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authorkisuka <kisuka@kisuka.com>2018-10-23 16:52:46 -0700
committerHaru <haru@dotalux.com>2019-02-01 20:26:09 +0100
commit9d582035fc69ffd706077add90e9276550b49565 (patch)
tree885448099b7811f666fbea7221b74356443be551
parent4b01ca6dcd84ed49b27039eb872c7e89eaf169b6 (diff)
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Added countnameditem script command.
Signed-off-by: Haru <haru@dotalux.com>
-rw-r--r--doc/script_commands.txt24
-rw-r--r--src/map/script.c60
2 files changed, 84 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 4812a2cf2..66b6cff90 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5340,6 +5340,30 @@ Check getitem2() to understand the arguments of the function.
---------------------------------------
+*countnameditem(<item id>, "<character name>")
+*countnameditem(<item id>, <character ID>)
+*countnameditem("<item name>", "<character name>")
+*countnameditem("<item name>", <character ID>)
+
+This function will return the number of signed items for the specified item ID
+that the invoking character has in their inventory.
+
+ mes("[Item Checker]");
+ if (countnameditem(Apple) > 0) {
+ mes("You have an apple with your name on it!");
+ } else {
+ mes("You do not have an apple with your name on it.");
+ }
+ next();
+ mes("[Item Checker]");
+ mesf("You have %d apples with John's name on it!", countnameditem(Apple, "John"));
+ close();
+
+Like getnameditem(), this function will also accept an 'english name' from the
+database as an argument.
+
+---------------------------------------
+
*groupranditem(<item id>)
Returns the item_id of a random item picked from the item container specified. There
diff --git a/src/map/script.c b/src/map/script.c
index e7a2fdb14..e104cd891 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7714,6 +7714,65 @@ static BUILDIN(countitem2)
}
/*==========================================
+ * countnameditem(item ID, { <Char Name / ID> })
+ * returns number of named items.
+ *------------------------------------------*/
+static BUILDIN(countnameditem)
+{
+ int count = 0;
+ struct item_data* id = NULL;
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 3)) {
+ if (script_isstringtype(st, 3)) {
+ // Character name was given
+ sd = script->nick2sd(st, script_getstr(st, 3));
+ } else {
+ // Character ID was given
+ sd = script->charid2sd(st, script_getnum(st, 3));
+ }
+ } else {
+ // Use RID by default if no name was provided
+ sd = script->rid2sd(st);
+ }
+
+ // Player not attached
+ if (sd == NULL) {
+ return true;
+ }
+
+ if (script_isstringtype(st, 2)) {
+ // Get item from DB via item name
+ id = itemdb->search_name(script_getstr(st, 2));
+ } else {
+ // Get item from DB via item ID
+ id = itemdb->exists(script_getnum(st, 2));
+ }
+
+ if (id == NULL) {
+ ShowError("buildin_countnameditem: Invalid item '%s'.\n", script_getstr(st, 2)); // returns string, regardless of what it was
+ script_pushint(st, 0);
+ return false;
+ }
+
+ for (int i = 0; i < MAX_INVENTORY; i++) {
+ if (sd->status.inventory[i].nameid > 0 &&
+ sd->inventory_data[i] != NULL &&
+ sd->status.inventory[i].amount > 0 &&
+ sd->status.inventory[i].nameid == id->nameid &&
+ sd->status.inventory[i].card[0] == CARD0_CREATE &&
+ sd->status.inventory[i].card[2] == sd->status.char_id &&
+ sd->status.inventory[i].card[3] == sd->status.char_id >> 16)
+ {
+ count += sd->status.inventory[i].amount;
+ }
+ }
+
+ script_pushint(st, count);
+ return true;
+}
+
+/*==========================================
* Check if item with this amount can fit in inventory
* Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
* Return
@@ -25038,6 +25097,7 @@ static void script_parse_builtin(void)
BUILDIN_DEF(rand,"i?"),
BUILDIN_DEF(countitem,"v"),
BUILDIN_DEF(countitem2,"viiiiiii"),
+ BUILDIN_DEF(countnameditem,"v?"),
BUILDIN_DEF(checkweight,"vi*"),
BUILDIN_DEF(checkweight2,"rr"),
BUILDIN_DEF(readparam,"i?"),