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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-24 08:07:24 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-24 08:07:24 +0000 |
commit | 1ff686c92633e40c085747350210519bd6448d23 (patch) | |
tree | 81e29cd0046cbea0a5ed5d8cf8e68bd327cd129b | |
parent | c9a8b3c3ff44fdacb2abb8f3d970fd2928feeb17 (diff) | |
download | hercules-1ff686c92633e40c085747350210519bd6448d23.tar.gz hercules-1ff686c92633e40c085747350210519bd6448d23.tar.bz2 hercules-1ff686c92633e40c085747350210519bd6448d23.tar.xz hercules-1ff686c92633e40c085747350210519bd6448d23.zip |
Make the walk/stand/spawn packet generation incremental - deriving new versions from previous versions.
This means less code but more work for the CPU, as some parts have to be memmove()-d around. Need a better packet building mechanism.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11791 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/clif.c | 454 |
1 files changed, 150 insertions, 304 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index ff78a8f3f..eba49b152 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -80,9 +80,6 @@ struct s_packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB + 1]; #define WFIFOPOS(fd,pos,x,y,dir) WBUFPOS(WFIFOP(fd,pos),0,x,y,dir) #define WFIFOPOS2(fd,pos,x0,y0,x1,y1,sx0,sy0) WBUFPOS2(WFIFOP(fd,pos),0,x0,y0,x1,y1,sx0,sy0) -//To make the assignation of the level based on limits clearer/easier. [Skotlex] -#define clif_setlevel(lv) (lv<battle_config.max_lv?lv:battle_config.max_lv-(lv<battle_config.aura_lv?1:0)); - //To idenfity disguised characters. #define disguised(bl) ((bl)->type==BL_PC && ((TBL_PC*)bl)->disguise) @@ -740,333 +737,181 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un } else *lhand = 0; #endif -} +} -/*========================================== - * Prepares 'unit standing' packet - *------------------------------------------*/ -static int clif_set_unit_standing(struct block_list* bl, unsigned char* buf) +//To make the assignation of the level based on limits clearer/easier. [Skotlex] +static int clif_setlevel(int lv) { + lv = cap_value(lv, 0, battle_config.max_lv); + if( lv == battle_config.max_lv && lv < battle_config.aura_lv ) + lv = battle_config.max_lv - 1; + return lv; +} + +/// Prepares 0x78 - old player / non-player unit standing packet (helper function) +static int clif_set_0078(struct block_list* bl, unsigned char* buf) +{ + struct map_session_data* sd; struct status_change* sc; struct view_data* vd; - int guild_id, emblem_id, dir, level, speed; + BL_CAST(BL_PC, bl, sd); sc = status_get_sc(bl); vd = status_get_viewdata(bl); - guild_id = status_get_guild_id(bl); - emblem_id = status_get_emblem_id(bl); - speed = status_get_speed(bl); - dir = unit_getdir(bl); - level = status_get_lv(bl); level = clif_setlevel(level); + + WBUFW(buf, 0) = 0x78; + WBUFL(buf, 2) = bl->id; + WBUFW(buf, 6) = status_get_speed(bl); + WBUFW(buf, 8) = (sc)? sc->opt1 : 0; + WBUFW(buf,10) = (sc)? sc->opt2 : 0; + WBUFW(buf,12) = (sc)? sc->option : 0; + WBUFW(buf,14) = vd->class_; + WBUFW(buf,16) = vd->hair_style; + WBUFW(buf,18) = vd->weapon; + WBUFW(buf,20) = vd->head_bottom; + WBUFW(buf,22) = vd->shield; + WBUFW(buf,24) = vd->head_top; + WBUFW(buf,26) = vd->head_mid; + WBUFW(buf,28) = vd->hair_color; + WBUFW(buf,30) = vd->cloth_color; + WBUFW(buf,32) = (sd)? sd->head_dir : 0; + WBUFL(buf,34) = status_get_guild_id(bl); + WBUFW(buf,38) = status_get_emblem_id(bl); + WBUFW(buf,40) = (sd)? sd->status.manner : 0; + WBUFW(buf,42) = (sc)? sc->opt3 : 0; + WBUFB(buf,44) = (sd)? sd->status.karma : 0; + WBUFB(buf,45) = vd->sex; + WBUFPOS(buf,46,bl->x,bl->y,unit_getdir(bl)); + WBUFB(buf,49) = (sd)? 