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authorshennetsind <ind@henn.et>2013-08-22 16:59:09 -0300
committershennetsind <ind@henn.et>2013-08-22 16:59:09 -0300
commit7f9f6e1b84061a7d393debf37395c8b4a2667db1 (patch)
tree8bc09c3f8bc0ca5f7fa0ecaed9f3fa42829f67b5
parent02251a52a5f62122a54434399638dd7f66ea67d4 (diff)
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Fixed Bug #7652
damage storage has been changed from int32 to int64 within areas where it could otherwise modified beyond the limit and get screwed up, this solves all related problems within any skills, not only asura. http://hercules.ws/board/tracker/issue-7652-asura-strike-overdamage/ Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/map/battle.c48
-rw-r--r--src/map/battle.h36
-rw-r--r--src/map/clif.c13
-rw-r--r--src/map/clif.h6
-rw-r--r--src/map/skill.c5
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c73
-rw-r--r--src/map/status.h25
-rw-r--r--src/map/unit.c2
-rw-r--r--src/map/unit.h2
10 files changed, 109 insertions, 103 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f72bdce06..f56488713 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -203,7 +203,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
struct delay_damage {
int src_id;
int target_id;
- int damage;
+ int64 damage;
int delay;
unsigned short distance;
uint16 skill_lv;
@@ -261,7 +261,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
return 0;
}
-int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects)
+int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects)
{
struct delay_damage *dat;
struct status_change *sc;
@@ -323,7 +323,7 @@ int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
* Added passing of the chars so that the status changes can affect it. [Skotlex]
* Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks.
*------------------------------------------*/
-int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv)
+int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv)
{
struct status_change *sc=NULL, *tsc=NULL;
int ratio;
@@ -427,8 +427,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
return damage*ratio/100;
}
#ifdef RENEWAL
-int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett]
- int damage, eatk = 0;
+int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett]
+ int64 damage, eatk = 0;
struct status_change *sc;
struct map_session_data *sd;
@@ -501,9 +501,9 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
*&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
*/
#ifdef RENEWAL
-int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2)
+int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2)
{
- int damage, batk;
+ int64 damage, batk;
struct status_data *status = iStatus->get_status_data(src);
batk = battle->calc_elefix(src, bl, skill_id, skill_lv, iStatus->calc_batk(bl, iStatus->get_sc(src), status->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
@@ -513,11 +513,11 @@ int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint1
else
damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &status->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2);
#else
-static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag)
+static int64 battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag)
{
unsigned int atkmin=0, atkmax=0;
short type = 0;
- int damage = 0;
+ int64 damage = 0;
if (!sd) { //Mobs/Pets
if(flag&4) {
@@ -594,7 +594,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
return damage;
}
-int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int size, bool ignore){
+int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){
//SizeFix only for players
if (!(sd->special_state.no_sizefix || (ignore)))
damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100;
@@ -604,9 +604,9 @@ int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int s
/*==========================================
* Passive skill damages increases
*------------------------------------------*/
-int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
+int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type)
{
- int damage,skill;
+ int64 damage,skill;
struct status_data *status = iStatus->get_status_data(target);
int weapon;
damage = dmg;
@@ -716,7 +716,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
/*==========================================
* Calculates ATK masteries.
*------------------------------------------*/
-int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){
+int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon){
int skill, i;
struct status_change *sc;
struct map_session_data *sd;
@@ -842,7 +842,7 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui
/*==========================================
* Elemental attribute fix.
*------------------------------------------*/
-int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){
+int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){
struct status_data *tstatus;
nullpo_ret(src);
@@ -891,7 +891,7 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
* &1 - calc for left hand.
* &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON).
*------------------------------------------*/
-int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int cflag, int wflag){
+int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
short cardfix = 1000, t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
@@ -1194,7 +1194,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
* &2 - pdef(Pierce defense)
* &4 - tdef(Total defense reduction)
*------------------------------------------*/
-int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef){
+int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){
struct status_data *sstatus, *tstatus;
struct map_session_data *sd, *tsd;
struct status_change *sc, *tsc;
@@ -2525,7 +2525,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
* ATK may be MISS, BLOCKED FAIL, reduc, increase, end status...
* After this we apply bg/gvg reduction
*------------------------------------------*/
-int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,uint16 skill_id,uint16 skill_lv)
+int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv)
{
struct map_session_data *sd = NULL;
struct status_change *sc;
@@ -3065,7 +3065,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
/*==========================================
* Calculates BG related damage adjustments.
*------------------------------------------*/
-int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag)
+int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag)
{
if( !damage )
return 0;
@@ -3083,7 +3083,7 @@ int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int dam
/*==========================================
* Calculates GVG related damage adjustments.
