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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-12 23:06:10 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-12 23:06:10 +0000
commita312023327fca5075f2ddc75ad71496a3e954818 (patch)
tree00bdd49182418d0c6433fc1083737f530fce11ee
parent59d6201f08e1670918321f6ac673ccd4888cbc3e (diff)
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Follow up r16280 added renewal checks for the added fireball formula and fixed napalm stacking with the new formula
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16283 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/battle.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index aed397c72..a19493025 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3257,8 +3257,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
switch(skill_num){
case MG_NAPALMBEAT:
skillratio += skill_lv*10-30;
+ break;
case MG_FIREBALL:
+ #ifdef RENEWAL
skillratio += 20*skill_lv;
+ #else
+ skillratio += skill_lv*10-30;
+ #endif
break;
case MG_SOULSTRIKE:
if (battle_check_undead(tstatus->race,tstatus->def_ele))