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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
commit | 1c388b20fe58a62b05aa7364def81f196a9d1146 (patch) | |
tree | 12aaa4d0ae4d9ce5838bbc6eb5916f477a9e0d33 | |
parent | 666e165062c189847ee654e8ac22d98075f75fe5 (diff) | |
download | hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.gz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.bz2 hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.xz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.zip |
- Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 9 | ||||
-rw-r--r-- | db/Changelog.txt | 5 | ||||
-rw-r--r-- | db/skill_db.txt | 4 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 2 | ||||
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/charcommand.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 24 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/npc.c | 13 | ||||
-rw-r--r-- | src/map/pc.c | 2 |
12 files changed, 40 insertions, 30 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4fcc20e0a..9f6ccf9b8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/02/07 + * Fixed the disguise commands using the wrong variable when attempting to + disguise as an npc. + * Corrected and optimized npc_remove_map's npc array cleanup (Fixes + @reloadscripts reporting 'too many npcs per map' and related dangling + pointer crashes). + * HP loss item scripts can no longer kill you. + * Corrected the item-drop-rate check to avoid duplicate entries in + @whodrops after a @reloadmobdb. [Skotlex] 2008/02/04 * Some code cleanups. [Zephyrus] - Added new Cell types (NoChat and NoDamage) diff --git a/db/Changelog.txt b/db/Changelog.txt index 9a7c9a881..66fadb438 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -37,6 +37,11 @@ 2376 General's_Plate_Mail Increases heal recovery effectiveness on you by 10% ======================= +2008/02/07 + * Corrected Freezing Trap's type to weapon. + * Changed suiton's element to water. + * Changed Landmine's trigger area to 0 (1x1, to match its splash range). + [Skotlex] 2008/01/25 * Changed cast time of Napalm Vulcan from 1,7s to 1s. [FlavioJS] Based on X.4 and 11.2 zones diff --git a/db/skill_db.txt b/db/skill_db.txt index be3eebda5..b63f14fad 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -162,7 +162,7 @@ 118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0, HT_SHOCKWAVE,Shockwave Trap 119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0, HT_SANDMAN,Sandman 120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0, HT_FLASHER,Flasher -121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,misc,0, HT_FREEZINGTRAP,Freezing Trap +121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0, HT_FREEZINGTRAP,Freezing Trap 122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0, HT_BLASTMINE,Blast Mine 123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0, HT_CLAYMORETRAP,Claymore Trap 124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0, HT_REMOVETRAP,Remove Trap @@ -579,7 +579,7 @@ 535,0,8,4,3,0,0,10,1,yes,0,0,0,magic,1, NJ_KAENSIN,Crimson Fire Formation 536,9,8,1,3,0x2,2,5,3,yes,0,0,0,magic,0, NJ_BAKUENRYU,Raging Fire Dragon 537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0, NJ_HYOUSENSOU,Spear of Ice -538,9,6,2,0,0x1,0,10,1,yes,0,0,0,magic,0, NJ_SUITON,Hidden Water +538,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0, NJ_SUITON,Hidden Water 539,0,6,4,1,0x2,3,5,1,yes,0,0,0,magic,0, NJ_HYOUSYOURAKU,Ice Meteor 540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0, NJ_HUUJIN,Wind Blade 541,9,6,4,4,0x2,2:2:3:3:4,5,1,yes,0,0,0,magic,0, NJ_RAIGEKISAI,Lightning Strike of Destruction diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 562ed96e4..908a91ff3 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -39,7 +39,7 @@ 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP -116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE +116,0x93, , 0, 0,1000,enemy, 0x006 //HT_LANDMINE 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN diff --git a/src/map/atcommand.c b/src/map/atcommand.c index f13306fed..689780909 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5178,7 +5178,7 @@ int atcommand_disguise(const int fd, struct map_session_data* sd, const char* co { struct npc_data* nd = npc_name2id(message); if (nd != NULL) - id = nd->n; + id = nd->class_; } } diff --git a/src/map/battle.c b/src/map/battle.c index 9e5d05623..cd54a2e39 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3020,7 +3020,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; } - if (flag&BCT_ENEMY && map_getcell(m,src->x,src->y,CELL_CHKNODAMAGE) || map_getcell(m,target->x,target->y,CELL_CHKNODAMAGE)) + if (flag&BCT_ENEMY && (map_getcell(m,src->x,src->y,CELL_CHKNODAMAGE) || map_getcell(m,target->x,target->y,CELL_CHKNODAMAGE))) return -1; // [NoDamage] //t_bl/s_bl hold the 'master' of the attack, while src/target are the actual diff --git a/src/map/charcommand.c b/src/map/charcommand.c index a097dcbad..2e8c90b89 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -2896,7 +2896,7 @@ int charcommand_disguise(const int fd, struct map_session_data* sd, const char* { struct npc_data* nd = npc_name2id(mob_name); if (nd != NULL) - mob_id = nd->n; + mob_id = nd->class_; } } diff --git a/src/map/map.c b/src/map/map.c index 153206101..cc8de1a3a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1980,29 +1980,23 @@ bool mapit_exists(struct s_mapiterator* mapit) /*========================================== * map.npcへ追加 (warp等の領域持ちのみ) *------------------------------------------*/ -int map_addnpc(int m,struct npc_data *nd) +bool map_addnpc(int m,struct npc_data *nd) { - int i; + nullpo_retr(0, nd); + if( m < 0 || m >= map_num ) - return -1; + return false; - ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == NULL ); - if( i == MAX_NPC_PER_MAP ) + if( map[m].npc_num == MAX_NPC_PER_MAP ) { ShowWarning("too many NPCs in one map %s\n",map[m].name); - return -1; + return false; } - nullpo_retr(0, nd); - - if( i == map[m].npc_num ) - map[m].npc_num++; - - map[m].npc[i]=nd; - nd->n = i; + map[m].npc[map[m].npc_num]=nd; + map[m].npc_num++; idb_put(id_db,nd->bl.id,nd); - - return i; + return true; } /*========================================= diff --git a/src/map/map.h b/src/map/map.h index 457494dab..84d041569 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -807,7 +807,6 @@ struct npc_data { struct view_data *vd; struct status_change sc; //They can't have status changes, but.. they want the visual opt values. struct npc_data *master_nd; - short n; short class_; short speed; char name[NAME_LENGTH+1];// display name @@ -1295,7 +1294,7 @@ bool map_knowsaccount(int account_id); int map_quit(struct map_session_data *); void map_quit_ack(int account_id, int char_id); // npc -int map_addnpc(int,struct npc_data *); +bool map_addnpc(int,struct npc_data *); // 床アイテム関連 int map_clearflooritem_timer(int,unsigned int,int,int); diff --git a/src/map/mob.c b/src/map/mob.c index f319fc144..1f78ec8d5 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3427,7 +3427,7 @@ static bool mob_parse_dbrow(char** str) id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops } for (k = 0; k< MAX_SEARCH; k++) { - if (id->mob[k].chance < db->dropitem[i].p && id->mob[k].id != class_) + if (id->mob[k].chance <= db->dropitem[i].p) break; } if (k == MAX_SEARCH) diff --git a/src/map/npc.c b/src/map/npc.c index 27110a996..dbb190ebb 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1211,10 +1211,11 @@ int npc_remove_map(struct npc_data* nd) map_delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); - if( i >= map[m].npc_num ) return 2; //failed to find it? + if( i == map[m].npc_num ) return 2; //failed to find it? map[m].npc_num--; - memmove(&map[m].npc[i], &map[m].npc[i+1], (map[m].npc_num-i)*sizeof(map[m].npc[0])); + map[m].npc[i] = map[m].npc[map[m].npc_num]; + map[m].npc[map[m].npc_num] = NULL; return 0; } @@ -1452,7 +1453,7 @@ struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, shor CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); - nd->n = map_addnpc(from_mapid, nd); + map_addnpc(from_mapid, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = from_mapid; nd->bl.x = from_x; @@ -1514,7 +1515,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); - nd->n = map_addnpc(m, nd); + map_addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; @@ -1622,7 +1623,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const nd->subtype = SHOP; if( m >= 0 ) {// normal shop npc - nd->n = map_addnpc(m,nd); + map_addnpc(m,nd); map_addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); @@ -1858,7 +1859,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons if( m >= 0 ) { - nd->n = map_addnpc(m, nd); + map_addnpc(m, nd); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = dir; diff --git a/src/map/pc.c b/src/map/pc.c index 3d0d0fc95..082a61aa3 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6867,6 +6867,8 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) hp += sd->hp_loss.value; sd->hp_loss.tick -= sd->hp_loss.rate; } + if(hp >= sd->battle_status.hp) + hp = sd->battle_status.hp-1; //Script drains cannot kill you. } if (sd->sp_loss.value) { |