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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-05 20:39:59 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-05 20:39:59 +0000 |
commit | 6ff16ebb815edc14af8b62a2a5515da1e25e54a0 (patch) | |
tree | dae06d1b7ef6124f773ca19e977a67ba21a3a3d5 | |
parent | cc2c0438f5d3013dfc5fc9f0e2371d464053e722 (diff) | |
download | hercules-6ff16ebb815edc14af8b62a2a5515da1e25e54a0.tar.gz hercules-6ff16ebb815edc14af8b62a2a5515da1e25e54a0.tar.bz2 hercules-6ff16ebb815edc14af8b62a2a5515da1e25e54a0.tar.xz hercules-6ff16ebb815edc14af8b62a2a5515da1e25e54a0.zip |
Fixed some typos in Lighthalzen
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6988 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 2 |
3 files changed, 4 insertions, 2 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index df983e334..3344e2068 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -31,6 +31,8 @@ Evera Date Added
======
+06/05
+ * Fixed some typos in Lighthalzen [Playtester]
06/03
* Implemented some more airship NPCs, more are to come. [MasterOfMuppets]
- Also put in a few warps from the sign quest which is to come.
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 244233979..e61a8141a 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -424,7 +424,7 @@ lighthalzen.gat,115,159,5 script Collins 866,{ lighthalzen.gat,77,157,5 script Villagomez 866,{
- mes "[Mauro]";
+ mes "[Villagomez]";
mes "I just step out to get";
mes "a haircut and now i'm";
mes "lost. Boy oh boy, I hope";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 2f756971c..6cf24de34 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -2426,7 +2426,7 @@ s_Cont2: mes "Aw nuts, this is";
mes "taking much longer";
mes "than I had expected.";
- mes "Now ehere did I put";
+ mes "Now where did I put";
mes "that thing? Hmmmm...";
if(friendship3 == 3)goto s_Cont3;
next;
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