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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-29 18:08:07 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-29 18:08:07 +0000 |
commit | 69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe (patch) | |
tree | 284aec7bb707c2ef343eeaed207f0769cb0f6a7a | |
parent | 21b1dac6905f6e74054c567d6af3236f2de94dbc (diff) | |
download | hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.tar.gz hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.tar.bz2 hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.tar.xz hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.zip |
- Updated max_def parameter to not apply to mdef if magic_defense_type is set (rather than weapon_defense_type)
- Updated comment description for config setting max_def
- Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | conf-tmpl/battle/player.conf | 4 | ||||
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 2 |
4 files changed, 9 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 36c192f0e..8c3390011 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/29
+ * Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR
+ instead of BL_PC and BL_MOB [Skotlex]
* [Fixed]:
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t);
* Removed Undead being inmune to poison status. [Skotlex]
diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf index 24d54b951..a9af4dc73 100644 --- a/conf-tmpl/battle/player.conf +++ b/conf-tmpl/battle/player.conf @@ -100,8 +100,10 @@ max_parameter: 99 // Same as max_parameter, but for baby classes.
max_baby_parameter: 80
-// Max armor def/mdef (applies only if player_defense_type is 0)
+// Max armor def/mdef
// NOTE: does not affects skills and status effects like Mental Strength
+// If weapon_defense_type is non-zero, it won't apply to max def.
+// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
diff --git a/src/map/battle.c b/src/map/battle.c index 5e2a0d1b6..52e82ce9f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -25,8 +25,6 @@ #include "guild.h" #include "party.h" -#include "mercenary.h" - #define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru] int attr_fix_table[4][10][10]; @@ -3154,7 +3152,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) state |= BCT_ENEMY; //Default enemy. Normal mobs. //Pass on to master. - s_bl=(struct block_list *)((struct homun_data*)src)->master; //Whoever is the master's enemy is the homunculus' enemy. + s_bl=(struct block_list *)((struct homun_data*)src)->master; break; } case BL_PET: @@ -3176,8 +3174,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; } - if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all players/mobs - if (target->type == BL_MOB || target->type == BL_PC) + if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars + if (target->type&BL_CHAR) return 1; else return -1; diff --git a/src/map/status.c b/src/map/status.c index 13106ccd6..1af6228b1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1718,7 +1718,7 @@ int status_calc_pc(struct map_session_data* sd,int first) if(sd->mdef_rate != 100) status->mdef = status->mdef * sd->mdef_rate/100; - if (!battle_config.weapon_defense_type && status->mdef > battle_config.max_def) + if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def) { status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); status->mdef = (unsigned char)battle_config.max_def; |