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author | shennetsind <ind@henn.et> | 2013-07-26 17:24:59 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-07-26 17:24:59 -0300 |
commit | 21b13ae7ef4747caf52784f4fb753e9a98ff2bd8 (patch) | |
tree | bc2bd9e8cea0a0edfdaca4dc9a71edb8322b3c34 | |
parent | caf27aabe73f84fac80eb0e5962b8b9f4eeb257d (diff) | |
download | hercules-21b13ae7ef4747caf52784f4fb753e9a98ff2bd8.tar.gz hercules-21b13ae7ef4747caf52784f4fb753e9a98ff2bd8.tar.bz2 hercules-21b13ae7ef4747caf52784f4fb753e9a98ff2bd8.tar.xz hercules-21b13ae7ef4747caf52784f4fb753e9a98ff2bd8.zip |
Fixed Bug #7564 Part 2
Fixed mapid check doing upper instead of base in several locations.
Special Thanks to bgamez23 http://hercules.ws/board/tracker/issue-7564-platinum-skill-is-not-remove-right-after-i-change-job/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/pc.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 6d3f3e35b..11e775dea 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1334,7 +1334,7 @@ int pc_calc_skilltree(struct map_session_data *sd) if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { switch( skill_db[i].nameid ) { case NV_TRICKDEAD: - if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) { + if( (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; @@ -6510,14 +6510,14 @@ int pc_resetskill(struct map_session_data* sd, int flag) skill_id = skill_db[i].nameid; // Don't reset trick dead if not a novice/baby - if( skill_id == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) { + if( skill_id == NV_TRICKDEAD && (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) { sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; continue; } // do not reset basic skill - if( skill_id == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) + if( skill_id == NV_BASIC && (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) continue; if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) @@ -9869,7 +9869,7 @@ void pc_read_skill_tree(void) { if( a == MAX_SKILL_TREE ) { ShowWarning("pc_read_skill_tree: '%s' can't inherit '%s', skill tree is full!\n", name,iname); break; - } else if ( skill_tree[idx][a].id || ( skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&MAPID_UPPERMASK)!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */ + } else if ( skill_tree[idx][a].id || ( skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&MAPID_BASEMASK)!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */ continue;/* skip */ memcpy(&skill_tree[idx][a],&skill_tree[fidx][f],sizeof(skill_tree[fidx][f])); |