5 : 0; + WBUFB(buf,50) = (sd)? 5 : 0; + WBUFB(buf,51) = vd->dead_sit; + WBUFW(buf,52) = clif_setlevel(status_get_lv(bl)); + + if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) + { //The hell, why flags work like this? + WBUFL(buf,22) = status_get_emblem_id(bl); + WBUFL(buf,26) = status_get_guild_id(bl); + } + + return 54; +} + +/*========================================== + * Prepares 'unit standing' packet + *------------------------------------------*/ +static int clif_set_unit_standing(struct block_list* bl, unsigned char* buf) +{ + struct status_change* sc = status_get_sc(bl); + struct view_data* vd = status_get_viewdata(bl); + + // base packet + clif_set_0078(bl, buf); if(pcdb_checkid(vd->class_)) { - struct map_session_data* sd; - BL_CAST(BL_PC, bl, sd); - -#if PACKETVER >= 7 - WBUFW(buf, 0) = 0x22a; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = speed; - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFL(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,16) = vd->class_; - WBUFW(buf,18) = vd->hair_style; - WBUFW(buf,20) = vd->weapon; - WBUFW(buf,22) = vd->shield; - WBUFW(buf,24) = vd->head_bottom; - WBUFW(buf,26) = vd->head_top; - WBUFW(buf,28) = vd->head_mid; - WBUFW(buf,30) = vd->hair_color; - WBUFW(buf,32) = vd->cloth_color; - WBUFW(buf,34) = (sd)? sd->head_dir : 0; - WBUFL(buf,36) = guild_id; - WBUFW(buf,40) = emblem_id; - WBUFW(buf,42) = (sd)? sd->status.manner : 0; - WBUFL(buf,44) = (sc)? sc->opt3 : 0; - WBUFB(buf,48) = (sd)? sd->status.karma : 0; - WBUFB(buf,49) = vd->sex; - WBUFPOS(buf,50,bl->x,bl->y,dir); - WBUFB(buf,53) = 5; - WBUFB(buf,54) = 5; - WBUFB(buf,55) = vd->dead_sit; - WBUFW(buf,56) = level; - return packet_len(0x22a); -#elif PACKETVER > 3 - WBUFW(buf, 0) = 0x1d8; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = speed; - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFW(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,14) = vd->class_; - WBUFW(buf,16) = vd->hair_style; - WBUFW(buf,18) = vd->weapon; +#if PACKETVER < 4 + WBUFW(buf,0) = 0x78; + return packet_len(0x78); +#else + // swap vd->shield and vd->head_bottom WBUFW(buf,20) = vd->shield; WBUFW(buf,22) = vd->head_bottom; - WBUFW(buf,24) = vd->head_top; - WBUFW(buf,26) = vd->head_mid; - WBUFW(buf,28) = vd->hair_color; - WBUFW(buf,30) = vd->cloth_color; - WBUFW(buf,32) = (sd)? sd->head_dir : 0; - WBUFL(buf,34) = guild_id; - WBUFW(buf,38) = emblem_id; - WBUFW(buf,40) = (sd)? sd->status.manner : 0; - WBUFW(buf,42) = (sc)? sc->opt3 : 0; - WBUFB(buf,44) = (sd)? sd->status.karma : 0; - WBUFB(buf,45) = vd->sex; - WBUFPOS(buf,46,bl->x,bl->y,dir); - WBUFB(buf,49) = 5; - WBUFB(buf,50) = 5; - WBUFB(buf,51) = vd->dead_sit; - WBUFW(buf,52) = level; +#if PACKETVER < 7 + WBUFW(buf,0) = 0x1d8; return packet_len(0x1d8); #else - WBUFW(buf, 0) = 0x78; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = speed; - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFW(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,14) = vd->class_; - WBUFW(buf,16) = vd->hair_style; - WBUFW(buf,18) = vd->weapon; - WBUFW(buf,20) = vd->head_bottom; - WBUFW(buf,22) = vd->shield; - WBUFW(buf,24) = vd->head_top; - WBUFW(buf,26) = vd->head_mid; - WBUFW(buf,28) = vd->hair_color; - WBUFW(buf,30) = vd->cloth_color; - WBUFW(buf,32) = (sd)? sd->head_dir : 0; - WBUFL(buf,34) = guild_id; - WBUFW(buf,38) = emblem_id; - WBUFW(buf,40) = (sd)? sd->status.manner : 0; - WBUFW(buf,42) = (sc)? sc->opt3 : 0; - WBUFB(buf,44) = (sd)? sd->status.karma : 0; - WBUFB(buf,45) = vd->sex; - WBUFPOS(buf,46,bl->x,bl->y,dir); - WBUFB(buf,49) = 5; - WBUFB(buf,50) = 5; - WBUFB(buf,51) = vd->dead_sit; - WBUFW(buf,52) = level; - return packet_len(0x78); + // change sc->option and sc->opt3 from W to L + memmove(WBUFP(buf,48), WBUFP(buf,44), 10); + WBUFL(buf,44) = (sc)? sc->opt3 : 0; + memmove(WBUFP(buf,16), WBUFP(buf,14), 28); + WBUFL(buf,12) = (sc)? sc->option : 0; + + WBUFW(buf,0) = 0x22a; + return packet_len(0x22a); +#endif #endif } else { - //Non-player sprites need just a few fields filled. - memset(buf,0,packet_len(0x78)); - - WBUFW(buf, 0) = 0x78; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = speed; - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFW(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,14) = vd->class_; - WBUFW(buf,16) = vd->hair_style; //Required for pets (removes attack cursor) - //18W: Weapon - WBUFW(buf,20) = vd->head_bottom; //Pet armor (ignored by client) - //22W: shield - //24W: Head top - //26W: Head mid - //28W: Hair color - //30W: Clothes color - //32W: Head dir - WBUFL(buf,34) = guild_id; - WBUFW(buf,38) = emblem_id; - //40W: Manner - WBUFW(buf,42) = (sc)? sc->opt3 : 0; - //44B: Karma - //45B: Sex - WBUFPOS(buf,46,bl->x,bl->y,dir); - //49B: ??? - //50B: ??? - //51B: Sit/Stand - WBUFW(buf,52) = level; - - if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS) - { //The hell, why flags work like this? - WBUFL(buf,22) = emblem_id; - WBUFL(buf,26) = guild_id; - } - + WBUFW(buf,0) = 0x78; return packet_len(0x78); } } -/*========================================== - * Prepares 'unit walking' packet - *------------------------------------------*/ -static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, unsigned char* buf) +/// Prepares 0x7b - old player / old non-player unit walking packet (helper function) +static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned char* buf) { + struct map_session_data* sd; struct status_change* sc; struct view_data* vd; - int guild_id, emblem_id, lv; + BL_CAST(BL_PC, bl, sd); sc = status_get_sc(bl); vd = status_get_viewdata(bl); - guild_id = status_get_guild_id(bl); - emblem_id = status_get_emblem_id(bl); - lv = status_get_lv(bl); - - if(pcdb_checkid(vd->class_)) - { - struct map_session_data* sd; - BL_CAST(BL_PC, bl, sd); -#if PACKETVER >= 7 - WBUFW(buf, 0) = 0x22c; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = status_get_speed(bl); - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFL(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,16) = vd->class_; - WBUFW(buf,18) = vd->hair_style; - WBUFW(buf,20) = vd->weapon; - WBUFW(buf,22) = vd->shield; - WBUFW(buf,24) = vd->head_bottom; - WBUFL(buf,26) = gettick(); - WBUFW(buf,30) = vd->head_top; - WBUFW(buf,32) = vd->head_mid; - WBUFW(buf,34) = vd->hair_color; - WBUFW(buf,36) = vd->cloth_color; - WBUFW(buf,38) = (sd)? sd->head_dir : 0; - WBUFL(buf,40) = guild_id; - WBUFW(buf,44) = emblem_id; - WBUFW(buf,46) = (sd)? sd->status.manner : 0; - WBUFL(buf,48) = (sc)? sc->opt3 : 0; - WBUFB(buf,52) = (sd)? sd->status.karma : 0; - WBUFB(buf,53) = vd->sex; - WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFB(buf,60) = 5; - WBUFB(buf,61) = 5; - WBUFW(buf,62) = clif_setlevel(lv); - return packet_len(0x22c); -#elif PACKETVER > 3 - WBUFW(buf, 0) = 