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authorcsnv <ctt@csnv.es>2014-09-19 14:39:27 +0200
committercsnv <ctt@csnv.es>2014-09-19 14:39:27 +0200
commit76662cc551f4256344640c91b2601923e15b2f7c (patch)
tree79a714e7b4aaa769695d7cc01504e17374d3ebf3
parentdb3605926534c83c1d1717955a4b55d2d951302f (diff)
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Fixes damage missing. Snap dodging bug.
- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1 - Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
-rw-r--r--conf/battle/battle.conf4
-rw-r--r--src/map/battle.c17
-rw-r--r--src/map/battle.h4
3 files changed, 18 insertions, 7 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index fc962b008..2e84a23e5 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -146,3 +146,7 @@ autospell_check_range: no
// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker.
knockback_left: yes
+
+// Should the target be able of dodging damage by snapping away to the edge of the screen?
+// Official behavior is "no"
+snap_dodge: no
diff --git a/src/map/battle.c b/src/map/battle.c
index 1ce05158d..bf683e3d1 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -252,12 +252,16 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) {
int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) {
struct delay_damage *dat;
struct status_change *sc;
+ struct block_list *d_tbl = NULL;
nullpo_ret(src);
nullpo_ret(target);
sc = status->get_sc(target);
- if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD )
+ if (sc && sc->data[SC_DEVOTION] && sc->data[SC_DEVOTION]->val1)
+ d_tbl = map->id2bl(sc->data[SC_DEVOTION]->val1);
+
+ if( d_tbl && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD )
damage = 0;
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
@@ -279,7 +283,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
dat->damage = damage;
dat->dmg_lv = dmg_lv;
dat->delay = ddelay;
- dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
+ dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : battle_config.area_size);
dat->additional_effects = additional_effects;
dat->src_type = src->type;
if (src->type != BL_PC && amotion > 1000)
@@ -2712,7 +2716,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
struct block_list *d_bl = NULL;
struct status_change_entry *sce_d = sc->data[SC_DEVOTION];
-
// different delay depending on skill level [celest]
if (sce->val1 <= 5)
delay = 300;
@@ -5475,8 +5478,8 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
d_bl = map->id2bl(sce_d->val1);
if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO
- && !(d_bl && !(wd->flag&BF_SKILL)) /* It should not be a basic attack if the target is under devotion */
- && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) /* It should not be out of range if the target is under devotion */
+ && !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion
+ && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion
) {
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
@@ -6786,7 +6789,7 @@ static const struct battle_data {
{ "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, },
{ "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, },
{ "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, },
- { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
+
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
@@ -6827,6 +6830,8 @@ static const struct battle_data {
{ "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, },
{ "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, },
{ "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, },
+ { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
+ { "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, },
};
#ifndef STATS_OPT_OUT
/**
diff --git a/src/map/battle.h b/src/map/battle.h
index 161ddebc4..734a6187d 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -169,7 +169,6 @@ struct Battle_Config {
int emergency_call;
int guild_aura;
int pc_invincible_time;
- int song_timer_reset;
int pet_catch_rate;
int pet_rename;
@@ -475,6 +474,9 @@ struct Battle_Config {
int case_sensitive_aegisnames;
int guild_castle_invite;
int guild_castle_expulsion;
+
+ int song_timer_reset; // [csnv]
+ int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
};
extern struct Battle_Config battle_config;