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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-07 17:57:40 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-07 17:57:40 +0000
commite98cb15c72c5a4cee3b7658b139504a8aa9c3a75 (patch)
treeed59be9539e57843866990e725e5acfb2a5cf2df
parent9ee8a380b741367e63a322b3a79f84b541293ab1 (diff)
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Reverted exp_calc_type back to '0' since it's definitely closer to official behavior than mode '1'.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13268 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--conf/battle/exp.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf
index f1af58dd6..f3d438ea2 100644
--- a/conf/battle/exp.conf
+++ b/conf/battle/exp.conf
@@ -41,7 +41,7 @@ max_exp_gain_rate: 0
// 1 = uses damage given / max_hp as damage ratio
// NOTE: Using type 1 disables the bonus where the first attacker gets
// his share of the exp doubled when multiple people attack the mob.
-exp_calc_type: 1
+exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience