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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-03 18:53:26 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-03 18:53:26 +0000 |
commit | 6bac06320597d550fbc4d879d6ed275c6a4c66f4 (patch) | |
tree | 7f71ca16fe9bde7cd4ad0b61ce395fecde9c9ba0 | |
parent | 3c79da4ecd74527c85d7efed818ac02692263975 (diff) | |
download | hercules-6bac06320597d550fbc4d879d6ed275c6a4c66f4.tar.gz hercules-6bac06320597d550fbc4d879d6ed275c6a4c66f4.tar.bz2 hercules-6bac06320597d550fbc4d879d6ed275c6a4c66f4.tar.xz hercules-6bac06320597d550fbc4d879d6ed275c6a4c66f4.zip |
- Fixed the reported map when there is an error in report_src (script.c)
- Earth attacks now work on hidden enemies.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5175 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/script.c | 11 | ||||
-rw-r--r-- | src/map/status.c | 15 |
3 files changed, 20 insertions, 10 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index a37a6d8f1..3d95bf511 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,10 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/03
+ * Fixed the debug script messages specifying the wrong mapname for NPCs.
+ [Skotlex]
+ * Now you can't hide from earth elemental attacks (status_check_skilluse).
+ [Skotlex]
* Grand Cross/Grand Darkness can no longer get the ignore defense -armor
piercing bonuses from cards. [Skotlex]
* Loki's weil is now ignored by bosses. [Skotlex]
diff --git a/src/map/script.c b/src/map/script.c index 76d40d504..984689617 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -723,10 +723,17 @@ static void report_src(struct script_state *st) { if (!bl) return;
switch (bl->type) {
case BL_NPC:
- ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, mapindex_id2name(bl->m), bl->x, bl->y);
+ if (bl->m >=0)
+ ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
+
break;
default:
- ShowDebug("Source (Non-NPC): %s (%d,%d)\n", mapindex_id2name(bl->m), bl->x, bl->y);
+ if (bl->m >=0)
+ ShowDebug("Source (Non-NPC): type %d at %s (%d,%d)\n", bl->type, map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (Non-NPC): type %d (invisible/not on a map)\n", bl->type);
break;
}
}
diff --git a/src/map/status.c b/src/map/status.c index 2d749236f..2e2613a8d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -726,15 +726,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int return 0;
}
- if (src) {
- race = status_get_race(src);
- } else { //Ground skill, only earth-elemental skills have detecting-hitting capabilities.
- race = 0;
- if(skill_get_pl(skill_num) == 2)
- mode|= MD_DETECTOR;
- }
- hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK); //If targetting, cloak+hide protect you, otherwise only hiding does.
+ race = src?status_get_race(src):0;
+ //If targetting, cloak+hide protect you, otherwise only hiding does.
+ hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
+ //You cannot hide from ground skills.
+ if(skill_get_pl(skill_num) == 2)
+ hide_flag &= ~OPTION_HIDE;
+
switch (target->type)
{
case BL_PC:
|