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author | jaBote <jaBote@users.noreply.github.com> | 2013-10-08 00:36:22 +0200 |
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committer | jaBote <jaBote@users.noreply.github.com> | 2013-10-08 00:36:22 +0200 |
commit | 67a5c25cf6ff3d5797291b611f840078e061279e (patch) | |
tree | 1e38361223d89f04ba32cf9814f647a96ccf58a7 | |
parent | 08940f69a84575f4db9e71b214561d134fe8ac32 (diff) | |
download | hercules-67a5c25cf6ff3d5797291b611f840078e061279e.tar.gz hercules-67a5c25cf6ff3d5797291b611f840078e061279e.tar.bz2 hercules-67a5c25cf6ff3d5797291b611f840078e061279e.tar.xz hercules-67a5c25cf6ff3d5797291b611f840078e061279e.zip |
Minor update to db/re/skill_cast_db.txt
Specified that fixed casting time is in milliseconds;
Corrected misspelling of milliseconds elsewhere on that file.
-rw-r--r-- | db/re/skill_cast_db.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 8e5fc8073..2bf3ff9d9 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -3,12 +3,12 @@ // Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time //== Explained: -// CastingTime : time to cast this skill, in miliseconds -// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds -// AfterCastWalkDleay : amount of time before character can move again, in miliseconds +// CastingTime : time to cast this skill, in milliseconds +// AfterCastActDelay : "normal" delay, character cannot use skills, in milliseconds +// AfterCastWalkDleay : amount of time before character can move again, in milliseconds // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data -// Cool Down : amount of time until character can re-use this skill, in miliseconds -// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time) +// Cool Down : amount of time until character can re-use this skill, in milliseconds +// Fixed Casting Time: the skills fixed casting time in milliseconds (when 0, uses 20% of cast time and less than 0 means no fixed cast time) //== Extra // On all fields you can use ':' as a delimiter to level-specific values, // - Example using SM_PROVOKE |