wah~!*";
+ close;
s_Daewoon:
- emotion e_swt;
- mes "[Sir Jore]";
- mes "O-oh!";
- mes "That's right.";
- mes "You're here to be";
- mes "tested for the piece";
- mes "of the Sobbing Starlight.";
- next;
- mes "[Sir Jore]";
- mes "So...";
- mes "Er. Then, what...";
- mes "W-what's your name?";
- next;
- menu strcharinfo(0) + ", thanks.",-;
- mes "[Sir Jore]";
- mes "N-nice to meet you.";
- mes "My name is Jore. Just";
- mes "a normal person who loves";
- mes "research. S-sorry if I seem";
- mes "a little nervous! I'm actually";
- mes "quite... shy around people.";
- next;
- mes "[Sir Jore]";
- mes "Oh no...!";
- mes "if you were able to";
- mes "find me, there will be";
- mes "others! When would I get";
- mes "the time to do my research?!";
- mes "N-no! I h-h-hate people!!";
- next;
- mes "[Sir Jore]";
- mes "Still, I did promise";
- mes "M-M-Metz and he is my";
- mes "friend. So I must accept";
- mes "some guests. Even if hundreds";
- mes "of them knock on my door...";
- next;
- mes "[Sir Jore]";
- mes "But first of all,";
- mes "I'm going to need";
- mes "a new research sample.";
- mes "I think it's only fair that";
- mes "you get it for me since you";
- mes "made me ruin the last one.";
- next;
- mes "[Sir Jore]";
- mes "N-now, d-don't worry.";
- mes "The items are actually";
- mes "quite easy to get. It's";
- mes "the five hours part that's";
- mes "hard. Now, let's see...";
- next;
- mes "[Sir Jore]";
- mes "Just bring";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- next;
- mes "[Sir Jore]";
- mes "You see, l-lately I've";
- mes "been studying Biology.";
- mes "I think the secret to life";
- mes "can be found in the Leaf of";
- mes "Yggdrasil. They can be used";
- mes "to revive the dead, after all.";
- next;
- emotion e_swt;
- mes "[Sir Jore]";
- mes "Oh, and make sure to";
- mes "bring those things to me";
- mes "before I go to bed at";
- mes "precisely 10:00 PM " + $timezonestring$ + ".";
- mes "I do have a regular sleeping";
- mes "schedule, you know.";
- set SignJore,1;
- close;
-
-}
- else
-{
- mes "^3355FFYou find a tense man";
- mes "holding test tubes between";
- mes "his fingers, standing in a pile";
- mes "of books. He seems to be in";
- mes "agony for some reason.";
- next;
- menu "Speak to him.",s_Speak,"Ignore him.",-;
-
- mes "^3355FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
+ emotion e_swt;
+ mes "[Sir Jore]";
+ mes "O-oh!";
+ mes "That's right.";
+ mes "You're here to be";
+ mes "tested for the piece";
+ mes "of the Sobbing Starlight.";
+ next;
+ mes "[Sir Jore]";
+ mes "So...";
+ mes "Er. Then, what...";
+ mes "W-what's your name?";
+ next;
+ menu strcharinfo(0) + ", thanks.",-;
+ mes "[Sir Jore]";
+ mes "N-nice to meet you.";
+ mes "My name is Jore. Just";
+ mes "a normal person who loves";
+ mes "research. S-sorry if I seem";
+ mes "a little nervous! I'm actually";
+ mes "quite... shy around people.";
+ next;
+ mes "[Sir Jore]";
+ mes "Oh no...!";
+ mes "if you were able to";
+ mes "find me, there will be";
+ mes "others! When would I get";
+ mes "the time to do my research?!";
+ mes "N-no! I h-h-hate people!!";
+ next;
+ mes "[Sir Jore]";
+ mes "Still, I did promise";
+ mes "M-M-Metz and he is my";
+ mes "friend. So I must accept";
+ mes "some guests. Even if hundreds";
+ mes "of them knock on my door...";
+ next;
+ mes "[Sir Jore]";
+ mes "But first of all,";
+ mes "I'm going to need";
+ mes "a new research sample.";
+ mes "I think it's only fair that";
+ mes "you get it for me since you";
+ mes "made me ruin the last one.";
+ next;
+ mes "[Sir Jore]";
+ mes "N-now, d-don't worry.";
+ mes "The items are actually";
+ mes "quite easy to get. It's";
+ mes "the five hours part that's";
+ mes "hard. Now, let's see...";
+ next;
+ mes "[Sir Jore]";
+ mes "Just bring";
+ mes "10 Empty Test Tube,";
+ mes "10 Green Herb and";
+ mes "2 Yggdrasil Leaf.";
+ next;
+ mes "[Sir Jore]";
+ mes "You see, l-lately I've";
+ mes "been studying Biology.";
+ mes "I think the secret to life";
+ mes "can be found in the Leaf of";
+ mes "Yggdrasil. They can be used";
+ mes "to revive the dead, after all.";
+ next;
+ emotion e_swt;
+ mes "[Sir Jore]";
+ mes "Oh, and make sure to";
+ mes "bring those things to me";
+ mes "before I go to bed at";
+ mes "precisely 10:00 PM " + $timezonestring$ + ".";
+ mes "I do have a regular sleeping";
+ mes "schedule, you know.";
+ set SignJore,1;
+ close;
+
+ } else {
+ mes "^3355FFYou find a tense man";
+ mes "holding test tubes between";
+ mes "his fingers, standing in a pile";
+ mes "of books. He seems to be in";
+ mes "agony for some reason.";
+ next;
+ menu "Speak to him.",s_Speak,"Ignore him.",-;
+
+ mes "^3355FFYou decided to leave";
+ mes "him alone and let him";
+ mes "continue mumbling to";
+ mes "himself and playing";
+ mes "with his test tubes.";
+ close;
s_Speak:
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- mes "[Sire Jore]";
- mes "...";
- mes "......";
- next;
- mes "^3355FFToo preoccupied with";
- mes "his thoughts, this strange";
- mes "man is unable to hear you.";
- next;
- menu "Try again.",s_Again,"Ignore him.",-;
-
- mes "^3355FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me...";
+ next;
+ mes "[Sire Jore]";
+ mes "...";
+ mes "......";
+ next;
+ mes "^3355FFToo preoccupied with";
+ mes "his thoughts, this strange";
+ mes "man is unable to hear you.";
+ next;
+ menu "Try again.",s_Again,"Ignore him.",-;
+
+ mes "^3355FFYou decided to leave";
+ mes "him alone and let him";
+ mes "continue mumbling to";
+ mes "himself and playing";
+ mes "with his test tubes.";
+ close;
s_Again:
- mes "[" + strcharinfo(0) + "]";
- mes "EXCUSE ME!";
- next;
- mes "[Sire Jore]";
- mes "...!";
- mes "Oh, h-h-hello.";
- mes "Sorry, but I'm kind of";
- mes "busy right now. Yes, yes,";
- mes "would you come back at";
- mes "precisely 5:00 PM " + $timezonestring$ + "?";
- next;
- mes "[Sire Jore]";
- mes "Let's see...";
- mes "Now if I recalibrated";
- mes "the faust exhaust, then";
- mes "the bioneutron analyzer";
- mes "would need to be adjusted";
- mes "for cytoplasmic balance...";
- close;
-}
+ mes "[" + strcharinfo(0) + "]";
+ mes "EXCUSE ME!";
+ next;
+ mes "[Sire Jore]";
+ mes "...!";
+ mes "Oh, h-h-hello.";
+ mes "Sorry, but I'm kind of";
+ mes "busy right now. Yes, yes,";
+ mes "would you come back at";
+ mes "precisely 5:00 PM " + $timezonestring$ + "?";
+ next;
+ mes "[Sire Jore]";
+ mes "Let's see...";
+ mes "Now if I recalibrated";
+ mes "the faust exhaust, then";
+ mes "the bioneutron analyzer";
+ mes "would need to be adjusted";
+ mes "for cytoplasmic balance...";
+ close;
+ }
OnPotion:
- if(rand(0,1) == 1)
-{
- emotion e_ic;
- misceffect 305;
-}
-else
-{
- emotion e_omg;
- misceffect 306;
-}
- end;
+ if (rand(2)) {
+ emotion e_ic;
+ misceffect 305;
+ } else {
+ emotion e_omg;
+ misceffect 306;
+ }
+ end;
}
prt_maze02,57,152,1 script Girl#11 91,{
@@ -2439,47 +2325,38 @@ s_No:
function script Sign_Alch_Summon {
Loopback:
-if($signmazemonster == 0)
-{
- set $signmazemonster,5;
- monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- return;
-}
-else
-{
- killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead";
- set $signmazemonster,0;
- goto Loopback;
-}
+ if($signmazemonster == 0){
+ set $signmazemonster,5;
+ monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
+ return;
+ } else {
+ killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead";
+ set $signmazemonster,0;
+ goto Loopback;
+ }
OnMonsterDead:
set $signmazemonster,$signmazemonster - 1;
end;
-
}
prt_maze02,16,183,3 script Pleur 91,{
-
- if(signquest == 7 || signquest == 8)
-{
mes "[Pleur]";
- mes "La la la~";
- mes "La la la~";
- close;
-}
-else
-{
- mes "[Pleur]";
- mes "Oh, you're lost?";
- mes "I'll help you find";
- mes "your way back...";
- close2;
- warp "prt_maze02",61,149;
- end;
-}
+ if(signquest == 7 || signquest == 8){
+ mes "La la la~";
+ mes "La la la~";
+ close;
+ } else {
+ mes "Oh, you're lost?";
+ mes "I'll help you find";
+ mes "your way back...";
+ close2;
+ warp "prt_maze02",61,149;
+ end;
+ }
OnHo:
emotion e_ho;
end;
@@ -2496,209 +2373,205 @@ OnOmg:
prt_maze02,14,183,3 script Gordon 51,{
- if(signquest == 7 || signquest == 8)
-{
- if(ScareAlchSign == 1)goto s_Scared;
- mes "[Gordon]";
- mes "Hello darling.";
- mes "What did you do today?";
- next;
- donpcevent "Pleur::OnHo";
- mes "[Pleur]";
- mes "I played Hide-and-Seek";
- mes "with a white bear and a";
- mes "blue bear, father.";
- next;
- emotion e_ho;
- mes "[Gordon]";
- mes "Darling...";
- mes "Aren't you tired";
- mes "of playing with the";
- mes "animals? We've live";
- mes "in this forest for so long...";
- next;
- donpcevent "Pleur::OnKis2";
- mes "[Pleur]";
- mes "Don't worry father, I understand.";
- mes "For now, this is the only place";
- mes "where we can relax and live";
- mes "in peace. I think we deserve to rest";
- mes "after accomplishing our goals...";
- next;
- emotion e_sob;
- mes "[Gordon]";
- mes "Thank you, Pluer.";
- mes "I have no regrets about";
- mes "our work, but sometimes";
- mes "I do wish for a more";
- mes "carefree life for you...";
- next;
- menu "Roar~!",-,"Excuse me.",s_Excuse;
+ if (signquest == 7 || signquest == 8) {
+ if (ScareAlchSign == 1)goto s_Scared;
+ mes "[Gordon]";
+ mes "Hello darling.";
+ mes "What did you do today?";
+ next;
+ donpcevent "Pleur::OnHo";
+ mes "[Pleur]";
+ mes "I played Hide-and-Seek";
+ mes "with a white bear and a";
+ mes "blue bear, father.";
+ next;
+ emotion e_ho;
+ mes "[Gordon]";
+ mes "Darling...";
+ mes "Aren't you tired";
+ mes "of playing with the";
+ mes "animals? We've live";
+ mes "in this forest for so long...";
+ next;
+ donpcevent "Pleur::OnKis2";
+ mes "[Pleur]";
+ mes "Don't worry father, I understand.";
+ mes "For now, this is the only place";
+ mes "where we can relax and live";
+ mes "in peace. I think we deserve to rest";
+ mes "after accomplishing our goals...";
+ next;
+ emotion e_sob;
+ mes "[Gordon]";
+ mes "Thank you, Pluer.";
+ mes "I have no regrets about";
+ mes "our work, but sometimes";
+ mes "I do wish for a more";
+ mes "carefree life for you...";
+ next;
+ menu "Roar~!",-,"Excuse me.",s_Excuse;
+
+ callfunc "Sign_Alch_Summon";
+ emotion e_omg;
+ donpcevent "Pleur::OnOmg";
+ set ScareAlchSign,1;
+ mes "[Pleur]";
+ mes "No no no!";
+ mes "Summon Flora!";
+ next;
+ mes "[Gordon]";
+ mes "Great Schott!";
+ mes "Summon... Marine Sphere!";
+ close;
- callfunc "Sign_Alch_Summon";
- emotion e_omg;
- donpcevent "Pleur::OnOmg";
- set ScareAlchSign,1;
- mes "[Pleur]";
- mes "No no no!";
- mes "Summon Flora!";
- next;
- mes "[Gordon]";
- mes "Great Schott!";
- mes "Summon... Marine Sphere!";
- close;
-
s_Excuse:
- emotion e_gasp;
- donpcevent "Pleur::OnExclamation";
- mes "[Gordon]";
- mes "Eh?! Don't you know";
- mes "how dangerous this place";
- mes "is? What are you doing";
- mes "here in the middle of";
- mes "this forest?";
- next;
+ emotion e_gasp;
+ donpcevent "Pleur::OnExclamation";
+ mes "[Gordon]";
+ mes "Eh?! Don't you know";
+ mes "how dangerous this place";
+ mes "is? What are you doing";
+ mes "here in the middle of";
+ mes "this forest?";
+ next;
s_Back:
- mes "[" + strcharinfo(0) + "]";
- mes "Actually, I think";
- mes "I've been looking for";
- mes "you. I've been sent on";
- mes "an errand to find these";
- mes "two famous Alchemists.";
- next;
- mes "[Gordon]";
- mes "Mm...?";
- mes "Well, we're retired";
- mes "now, but I suppose it'd";
- mes "do no harm if you had";
- mes "something to ask us...";
- next;
- menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
-
- mes "[Gordon]";
- mes "Hah hah hah~";
- mes "Did you forget";
- mes "what you were";
- mes "going to ask me?";
- close;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Actually, I think";
+ mes "I've been looking for";
+ mes "you. I've been sent on";
+ mes "an errand to find these";
+ mes "two famous Alchemists.";
+ next;
+ mes "[Gordon]";
+ mes "Mm...?";
+ mes "Well, we're retired";
+ mes "now, but I suppose it'd";
+ mes "do no harm if you had";
+ mes "something to ask us...";
+ next;
+ menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
+
+ mes "[Gordon]";
+ mes "Hah hah hah~";
+ mes "Did you forget";
+ mes "what you were";
+ mes "going to ask me?";
+ close;
s_Sage:
- mes "[Gordon]";
- mes "Stone of Sage?";
- mes "Huh. To be honest,";
- mes "I don't know anything";
- mes "about it at all. I guess";
- mes "its existence is pretty";
- mes "much just a rumor, really.";
- next;
- mes "[Gordon]";
- mes "All I've heard is that";
- mes "the Stone of Sage might";
- mes "be a catalyst to transmute";
- mes "materials into gold. If it";
- mes "really existed, it would be";
- mes "the ultimate alchemic item.";
- next;
- mes "[Pleur]";
- mes "However I've also heard";
- mes "it's red, can make humans";
- mes "immortal and can cure any";
- mes "sort of disease or ailment";
- mes "Just where do these rumors";
- mes "come from? It's crazy...";
- next;
- mes "[Gordon]";
- mes "Now, I even heard that some";
- mes "people are working on trying";
- mes "to create the stone themselves.";
- mes "If they succeed, it'll have a huge";
- mes "effect on the entire world!";
- next;
- mes "[Gordon]";
- mes "I'm sorry that you've gone";
- mes "through the trouble of finding";
- mes "us for this kind of information.";
- mes "We're retired after all, so we";
- mes "may be out of the loop.";
- next;
- mes "[Pleur]";
- mes "Although we're retired, we";
- mes "would be much interested in";
- mes "knowing if someone does manage";
- mes "to create such a stone. If that";
- mes "happens, would you tell us?";
- next;
- mes "[Gordon]";
- mes "Now let me guide you";
- mes "on a safe path back out";
- mes "of this maze. I've lived here";
- mes "quite a while, so I can find";
- mes "the exit with my eyes close.";
- mes "Farewell, adventurer~";
- close2;
- set signquest,8;
- warp "mjolnir_12",44,23;
- end;
+ mes "[Gordon]";
+ mes "Stone of Sage?";
+ mes "Huh. To be honest,";
+ mes "I don't know anything";
+ mes "about it at all. I guess";
+ mes "its existence is pretty";
+ mes "much just a rumor, really.";
+ next;
+ mes "[Gordon]";
+ mes "All I've heard is that";
+ mes "the Stone of Sage might";
+ mes "be a catalyst to transmute";
+ mes "materials into gold. If it";
+ mes "really existed, it would be";
+ mes "the ultimate alchemic item.";
+ next;
+ mes "[Pleur]";
+ mes "However I've also heard";
+ mes "it's red, can make humans";
+ mes "immortal and can cure any";
+ mes "sort of disease or ailment";
+ mes "Just where do these rumors";
+ mes "come from? It's crazy...";
+ next;
+ mes "[Gordon]";
+ mes "Now, I even heard that some";
+ mes "people are working on trying";
+ mes "to create the stone themselves.";
+ mes "If they succeed, it'll have a huge";
+ mes "effect on the entire world!";
+ next;
+ mes "[Gordon]";
+ mes "I'm sorry that you've gone";
+ mes "through the trouble of finding";
+ mes "us for this kind of information.";
+ mes "We're retired after all, so we";
+ mes "may be out of the loop.";
+ next;
+ mes "[Pleur]";
+ mes "Although we're retired, we";
+ mes "would be much interested in";
+ mes "knowing if someone does manage";
+ mes "to create such a stone. If that";
+ mes "happens, would you tell us?";
+ next;
+ mes "[Gordon]";
+ mes "Now let me guide you";
+ mes "on a safe path back out";
+ mes "of this maze. I've lived here";
+ mes "quite a while, so I can find";
+ mes "the exit with my eyes close.";
+ mes "Farewell, adventurer~";
+ close2;
+ set signquest,8;
+ warp "mjolnir_12",44,23;
+ end;
s_Alch:
- mes "[Pleur]";
- mes "I hope you understand that";
- mes "my father and I devoted and";
- mes "sacrificed so much for our work.";
- mes "Finally, we discovered a way to";
- mes "summon monsters using potions.";
- next;
- mes "[Pleur]";
- mes "However, too many Alchemists";
- mes "hounded us for our information";
- mes "once we announced the results";
- mes "of our research. Ir was more";
- mes "than we could handle...";
- next;
- mes "[Gordon]";
- mes "I'm sorry, but if you have any";
- mes "questions about Alchemy, there";
- mes "are many qualified researchers and";
- mes "practitioners out there. We came to";
- mes "this forest to find peace...";
- close;
-
-s_Scared:
- mes "[Gordon]";
- mes "Oh...!";
- mes "You scared us!";
- mes "Roaring like some";
- mes "animal! What do you";
- mes "think you were doing?";
- next;
- goto s_Back;
+ mes "[Pleur]";
+ mes "I hope you understand that";
+ mes "my father and I devoted and";
+ mes "sacrificed so much for our work.";
+ mes "Finally, we discovered a way to";
+ mes "summon monsters using potions.";
+ next;
+ mes "[Pleur]";
+ mes "However, too many Alchemists";
+ mes "hounded us for our information";
+ mes "once we announced the results";
+ mes "of our research. Ir was more";
+ mes "than we could handle...";
+ next;
+ mes "[Gordon]";
+ mes "I'm sorry, but if you have any";
+ mes "questions about Alchemy, there";
+ mes "are many qualified researchers and";
+ mes "practitioners out there. We came to";
+ mes "this forest to find peace...";
+ close;
-}
- else
-{
- mes "[Gordon]";
- mes "Can't find your way back?";
- mes "Don't worry... I'll help";
- mes "you.";
- close2;
- warp "prt_maze02",61,149;
- end;
-}
+s_Scared:
+ mes "[Gordon]";
+ mes "Oh...!";
+ mes "You scared us!";
+ mes "Roaring like some";
+ mes "animal! What do you";
+ mes "think you were doing?";
+ next;
+ goto s_Back;
+
+ } else {
+ mes "[Gordon]";
+ mes "Can't find your way back?";
+ mes "Don't worry... I'll help";
+ mes "you.";
+ close2;
+ warp "prt_maze02",61,149;
+ end;
+ }
}
geffen_in,59,74,3 script Jesqurienne 803,{
+ mes "[Jesqurienne]";
if(signquest == 10) goto L_won;
if(signquest == 9) goto L_Sign_Jesq;
- mes "[Jesqurienne]";
mes "Bartender~?";
mes "Give me another drink.";
close;
L_Sign_Jesq:
- mes "[Jesqurienne]";
mes "Bartender~?";
mes "Give me another drink.";
next;
@@ -2832,7 +2705,6 @@ L_stuckup:
close;
L_won:
- mes "[Jesqurienne]";
mes "Ooooh...";
mes "My head...";
mes "Oh...! It's you...!";
@@ -2845,1298 +2717,1289 @@ L_won:
mes "can find him some place";
mes "where you can do that...";
close;
-
}
// ---------------------------------------------------------
-
geffen_in,60,70,6 script Aaron::Aaron2 754,{
- if(signquest == 10) goto L_done;
- if(@signquiz == 1) goto L_startquiz;
- if(@signquiz == 2) goto L_quiztime;
- emotion 23;
- mes "[Aaron]";
- mes "Goodness...!";
- mes "Either these beer";
- mes "goggles are on too tight,";
- mes "or you're the most gorgeous";
- mes "woman I've ever seen in my life!";
- next;
- if(!Sex) goto L_female;
- menu "Um, I'm a dude...",-;
- mes "[Aaron]";
- mes "N-no...!";
- mes "M-maybe I should";
- mes "take it easy on the";
- mes "alcohol. I do have classes";
- mes "to teach tomorrow anyway...";
- emotion 28;
- close;
+ if (signquest == 10) goto L_done;
+ if (@signquiz == 1) goto L_startquiz;
+ if (@signquiz == 2) goto L_quiztime;
+ emotion 23;
+ mes "[Aaron]";
+ mes "Goodness...!";
+ mes "Either these beer";
+ mes "goggles are on too tight,";
+ mes "or you're the most gorgeous";
+ mes "woman I've ever seen in my life!";
+ next;
+ if (!Sex) goto L_female;
+ menu "Um, I'm a dude...",-;
+ mes "[Aaron]";
+ mes "N-no...!";
+ mes "M-maybe I should";
+ mes "take it easy on the";
+ mes "alcohol. I do have classes";
+ mes "to teach tomorrow anyway...";
+ emotion 28;
+ close;
L_female:
- menu "Why, thank you~",-;
- mes "[Aaron]";
- mes "Ah, yes. Your";
- mes "sense of style, your";
- mes "magnificent body. Everything";
- mes "about you is beautiful! Not just";
- mes "that, but you're also intelligent!";
- next;
- mes "[Aaron]";
- mes "I should know!";
- mes "Not only do I teach";
- mes "classes, but I'm also";
- mes "a Quiz Challenge moderator";
- mes "master in my spare time~";
- mes "You're truly a jewel...";
- emotion e_lv;
- close;
+ menu "Why, thank you~",-;
+ mes "[Aaron]";
+ mes "Ah, yes. Your";
+ mes "sense of style, your";
+ mes "magnificent body. Everything";
+ mes "about you is beautiful! Not just";
+ mes "that, but you're also intelligent!";
+ next;
+ mes "[Aaron]";
+ mes "I should know!";
+ mes "Not only do I teach";
+ mes "classes, but I'm also";
+ mes "a Quiz Challenge moderator";
+ mes "master in my spare time~";
+ mes "You're truly a jewel...";
+ emotion e_lv;
+ close;
L_startquiz:
- mes "[Aaron]";
- mes "Alright, before";
- mes "we begin, let me";
- mes "tell you the rules...";
- next;
- mes "[Aaron]";
- mes "I'm going to give you";
- mes "ten multiple choice questions.";
- mes "Since this is an impromptu";
- mes "exhibition bout, I'm going to";
- mes "use questions that I use";
- mes "in teaching my class.";
- emotion 19;
- next;
- mes "[Aaron]";
- mes "Alright...";
- mes "I'm almost finished";
- mes "compiling the questions.";
- mes "We're ready to go when";
- mes "you're ready to begin!";
- set @signquiz,2;
- close;
+ mes "[Aaron]";
+ mes "Alright, before";
+ mes "we begin, let me";
+ mes "tell you the rules...";
+ next;
+ mes "[Aaron]";
+ mes "I'm going to give you";
+ mes "ten multiple choice questions.";
+ mes "Since this is an impromptu";
+ mes "exhibition bout, I'm going to";
+ mes "use questions that I use";
+ mes "in teaching my class.";
+ emotion 19;
+ next;
+ mes "[Aaron]";
+ mes "Alright...";
+ mes "I'm almost finished";
+ mes "compiling the questions.";
+ mes "We're ready to go when";
+ mes "you're ready to begin!";
+ set @signquiz,2;
+ close;
L_quiztime:
- set @signquestions0$,"Choose the monster that is a different size than the others.";
- set @signquestions1$,"What is the Bunny Band's DEF and its added ability?";
- set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
- set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
- set @signquestions4$,"What is the city closest to Turtle Island?";
- set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
- set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage.";
- set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
- set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters.";
- set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?";
- set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills.";
- set @signquestions11$,"Choose the correct DEF for the Indian Filet item.";
- set @signquestions12$,"Which item is not relevant to the creation of a counteragent?";
- set @signquestions13$,"Choose the level requirement for entering the PvP room.";
- set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
- set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno.";
- set @signquestions16$,"What is the correct weight for 1 Empty Bottle?";
- set @signquestions17$,"Choose the NPC that looks different than all others.";
- set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion.";
- set @signquestions19$,"Choose the monster that is a different type than the others.";
- set @signquestions20$,"Choose the Job class that cannot equip Silk Robe.";
- set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
- set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?";
- set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
-
- set @playerpoints,0;
- set @jesqpoints,0;
-
- for( set @i,1; @i <= 10; set @i,@i + 1 )
- {
- loopback:
- set @question,rand(23);
- set @janswer,rand(3);
-
- if(@question == 0) if(!@questiondone0){ mes @i + ". " + @signquestions0$; } else goto loopback;
- if(@question == 1) if(!@questiondone1){ mes @i + ". " + @signquestions1$; } else goto loopback;
- if(@question == 2) if(!@questiondone2){ mes @i + ". " + @signquestions2$; } else goto loopback;
- if(@question == 3) if(!@questiondone3){ mes @i + ". " + @signquestions3$; } else goto loopback;
- if(@question == 4) if(!@questiondone4){ mes @i + ". " + @signquestions4$; } else goto loopback;
- if(@question == 5) if(!@questiondone5){ mes @i + ". " + @signquestions5$; } else goto loopback;
- if(@question == 6) if(!@questiondone6){ mes @i + ". " + @signquestions6$; } else goto loopback;
- if(@question == 7) if(!@questiondone7){ mes @i + ". " + @signquestions7$; } else goto loopback;
- if(@question == 8) if(!@questiondone8){ mes @i + ". " + @signquestions8$; } else goto loopback;
- if(@question == 9) if(!@questiondone9){ mes @i + ". " + @signquestions9$; } else goto loopback;
- if(@question == 10) if(!@questiondone10){ mes @i + ". " + @signquestions10$; } else goto loopback;
- if(@question == 11) if(!@questiondone11){ mes @i + ". " + @signquestions11$; } else goto loopback;
- if(@question == 12) if(!@questiondone12){ mes @i + ". " + @signquestions12$; } else goto loopback;
- if(@question == 13) if(!@questiondone13){ mes @i + ". " + @signquestions13$; } else goto loopback;
- if(@question == 14) if(!@questiondone14){ mes @i + ". " + @signquestions14$; } else goto loopback;
- if(@question == 15) if(!@questiondone15){ mes @i + ". " + @signquestions15$; } else goto loopback;
- if(@question == 16) if(!@questiondone16){ mes @i + ". " + @signquestions16$; } else goto loopback;
- if(@question == 17) if(!@questiondone17){ mes @i + ". " + @signquestions17$; } else goto loopback;
- if(@question == 18) if(!@questiondone18){ mes @i + ". " + @signquestions18$; } else goto loopback;
- if(@question == 19) if(!@questiondone19){ mes @i + ". " + @signquestions19$; } else goto loopback;
- if(@question == 20) if(!@questiondone20){ mes @i + ". " + @signquestions20$; } else goto loopback;
- if(@question == 21) if(!@questiondone21){ mes @i + ". " + @signquestions21$; } else goto loopback;
- if(@question == 22) if(!@questiondone22){ mes @i + ". " + @signquestions22$; } else goto loopback;
- if(@question == 23) if(!@questiondone23){ mes @i + ". " + @signquestions23$; } else goto loopback;
- next;
-
- switch ( @question )
- {
-
- case 0:
- menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-;
- set @questiondone0,1;
- break;
- a_correct:
- set @questiondone0,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 1:
- menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-;
- set @questiondone1,1;
- break;
- b_correct:
- set @questiondone1,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 2:
- menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-;
- set @questiondone2,1;
- break;
- c_correct:
- set @questiondone2,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 3:
- menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-;
- set @questiondone3,1;
- break;
- d_correct:
- set @questiondone3,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 4:
- menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-;
- set @questiondone4,1;
- break;
- e_correct:
- set @questiondone4,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 5:
- menu "250",-,"255",-,"260",f_correct,"265",-;
- set @questiondone5,1;
- break;
- f_correct:
- set @questiondone5,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 6:
- menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-;
- set @questiondone6,1;
- break;
- g_correct:
- set @questiondone6,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 7:
- menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-;
- set @questiondone7,1;
- break;
- h_correct:
- set @questiondone7,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 8:
- menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-;
- set @questiondone8,1;
- break;
- i_correct:
- set @questiondone8,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 9:
- menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-;
- set @questiondone9,1;
- break;
- j_correct:
- set @questiondone9,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 10:
- menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-;
- set @questiondone10,1;
- break;
- k_correct:
- set @questiondone10,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 11:
- menu "0",-,"1",-,"2",-,"3",l_correct;
- set @questiondone11,1;
- break;
- l_correct:
- set @questiondone11,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 12:
- menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-;
- set @questiondone12,1;
- break;
- m_correct:
- set @questiondone12,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 13:
- menu "30",-,"31",n_correct,"32",-,"33",-;
- set @questiondone13,1;
- break;
- n_correct:
- set @questiondone13,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 14:
- menu "600",-,"601",o_correct,"602",-;
- set @questiondone14,1;
- break;
- o_correct:
- set @questiondone14,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 15:
- menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct;
- set @questiondone15,1;
- break;
- p_correct:
- set @questiondone15,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 16:
- menu "1",q_correct,"2",-,"3",-;
- set @questiondone16,1;
- break;
- q_correct:
- set @questiondone16,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 17:
- menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-;
- set @questiondone17,1;
- break;
- r_correct:
- set @questiondone17,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 18:
- menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct;
- set @questiondone18,1;
- break;
- s_correct:
- set @questiondone18,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 19:
- menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-;
- set @questiondone19,1;
- break;
- t_correct:
- set @questiondone19,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 20:
- menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-;
- set @questiondone20,1;
- break;
- u_correct:
- set @questiondone20,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 21:
- menu "573",v_correct,"574",-,"575",-,"576",-;
- set @questiondone21,1;
- break;
- v_correct:
- set @questiondone21,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 22:
- menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct;
- set @questiondone22,1;
- break;
- x_correct:
- set @questiondone22,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 23:
- menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-;
- set @questiondone23,1;
- break;
- y_correct:
- set @questiondone23,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
- } //Switch END
-
- if(@i == 1)
- {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "The first question";
- mes "is always too easy.";
- set @jesqpoints, @jesqpoints + 1;
- next;
- }
-
- if(@i == 2)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Ho ho ho ho~!";
- mes "I know the answer.";
- mes "Any fool should know";
- mes "this. But do you?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho; // <--------------------------------------------------------
- next;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- emotion e_wah; // <--------------------------------------------------------
- }
- }
-
- if(@i == 3)
- {
- if(@janswer > 0)
- {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint1;
- emotion e_ho; // <--------------------------------------------------------
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- goto checkpoint1;
- emotion e_wah; // <--------------------------------------------------------
- }
-
- checkpoint1:
- mes "[Jesqurienne]";
- mes "Let's check our";
- mes "scores, shall we?";
- mes ".................";
- next;
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "It looks like";
- mes "I'm beating you!";
- mes "But you shouldn't";
- mes "be suprised...";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- mes "[Aaron]";
- mes "*Ahem!*";
- mes "Question";
- mes "number four!";
- next;
- }
-
- if(@i == 4)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "That counts as";
- mes "a question? You're";
- mes "being too easy!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint2;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "I know the";
- mes "answer! W-why";
- mes "can't I think of";
- mes "it right now?!";
- emotion e_wah;
- next;
- goto checkpoint2;
- }
-
- checkpoint2:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Heh heh~ It looks";
- mes "like I have the lead.";
- mes "But that's only natural for";
- mes "someone as brilliant as me~";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I...";
- mes "I must be more";
- mes "drunk than I thought";
- mes "if I'm losing right now...";
- next;
- }
- }
-
- if(@i == 5)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "I didn't have";
- mes "to think very hard";
- mes "to know the answer.";
- mes "Are you still thinking?";
- mes "I wouldn't think you'd know!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint3;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "I...";
- mes "Hold on,";
- mes "I know this one...";
- mes "(Oh craaaaaap!)";
- emotion e_wah;
- next;
- goto checkpoint3;
- }
-
- checkpoint3:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Oh? What a suprise.";
- mes "I'm in the lead. I know";
- mes "the suspense must be";
- mes "killing you, but I'm pretty";
- mes "sure who the winner will";
- mes "be. Me me me meee~";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I don't understand.";
- mes "You have a higher sco--";
- mes "I don't-- How can yo--";
- mes "Why is this happening?";
- next;
- }
- }
-
- if(@i == 6)
- {
- if(@janswer > 0)
- {
- mes "[Jasqurienne]";
- mes "*Sigh...*";
- mes "Simple questions,";
- mes "simple answers.";
- mes "Did you get it?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint4;
- }
-
- if(@janswer == 0)
- {
- emotion e_wah;
- goto checkpoint4;
- }
-
- checkpoint4:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Oh, look at that.";
- mes "I have more points";
- mes "than you. I know, it";
- mes "must be frustrating";
- mes "trying to keep up.";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- }
-
- if(@i == 7)
- {
- if(@janswer > 0)
- {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint5;
- }
-
- if(@janswer == 0)
- {
- goto checkpoint5;
- }
-
- checkpoint5:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Ah. Did I tell you";
- mes "I was in the lead";
- mes "right now? Well, let";
- mes "me remind you, in case";
- mes "I forgot. Ho ho ho ho~!";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "There's no other";
- mes "explanation! You've";
- mes "got to be using some";
- mes "sort of crib sheet! But";
- mes "where are you hiding it?";
- next;
- }
- }
-
- if(@i == 8)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Hah hah~!";
- mes "That was a";
- mes "piece of cake!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint6;
- }
-
- if(@janswer == 0)
- {
- goto checkpoint6;
- }
-
- checkpoint6:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I know, you're wondering";
- mes "how such an intelligent";
- mes "person can exist. Well";
- mes "I guess my intellect sort";
- mes "of balances the stupidity";
- mes "of the rest of the world...";
- next;
- }
-
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I... I don't";
- mes "get it. H-how are";
- mes "you w-winning? M-my";
- mes "whole perception of";
- mes "reality is starting t-to...";
- next;
- }
-
- }
-
- if(@i == 9)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Ahhh...";
- mes "I'm just breezing";
- mes "through this Quiz Challenge!";
- mes "Aren't you having a hard time?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint7;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "Huh...?";
- mes "I don't understand";
- mes "why I don't know this...";
- emotion e_wah;
- next;
- goto checkpoint7;
- }
-
- checkpoint7:
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "Only one question";
- mes "left! You have to get";
- mes "this one right or I'll";
- mes "call you stupid forever!";
- next;
- }
-
- if(@i == 10)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "As usual, I got";
- mes "the last question";
- mes "absolutely right~";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- }
-
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "Huh...";
- mes "Wh-what was";
- mes "the question again?";
- mes "Nooo, I missed it!";
- next;
- }
- }
-
- } // For-Loop END
-
- mes "[Aaron]";
- mes "Okay, the quiz";
- mes "is over! Now, I'll";
- mes "reveal the results";
- mes "of the competitors...";
- next;
- mes "[Aaron]";
- mes "Umm...";
- mes ""+strcharinfo(0)+":";
- mes @playerpoints + " points!";
- next;
- mes "[Aaron]";
- mes "Jesqurienne...";
- mes @jesqpoints + " points!";
- next;
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "I win! I knew it!";
- mes "Ho ho ho ho ho ho~";
- set @takenquiz,1;
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "No...!";
- mes "I can't...";
- mes "Believe this...";
- set @takenquiz,2;
- next;
- }
- mes "[Aaron]";
- mes "Thank you";
- mes "for playing!";
- mes ".......................";
- mes "............................";
- mes "Alright, back to drinking!";
- next;
- if(@takenquiz == 2)
-{
- mes "[Jesqurienne]";
- mes "I lost...";
- mes "M-maybe you were right.";
- mes "I am arrogant after all...";
- mes "I should stop drinking so";
- mes "much. Travel around and";
- mes "broaden my knowledge...";
- next;
- mes "[Jesqurienne]";
- mes "You're the only";
- mes "one who has been";
- mes "able to beat me in";
- mes "a battle of minds.";
- mes "W-who are you...?";
- next;
- input @quizname$;
- mes "[Jesqurienne]";
- mes ""+@quizname$+"...";
- mes "I'll remember that.";
- next;
- mes "[Jesqurienne]";
- mes "Here...";
- mes "My old friend, Metz, told";
- mes "me to give this to someone";
- mes "who is worthy. I was going";
- mes "to keep it, but I suppose";
- mes "you're its true owner...";
- getitem 7177,1;
- set signquest,10;
- next;
- mes "[Jesqurienne]";
- mes "If you want to know more about the";
- mes "Sobbing Starlight, find a man named";
- mes "^0000FFDearles^000000. It may be hard to find him";
- mes "since he wanders from place to";
- mes "place, but it might help to know";
- mes "that he loves gambling...";
- next;
- mes "[Jesqurienne]";
- mes "Good luck finding";
- mes "Dearles. I'm taking";
- mes "this loss pretty badly,";
- mes "so I think I'll stay here";
- mes "and have another drink.";
- mes "Farewell, " + @quizname$ + ".";
- close;
-}
-
- if(@takenquiz == 1)
-{
- mes "[Jesqurienne]";
- mes "Bwahahahaha!";
- mes "You should have known";
- mes "from the beginning that you";
- mes "never had a chance! Of course,";
- mes "I did, but you know, I guess you";
- mes "had to learn for yourself.";
- next;
- mes "[Jesqurienne]";
- mes "I'd insult you if it weren't for";
- mes "the fact that you embarassed";
- mes "yourself enough during the Quiz";
- mes "Challenge. As a matter of fact,";
- mes "I'll even forgive you for wounding";
- mes "my pride earlier.";
- next;
- mes "[Jesqurienne]";
- mes "Can you believe it?";
- mes "Even drunk I can beat";
- mes "you in a test of intelligence!";
- mes "Bwahaha! I can't believe how";
- mes "simple minded you are...!";
- emotion e_gg;
- next;
- menu "I can't let you win!",L_challenge,"Darn it...",-;
- mes "[Jesqurienne]";
- mes "Just now you realize";
- mes "how pitiful your intellect";
- mes "is compared to mine? Ho ho ho!";
- mes "There's hope for every fool!";
- close;
-}
+ set @signquestions0$,"Choose the monster that is a different size than the others.";
+ set @signquestions1$,"What is the Bunny Band's DEF and its added ability?";
+ set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
+ set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
+ set @signquestions4$,"What is the city closest to Turtle Island?";
+ set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
+ set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage.";
+ set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
+ set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters.";
+ set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?";
+ set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills.";
+ set @signquestions11$,"Choose the correct DEF for the Indian Filet item.";
+ set @signquestions12$,"Which item is not relevant to the creation of a counteragent?";
+ set @signquestions13$,"Choose the level requirement for entering the PvP room.";
+ set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
+ set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno.";
+ set @signquestions16$,"What is the correct weight for 1 Empty Bottle?";
+ set @signquestions17$,"Choose the NPC that looks different than all others.";
+ set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion.";
+ set @signquestions19$,"Choose the monster that is a different type than the others.";
+ set @signquestions20$,"Choose the Job class that cannot equip Silk Robe.";
+ set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
+ set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?";
+ set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
+
+ set @playerpoints,0;
+ set @jesqpoints,0;
+
+ for ( set @i,1; @i <= 10; set @i,@i + 1 ) {
+loopback:
+ set @question,rand(23);
+ set @janswer,rand(3);
+
+ if (@question == 0) if (!@questiondone0) {
+ mes @i + ". " + @signquestions0$;
+ } else goto loopback;
+ if (@question == 1) if (!@questiondone1) {
+ mes @i + ". " + @signquestions1$;
+ } else goto loopback;
+ if (@question == 2) if (!@questiondone2) {
+ mes @i + ". " + @signquestions2$;
+ } else goto loopback;
+ if (@question == 3) if (!@questiondone3) {
+ mes @i + ". " + @signquestions3$;
+ } else goto loopback;
+ if (@question == 4) if (!@questiondone4) {
+ mes @i + ". " + @signquestions4$;
+ } else goto loopback;
+ if (@question == 5) if (!@questiondone5) {
+ mes @i + ". " + @signquestions5$;
+ } else goto loopback;
+ if (@question == 6) if (!@questiondone6) {
+ mes @i + ". " + @signquestions6$;
+ } else goto loopback;
+ if (@question == 7) if (!@questiondone7) {
+ mes @i + ". " + @signquestions7$;
+ } else goto loopback;
+ if (@question == 8) if (!@questiondone8) {
+ mes @i + ". " + @signquestions8$;
+ } else goto loopback;
+ if (@question == 9) if (!@questiondone9) {
+ mes @i + ". " + @signquestions9$;
+ } else goto loopback;
+ if (@question == 10) if (!@questiondone10) {
+ mes @i + ". " + @signquestions10$;
+ } else goto loopback;
+ if (@question == 11) if (!@questiondone11) {
+ mes @i + ". " + @signquestions11$;
+ } else goto loopback;
+ if (@question == 12) if (!@questiondone12) {
+ mes @i + ". " + @signquestions12$;
+ } else goto loopback;
+ if (@question == 13) if (!@questiondone13) {
+ mes @i + ". " + @signquestions13$;
+ } else goto loopback;
+ if (@question == 14) if (!@questiondone14) {
+ mes @i + ". " + @signquestions14$;
+ } else goto loopback;
+ if (@question == 15) if (!@questiondone15) {
+ mes @i + ". " + @signquestions15$;
+ } else goto loopback;
+ if (@question == 16) if (!@questiondone16) {
+ mes @i + ". " + @signquestions16$;
+ } else goto loopback;
+ if (@question == 17) if (!@questiondone17) {
+ mes @i + ". " + @signquestions17$;
+ } else goto loopback;
+ if (@question == 18) if (!@questiondone18) {
+ mes @i + ". " + @signquestions18$;
+ } else goto loopback;
+ if (@question == 19) if (!@questiondone19) {
+ mes @i + ". " + @signquestions19$;
+ } else goto loopback;
+ if (@question == 20) if (!@questiondone20) {
+ mes @i + ". " + @signquestions20$;
+ } else goto loopback;
+ if (@question == 21) if (!@questiondone21) {
+ mes @i + ". " + @signquestions21$;
+ } else goto loopback;
+ if (@question == 22) if (!@questiondone22) {
+ mes @i + ". " + @signquestions22$;
+ } else goto loopback;
+ if (@question == 23) if (!@questiondone23) {
+ mes @i + ". " + @signquestions23$;
+ } else goto loopback;
+ next;
+
+ switch ( @question ) {
+
+ case 0:
+ menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-;
+ set @questiondone0,1;
+ break;
+a_correct:
+ set @questiondone0,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 1:
+ menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-;
+ set @questiondone1,1;
+ break;
+b_correct:
+ set @questiondone1,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 2:
+ menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-;
+ set @questiondone2,1;
+ break;
+c_correct:
+ set @questiondone2,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 3:
+ menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-;
+ set @questiondone3,1;
+ break;
+d_correct:
+ set @questiondone3,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 4:
+ menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-;
+ set @questiondone4,1;
+ break;
+e_correct:
+ set @questiondone4,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 5:
+ menu "250",-,"255",-,"260",f_correct,"265",-;
+ set @questiondone5,1;
+ break;
+f_correct:
+ set @questiondone5,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 6:
+ menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-;
+ set @questiondone6,1;
+ break;
+g_correct:
+ set @questiondone6,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 7:
+ menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-;
+ set @questiondone7,1;
+ break;
+h_correct:
+ set @questiondone7,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 8:
+ menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-;
+ set @questiondone8,1;
+ break;
+i_correct:
+ set @questiondone8,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 9:
+ menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-;
+ set @questiondone9,1;
+ break;
+j_correct:
+ set @questiondone9,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 10:
+ menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-;
+ set @questiondone10,1;
+ break;
+k_correct:
+ set @questiondone10,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 11:
+ menu "0",-,"1",-,"2",-,"3",l_correct;
+ set @questiondone11,1;
+ break;
+l_correct:
+ set @questiondone11,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 12:
+ menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-;
+ set @questiondone12,1;
+ break;
+m_correct:
+ set @questiondone12,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 13:
+ menu "30",-,"31",n_correct,"32",-,"33",-;
+ set @questiondone13,1;
+ break;
+n_correct:
+ set @questiondone13,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 14:
+ menu "600",-,"601",o_correct,"602",-;
+ set @questiondone14,1;
+ break;
+o_correct:
+ set @questiondone14,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 15:
+ menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct;
+ set @questiondone15,1;
+ break;
+p_correct:
+ set @questiondone15,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 16:
+ menu "1",q_correct,"2",-,"3",-;
+ set @questiondone16,1;
+ break;
+q_correct:
+ set @questiondone16,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 17:
+ menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-;
+ set @questiondone17,1;
+ break;
+r_correct:
+ set @questiondone17,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 18:
+ menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct;
+ set @questiondone18,1;
+ break;
+s_correct:
+ set @questiondone18,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 19:
+ menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-;
+ set @questiondone19,1;
+ break;
+t_correct:
+ set @questiondone19,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 20:
+ menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-;
+ set @questiondone20,1;
+ break;
+u_correct:
+ set @questiondone20,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 21:
+ menu "573",v_correct,"574",-,"575",-,"576",-;
+ set @questiondone21,1;
+ break;
+v_correct:
+ set @questiondone21,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 22:
+ menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct;
+ set @questiondone22,1;
+ break;
+x_correct:
+ set @questiondone22,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+
+ case 23:
+ menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-;
+ set @questiondone23,1;
+ break;
+y_correct:
+ set @questiondone23,1;
+ set @playerpoints, @playerpoints + 1;
+ break;
+
+ } //Switch END
+
+ if (@i == 1) {
+ mes "[Jesqurienne]";
+ mes "Heh heh...";
+ mes "The first question";
+ mes "is always too easy.";
+ set @jesqpoints, @jesqpoints + 1;
+ next;
+ }
+
+ if (@i == 2) {
+ if (@janswer > 0) {
+ mes "[Jesqurienne]";
+ mes "Ho ho ho ho~!";
+ mes "I know the answer.";
+ mes "Any fool should know";
+ mes "this. But do you?";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho; // <--------------------------------------------------------
+ next;
+ }
+
+ if (@janswer == 0) {
+ mes "[Jesqurienne]";
+ mes "z...z...Z";
+ mes "W-what? Oh!";
+ mes "Well, I don't need";
+ mes "that point anyway...";
+ next;
+ emotion e_wah; // <--------------------------------------------------------
+ }
+ }
+
+ if (@i == 3) {
+ if (@janswer > 0) {
+ set @jesqpoints, @jesqpoints + 1;
+ goto checkpoint1;
+ emotion e_ho; // <--------------------------------------------------------
+ }
+
+ if (@janswer == 0) {
+ mes "[Jesqurienne]";
+ mes "z...z...Z";
+ mes "W-what? Oh!";
+ mes "Well, I don't need";
+ mes "that point anyway...";
+ next;
+ goto checkpoint1;
+ emotion e_wah; // <--------------------------------------------------------
+ }
+
+checkpoint1:
+ mes "[Jesqurienne]";
+ mes "Let's check our";
+ mes "scores, shall we?";
+ mes ".................";
+ next;
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Heh heh...";
+ mes "It looks like";
+ mes "I'm beating you!";
+ mes "But you shouldn't";
+ mes "be suprised...";
+ next;
+ }
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "W-wait a minute!";
+ mes "H-how could you";
+ mes "have more points";
+ mes "than me?! I better";
+ mes "get serious!";
+ next;
+ }
+ mes "[Aaron]";
+ mes "*Ahem!*";
+ mes "Question";
+ mes "number four!";
+ next;
+ }
+
+ if (@i == 4) {
+ if (@janswer > 0) {
+ mes "[Jesqurienne]";
+ mes "That counts as";
+ mes "a question? You're";
+ mes "being too easy!";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho;
+ next;
+ goto checkpoint2;
+ }
+
+ if (@janswer == 0) {
+ mes "[Jesqurienne]";
+ mes "I know the";
+ mes "answer! W-why";
+ mes "can't I think of";
+ mes "it right now?!";
+ emotion e_wah;
+ next;
+ goto checkpoint2;
+ }
+
+checkpoint2:
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Heh heh~ It looks";
+ mes "like I have the lead.";
+ mes "But that's only natural for";
+ mes "someone as brilliant as me~";
+ next;
+ }
+
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "I...";
+ mes "I must be more";
+ mes "drunk than I thought";
+ mes "if I'm losing right now...";
+ next;
+ }
+ }
+
+ if (@i == 5) {
+ if (@janswer > 0) {
+ mes "[Jesqurienne]";
+ mes "I didn't have";
+ mes "to think very hard";
+ mes "to know the answer.";
+ mes "Are you still thinking?";
+ mes "I wouldn't think you'd know!";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho;
+ next;
+ goto checkpoint3;
+ }
+
+ if (@janswer == 0) {
+ mes "[Jesqurienne]";
+ mes "I...";
+ mes "Hold on,";
+ mes "I know this one...";
+ mes "(Oh craaaaaap!)";
+ emotion e_wah;
+ next;
+ goto checkpoint3;
+ }
+
+checkpoint3:
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Oh? What a suprise.";
+ mes "I'm in the lead. I know";
+ mes "the suspense must be";
+ mes "killing you, but I'm pretty";
+ mes "sure who the winner will";
+ mes "be. Me me me meee~";
+ next;
+ }
+
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "I don't understand.";
+ mes "You have a higher sco--";
+ mes "I don't-- How can yo--";
+ mes "Why is this happening?";
+ next;
+ }
+ }
+
+ if (@i == 6) {
+ if (@janswer > 0) {
+ mes "[Jasqurienne]";
+ mes "*Sigh...*";
+ mes "Simple questions,";
+ mes "simple answers.";
+ mes "Did you get it?";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho;
+ next;
+ goto checkpoint4;
+ }
+
+ if (@janswer == 0) {
+ emotion e_wah;
+ goto checkpoint4;
+ }
+
+checkpoint4:
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Oh, look at that.";
+ mes "I have more points";
+ mes "than you. I know, it";
+ mes "must be frustrating";
+ mes "trying to keep up.";
+ next;
+ }
+
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "W-wait a minute!";
+ mes "H-how could you";
+ mes "have more points";
+ mes "than me?! I better";
+ mes "get serious!";
+ next;
+ }
+ }
+
+ if (@i == 7) {
+ if (@janswer > 0) {
+ set @jesqpoints, @jesqpoints + 1;
+ goto checkpoint5;
+ }
+
+ if (@janswer == 0) {
+ goto checkpoint5;
+ }
+
+checkpoint5:
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Ah. Did I tell you";
+ mes "I was in the lead";
+ mes "right now? Well, let";
+ mes "me remind you, in case";
+ mes "I forgot. Ho ho ho ho~!";
+ next;
+ }
+
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "There's no other";
+ mes "explanation! You've";
+ mes "got to be using some";
+ mes "sort of crib sheet! But";
+ mes "where are you hiding it?";
+ next;
+ }
+ }
+
+ if (@i == 8) {
+ if (@janswer > 0) {
+ mes "[Jesqurienne]";
+ mes "Hah hah~!";
+ mes "That was a";
+ mes "piece of cake!";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho;
+ next;
+ goto checkpoint6;
+ }
+
+ if (@janswer == 0) {
+ goto checkpoint6;
+ }
+
+checkpoint6:
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "I know, you're wondering";
+ mes "how such an intelligent";
+ mes "person can exist. Well";
+ mes "I guess my intellect sort";
+ mes "of balances the stupidity";
+ mes "of the rest of the world...";
+ next;
+ }
+
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "I... I don't";
+ mes "get it. H-how are";
