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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-22 23:56:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-22 23:56:57 +0000 |
commit | d353fcc5447fb98064e086754a36d324155bf3ea (patch) | |
tree | ca1ffbb58f639bbf5d7af95e7896e90812d1ac07 | |
parent | 1d9d5f16b0f9abe8bac5a47910844f8683a77c23 (diff) | |
download | hercules-d353fcc5447fb98064e086754a36d324155bf3ea.tar.gz hercules-d353fcc5447fb98064e086754a36d324155bf3ea.tar.bz2 hercules-d353fcc5447fb98064e086754a36d324155bf3ea.tar.xz hercules-d353fcc5447fb98064e086754a36d324155bf3ea.zip |
- Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each target is hit N times (where N is the number of mobs in the splash area at the moment of triggering).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7302 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 28 |
3 files changed, 16 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 9f49f4a82..b85dce1ec 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/22
+ * Restored the "Secret" behaviour of Blast Mine and Claymore Trap where
+ each target is hit N times (where N is the number of mobs in the splash
+ area at the moment of triggering). [Skotlex]
* Updated the tools/stackdump script to also handle sig-plugin generated
backtraces. Now it will also auto-determine whether the exe needs a .exe at
the end or not. Help me test it as I want this script on stable NOW :X
diff --git a/src/map/battle.c b/src/map/battle.c index 90260a74e..84bea03bc 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2395,7 +2395,6 @@ struct Damage battle_calc_misc_attack( if( src == NULL || target == NULL ){ nullpo_info(NLP_MARK); - memset(&md,0,sizeof(md)); return md; } diff --git a/src/map/skill.c b/src/map/skill.c index 22dfc71a7..7cd697cc9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6769,15 +6769,18 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex] break; + case UNT_CLAYMORETRAP: case UNT_BLASTMINE: + //Hold number of targets (required for damage calculation) + type = map_foreachinrange(skill_count_target,&src->bl, + skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl); case UNT_SHOCKWAVE: case UNT_SANDMAN: case UNT_FLASHER: case UNT_FREEZINGTRAP: - case UNT_CLAYMORETRAP: map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, - &src->bl,tick); + &src->bl,tick,type); sg->unit_id = UNT_USED_TRAPS; clif_changetraplook(&src->bl, UNT_USED_TRAPS); sg->limit=DIFF_TICK(tick,sg->tick)+1500; @@ -8928,18 +8931,9 @@ int skill_ganbatein (struct block_list *bl, va_list ap) */ int skill_count_target (struct block_list *bl, va_list ap) { - struct block_list *src; - int *c; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - - if ((src = va_arg(ap,struct block_list *)) == NULL) - return 0; - if ((c = va_arg(ap,int *)) == NULL) - return 0; + struct block_list *src = va_arg(ap,struct block_list *); if (battle_check_target(src,bl,BCT_ENEMY) > 0) - (*c)++; + return 1; return 0; } /*========================================== @@ -8953,10 +8947,11 @@ int skill_trap_splash (struct block_list *bl, va_list ap) struct skill_unit *unit; struct skill_unit_group *sg; struct block_list *ss; - + int i,count; src = va_arg(ap,struct block_list *); unit = (struct skill_unit *)src; tick = va_arg(ap,int); + count = va_arg(ap,int); nullpo_retr(0, sg = unit->group); nullpo_retr(0, ss = map_id2bl(sg->src_id)); @@ -8970,7 +8965,10 @@ int skill_trap_splash (struct block_list *bl, va_list ap) break; case UNT_BLASTMINE: case UNT_CLAYMORETRAP: - skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); + //Special property: Each target is hit N times (N = number of targets on splash area) + if (!count) count = 1; + for(i=0;i<count;i++) + skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); break; case UNT_FREEZINGTRAP: skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); |