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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 17:06:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 17:06:16 +0000 |
commit | 341985a701d0155df6f69dccca969d1abccb3588 (patch) | |
tree | 90132547dd700356bff260224bdad8987ee0a1bf | |
parent | 50e0a8275360f5c3b77e6891784b904a97169849 (diff) | |
download | hercules-341985a701d0155df6f69dccca969d1abccb3588.tar.gz hercules-341985a701d0155df6f69dccca969d1abccb3588.tar.bz2 hercules-341985a701d0155df6f69dccca969d1abccb3588.tar.xz hercules-341985a701d0155df6f69dccca969d1abccb3588.zip |
- Fixed Defender Raising Walk speed instead of diminishing it.
- Swaped val3/val4 of defender so that all walking penalty skills store said penalty in val3.
- Added a check on status-change load to prevent loading speed-affecting status when their speed adjustment is 0 (prevents division by zero)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8061 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/script.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 19 |
3 files changed, 19 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 83cfeb2d3..cca8bf10d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
+ * Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex]
+ * Added a check on status-change load to prevent loading speed-affecting
+ status when their speed adjustment is 0 (prevents division by zero)
+ [Skotlex]
* Code cleanup & optimization on guild part of char-server [Toms]
* Fixed script code data not being free'd if a player quits in the middle
of a script. [Skotlex]
diff --git a/src/map/script.c b/src/map/script.c index 23bc4c505..33bb2e1d9 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2759,8 +2759,6 @@ void run_script_main(struct script_state *st) bk_st = NULL; } - - } /*========================================== @@ -10028,9 +10026,7 @@ int buildin_getpetinfo(struct script_state *st) break; case 2: if(sd->pet.name) - { push_str(st->stack,C_CONSTSTR,(unsigned char *) sd->pet.name); - } else push_str(st->stack,C_CONSTSTR, (unsigned char *) "null"); break; diff --git a/src/map/status.c b/src/map/status.c index 8ac13bb3a..56fbaa696 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3458,7 +3458,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if(sc->data[SC_DONTFORGETME].timer!=-1) speed = speed * 100/sc->data[SC_DONTFORGETME].val3; if(sc->data[SC_DEFENDER].timer!=-1) - speed = speed * 100/sc->data[SC_DEFENDER].val4; + speed = speed * 100/sc->data[SC_DEFENDER].val3; if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY) speed = speed * 100/75; if(sc->data[SC_JOINTBEAT].timer!=-1) { @@ -3568,7 +3568,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * if(sc->data[SC_SKA].timer!=-1) aspd_rate += 250; if(sc->data[SC_DEFENDER].timer != -1) - aspd_rate += sc->data[SC_DEFENDER].val3; + aspd_rate += sc->data[SC_DEFENDER].val4; if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY) aspd_rate += 250; if(sc->data[SC_GRAVITATION].timer!=-1) @@ -4971,8 +4971,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val struct map_session_data *tsd; int i; val2 = 5 + 15*val1; //Damage reduction - val3 = 250 - 50*val1; //Aspd adjustment - val4 = 135 - 5*val1; //Speed adjustment + val3 = 65 + 5*val1; //Speed adjustment + val4 = 250 - 50*val1; //Aspd adjustment if (sd) for (i = 0; i < 5; i++) @@ -5426,6 +5426,17 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_KAAHI: val4 = -1; break; + //In case the speed reduction comes loaded incorrectly, + //prevent division by 0. + case SC_DONTFORGETME: + case SC_CLOAKING: + case SC_LONGING: + case SC_HIDING: + case SC_CHASEWALK: + case SC_DEFENDER: + if (!val3) + return 0; + break; } //Those that make you stop attacking/walking.... switch (type) { |