+ mes "you w-winning? M-my";
+ mes "whole perception of";
+ mes "reality is starting t-to...";
+ next;
+ }
+
+ }
+
+ if (@i == 9) {
+ if (@janswer > 0) {
+ mes "[Jesqurienne]";
+ mes "Ahhh...";
+ mes "I'm just breezing";
+ mes "through this Quiz Challenge!";
+ mes "Aren't you having a hard time?";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho;
+ next;
+ goto checkpoint7;
+ }
+
+ if (@janswer == 0) {
+ mes "[Jesqurienne]";
+ mes "Huh...?";
+ mes "I don't understand";
+ mes "why I don't know this...";
+ emotion e_wah;
+ next;
+ goto checkpoint7;
+ }
+
+checkpoint7:
+ mes "[Jesqurienne]";
+ mes "Bwahahaha!";
+ mes "Only one question";
+ mes "left! You have to get";
+ mes "this one right or I'll";
+ mes "call you stupid forever!";
+ next;
+ }
+
+ if (@i == 10) {
+ if (@janswer > 0) {
+ mes "[Jesqurienne]";
+ mes "As usual, I got";
+ mes "the last question";
+ mes "absolutely right~";
+ set @jesqpoints, @jesqpoints + 1;
+ emotion e_ho;
+ next;
+ }
+
+ if (@janswer == 0) {
+ mes "[Jesqurienne]";
+ mes "Huh...";
+ mes "Wh-what was";
+ mes "the question again?";
+ mes "Nooo, I missed it!";
+ next;
+ }
+ }
+
+ } // For-Loop END
+
+ mes "[Aaron]";
+ mes "Okay, the quiz";
+ mes "is over! Now, I'll";
+ mes "reveal the results";
+ mes "of the competitors...";
+ next;
+ mes "[Aaron]";
+ mes "Umm...";
+ mes ""+strcharinfo(0)+":";
+ mes @playerpoints + " points!";
+ next;
+ mes "[Aaron]";
+ mes "Jesqurienne...";
+ mes @jesqpoints + " points!";
+ next;
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Bwahahaha!";
+ mes "I win! I knew it!";
+ mes "Ho ho ho ho ho ho~";
+ set @takenquiz,1;
+ next;
+ }
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "No...!";
+ mes "I can't...";
+ mes "Believe this...";
+ set @takenquiz,2;
+ next;
+ }
+ mes "[Aaron]";
+ mes "Thank you";
+ mes "for playing!";
+ mes ".......................";
+ mes "............................";
+ mes "Alright, back to drinking!";
+ next;
+ if (@takenquiz == 2) {
+ mes "[Jesqurienne]";
+ mes "I lost...";
+ mes "M-maybe you were right.";
+ mes "I am arrogant after all...";
+ mes "I should stop drinking so";
+ mes "much. Travel around and";
+ mes "broaden my knowledge...";
+ next;
+ mes "[Jesqurienne]";
+ mes "You're the only";
+ mes "one who has been";
+ mes "able to beat me in";
+ mes "a battle of minds.";
+ mes "W-who are you...?";
+ next;
+ input @quizname$;
+ mes "[Jesqurienne]";
+ mes ""+@quizname$+"...";
+ mes "I'll remember that.";
+ next;
+ mes "[Jesqurienne]";
+ mes "Here...";
+ mes "My old friend, Metz, told";
+ mes "me to give this to someone";
+ mes "who is worthy. I was going";
+ mes "to keep it, but I suppose";
+ mes "you're its true owner...";
+ getitem 7177,1;
+ set signquest,10;
+ next;
+ mes "[Jesqurienne]";
+ mes "If you want to know more about the";
+ mes "Sobbing Starlight, find a man named";
+ mes "^0000FFDearles^000000. It may be hard to find him";
+ mes "since he wanders from place to";
+ mes "place, but it might help to know";
+ mes "that he loves gambling...";
+ next;
+ mes "[Jesqurienne]";
+ mes "Good luck finding";
+ mes "Dearles. I'm taking";
+ mes "this loss pretty badly,";
+ mes "so I think I'll stay here";
+ mes "and have another drink.";
+ mes "Farewell, " + @quizname$ + ".";
+ close;
+ }
+
+ if (@takenquiz == 1) {
+ mes "[Jesqurienne]";
+ mes "Bwahahahaha!";
+ mes "You should have known";
+ mes "from the beginning that you";
+ mes "never had a chance! Of course,";
+ mes "I did, but you know, I guess you";
+ mes "had to learn for yourself.";
+ next;
+ mes "[Jesqurienne]";
+ mes "I'd insult you if it weren't for";
+ mes "the fact that you embarassed";
+ mes "yourself enough during the Quiz";
+ mes "Challenge. As a matter of fact,";
+ mes "I'll even forgive you for wounding";
+ mes "my pride earlier.";
+ next;
+ mes "[Jesqurienne]";
+ mes "Can you believe it?";
+ mes "Even drunk I can beat";
+ mes "you in a test of intelligence!";
+ mes "Bwahaha! I can't believe how";
+ mes "simple minded you are...!";
+ emotion e_gg;
+ next;
+ menu "I can't let you win!",L_challenge,"Darn it...",-;
+ mes "[Jesqurienne]";
+ mes "Just now you realize";
+ mes "how pitiful your intellect";
+ mes "is compared to mine? Ho ho ho!";
+ mes "There's hope for every fool!";
+ close;
+ }
L_challenge:
- mes "[Jesqurienne]";
- mes "You're a slow learner,";
- mes "aren't you? Well, I welcome";
- mes "your 'Challenge' anytime!";
- mes "Bwah hah hah hah hah~!";
- close;
+ mes "[Jesqurienne]";
+ mes "You're a slow learner,";
+ mes "aren't you? Well, I welcome";
+ mes "your 'Challenge' anytime!";
+ mes "Bwah hah hah hah hah~!";
+ close;
L_done:
- mes "[Aaron]";
- mes "Thank you";
- mes "for playing!";
- mes ".......................";
- mes "............................";
- mes "Alright, back to drinking!";
- close;
+ mes "[Aaron]";
+ mes "Thank you";
+ mes "for playing!";
+ mes ".......................";
+ mes "............................";
+ mes "Alright, back to drinking!";
+ close;
OnHeh:
- emotion 18;
+ emotion 18;
}
cmd_in02,88,51,3 script Strange Man 806,{
- if(signquest == 12) goto L_Ever;
- if(signquest == 11) goto L_Test;
- mes "[Dearles]";
- mes "No...! Damn it,";
- mes "not again! When's";
- mes "my lucky streak";
- mes "gonna start?";
-
- if(signquest == 10)
-
-{
- next;
- if(@pay_dearles == 1) goto L_Pay;
-
- menu "Excuse me...",L_Excuse,"Just pass by.",-;
- mes "[Dearles]";
- mes "Crap...!";
- mes "I'm almost broke!";
- mes "But i gotta win";
- mes "all my cash back! How can";
- mes "I raise more money fast";
- mes "without actually working...";
- close;
+ if (signquest == 12) goto L_Ever;
+ if (signquest == 11) goto L_Test;
+ mes "[Dearles]";
+ mes "No...! Damn it,";
+ mes "not again! When's";
+ mes "my lucky streak";
+ mes "gonna start?";
+
+ if (signquest == 10) {
+ next;
+ if (@pay_dearles == 1) goto L_Pay;
+
+ menu "Excuse me...",L_Excuse,"Just pass by.",-;
+ mes "[Dearles]";
+ mes "Crap...!";
+ mes "I'm almost broke!";
+ mes "But i gotta win";
+ mes "all my cash back! How can";
+ mes "I raise more money fast";
+ mes "without actually working...";
+ close;
L_Excuse:
- mes "[Dearles]";
- mes "What is it?!";
- mes "I'm not in the mood";
- mes "for chatting with complete";
- mes "and total strangers, so";
- mes "get to the point~!";
- next;
- menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz;
- mes "[Dearles]";
- mes "Wha...? You bother";
- mes "me and make me lose this";
- mes "game for nothing? For that,";
- mes "I'll freakin' beat you to near";
- mes "freakin' death! Bam bam bam!";
- close2;
- set Hp,1;
- warp "comodo",122,100;
- end;
+ mes "[Dearles]";
+ mes "What is it?!";
+ mes "I'm not in the mood";
+ mes "for chatting with complete";
+ mes "and total strangers, so";
+ mes "get to the point~!";
+ next;
+ menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz;
+ mes "[Dearles]";
+ mes "Wha...? You bother";
+ mes "me and make me lose this";
+ mes "game for nothing? For that,";
+ mes "I'll freakin' beat you to near";
+ mes "freakin' death! Bam bam bam!";
+ close2;
+ set Hp,1;
+ warp "comodo",122,100;
+ end;
L_Metz:
- mes "[Dearles]";
- mes "Oh. You're here for";
- mes "the Sobbing Starlight, huh? If you";
- mes "wanna take my test, there's *ahem*";
- mes "a fee of 30.000 zeny. So take it or";
- mes "leave it, capish?";
- next;
- mes "[Dearles]";
- mes "I'll have nothing";
- mes "to do with you if you";
- mes "can't pay up. Just think";
- mes "of the fee as a preliminary";
- mes "for my test. You know, to";
- mes "weed out the riffraff.";
- set @pay_dearles,1;
- close;
+ mes "[Dearles]";
+ mes "Oh. You're here for";
+ mes "the Sobbing Starlight, huh? If you";
+ mes "wanna take my test, there's *ahem*";
+ mes "a fee of 30.000 zeny. So take it or";
+ mes "leave it, capish?";
+ next;
+ mes "[Dearles]";
+ mes "I'll have nothing";
+ mes "to do with you if you";
+ mes "can't pay up. Just think";
+ mes "of the fee as a preliminary";
+ mes "for my test. You know, to";
+ mes "weed out the riffraff.";
+ set @pay_dearles,1;
+ close;
L_Pay:
- mes "[Dearles]";
- mes "Eh heh heh~";
- mes "Soooooo, did you";
- mes "bring the money?";
- next;
- menu "Here you are...",L_Fee,"Not yet...",-;
- mes "[Dearles]";
- mes "Huh?";
- mes "Alright but you";
- mes "better hurry. I can";
- mes "change my mind at";
- mes "any time, you know!";
- close;
+ mes "[Dearles]";
+ mes "Eh heh heh~";
+ mes "Soooooo, did you";
+ mes "bring the money?";
+ next;
+ menu "Here you are...",L_Fee,"Not yet...",-;
+ mes "[Dearles]";
+ mes "Huh?";
+ mes "Alright but you";
+ mes "better hurry. I can";
+ mes "change my mind at";
+ mes "any time, you know!";
+ close;
L_Fee:
- if(Zeny < 30000) goto L_NotEnough;
- set Zeny, Zeny - 30000;
- mes "[Dearles]";
- mes "Ummm.......";
- mes "Heh heh~";
- mes "That's thirty grand,";
- mes "alright! Okay, come back";
- mes "to me at night and";
- mes "we'll start your test...";
- set signquest,11;
- close;
-}
-
- else
-
-{
- close;
-
-}
+ if (Zeny < 30000) goto L_NotEnough;
+ set Zeny, Zeny - 30000;
+ mes "[Dearles]";
+ mes "Ummm.......";
+ mes "Heh heh~";
+ mes "That's thirty grand,";
+ mes "alright! Okay, come back";
+ mes "to me at night and";
+ mes "we'll start your test...";
+ set signquest,11;
+ close;
+ } else {
+ close;
+
+ }
L_NotEnough:
- mes "[Dearles]";
- mes "Don't fool me!";
- mes "You don't have";
- mes "enough money to";
- mes "pay the test fee.";
- mes "Come back with 30.000 zeny.";
- close;
+ mes "[Dearles]";
+ mes "Don't fool me!";
+ mes "You don't have";
+ mes "enough money to";
+ mes "pay the test fee.";
+ mes "Come back with 30.000 zeny.";
+ close;
L_Test:
- if(gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time;
- mes "[Dearles]";
- mes "Don't you see";
- mes "I'm busy right now?";
- mes "Come back at night";
- mes "And we'll see for";
- mes "your test.";
- close;
+ if (gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time;
+ mes "[Dearles]";
+ mes "Don't you see";
+ mes "I'm busy right now?";
+ mes "Come back at night";
+ mes "And we'll see for";
+ mes "your test.";
+ close;
L_Time:
- if(SignDance == 3) goto L_Win;
- if(SignDance == 2) goto L_Fail;
- if(dearles_test == 2) goto L_Check;
- if(dearles_test == 3) goto L_Dance;
- if(dearles_test == 1) goto L_Test2;
- mes "[Dearles]";
- mes "Nice, you're here";
- mes "just in time. Well,";
- mes "all that matters is that";
- mes "you come during the night.";
- next;
- mes "[Dearles]";
- mes "You're wondering how";
- mes "a guy like me is pals with";
- mes "Metz, but that's none of your";
- mes "business. I guess I gotta keep";
- mes "this promise to him, so when";
- mes "you're ready, say the word.";
- set dearles_test,1;
- close;
+ if (SignDance == 3) goto L_Win;
+ if (SignDance == 2) goto L_Fail;
+ if (dearles_test == 2) goto L_Check;
+ if (dearles_test == 3) goto L_Dance;
+ if (dearles_test == 1) goto L_Test2;
+ mes "[Dearles]";
+ mes "Nice, you're here";
+ mes "just in time. Well,";
+ mes "all that matters is that";
+ mes "you come during the night.";
+ next;
+ mes "[Dearles]";
+ mes "You're wondering how";
+ mes "a guy like me is pals with";
+ mes "Metz, but that's none of your";
+ mes "business. I guess I gotta keep";
+ mes "this promise to him, so when";
+ mes "you're ready, say the word.";
+ set dearles_test,1;
+ close;
L_Test2:
- mes "[Dearles]";
- mes "Alright! I want you to";
- mes "bring me a bunch of items!";
- mes "Yeah, I know, you're a real";
- mes "pro at this, but let me set";
- mes "you straight before you blow";
- mes "this off as a piece of cake...";
- next;
- mes "[Dearles]";
- mes "I'm not gonna give you an";
- mes "exact list of items I want. Oh";
- mes "no, what you gotta do is bring";
- mes "me artsy crafts. This test is";
- mes "gonna judge your appreciation";
- mes "of... Craftsmanship~";
- next;
- mes "[Dearles]";
- mes "Since I'm seeing whether";
- mes "or not you got good taste,";
- mes "variety is the important thing";
- mes "here. So don't bring freakin'";
- mes "a hundred of the same object.";
- mes "Just one of each kind'll do.";
- next;
- mes "[Dearles]";
- mes "What are you";
- mes "standin' around";
- mes "waiting for? Bring";
- mes "those collection items!";
- set dearles_test,2;
- close;
+ mes "[Dearles]";
+ mes "Alright! I want you to";
+ mes "bring me a bunch of items!";
+ mes "Yeah, I know, you're a real";
+ mes "pro at this, but let me set";
+ mes "you straight before you blow";
+ mes "this off as a piece of cake...";
+ next;
+ mes "[Dearles]";
+ mes "I'm not gonna give you an";
+ mes "exact list of items I want. Oh";
+ mes "no, what you gotta do is bring";
+ mes "me artsy crafts. This test is";
+ mes "gonna judge your appreciation";
+ mes "of... Craftsmanship~";
+ next;
+ mes "[Dearles]";
+ mes "Since I'm seeing whether";
+ mes "or not you got good taste,";
+ mes "variety is the important thing";
+ mes "here. So don't bring freakin'";
+ mes "a hundred of the same object.";
+ mes "Just one of each kind'll do.";
+ next;
+ mes "[Dearles]";
+ mes "What are you";
+ mes "standin' around";
+ mes "waiting for? Bring";
+ mes "those collection items!";
+ set dearles_test,2;
+ close;
L_Check:
- mes "[Dearles]";
- mes "Ah! So this is";
- mes "the stuff you brought?";
- mes "Let me take a look-see...";
- next;
- if(countitem(740))set @dearles_check,@dearles_check+1;
- if(countitem(741))set @dearles_check,@dearles_check+1;
- if(countitem(742))set @dearles_check,@dearles_check+1;
- if(countitem(743))set @dearles_check,@dearles_check+2;
- // Was checking the wrong items here [Llyr]
- // Script was checking for:
- // Bouquet (ID: 744) instead of Red Frame (ID: 734)
- // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735)
- // Glass Bead (ID: 746) instead of China (ID: 736)
- if(countitem(734))set @dearles_check,@dearles_check+1;
- if(countitem(735))set @dearles_check,@dearles_check+1;
- if(countitem(736))set @dearles_check,@dearles_check+1;
- if(countitem(747))set @dearles_check,@dearles_check+2;
- if(countitem(750))set @dearles_check,@dearles_check+10;
- if(countitem(751))set @dearles_check,@dearles_check+12;
- if(countitem(752))set @dearles_check,@dearles_check+3;
- if(countitem(753))set @dearles_check,@dearles_check+5;
- if(countitem(754))set @dearles_check,@dearles_check+5;
-
- if(@dearles_check >= 20)
-{
- if(countitem(741))delitem 741,countitem(741);
- if(countitem(740))delitem 740,countitem(740);
- if(countitem(742))delitem 742,countitem(742);
- if(countitem(743))delitem 743,countitem(743);
- if(countitem(734))delitem 734,countitem(734);
- if(countitem(735))delitem 735,countitem(735);
- if(countitem(736))delitem 736,countitem(736);
- if(countitem(747))delitem 747,countitem(747);
- if(countitem(750))delitem 750,countitem(750);
- if(countitem(751))delitem 751,countitem(751);
- if(countitem(752))delitem 752,countitem(752);
- if(countitem(753))delitem 753,countitem(753);
- if(countitem(754))delitem 754,countitem(754);
- mes "[Dearles]";
- mes "Nice, nice~";
- mes "These'll sell for--";
- mes "Er, I'm glad to say";
- mes "that you pass for now.";
- next;
- mes "[Dearles]";
- mes "I think you're ready";
- mes "for the next step. Now,";
- mes "I'm gonna send you to";
- mes "Lamadin for Part Two";
- mes "of my test. Yeah, I know...";
- set dearles_test,3;
- close2;
- warp "cmd_in01",34,17;
- end;
-}
-
- else
-{
- set @dearles_check,0;
- mes "[Dearles]";
- mes "Hmm... Some of this";
- mes "stuff looks good, but";
- mes "there isn't enough variety";
- mes "here that proves your eye for";
- mes "craftsmanship. Come back";
- mes "with more stuff, alright?";
- close;
-}
+ mes "[Dearles]";
+ mes "Ah! So this is";
+ mes "the stuff you brought?";
+ mes "Let me take a look-see...";
+ next;
+ if (countitem(740))set @dearles_check,@dearles_check+1;
+ if (countitem(741))set @dearles_check,@dearles_check+1;
+ if (countitem(742))set @dearles_check,@dearles_check+1;
+ if (countitem(743))set @dearles_check,@dearles_check+2;
+ // Was checking the wrong items here [Llyr]
+ // Script was checking for:
+ // Bouquet (ID: 744) instead of Red Frame (ID: 734)
+ // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735)
+ // Glass Bead (ID: 746) instead of China (ID: 736)
+ if (countitem(734))set @dearles_check,@dearles_check+1;
+ if (countitem(735))set @dearles_check,@dearles_check+1;
+ if (countitem(736))set @dearles_check,@dearles_check+1;
+ if (countitem(747))set @dearles_check,@dearles_check+2;
+ if (countitem(750))set @dearles_check,@dearles_check+10;
+ if (countitem(751))set @dearles_check,@dearles_check+12;
+ if (countitem(752))set @dearles_check,@dearles_check+3;
+ if (countitem(753))set @dearles_check,@dearles_check+5;
+ if (countitem(754))set @dearles_check,@dearles_check+5;
+
+ if (@dearles_check >= 20) {
+ if (countitem(741))delitem 741,countitem(741);
+ if (countitem(740))delitem 740,countitem(740);
+ if (countitem(742))delitem 742,countitem(742);
+ if (countitem(743))delitem 743,countitem(743);
+ if (countitem(734))delitem 734,countitem(734);
+ if (countitem(735))delitem 735,countitem(735);
+ if (countitem(736))delitem 736,countitem(736);
+ if (countitem(747))delitem 747,countitem(747);
+ if (countitem(750))delitem 750,countitem(750);
+ if (countitem(751))delitem 751,countitem(751);
+ if (countitem(752))delitem 752,countitem(752);
+ if (countitem(753))delitem 753,countitem(753);
+ if (countitem(754))delitem 754,countitem(754);
+ mes "[Dearles]";
+ mes "Nice, nice~";
+ mes "These'll sell for--";
+ mes "Er, I'm glad to say";
+ mes "that you pass for now.";
+ next;
+ mes "[Dearles]";
+ mes "I think you're ready";
+ mes "for the next step. Now,";
+ mes "I'm gonna send you to";
+ mes "Lamadin for Part Two";
+ mes "of my test. Yeah, I know...";
+ set dearles_test,3;
+ close2;
+ warp "cmd_in01",34,17;
+ end;
+ } else {
+ set @dearles_check,0;
+ mes "[Dearles]";
+ mes "Hmm... Some of this";
+ mes "stuff looks good, but";
+ mes "there isn't enough variety";
+ mes "here that proves your eye for";
+ mes "craftsmanship. Come back";
+ mes "with more stuff, alright?";
+ close;
+ }
L_Dance:
- mes "[Dearles]";
- mes "Hey, you gotta";
- mes "finish the Part Two of";
- mes "my test. I'm gonna send";
- mes "you to Lamadin now...";
- close2;
- warp "cmd_in01",34,17;
- end;
+ mes "[Dearles]";
+ mes "Hey, you gotta";
+ mes "finish the Part Two of";
+ mes "my test. I'm gonna send";
+ mes "you to Lamadin now...";
+ close2;
+ warp "cmd_in01",34,17;
+ end;
L_Fail:
- mes "[Dearles]";
- mes "You failed Part Two,";
- mes "the rhythm portion of";
- mes "my freakin' test? If you";
- mes "wanna try again, you're";
- mes "welcome to another chance...";
- next;
- menu "Yes.",L_Another,"Maybe later.",-;
- mes "[Dearles]";
- mes "What...?";
- mes "Alright, but you";
- mes "really shouldn't give";
- mes "up. I mean, Part Two is";
- mes "supposed to be ridiculously";
- mes "easy. I made it that way.";
- close;
+ mes "[Dearles]";
+ mes "You failed Part Two,";
+ mes "the rhythm portion of";
+ mes "my freakin' test? If you";
+ mes "wanna try again, you're";
+ mes "welcome to another chance...";
+ next;
+ menu "Yes.",L_Another,"Maybe later.",-;
+ mes "[Dearles]";
+ mes "What...?";
+ mes "Alright, but you";
+ mes "really shouldn't give";
+ mes "up. I mean, Part Two is";
+ mes "supposed to be ridiculously";
+ mes "easy. I made it that way.";
+ close;
L_Another:
- mes "[Dearles]";
- mes "Okay...";
- mes "Just keep in mind";
- mes "that Part Two was";
- mes "supposed to be";
- mes "the easy part...";
- close2;
- warp "cmd_in01",34,17;
- end;
+ mes "[Dearles]";
+ mes "Okay...";
+ mes "Just keep in mind";
+ mes "that Part Two was";
+ mes "supposed to be";
+ mes "the easy part...";
+ close2;
+ warp "cmd_in01",34,17;
+ end;
L_Win:
- mes "[Dearles]";
- mes "Lamadin tells me";
- mes "you passed. Since you";
- mes "did so good, I'm gonna";
- mes "give you some of your money";
- mes "back. Not all, but most of it.";
- mes "Isn't that reward enough?";
- next;
- mes "[Dearles]";
- mes "Alright, take this chunk";
- mes "of Sobbing Starlight and";
- mes "go find someone named";
- mes "um, 'Bakerlan' in Alberta.";
- set Zeny, Zeny + 20000;
- getitem 7177,1;
- set signquest,12;
- set $dance_fail,0;
- next;
+ mes "[Dearles]";
+ mes "Lamadin tells me";
+ mes "you passed. Since you";
+ mes "did so good, I'm gonna";
+ mes "give you some of your money";
+ mes "back. Not all, but most of it.";
+ mes "Isn't that reward enough?";
+ next;
+ mes "[Dearles]";
+ mes "Alright, take this chunk";
+ mes "of Sobbing Starlight and";
+ mes "go find someone named";
+ mes "um, 'Bakerlan' in Alberta.";
+ set Zeny, Zeny + 20000;
+ getitem 7177,1;
+ set signquest,12;
+ set $dance_fail,0;
+ next;
L_Ever:
- mes "[Dearles]";
- mes "Well, that's it.";
- mes "There's no reason";
- mes "for you to ever see";
- mes "me again. But yeah,";
- mes "good luck with that";
- mes "Sobbing Starlight business.";
- close;
+ mes "[Dearles]";
+ mes "Well, that's it.";
+ mes "There's no reason";
+ mes "for you to ever see";
+ mes "me again. But yeah,";
+ mes "good luck with that";
+ mes "Sobbing Starlight business.";
+ close;
}
+
cmd_in01,32,25,3 script Lamadin 724,{
- if(SignDance == 1)goto L_Win;
- if(SignDance == 2)goto L_Another;
- mes "[Lamadin]";
- mes "Welcome to";
- mes "Part Two of Dearles'";
- mes "exam where your sense";
- mes "of rhythm will be tested~";
- next;
- mes "[Lamadin]";
- mes "Please click on the";
- mes "Chat Room to enter the";
- mes "Standby Room. When it's";
- mes "your turn, the test will begin!";
- next;
- mes "[Lamadin]";
- mes "The top left pole";
- mes "means 'Up' and there are";
- mes "a total of four marks";
- mes "designated as Upper, Lower,";
- mes "Left and Right. Hitting each";
- mes "mark will produce a sound.";
- next;
- mes "[Lamadin]";
- mes "During the test,";
- mes "you must hit the marks";
- mes "according to the given";
- mes "instructions in order to";
- mes "play music. Nifty, huh?";
- next;
- mes "[Lamadin]";
- mes "I'm in charge of grading";
- mes "your performance and determinating";
- mes "your qualification. Please do your";
- mes "best and come back to me when";
- mes "you finish the test. Good luck~";
- mes "Please do your best.";
- close;
+ if (SignDance == 1)goto L_Win;
+ if (SignDance == 2)goto L_Another;
+ mes "[Lamadin]";
+ mes "Welcome to";
+ mes "Part Two of Dearles'";
+ mes "exam where your sense";
+ mes "of rhythm will be tested~";
+ next;
+ mes "[Lamadin]";
+ mes "Please click on the";
+ mes "Chat Room to enter the";
+ mes "Standby Room. When it's";
+ mes "your turn, the test will begin!";
+ next;
+ mes "[Lamadin]";
+ mes "The top left pole";
+ mes "means 'Up' and there are";
+ mes "a total of four marks";
+ mes "designated as Upper, Lower,";
+ mes "Left and Right. Hitting each";
+ mes "mark will produce a sound.";
+ next;
+ mes "[Lamadin]";
+ mes "During the test,";
+ mes "you must hit the marks";
+ mes "according to the given";
+ mes "instructions in order to";
+ mes "play music. Nifty, huh?";
+ next;
+ mes "[Lamadin]";
+ mes "I'm in charge of grading";
+ mes "your performance and determinating";
+ mes "your qualification. Please do your";
+ mes "best and come back to me when";
+ mes "you finish the test. Good luck~";
+ mes "Please do your best.";
+ close;
L_Another:
- mes "[Lamadin]";
- mes "Let's see...";
- mes "You're "+strcharinfo(0)+"?";
- mes "Oh, what a shame!";
- mes "You failed this time.";
- mes "But don't worry...";
- next;
- mes "[Lamadin]";
- mes "You're welcome to";
- mes "try again whenever";
- mes "you want, alright?";
- mes "Thank you~";
- close;
+ mes "[Lamadin]";
+ mes "Let's see...";
+ mes "You're "+strcharinfo(0)+"?";
+ mes "Oh, what a shame!";
+ mes "You failed this time.";
+ mes "But don't worry...";
+ next;
+ mes "[Lamadin]";
+ mes "You're welcome to";
+ mes "try again whenever";
+ mes "you want, alright?";
+ mes "Thank you~";
+ close;
L_Win:
- mes "[Lamadin]";
- mes "Let's see...";
- mes "You're "+strcharinfo(0)+"?";
- mes "Congratulations!";
- mes "You got a perfect";
- mes "score on this test!";
- next;
- mes "[Dearles]";
- mes "I'll send a message to";
- mes "Mister Dearles right away,";
- mes "so please go speak to him";
- mes "again. He may even give";
- mes "you a reward since you";
- mes "did such a great job~";
- set SignDance,3;
- close;
+ mes "[Lamadin]";
+ mes "Let's see...";
+ mes "You're "+strcharinfo(0)+"?";
+ mes "Congratulations!";
+ mes "You got a perfect";
+ mes "score on this test!";
+ next;
+ mes "[Dearles]";
+ mes "I'll send a message to";
+ mes "Mister Dearles right away,";
+ mes "so please go speak to him";
+ mes "again. He may even give";
+ mes "you a reward since you";
+ mes "did such a great job~";
+ set SignDance,3;
+ close;
}
@@ -4157,108 +4020,107 @@ OnInit:
cmd_in01,1,1,1 script DanceInit 139,{
OnInitiation:
- initnpctimer;
- end;
+ initnpctimer;
+ end;
OnTimer1000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8;
+ end;
OnTimer4000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- set $signdance,1;
- areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ set $signdance,1;
+ areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8;
+ end;
OnTimer7000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 2) set $Signdanceresult,1;
- set $signdance,3;
- areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 2) set $Signdanceresult,1;
+ set $signdance,3;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8;
+ end;
OnTimer10000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 4) set $Signdanceresult,1;
- set $signdance,5;
- areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 4) set $Signdanceresult,1;
+ set $signdance,5;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
+ end;
OnTimer13000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 7) set $Signdanceresult,1;
- set $signdance,8;
- areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 7) set $Signdanceresult,1;
+ set $signdance,8;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8;
+ end;
OnTimer15000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 9) set $Signdanceresult,1;
- set $signdance,10;
- areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 9) set $Signdanceresult,1;
+ set $signdance,10;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
+ end;
OnTimer20000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 14) set $Signdanceresult,1;
- set $signdance,15;
- areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 14) set $Signdanceresult,1;
+ set $signdance,15;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
+ end;
OnTimer24000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 18) set $Signdanceresult,1;
- set $signdance,19;
- areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 18) set $Signdanceresult,1;
