diff options
author | Haru <haru@dotalux.com> | 2016-05-15 18:47:32 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-06-25 17:29:41 +0200 |
commit | ef7f1cbcaf893961d9e8e053ec666602645111df (patch) | |
tree | c8856ee8b543092d9586c0787df11da114835b84 | |
parent | 29d956f89fb895652d092cf3bebd0db2c2af3beb (diff) | |
download | hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.tar.gz hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.tar.bz2 hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.tar.xz hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.zip |
Corrected various translation/text encoding issues
- The generated translation file now loads cleanly without encoding conversion errors
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r-- | npc/cities/splendide.txt | 2 | ||||
-rw-r--r-- | npc/quests/bard_quest.txt | 4 | ||||
-rw-r--r-- | npc/quests/newgears/2010_headgears.txt | 12 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 10 | ||||
-rw-r--r-- | npc/re/cities/dicastes.txt | 258 | ||||
-rw-r--r-- | npc/re/events/halloween_2014.txt | 8 | ||||
-rw-r--r-- | npc/re/instances/WolfchevLaboratory.txt | 17 | ||||
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 8 | ||||
-rw-r--r-- | npc/re/merchants/ninja_craftsman.txt | 131 | ||||
-rw-r--r-- | npc/re/quests/eden/100-110.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/111-120.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/quests_dicastes.txt | 183 | ||||
-rw-r--r-- | npc/re/quests/quests_eclage.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 7 | ||||
-rw-r--r-- | npc/re/quests/quests_mora.txt | 3 | ||||
-rw-r--r-- | npc/re/warps/cities/dicastes.txt | 2 |
16 files changed, 316 insertions, 335 deletions
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index c7ff5a365..d49f50ada 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -436,7 +436,7 @@ spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{ } else { mes "[Splendide Guard]"; - mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So "; + mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So"; close; } } diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 7a2166836..7545d24e7 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ next; mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000"; next; - mes "^D43D1ABrave hero Siegfried "; - mes "Vanquished a mighty dragon "; + mes "^D43D1ABrave hero Siegfried"; + mes "Vanquished a mighty dragon"; mes "Its blood coated his skin"; mes "Making it impenetrable"; mes "Save for one tender spot"; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index 660c82a87..bfdea103a 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -195,8 +195,8 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "Once I wear the Necktie on my head,"; mes "I will be no match for you!"; - mes "You must be nervous’"; - mes "Hmm’ where is the Necktie?"; + mes "You must be nervous..."; + mes "Hmm... where is the Necktie?"; next; // If having the materials if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) { @@ -310,7 +310,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "[Hat Girl]"; mes "Okay, I'll do it right away!"; next; - mes "Ch ch ch... combining...ch ch’"; + mes "Ch ch ch... combining...ch ch..."; emotion e_swt2,1; next; mes "[Hat Girl]"; @@ -454,7 +454,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "... ..."; next; mes "[" + strcharinfo(0) + "]"; - mes "Hmm... I guess I was fooled by that little kid."; + mes "Hmm... I guess I was fooled by that little kid."; close; } mes "[Bebete]"; @@ -943,7 +943,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; - mes "^FF000020 Chung E and 50 Civil Servant^000000!"; + mes "^FF000020 Chung E and 50 Civil Servant^000000!"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; @@ -1033,7 +1033,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Hmm, It's not enough."; mes "Playing alone is not that easy!"; mes "Go and kill"; - mes "^FF000020 Chung E and 50 Civil Servant^000000!"; + mes "^FF000020 Chung E and 50 Civil Servant^000000!"; if (questprogress(1104,HUNTING) == 1) { erasequest 1104; setquest 1108; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 6f6a93488..c09660ed2 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -29,12 +29,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Assassin Skills Quests -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ _____________________________________________ ============ -//= ============ ============================================= ============ -//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============ //================= Description =========================================== //= Quests for skills: Venom Knife, Sonic Acceleration //================= Current Version ======================================= @@ -979,9 +973,7 @@ OnTouch: } } -// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it? -// Google translate says 癒癒 (jingjing) = Whining, but it doesn't make much sense to me. -moc_pryd04,85,96,0 script 癒癒#crypt FAKE_NPC,3,3,{ +moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{ OnTouch: if (ASSN_SK == 4) { specialeffect EF_CONE; diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index f05d494f7..43571facb 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -53,11 +53,11 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{ mes "will rule this land."; close; } - mes "↖3╯ - ♁♀♀"; - mes "→↖♂ ∥ ∥"; - mes "↗34 3"; - mes "☉↓↑ ╯ -↘∥ ♁ ♀←╯"; - mes "═↓/ → ♂"; + mes sprintf("↖3╯ - ♁♀♀"); + mes sprintf("→↖♂ ∥ ∥"); + mes sprintf("↗34 3"); + mes sprintf("☉↓↑ ╯ -↘∥ ♁ ♀←╯"); + mes sprintf("═↓/ → ♂"); close; } @@ -76,15 +76,15 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{ mes "Hey, you are an outsider!"; close; } - mes "↑22 ↘ ☉-♂ ╯ ═↙"; - mes "↖☉3 ═ "; - mes "↓☉- 4 -↓╯ ↘ ↙∴"; + mes sprintf("↑22 ↘ ☉-♂ ╯ ═↙"); + mes sprintf("↖☉3 ═ "); + mes sprintf("↓☉- 4 -↓╯ ↘ ↙∴"); next; mes "[Sentinel]"; - mes "↗"; + mes sprintf("↗"); next; mes "[Sentinel]"; - mes "♂←∴ ↙ ☉4↑"; + mes sprintf("♂←∴ ↙ ☉4↑"); close; } @@ -96,9 +96,9 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{ mes "you won't know what hit you. Beware!"; close; } - mes "↖↑∥ ↖ ☉"; - mes "↖∴↘ ☉ ↘═3 → ╯"; - mes "═↑↖ 4 →↘← ↓ ↖"; + mes sprintf("↖↑∥ ↖ ☉"); + mes sprintf("↖∴↘ ☉ ↘═3 → ╯"); + mes sprintf("═↑↖ 4 →↘← ↓ ↖"); close; } @@ -109,8 +109,8 @@ dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{ mes "if I keep up with my training every day."; close; } - mes "↖↑∥ ↖ ↖↑∥ ↖"; - mes "↑ ↖"; + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖"); + mes sprintf("↑ ↖"); next; mes "Don't know what it means."; close; @@ -123,8 +123,8 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{ mes "hard I am training."; close; } - mes "↖↑∥ ↖"; - mes "↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖"; + mes sprintf("↖↑∥ ↖"); + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖"); next; mes "Don't know what it means."; close; @@ -138,8 +138,8 @@ dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{ mes "I am never lazy with my training."; close; } - mes "↖↑∥ ↖ ↖↑∥ ↖"; - mes "↖↑∥ ↖"; + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖"); + mes sprintf("↖↑∥ ↖"); next; mes "Don't know what it means."; close; @@ -154,8 +154,8 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{ mes "for trainees like me."; close; } - mes "↖↑∥ ↖ ↖↑∥"; - mes "↖↑∥ ↖ ↖↑∥ ↖"; + mes sprintf("↖↑∥ ↖ ↖↑∥"); + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖"); next; mes "Don't know what it means."; close; @@ -169,8 +169,8 @@ dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{ mes "if I do my best, right?"; close; } - mes "↖3↘ ↑ ╯4↑"; - mes "∥↑"; + mes sprintf("↖3↘ ↑ ╯4↑"); + mes sprintf("∥↑"); close; } */ @@ -182,9 +182,9 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{ mes "We are all tensed up to be ready for action."; close; } - mes "[3-↘ ↗ -]"; - mes "♂↓∥ ╯ ☉"; - mes "═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ "; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("♂↓∥ ╯ ☉"); + mes sprintf("═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ "); close; } @@ -194,8 +194,8 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{ mes "Boring."; close; } - mes "[3-↘ ↗ -]"; - mes "↗═2"; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("↗═2"); close; } @@ -205,8 +205,8 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{ mes "Zzzzz..."; close; } - mes "[3-↘ ↗ -]"; - mes "↙↑"; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("↙↑"); close; } @@ -216,8 +216,8 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{ mes "El Dicastes is the most peaceful place in this world as long as I am here."; close; } - mes "[3-↘ ↗ -]"; - mes "∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘"; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘"); close; } @@ -227,8 +227,8 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{ mes "Resting is always so sweet."; close; } - mes "[↓↖♁ ∥ ═]"; - mes "∴↓↗ ← ♁♀3 4 ←"; + mes sprintf("[↓↖♁ ∥ ═]"); + mes sprintf("∴↓↗ ← ♁♀3 4 ←"); close; } @@ -241,9 +241,9 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{ mes "You say I don't look like I'm resting? But I'm already used to this."; close; } - mes "[↓↖♁ ∥ ═]"; - mes "↑∴═ ← ↗♀♂ ∥ ☉↘↘"; - mes "∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉"; + mes sprintf("[↓↖♁ ∥ ═]"); + mes sprintf("↑∴═ ← ↗♀♂ ∥ ☉↘↘"); + mes sprintf("∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉"); close; } @@ -257,8 +257,8 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{ mes "Why is it so noisy when I'm trying to get rest?"; close; } - mes "[╯↗♁ ═ ↗]"; - mes "∥3♀ - ♁↖3 ↑ 3↓"; + mes sprintf("[╯↗♁ ═ ↗]"); + mes sprintf("∥3♀ - ♁↖3 ↑ 3↓"); close; } @@ -289,8 +289,8 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{ mes "I am not going to say anything, either!"; close; } - mes "☉4☉ ☉ ☉/←"; - mes "↓ 43→ ☉☉"; + mes sprintf("☉4☉ ☉ ☉/←"); + mes sprintf("↓ 43→ ☉☉"); next; if(select("Can't tell what it means", "Is it a curse??") == 2) { mes "[Suspicious Piom]"; @@ -312,10 +312,10 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{ mes "But