*------------------------------------------*/
-int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag)
+int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag)
{
struct mob_data* md = BL_CAST(BL_MOB, bl);
int class_ = iStatus->get_class(bl);
@@ -3136,7 +3136,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
/*==========================================
* HP/SP drain calculation
*------------------------------------------*/
-int battle_calc_drain(int damage, int rate, int per) {
+int battle_calc_drain(int64 damage, int rate, int per) {
int diff = 0;
if (per && rnd()%1000 < rate) {
@@ -5027,7 +5027,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( wd.damage + wd.damage2 )
{ //There is a total damage value
- int damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0;
+ int64 damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0;
if( src != target &&
(!skill_id || skill_id ||
@@ -5172,8 +5172,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
//Calculates BF_WEAPON returned damage.
-int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id, int *delay){
- int rdamage = 0, damage = *dmg, trdamage = 0;
+int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, int64 *dmg, int flag, uint16 skill_id, int64 *delay){
+ int64 rdamage = 0, damage = *dmg, trdamage = 0;
struct map_session_data* sd;
struct status_change* sc;
#ifdef RENEWAL
@@ -5342,7 +5342,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
struct map_session_data *sd = NULL, *tsd = NULL;
struct status_data *sstatus, *tstatus;
struct status_change *sc, *tsc;
- int damage;
+ int64 damage;
int skillv;
struct Damage wd;
diff --git a/src/map/battle.h b/src/map/battle.h
index 9d1e3276d..f52084b41 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -5,6 +5,8 @@
#ifndef _BATTLE_H_
#define _BATTLE_H_
+#include "../common/cbasetypes.h"
+
/**
* Declarations
**/
@@ -76,7 +78,7 @@ enum e_battle_check_target { //New definitions [Skotlex]
// dammage structure
struct Damage {
- int damage,damage2; //right, left dmg
+ int64 damage,damage2; //right, left dmg
int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit
int amotion,dmotion;
int blewcount; //nb of knockback
@@ -476,41 +478,41 @@ struct battle_interface {
/* damage calculation */
struct Damage (*calc_attack) (int attack_type, struct block_list *bl, struct block_list *target, uint16 skill_id, uint16 skill_lv, int count);
/* generic final damage calculation */
- int (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int damage, uint16 skill_id, uint16 skill_lv);
+ int64 (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv);
/* gvg final damage calculation */
- int (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
+ int64 (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
/* battlegrounds final damage calculation */
- int (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
+ int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag);
/* normal weapon attack */
enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, unsigned int tick, int flag);
/* calculate weapon attack */
struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag);
/* delays damage or skills by a timer */
- int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
+ int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
/* drain damage */
void (*drain) (struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
/* damage return/reflect */
- int (*calc_return_damage) (struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id, int*);
+ int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int64 *);
/* attribute rate */
int (*attr_ratio) (int atk_elem, int def_type, int def_lv);
/* applies attribute modifiers */
- int (*attr_fix) (struct block_list *src, struct block_list *target, int damage, int atk_elem, int def_type, int def_lv);
+ int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv);
/* applies card modifiers */
- int (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag);
+ int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
/* applies element modifiers */
- int (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag);
+ int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag);
/* applies mastery modifiers */
- int (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon);
- /* applies skill modifiers */
+ int64 (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon);
+ /* applies skill modifiers */
int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag);
/* applies size modifiers */
- int (*calc_sizefix) (struct map_session_data *sd, int damage, int type, int size, bool ignore);
+ int64 (*calc_sizefix) (struct map_session_data *sd, int64 damage, int type, int size, bool ignore);
#ifdef RENEWAL
/* get weapon damage */
- int (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2);
+ int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2);
#endif
/* applies defense reductions */
- int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef);
+ int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef);
/* get master (who does this unit respond to?) */
struct block_list *(*get_master) (struct block_list *src);
/* returns a random unit who is targeting this unit */
@@ -536,7 +538,7 @@ struct battle_interface {
int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id);
/* skill range criteria */
int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
- int (*calc_base_damage)
+ int64 (*calc_base_damage)
#ifdef RENEWAL
(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2);
#else
@@ -545,8 +547,8 @@ struct battle_interface {
struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag);
struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag);
int (*adjust_skill_damage) (int m, unsigned short skill_id);
- int (*add_mastery) (struct map_session_data *sd,struct block_list *target,int dmg,int type);
- int (*calc_drain) (int damage, int rate, int per);
+ int64 (*add_mastery) (struct map_session_data *sd,struct block_list *target,int64 dmg,int type);
+ int (*calc_drain) (int64 damage, int rate, int per);
/* - battle_config */
int (*config_read) (const char *cfgName);
void (*config_set_defaults) (void);
diff --git a/src/map/clif.c b/src/map/clif.c
index 2275f7bfe..2ab379e31 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4380,7 +4380,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
//Modifies the type of damage according to status changes [Skotlex]
//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit.