+ set $signdance,19;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
+ end;
OnTimer28000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 22) set $Signdanceresult,1;
- set $signdance,23;
- areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 22) set $Signdanceresult,1;
+ set $signdance,23;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
+ end;
OnTimer33000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 28) set $Signdanceresult,1;
- set $signdance,29;
- areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 28) set $Signdanceresult,1;
+ set $signdance,29;
+ areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
+ end;
OnTimer40000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 33) set $Signdanceresult,1;
- set $signdance,34;
- areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 33) set $Signdanceresult,1;
+ set $signdance,34;
+ areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
+ end;
OnTimer44000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 38) set $Signdanceresult,1;
- set $signdance,39;
- set $SignDanceRandomizer,rand(0,1);
- if(!$SignDanceRandomizer)
- areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
- else
- areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 38) set $Signdanceresult,1;
+ set $signdance,39;
+ set $SignDanceRandomizer,rand(0,1);
+ if (!$SignDanceRandomizer)
+ areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
+ else
+ areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
+ end;
OnTimer51500:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 45)set $Signdanceresult,1;
- areaannounce "cmd_in01",12,12,35,35,"Well done.",8;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ if ($signdance != 45)set $Signdanceresult,1;
+ areaannounce "cmd_in01",12,12,35,35,"Well done.",8;
+ end;
OnTimer54500:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- attachrid($SignDancingrid);
- if($Signdanceresult)set SignDance,2;
- else set SignDance,1;
- warp "cmd_in01",34,17;
- detachrid;
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
- enablewaitingroomevent "Waiting Room#SignDance";
- stopnpctimer;
- end;
+ if (!isloggedin($SignDancingrid))goto s_Cleanup;
+ attachrid($SignDancingrid);
+ if ($Signdanceresult)set SignDance,2;
+ else set SignDance,1;
+ warp "cmd_in01",34,17;
+ detachrid;
+ enablenpc "SignDance#WARPER";
+ disablenpc "SignDance#CENTER";
+ set $signdance,0;
+ set $Signdanceresult,0;
+ set $SignDancingrid,0;
+ set $SignDanceRandomizer,0;
+ enablewaitingroomevent "Waiting Room#SignDance";
+ stopnpctimer;
+ end;
s_Cleanup:
- donpcevent "SignDanceCleanUp::OnPlayerLogout";
- stopnpctimer;
- end;
-
+ donpcevent "SignDanceCleanUp::OnPlayerLogout";
+ stopnpctimer;
+ end;
}
cmd_in01,1,1,1 script SignDanceCleanUp -1,{
@@ -4739,1186 +4601,1184 @@ L_Done:
alberta_in,125,101,5 script Wealthy-looking Merchant 807,{
- if(!signquest)
- {
- mes "[Bakerlan]";
- mes "Umm...well then...";
- mes "I shall take the action for";
- mes "Prontera...";
- mes "And for Juno...";
- mes "Awww....";
- mes "Gosh, this is such a pain in the";
- mes "ass...";
- mes "Mumble mumble...";
- close;
- }
- if(signquest > 12) goto L_Over;
- if(bakerlan_test == 13) goto L_Help;
- if(bakerlan_test == 5) goto L_Busy;
- if(bakerlan_test == 4) goto L_JobDone;
- if(bakerlan_test > 1) goto L_Steward;
- if(bakerlan_test == 1) goto L_Later;
- if(signquest == 12)
-{
- mes "[Bakerlan]";
- mes "Gosh...";
- mes "I do not know what I should do";
- mes "about Juno...";
- mes "Who are you?";
- next;
- menu "Noone.",-,"Mr. Metz sent me.",L_Metz;
- mes "[Bakerlan]";
- mes "Hmm...";
- mes "I am pretty busy at the moment. So";
- mes "please do not interrupt me any";
- mes "further.";
- mes "If you are looking for a job,";
- mes "please inquire of my steward.";
- close;
-}
+ if (!signquest) {
+ mes "[Bakerlan]";
+ mes "Umm...well then...";
+ mes "I shall take the action for";
+ mes "Prontera...";
+ mes "And for Juno...";
+ mes "Awww....";
+ mes "Gosh, this is such a pain in the";
+ mes "ass...";
+ mes "Mumble mumble...";
+ close;
+ }
+ if (signquest > 12) goto L_Over;
+ if (bakerlan_test == 13) goto L_Help;
+ if (bakerlan_test == 5) goto L_Busy;
+ if (bakerlan_test == 4) goto L_JobDone;
+ if (bakerlan_test > 1) goto L_Steward;
+ if (bakerlan_test == 1) goto L_Later;
+ if (signquest == 12) {
+ mes "[Bakerlan]";
+ mes "Gosh...";
+ mes "I do not know what I should do";
+ mes "about Juno...";
+ mes "Who are you?";
+ next;
+ menu "Noone.",-,"Mr. Metz sent me.",L_Metz;
+ mes "[Bakerlan]";
+ mes "Hmm...";
+ mes "I am pretty busy at the moment. So";
+ mes "please do not interrupt me any";
+ mes "further.";
+ mes "If you are looking for a job,";
+ mes "please inquire of my steward.";
+ close;
+ }
L_Metz:
- mes "[Bakerlan]";
- mes "Ah... He did?... Hmmmm...";
- mes "Unfortunately, I am kind of busy...";
- mes "Will you please come back later?";
- mes "Thanks you.";
- set bakerlan_test,1;
- close;
+ mes "[Bakerlan]";
+ mes "Ah... He did?... Hmmmm...";
+ mes "Unfortunately, I am kind of busy...";
+ mes "Will you please come back later?";
+ mes "Thanks you.";
+ set bakerlan_test,1;
+ close;
L_Later:
- mes "[Bakerlan]";
- mes "Hmm...? You've";
- mes "finished all the";
- mes "tests up until Dearles'";
- mes "challenge? Prove it to me";
- mes "with your pieces of the";
- mes "Sobbing Starlight...";
- next;
- menu "Give me a minute...",-,"Here...",L_Star;
+ mes "[Bakerlan]";
+ mes "Hmm...? You've";
+ mes "finished all the";
+ mes "tests up until Dearles'";
+ mes "challenge? Prove it to me";
+ mes "with your pieces of the";
+ mes "Sobbing Starlight...";
+ next;
+ menu "Give me a minute...",-,"Here...",L_Star;
L_NoStar:
- mes "[Bakerlan]";
- mes "Well, you better";
- mes "come back soon. I'm";
- mes "a busy businessman, so";
- mes "my time is quite precious.";
- close;
+ mes "[Bakerlan]";
+ mes "Well, you better";
+ mes "come back soon. I'm";
+ mes "a busy businessman, so";
+ mes "my time is quite precious.";
+ close;
L_Star:
- if(countitem(7177) < 5) goto L_NoStar;
- mes "[Bakerlan]";
- mes "Ah, now I see that";
- mes "you speak the truth.";
- mes "Alright, we can begin my test.";
- next;
- mes "[Bakerlan]";
- mes "First, I wish for you to make";
- mes "a delivery. The object I want you";
- mes "to deliver is expensive and must be";
- mes "handled with care. Don't lose it or";
- mes "you will fail. Now, speak to my";
- mes "steward for more information.";
- set bakerlan_test,2;
- close;
+ if (countitem(7177) < 5) goto L_NoStar;
+ mes "[Bakerlan]";
+ mes "Ah, now I see that";
+ mes "you speak the truth.";
+ mes "Alright, we can begin my test.";
+ next;
+ mes "[Bakerlan]";
+ mes "First, I wish for you to make";
+ mes "a delivery. The object I want you";
+ mes "to deliver is expensive and must be";
+ mes "handled with care. Don't lose it or";
+ mes "you will fail. Now, speak to my";
+ mes "steward for more information.";
+ set bakerlan_test,2;
+ close;
L_Steward:
- mes "[Bakerlan]";
- mes "Please speak to my";
- mes "steward for all matters";
- mes "related to the delivery";
- mes "that you must complete";
- mes "for my test.";
- close;
+ mes "[Bakerlan]";
+ mes "Please speak to my";
+ mes "steward for all matters";
+ mes "related to the delivery";
+ mes "that you must complete";
+ mes "for my test.";
+ close;
L_JobDone:
- mes "[Bakerlan]";
- mes "Ah yes, Mahatra tells";
- mes "me that you've completed";
- mes "the delivery. Well, um, he now";
- mes "has another assignment for";
- mes "you to complete. So";
- mes "please talk to him again.";
- set bakerlan_test,5;
- close;
+ mes "[Bakerlan]";
+ mes "Ah yes, Mahatra tells";
+ mes "me that you've completed";
+ mes "the delivery. Well, um, he now";
+ mes "has another assignment for";
+ mes "you to complete. So";
+ mes "please talk to him again.";
+ set bakerlan_test,5;
+ close;
L_Busy:
- mes "[Bakerlan]";
- mes "You have not finished yet.";
- mes "Why don't you go finish them";
- mes "first?";
- mes "I'm a busy businessman.";
- close;
+ mes "[Bakerlan]";
+ mes "You have not finished yet.";
+ mes "Why don't you go finish them";
+ mes "first?";
+ mes "I'm a busy businessman.";
+ close;
L_Help:
- mes "[Bakerlan]";
- mes "Ah, I was informed about you.";
- mes "Well, although you have your goal,";
- mes "that does not necessarily mean to";
- mes "help that kid.";
- mes "Metz must have an eye for a right";
- mes "person, I assume.";
- next;
- mes "[Bakerlan]";
- mes "Well, I wanted to assign you some";
- mes "various tasks,";
- mes "on my own plan, bur recently I am";
- mes "very busy";
- mes "to take care of tradings";
- mes "with Kunlun and Amatsu.";
- next;
- mes "[Bakerlan]";
- mes "I found Seylin while I was trading";
- mes "with Amatsu few years ago.";
- mes "I introduces her brother to the";
- mes "royal family of Prontera, too.";
- mes "But anyways,";
- next;
- mes "[Bakerlan]";
- mes "I want to test you longer, but";
- mes "I am too busy for that. Also I";
- mes "don't think it is good for you.";
- mes "Let's finish the test now.";
- mes "You are qualified enough already.";
- next;
- mes "[Bakerlan]";
- mes "There you go.";
- mes "I am the last one who tested your";
- mes "qualification.";
- mes "Now bring all of the Stone pieces";
- mes "to Metz.";
- mes "He will tell you what you need to";
- mes "do next.";
- getitem 7177,1;
- set signquest,13;
- close;
+ mes "[Bakerlan]";
+ mes "Ah, I was informed about you.";
+ mes "Well, although you have your goal,";
+ mes "that does not necessarily mean to";
+ mes "help that kid.";
+ mes "Metz must have an eye for a right";
+ mes "person, I assume.";
+ next;
+ mes "[Bakerlan]";
+ mes "Well, I wanted to assign you some";
+ mes "various tasks,";
+ mes "on my own plan, bur recently I am";
+ mes "very busy";
+ mes "to take care of tradings";
+ mes "with Kunlun and Amatsu.";
+ next;
+ mes "[Bakerlan]";
+ mes "I found Seylin while I was trading";
+ mes "with Amatsu few years ago.";
+ mes "I introduces her brother to the";
+ mes "royal family of Prontera, too.";
+ mes "But anyways,";
+ next;
+ mes "[Bakerlan]";
+ mes "I want to test you longer, but";
+ mes "I am too busy for that. Also I";
+ mes "don't think it is good for you.";
+ mes "Let's finish the test now.";
+ mes "You are qualified enough already.";
+ next;
+ mes "[Bakerlan]";
+ mes "There you go.";
+ mes "I am the last one who tested your";
+ mes "qualification.";
+ mes "Now bring all of the Stone pieces";
+ mes "to Metz.";
+ mes "He will tell you what you need to";
+ mes "do next.";
+ getitem 7177,1;
+ set signquest,13;
+ close;
L_Over:
- mes "[Bakerlan]";
- mes "How is it going?";
- mes "In fact, we want to do it on our";
- mes "own...";
- mes "but we are too preoccupied with our";
- mes "works...";
- mes "I hope you will keep up the good";
- mes "work.";
- mes "I am also curious what that stone";
- mes "is.";
- close;
+ mes "[Bakerlan]";
+ mes "How is it going?";
+ mes "In fact, we want to do it on our";
+ mes "own...";
+ mes "but we are too preoccupied with our";
+ mes "works...";
+ mes "I hope you will keep up the good";
+ mes "work.";
+ mes "I am also curious what that stone";
+ mes "is.";
+ close;
}
yuno,330,100,3 script Knight#2 734,{
- if (bakerlan_test > 4) goto L_Thanks;
- if (bakerlan_test == 3) goto L_Delivery;
+ if (bakerlan_test > 4) goto L_Thanks;
+ if (bakerlan_test == 3) goto L_Delivery;
L_Wait:
- mes "[Leibech]";
- mes "Don't disturb me.";
- mes "I'm waiting for an";
- mes "important delivery.";
- close;
+ mes "[Leibech]";
+ mes "Don't disturb me.";
+ mes "I'm waiting for an";
+ mes "important delivery.";
+ close;
L_Delivery:
- set @signid,getcharid(0,strcharinfo(0));
- set @sign3, @signid & 65535;
- set @sign4, @signid >> 16;
- set @sign1,254;
- set @sign2,0;
- if(countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4))
-{
- mes "[Leibech]";
- mes "Finally, it's here!";
- mes "Yes, this is what I ordered.";
- mes "Thanks for the delivery!";
- next;
- mes "[Leibech]";
- mes "Well, here's your";
- mes "receipt. Please take";
- mes "this to Mister Bakerlan";
- mes "so he knows you did";
- mes "a good job for me.";
- mes "Thanks again!";
- delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
- getitem 7181,1;
- close;
-}
- else { goto L_Wait; }
+ set @signid,getcharid(0,strcharinfo(0));
+ set @sign3, @signid & 65535;
+ set @sign4, @signid >> 16;
+ set @sign1,254;
+ set @sign2,0;
+ if (countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4)) {
+ mes "[Leibech]";
+ mes "Finally, it's here!";
+ mes "Yes, this is what I ordered.";
+ mes "Thanks for the delivery!";
+ next;
+ mes "[Leibech]";
+ mes "Well, here's your";
+ mes "receipt. Please take";
+ mes "this to Mister Bakerlan";
+ mes "so he knows you did";
+ mes "a good job for me.";
+ mes "Thanks again!";
+ delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
+ getitem 7181,1;
+ close;
+ } else {
+ goto L_Wait;
+ }
L_Thanks:
- mes "[Leibech]";
- mes "Thanks again for";
- mes "the delivery.";
- mes "I was waiting for it";
- mes "for such a long time...";
- close;
+ mes "[Leibech]";
+ mes "Thanks again for";
+ mes "the delivery.";
+ mes "I was waiting for it";
+ mes "for such a long time...";
+ close;
}
+
alde_alche,169,162,7 script Alchemist#3 749,{
- if(!bakerlan_test)
- {
- mes "[Melkaba]";
- mes "Most Alchemists seek out the";
- mes "Stone of Sage, but in my opinion";
- mes "their goals are too short sighted.";
- mes "There are more important studies";
- mes "to be conducted in the name of";
- mes "science for the good of mankind...";
- next;
- menu "...",-,"So what are you studying?",L_What;
-
- mes "[Melkaba]";
- mes "In the end, the";
- mes "Stone of Sage may";
- mes "just be a simple rumor.";
- mes "After all, thousands of";
- mes "Alchemists have already";
- mes "failed to create it.";
- close;
+ if (!bakerlan_test) {
+ mes "[Melkaba]";
+ mes "Most Alchemists seek out the";
+ mes "Stone of Sage, but in my opinion";
+ mes "their goals are too short sighted.";
+ mes "There are more important studies";
+ mes "to be conducted in the name of";
+ mes "science for the good of mankind...";
+ next;
+ menu "...",-,"So what are you studying?",L_What;
+
+ mes "[Melkaba]";
+ mes "In the end, the";
+ mes "Stone of Sage may";
+ mes "just be a simple rumor.";
+ mes "After all, thousands of";
+ mes "Alchemists have already";
+ mes "failed to create it.";
+ close;
L_What:
- mes "[Melkaba]";
- mes "What am I studying?";
- mes "Well, my expertise is...";
- mes "Different, if you must";
- mes "know, it's a secret~";
- mes "If any man found out";
- mes "about my research...";
- close;
- }
- if(bakerlan_test > 8) goto L_Done;
- if(bakerlan_test == 8) goto L_Items;
- mes "[Melkaba]";
- mes "Eh...?";
- mes "What do you need?";
- mes "If it's not important,";
- mes "please leave my";
- mes "laboratory.";
- if(bakerlan_test == 7)
-{
- next;
- menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-;
- mes "[Melkaba]";
- mes "There's no need";
- mes "to apologize but";
- mes "I'd appreciate it if";
- mes "you'd let me work";
- mes "in peace.";
- close;
+ mes "[Melkaba]";
+ mes "What am I studying?";
+ mes "Well, my expertise is...";
+ mes "Different, if you must";
+ mes "know, it's a secret~";
+ mes "If any man found out";
+ mes "about my research...";
+ close;
+ }
+ if (bakerlan_test > 8) goto L_Done;
+ if (bakerlan_test == 8) goto L_Items;
+ mes "[Melkaba]";
+ mes "Eh...?";
+ mes "What do you need?";
+ mes "If it's not important,";
+ mes "please leave my";
+ mes "laboratory.";
+ if (bakerlan_test == 7) {
+ next;
+ menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-;
+ mes "[Melkaba]";
+ mes "There's no need";
+ mes "to apologize but";
+ mes "I'd appreciate it if";
+ mes "you'd let me work";
+ mes "in peace.";
+ close;
L_Vigor:
- mes "[Melkaba]";
- mes "What?! Who told you";
- mes "that I could make that?!";
- mes "Oh, no matter I suppose";
- mes "you want me to get some";
- mes "some ready for you. Now tell me...";
- mes "Why do you want it?";
- next;
- menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend;
- mes "[Melkaba]";
- mes "You immature--!";
- mes "You come all this";
- mes "way to bother me?";
- mes "Don't bring your";
- mes "shame into my lab!";
- close;
+ mes "[Melkaba]";
+ mes "What?! Who told you";
+ mes "that I could make that?!";
+ mes "Oh, no matter I suppose";
+ mes "you want me to get some";
+ mes "some ready for you. Now tell me...";
+ mes "Why do you want it?";
+ next;
+ menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend;
+ mes "[Melkaba]";
+ mes "You immature--!";
+ mes "You come all this";
+ mes "way to bother me?";
+ mes "Don't bring your";
+ mes "shame into my lab!";
+ close;
L_Friend:
- mes "[Melkaba]";
- mes "Oh, right.";
- mes "Your friend.";
- mes "I understand you.";
- mes "Crystal clear.";
- next;
- mes "[Melkaba]";
- mes "Well, since you know";
- mes "about my secret researches,";
- mes "I'll do you a favor so long as";
- mes "you don't tell anyone else!";
- mes "Of course, I can't just give";
- mes "you Vigorgra for free...";
- next;
- mes "[Melkaba]";
- mes "Now, write this";
- mes "down. These are the";
- mes "ingredients I need to";
- mes "make a bottle of Vigorgra.";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- next;
- mes "[Melkaba]";
- mes "Alright.";
- mes "Now go and";
- mes "bring all those";
- mes "items to me. I'll";
- mes "be seeing you later.";
- set bakerlan_test,8;
- close;
+ mes "[Melkaba]";
+ mes "Oh, right.";
+ mes "Your friend.";
+ mes "I understand you.";
+ mes "Crystal clear.";
+ next;
+ mes "[Melkaba]";
+ mes "Well, since you know";
+ mes "about my secret researches,";
+ mes "I'll do you a favor so long as";
+ mes "you don't tell anyone else!";
+ mes "Of course, I can't just give";
+ mes "you Vigorgra for free...";
+ next;
+ mes "[Melkaba]";
+ mes "Now, write this";
+ mes "down. These are the";
+ mes "ingredients I need to";
+ mes "make a bottle of Vigorgra.";
+ next;
+ mes "[Melkaba]";
+ mes "^FF00001 Ment";
+ mes "20 Honey";
+ mes "10 Royal Jelly";
+ mes "30 Bear's Footskin";
+ mes "1 Hinalle Leaflet";
+ mes "1 Empty Bottle^000000";
+ next;
+ mes "[Melkaba]";
+ mes "Alright.";
+ mes "Now go and";
+ mes "bring all those";
+ mes "items to me. I'll";
+ mes "be seeing you later.";
+ set bakerlan_test,8;
+ close;
L_Items:
- mes "[Melkaba]";
- mes "Hmmmm...";
- mes "So did you";
- mes "bring everything";
- mes "you need for the";
- mes "Vigorgra...?";
- next;
- menu "Not yet...",-,"Yes.",L_Check;
- mes "[Melkaba]";
- mes "Well, let me";
- mes "remind you of";
- mes "what you need to";
- mes "bring to me in case";
- mes "you forgot already...";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- next;
- mes "[Melkaba]";
- mes "Take your time...";
- mes "In the end, you're";
- mes "the one who's got the";
- mes "need for it, anyway.";
- close;
+ mes "[Melkaba]";
+ mes "Hmmmm...";
+ mes "So did you";
+ mes "bring everything";
+ mes "you need for the";
+ mes "Vigorgra...?";
+ next;
+ menu "Not yet...",-,"Yes.",L_Check;
+ mes "[Melkaba]";
+ mes "Well, let me";
+ mes "remind you of";
+ mes "what you need to";
+ mes "bring to me in case";
+ mes "you forgot already...";
+ next;
+ mes "[Melkaba]";
+ mes "^FF00001 Ment";
+ mes "20 Honey";
+ mes "10 Royal Jelly";
+ mes "30 Bear's Footskin";
+ mes "1 Hinalle Leaflet";
+ mes "1 Empty Bottle^000000";
+ next;
+ mes "[Melkaba]";
+ mes "Take your time...";
+ mes "In the end, you're";
+ mes "the one who's got the";
+ mes "need for it, anyway.";
+ close;
L_Check:
- mes "[Melkaba]";
- mes "Great...!";
- mes "Now let me check";
- mes "to see if you have";
- mes "everything ready...";
- next;
- if(countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough;
- mes "[Melkaba]";
- mes "Hmm, you're still";
- mes "missing some of the";
- mes "ingredients. Now, listen";
- mes "carefully. I need you to get...";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- close;
+ mes "[Melkaba]";
+ mes "Great...!";
+ mes "Now let me check";
+ mes "to see if you have";
+ mes "everything ready...";
+ next;
+ if (countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough;
+ mes "[Melkaba]";
+ mes "Hmm, you're still";
+ mes "missing some of the";
+ mes "ingredients. Now, listen";
+ mes "carefully. I need you to get...";
+ next;
+ mes "[Melkaba]";
+ mes "^FF00001 Ment";
+ mes "20 Honey";
+ mes "10 Royal Jelly";
+ mes "30 Bear's Footskin";
+ mes "1 Hinalle Leaflet";
+ mes "1 Empty Bottle^000000";
+ close;
L_Enough:
- mes "[Melkaba]";
- mes "Good work.";
- mes "Everything's here.";
- mes "Alright, just this once";
- mes "I'll make you a bottle";
- mes "of Vigorgra.";
- next;
- mes "[Melkaba]";
- mes "If you ask me again,";
- mes "I won't speak to you!";
- mes "And I'll need to charge";
- mes "you 10.000 zenys.";
- next;
- mes "[Melkaba]";
- mes "Alright. I'll be";
- mes "taking my fee from";
- mes "you now. It's not that";
- mes "expensive when you";
- mes "consider Vigorgra's";
- mes "numerous benefits.";
- next;
- if(Zeny < 10000) goto L_Money;
- mes "^0066CCMelkaba placed";
- mes "all the ingredients";
- mes "into a test tube and";
- mes "began processing it";
- mes "through some strange";
- mes "electronic equipment.^000000";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Melkaba]";
- mes "Ah! Success!";
- mes "A lifetime's supply";
- mes "of Vigorgra! I know it's";
- mes "just one bottle but this";
- mes "stuff is extremely potent!";
- misceffect 305;
- next;
- mes "[Melkaba]";
- mes "Um, just remember";
- mes "not to take too much";
- mes "at one time. Can't have";
- mes "you getting crazy high";
- mes "blood pressure~";
- set bakerlan_test,9;
- set Zeny,Zeny - 10000;
- delitem 708,1;
- delitem 518,20;
- delitem 526,10;
- delitem 948,30;
- delitem 520,1;
- delitem 713,1;
- getitem 7044,1;
- close;
+ mes "[Melkaba]";
+ mes "Good work.";
+ mes "Everything's here.";
+ mes "Alright, just this once";
+ mes "I'll make you a bottle";
+ mes "of Vigorgra.";
+ next;
+ mes "[Melkaba]";
+ mes "If you ask me again,";
+ mes "I won't speak to you!";
+ mes "And I'll need to charge";
+ mes "you 10.000 zenys.";
+ next;
+ mes "[Melkaba]";
+ mes "Alright. I'll be";
+ mes "taking my fee from";
+ mes "you now. It's not that";
+ mes "expensive when you";
+ mes "consider Vigorgra's";
+ mes "numerous benefits.";
+ next;
+ if (Zeny < 10000) goto L_Money;
+ mes "^0066CCMelkaba placed";
+ mes "all the ingredients";
+ mes "into a test tube and";
+ mes "began processing it";
+ mes "through some strange";
+ mes "electronic equipment.^000000";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Melkaba]";
+ mes "Ah! Success!";
+ mes "A lifetime's supply";
+ mes "of Vigorgra! I know it's";
+ mes "just one bottle but this";
+ mes "stuff is extremely potent!";
+ misceffect 305;
+ next;
+ mes "[Melkaba]";
+ mes "Um, just remember";
+ mes "not to take too much";
+ mes "at one time. Can't have";
+ mes "you getting crazy high";
+ mes "blood pressure~";
+ set bakerlan_test,9;
+ set Zeny,Zeny - 10000;
+ delitem 708,1;
+ delitem 518,20;
+ delitem 526,10;
+ delitem 948,30;
+ delitem 520,1;
+ delitem 713,1;
+ getitem 7044,1;
+ close;
L_Money:
- mes "[Melkaba]";
- mes "I'm sorry but it";
- mes "seems you don't";
- mes "have enough money";
- mes "to support the fee...";
- mes "Please come back";
- mes "with 10.000 zenys.";
- close;
-
-L_Done:
- mes "[Melkaba]";
- mes "Vigorgra is";
- mes "a miracle of";
- mes "modern science";
- mes "but it can do more";
- mes "harm than good if";
- mes "you're not careful!";
- close;
-}
+ mes "[Melkaba]";
+ mes "I'm sorry but it";
+ mes "seems you don't";
+ mes "have enough money";
+ mes "to support the fee...";
+ mes "Please come back";
+ mes "with 10.000 zenys.";
+ close;
- else
-{
- close;
-}
+L_Done:
+ mes "[Melkaba]";
+ mes "Vigorgra is";
+ mes "a miracle of";
+ mes "modern science";
+ mes "but it can do more";
+ mes "harm than good if";
+ mes "you're not careful!";
+ close;
+ }
+ else {
+ close;
+ }
}
prt_castle,107,58,5 script Soldier#2 105,{
- if(bakerlan_test > 10) goto L_Heya;
- mes "[Maruin]";
- mes "Welcome to";
- mes "Prontera Castle.";
- mes "Please be careful";
- if(bakerlan_test == 10 && countitem(7044) && countitem(7183))
-{
- mes "and avoid getting los--";
- next;
- mes "[Maruin]";
- mes "What's that?";
- mes "You're here for";
- mes "my sister? Um, did";
- mes "something happen...?";
- next;
- menu "Oh no, she sent you a birthday gift.",-;
- mes "[Maruin]";
- mes "Birthday...?";
- mes "What are you sm--";
- mes "OH. It is my birthday.";
- mes "Ha! I completely forgot!";
- next;
- mes "[Maruin]";
- mes "Thanks for coming";
- mes "all the way out here";
- mes "to deliver my present!";
- mes "Wow, I wonder what she";
- mes "gor for me this year!";
- delitem 7044,1;
- delitem 7183,1;
- next;
- mes "[Maruin]";
- mes "Th-This is--!";
- mes "Oh. Snap. That's right.";
- mes "She's been worried about";
- mes "me being tired lately. But";
- mes "does she even know what";
- mes "Vigorgra is supposed to...?";
- emotion e_gasp;
- next;
- mes "[Maruin]";
- mes "Never mind. It's the";
- mes "thought that counts.";
- mes "But for the record, it's";
- mes "not like I need this stuff.";
- mes "I mean, I have, you know,";
- mes "a girlfr--you know what I mean.";
- next;
- mes "[Maruin]";
- mes "I'd like to pay you";
- mes "back but since I'm";
- mes "on duty, all I can do";
- mes "is replenish your health.";
- mes "I'm not really supposed to,";
- mes "but no one will say anything.";
- next;
- mes "[Maruin]";
- mes "Well, thanks for";
- mes "the letter and the";
- mes "male supplement, I guess.";
- mes "I'll send a message to my";
- mes "sister. Good luck on your";
- mes "travels, alright?";
- set bakerlan_test,11;
- close;
+ if (bakerlan_test > 10) goto L_Heya;
+ mes "[Maruin]";
+ mes "Welcome to";
+ mes "Prontera Castle.";
+ mes "Please be careful";
+ if (bakerlan_test == 10 && countitem(7044) && countitem(7183)) {
+ mes "and avoid getting los--";
+ next;
+ mes "[Maruin]";
+ mes "What's that?";
+ mes "You're here for";
+ mes "my sister? Um, did";
+ mes "something happen...?";
+ next;
+ menu "Oh no, she sent you a birthday gift.",-;
+ mes "[Maruin]";
+ mes "Birthday...?";
+ mes "What are you sm--";
+ mes "OH. It is my birthday.";
+ mes "Ha! I completely forgot!";
+ next;
+ mes "[Maruin]";
+ mes "Thanks for coming";
+ mes "all the way out here";
+ mes "to deliver my present!";
+ mes "Wow, I wonder what she";
+ mes "gor for me this year!";
+ delitem 7044,1;
+ delitem 7183,1;
+ next;
+ mes "[Maruin]";
+ mes "Th-This is--!";
+ mes "Oh. Snap. That's right.";
+ mes "She's been worried about";
+ mes "me being tired lately. But";
+ mes "does she even know what";
+ mes "Vigorgra is supposed to...?";