of course you'll have to pay the price."; close; } - mes "/↓♀ 4 4/"; - mes "/↖♀ ← ♂↙♀ ♁"; - mes "∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖"; - mes "═3↖ ♁ ↙☉2"; + mes sprintf("/↓♀ 4 4/"); + mes sprintf("/↖♀ ← ♂↙♀ ♁"); + mes sprintf("∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖"); + mes sprintf("═3↖ ♁ ↙☉2"); close; } @@ -329,10 +329,10 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{ emotion e_what; close; } - mes "♀-↙ ↖ 3"; - mes "←↓☉ ═ ♁♁4 ↑ ↑☉♂"; - mes "╯♂/ ∥ 3↘☉ ♁ ♀/"; - mes "←↙♂ 4"; + mes sprintf("♀-↙ ↖ 3"); + mes sprintf("←↓☉ ═ ♁♁4 ↑ ↑☉♂"); + mes sprintf("╯♂/ ∥ 3↘☉ ♁ ♀/"); + mes sprintf("←↙♂ 4"); emotion e_what; close; } @@ -354,17 +354,17 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{ mes "I'll be rejected again, right?"; close; } - mes "→♁↘ ☉ ☉-2"; - mes "☉↓↗ / ♁2♂ ↓ ╯"; - mes "∥♀═ ↗ ♁↑↓ ♁ ♂"; - mes "4↙4 - ♂↓↗ → →2"; + mes sprintf("→♁↘ ☉ ☉-2"); + mes sprintf("☉↓↗ / ♁2♂ ↓ ╯"); + mes sprintf("∥♀═ ↗ ♁↑↓ ♁ ♂"); + mes sprintf("4↙4 - ♂↓↗ → →2"); next; mes "[Tired Piom]"; - mes "/"; + mes sprintf("/"); next; emotion e_swt; mes "[Tired Piom]"; - mes "↖↙↖ 2 ←♁"; + mes sprintf("↖↙↖ 2 ←♁"); close; } @@ -391,9 +391,9 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{ mes "The refined Bradium was the best ever. Do you want to try some?"; close; } - mes "[☉♁♀]"; - mes "↗☉═ 2 ╯"; - mes "↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?"; + mes sprintf("[☉♁♀]"); + mes sprintf("↗☉═ 2 ╯"); + mes sprintf("↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?"); close; } @@ -413,17 +413,17 @@ dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{ mes "blessing?"; close; } - mes "♁↓4 ↓ ↑"; - mes "╯☉↖ 3 ↑→"; - mes "♁↑4 ↗ 2☉2 ↓"; - mes "☉∥- ↖ 3∥- ↓ ∴"; + mes sprintf("♁↓4 ↓ ↑"); + mes sprintf("╯☉↖ 3 ↑→"); + mes sprintf("♁↑4 ↗ 2☉2 ↓"); + mes sprintf("☉∥- ↖ 3∥- ↓ ∴"); next; mes "[Thrilled Piom]"; - mes "╯"; + mes sprintf("╯"); next; mes "[Thrilled Piom]"; - mes "-═↗ ╯ ☉☉"; - mes "↗☉→ ↘ /↑"; + mes sprintf("-═↗ ╯ ☉☉"); + mes sprintf("↗☉→ ↘ /↑"); close; } @@ -435,9 +435,9 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{ mes "I will have to get more factory lines running."; close; } - mes "↘↓♂ 3 3═- 3 ∥♂↓"; - mes "/☉← 3"; - mes "←→↘ ↙ →-4 4"; + mes sprintf("↘↓♂ 3 3═- 3 ∥♂↓"); + mes sprintf("/☉← 3"); + mes sprintf("←→↘ ↙ →-4 4"); close; } @@ -467,24 +467,24 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{ mes "- The guide looks at you with an alert expression. -"; close; } - mes "[4♂]"; - mes "↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2"; - mes "←♁♀ ☉ ↑↑?"; + mes sprintf("[4♂]"); + mes sprintf("↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2"); + mes sprintf("←♁♀ ☉ ↑↑?"); next; - mes "[4♂]"; - mes "-↗☉ ↗ ∥3- 2 →←/"; - mes "♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═"; + mes sprintf("[4♂]"); + mes sprintf("-↗☉ ↗ ∥3- 2 →←/"); + mes sprintf("♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═"); next; - mes "[4♂]"; - mes "↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯"; - mes "→♁═ ↖ ↘4"; + mes sprintf("[4♂]"); + mes sprintf("↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯"); + mes sprintf("→♁═ ↖ ↘4"); next; - mes "[4♂]"; - mes "↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←"; + mes sprintf("[4♂]"); + mes sprintf("↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←"); next; - mes "[4♂]"; - mes "♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥"; - mes "∴4♀ ═ ♀←╯ 2 ↑↖"; + mes sprintf("[4♂]"); + mes sprintf("♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥"); + mes sprintf("∴4♀ ═ ♀←╯ 2 ↑↖"); close; } @@ -499,12 +499,12 @@ dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{ mes "here too."; close; } - mes "∥↗2 4"; - mes "→↖∴ / ☉☉"; - mes "♂↓♁ ☉ →∥↗ ←"; - mes "♂↖∥ ↙ ↑"; - mes "/↙♁ 2 ↘♁♁ ↗ →"; - mes "4♁♁ ↗ 2╯♁"; + mes sprintf("∥↗2 4"); + mes sprintf("→↖∴ / ☉☉"); + mes sprintf("♂↓♁ ☉ →∥↗ ←"); + mes sprintf("♂↖∥ ↙ ↑"); + mes sprintf("/↙♁ 2 ↘♁♁ ↗ →"); + mes sprintf("4♁♁ ↗ 2╯♁"); close; } @@ -515,8 +515,8 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{ mes "I've come to pick up the weapon I ordered."; close; } - mes "∥☉/ ☉ ∴♀═ ∥ ♀2"; - mes "↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑"; + mes sprintf("∥☉/ ☉ ∴♀═ ∥ ♀2"); + mes sprintf("↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑"); close; } @@ -530,11 +530,11 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{ mes "which is short."; close; } - mes "♂/♀ ☉ ∥♁← →"; - mes "4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3"; - mes "↑☉♀ / ╯♀═ ↓ ↘4∥"; - mes "☉4♁ 2 ↑╯3 → →♂"; - mes "♁3∴ ╯ ←←"; + mes sprintf("♂/♀ ☉ ∥♁← →"); + mes sprintf("4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3"); + mes sprintf("↑☉♀ / ╯♀═ ↓ ↘4∥"); + mes sprintf("☉4♁ 2 ↑╯3 → →♂"); + mes sprintf("♁3∴ ╯ ←←"); close; } @@ -554,17 +554,17 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{ mes "but why are you interested in it?"; close; } - mes "↑∴╯ ═ →↓2 ∥ ♂↓"; - mes "∥4"; - mes "←↗═ 3 ↗☉↑"; - mes "∥╯4 ↖ ↘♀∥ ↓"; + mes sprintf("↑∴╯ ═ →↓2 ∥ ♂↓"); + mes sprintf("∥4"); + mes sprintf("←↗═ 