0x1da; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = status_get_speed(bl); - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFW(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,46) = (sc)? sc->opt3 : 0; - WBUFW(buf,14) = vd->class_; - WBUFW(buf,16) = vd->hair_style; - WBUFW(buf,18) = vd->weapon; - WBUFW(buf,20) = vd->shield; - WBUFW(buf,22) = vd->head_bottom; - WBUFL(buf,24) = gettick(); - WBUFW(buf,28) = vd->head_top; - WBUFW(buf,30) = vd->head_mid; - WBUFW(buf,32) = vd->hair_color; - WBUFW(buf,34) = vd->cloth_color; - WBUFW(buf,36) = (sd)? sd->head_dir : 0; - WBUFL(buf,38) = guild_id; - WBUFW(buf,42) = emblem_id; - WBUFW(buf,44) = (sd)? sd->status.manner : 0; - WBUFB(buf,48) = (sd)? sd->status.karma : 0; - WBUFB(buf,49) = vd->sex; - WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFB(buf,56) = 5; - WBUFB(buf,57) = 5; - WBUFW(buf,58) = clif_setlevel(lv); - return packet_len(0x1da); + WBUFW(buf, 0) = 0x7b; + WBUFL(buf, 2) = bl->id; + WBUFW(buf, 6) = status_get_speed(bl); + WBUFW(buf, 8) = (sc)? sc->opt1 : 0; + WBUFW(buf,10) = (sc)? sc->opt2 : 0; + WBUFW(buf,12) = (sc)? sc->option : 0; + WBUFW(buf,14) = vd->class_; + WBUFW(buf,16) = vd->hair_style; // for pets, a specific value disables the 'attack' cursor + WBUFW(buf,18) = vd->weapon; + WBUFW(buf,20) = vd->head_bottom; // for pets, pet equip goes here + WBUFL(buf,22) = gettick(); + WBUFW(buf,26) = vd->shield; + WBUFW(buf,28) = vd->head_top; + WBUFW(buf,30) = vd->head_mid; + WBUFW(buf,32) = vd->hair_color; + WBUFW(buf,34) = vd->cloth_color; + WBUFW(buf,36) = (sd)? sd->head_dir : 0; + WBUFL(buf,38) = status_get_guild_id(bl); + WBUFW(buf,42) = status_get_emblem_id(bl); + WBUFW(buf,44) = (sd)? sd->status.manner : 0; + WBUFW(buf,46) = (sc)? sc->opt3 : 0; + WBUFB(buf,48) = (sd)? sd->status.karma : 0; + WBUFB(buf,49) = vd->sex; + WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8); + WBUFB(buf,56) = (sd)? 5 : 0; + WBUFB(buf,57) = (sd)? 5 : 0; + WBUFW(buf,58) = clif_setlevel(status_get_lv(bl)); + + return 60; +} + +/*========================================== + * Prepares 'unit walking' packet + *------------------------------------------*/ +static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, unsigned char* buf) +{ + struct status_change* sc = status_get_sc(bl); + struct view_data* vd = status_get_viewdata(bl); + + // base packet + clif_set_007b(bl, ud, buf); + +#if PACKETVER < 4 + WBUFW(buf,0) = 0x7b; + return packet_len(0x7b); #else - WBUFW(buf, 0) = 0x7b; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = status_get_speed(bl); - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFW(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,14) = vd->class_; - WBUFW(buf,16) = vd->hair_style; - WBUFW(buf,18) = vd->weapon; - WBUFW(buf,20) = vd->head_bottom; - WBUFL(buf,22) = gettick(); - WBUFW(buf,26) = vd->shield; - WBUFW(buf,28) = vd->head_top; - WBUFW(buf,30) = vd->head_mid; - WBUFW(buf,32) = vd->hair_color; - WBUFW(buf,34) = vd->cloth_color; - WBUFW(buf,36) = (sd)? sd->head_dir : 0; - WBUFL(buf,38) = guild_id; - WBUFW(buf,42) = emblem_id; - WBUFW(buf,44) = (sd)? sd->status.manner : 0; - WBUFW(buf,46) = (sc)? sc->opt3 : 0; - WBUFB(buf,48) = (sd)? sd->status.karma : 0; - WBUFB(buf,49) = vd->sex; - WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFB(buf,56) = 5; - WBUFB(buf,57) = 5; - WBUFW(buf,58) = clif_setlevel(lv); - return packet_len(0x7b); -#endif - } - else - { - //Non-player sprites only require a few fields. -#if PACKETVER >= 7 - memset(buf,0,packet_len(0x22c)); - WBUFW(buf, 0) = 0x22c; - WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = status_get_speed(bl); - WBUFW(buf, 8) = (sc)? sc->opt1 : 0; - WBUFW(buf,10) = (sc)? sc->opt2 : 0; - WBUFL(buf,12) = (sc)? sc->option : 0; - WBUFW(buf,16) = vd->class_; - WBUFW(buf,18) = vd->hair_style; //Required for pets (removes attack cursor) - //20L: Weapon/Shield - WBUFW(buf,24) = vd->head_bottom; //Pet armor - WBUFL(buf,26) = gettick(); - //30W: Head top - //32W: Head mid - //34W: Hair color - //36W: Cloth color - //38W: Head dir - WBUFL(buf,40) = guild_id; - WBUFW(buf,44) = emblem_id; - //46W: Manner - WBUFL(buf,48) = (sc)? sc->opt3 : 0; - //52B: Karma - //53B: Sex - WBUFPOS2(buf,54,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - //60B: ??? - //61B: ??? - WBUFW(buf,62) = clif_setlevel(lv); - return packet_len(0x22c); + // 'head_bottom, tick, shield' changed to 'shield, head_bottom, tick' + WBUFW(buf,20) = vd->shield; + WBUFW(buf,22) = vd->head_bottom; + WBUFL(buf,24) = gettick(); +#if PACKETVER < 7 + //TODO: find out if this packet also works for mobs/pets [ultramage] + WBUFW(buf,0) = 0x1da; + return packet_len(0x1da); #else - memset(buf,0,packet_len(0x7b)); - WBUFW(buf,0)=0x7b; - WBUFL(buf,2)=bl->id; - WBUFW(buf,6)=status_get_speed(bl); - WBUFW(buf,8)=(sc)? sc->opt1 : 0; - WBUFW(buf,10)=(sc)? sc->opt2 : 0; - WBUFW(buf,12)=(sc)? sc->option : 0; - WBUFW(buf,14)=vd->class_; - WBUFW(buf,16)=vd->hair_style; //Required for pets (removes attack cursor) - //18W: Weapon - WBUFW(buf,20)=vd->head_bottom; //Pet armor - WBUFL(buf,22)=gettick(); - //26W: Shield - //28W: Head top - //30W: Head mid - //32W: Hair color - //34W: Cloth color - //36W: Head dir - WBUFL(buf,38)=guild_id; - WBUFW(buf,42)=emblem_id; - //44W: Manner - WBUFW(buf,46)=(sc)? sc->opt3 : 0; - //48B: Karma - //49B: Sex - WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFB(buf,56)=5; - WBUFB(buf,57)=5; - WBUFW(buf,58)=clif_setlevel(lv); - return packet_len(0x7b); + // sc->option and sc->opt3 changed from W to L + memmove(WBUFP(buf,52), WBUFP(buf,48), 9); + WBUFL(buf,48) = (sc)? sc->opt3 : 0; + memmove(WBUFP(buf,16), WBUFP(buf,14), 32); + WBUFL(buf,12) = (sc)? sc->option : 0; + + WBUFW(buf,0) = 0x22c; + return packet_len(0x22c); +#endif #endif - } } /*========================================== @@ -1074,13 +919,14 @@ static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, un *------------------------------------------*/ static int clif_set_unit_spawned(struct block_list* bl, unsigned char* buf) { + struct status_change* sc = status_get_sc(bl); struct view_data* vd = status_get_viewdata(bl); if( pcdb_checkid(vd->class_) ) { // player spawn packet - int id = ( PACKETVER >= 7 ) ? 0x22b - : ( PACKETVER >= 4 ) ? 0x1d9 - : 0x79; + int id = ( PACKETVER < 4 ) ? 0x79 + : ( PACKETVER < 7 ) ? 0x1d9 + : 0x22b; int len = clif_set_unit_standing(bl, buf); WBUFW(buf,0) = id; // override packet id WBUFW(buf,len-3) = WBUFW(buf,len-2); // spawn packet doesn't have the 'dead_sit' field @@ -1088,7 +934,6 @@ static int clif_set_unit_spawned(struct block_list* bl, unsigned char* buf) } else { // npc/mob/pet/homun spawn packet - struct status_change *sc = status_get_sc(bl); memset(buf,0,sizeof(buf)); WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = bl->id; @@ -1111,6 +956,7 @@ static int clif_set_unit_spawned(struct block_list* bl, unsigned char* buf) WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl)); //39B: ??? //40B: ??? + return packet_len(0x7c); } } |