+ emotion e_gasp;
+ next;
+ mes "[Maruin]";
+ mes "Never mind. It's the";
+ mes "thought that counts.";
+ mes "But for the record, it's";
+ mes "not like I need this stuff.";
+ mes "I mean, I have, you know,";
+ mes "a girlfr--you know what I mean.";
+ next;
+ mes "[Maruin]";
+ mes "I'd like to pay you";
+ mes "back but since I'm";
+ mes "on duty, all I can do";
+ mes "is replenish your health.";
+ mes "I'm not really supposed to,";
+ mes "but no one will say anything.";
+ next;
+ mes "[Maruin]";
+ mes "Well, thanks for";
+ mes "the letter and the";
+ mes "male supplement, I guess.";
+ mes "I'll send a message to my";
+ mes "sister. Good luck on your";
+ mes "travels, alright?";
+ set bakerlan_test,11;
+ close;
L_Heya:
- mes "[Maruin]";
- mes "Oh hey, how's";
- mes "it going? Thanks";
- mes "again for helping";
- mes "out my sister, we";
- mes "really appreciate it.";
- close;
-}
- else
-{
- mes "and avoid getting lost.";
- next;
- mes "[Maruin]";
- mes "Oh man...";
- mes "I'm so tired~!";
- mes "Enervated, even~";
- mes "If I only had some";
- mes "kind of refreshment...";
- close;
-}
+ mes "[Maruin]";
+ mes "Oh hey, how's";
+ mes "it going? Thanks";
+ mes "again for helping";
+ mes "out my sister, we";
+ mes "really appreciate it.";
+ close;
+ } else {
+ mes "and avoid getting lost.";
+ next;
+ mes "[Maruin]";
+ mes "Oh man...";
+ mes "I'm so tired~!";
+ mes "Enervated, even~";
+ mes "If I only had some";
+ mes "kind of refreshment...";
+ close;
+ }
}
+
geffen_in,171,43,3 script Cute Girl 703,{
- if(!signquest)
- {
- mes "[Liana]";
- mes "^222222*Pout*^000000";
- mes "When's my daddy";
- mes "coming home?!";
- mes "I... I miss him so much~";
- mes "^222222*Cries*";
- emotion e_sob;
- close;
- }
- if(signquest > 20) goto L_Never;
- if(signquest == 20) goto L_Thanks;
- if(signquest == 17) goto L_Letter;
- if(signquest == 16) goto L_Father;
- mes "[Liana]";
- mes "Oh, my mom said she's gonna cook me";
- mes "something good today.";
- mes "I wonder what she's gonna make?";
- mes "I hope it's pickled cabbage again!";
- close;
+ if (!signquest) {
+ mes "[Liana]";
+ mes "^222222*Pout*^000000";
+ mes "When's my daddy";
+ mes "coming home?!";
+ mes "I... I miss him so much~";
+ mes "^222222*Cries*";
+ emotion e_sob;
+ close;
+ }
+ if (signquest > 20) goto L_Never;
+ if (signquest == 20) goto L_Thanks;
+ if (signquest == 17) goto L_Letter;
+ if (signquest == 16) goto L_Father;
+ mes "[Liana]";
+ mes "Oh, my mom said she's gonna cook me";
+ mes "something good today.";
+ mes "I wonder what she's gonna make?";
+ mes "I hope it's pickled cabbage again!";
+ close;
L_Father:
- mes "[Liana]";
- mes "Everyone says that daddy is the";
- mes "best blacksmith in the whole world!";
- mes "but now he lets his apprentices do";
- mes "the work so he can go around the";
- mes "world to ding a rare ore~ Isn't";
- mes "it amazing?";
- next;
- menu "What are you drawing by the way?",L_Draw,"Apprentices?",-;
- mes "[Liana]";
- mes "Yeah, Uncle Hollgrehenn and";
- mes "Aragham come to visit sometimes and";
- mes "we all play. But it's more fun to";
- mes "see my dad, even though he's not";
- mes "back yet. *Pout*";
- next;
- menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-;
- mes "[Liana]";
- mes "I hope so...";
- mes "But I hate it when";
- mes "he doesn't have enough";
- mes "time to come home and";
- mes "see me. Sooooooooo~";
- mes "I wrote this letter!";
- emotion e_dots;
- next;
- menu "...",-,"I'll bring this to him",L_Really;
- mes "[Brenda Howard]";
- mes "Liana~";
- mes "This nice man is going to look for";
- mes "you dad. Why don't you ask him to";
- mes "take your letter to him for you?";
- next;
+ mes "[Liana]";
+ mes "Everyone says that daddy is the";
+ mes "best blacksmith in the whole world!";
+ mes "but now he lets his apprentices do";
+ mes "the work so he can go around the";
+ mes "world to ding a rare ore~ Isn't";
+ mes "it amazing?";
+ next;
+ menu "What are you drawing by the way?",L_Draw,"Apprentices?",-;
+ mes "[Liana]";
+ mes "Yeah, Uncle Hollgrehenn and";
+ mes "Aragham come to visit sometimes and";
+ mes "we all play. But it's more fun to";
+ mes "see my dad, even though he's not";
+ mes "back yet. *Pout*";
+ next;
+ menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-;
+ mes "[Liana]";
+ mes "I hope so...";
+ mes "But I hate it when";
+ mes "he doesn't have enough";
+ mes "time to come home and";
+ mes "see me. Sooooooooo~";
+ mes "I wrote this letter!";
+ emotion e_dots;
+ next;
+ menu "...",-,"I'll bring this to him",L_Really;
+ mes "[Brenda Howard]";
+ mes "Liana~";
+ mes "This nice man is going to look for";
+ mes "you dad. Why don't you ask him to";
+ mes "take your letter to him for you?";
+ next;
L_Really:
- mes "[Liana]";
- mes "You are...?";
- mes "Really, really?";
- mes "H-hooray!";
- next;
- mes "[Liana]";
- mes "Okay then, don't";
- mes "forgive to give this to";
- mes "my dad, okay? Promise?";
- getitem 7276,1;
- set signquest,17;
- close;
+ mes "[Liana]";
+ mes "You are...?";
+ mes "Really, really?";
+ mes "H-hooray!";
+ next;
+ mes "[Liana]";
+ mes "Okay then, don't";
+ mes "forgive to give this to";
+ mes "my dad, okay? Promise?";
+ getitem 7276,1;
+ set signquest,17;
+ close;
L_Draw:
- mes "[Liana]";
- mes "This is my father coming";
- mes "back from his expedition";
- mes "with the rarest ore ever";
- mes "found in the world! I hope";
- mes "he will be here soon.";
- close;
+ mes "[Liana]";
+ mes "This is my father coming";
+ mes "back from his expedition";
+ mes "with the rarest ore ever";
+ mes "found in the world! I hope";
+ mes "he will be here soon.";
+ close;
L_Miss:
- mes "[Liana]";
- mes "I miss him soooo much!";
- mes "*Cries* But Mom always";
- mes "says that he's too busy.";
- mes "*Pouts*";
- close;
+ mes "[Liana]";
+ mes "I miss him soooo much!";
+ mes "*Cries* But Mom always";
+ mes "says that he's too busy.";
+ mes "*Pouts*";
+ close;
L_Letter:
- mes "[Liana]";
- mes "Would you please bring my letter";
- mes "over to my dad? Heh heh, he'll be";
- mes "so happy to hear from me!";
- close;
+ mes "[Liana]";
+ mes "Would you please bring my letter";
+ mes "over to my dad? Heh heh, he'll be";
+ mes "so happy to hear from me!";
+ close;
L_Thanks:
- mes "[Liana]";
- mes "Yay~!";
- mes "Thank you for bringing my letter to";
- mes "my dad. Here, here!";
- mes "You have to share my treasure with";
- mes "me, 'kay?";
- getitem 529,10;
- set signquest,21;
- close;
+ mes "[Liana]";
+ mes "Yay~!";
+ mes "Thank you for bringing my letter to";
+ mes "my dad. Here, here!";
+ mes "You have to share my treasure with";
+ mes "me, 'kay?";
+ getitem 529,10;
+ set signquest,21;
+ close;
L_Never:
- mes "[Liana]";
- mes "I never saw my dad fail to upgrade";
- mes "a weapon or armor. Mmm? But maybe";
- mes "if he had something really really";
- mes "old and rare and special...";
- close;
+ mes "[Liana]";
+ mes "I never saw my dad fail to upgrade";
+ mes "a weapon or armor. Mmm? But maybe";
+ mes "if he had something really really";
+ mes "old and rare and special...";
+ close;
}
geffen_in,159,48,5 script Woman 711,{
- if(signquest > 22) goto L_Cherish;
- if(signquest > 19) goto L_Done;
- if(signquest == 19 && countitem(7278)) goto L_Letter;
- if(signquest > 15) goto L_Cooking;
- if(@signbrenda == 1) goto L_Husband;
- if(signquest == 15)
-{
- mes "[Brenda Howard]";
- mes "Hey, who are you anyhow?";
- mes "Don't you know it's rude to";
- mes "enter someone's house without";
- mes "being invited? Besides, I don't";
- mes "have the time to help strangers";
- mes "while I'm busy making dinner...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "W-Wait!";
- mes "I'm here to see...";
- next;
- mes "[Brenda Howard]";
- mes "Huh?";
- mes "What are you";
- mes "talking about?";
- next;
- mes "[Brenda Howard]";
- mes "Hmm...";
- mes "I wonder";
- mes "how my pickled";
- mes "cabbage will turn out?";
- set @signbrenda,1;
- close;
-}
- // Script could get to this point if the variable "signquest" was non-zero
- // It would then continue running at the label "L_Husband" [Llyr]
-
- mes "[Brenda Howard]";
- mes "Hmm...";
- mes "What should I make for";
- mes "dinner today? Pickled cabbage?";
- mes "I learned how to make it a while";
- mes "ago, but I've never gotten the";
- mes "chance to make it yet...";
- close;
+ if (signquest > 22) goto L_Cherish;
+ if (signquest > 19) goto L_Done;
+ if (signquest == 19 && countitem(7278)) goto L_Letter;
+ if (signquest > 15) goto L_Cooking;
+ if (@signbrenda == 1) goto L_Husband;
+ if (signquest == 15) {
+ mes "[Brenda Howard]";
+ mes "Hey, who are you anyhow?";
+ mes "Don't you know it's rude to";
+ mes "enter someone's house without";
+ mes "being invited? Besides, I don't";
+ mes "have the time to help strangers";
+ mes "while I'm busy making dinner...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "W-Wait!";
+ mes "I'm here to see...";
+ next;
+ mes "[Brenda Howard]";
+ mes "Huh?";
+ mes "What are you";
+ mes "talking about?";
+ next;
+ mes "[Brenda Howard]";
+ mes "Hmm...";
+ mes "I wonder";
+ mes "how my pickled";
+ mes "cabbage will turn out?";
+ set @signbrenda,1;
+ close;
+ }
+ // Script could get to this point if the variable "signquest" was non-zero
+ // It would then continue running at the label "L_Husband" [Llyr]
+
+ mes "[Brenda Howard]";
+ mes "Hmm...";
+ mes "What should I make for";
+ mes "dinner today? Pickled cabbage?";
+ mes "I learned how to make it a while";
+ mes "ago, but I've never gotten the";
+ mes "chance to make it yet...";
+ close;
L_Husband:
- mes "[Brenda Howard]";
- mes "Ah... I see.";
- mes "You're looking for my husband.";
- mes "My husband, my daughter and";
- mes "I just moved to Geffen from";
- mes "Prontera a while ago.";
- next;
- mes "[Brenda Howard]";
- mes "We moved to geffen for the sake of";
- mes "my husband's business. Apparently,";
- mes "this town is closest to something";
- mes "he really seems to need. Whatever";
- mes "it is, it must be really important";
- mes "to his smithing work.";
- next;
- mes "[Brenda Howard]";
- mes "Oh, and if you're going to look";
- mes "for my husband, please talk to my";
- mes "daughter before you go. I think she";
- mes "has something she wants to";
- mes "give to her father...";
- set signquest,16;
- close;
+ mes "[Brenda Howard]";
+ mes "Ah... I see.";
+ mes "You're looking for my husband.";
+ mes "My husband, my daughter and";
+ mes "I just moved to Geffen from";
+ mes "Prontera a while ago.";
+ next;
+ mes "[Brenda Howard]";
+ mes "We moved to geffen for the sake of";
+ mes "my husband's business. Apparently,";
+ mes "this town is closest to something";
+ mes "he really seems to need. Whatever";
+ mes "it is, it must be really important";
+ mes "to his smithing work.";
+ next;
+ mes "[Brenda Howard]";
+ mes "Oh, and if you're going to look";
+ mes "for my husband, please talk to my";
+ mes "daughter before you go. I think she";
+ mes "has something she wants to";
+ mes "give to her father...";
+ set signquest,16;
+ close;
L_Cooking:
- mes "[Brenda Howard]";
- mes "Ho-Ho~";
- mes "Crisp and delicious pickled";
- mes "cabbage~ My kid loves this stuff";
- mes "and finished it all by herself the";
- mes "last time I made it!";
- close;
+ mes "[Brenda Howard]";
+ mes "Ho-Ho~";
+ mes "Crisp and delicious pickled";
+ mes "cabbage~ My kid loves this stuff";
+ mes "and finished it all by herself the";
+ mes "last time I made it!";
+ close;
L_Letter:
- mes "[Brenda Howard]";
- mes "Thank you so much for bringing";
- mes "this to me. I'm so happy to hear";
- mes "that he's fine and doing well.";
- mes "Although he's not here often";
- mes "enough, it's good to know";
- mes "that he loves his job.";
- next;
- mes "[Brenda Howard]";
- mes "Even so, I should start letting";
- mes "him know that I want him to spend";
- mes "a little more time at home. Oh, and";
- mes "why don't you talk to Liana? She's";
- mes "been waiting to tell you";
- mes "something.";
- delitem 7278,1;
- set signquest,20;
- close;
+ mes "[Brenda Howard]";
+ mes "Thank you so much for bringing";
+ mes "this to me. I'm so happy to hear";
+ mes "that he's fine and doing well.";
+ mes "Although he's not here often";
+ mes "enough, it's good to know";
+ mes "that he loves his job.";
+ next;
+ mes "[Brenda Howard]";
+ mes "Even so, I should start letting";
+ mes "him know that I want him to spend";
+ mes "a little more time at home. Oh, and";
+ mes "why don't you talk to Liana? She's";
+ mes "been waiting to tell you";
+ mes "something.";
+ delitem 7278,1;
+ set signquest,20;
+ close;
L_Done:
- mes "[Brenda Howard]";
- mes "So how have you been?";
- mes "As usual, Liana misses";
- mes "her daddy, but I suppose";
- mes "it can't be helped...";
- next;
- mes "[Brenda Howard]";
- mes "I may be no expert but I'm";
- mes "certain that my husband is";
- mes "the best blacksmith in the world!";
- mes "Did you know Hollgrehenn and";
- mes "Aragham used to be his apprentices?";
- mes "Ho ho ho~";
- close;
+ mes "[Brenda Howard]";
+ mes "So how have you been?";
+ mes "As usual, Liana misses";
+ mes "her daddy, but I suppose";
+ mes "it can't be helped...";
+ next;
+ mes "[Brenda Howard]";
+ mes "I may be no expert but I'm";
+ mes "certain that my husband is";
+ mes "the best blacksmith in the world!";
+ mes "Did you know Hollgrehenn and";
+ mes "Aragham used to be his apprentices?";
+ mes "Ho ho ho~";
+ close;
L_Cherish:
- mes "[Brenda Howard]";
- mes "Try to cherish your";
- mes "family, especially through the";
- mes "hard times. Even when you're angry";
- mes "with them, try to be more";
- mes "understanding. I know it's hard...";
- close;
+ mes "[Brenda Howard]";
+ mes "Try to cherish your";
+ mes "family, especially through the";
+ mes "hard times. Even when you're angry";
+ mes "with them, try to be more";
+ mes "understanding. I know it's hard...";
+ close;
}
mjo_dun02,88,295,3 script Flaming Spirit Man 85,{
- //get rid of some pieces, to let player reborn in future
- if(signquest > 22) delitem 7177,countitem(7177);
-
- if(signquest > 62) goto L_Improve;
- if(signquest > 61) goto L_Hour;
- if(signquest > 60 && countitem(2644)) goto L_Sign;
- if(signquest > 22) goto L_Done;
- if(signquest == 21) goto L_Refine;
- if(signquest == 18 || signquest == 22) goto L_Check;
- if(signquest == 17)goto L_Family;
- emotion e_pif;
- mes "[Engel]";
- mes "I hope you understand that";
- mes "this forge isn't really open to the";
- mes "public. I'm doing some intensive";
- mes "training, so I'd appreciate it if";
- mes "you would just leave now.";
- close2;
- warp "mjo_dun02",372,346;
- end;
+ //get rid of some pieces, to let player reborn in future
+ if (signquest > 22) delitem 7177,countitem(7177);
+
+ if (signquest > 62) goto L_Improve;
+ if (signquest > 61) goto L_Hour;
+ if (signquest > 60 && countitem(2644)) goto L_Sign;
+ if (signquest > 22) goto L_Done;
+ if (signquest == 21) goto L_Refine;
+ if (signquest == 18 || signquest == 22) goto L_Check;
+ if (signquest == 17)goto L_Family;
+ emotion e_pif;
+ mes "[Engel]";
+ mes "I hope you understand that";
+ mes "this forge isn't really open to the";
+ mes "public. I'm doing some intensive";
+ mes "training, so I'd appreciate it if";
+ mes "you would just leave now.";
+ close2;
+ warp "mjo_dun02",372,346;
+ end;
L_Family:
- mes "[Engel]";
- mes "*Sigh*";
- mes "It's been a long";
- mes "time since I've seen";
- mes "my family. I really should let them";
- mes "know how I'm doing sooner or later.";
- mes "Hmmm...";
- next;
- mes "[Engel]";
- mes "...?";
- mes "Were you looking for me?";
- mes "I'm sorry, but I'm busy at the";
- mes "moment. Please don't disturb me";
- mes "while I try to get my work done.";
- if(signquest == 17 && countitem(7276))
-{
- next;
- menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-;
- mes "[Engel]";
- mes "Alright, then.";
- mes "Take care.";
- close;
-}
- else
-{
- close;
-}
+ mes "[Engel]";
+ mes "*Sigh*";
+ mes "It's been a long";
+ mes "time since I've seen";
+ mes "my family. I really should let them";
+ mes "know how I'm doing sooner or later.";
+ mes "Hmmm...";
+ next;
+ mes "[Engel]";
+ mes "...?";
+ mes "Were you looking for me?";
+ mes "I'm sorry, but I'm busy at the";
+ mes "moment. Please don't disturb me";
+ mes "while I try to get my work done.";
+ if (signquest == 17 && countitem(7276)) {
+ next;
+ menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-;
+ mes "[Engel]";
+ mes "Alright, then.";
+ mes "Take care.";
+ close;
+ } else {
+ close;
+ }
L_Help:
- mes "[Engel]";
- mes "Well, I'd like to help you";
- mes "but now isn't a good for me.";
- mes "Plenty of other good smiths out";
- mes "there who can help you with the";
- mes "work that you want done. Farewell.";
- close;
+ mes "[Engel]";
+ mes "Well, I'd like to help you";
+ mes "but now isn't a good for me.";
+ mes "Plenty of other good smiths out";
+ mes "there who can help you with the";
+ mes "work that you want done. Farewell.";
+ close;
L_Letter:
- mes "[Engel]";
- mes "Oh, are you serious?";
- mes "Let me read it first.";
- next;
- mes "[Engel]";
- mes "Yes, yes...";
- mes "...Hahaha!";
- mes "It's so good to hear from";
- mes "my darling daughter.";
- delitem 7276,1;
- next;
- mes "[Engel]";
- mes "Thanks, I really appreciate that";
- mes "you've delivered this letter for";
- mes "me. Now, is there anything you'd";
- mes "like to ask of me? If it's not a";
- mes "big favor, I can probably help";
- mes "you.";
- next;
- menu "Please look at this.",-;
- mes "[Engel]";
- mes "Oh?";
- mes "Isn't this...?";
- mes "I see, I see!";
- next;
- mes "[Engel]";
- mes "Long ago, my old master told me";
- mes "that there are these strange ores";
- mes "that have fallen from the sky. The";
- mes "most beautiful and mysterious is";
- mes "the one shines just like a star.";
- next;
- mes "[Engel]";
- mes "Most people may know it as Sobbing";
- mes "Starlight, but my master used to";
- mes "call it God's Tear Drop.";
- next;
- mes "[Engel]";
- mes "However, this ore has been";
- mes "shattered into pieces. Judging from";
- mes "the smoothness of the edges, its";
- mes "inner power must have caused it to";
- mes "break apart. So you want to put";
- mes "this back together, don't you?";
- next;
- mes "[Engel]";
- mes "This will be a good challenge";
- mes "for me! However, I'll need some";
- mes "special tools and materials to";
- mes "repair this kind of ore. Now, I";
- mes "want you to bring me the following";
- mes "things...";
- next;
- mes "[Engel]";
- mes "^FF00005 Mini Furnace^000000,";
- mes "^FF00002 Oridecon Hammer^000000,";
- mes "and ^FF00001 good quality Anvil^000000.";
- mes "Now, keep in mind that ordinary";
- mes "anvils won't be good enough for";
- mes "this kind of work.";
- next;
- mes "[Engel]";
- mes "Now, an Emperium Anvil would be";
- mes "ideal for this job. I used to have";
- mes "one, but a while back I ended up";
- mes "giving it to someone. Anyway, I'll";
- mes "wait here for you while you gather";
- mes "everything you need.";
- next;
- mes "[Engel]";
- mes "Right. Let me guide you to a";
- mes "shortcut to the exit of these";
- mes "mines, just in case you don't know";
- mes "your way out of here. Good luck~";
- set signquest,18;
- close2;
- warp "mjo_dun02",371,344;
- end;
+ mes "[Engel]";
+ mes "Oh, are you serious?";
+ mes "Let me read it first.";
+ next;
+ mes "[Engel]";
+ mes "Yes, yes...";
+ mes "...Hahaha!";
+ mes "It's so good to hear from";
+ mes "my darling daughter.";
+ delitem 7276,1;
+ next;
+ mes "[Engel]";
+ mes "Thanks, I really appreciate that";
+ mes "you've delivered this letter for";
+ mes "me. Now, is there anything you'd";
+ mes "like to ask of me? If it's not a";
+ mes "big favor, I can probably help";
+ mes "you.";
+ next;
+ menu "Please look at this.",-;
+ mes "[Engel]";
+ mes "Oh?";
+ mes "Isn't this...?";
+ mes "I see, I see!";
+ next;
+ mes "[Engel]";
+ mes "Long ago, my old master told me";
+ mes "that there are these strange ores";
+ mes "that have fallen from the sky. The";
+ mes "most beautiful and mysterious is";
+ mes "the one shines just like a star.";
+ next;
+ mes "[Engel]";
+ mes "Most people may know it as Sobbing";
+ mes "Starlight, but my master used to";
+ mes "call it God's Tear Drop.";
+ next;
+ mes "[Engel]";
+ mes "However, this ore has been";
+ mes "shattered into pieces. Judging from";
+ mes "the smoothness of the edges, its";
+ mes "inner power must have caused it to";
+ mes "break apart. So you want to put";
+ mes "this back together, don't you?";
+ next;
+ mes "[Engel]";
+ mes "This will be a good challenge";
+ mes "for me! However, I'll need some";
+ mes "special tools and materials to";
+ mes "repair this kind of ore. Now, I";
+ mes "want you to bring me the following";
+ mes "things...";
+ next;
+ mes "[Engel]";
+ mes "^FF00005 Mini Furnace^000000,";
+ mes "^FF00002 Oridecon Hammer^000000,";
+ mes "and ^FF00001 good quality Anvil^000000.";
+ mes "Now, keep in mind that ordinary";
+ mes "anvils won't be good enough for";
+ mes "this kind of work.";
+ next;
+ mes "[Engel]";
+ mes "Now, an Emperium Anvil would be";
+ mes "ideal for this job. I used to have";
+ mes "one, but a while back I ended up";
+ mes "giving it to someone. Anyway, I'll";
+ mes "wait here for you while you gather";
+ mes "everything you need.";
+ next;
+ mes "[Engel]";
+ mes "Right. Let me guide you to a";
+ mes "shortcut to the exit of these";
+ mes "mines, just in case you don't know";
+ mes "your way out of here. Good luck~";
+ set signquest,18;
+ close2;
+ warp "mjo_dun02",371,344;
+ end;
L_Check:
- mes "[Engel]";
- mes "As I've told you before, I'm more";
- mes "likely to succeed in my work if I'm";
- mes "able to use a higher quality anvil.";
- mes "Let me see what you've";
- mes "brought.";
- next;
- if((countitem(612) > 4) && countitem(615) > 1){
- if(countitem(986)) { set signanvil,1; goto L_Forge1; }
- if(countitem(987)) { set signanvil,2; goto L_Forge2; }
- if(countitem(988)) { set signanvil,3; goto L_Forge3; }
- if(countitem(989)) { set signanvil,4; goto L_Forge4; }
- }
+ mes "[Engel]";
+ mes "As I've told you before, I'm more";
+ mes "likely to succeed in my work if I'm";
+ mes "able to use a higher quality anvil.";
+ mes "Let me see what you've";
+ mes "brought.";
+ next;
+ if ((countitem(612) > 4) && countitem(615) > 1) {
+ if (countitem(986)) {
+ set signanvil,1;
+ goto L_Forge1;
+ }
+ if (countitem(987)) {
+ set signanvil,2;
+ goto L_Forge2;
+ }
+ if (countitem(988)) {
+ set signanvil,3;
+ goto L_Forge3;
+ }
+ if (countitem(989)) {
+ set signanvil,4;
+ goto L_Forge4;
+ }
+ }
L_NotEnough:
- mes "[Engel]";
- mes "I'm sorry but you didn't";
- mes "bring me enough materials.";
- mes "I'll repeat you what you";
- mes "need to bring me.";
- next;
- mes "[Engel]";
- mes "^FF00005 Mini Furnace^000000,";
- mes "^FF00002 Oridecon Hammer^000000,";
- mes "and ^FF00001 good quality Anvil^000000.";
- mes "Now, keep in mind that ordinary";
- mes "anvils won't be good enough for";
- mes "this kind of work.";
- close;
+ mes "[Engel]";
+ mes "I'm sorry but you didn't";
+ mes "bring me enough materials.";
+ mes "I'll repeat you what you";
+ mes "need to bring me.";
+ next;
+ mes "[Engel]";
+ mes "^FF00005 Mini Furnace^000000,";
+ mes "^FF00002 Oridecon Hammer^000000,";
+ mes "and ^FF00001 good quality Anvil^000000.";
+ mes "Now, keep in mind that ordinary";
+ mes "anvils won't be good enough for";
+ mes "this kind of work.";
+ close;
L_Forge1:
- mes "[Engel]";
- mes "Ah...";
- mes "A normal Anvil.";
- mes "Err... I told you";
- mes "the better quality you";
- mes "bring, the better the";
- mes "result will be...";
- mes "Anyway, I will try.";
- delitem 986,1;
- goto L_Forge;
+ mes "[Engel]";
+ mes "Ah...";
+ mes "A normal Anvil.";
+ mes "Err... I told you";
+ mes "the better quality you";
+ mes "bring, the better the";
+ mes "result will be...";
+ mes "Anyway, I will try.";
+ delitem 986,1;
+ goto L_Forge;
L_Forge2:
- mes "[Engel]";
- mes "Ah...";
- mes "An Oridecon Anvil.";
- mes "This isn't too bad,";
- mes "but there's a good risk";
- mes "that this might not work.";
- delitem 987,1;
- goto L_Forge;
+ mes "[Engel]";
+ mes "Ah...";
+ mes "An Oridecon Anvil.";
+ mes "This isn't too bad,";
+ mes "but there's a good risk";
+ mes "that this might not work.";
+ delitem 987,1;
+ goto L_Forge;
L_Forge3:
- mes "[Engel]";
- mes "Ah...";
- mes "A Golden Anvil.";
- mes "Excellent.";
- mes "This anvil should be quite";
- mes "enough to perform the";
- mes "restoration.";
- delitem 988,1;
- goto L_Forge;
+ mes "[Engel]";
+ mes "Ah...";
+ mes "A Golden Anvil.";
+ mes "Excellent.";
+ mes "This anvil should be quite";
+ mes "enough to perform the";
+ mes "restoration.";
+ delitem 988,1;
+ goto L_Forge;
L_Forge4:
- mes "[Engel]";
- mes "Ah...";
- mes "An Emperium Anvil.";
- mes "Perfect!";
- mes "I didn't think you'd";
- mes "be able to find one as";
- mes "they are extremely rare.";
- mes "Sure, it will work!";
- delitem 989,1;
- goto L_Forge;
+ mes "[Engel]";
+ mes "Ah...";
+ mes "An Emperium Anvil.";
+ mes "Perfect!";
+ mes "I didn't think you'd";
+ mes "be able to find one as";
+ mes "they are extremely rare.";
+ mes "Sure, it will work!";
+ delitem 989,1;
+ goto L_Forge;
L_Forge:
- delitem 612,5;
- delitem 615,2;
- next;
- if(signquest == 22) goto L_Refine;
- mes "[Engel]";
- mes "While I'm working on this, would";
- mes "you deliver a letter to my family";
- mes "for me? I'm sorry, but please";
- mes "consider that I'm waiving the fee";
- mes "for restoring this Sobbing";
- mes "Starlight.";
- next;
- mes "[Engel]";
- mes "Well then...";
- mes "I wish you safety";
- mes "in your travels.";
- delitem 7177,5; //we'll delete all sobbing pieces later
- getitem 7278,1;
- set signquest,19;
- close;
+ delitem 612,5;
+ delitem 615,2;
+ next;
+ if (signquest == 22) goto L_Refine;
+ mes "[Engel]";
+ mes "While I'm working on this, would";
+ mes "you deliver a letter to my family";
+ mes "for me? I'm sorry, but please";
+ mes "consider that I'm waiving the fee";
+ mes "for restoring this Sobbing";
+ mes "Starlight.";
+ next;
+ mes "[Engel]";
+ mes "Well then...";
+ mes "I wish you safety";
+ mes "in your travels.";
+ delitem 7177,5; //we'll delete all sobbing pieces later
+ getitem 7278,1;
+ set signquest,19;
+ close;
L_Refine:
- if(signanvil == 1) set @signrefine,rand(100);
- if(signanvil == 2) set @signrefine,rand(60);
- if(signanvil == 3) set @signrefine,rand(40);
- if(signanvil == 4) set @signrefine,rand(30);
- mes "[Engel]";
- mes "Are you back already?";
- if(@signrefine <= 30) goto L_Success;
- mes "I am sorry but I failed";
- mes "restoring the Sobbing";
