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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-03 21:19:46 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-03 21:19:46 +0000
commitca79233816bc4dbf6074160b93be4181393fd135 (patch)
tree87364e69f9c7728052ff4aa77c9a062015f1699f
parent3f8358d9b0ed162a734d6e5d297beac73d759258 (diff)
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- Reverted the previous change, chasewalk has no icon, only the str-bonus has that fist icon now.
- Allowed chase-walk to display a skill animation when using it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8115 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c3
-rw-r--r--src/map/status.h2
4 files changed, 7 insertions, 3 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index f9b3c32fb..496ddee9e 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/03
+ * Reverted the previous change, chasewalk has no icon, only the str-bonus
+ has that fist icon now. [Skotlex]
+ * Allowed chase-walk to display a skill animation when using it. [Skotlex]
* Readjusted the Chasewalk icon to be as it should be. [Skotlex]
* GS_DESPERADO is now a short-range attack skill. [Skotlex]
* Changed the Battle-Orders icon to be the Strength Up icon (for
diff --git a/src/map/skill.c b/src/map/skill.c
index 1fefcff84..a3bf2b040 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4193,7 +4193,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
i = status_change_end(bl, type, -1);
else
i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- clif_skill_nodamage(src,bl,skillid,-1,i); // Don't display the skill name as it is a hiding skill
+ clif_skill_nodamage(src,bl,skillid,skilllv,i);
break;
case TK_RUN:
if (tsc && tsc->data[type].timer != -1)
diff --git a/src/map/status.c b/src/map/status.c
index e29e24de4..306dc9c4c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -293,7 +293,7 @@ void initChangeTables(void) {
set_sc(SN_WINDWALK, SC_WINDWALK, SI_WINDWALK, SCB_FLEE|SCB_SPEED);
set_sc(WS_MELTDOWN, SC_MELTDOWN, SI_MELTDOWN, SCB_NONE);
set_sc(WS_CARTBOOST, SC_CARTBOOST, SI_CARTBOOST, SCB_SPEED);
- set_sc(ST_CHASEWALK, SC_CHASEWALK, SI_CHASEWALK, SCB_SPEED);
+ set_sc(ST_CHASEWALK, SC_CHASEWALK, SI_BLANK, SCB_SPEED);
set_sc(ST_REJECTSWORD, SC_REJECTSWORD, SI_REJECTSWORD, SCB_NONE);
add_sc(ST_REJECTSWORD, SC_AUTOCOUNTER);
set_sc(CG_MOONLIT, SC_MOONLIT, SI_MOONLIT, SCB_NONE);
@@ -405,6 +405,7 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
+ StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
//Other SC which are not necessarily associated to skills.
diff --git a/src/map/status.h b/src/map/status.h
index cf55f6a38..d35832836 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -381,7 +381,7 @@ enum {
SI_MOON_COMFORT = 170,
SI_STAR_COMFORT = 171,
SI_PRESERVE = 181,
- SI_CHASEWALK = 182,
+ SI_INCSTR = 182,
SI_INTRAVISION = 184, //WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor. Supposedly intravision shows this.
SI_DOUBLECAST = 186,
SI_MAXOVERTHRUST = 188,