-static inline int clif_calc_delay(int type, int div, int damage, int delay)
+static inline int clif_calc_delay(int type, int div, int64 damage, int delay)
{
return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type;
}
@@ -4388,7 +4388,7 @@ static inline int clif_calc_delay(int type, int div, int damage, int delay)
/*==========================================
* Estimates walk delay based on the damage criteria. [Skotlex]
*------------------------------------------*/
-int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) {
+int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int64 damage, int div_) {
if (type == 4 || type == 9 || damage <=0)
return 0;
@@ -4423,7 +4423,7 @@ int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, i
/// 10 = critical hit
/// 11 = lucky dodge
/// 12 = (touch skill?)
-int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2)
+int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2)
{
unsigned char buf[33];
struct status_change *sc;
@@ -4435,7 +4435,9 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
nullpo_ret(src);
nullpo_ret(dst);
-
+
+ damage = cap_value(damage,INT_MIN,INT_MAX);
+ damage2 = cap_value(damage2,INT_MIN,INT_MAX);
type = clif_calc_delay(type,div,damage+damage2,ddelay);
sc = iStatus->get_sc(dst);
if(sc && sc->count) {
@@ -5106,7 +5108,7 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned
/// Skill attack effect and damage.
/// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL)
/// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2)
-int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type)
+int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type)
{
unsigned char buf[64];
struct status_change *sc;
@@ -5114,6 +5116,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int
nullpo_ret(src);
nullpo_ret(dst);
+ damage = cap_value(damage,INT_MIN,INT_MAX);
type = clif_calc_delay(type,div,damage,ddelay);
sc = iStatus->get_sc(dst);
if(sc && sc->count) {
diff --git a/src/map/clif.h b/src/map/clif.h
index 1161b3b6a..58230ce85 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -532,7 +532,7 @@ struct clif_interface {
void (*set_unit_idle2) (struct block_list* bl, struct map_session_data *tsd, enum send_target target);
#endif
void (*set_unit_walking) (struct block_list* bl, struct map_session_data *tsd,struct unit_data* ud, enum send_target target);
- int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int damage, int div_);
+ int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int64 damage, int div_);
void (*getareachar_skillunit) (struct map_session_data *sd, struct skill_unit *unit);
void (*getareachar_unit) (struct map_session_data* sd,struct block_list *bl);
void (*clearchar_skillunit) (struct skill_unit *unit, int fd);
@@ -570,7 +570,7 @@ struct clif_interface {
void (*scriptclear) (struct map_session_data *sd, int npcid);
/* client-user-interface-related */
void (*viewpoint) (struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color);
- int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2);
+ int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2);
void (*sitting) (struct block_list* bl);
void (*standing) (struct block_list* bl);
void (*arrow_create_list) (struct map_session_data *sd);
@@ -667,7 +667,7 @@ struct clif_interface {
void (*wedding_effect) (struct block_list *bl);
void (*divorced) (struct map_session_data* sd, const char* name);
void (*callpartner) (struct map_session_data *sd);
- int (*skill_damage) (struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type);
+ int (*skill_damage) (struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type);
int (*skill_nodamage) (struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail);
void (*skill_poseffect) (struct block_list *src,uint16 skill_id,int val,int x,int y,int tick);
void (*skill_estimation) (struct map_session_data *sd,struct block_list *dst);
diff --git a/src/map/skill.c b/src/map/skill.c
index 1b732baaa..9befc1d32 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2156,7 +2156,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
struct status_data *sstatus, *tstatus;
struct status_change *sc;
struct map_session_data *sd, *tsd;
- int type,damage;
+ int type;
+ int64 damage;
int8 rmdamage=0;//magic reflected
bool additional_effects = true;
@@ -12118,7 +12119,7 @@ int skill_unit_effect (struct block_list* bl, va_list ap) {
/*==========================================
*
*------------------------------------------*/
-int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int damage, unsigned int tick)
+int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int64 damage, unsigned int tick)
{
struct skill_unit_group *sg;
diff --git a/src/map/skill.h b/src/map/skill.h
index f9dbd0f1a..995874de4 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1826,7 +1826,7 @@ struct skill_interface {
int (*clear_unitgroup) (struct block_list *src);
int (*clear_group) (struct block_list *bl, int flag);
int (*unit_onplace) (struct skill_unit *src, struct block_list *bl, unsigned int tick);
- int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
+ int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int64 damage,unsigned int tick);
int (*cast_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv);
int (*cast_fix_sc) ( struct block_list *bl, int time);
#ifdef RENEWAL_CAST
diff --git a/src/map/status.c b/src/map/status.c
index e7c3eaece..c79fff44e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1120,10 +1120,10 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
return status_zap(bl, 0, status->sp - sp);
}
-int status_charge(struct block_list* bl, int hp, int sp)
+int status_charge(struct block_list* bl, int64 hp, int64 sp)
{
if(!(bl->type&BL_CONSUME))
- return hp+sp; //Assume all was charged so there are no 'not enough' fails.