- mes "Starlight.. But it isn't";
- mes "a failure, bring me back";
- mes "the materials and I'll";
- mes "try again.";
- getitem 7177,7;
- set signquest,22;
- close;
+ if (signanvil == 1) set @signrefine,rand(100);
+ if (signanvil == 2) set @signrefine,rand(60);
+ if (signanvil == 3) set @signrefine,rand(40);
+ if (signanvil == 4) set @signrefine,rand(30);
+ mes "[Engel]";
+ mes "Are you back already?";
+ if (@signrefine <= 30) goto L_Success;
+ mes "I am sorry but I failed";
+ mes "restoring the Sobbing";
+ mes "Starlight.. But it isn't";
+ mes "a failure, bring me back";
+ mes "the materials and I'll";
+ mes "try again.";
+ getitem 7177,7;
+ set signquest,22;
+ close;
L_Success:
- delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn
- mes "While you were gone, I managed to";
- mes "restore the Sobbing Starlight. Why";
- mes "don't you go ahead and take a";
- mes "look?";
- next;
- getitem 7178,1;
- set signquest,23;
- specialeffect2 94;
- next;
- mes "[Engel]";
- mes "This was one of the most difficult";
- mes "jobs I've ever done. But look! It";
- mes "was beautiful when broken in";
- mes "fragments, but now it's absolutely";
- mes "dazzling! This was really worth the";
- mes "effort.";
- next;
- mes "[Engel]";
- mes "In any case, I worked really hard";
- mes "to do a good job on this, so I hope";
- mes "you treasure this Sobbing";
- mes "Starlight, young adventurer.";
- close;
+ delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn
+ mes "While you were gone, I managed to";
+ mes "restore the Sobbing Starlight. Why";
+ mes "don't you go ahead and take a";
+ mes "look?";
+ next;
+ getitem 7178,1;
+ set signquest,23;
+ specialeffect2 94;
+ next;
+ mes "[Engel]";
+ mes "This was one of the most difficult";
+ mes "jobs I've ever done. But look! It";
+ mes "was beautiful when broken in";
+ mes "fragments, but now it's absolutely";
+ mes "dazzling! This was really worth the";
+ mes "effort.";
+ next;
+ mes "[Engel]";
+ mes "In any case, I worked really hard";
+ mes "to do a good job on this, so I hope";
+ mes "you treasure this Sobbing";
+ mes "Starlight, young adventurer.";
+ close;
L_Done:
- mes "[Engel]";
- mes "How have you been doing lately?";
- mes "Feel free to ask me if you ever";
- mes "think that you need my expertise,";
- mes "alright?";
- close;
+ mes "[Engel]";
+ mes "How have you been doing lately?";
+ mes "Feel free to ask me if you ever";
+ mes "think that you need my expertise,";
+ mes "alright?";
+ close;
L_Sign:
- mes "[Engel]";
- mes "How have you been";
- mes "doing lately? You seem";
- mes "very well. So is there anything";
- mes "I can help you with today?";
- next;
- menu "I need your help again.",-;
- mes "[Engel]";
- mes "Haha, so what have";
- mes "you brought me this time?";
- mes "It must be fairly important if";
- mes "you've brought it all the way";
- mes "down here.";
- next;
- menu "Please look at this.",-;
- mes "[Engel]";
- mes "Isn't this...?!";
- mes "Amazing, just by looking at it,";
- mes "I can feel its power! You really";
- mes "are something! How do you come";
- mes "across all of this amazing stuff?";
- next;
- mes "[Engel]";
- mes "You know, I consider myself";
- mes "lucky to even see this kind of";
- mes "stuff. Most smiths might be able to";
- mes "see this kind of thing only once in";
- mes "their entire lives. And to be able";
- mes "to work on it...";
- next;
- mes "[Engel]";
- mes "Hmmm...";
- mes "It's going to take quite";
- mes "a while to work on this.";
- mes "Unfortunately, I can't even";
- mes "give you a time estimate...";
- mes "But I'll do my best for you.";
- delitem 2644,1;
- set @engelhour,gettime(3);
- set @engelmin,gettime(2);
- if(@engelmin > 29) set @engelhour,@engelhour +1;
- set signengelhour,@engelhour + rand(2,4);
- if(signengelhour > 23) set signengelhour,signengelhour - 24;
- set signquest,62;
- close;
+ mes "[Engel]";
+ mes "How have you been";
+ mes "doing lately? You seem";
+ mes "very well. So is there anything";
+ mes "I can help you with today?";
+ next;
+ menu "I need your help again.",-;
+ mes "[Engel]";
+ mes "Haha, so what have";
+ mes "you brought me this time?";
+ mes "It must be fairly important if";
+ mes "you've brought it all the way";
+ mes "down here.";
+ next;
+ menu "Please look at this.",-;
+ mes "[Engel]";
+ mes "Isn't this...?!";
+ mes "Amazing, just by looking at it,";
+ mes "I can feel its power! You really";
+ mes "are something! How do you come";
+ mes "across all of this amazing stuff?";
+ next;
+ mes "[Engel]";
+ mes "You know, I consider myself";
+ mes "lucky to even see this kind of";
+ mes "stuff. Most smiths might be able to";
+ mes "see this kind of thing only once in";
+ mes "their entire lives. And to be able";
+ mes "to work on it...";
+ next;
+ mes "[Engel]";
+ mes "Hmmm...";
+ mes "It's going to take quite";
+ mes "a while to work on this.";
+ mes "Unfortunately, I can't even";
+ mes "give you a time estimate...";
+ mes "But I'll do my best for you.";
+ delitem 2644,1;
+ set @engelhour,gettime(3);
+ set @engelmin,gettime(2);
+ if (@engelmin > 29) set @engelhour,@engelhour +1;
+ set signengelhour,@engelhour + rand(2,4);
+ if (signengelhour > 23) set signengelhour,signengelhour - 24;
+ set signquest,62;
+ close;
L_Hour:
- if(gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2)
-{
- mes "[Engel]";
- mes "This is now yours to keep.";
- mes "Thank you for giving me the";
- mes "honor of working on a worthy";
- mes "smithing challenge.";
- getitem 2644,1;
- set signquest,63;
- close;
-}
- else
-{
- mes "[Engel]";
- mes "I haven't completed it yet, but";
- mes "please understand that I've got to";
- mes "be really careful when working with";
- mes "something so valuable. But don't";
- mes "worry, its inner power will be";
- mes "revealed when I'm finished.";
- close;
-}
+ if (gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2) {
+ mes "[Engel]";
+ mes "This is now yours to keep.";
+ mes "Thank you for giving me the";
+ mes "honor of working on a worthy";
+ mes "smithing challenge.";
+ getitem 2644,1;
+ set signquest,63;
+ close;
+ } else {
+ mes "[Engel]";
+ mes "I haven't completed it yet, but";
+ mes "please understand that I've got to";
+ mes "be really careful when working with";
+ mes "something so valuable. But don't";
+ mes "worry, its inner power will be";
+ mes "revealed when I'm finished.";
+ close;
+ }
L_Improve:
- mes "[Engel]";
- mes "Sometimes, you can only";
- mes "improve yourself by training in";
- mes "solitude. But don't ever forget";
- mes "about the ones who really care";
- mes "about you. It's those people who";
- mes "make everything worth it.";
- close2;
- emotion e_dots;
- end;
+ mes "[Engel]";
+ mes "Sometimes, you can only";
+ mes "improve yourself by training in";
+ mes "solitude. But don't ever forget";
+ mes "about the ones who really care";
+ mes "about you. It's those people who";
+ mes "make everything worth it.";
+ close2;
+ emotion e_dots;
+ end;
}
+
gef_tower,118,36,5 script Annoyed Man 64,{
@@ -6218,146 +6078,143 @@ L_Done:
alberta,165,83,3 script Fastidious Old Man 755,{
- if(signquest > 30) goto L_Done;
- if(signquest == 30) goto L_Interpret;
- if(signquest == 29) goto L_Vision;
- mes "[Frank]";
- mes "My back~";
- mes "It's so sore!";
- mes "And my eyes are";
- mes "hurting worse and worse.";
- mes "^343434*Sigh* ^000000I'm getting old...";
- close;
+ if (signquest > 30) goto L_Done;
+ if (signquest == 30) goto L_Interpret;
+ if (signquest == 29) goto L_Vision;
+ mes "[Frank]";
+ mes "My back~";
+ mes "It's so sore!";
+ mes "And my eyes are";
+ mes "hurting worse and worse.";
+ mes "^343434*Sigh* ^000000I'm getting old...";
+ close;
L_Vision:
- mes "[Frank]";
- mes "My vision's getting";
- mes "blurrier and I get headaches";
- mes "when I read. I guess this old";
- mes "man's got no choice but to get";
- mes "some sort of seeing aid...";
- if(!countitem(2203))close;
- next;
- menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-;
- mes "[Frank]";
- mes "Oooh~";
- mes "How will I ever";
- mes "be able to continue";
- mes "my life's work? I'm";
- mes "helpless if I can't read...";
- close;
+ mes "[Frank]";
+ mes "My vision's getting";
+ mes "blurrier and I get headaches";
+ mes "when I read. I guess this old";
+ mes "man's got no choice but to get";
+ mes "some sort of seeing aid...";
+ if (!countitem(2203))close;
+ next;
+ menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-;
+ mes "[Frank]";
+ mes "Oooh~";
+ mes "How will I ever";
+ mes "be able to continue";
+ mes "my life's work? I'm";
+ mes "helpless if I can't read...";
+ close;
L_Glasses:
- mes "[Frank]";
- mes "Oh, you've brought me";
- mes "these Glasses. Thanks";
- mes "so much, youngster. Now that";
- mes "I can see better, what can";
- mes "I do for you in return?";
- delitem 2203,1;
- next;
+ mes "[Frank]";
+ mes "Oh, you've brought me";
+ mes "these Glasses. Thanks";
+ mes "so much, youngster. Now that";
+ mes "I can see better, what can";
+ mes "I do for you in return?";
+ delitem 2203,1;
+ next;
L_Frank:
- menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-;
- mes "[Frank]";
- mes "I don't believe it!";
- mes "This is... I see. You want me to";
- mes "translate this ancient language.";
- mes "Ah, you're rather fortunate. I'm";
- mes "probably the only person in the";
- mes "world who can translate this.";
- next;
- mes "[Frank]";
- mes "Hmm, as far as I can tell, this is";
- mes "a sophisticated language spoken by";
- mes "the ancient gods. It's complex and";
- mes "confusing, but I'll do my best for";
- mes "you. Come back to me later, and";
- mes "I'll tell you what I've learned.";
- set signquest,30;
- close;
+ menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-;
+ mes "[Frank]";
+ mes "I don't believe it!";
+ mes "This is... I see. You want me to";
+ mes "translate this ancient language.";
+ mes "Ah, you're rather fortunate. I'm";
+ mes "probably the only person in the";
+ mes "world who can translate this.";
+ next;
+ mes "[Frank]";
+ mes "Hmm, as far as I can tell, this is";
+ mes "a sophisticated language spoken by";
+ mes "the ancient gods. It's complex and";
+ mes "confusing, but I'll do my best for";
+ mes "you. Come back to me later, and";
+ mes "I'll tell you what I've learned.";
+ set signquest,30;
+ close;
L_Power:
- mes "[Frank]";
- mes "Geffen's hidden power?";
- mes "I don't know much about it, but I'm";
- mes "sure that Geffen Tower is more than";
- mes "just a simple building. I'm sure it";
- mes "was created to restrain or contain";
- mes "some powerful force.";
- next;
- mes "[Frank]";
- mes "It's even possible that the";
- mes "fountain in front of Geffen Tower";
- mes "also plays the same role, but I've";
- mes "got no hard evidence. Since I'm not";
- mes "too interested in Geffen, I haven't";
- mes "really investigated...";
- next;
- mes "[Frank]";
- mes "Still...";
- mes "There's a strong possibility that";
- mes "some enormous power is being sealed";
- mes "beneath the Geffen Tower.";
- next;
- goto L_Frank;
+ mes "[Frank]";
+ mes "Geffen's hidden power?";
+ mes "I don't know much about it, but I'm";
+ mes "sure that Geffen Tower is more than";
+ mes "just a simple building. I'm sure it";
+ mes "was created to restrain or contain";
+ mes "some powerful force.";
+ next;
+ mes "[Frank]";
+ mes "It's even possible that the";
+ mes "fountain in front of Geffen Tower";
+ mes "also plays the same role, but I've";
+ mes "got no hard evidence. Since I'm not";
+ mes "too interested in Geffen, I haven't";
+ mes "really investigated...";
+ next;
+ mes "[Frank]";
+ mes "Still...";
+ mes "There's a strong possibility that";
+ mes "some enormous power is being sealed";
+ mes "beneath the Geffen Tower.";
+ next;
+ goto L_Frank;
L_Star:
- mes "[Frank]";
- mes "The Sobbing Starlight?";
- mes "To the experts, it's known as God's";
- mes "Tear Drop. Now, some believe it was";
- mes "created from the voice of God.";
- next;
- mes "[Frank]";
- mes "Of course, it probably isn't made";
- mes "from God's voice or tear drops but";
- mes "who knows? In any case, it's said";
- mes "that something's written in the";
- mes "Sobbing Starlight. What ever it is,";
- mes "it must be something important.";
- next;
- goto L_Frank;
+ mes "[Frank]";
+ mes "The Sobbing Starlight?";
+ mes "To the experts, it's known as God's";
+ mes "Tear Drop. Now, some believe it was";
+ mes "created from the voice of God.";
+ next;
+ mes "[Frank]";
+ mes "Of course, it probably isn't made";
+ mes "from God's voice or tear drops but";
+ mes "who knows? In any case, it's said";
+ mes "that something's written in the";
+ mes "Sobbing Starlight. What ever it is,";
+ mes "it must be something important.";
+ next;
+ goto L_Frank;
L_Interpret:
- set @sign_frank,rand(1,10);
- if(@sign_frank == 1)
-{
- mes "[Frank]";
- mes "Well, I've written down the best";
- mes "translation that I could for you.";
- mes "It's been a long time since I've";
- mes "had this kind of challenge. Thanks,";
- mes "youngster.";
- mes "Ha ha ha~";
- delitem 7275,1;
- getitem 7274,1;
- set signquest,31;
- close;
-}
- else
-{
- mes "[Frank]";
- mes "I'm sorry, but I haven't finished";
- mes "translating this text. It's taking";
- mes "quite a long time since I don't";
- mes "have any reference material for";
- mes "this particular language. Why";
- mes "don't you come back later?";
- close;
-}
+ if (!rand(10)) {
+ mes "[Frank]";
+ mes "Well, I've written down the best";
+ mes "translation that I could for you.";
+ mes "It's been a long time since I've";
+ mes "had this kind of challenge. Thanks,";
+ mes "youngster.";
+ mes "Ha ha ha~";
+ delitem 7275,1;
+ getitem 7274,1;
+ set signquest,31;
+ close;
+ } else {
+ mes "[Frank]";
+ mes "I'm sorry, but I haven't finished";
+ mes "translating this text. It's taking";
+ mes "quite a long time since I don't";
+ mes "have any reference material for";
+ mes "this particular language. Why";
+ mes "don't you come back later?";
+ close;
+ }
L_Done:
- mes "[Frank]";
- mes "There are many things out";
- mes "there that defy out understanding";
- mes "of the world and are beyond our";
- mes "imagination. Many fear the unknown";
- mes "but the truly brave will always";
- mes "seek out the truth.";
- close;
+ mes "[Frank]";
+ mes "There are many things out";
+ mes "there that defy out understanding";
+ mes "of the world and are beyond our";
+ mes "imagination. Many fear the unknown";
+ mes "but the truly brave will always";
+ mes "seek out the truth.";
+ close;
}
+
// Himinn Part & Valkyrie
gef_fild07,182,241,1 script #himinnwarper 111,1,1,{
@@ -6727,7 +6584,6 @@ L_Pay2:
set brokenseal,1;
set signlaichin,3;
close;
-
L_Pay:
mes "[Laichin]";
@@ -6902,484 +6758,487 @@ L_Queen:
function script Sign_Seal {
- if(@signseal == 1) {
- if(Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock";
- if(Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock";
- if(Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock";
- if(Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock";
- if(Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock";
- if(Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock";
- if(Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock";
- if(Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock";
- }
- if(@signseal == 2) {
- if(Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock";
- if(Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock";
- if(Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock";
- if(Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock";
- if(Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock";
- if(Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock";
- if(Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock";
- if(Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock";
- }
- if(@signseal == 3) {
- if(Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock";
- if(Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock";
- if(Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock";
- if(Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock";
- if(Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock";
- if(Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock";
- if(Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock";
- if(Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock";
- }
- if(@signseal == 4) {
- if(Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock";
- if(Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock";
- if(Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock";
- if(Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock";
- if(Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock";
- if(Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock";
- if(Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock";
- if(Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock";
- }
- return;
+ if (@signseal == 1) {
+ if (Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock";
+ if (Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock";
+ if (Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock";
+ if (Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock";
+ if (Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock";
+ if (Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock";
+ if (Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock";
+ if (Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock";
+ }
+ if (@signseal == 2) {
+ if (Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock";
+ if (Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock";
+ if (Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock";
+ if (Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock";
+ if (Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock";
+ if (Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock";
+ if (Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock";
+ if (Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock";
+ }
+ if (@signseal == 3) {
+ if (Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock";
+ if (Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock";
+ if (Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock";
+ if (Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock";
+ if (Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock";
+ if (Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock";
+ if (Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock";
+ if (Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock";
+ }
+ if (@signseal == 4) {
+ if (Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock";
+ if (Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock";
+ if (Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock";
+ if (Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock";
+ if (Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock";
+ if (Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock";
+ if (Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock";
+ if (Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock";
+ }
+ return;
}
+
niflheim,313,70,3 script Pleasant-Featured Lady 90,{
- if(signquest > 55) goto L_NoWord;
- if(Sign_Branch8A) goto L_Memory;
- if(Sign_Branch8B) goto L_BranchB;
- if(signquest > 54 && countitem(7305)) goto L_Give;
- if(signquest > 50) goto L_Symbol;
- if(signquest > 49) goto L_Valkyrie;
- if(signquest > 48) goto L_Info;
- if(signquest > 47) goto L_Look;
- if(signquest > 43) goto L_Survive;
- if(signquest > 42) goto L_Bard;
- if(signquest == 42) goto L_Thanks;
- if(signquest > 33) goto L_Help;
- if(Sign_Branch2B) goto L_Advice;
- if(signquest > 32) goto L_Sign;
- mes "[Serin]";
- mes "I'm sorry,";
- mes "but you're not";
- mes "the person I'm";
- mes "looking for. No...";
- close;
+ if (signquest > 55) goto L_NoWord;
+ if (Sign_Branch8A) goto L_Memory;
+ if (Sign_Branch8B) goto L_BranchB;
+ if (signquest > 54 && countitem(7305)) goto L_Give;
+ if (signquest > 50) goto L_Symbol;
+ if (signquest > 49) goto L_Valkyrie;
+ if (signquest > 48) goto L_Info;
+ if (signquest > 47) goto L_Look;
+ if (signquest > 43) goto L_Survive;
+ if (signquest > 42) goto L_Bard;
+ if (signquest == 42) goto L_Thanks;
+ if (signquest > 33) goto L_Help;
+ if (Sign_Branch2B) goto L_Advice;
+ if (signquest > 32) goto L_Sign;
+ mes "[Serin]";
+ mes "I'm sorry,";
+ mes "but you're not";
+ mes "the person I'm";
+ mes "looking for. No...";
+ close;
L_Sign:
- mes "[Serin]";
- mes "Kind adventurer...";
- mes "You're the one I'm looking";
- mes "for, the one who's been on a";
- mes "long journey to prove";
- mes "his courage.";
- next;
- mes "[Serin]";
- mes "Even in the darkness of";
- mes "Niflheim, I can recognize";
- mes "you. You shine out to me like";
- mes "a star! I beg of you, please";
- mes "listen to my story...";
- next;
- menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen;
+ mes "[Serin]";
+ mes "Kind adventurer...";
+ mes "You're the one I'm looking";
+ mes "for, the one who's been on a";
+ mes "long journey to prove";
+ mes "his courage.";
+ next;
+ mes "[Serin]";
+ mes "Even in the darkness of";
+ mes "Niflheim, I can recognize";
+ mes "you. You shine out to me like";
+ mes "a star! I beg of you, please";
+ mes "listen to my story...";
+ next;
+ menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen;
L_Sorry:
- mes "[Serin]";
- mes "I know I can't stop";
- mes "you from pursuing your";
- mes "path to glory. But if you";
- mes "should change your mind...!";
- close;
+ mes "[Serin]";
+ mes "I know I can't stop";
+ mes "you from pursuing your";
+ mes "path to glory. But if you";
+ mes "should change your mind...!";
+ close;
L_Listen:
- mes "[Serin]";
- mes "Thank you...";
- mes "Now, if you've heard";
- mes "from the others and as";
- mes "you can tell by my appearance";
- mes "I clearly don't belong here.";
- next;
- mes "[Serin]";
- mes "I might not have";
- mes "the luck to be selected";
- mes "by Valkyrie, but I need";
- mes "your help to get out of";
- mes "here as soon as I can~";
- next;
- menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-;
- mes "[Serin]";
- mes "I know I'm asking too much";
- mes "of you, but if you'd also help";
- mes "the other infortunate souls in";
- mes "this place, I'd be truly grateful.";
- mes "Somehow, I think solving their";
- mes "problems will help me get back.";
- next;
- menu "Sure, why not?",-,"Why should I help them?",L_Why;
- mes "[Serin]";
- mes "I knew you'd understand!";
- mes "You really are a kind person .";
- mes "Now, in order to help the other";
- mes "misfortunate in Niflheim, you've";
- mes "got to remember to gain their trust";
- mes "first and get close to them, okay?";
- set signquest,34;
- close;
+ mes "[Serin]";
+ mes "Thank you...";
+ mes "Now, if you've heard";
+ mes "from the others and as";
+ mes "you can tell by my appearance";
+ mes "I clearly don't belong here.";
+ next;
+ mes "[Serin]";
+ mes "I might not have";
+ mes "the luck to be selected";
+ mes "by Valkyrie, but I need";
+ mes "your help to get out of";
+ mes "here as soon as I can~";
+ next;
+ menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-;
+ mes "[Serin]";
+ mes "I know I'm asking too much";
+ mes "of you, but if you'd also help";
+ mes "the other infortunate souls in";
+ mes "this place, I'd be truly grateful.";
+ mes "Somehow, I think solving their";
+ mes "problems will help me get back.";
+ next;
+ menu "Sure, why not?",-,"Why should I help them?",L_Why;
+ mes "[Serin]";
+ mes "I knew you'd understand!";
+ mes "You really are a kind person .";
+ mes "Now, in order to help the other";
+ mes "misfortunate in Niflheim, you've";
+ mes "got to remember to gain their trust";
+ mes "first and get close to them, okay?";
+ set signquest,34;
+ close;
L_Help:
- mes "[Serin]";
- mes "Hmm...?";
- mes "You don't know which";
- mes "people you need to help";
- mes "here in Niflheim? Mmm,";
- mes "let me think about it...";
- next;
- mes "[Serin]";
- mes "In this doomed place";
- mes "there isn't too much trust";
- mes "amongst some of the people";
- mes "here, but some will share their";
- mes "problems if you ^5131FFapproach them";
- mes "closely, face to face.^000000 Okay?";
- next;
- mes "[Serin]";
- mes "In this way, if they talk";
- mes "to you first, they might";
- mes "be more willing to accept";
- mes "help or tell you what you";
- mes "really need to know.";
- mes "I hope this helps...";
- close;
+ mes "[Serin]";
+ mes "Hmm...?";
+ mes "You don't know which";
+ mes "people you need to help";
+ mes "here in Niflheim? Mmm,";
+ mes "let me think about it...";
+ next;
+ mes "[Serin]";
+ mes "In this doomed place";
+ mes "there isn't too much trust";
+ mes "amongst some of the people";
+ mes "here, but some will share their";
+ mes "problems if you ^5131FFapproach them";
+ mes "closely, face to face.^000000 Okay?";
+ next;
+ mes "[Serin]";
+ mes "In this way, if they talk";
+ mes "to you first, they might";
+ mes "be more willing to accept";
+ mes "help or tell you what you";
+ mes "really need to know.";
+ mes "I hope this helps...";
+ close;
L_Thanks:
- mes "[Serin]";
- mes "Thank you so much for";
- mes "your help. This is all I have,";
- mes "and it means a lot to me, but";
- mes "I want you to have this ring. It's";
- mes "the only way I can properly express";
- mes "my gratitude for your aid so far.";
- getitem 2642,1;
- set signquest,43;
- close;
+ mes "[Serin]";
+ mes "Thank you so much for";
+ mes "your help. This is all I have,";
+ mes "and it means a lot to me, but";
+ mes "I want you to have this ring. It's";
+ mes "the only way I can properly express";
+ mes "my gratitude for your aid so far.";
+ getitem 2642,1;
+ set signquest,43;
+ close;
L_Bard:
- mes "[Serin]";
- mes "There's a Bard in";
- mes "Niflheim with a very";
- mes "sweet, yet melancholy voice.";
- mes "He sings for strangers just";
- mes "like you, adventurer.";
- next;
- mes "[Serin]";
- mes "I think he might know";
- mes "some useful information,";
- mes "so it might be a good";
- mes "idea to speak with him.";
- set signquest,44;
- close;
+ mes "[Serin]";
+ mes "There's a Bard in";
+ mes "Niflheim with a very";
+ mes "sweet, yet melancholy voice.";
+ mes "He sings for strangers just";
+ mes "like you, adventurer.";
+ next;
+ mes "[Serin]";
+ mes "I think he might know";
+ mes "some useful information,";
+ mes "so it might be a good";
+ mes "idea to speak with him.";
+ set signquest,44;
+ close;
L_Survive:
- mes "[Serin]";
- mes "Hello, " + strcharinfo(0) + ",";
- mes "I'm surprised that";
- mes "you've managed to survive";