3 ↗☉↑"); + mes sprintf("∥╯4 ↖ ↘♀∥ ↓"); next; mes "[Free Venknick]"; - mes "↗"; + mes sprintf("↗"); next; mes "[Free Venknick]"; - mes "/═╯ 2 ☉♁4 ∥ ♂♀"; - mes "2↘╯ ← ∥♁→ ↘ ↓♁→ 33"; + mes sprintf("/═╯ 2 ☉♁4 ∥ ♂♀"); + mes sprintf("2↘╯ ← ∥♁→ ↘ ↓♁→ 33"); close; } @@ -577,9 +577,9 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{ close; } mes "[Excited Piom]"; - mes "↙/☉ 4 ∥3♂ 2"; + mes sprintf("↙/☉ 4 ∥3♂ 2"); emotion e_ho; - mes "4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖"; + mes sprintf("4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖"); close; } @@ -593,11 +593,11 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{ mes "We never have any quarrels between classes."; close; } - mes "↑2☉ ↓ ↙→- ↓"; - mes "∥∴- ↓ ↑☉∥ ☉ 4"; - mes "♂↑∥ / ═♂═ ↑ ↘∴↗"; - mes "↙←↑ ☉ ╯↙/ ↖ ↖♁"; - mes "34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓"; + mes sprintf("↑2☉ ↓ ↙→- ↓"); + mes sprintf("∥∴- ↓ ↑☉∥ ☉ 4"); + mes sprintf("♂↑∥ / ═♂═ ↑ ↘∴↗"); + mes sprintf("↙←↑ ☉ ╯↙/ ↖ ↖♁"); + mes sprintf("34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓"); close; } @@ -612,11 +612,11 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{ emotion e_dots; close; } - mes "3↑/ ↗ ↓-"; - mes "4↑↘ ↙ ↖"; - mes "4/═ ☉ ↓→-"; - mes "♂♁∥ ∥ ↗/2"; - mes "═♁/ ═ ╯♂ ═ ╯♂"; + mes sprintf("3↑/ ↗ ↓-"); + mes sprintf("4↑↘ ↙ ↖"); + mes sprintf("4/═ ☉ ↓→-"); + mes sprintf("♂♁∥ ∥ ↗/2"); + mes sprintf("═♁/ ═ ╯♂ ═ ╯♂"); emotion e_dots; close; } @@ -649,13 +649,13 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{ mes "Just forget about it quickly for your own good."; close; } - mes "[↓╯← ↙ ]"; - mes "↓♁↘ ♁ ╯↘→ → "; - mes "↘↗↘ → ∥/↘ 4 ☉"; + mes sprintf("[↓╯← ↙ ]"); + mes sprintf("↓♁↘ ♁ ╯↘→ → "); + mes sprintf("↘↗↘ → ∥/↘ 4 ☉"); next; - mes "[↓╯← ↙ ]"; - mes "♀2∥ ↘ ↓→═"; - mes "═/↖ 3 →"; + mes sprintf("[↓╯← ↙ ]"); + mes sprintf("♀2∥ ↘ ↓→═"); + mes sprintf("═/↖ 3 →"); next; mes "Don't know what it means."; close; @@ -702,9 +702,9 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ mes "You feel outraged at being tricked."; close; } - mes "[←↙↗ 4 ]"; - mes "3↘☉ ☉ ↗═↖"; - mes "═♀3 2 ♂←3 ↖ ∴←∥"; + mes sprintf("[←↙↗ 4 ]"); + mes sprintf("3↘☉ ☉ ↗═↖"); + mes sprintf("═♀3 2 ♂←3 ↖ ∴←∥"); next; mes "Don't know what it means."; close; @@ -719,9 +719,9 @@ dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{ close; } mes "[Worried Piom]"; - mes "↘2→ 3 ∴/♁ ∥ ∴↘3"; - mes "∴→═ - ∴∴- ═ ╯"; - mes "→/♀ ☉ ♂"; + mes sprintf("↘2→ 3 ∴/♁ ∥ ∴↘3"); + mes sprintf("∴→═ - ∴∴- ═ ╯"); + mes sprintf("→/♀ ☉ ♂"); close; } @@ -734,8 +734,8 @@ dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{ close; } mes "[Lost Galten]"; - mes "☉↑∴ ↘ 4↙"; - mes "∥↖♂ ╯ "; - mes "←∴3 ↘ ←☉"; + mes sprintf("☉↑∴ ↘ 4↙"); + mes sprintf("∥↖♂ ╯ "); + mes sprintf("←∴3 ↘ ←☉"); close; } diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index 65afecedc..c0677b2ef 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -29,12 +29,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Halloween Event (2014) -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ _____________________________________________ ============ -//= ============ ============================================= ============ -//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============ //================= Description =========================================== //= The Official 2014 Halloween Event //= @@ -692,7 +686,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "You could be a 'fake'!"; next; mes "[Nathan]"; - mes "Da...d癒礎?"; + mes "Da...d...?"; next; mes "[Bolak]"; mes "Nathan!! Even you doubt your own father?"; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 3b0b1c510..3860b35a3 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -27,12 +27,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Wolfchev's Laboratory -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ _____________________________________________ ============ -//= ============ ============================================= ============ -//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============ //================= Description =========================================== //= Defeat Wolfchev's human experimentations. //================= Current Version ======================================= @@ -592,8 +586,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ break; case 4: mes "<<Ygnus Stale[1]>>"; - // FIXME[Haru]: Anyone knows what 繒簫 means? - mes "When doing short distance attack, cast 繒簫 to the player and to the enemy with a certain chance."; + mes "When doing short distance attack, Chance of inflicting o rreceiving Burn status when dealing physical damage."; mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes"; callsub L_Reward, Ygnus_Stale, 50, 100, 35; break; @@ -2803,7 +2796,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ //== The Lab No.3 >> Boss's Room Warp portal =============== 1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{ - end; + end; OnInstanceInit: disablenpc instance_npcname("#potal_03"); @@ -2990,9 +2983,9 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ //== Bosses ================================================ - script bio4FBoss FAKE_NPC,{ - end; + end; - OnEnable: +OnEnable: .