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author | csnv <ctt@csnv.es> | 2014-09-19 14:39:27 +0200 |
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committer | csnv <ctt@csnv.es> | 2014-09-19 14:39:27 +0200 |
commit | 76662cc551f4256344640c91b2601923e15b2f7c (patch) | |
tree | 79a714e7b4aaa769695d7cc01504e17374d3ebf3 | |
parent | db3605926534c83c1d1717955a4b55d2d951302f (diff) | |
download | hercules-76662cc551f4256344640c91b2601923e15b2f7c.tar.gz hercules-76662cc551f4256344640c91b2601923e15b2f7c.tar.bz2 hercules-76662cc551f4256344640c91b2601923e15b2f7c.tar.xz hercules-76662cc551f4256344640c91b2601923e15b2f7c.zip |
Fixes damage missing. Snap dodging bug.
- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1
- Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
-rw-r--r-- | conf/battle/battle.conf | 4 | ||||
-rw-r--r-- | src/map/battle.c | 17 | ||||
-rw-r--r-- | src/map/battle.h | 4 |
3 files changed, 18 insertions, 7 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index fc962b008..2e84a23e5 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -146,3 +146,7 @@ autospell_check_range: no // If both the attacker and the target are on the same tile, should the target be knocked back to the left? // Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. knockback_left: yes + +// Should the target be able of dodging damage by snapping away to the edge of the screen? +// Official behavior is "no" +snap_dodge: no diff --git a/src/map/battle.c b/src/map/battle.c index 1ce05158d..bf683e3d1 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -252,12 +252,16 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { struct delay_damage *dat; struct status_change *sc; + struct block_list *d_tbl = NULL; nullpo_ret(src); nullpo_ret(target); sc = status->get_sc(target); - if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) + if (sc && sc->data[SC_DEVOTION] && sc->data[SC_DEVOTION]->val1) + d_tbl = map->id2bl(sc->data[SC_DEVOTION]->val1); + + if( d_tbl && check_distance_bl(target, d_tbl, sc->data[SC_DEVOTION]->val3) && damage > 0 && skill_id != PA_PRESSURE && skill_id != CR_REFLECTSHIELD ) damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { @@ -279,7 +283,7 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct dat->damage = damage; dat->dmg_lv = dmg_lv; dat->delay = ddelay; - dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported. + dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : battle_config.area_size); dat->additional_effects = additional_effects; dat->src_type = src->type; if (src->type != BL_PC && amotion > 1000) @@ -2712,7 +2716,6 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam struct block_list *d_bl = NULL; struct status_change_entry *sce_d = sc->data[SC_DEVOTION]; - // different delay depending on skill level [celest] if (sce->val1 <= 5) delay = 300; @@ -5475,8 +5478,8 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st d_bl = map->id2bl(sce_d->val1); if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO - && !(d_bl && !(wd->flag&BF_SKILL)) /* It should not be a basic attack if the target is under devotion */ - && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) /* It should not be out of range if the target is under devotion */ + && !(d_bl && !(wd->flag&BF_SKILL)) // It should not be a basic attack if the target is under devotion + && !(d_bl && sce_d && !check_distance_bl(target, d_bl, sce_d->val3)) // It should not be out of range if the target is under devotion ) { NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100); @@ -6786,7 +6789,7 @@ static const struct battle_data { { "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, }, { "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, }, { "client_emblem_max_blank_percent", &battle_config.client_emblem_max_blank_percent, 100, 0, 100, }, - { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, }, + // BattleGround Settings { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, }, @@ -6827,6 +6830,8 @@ static const struct battle_data { { "case_sensitive_aegisnames", &battle_config.case_sensitive_aegisnames, 1, 0, 1, }, { "guild_castle_invite", &battle_config.guild_castle_invite, 0, 0, 1, }, { "guild_castle_expulsion", &battle_config.guild_castle_expulsion, 0, 0, 1, }, + { "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, }, + { "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, }, }; #ifndef STATS_OPT_OUT /** diff --git a/src/map/battle.h b/src/map/battle.h index 161ddebc4..734a6187d 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -169,7 +169,6 @@ struct Battle_Config { int emergency_call; int guild_aura; int pc_invincible_time; - int song_timer_reset; int pet_catch_rate; int pet_rename; @@ -475,6 +474,9 @@ struct Battle_Config { int case_sensitive_aegisnames; int guild_castle_invite; int guild_castle_expulsion; + + int song_timer_reset; // [csnv] + int snap_dodge; // Enable or disable dodging damage snapping away [csnv] }; extern struct Battle_Config battle_config; |