- mes "here all this time. It's no small";
- mes "feat for a mortal to be able to";
- mes "remain alive in Niflheim...";
- close;
+ mes "[Serin]";
+ mes "Hello, " + strcharinfo(0) + ",";
+ mes "I'm surprised that";
+ mes "you've managed to survive";
+ mes "here all this time. It's no small";
+ mes "feat for a mortal to be able to";
+ mes "remain alive in Niflheim...";
+ close;
L_Look:
- mes "[Serin]";
- mes "Ah, " + strcharinfo(0) + "~";
- mes "How is everything?";
- mes "Once again, I want to";
- mes "thank you for helping the";
- mes "poor souls in this place.";
- next;
- mes "[Serin]";
- mes "Hmm...?";
- mes "What's with that";
- mes "look on your face?";
- mes "Do you have something";
- mes "you want to ask me?";
- next;
- menu "Nothing.",-,"About the Queen of the Dead...",L_Queen;
- mes "[Serin]";
- mes "Well, if you ever";
- mes "need my help, please";
- mes "don't hesitate to ask.";
- close;
+ mes "[Serin]";
+ mes "Ah, " + strcharinfo(0) + "~";
+ mes "How is everything?";
+ mes "Once again, I want to";
+ mes "thank you for helping the";
+ mes "poor souls in this place.";
+ next;
+ mes "[Serin]";
+ mes "Hmm...?";
+ mes "What's with that";
+ mes "look on your face?";
+ mes "Do you have something";
+ mes "you want to ask me?";
+ next;
+ menu "Nothing.",-,"About the Queen of the Dead...",L_Queen;
+ mes "[Serin]";
+ mes "Well, if you ever";
+ mes "need my help, please";
+ mes "don't hesitate to ask.";
+ close;
L_Queen:
- mes "[Serin]";
- mes "The Queen of the Dead?";
- mes "Well, she's the ruler of Niflheim.";
- mes "As Loki and Angrboda's last child";
- mes "she was given complete control of";
- mes "this realm by Odin.";
- next;
- mes "[Serin]";
- mes "She usually rules from her";
- mes "castle, Hell, but sometimes she";
- mes "goes out to tour Niflheim. That's";
- mes "all I really know about her.";
- next;
- menu "About the Symbol of Nine Realms",-;
- mes "[Serin]";
- mes "Oh that...?";
- mes "Sometimes it's called";
- mes "the Voucher of the Dead";
- mes "Odin gave it to the Queen";
- mes "of the Dead to signify her";
- mes "authority over Niflheim.";
- next;
- mes "[Serin]";
- mes "There are many rumors";
- mes "floating around about that";
- mes "and its abilities, but";
- mes "all we know for sure is that it can";
- mes "be used to command the dead...";
- next;
- menu "About Angrboda",-;
- mes "[Serin]";
- mes "Angrboda...?";
- mes "She's the mother of the";
- mes "Queen of Hell, as well as";
- mes "some of the most powerful";
- mes "monsters in this universe.";
- next;
- mes "[Serin]";
- mes "The gods feared her monstrous";
- mes "children so much that they bound";
- mes "them and sealed Angrboda away.";
- mes "Nothing has been heard";
- mes "of her since...";
- next;
- menu "I was told by the Witch that you're...",-;
- mes "[Serin]";
- mes "Oh, the Witch was";
- mes "talking about me? I'm";
- mes "aware that she doesn't";
- mes "think very highly of me.";
- mes "Then again, it's not like";
- mes "I can trust her either.";
- next;
- mes "[Serin]";
- mes "Well, it can't be helped.";
- mes "At least we both agree that";
- mes "somehow I don't really belong";
- mes "here in Niflheim.";
- emotion e_dots;
- set signquest,49;
- close;
+ mes "[Serin]";
+ mes "The Queen of the Dead?";
+ mes "Well, she's the ruler of Niflheim.";
+ mes "As Loki and Angrboda's last child";
+ mes "she was given complete control of";
+ mes "this realm by Odin.";
+ next;
+ mes "[Serin]";
+ mes "She usually rules from her";
+ mes "castle, Hell, but sometimes she";
+ mes "goes out to tour Niflheim. That's";
+ mes "all I really know about her.";
+ next;
+ menu "About the Symbol of Nine Realms",-;
+ mes "[Serin]";
+ mes "Oh that...?";
+ mes "Sometimes it's called";
+ mes "the Voucher of the Dead";
+ mes "Odin gave it to the Queen";
+ mes "of the Dead to signify her";
+ mes "authority over Niflheim.";
+ next;
+ mes "[Serin]";
+ mes "There are many rumors";
+ mes "floating around about that";
+ mes "and its abilities, but";
+ mes "all we know for sure is that it can";
+ mes "be used to command the dead...";
+ next;
+ menu "About Angrboda",-;
+ mes "[Serin]";
+ mes "Angrboda...?";
+ mes "She's the mother of the";
+ mes "Queen of Hell, as well as";
+ mes "some of the most powerful";
+ mes "monsters in this universe.";
+ next;
+ mes "[Serin]";
+ mes "The gods feared her monstrous";
+ mes "children so much that they bound";
+ mes "them and sealed Angrboda away.";
+ mes "Nothing has been heard";
+ mes "of her since...";
+ next;
+ menu "I was told by the Witch that you're...",-;
+ mes "[Serin]";
+ mes "Oh, the Witch was";
+ mes "talking about me? I'm";
+ mes "aware that she doesn't";
+ mes "think very highly of me.";
+ mes "Then again, it's not like";
+ mes "I can trust her either.";
+ next;
+ mes "[Serin]";
+ mes "Well, it can't be helped.";
+ mes "At least we both agree that";
+ mes "somehow I don't really belong";
+ mes "here in Niflheim.";
+ emotion e_dots;
+ set signquest,49;
+ close;
L_Info:
- mes "[Serin]";
- mes "I'm sorry that I sort of";
- mes "rambling on and on that last";
- mes "time we spoke. Now that I think";
- mes "about it, I didn't really give you";
- mes "any information that might have";
- mes "been very useful to you.";
- next;
- mes "[Serin]";
- mes "But lately, I've heard that the";
- mes "Queen of the Dead is seeking her";
- mes "mother, Angrboda. It's strange that";
- mes "even the queen, with all her";
- mes "power, is unable to find her.";
- next;
- mes "[Serin]";
- mes "I have no idea how,";
- mes "but it seems that Angrboda";
- mes "have been sealed away in the";
- mes "world of Rune-Midgard...";
- emotion e_dots;
- set signquest,50;
- close;
+ mes "[Serin]";
+ mes "I'm sorry that I sort of";
+ mes "rambling on and on that last";
+ mes "time we spoke. Now that I think";
+ mes "about it, I didn't really give you";
+ mes "any information that might have";
+ mes "been very useful to you.";
+ next;
+ mes "[Serin]";
+ mes "But lately, I've heard that the";
+ mes "Queen of the Dead is seeking her";
+ mes "mother, Angrboda. It's strange that";
+ mes "even the queen, with all her";
+ mes "power, is unable to find her.";
+ next;
+ mes "[Serin]";
+ mes "I have no idea how,";
+ mes "but it seems that Angrboda";
+ mes "have been sealed away in the";
+ mes "world of Rune-Midgard...";
+ emotion e_dots;
+ set signquest,50;
+ close;
L_Valkyrie:
- mes "[Serin]";
- mes "I've told you";
- mes "everything I know.";
- mes "But if you want to learn more";
- mes "about Angrboda, you probably need";
- mes "to talk to someone who actually";
- mes "communicates with the gods.";
- next;
- mes "[Serin]";
- mes "Perhaps Valkyrie";
- mes "or someone who actually";
- mes "lived in Asgard may know";
- mes "more about where Angrboda";
- mes "is sealed away.";
- next;
- mes "[Serin]";
- mes "Also, why would you want";
- mes "the Symbol of the Nine Realms?";
- mes "It's a very dangerous object that";
- mes "could cause a lot of trouble if it";
- mes "fell into the wrong hands...";
- next;
- menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry;
- mes "[Serin]";
- mes "There are plenty of dead";
- mes "people in Niflheim that are";
- mes "driven by regret and despair.";
- mes "The rage of being dead may result";
- mes "in some of them performing horrific";
- mes "deeds if they are the symbol.";
- next;
- menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry;
- mes "[Serin]";
- mes "I really think that you";
- mes "should bring that symbol";
- mes "to me before you show it to anybody";
- mes "else. Then, I want you to know why";
- mes "I really need its power.";
- next;
- mes "[Serin]";
- mes "I can't explain myself";
- mes "now, but I want to use the";
- mes "power of the symbol to do";
- mes "something really helpful";
- mes "for you. You'll just need";
- mes "to trust me on this.";
- set signquest,51;
- next;
+ mes "[Serin]";
+ mes "I've told you";
+ mes "everything I know.";
+ mes "But if you want to learn more";
+ mes "about Angrboda, you probably need";
+ mes "to talk to someone who actually";
+ mes "communicates with the gods.";
+ next;
+ mes "[Serin]";
+ mes "Perhaps Valkyrie";
+ mes "or someone who actually";
+ mes "lived in Asgard may know";
+ mes "more about where Angrboda";
+ mes "is sealed away.";
+ next;
+ mes "[Serin]";
+ mes "Also, why would you want";
+ mes "the Symbol of the Nine Realms?";
+ mes "It's a very dangerous object that";
+ mes "could cause a lot of trouble if it";
+ mes "fell into the wrong hands...";
+ next;
+ menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry;
+ mes "[Serin]";
+ mes "There are plenty of dead";
+ mes "people in Niflheim that are";
+ mes "driven by regret and despair.";
+ mes "The rage of being dead may result";
+ mes "in some of them performing horrific";
+ mes "deeds if they are the symbol.";
+ next;
+ menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry;
+ mes "[Serin]";
+ mes "I really think that you";
+ mes "should bring that symbol";
+ mes "to me before you show it to anybody";
+ mes "else. Then, I want you to know why";
+ mes "I really need its power.";
+ next;
+ mes "[Serin]";
+ mes "I can't explain myself";
+ mes "now, but I want to use the";
+ mes "power of the symbol to do";
+ mes "something really helpful";
+ mes "for you. You'll just need";
+ mes "to trust me on this.";
+ set signquest,51;
+ next;
L_Symbol:
- mes "[Serin]";
- mes "If you obtain";
- mes "the Symbol of Nine Realms,";
- mes "please bring it to me";
- mes "right away, " +strcharinfo(0) + ".";
- close;
+ mes "[Serin]";
+ mes "If you obtain";
+ mes "the Symbol of Nine Realms,";
+ mes "please bring it to me";
+ mes "right away, " +strcharinfo(0) + ".";
+ close;
L_Noworry:
- mes "[Serin]";
- mes "Alright...";
- mes "It's your decision.";
- close;
+ mes "[Serin]";
+ mes "Alright...";
+ mes "It's your decision.";
+ close;
L_Memory:
- mes "^3355FFThis is only";
- mes "a lingering trace";
- mes "of Serin, a manifestation";
- mes "of her definitive memory.";
- close;
+ mes "^3355FFThis is only";
+ mes "a lingering trace";
+ mes "of Serin, a manifestation";
+ mes "of her definitive memory.";
+ close;
L_NoWord:
- mes "[Serin]";
- mes "...";
- mes "......";
- close;
+ mes "[Serin]";
+ mes "...";
+ mes "......";
+ close;
L_Give:
- mes "[Serin]";
- mes "The Symbol of Nine Realms?";
- mes "Will you give it to me?";
- mes "You know this is the best";
- mes "to do, for all that people";
- mes "suffering silently in Niflheim...";
- next;
- menu "Yes, take it.",-,"No.",L_Keep;
- mes "[Serin]";
- mes "Thanks.";
- mes "I wouldn't have been able to";
- mes "get it without you. I knew you";
- mes "were a true hero.";
- delitem 7305,1;
- next;
- if(countitem(2642))
- {
- mes "[Serin]";
- mes "May I ask you if I can take a";
- mes "look at my beloved ring once";
- mes "again? I just want want to see";
- mes "it one more time...";
- delitem 2642,1;
- set signringreturning,1;
- next;
- mes "[Serin]";
- mes "I will return it too you";
- mes "shortly, for now let's";
- mes "focus on what we need to";
- mes "do.";
- next;
- }
- mes "[Serin]";
- mes "I have to make some";
- mes "preparations but I'll guide";
- mes "you to my house though.";
- mes "Please tell me when you are";
- mes "ready.";
- set Sign_Branch8B,1;
- close;
+ mes "[Serin]";
+ mes "The Symbol of Nine Realms?";
+ mes "Will you give it to me?";
+ mes "You know this is the best";
+ mes "to do, for all that people";
+ mes "suffering silently in Niflheim...";
+ next;
+ menu "Yes, take it.",-,"No.",L_Keep;
+ mes "[Serin]";
+ mes "Thanks.";
+ mes "I wouldn't have been able to";
+ mes "get it without you. I knew you";
+ mes "were a true hero.";
+ delitem 7305,1;
+ next;
+ if (countitem(2642)) {
+ mes "[Serin]";
+ mes "May I ask you if I can take a";
+ mes "look at my beloved ring once";
+ mes "again? I just want want to see";
+ mes "it one more time...";
+ delitem 2642,1;
+ set signringreturning,1;
+ next;
+ mes "[Serin]";
+ mes "I will return it too you";
+ mes "shortly, for now let's";
+ mes "focus on what we need to";
+ mes "do.";
+ next;
+ }
+ mes "[Serin]";
+ mes "I have to make some";
+ mes "preparations but I'll guide";
+ mes "you to my house though.";
+ mes "Please tell me when you are";
+ mes "ready.";
+ set Sign_Branch8B,1;
+ close;
L_Keep:
- mes "[Serin]";
- mes "Ok, come back";
- mes "when you have realized";
- mes "this is the wisest choice";
- mes "to make.";
- close;
+ mes "[Serin]";
+ mes "Ok, come back";
+ mes "when you have realized";
+ mes "this is the wisest choice";
+ mes "to make.";
+ close;
L_BranchB:
- if(signringreturning){ getitem 2643,1; set signringreturning,0; }
- mes "[Serin]";
- mes "I'll show you the way";
- mes "to their hope... Are you";
- mes "ready to come with me?";
- next;
- menu "Yes.",-,"No.",L_No;
- if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full;
- mes "[Serin]";
- mes "Please follow me";
- mes "......";
- close2;
- if(($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end;
- donpcevent "#signserin2::OnSerin";
- donpcevent "#signserin2::OnCooldown";
- set $signroom2full,2;
- warp "que_sign01",191,39;
- end;
-
+ if (signringreturning) {
+ getitem 2643,1;
+ set signringreturning,0;
+ }
+ mes "[Serin]";
+ mes "I'll show you the way";
+ mes "to their hope... Are you";
+ mes "ready to come with me?";
+ next;
+ menu "Yes.",-,"No.",L_No;
+ if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full;
+ mes "[Serin]";
+ mes "Please follow me";
+ mes "......";
+ close2;
+ if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end;
+ donpcevent "#signserin2::OnSerin";
+ donpcevent "#signserin2::OnCooldown";
+ set $signroom2full,2;
+ warp "que_sign01",191,39;
+ end;
+
L_No:
- mes "[Serin]";
- mes "Please hurry, we don't";
- mes "have any time to lose.";
- close;
+ mes "[Serin]";
+ mes "Please hurry, we don't";
+ mes "have any time to lose.";
+ close;
L_Why:
- mes "[Serin]";
- mes "Do you really need a";
- mes "reason ? Well... Maybe";
- mes "you're right, they don't";
- mes "deserve to be helped~";
- next;
+ mes "[Serin]";
+ mes "Do you really need a";
+ mes "reason ? Well... Maybe";
+ mes "you're right, they don't";
+ mes "deserve to be helped~";
+ next;
L_Advice:
- mes "[Serin]";
- mes "I advise you to meet that";
- mes "depressing person in Niflheim.";
- mes "He'll probably tell you his story";
- mes "and you might understand...";
- mes "Yes... You should meet him.";
- if(!Sign_Branch2B) set Sign_Branch2B,1;
- close;
+ mes "[Serin]";
+ mes "I advise you to meet that";
+ mes "depressing person in Niflheim.";
+ mes "He'll probably tell you his story";
+ mes "and you might understand...";
+ mes "Yes... You should meet him.";
+ if (!Sign_Branch2B) set Sign_Branch2B,1;
+ close;
L_Full:
- mes "[Serin]";
- mes "Please wait";
- mes "a bit. I'm still";
- mes "trying to finish";
- mes "these preparations.";
- close;
+ mes "[Serin]";
+ mes "Please wait";
+ mes "a bit. I'm still";
+ mes "trying to finish";
+ mes "these preparations.";
+ close;
}
@@ -8156,663 +8015,635 @@ nif_in,140,177,1 script #signgrave 111,{
que_sign01,122,141,5 script Witch#2 792,{
- if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
- if(signquest > 56) goto L_NoMedal;
- if(signquest > 55) goto L_Success;
- if((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal;
- if(Sign_Branch8A) goto L_BranchA;
- if(signquest > 54 && countitem(7305)) goto L_Symbol;
- if(signquest < 48) goto L_NoMedal;
- mes "[Kirkena]";
- mes "If you need to learn more";
- mes "about Angrboda, why don't you";
- mes "just ask around? I'm sure that";
- mes "everyone is aware that the queen";
- mes "is searching for her mother.";
- next;
- mes "[Kirkena]";
- mes "Once again, don't let";
- mes "anyone know that I've asked";
- mes "you to bring me the Symbol of";
- mes "Nine Realms. I especially";
- mes "don't want Serin to find out.";
- next;
- mes "[Kirkena]";
- mes "If I can help it,";
- mes "I won't tolerate";
- mes "Serin's presence here";
- mes "in Niflheim. If I could";
- mes "banish her, I'd do it!";
- close;
+ if (Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
+ if (signquest > 56) goto L_NoMedal;
+ if (signquest > 55) goto L_Success;
+ if ((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal;
+ if (Sign_Branch8A) goto L_BranchA;
+ if (signquest > 54 && countitem(7305)) goto L_Symbol;
+ if (signquest < 48) goto L_NoMedal;
+ mes "[Kirkena]";
+ mes "If you need to learn more";
+ mes "about Angrboda, why don't you";
+ mes "just ask around? I'm sure that";
+ mes "everyone is aware that the queen";
+ mes "is searching for her mother.";
+ next;
+ mes "[Kirkena]";
+ mes "Once again, don't let";
+ mes "anyone know that I've asked";
+ mes "you to bring me the Symbol of";
+ mes "Nine Realms. I especially";
+ mes "don't want Serin to find out.";
+ next;
+ mes "[Kirkena]";
+ mes "If I can help it,";
+ mes "I won't tolerate";
+ mes "Serin's presence here";
+ mes "in Niflheim. If I could";
+ mes "banish her, I'd do it!";
+ close;
L_Symbol:
- mes "[Kirkena]";
- mes "The Symbol of Nine Realms?";
- mes "How were you able to get that?!";
- mes "Ah, you must have found the Queen";
- mes "of the Dead's mother, Angrboda,";
- mes "right? Great work~";
- next;
- mes "[Kirkena]";
- mes "Now, if you'll just";
- mes "hand me the symbol, I'll tell";
- mes "you what you need to do next.";
- next;
- menu "Give the symbol.",L_Give,"Don't give the symbol.",-;
- mes "[Kirkena]";
- mes "Don't worry about that.";
- mes "I'm sure you will come back";
- mes "later with the wise decision";
- mes "to give the symbol to me~";
- close;
+ mes "[Kirkena]";
+ mes "The Symbol of Nine Realms?";
+ mes "How were you able to get that?!";
+ mes "Ah, you must have found the Queen";
+ mes "of the Dead's mother, Angrboda,";
+ mes "right? Great work~";
+ next;
+ mes "[Kirkena]";
+ mes "Now, if you'll just";
+ mes "hand me the symbol, I'll tell";
+ mes "you what you need to do next.";
+ next;
+ menu "Give the symbol.",L_Give,"Don't give the symbol.",-;
+ mes "[Kirkena]";
+ mes "Don't worry about that.";
+ mes "I'm sure you will come back";
+ mes "later with the wise decision";
+ mes "to give the symbol to me~";
+ close;
L_Give:
- mes "[Kirkena]";
- mes "Listen carefully.";
- mes "Since you were actually";
- mes "able to get the symbol, I believe";
- mes "that you're the only person capable";
- mes "of performing this next task.";
- next;
- mes "[Kirkena]";
- mes "We're going to use this";
- mes "symbol to create something,";
- mes "but we need one last item.";
- mes "I need you to find something";
- mes "imbued with Serin's vibes.";
- next;
- mes "[Kirkena]";
- mes "Serin's already hid herself";
- mes "deep within Niflheim, but I'm";
- mes "sure you can find something";
- mes "if you can find any remaining";
- mes "trace of her.";
- delitem 7305,1;
- set Sign_Branch8A,1;
- close;
+ mes "[Kirkena]";
+ mes "Listen carefully.";
+ mes "Since you were actually";
+ mes "able to get the symbol, I believe";
+ mes "that you're the only person capable";
+ mes "of performing this next task.";
+ next;
+ mes "[Kirkena]";
+ mes "We're going to use this";
+ mes "symbol to create something,";
+ mes "but we need one last item.";
+ mes "I need you to find something";
+ mes "imbued with Serin's vibes.";
+ next;
+ mes "[Kirkena]";
+ mes "Serin's already hid herself";
+ mes "deep within Niflheim, but I'm";
+ mes "sure you can find something";
+ mes "if you can find any remaining";
+ mes "trace of her.";
+ delitem 7305,1;
+ set Sign_Branch8A,1;
+ close;
L_BranchA:
- if(sign_fail) goto L_NoMedal;
- if(Sign_Branch8A > 3) goto L_Serin;
- if(Sign_Branch8A > 2) goto L_Complete;
- if(Sign_Branch8A > 1) goto L_Potion;
- if(countitem(2642) < 1) goto L_Lack;
- mes "[Kirkena]";
- mes "This is Serin's gold ring?";
- mes "Excellent, this has been";
- mes "strongly infused with her";
- mes "vibes. It's really tough to find";
- mes "something like this that resonates";
- mes "so strongly with his owner.";
- next;
- delitem 2642,1;
- set serinring,1;
- set Sign_Branch8A,2;
- close;
+ if (sign_fail) goto L_NoMedal;
+ if (Sign_Branch8A > 3) goto L_Serin;
+ if (Sign_Branch8A > 2) goto L_Complete;
+ if (Sign_Branch8A > 1) goto L_Potion;
+ if (countitem(2642) < 1) goto L_Lack;
+ mes "[Kirkena]";
+ mes "This is Serin's gold ring?";
+ mes "Excellent, this has been";
+ mes "strongly infused with her";
+ mes "vibes. It's really tough to find";
+ mes "something like this that resonates";
+ mes "so strongly with his owner.";
+ next;
+ delitem 2642,1;
+ set serinring,1;
+ set Sign_Branch8A,2;
+ close;
L_Potion:
- mes "[Kirkena]";
- mes "Now that the potion I'm";
- mes "making is being processed,";
- mes "I can finally tell you what";
- mes "I've been trying to do";
- mes "with the objects I've asked you";
- mes "to get for me.";
- next;
- mes "[Kirkena]";
- mes "I didn't explain";
- mes "the reason I wanted the Symbol";
- mes "of Nine Realms to prevent Serin";
- mes "from getting suspicious and forcing";
- mes "you to reveal my plans. You see,";
- mes "Serin isn't fit for Niflheim.";
- next;
- mes "[Kirkena]";
- mes "Although she's in the";
- mes "world of the dead, Serin";
- mes "has never accepted death and";
- mes "has desired to return to life. Of";
- mes "course, That's the natural response";
- mes "for everyone that comes here...";
- next;
- mes "[Kirkena]";
- mes "However, unlike the others";
- mes "who have despaired, lost";
- mes "hope and accepted their fate,";
- mes "Serin has never given up her hope";
- mes "to return to life. With her hope";
- mes "she retains her beauty and light.";
- next;
- mes "[Kirkena]";
- mes "But she's only denying";
- mes "the fate she deserves.";
- mes "What she's trying to do";
- mes "is wrong and we need to";
- mes "stop before it's too late.";
+ mes "[Kirkena]";
+ mes "Now that the potion I'm";
+ mes "making is being processed,";
+ mes "I can finally tell you what";
+ mes "I've been trying to do";
+ mes "with the objects I've asked you";
+ mes "to get for me.";
+ next;
+ mes "[Kirkena]";
+ mes "I didn't explain";
+ mes "the reason I wanted the Symbol";
+ mes "of Nine Realms to prevent Serin";
+ mes "from getting suspicious and forcing";
+ mes "you to reveal my plans. You see,";
+ mes "Serin isn't fit for Niflheim.";
+ next;
+ mes "[Kirkena]";
+ mes "Although she's in the";
+ mes "world of the dead, Serin";
+ mes "has never accepted death and";
+ mes "has desired to return to life. Of";
+ mes "course, That's the natural response";
+ mes "for everyone that comes here...";
+ next;
+ mes "[Kirkena]";
+ mes "However, unlike the others";
+ mes "who have despaired, lost";
+ mes "hope and accepted their fate,";
+ mes "Serin has never given up her hope";
+ mes "to return to life. With her hope";
+ mes "she retains her beauty and light.";
+ next;
+ mes "[Kirkena]";
+ mes "But she's only denying";
+ mes "the fate she deserves.";
+ mes "What she's trying to do";
+ mes "is wrong and we need to";
+ mes "stop before it's too late.";
L_Menu:
- next;
- menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should;
- mes "[Kirkena]";
- mes "Make no mistake:";
- mes "Serin wants the Symbol";
- mes "of the Nine Realms.";
- next;
- mes "[Kirkena]";
- mes "Now, if she could use it";
- mes "multiple times, she could just";
- mes "command the guards of Niflheim";
- mes "to just let her pass and re-enter";
- mes "the world of the living. But your";
- mes "symbol can be used just once...";
- goto L_Menu;
+ next;
+ menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should;
+ mes "[Kirkena]";
+ mes "Make no mistake:";
+ mes "Serin wants the Symbol";
+ mes "of the Nine Realms.";
+ next;
+ mes "[Kirkena]";
+ mes "Now, if she could use it";
+ mes "multiple times, she could just";
+ mes "command the guards of Niflheim";
+ mes "to just let her pass and re-enter";
+ mes "the world of the living. But your";
+ mes "symbol can be used just once...";
+ goto L_Menu;
L_Plans:
- mes "[Kirkena]";
- mes "I believe Serin is going to";
- mes "summon the Dark Lord. Since";
- mes "she used to be a great wizard,";
- mes "it's entirely possible. However,";
- mes "she might need the Symbol of the";
- mes "Nine Realms in order to do it.";
- next;
- mes "[Kirkena]";
- mes "Now, you may believe that";
- mes "Dark Lord can be defeated by";
- mes "humans, but what you might not";
- mes "know is that the manifestation of";
- mes "Dark Lord in your world is limited";
- mes "to a fraction of his true power.";
- next;
- mes "[Kirkena]";
- mes "Sometimes, Dark Lord can";
- mes "cross over into Rune-Midgard,";
- mes "but travelling from his world into";
- mes "ours takes vast amounts of energy.";
- mes "Also the life force in your world";
- mes "conflicts with his dark powers.";
- next;
- mes "[Kirkena]";
- mes "Now, if the Dark Lord";
- mes "were summoned into Niflheim,";
- mes "he would have easy access";
- mes "to Rune-Midgard and the use";
- mes "of all of his destructive power.";
- next;
- mes "[Kirkena]";
- mes "Serin plans to strike";
- mes "a deal with Dark Lord.";
- mes "In exchange for summoning";
- mes "him to Niflheim, Serin will";
- mes "be brought back to life.";
- next;
- mes "[Kirkena]";
- mes "Although you've found";
- mes "favor with Lady Hell, she";
- mes "will probably not stop Dark";
- mes "Lord's approach. Dark Lord";
- mes "only wants Rune-Midgard.";
- next;
- mes "[Kirkena]";
- mes "Now that I think about";
- mes "it, massive death would";
- mes "actually increase Lady Hell's";
- mes "sphere of influence. I don't think";
- mes "she'll help Dark Lord, but she";
- mes "also won't get in his way.";
- goto L_Menu;
+ mes "[Kirkena]";
+ mes "I believe Serin is going to";
+ mes "summon the Dark Lord. Since";
+ mes "she used to be a great wizard,";
+ mes "it's entirely possible. However,";
+ mes "she might need the Symbol of the";
+ mes "Nine Realms in order to do it.";
+ next;
+ mes "[Kirkena]";
+ mes "Now, you may believe that";
+ mes "Dark Lord can be defeated by";
+ mes "humans, but what you might not";
+ mes "know is that the manifestation of";
+ mes "Dark Lord in your world is limited";
+ mes "to a fraction of his true power.";
+ next;
+ mes "[Kirkena]";
+ mes "Sometimes, Dark Lord can";
+ mes "cross over into Rune-Midgard,";
+ mes "but travelling from his world into";
+ mes "ours takes vast amounts of energy.";
+ mes "Also the life force in your world";
+ mes "conflicts with his dark powers.";
+ next;
+ mes "[Kirkena]";
+ mes "Now, if the Dark Lord";
+ mes "were summoned into Niflheim,";
+ mes "he would have easy access";
+ mes "to Rune-Midgard and the use";
+ mes "of all of his destructive power.";
+ next;
+ mes "[Kirkena]";
+ mes "Serin plans to strike";
+ mes "a deal with Dark Lord.";