@map$ = instance_mapname("1@lhz"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; specialeffect EF_SUI_EXPLOSION; @@ -3038,7 +3031,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ disablenpc instance_npcname(strnpcinfo(0)); end; - OnDisable: +OnDisable: killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; disablenpc instance_npcname(strnpcinfo(0)); end; diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 949e6973d..4b970a86c 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -2839,7 +2839,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{ mes "Please keep in mind that I really wanted to have it but since you look exhausted I offered it to you first!"; emotion e_no1; next; - mes "- You open the lunchbox and there is some type of food inside 癒穢"; + mes "- You open the lunchbox and there is some type of food inside -"; next; mes "[Mainz]"; mes "Wahahahat! Don't hesitate and just take it!"; @@ -10875,7 +10875,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ case 2: mes "[Vicente]"; mes "Correct!"; - mes "You have a good memory瞿癒"; + mes "You have a good memory!"; cutin "sc_vicente03.bmp", 2; next; break; @@ -10941,7 +10941,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ case 2: mes "[Vicente]"; mes "Correct!"; - mes "You have a good memory瞿癒"; + mes "You have a good memory!"; cutin "sc_vicente03.bmp", 2; next; break; @@ -13297,7 +13297,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ switch(select("refining price", "refining effect", "Finish the explanation.")) { case 1: mes "[Locas]"; - mes "穢繹From the word itself, refining price is ^3E86C3 the price for refining once^000000."; + mes "From the word itself, refining price is ^3E86C3 the price for refining once^000000."; next; mes "[Locas]"; mes "But, there are differences in the essential material according the (zeny) and weapon level."; diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt index a78491f65..4a3744269 100644 --- a/npc/re/merchants/ninja_craftsman.txt +++ b/npc/re/merchants/ninja_craftsman.txt @@ -87,7 +87,7 @@ L_Menu: mes "[Gyo]"; mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000"; if (.@item_make==Wolf_Armguard) - mes "Can you feel it? The throbbing of the wolf blood’"; + mes "Can you feel it? The throbbing of the wolf blood..."; else if (.@item_make==Crescent_Armguard) mes "A crescent as beautiful and clear as a crystal will be engraved on it."; else if (.@item_make==Ninja_Scale_Armor) @@ -104,38 +104,38 @@ L_Menu: } else if (.@item_make == Crescent_Armguard){ mes "Decreases post skill delay for 2% for every enhancement."; - mes "Shield Type, Defense 70, Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "Shield Type, Defense 70, Slot 1"; + mes "Required Level 100, Ninja Type Only"; } else if (.@item_make == Ninja_Scale_Armor){ - mes "MHP+15%, MSP-30%."; - mes "Armor Type, Defense 90, Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "MHP+15%, MSP-30%."; + mes "Armor Type, Defense 90, Slot 1"; + mes "Required Level 100, Ninja Type Only"; } else if (.@item_make == Tenebris_Latitantes){ mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks."; - mes "Armor Type, Defense 60, Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "Armor Type, Defense 60, Slot 1"; + mes "Required Level 100, Ninja Type Only"; } break; case 3: mes "[Gyo]"; - mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; - mes "No use crying over it later."; - next; - if (select("Combine.", "Quit.") == 2) { + mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; + mes "No use crying over it later."; + next; + if (select("Combine.", "Quit.") == 2) { mes "[Gyo]"; mes "Looks like you need more time to decide."; close; } - if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { + if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Hold on!! -"; mes "- You cannot receive items -"; mes "- because you carry too much. -"; mes "- Please try again -"; mes "- after lightening your burden. -"; close; - } + } mes "[Gyo]"; switch(.@item_make){ case 2172: //Wolf_Armguard @@ -144,7 +144,7 @@ L_Menu: delitem Wolf_Blood,10; //Wolf_Blood getitem Wolf_Armguard,1; //Wolf_Armguard mes "Can you feel the wolfish instinct?"; - mes "Wild, but beautiful’"; + mes "Wild, but beautiful..."; } else { mes "You don't have enough ingredients."; @@ -272,82 +272,81 @@ L_Menu: mes "["+ getitemname(getarg(0)) +"]"; if (.@item_make == Raksasa_Dagger){ mes "INT+3 MATK+100."; - mes "Dagger Type, ATK 120, Slot 1"; - mes "Required Level 110, Ninja Type Only"; + mes "Dagger Type, ATK 120, Slot 1"; + mes "Required Level 110, Ninja Type Only"; } else if (.@item_make == Mikatsuki){ mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use."; - mes "Dagger Type, ATK 50, Weapon Lvl. 4"; - mes "Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "Dagger Type, ATK 50, Weapon Lvl. 4"; + mes "Slot 1"; + mes "Required Level 100, Ninja Type Only"; } else if (.