+ return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails.
return iStatus->damage(NULL, bl, hp, sp, 0, 3);
}
@@ -1132,11 +1132,14 @@ int status_charge(struct block_list* bl, int hp, int sp)
//If flag&2, fail if target does not has enough to substract.
//If flag&4, if killed, mob must not give exp/loot.
//flag will be set to &8 when damaging sp of a dead character
-int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
-{
+int status_damage(struct block_list *src,struct block_list *target,int64 hp, int64 sp, int walkdelay, int flag) {
struct status_data *status;
struct status_change *sc;
+ /* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */
+ hp = cap_value(hp,INT_MIN,INT_MAX);
+ sp = cap_value(sp,INT_MIN,INT_MAX);
+
if(sp && !(target->type&BL_CONSUME))
sp = 0; //Not a valid SP target.
@@ -1254,7 +1257,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
{ //Still lives or has been dead before this damage.
if (walkdelay)
unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0);
- return hp+sp;
+ return (int)(hp+sp);
}
status->hp = 1; //To let the dead function cast skills and all that.
@@ -1275,7 +1278,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
if(!flag) //Death cancelled.
- return hp+sp;
+ return (int)(hp+sp);
//Normal death
status->hp = 0;
@@ -1310,7 +1313,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if( target->type == BL_MOB )
((TBL_MOB*)target)->state.rebirth = 1;
- return hp+sp;
+ return (int)(hp+sp);
}
if(target->type == BL_PC){
TBL_PC *sd = BL_CAST(BL_PC,target);
@@ -1319,7 +1322,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, iStatus->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
- return hp + sp;
+ return (int)(hp + sp);
}
}
if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
@@ -1327,32 +1330,30 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
iStatus->change_clear(target,0);
((TBL_MOB*)target)->state.rebirth = 1;
- return hp+sp;
+ return (int)(hp+sp);
}
iStatus->change_clear(target,0);
if(flag&4) //Delete from memory. (also invokes map removal code)
unit_free(target,CLR_DEAD);
- else
- if(flag&2) //remove from map
- unit_remove_map(target,CLR_DEAD);
- else
- { //Some death states that would normally be handled by unit_remove_map
- unit_stop_attack(target);
- unit_stop_walking(target,1);
- unit_skillcastcancel(target,0);
- clif->clearunit_area(target,CLR_DEAD);
- skill->unit_move(target,iTimer->gettick(),4);
- skill->cleartimerskill(target);
- }
-
- return hp+sp;
+ else if(flag&2) //remove from map
+ unit_remove_map(target,CLR_DEAD);
+ else { //Some death states that would normally be handled by unit_remove_map
+ unit_stop_attack(target);
+ unit_stop_walking(target,1);
+ unit_skillcastcancel(target,0);
+ clif->clearunit_area(target,CLR_DEAD);
+ skill->unit_move(target,iTimer->gettick(),4);
+ skill->cleartimerskill(target);
+ }
+
+ return (int)(hp+sp);
}
//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it)
//If flag&2, when the player is healed, show the HP/SP heal effect.
-int status_heal(struct block_list *bl,int hp,int sp, int flag)
+int status_heal(struct block_list *bl,int64 hp,int64 sp, int flag)
{
struct status_data *status;
struct status_change *sc;
@@ -1362,6 +1363,10 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
if (status == &dummy_status || !status->hp)
return 0;
+ /* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */
+ hp = cap_value(hp,INT_MIN,INT_MAX);
+ sp = cap_value(sp,INT_MIN,INT_MAX);
+
sc = iStatus->get_sc(bl);
if (sc && !sc->count)
sc = NULL;
@@ -1410,14 +1415,14 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
// send hp update to client
switch(bl->type) {
- case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
- case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
- case BL_HOM: homun->healed((TBL_HOM*)bl); break;
- case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break;
- case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break;
+ case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
+ case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
+ case BL_HOM: homun->healed((TBL_HOM*)bl); break;
+ case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break;
+ case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break;
}
- return hp+sp;
+ return (int)(hp+sp);
}
//Does percentual non-flinching damage/heal. If mob is killed this way,
@@ -1513,11 +1518,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
if (bl->prev) //Animation only if character is already on a map.