+ mes "In exchange for summoning";
+ mes "him to Niflheim, Serin will";
+ mes "be brought back to life.";
+ next;
+ mes "[Kirkena]";
+ mes "Although you've found";
+ mes "favor with Lady Hell, she";
+ mes "will probably not stop Dark";
+ mes "Lord's approach. Dark Lord";
+ mes "only wants Rune-Midgard.";
+ next;
+ mes "[Kirkena]";
+ mes "Now that I think about";
+ mes "it, massive death would";
+ mes "actually increase Lady Hell's";
+ mes "sphere of influence. I don't think";
+ mes "she'll help Dark Lord, but she";
+ mes "also won't get in his way.";
+ goto L_Menu;
L_Should:
- mes "[Kirkena]";
- mes "I need you to take";
- mes "this tonic and have";
- mes "Serin drink it. This";
- mes "special potion will erase";
- mes "most of her memories.";
- next;
- mes "[Kirkena]";
- mes "Without her memories,";
- mes "Serin should also lose";
- mes "her twisted ambitions.";
- mes "Now, with the Symbol of Nine";
- mes "Realms, Serin cannot refuse";
- mes "drinking this potion.";
- next;
- mes "[Kirkena]";
- mes "That's why having the";
- mes "symbol is so crucial.";
- mes "Serin is clever enough";
- mes "to avoid drinking this";
- mes "for quite a while now...";
- set Sign_Branch8A,3;
- close;
+ mes "[Kirkena]";
+ mes "I need you to take";
+ mes "this tonic and have";
+ mes "Serin drink it. This";
+ mes "special potion will erase";
+ mes "most of her memories.";
+ next;
+ mes "[Kirkena]";
+ mes "Without her memories,";
+ mes "Serin should also lose";
+ mes "her twisted ambitions.";
+ mes "Now, with the Symbol of Nine";
+ mes "Realms, Serin cannot refuse";
+ mes "drinking this potion.";
+ next;
+ mes "[Kirkena]";
+ mes "That's why having the";
+ mes "symbol is so crucial.";
+ mes "Serin is clever enough";
+ mes "to avoid drinking this";
+ mes "for quite a while now...";
+ set Sign_Branch8A,3;
+ close;
L_Complete:
- mes "[Kirkena]";
- mes "The potion is finally";
- mes "completed. Now, take this";
- mes "and command Serin to drink it.";
- next;
- if(serinring > 0)
-{
- mes "[Kirkena]";
- mes "Luckily, I was able to";
- mes "use Serin's gold ring to";
- mes "trace her location. I'm going";
- mes "to send you there, so please";
- mes "do whatever it takes to stop her.";
- next;
-}
- mes "[Kirkena]";
- mes "Please take these with you";
- mes "as they'll probably be useful";
- mes "when you deal with her. As for";
- mes "these vouchers, give them to your";
- mes "allies. They'll send them straight";
- mes "to where Serin is located.";
- next;
- mes "[Kirkena]";
- mes "When you're finished";
- mes "dealing with Serin, don't";
- mes "forget to bring back all";
- mes "of the vouchers I've";
- mes "given you, alright?";
- getitem 7308,1;
- if(serinring > 0) getitem 2643,1;
- getitem 7313,5;
- set Sign_Branch8A,4;
- close;
+ mes "[Kirkena]";
+ mes "The potion is finally";
+ mes "completed. Now, take this";
+ mes "and command Serin to drink it.";
+ next;
+ if (serinring > 0) {
+ mes "[Kirkena]";
+ mes "Luckily, I was able to";
+ mes "use Serin's gold ring to";
+ mes "trace her location. I'm going";
+ mes "to send you there, so please";
+ mes "do whatever it takes to stop her.";
+ next;
+ }
+ mes "[Kirkena]";
+ mes "Please take these with you";
+ mes "as they'll probably be useful";
+ mes "when you deal with her. As for";
+ mes "these vouchers, give them to your";
+ mes "allies. They'll send them straight";
+ mes "to where Serin is located.";
+ next;
+ mes "[Kirkena]";
+ mes "When you're finished";
+ mes "dealing with Serin, don't";
+ mes "forget to bring back all";
+ mes "of the vouchers I've";
+ mes "given you, alright?";
+ getitem 7308,1;
+ if (serinring > 0) getitem 2643,1;
+ getitem 7313,5;
+ set Sign_Branch8A,4;
+ close;
L_Serin:
- if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
- if(countitem(2643) < 1) goto L_NoRing;
- mes "[Kirkena]";
- mes "You're finally";
- mes "back, we might not";
- mes "have enough time to";
- mes "stop her, but we have";
- mes "to try. Are you ready?";
- next;
- menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
- close2;
- donpcevent "#signserin::OnSerin";
- donpcevent "#signserin::OnCooldown";
- set $signroomfull,2;
- set $signparty,getcharid(1);
- warp "que_sign01",195,189;
- end;
+ if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
+ if (countitem(2643) < 1) goto L_NoRing;
+ mes "[Kirkena]";
+ mes "You're finally";
+ mes "back, we might not";
+ mes "have enough time to";
+ mes "stop her, but we have";
+ mes "to try. Are you ready?";
+ next;
+ menu "Yes",-,"No",L_No;
+ if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
+ close2;
+ donpcevent "#signserin::OnSerin";
+ donpcevent "#signserin::OnCooldown";
+ set $signroomfull,2;
+ set $signparty,getcharid(1);
+ warp "que_sign01",195,189;
+ end;
L_No:
- mes "[Kirkena]";
- mes "Hurry up, then!";
- mes "There's no time";
- mes "to waste!";
- close;
+ mes "[Kirkena]";
+ mes "Hurry up, then!";
+ mes "There's no time";
+ mes "to waste!";
+ close;
L_Full:
- mes "[Kirkena]";
- mes "Please wait";
- mes "a bit. I'm still";
- mes "trying to finish";
- mes "these preparations.";
- close;
+ mes "[Kirkena]";
+ mes "Please wait";
+ mes "a bit. I'm still";
+ mes "trying to finish";
+ mes "these preparations.";
+ close;
L_Lack:
- mes "[Kirkena]";
- mes "Without a violent wave";
- mes "of Serin's feelings, I";
- mes "will not be able to";
- mes "lead you that close from";
- mes "her. Well... Nevermind. It will";
- mes "be enough.";
- set Sign_Branch8A,2;
- close;
+ mes "[Kirkena]";
+ mes "Without a violent wave";
+ mes "of Serin's feelings, I";
+ mes "will not be able to";
+ mes "lead you that close from";
+ mes "her. Well... Nevermind. It will";
+ mes "be enough.";
+ set Sign_Branch8A,2;
+ close;
L_NoRing:
- mes "[Kirkena]";
- mes "We've got to";
- mes "stop Serin before";
- mes "she does something";
- mes "truly horrible. Are";
- mes "you ready to go?";
- next;
- menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
- mes "[Kirkena]";
- mes "Okay then.";
- mes "Good luck,";
- mes "" + strcharinfo(0) + "...";
- close2;
- if(($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end;
- donpcevent "#signserin::OnSerin";
- donpcevent "#signserin::OnCooldown";
- set $signroomfull,2;
- set $signparty,getcharid(1);
- warp "que_sign02",35,313;
- end;
+ mes "[Kirkena]";
+ mes "We've got to";
+ mes "stop Serin before";
+ mes "she does something";
+ mes "truly horrible. Are";
+ mes "you ready to go?";
+ next;
+ menu "Yes",-,"No",L_No;
+ if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
+ mes "[Kirkena]";
+ mes "Okay then.";
+ mes "Good luck,";
+ mes "" + strcharinfo(0) + "...";
+ close2;
+ if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end;
+ donpcevent "#signserin::OnSerin";
+ donpcevent "#signserin::OnCooldown";
+ set $signroomfull,2;
+ set $signparty,getcharid(1);
+ warp "que_sign02",35,313;
+ end;
L_Medal:
- callfunc "Sign_Party";
+ callfunc "Sign_Party";
L_NoMedal:
- if(signquest > 56) goto L_Done;
- if(sign_fail) goto L_Fail;
- mes "[Kirkena]";
- mes "...";
- close;
+ if (signquest > 56) goto L_Done;
+ if (sign_fail) goto L_Fail;
+ mes "[Kirkena]";
+ mes "...";
+ close;
L_MedalOk:
- mes "[Kirkena]";
- mes "That Witch's Medal...";
- mes "You must be here to";
- mes "help your friend take";
- mes "care of Serin. Are you";
- mes "ready to go, " + strcharinfo(0) + "?";
- next;
- menu "Yes.",-,"Not yet...",L_Notyet;
- menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign01",195,189;
- end;
-
+ mes "[Kirkena]";
+ mes "That Witch's Medal...";
+ mes "You must be here to";
+ mes "help your friend take";
+ mes "care of Serin. Are you";
+ mes "ready to go, " + strcharinfo(0) + "?";
+ next;
+ menu "Yes.",-,"Not yet...",L_Notyet;
+ menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
+ mes "[Kirkena]";
+ mes "Thank you";
+ mes "for your help.";
+ mes "Serin's threat may";
+ mes "be too much for just";
+ mes "one adventurer alone...";
+ close2;
+ warp "que_sign01",195,189;
+ end;
+
L_Notyet:
- mes "[Kirkena]";
- mes "Please hurry...";
- mes "Time is of the essence...";
- close;
+ mes "[Kirkena]";
+ mes "Please hurry...";
+ mes "Time is of the essence...";
+ close;
L_Path:
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign02",35,313;
- end;
+ mes "[Kirkena]";
+ mes "Thank you";
+ mes "for your help.";
+ mes "Serin's threat may";
+ mes "be too much for just";
+ mes "one adventurer alone...";
+ close2;
+ warp "que_sign02",35,313;
+ end;
L_Success:
- if(countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher;
- mes "[Kirkena]";
- mes "You've done well.";
- mes "Without her memories of her";
- mes "previous life, Serin can remain";
- mes "here in Niflheim peacefully.";
- next;
- mes "[Kirkena]";
- mes "Although she failed to return to";
- mes "life, I'm sure she is glad to have";
- mes "met you, I think she's also started";
- mes "to learn that life's meaning is not";
- mes "in living alone...";
- next;
- mes "[Kirkena]";
- mes "Once again, thank";
- mes "you so much for your";
- mes "help. Once you finish here,";
- mes "please visit our queen, Lady Hell.";
- mes "I believe she wants to see you for";
- mes "some reason...";
- delitem 7313,5;
- set BaseExp,BaseExp +297000;
- set signquest,57;
- close;
+ if (countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher;
+ mes "[Kirkena]";
+ mes "You've done well.";
+ mes "Without her memories of her";
+ mes "previous life, Serin can remain";
+ mes "here in Niflheim peacefully.";
+ next;
+ mes "[Kirkena]";
+ mes "Although she failed to return to";
+ mes "life, I'm sure she is glad to have";
+ mes "met you, I think she's also started";
+ mes "to learn that life's meaning is not";
+ mes "in living alone...";
+ next;
+ mes "[Kirkena]";
+ mes "Once again, thank";
+ mes "you so much for your";
+ mes "help. Once you finish here,";
+ mes "please visit our queen, Lady Hell.";
+ mes "I believe she wants to see you for";
+ mes "some reason...";
+ delitem 7313,5;
+ set BaseExp,BaseExp +297000;
+ set signquest,57;
+ close;
L_Voucher:
- mes "[Kirkena]";
- mes "Hmmm...?";
- mes "Where are all the";
- mes "vouchers I've lent to you?";
- mes "Please retrieve them all";
- mes "before coming back to me.";
- close;
+ mes "[Kirkena]";
+ mes "Hmmm...?";
+ mes "Where are all the";
+ mes "vouchers I've lent to you?";
+ mes "Please retrieve them all";
+ mes "before coming back to me.";
+ close;
L_Done:
- mes "[Kirkena]";
- mes "Hm? Still exploring";
- mes "Niflheim? Although you're";
- mes "strong enough to survive,";
- mes "I still think you're risking";
- mes "your life by remaining here";
- mes "when you don't have to.";
- close;
+ mes "[Kirkena]";
+ mes "Hm? Still exploring";
+ mes "Niflheim? Although you're";
+ mes "strong enough to survive,";
+ mes "I still think you're risking";
+ mes "your life by remaining here";
+ mes "when you don't have to.";
+ close;
L_MustHurry:
- mes "[Kirkena]";
- mes "You must hurry to stop";
- mes "Serin from accomplishing her";
- mes "plan, otherwise your world";
- mes "will be cast in shadows for all";
- mes "eternity!";
- close;
+ mes "[Kirkena]";
+ mes "You must hurry to stop";
+ mes "Serin from accomplishing her";
+ mes "plan, otherwise your world";
+ mes "will be cast in shadows for all";
+ mes "eternity!";
+ close;
L_Fail:
- if(sign_fail == 1)
- {
- mes "[Kirkena]";
- mes "Damn! Did you really let";
- mes "her finish her summoning?";
- mes "That's terrible! Does she";
- mes "even know that she will not";
- mes "have any memory of her past life?";
- next;
- }
- mes "[Kirkena]";
- mes "So much energy and time wasted";
- mes "for no rewards. I guess it";
- mes "can't be helped. Now, return";
- mes "to your world, and watch its";
- mes "silent death.";
- set sign_fail,2;
- close;
+ if (sign_fail == 1) {
+ mes "[Kirkena]";
+ mes "Damn! Did you really let";
+ mes "her finish her summoning?";
+ mes "That's terrible! Does she";
+ mes "even know that she will not";
+ mes "have any memory of her past life?";
+ next;
+ }
+ mes "[Kirkena]";
+ mes "So much energy and time wasted";
+ mes "for no rewards. I guess it";
+ mes "can't be helped. Now, return";
+ mes "to your world, and watch its";
+ mes "silent death.";
+ set sign_fail,2;
+ close;
}
//Seals in Glast Heim Lowest Cave
-
gl_dun02,262,265,1 script Mysterious Energy 111,{
- if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,270,98,1 script Mysterious Energy#2 111,{
- if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,268,31,1 script Mysterious Energy#3 111,{
- if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,139,72,1 script Mysterious Energy#4 111,{
- if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,16,26,1 script Mysterious Energy#5 111,{
- if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,120,180,1 script Mysterious Energy#6 111,{
- if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,42,251,1 script Mysterious Energy#7 111,{
- if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
gl_dun02,124,231,1 script Mysterious Energy#8 111,{
- if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8))
-{
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
-}
- else
-{
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
-}
+ if ((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) {
+ callfunc "Break_Seal";
+ mes "^3355FFThe weapon you're holding";
+ mes "right now doesn't look like it has";
+ mes "any chance of breaking this seal.";
+ mes "You'll definitely need something";
+ mes "more powerful...";
+ close;
+ } else {
+ mes "^3355FFYou sense a strange";
+ mes "mysterious energy emanating from";
+ mes "this area. For some reason, this";
+ mes "power strikes you with a faint";
+ mes "feeling of sadness.";
+ close;
+ }
}
-
function script Break_Seal {
getinventorylist;
@@ -9393,219 +9224,218 @@ L_Done:
que_sign01,197,45,5 script Serin#serin2 90,{
- if(signquest > 55) goto L_Done;
- if(Sign_Branch8B > 3) goto L_Success;
- if(Sign_Branch8B > 2) goto L_TryAgain;
- if(Sign_Branch8B > 1) goto L_Summon;
- mes "[Serin]";
- mes "You're finally here.";
- mes "That witch has been watching";
- mes "my every move, so she probably";
- mes "knows what I'm up to by now...";
- next;
- menu "Why are you doing this...",-;
- mes "[Serin]";
- mes "You don't understand";
- mes "the horrific experience";
- mes "of being bound to Niflheim.";
- mes "I'm sick of breathing death";
- mes "and feeding on despair.";
- mes "I want to live again!";
- next;
- menu "Is that why you want Dark Lord...?",-;
- mes "[Serin]";
- mes "Unfortunately, the symbol";
- mes "which Lady Hell gave you is";
- mes "limited to a one time use. Its";
- mes "power wasn't enough to bring me";
- mes "back, so summoning Dark Lord is";
- mes "my last chance.";
- next;
- menu "But if Dark Lord comes to Rune-Midgard...",-;
- mes "[Serin]";
- mes "Oh, I'm pretty sure of";
- mes "what will happen if Dark Lord";
- mes "enters the realm of the living.";
- mes "He'll destroy Rune-Midgard and";
- mes "bring death to thousands and";
- mes "thousands of people.";
- next;
- mes "[Serin]";
- mes "So if I came back to life";
- mes "and everyone else were dead,";
- mes "however, by summoning Dark";
- mes "Lord, you might be thinking it'd be";
- mes "pretty pointless for me to come";
- mes "back. But I don't care.";
- next;
- mes "[Serin]";
- mes "The living don't appreciate";
- mes "what they have, so they ought";
- mes "to be punished. They can all go to";
- mes "Niflheim while I enjoy the warmth";
- mes "of the sun and the fresh outside";
- mes "air. Everyone should die...";
- next;
- mes "[Serin]";
- mes "Maybe you might not";
- mes "pity my situation since you've";
- mes "never been bound to Niflheim,";
- mes "but I'm begging you. Don't get";
- mes "in my way, " +strcharinfo(0) + ".";
- next;
- menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
- set Sign_Branch8B,2;
- close;
+ if (signquest > 55) goto L_Done;
+ if (Sign_Branch8B > 3) goto L_Success;
+ if (Sign_Branch8B > 2) goto L_TryAgain;
+ if (Sign_Branch8B > 1) goto L_Summon;
+ mes "[Serin]";
+ mes "You're finally here.";
+ mes "That witch has been watching";
+ mes "my every move, so she probably";
+ mes "knows what I'm up to by now...";
+ next;
+ menu "Why are you doing this...",-;
+ mes "[Serin]";
+ mes "You don't understand";
+ mes "the horrific experience";
+ mes "of being bound to Niflheim.";
+ mes "I'm sick of breathing death";
+ mes "and feeding on despair.";
+ mes "I want to live again!";
+ next;
+ menu "Is that why you want Dark Lord...?",-;
+ mes "[Serin]";
+ mes "Unfortunately, the symbol";
+ mes "which Lady Hell gave you is";
+ mes "limited to a one time use. Its";
+ mes "power wasn't enough to bring me";
+ mes "back, so summoning Dark Lord is";
+ mes "my last chance.";
+ next;
+ menu "But if Dark Lord comes to Rune-Midgard...",-;
+ mes "[Serin]";
+ mes "Oh, I'm pretty sure of";
+ mes "what will happen if Dark Lord";
+ mes "enters the realm of the living.";
+ mes "He'll destroy Rune-Midgard and";
+ mes "bring death to thousands and";
+ mes "thousands of people.";
+ next;
+ mes "[Serin]";
+ mes "So if I came back to life";
+ mes "and everyone else were dead,";
+ mes "however, by summoning Dark";
+ mes "Lord, you might be thinking it'd be";
+ mes "pretty pointless for me to come";
+ mes "back. But I don't care.";
+ next;
+ mes "[Serin]";
+ mes "The living don't appreciate";
+ mes "what they have, so they ought";
+ mes "to be punished. They can all go to";
+ mes "Niflheim while I enjoy the warmth";
+ mes "of the sun and the fresh outside";
+ mes "air. Everyone should die...";
+ next;
+ mes "[Serin]";
+ mes "Maybe you might not";
+ mes "pity my situation since you've";
+ mes "never been bound to Niflheim,";
+ mes "but I'm begging you. Don't get";
+ mes "in my way, " +strcharinfo(0) + ".";
+ next;
+ menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
+ set Sign_Branch8B,2;
+ close;
L_Go:
- set sign_fail,1;
- mes "[Serin]";
- mes "That world of yours is so";
- mes "painful... With my rebirth,";
- mes "it's just like I was saving";
- mes "it from its despair and sorrow...";
- mes "He will be here soon. The great";
- mes "Dark Lord.";
- close2;
- set $signroom2full,0;
- warp "niflheim",30,156;
- end;
+ set sign_fail,1;
+ mes "[Serin]";
+ mes "That world of yours is so";
+ mes "painful... With my rebirth,";
+ mes "it's just like I was saving";
+ mes "it from its despair and sorrow...";
+ mes "He will be here soon. The great";
+ mes "Dark Lord.";
+ close2;
+ set $signroom2full,0;
+ warp "niflheim",30,156;
+ end;
L_Summon:
- mes "[Serin]";
- mes "If you think that";
- mes "I can't summon Dark Lord";
- mes "without the symbol, then you're";
- mes "mistaken. I've been collecting";
- mes "the power of despair!";
- next;
- mes "[Serin]";
- mes "Do you remember what";
- mes "happened to the dead that you";
- mes "helped on my behalf? Even if they";
- mes "seemed to have found shelter at";
- mes "first, they cannot escape my";
- mes "deep hollow of despair...";
- next;
- mes "[Serin]";
- mes "And that poor little girl,";
- mes "Alakina Ann? She still";
- mes "hasn't realized that she's dead!";
- next;
- mes "[Serin]";
- mes "You gave her hope,";
- mes "but ultimately, you can't";
- mes "keep your promise to bring her";
- mes "home. Oh, her disappointment";
- mes "must be so crushing...";
- next;
- mes "[Serin]";
- mes "Yes...";
- mes "By trying to help";
- mes "you gave them nothing";
- mes "but pain, just as I planned.";
- mes "Now I have enough despair";
- mes "to summon Dark Lord!";
- next;
- mes "[Serin]";
- mes "I don't want us to fight,";
- mes "but I can't let you stop me.";
- mes "I've already sold my soul to";
- mes "Dark Lord to become a living";
- mes "human again so I can't give up";
- mes "now! We'll have to battle!";
- close2;
- donpcevent "#signserin2::OnSummon";
- set Sign_Branch8B,3;
- end;
+ mes "[Serin]";
+ mes "If you think that";
+ mes "I can't summon Dark Lord";
+ mes "without the symbol, then you're";
+ mes "mistaken. I've been collecting";
+ mes "the power of despair!";
+ next;
+ mes "[Serin]";
+ mes "Do you remember what";
+ mes "happened to the dead that you";
+ mes "helped on my behalf? Even if they";
+ mes "seemed to have found shelter at";
+ mes "first, they cannot escape my";
+ mes "deep hollow of despair...";
+ next;
+ mes "[Serin]";
+ mes "And that poor little girl,";
+ mes "Alakina Ann? She still";
+ mes "hasn't realized that she's dead!";
+ next;
+ mes "[Serin]";
+ mes "You gave her hope,";
+ mes "but ultimately, you can't";
+ mes "keep your promise to bring her";
+ mes "home. Oh, her disappointment";
+ mes "must be so crushing...";
+ next;
+ mes "[Serin]";
+ mes "Yes...";
+ mes "By trying to help";
+ mes "you gave them nothing";
+ mes "but pain, just as I planned.";
+ mes "Now I have enough despair";
+ mes "to summon Dark Lord!";
+ next;
+ mes "[Serin]";
+ mes "I don't want us to fight,";
+ mes "but I can't let you stop me.";
+ mes "I've already sold my soul to";
+ mes "Dark Lord to become a living";
+ mes "human again so I can't give up";
+ mes "now! We'll have to battle!";
+ close2;
+ donpcevent "#signserin2::OnSummon";
+ set Sign_Branch8B,3;
+ end;
L_TryAgain:
- mes "[Serin]";
- mes "Haven't you";
- mes "given up yet?";
- mes "Please don't";
- mes "try to stop me!";
- close2;
- donpcevent "#signserin2::OnSummon";
- end;
+ mes "[Serin]";
+ mes "Haven't you";
+ mes "given up yet?";
+ mes "Please don't";
+ mes "try to stop me!";
+ close2;
+ donpcevent "#signserin2::OnSummon";
+ end;
L_Success:
- mes "[Serin]";
- mes "I see now.";
- mes "Soon, I'll lose my memories";
- mes "and remain dead in Niflheim.";
- mes "Just like all the others. Still,";
- mes "may I ask you one question?";
- next;
- mes "[Serin]";
- mes "With that symbol, you";
- mes "could order the dead to do";
- mes "whatever you want. Why didn't";
- mes "you use it to command me to quit?";
- next;
- mes "[Serin]";
- mes "...";
- mes "......";
- mes "..........";
- next;
- mes "[Serin]";
- mes "I see it now.";
- mes "The kindness in your eyes";
- mes "tells me everything. You wanted to";
- mes "give me another chance. But in the";
- mes "end, I managed to destroy the";
- mes "chance you had given me.";
- next;
- mes "[Serin]";
- mes "Even though I'm nothing but";
- mes "a spirit now, it was an honor";
- mes "for me to meet somebody like you.";
- mes "Although I'll lose my memories,";
- mes "I'll try not to forget you.";
- next;
- mes "[Serin]";
- mes "My memories of your";
- mes "courage and kindness";
- mes "are more precious to";
- mes "me than life itself.";
- next;
- if(countitem(2643))
- {
- mes "[Serin]";
- mes "May I ask you one last";
- mes "favor? I see you kept my";
- mes "ring. It means very much";
- mes "to me, could you kindly";
- mes "give it back please?";
- next;
- }
- mes "[Serin]";
- mes "Farewell, now.";
- mes "And good luck on";
- mes "your travels, my friend...";
- if(countitem(2643))
- {
- delitem 2643,1;
- set JobExp,JobExp + 393759;
- }
- set signquest,56;
- close;
+ mes "[Serin]";
+ mes "I see now.";
+ mes "Soon, I'll lose my memories";
+ mes "and remain dead in Niflheim.";
+ mes "Just like all the others. Still,";
+ mes "may I ask you one question?";
+ next;
+ mes "[Serin]";
+ mes "With that symbol, you";
+ mes "could order the dead to do";
+ mes "whatever you want. Why didn't";
+ mes "you use it to command me to quit?";
+ next;
+ mes "[Serin]";
+ mes "...";
+ mes "......";
+ mes "..........";
+ next;
+ mes "[Serin]";
+ mes "I see it now.";
+ mes "The kindness in your eyes";
+ mes "tells me everything. You wanted to";
+ mes "give me another chance. But in the";
+ mes "end, I managed to destroy the";
+ mes "chance you had given me.";
+ next;
+ mes "[Serin]";
+ mes "Even though I'm nothing but";
+ mes "a spirit now, it was an honor";
+ mes "for me to meet somebody like you.";
+ mes "Although I'll lose my memories,";
+ mes "I'll try not to forget you.";
+ next;
+ mes "[Serin]";
+ mes "My memories of your";
+ mes "courage and kindness";
+ mes "are more precious to";
+ mes "me than life itself.";
+ next;
+ if (countitem(2643)) {
+ mes "[Serin]";
+ mes "May I ask you one last";
+ mes "favor? I see you kept my";
+ mes "ring. It means very much";
+ mes "to me, could you kindly";
+ mes "give it back please?";
+ next;
+ }
+ mes "[Serin]";
+ mes "Farewell, now.";
+ mes "And good luck on";
+ mes "your travels, my friend...";
+ if (countitem(2643)) {
+ delitem 2643,1;
+ set JobExp,JobExp + 393759;
+ }
+ set signquest,56;
+ close;
L_NoWord:
- mes "[Serin]";
- mes "...";
- close;
+ mes "[Serin]";
+ mes "...";
+ close;
L_Done:
- mes "^3355FFYou helped the";
- mes "unconscious Serin";
- mes "and returned to Niflheim.";
- close2;
- set $signroom2full,0;
- warp "niflheim",30,156;
- end;
+ mes "^3355FFYou helped the";
+ mes "unconscious Serin";
+ mes "and returned to Niflheim.";
+ close2;
+ set $signroom2full,0;
+ warp "niflheim",30,156;
+ end;
}
+
function script Sign_Party {
getpartymember $signparty,1;
@@ -9661,13 +9491,12 @@ L_Path:
que_sign01,178,169,0 script #serinwarp 45,1,1,{
- if($signroomfull > 2)
-{
- if(getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end;
- donpcevent "#signserin::OnInit";
-}
- warp "niflheim",30,156;
- end;
+ if ($signroomfull > 2) {
+ if (getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end;
+ donpcevent "#signserin::OnInit";
+ }
+ warp "niflheim",30,156;
+ end;
}
que_sign01,178,19,0 script #serinwarp2 45,1,1,{
@@ -9681,51 +9510,50 @@ que_sign01,178,19,0 script #serinwarp2 45,1,1,{
geffen,119,55,1 script GeffeniaWarper 45,2,2,{
- switch($GeffeniaWarp)
- {
+ switch ($GeffeniaWarp) {
- case 1:
- warp "gefenia01",58,169;
- break;
+ case 1:
+ warp "gefenia01",58,169;
+ break;
- case 2:
- warp "gefenia02",116,115;
- break;
+ case 2:
+ warp "gefenia02",116,115;
+ break;
- case 3:
- warp "gefenia03",130,206;
- break;
+ case 3:
+ warp "gefenia03",130,206;
+ break;
- case 4:
- warp "gefenia04",133,88;
- break;
+ case 4:
+ warp "gefenia04",133,88;
+ break;
- }
+ }
OnWarping:
- misceffect 215;
- mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
- misceffect 247;
- initnpctimer;
- end;
+ misceffect 215;
+ mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
+ misceffect 247;
+ initnpctimer;
+ end;
OnTimer15000:
- misceffect 247;
- end;
+ misceffect 247;
+ end;
OnTimer30000:
- misceffect 247;
- end;
+ misceffect 247;
+ end;
OnTimer45000:
- stopnpctimer;
- mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00;
- misceffect 16;
+ stopnpctimer;
+ mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00;
+ misceffect 16;
OnInit:
- disablenpc "GeffeniaWarper";
- set $GeffeniaWarp,0;
- end;
+ disablenpc "GeffeniaWarper";
+ set $GeffeniaWarp,0;
+ end;
}