@item_make == Huuma_Swirling_Petal){ - mes "MATK + 50, Petal Shuriken skill damage increased by 20%."; - mes "Shuriken Type, ATK 150"; - mes "Weapon Lvl. 3, Slot 2"; - mes "Required Level 110, Ninja Type Only"; + mes "MATK + 50, Petal Shuriken skill damage increased by 20%."; + mes "Shuriken Type, ATK 150"; + mes "Weapon Lvl. 3, Slot 2"; + mes "Required Level 110, Ninja Type Only"; } break; case 3: mes "[Ki]"; - mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; - mes "No use crying over it later."; - next; - if (select("Combine.", "Quit.") == 2) { + mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; + mes "No use crying over it later."; + next; + if (select("Combine.", "Quit.") == 2) { mes "[Ki]"; mes "Think carefully~~"; close; } - if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { + if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Hold on!! -"; mes "- You cannot receive items -"; mes "- because you carry too much. -"; mes "- Please try again -"; mes "- after lightening your burden. -"; close; - } + } mes "[Ki]"; switch(.@item_make){ case 13076: //Raksasa_Dagger - if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) { - delitem Murasame_,1; //Murasame_ - delitem Dark_Red_Jewel,1; //Dark_Red_Jewel - getitem Raksasa_Dagger,1; //Raksasa_Dagger - mes "Oh yes..."; - mes "It is a beautiful glow..."; - } - else { - mes "Hmm... You do not have enough to make a Raksasa Dagger."; - mes "Why don't you check again?"; - mes "Some just can't give up what they hold."; - } + if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) { + delitem Murasame_,1; //Murasame_ + delitem Dark_Red_Jewel,1; //Dark_Red_Jewel + getitem Raksasa_Dagger,1; //Raksasa_Dagger + mes "Oh yes..."; + mes "It is a beautiful glow..."; + } else { + mes "Hmm... You do not have enough to make a Raksasa Dagger."; + mes "Why don't you check again?"; + mes "Some just can't give up what they hold."; + } break; case 13078: //Mikatsuki - if (countitem(Hakujin_) && countitem(White_Jewel)) { - delitem Hakujin_,1; //Hakujin_ - delitem White_Jewel,1; //White_Jewel - getitem Mikatsuki,1; //Mikatsuki - mes "Splendid’"; - mes "It is always mesmerizing to look upon such a beautiful weapon’"; - } - else { - mes "Hmm... You do not have enough to make a Mikatsuki."; - mes "Why don't you check again?"; - mes "Some just can't give up what they hold."; - } - break; + if (countitem(Hakujin_) && countitem(White_Jewel)) { + delitem Hakujin_,1; //Hakujin_ + delitem White_Jewel,1; //White_Jewel + getitem Mikatsuki,1; //Mikatsuki + mes "Splendid..."; + mes "It is always mesmerizing to look upon such a beautiful weapon..."; + } + else { + mes "Hmm... You do not have enough to make a Mikatsuki."; + mes "Why don't you check again?"; + mes "Some just can't give up what they hold."; + } + break; case 13313: //Huuma_Swirling_Petal - if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) { - delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind - delitem Broken_Shuriken,100; //Broken_Shuriken - getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal - mes "Swirling Petal!!"; - } - else { - mes "Hmm... You do not have enough to make Petal Shurikens."; - mes "Why don't you check again?"; - mes "Some just can't give up what they hold."; - } + if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) { + delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind + delitem Broken_Shuriken,100; //Broken_Shuriken + getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal + mes "Swirling Petal!!"; + } + else { + mes "Hmm... You do not have enough to make Petal Shurikens."; + mes "Why don't you check again?"; + mes "Some just can't give up what they hold."; + } break; } close; diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt index 0cbcb610b..2fa43097c 100644 --- a/npc/re/quests/eden/100-110.txt +++ b/npc/re/quests/eden/100-110.txt @@ -87,7 +87,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ mes "That person standing next to me is my master... He came back after long journey of practice."; next; mes "[Gelkah]"; - mes "I understand you might wonder why a Sura wants an Archbishop as a teacher..."; + mes "I understand you might wonder why a Sura wants an Archbishop as a teacher..."; } else { cutin "gelca03",2; diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt index 9f503666d..39b7de701 100644 --- a/npc/re/quests/eden/111-120.txt +++ b/npc/re/quests/eden/111-120.txt @@ -878,7 +878,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ case 3: mes "[Mingmin]"; if (questprogress(13098,PLAYTIME) == 1) - mes "They all look the same for me. I should research harder."; + mes "They all look the same for me. I should research harder."; else if (questprogress(13097,HUNTING) == 1) { cutin "漆釭癱",3; //venatu_card mes "There is one more reason why many adventurers are sent to Juperos and that is my real request."; diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index 562d205d3..d52de0f70 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -52,9 +52,9 