clif->resurrection(bl, 1);
+
switch (bl->type) {
- case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break;
- case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
- case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
+ case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break;
+ case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
+ case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
+
return 1;
}
diff --git a/src/map/status.h b/src/map/status.h
index 5f8a515f6..cae91849e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -2,12 +2,14 @@
// For more information, see LICENCE in the main folder
#ifndef _STATUS_H_
#define _STATUS_H_
+
struct block_list;
struct mob_data;
struct pet_data;
struct homun_data;
struct mercenary_data;
struct status_change;
+
/**
* Max Refine available to your server
* Changing this limit requires edits to refine_db.txt
@@ -17,6 +19,7 @@ struct status_change;
#else
#define MAX_REFINE 10
#endif
+
enum refine_type {
REFINE_TYPE_ARMOR = 0,
REFINE_TYPE_WEAPON1 = 1,
@@ -25,6 +28,7 @@ enum refine_type {
REFINE_TYPE_WEAPON4 = 4,
REFINE_TYPE_MAX = 5
};
+
typedef enum sc_conf_type {
SC_NO_REM_DEATH = 0x1,
SC_NO_SAVE = 0x2,
@@ -34,7 +38,8 @@ typedef enum sc_conf_type {
SC_DEBUFF = 0x20,
SC_MADO_NO_RESET = 0x40
} sc_conf_type;
-// Status changes listing. These code are for use by the server.
+
+// Status changes listing. These code are for use by the server.
typedef enum sc_type {
SC_NONE = -1,
//First we enumerate common status ailments which are often used around.
@@ -1759,8 +1764,6 @@ struct status_change {
#define status_get_size(bl) iStatus->get_status_data(bl)->size
#define status_get_mode(bl) iStatus->get_status_data(bl)->mode
-
-
//Short version, receives rate in 1->100 range, and does not uses a flag setting.
#define sc_start(bl, type, rate, val1, tick) iStatus->change_start(bl,type,100*(rate),val1,0,0,0,tick,0)
#define sc_start2(bl, type, rate, val1, val2, tick) iStatus->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0)
@@ -1777,16 +1780,6 @@ struct status_change {
#define status_calc_elemental(ed, first) iStatus->calc_bl_(&(ed)->bl, SCB_ALL, first)
#define status_calc_npc(nd, first) iStatus->calc_bl_(&(nd)->bl, SCB_ALL, first)
-
-
-
-
-
-#ifdef RENEWAL
-#endif
-
-
-
/*=====================================
* Interface : status.h
* Generated by HerculesInterfaceMaker
@@ -1809,14 +1802,14 @@ struct status_interface {
int (*type2relevant_bl_types) (int type);
int (*get_sc_type) (sc_type idx);
- int (*damage) (struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
+ int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag);
//Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
- int (*charge) (struct block_list* bl, int hp, int sp);
+ int (*charge) (struct block_list* bl, int64 hp, int64 sp);
int (*percent_change) (struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag);
//Used to set the hp/sp of an object to an absolute value (can't kill)
int (*set_hp) (struct block_list *bl, unsigned int hp, int flag);
int (*set_sp) (struct block_list *bl, unsigned int sp, int flag);
- int (*heal) (struct block_list *bl,int hp,int sp, int flag);
+ int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag);
int (*revive) (struct block_list *bl, unsigned char per_hp, unsigned char per_sp);
struct regen_data * (*get_regen_data) (struct block_list *bl);
diff --git a/src/map/unit.c b/src/map/unit.c
index 41d661169..22c7165e4 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2023,7 +2023,7 @@ int unit_counttargeted(struct block_list* bl)
/*==========================================
*
*------------------------------------------*/
-int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2)
+int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,int type,int64 damage2)
{
nullpo_ret(target);
diff --git a/src/map/unit.h b/src/map/unit.h
index a4c7fc0cc..b743fc8cb 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -121,7 +121,7 @@ int unit_set_target(struct unit_data* ud, int target_id);
// unit_data の初期化処理
void unit_dataset(struct block_list *bl);
-int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
+int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,int type,int64 damage2);
// その他
struct unit_data* unit_bl2ud(struct block_list *bl);
struct unit_data* unit_bl2ud2(struct block_list *bl);