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Average Galten]"; - mes "═♀↙? ╯ ↗♀..."; - mes "∴♁- ═ ?"; - mes "♂∴..?"; + mes sprintf("═♀↙? ╯ ↗♀..."); + mes sprintf("∴♁- ═ ?"); + mes sprintf("♂∴..?"); close; } if (ep13_3_invite >= 4) { @@ -81,7 +81,7 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{ if (!isequipped(2782)) { mes "[Curious Sapha]"; - mes "←♂- ♁ ↓?"; + mes sprintf("←♂- ♁ ↓?"); next; mes "- Cannot understand a word. -"; close; @@ -207,8 +207,8 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{ if (compare(strnpcinfo(0),"ep133_26")) { if (!isequipped(2782)) { mes "[Vigilante]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); next; mes "The Vigilante says something and then shakes his head."; mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him."; @@ -231,9 +231,9 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{ } if (!isequipped(2782)) { mes "[Vigilante]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..! "; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! "); next; mes "Cannot communicate with him."; close; @@ -267,8 +267,8 @@ dic_dun01,30,216,5 duplicate(Vigilante#main) Vigilante#ep133_26 4_MAN_GALTUN1 dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Vigilante]"; - mes "↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘."; - mes "♀↙2 ↑ ♁↓↙ ↓..! "; + mes sprintf("↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! "); next; mes "Cannot understand a word."; close; @@ -361,8 +361,8 @@ OnEnable: - script Guard#ep133_11 4_MAN_GALTUN1,{ if (!isequipped(2782)) { mes "[Capital City Guard]"; - mes "↑☉← → /↗☉?"; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "- Cannot communicate with him. -"; close; @@ -502,8 +502,8 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -572,8 +572,8 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -641,8 +641,8 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -712,8 +712,8 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -779,8 +779,8 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -853,8 +853,8 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -921,8 +921,8 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -1204,9 +1204,9 @@ cmd_fild08,324,163,0 script Stone Hearts CLEAR_NPC,{ unknown_d(12215,953); } dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{ if (!isequipped(2782)) { mes "[Diel Guard]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "Cannot communicate with him."; close; @@ -1267,9 +1267,9 @@ dic_in01,242,182,0 script Elevator#5f_to_4f CLEAR_NPC,{ dic_in01,263,193,3 script Diel Guard#ep133_20 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Diel Guard]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "Cannot communicate with him."; close; @@ -1804,8 +1804,8 @@ OnTouch: if (ep13_3_secret == 19) { if (!isequipped(2782)) { mes "[Quiet Voice]"; - mes "/↗☉ ═←↖...."; - mes "♁↓↙ →╯∥ ↖ -↓↘..."; + mes sprintf("/↗☉ ═←↖...."); + mes sprintf("♁↓↙ →╯∥ ↖ -↓↘..."); } else { mes "[Quiet Voice]"; @@ -1821,9 +1821,9 @@ OnTouch: dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ if (!isequipped(2782)) { mes "[Jarute HesLanta]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "Cannot communicate with him."; mes "Sapha's minister looks hopeless."; @@ -2331,8 +2331,8 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -2504,8 +2504,8 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -2728,8 +2728,8 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -2870,8 +2870,8 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -3041,8 +3041,8 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -3232,8 +3232,8 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -4300,8 +4300,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{ if (!isequipped(2782)) { mes "[Knit]"; - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "Cannot communicate with him."; close; @@ -4398,9 +4398,9 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{ mes "[Piom]"; if (!isequipped(2782)) { - mes "♂→═ ← 2♂↙?"; - mes "♁4~!"; - mes "-3═ 2 ∥♂↓ 4 ♀ !!!"; + mes sprintf("♂→═ ← 2♂↙?"); + mes sprintf("♁4~!"); + mes sprintf("-3═ 2 ∥♂↓ 4 ♀ !!!"); next; mes "Cannot communicate with him."; close; @@ -4471,8 +4471,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{ dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Galten]"; - mes "↖↑∥ ↖ ↖↑∥"; - mes "↖↑∥"; + mes sprintf("↖↑∥ ↖ ↖↑∥"); + mes sprintf("↖↑∥"); next; mes "Cannot communicate with him."; close; @@ -5045,8 +5045,8 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{ close; } mes "[Frede]"; - mes "╯↑♂ ↘"; - mes "↙←↖ ╯ ↑"; + mes sprintf("╯↑♂ ↘"); + mes sprintf("↙←↖ ╯ ↑"); close; OnTouch: if (isequipped(2782) && ep13_3_invite > 5 && ep13_3_bra < 1) { @@ -5352,8 +5352,8 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ close; } mes "[Frede]"; - mes "╯↑♂ ↘ "; - mes "↙←↖ ╯ ↑"; + mes sprintf("╯↑♂ ↘ "); + mes sprintf("↙←↖ ╯ ↑"); close; } @@ -5450,9 +5450,9 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{ close; } mes "[Brian]"; - mes "↑↓☉ ↖ ♀2↘ ← ♀"; - mes "♀// ↗ -♂∴ ═"; - mes "↑♁3 ↖"; + mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀"); + mes sprintf("♀// ↗ -♂∴ ═"); + mes sprintf("↑♁3 ↖"); close; } @@ -5576,9 +5576,9 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{ close; } mes "[Tyler]"; - mes "∴/→"; - mes "/☉- / -↖2 ∥ "; - mes "☉↖═ ☉ "; + mes sprintf("∴/→"); + mes sprintf("/☉- / -↖2 ∥ "); + mes sprintf("☉↖═ ☉ "); close; } @@ -5679,8 +5679,8 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{ close; } mes "[John]"; - mes "↗↓- 4 ☉"; - mes "∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ "; + mes sprintf("↗↓- 4 ☉"); + mes sprintf("∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ "); close; } @@ -5773,13 +5773,14 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{ next; mes "[Rose]"; mes "We must be connected?"; - mes "^f57d7dHahahaⅤ^000000"; + mes sprintf("^f57d7d%sⅤ^000000", + _("Hahaha"));; close; } mes "[Rose]"; - mes "↗☉♀ 3 ♀"; - mes "↘←→ ↗ 4"; - mes "╯☉3"; + mes sprintf("↗☉♀ 3 ♀"); + mes sprintf("↘←→ ↗ 4"); + mes sprintf("╯☉3"); close; } @@ -5872,8 +5873,8 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{ close; } mes "[Bain]"; - mes "☉↖2 → "; - mes "←♂- ♁ ↓"; + mes sprintf("☉↖2 → "); + mes sprintf("←♂- ♁ ↓"); close; } @@ -5970,11 +5971,11 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{ close; } mes "[Lash]"; - mes "↑↓☉ ↖ ♀2↘ ← ♀"; - mes "♀// ↗ -♂∴ ═ "; - mes "↑♁3 ↖ "; - mes "→"; - mes "↓4♂ ↓ ♂"; + mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀"); + mes sprintf("♀// ↗ -♂∴ ═ "); + mes sprintf("↑♁3 ↖ "); + mes sprintf("→"); + mes sprintf("↓4♂ ↓ ♂"); close; } @@ -6095,9 +6096,9 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ close; } mes "[Bouy]"; - mes "↖←/ ↗ ↙♀∴ ↖"; - mes "∴↙← ↗"; - mes "↓∴↓ ♁"; + mes sprintf("↖←/ ↗ ↙♀∴ ↖"); + mes sprintf("∴↙← ↗"); + mes sprintf("↓∴↓ ♁"); close; } @@ -6591,9 +6592,9 @@ mid_campin,168,128,3 script Sapha from Manuk 4_MAN_JERUTOO,{ mes "That is it."; } mes "[Sapha]"; - mes "═♀↙? ╯ ↗♀..."; - mes "∴♁- ═ ?"; - mes "♂∴..?"; + mes sprintf("═♀↙? ╯ ↗♀..."); + mes sprintf("∴♁- ═ ?"); + mes sprintf("♂∴..?"); next; mes "[Hound]"; mes "Where is your interpreter ring?"; @@ -6673,9 +6674,9 @@ OnInit: man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{ mes "[Guard Captain Avalanche]"; if (!isequipped(2782)) { - mes "═♀↙? ╯ ↗♀..."; - mes "∴♁- ═ ?"; - mes "♂∴..?"; + mes sprintf("═♀↙? ╯ ↗♀..."); + mes sprintf("∴♁- ═ ?"); + mes sprintf("♂∴..?"); close; } if (ep13_3_invite == 4) { @@ -6751,8 +6752,8 @@ man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ if (!isequipped(2782)) { mes "[Clerk Knit]"; - mes "♀♂↑ ↓ ∥24 ← ♁...?"; - mes "═←↖ ... 4 →╯∥ ↖ -↓↘..."; + mes sprintf("♀♂↑ ↓ ∥24 ← ♁...?"); + mes sprintf("═←↖ ... 4 →╯∥ ↖ -↓↘..."); next; mes "- Cannot communicate with him. -"; close; diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index 79fbcd4b0..055d63e8f 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -12028,7 +12028,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ next; cutin "EP14_etran1",1; mes "[Etran]"; - mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200礎織!!"; + mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200meow!!"; next; cutin "EP14_robert1",1; mes "[Robert]"; diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 54b2a00c0..1b1944655 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -825,7 +825,8 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "If you see the words on the first page of this book, there's a sentence seeming like short conversation."; next; mes "[Linguist Devore]"; - mes "It's like this, for the question, 洵癸眉 研盹?, it says, 活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?"; + mes sprintf(_("It's like this, for the question, %s, it says, %s"), + "洵癸眉 研盹?", "活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?"); next; mes "[Linguist Devore]"; mes "Though I tried talking to Biscuit like this, there was no feedback."; @@ -9649,7 +9650,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ case 1: // Attack mes "How would you like to attack?"; mes " "; - mes "﹛ Tip !!"; + mes "- Tip -"; mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; @@ -9695,7 +9696,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ case 2: // Defend mes "How would you like to defend?"; mes " "; - mes "﹛ Tip !!"; + mes "- Tip -"; mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 0d64f23d9..34999bbd8 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -3432,7 +3432,8 @@ L_ShowReport: mes "the mysterious power."; mes " "; mes "<Material analysis>"; - mes "*** Temperature ***** 33.5﹉"; + mes sprintf("*** %s ***** 33.5﹉", + _("Temperature")); mes "*** PH ************ 9.8"; mes "*** Solid residues *** 176"; mes "*** K+ ************ 0,23"; diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index 0d8922e51..e9b90614c 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -59,7 +59,7 @@ dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191 dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{ if (isequipped(2782)) select("Administrative Office"); - else select("→↙♀"); + else select(sprintf("→↙♀")); warp "dic_in01",138,221; end; } |