summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-08 17:57:19 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-08 17:57:19 +0000
commitbf9918022ea2c4c2b1e52b7a9b15e69f5f9774e4 (patch)
tree59341f9b23e9b6412f9949202a3084957a764e83
parent486da709006e0385815f4d78726d26553da9ca91 (diff)
downloadhercules-bf9918022ea2c4c2b1e52b7a9b15e69f5f9774e4.tar.gz
hercules-bf9918022ea2c4c2b1e52b7a9b15e69f5f9774e4.tar.bz2
hercules-bf9918022ea2c4c2b1e52b7a9b15e69f5f9774e4.tar.xz
hercules-bf9918022ea2c4c2b1e52b7a9b15e69f5f9774e4.zip
Fixed bugreport:6587 removed unused parameters in several damage/heal functions from minions
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16760 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/elemental.c2
-rw-r--r--src/map/elemental.h2
-rw-r--r--src/map/homunculus.c6
-rw-r--r--src/map/homunculus.h4
-rw-r--r--src/map/mercenary.c2
-rw-r--r--src/map/mercenary.h2
-rw-r--r--src/map/status.c8
7 files changed, 12 insertions, 14 deletions
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 677ca5ec0..c8788002e 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -457,7 +457,7 @@ int elemental_change_mode(struct elemental_data *ed, int mode) {
return 1;
}
-void elemental_damage(struct elemental_data *ed, struct block_list *src, int hp, int sp) {
+void elemental_damage(struct elemental_data *ed, int hp, int sp) {
if( hp )
clif_elemental_updatestatus(ed->master, SP_HP);
if( sp )
diff --git a/src/map/elemental.h b/src/map/elemental.h
index 9f8ef1e22..124c7ff83 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -67,7 +67,7 @@ int elemental_save(struct elemental_data *ed);
int elemental_change_mode_ack(struct elemental_data *ed, int mode);
int elemental_change_mode(struct elemental_data *ed, int mode);
-void elemental_damage(struct elemental_data *ed, struct block_list *src, int hp, int sp);
+void elemental_damage(struct elemental_data *ed, int hp, int sp);
void elemental_heal(struct elemental_data *ed, int hp, int sp);
int elemental_dead(struct elemental_data *ed, struct block_list *src);
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 06b7343cd..46da045a4 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -81,8 +81,7 @@ int hom_class2mapid(int hom_class)
}
}
-void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
-{
+void merc_damage(struct homun_data *hd) {
clif_hominfo(hd->master,hd,0);
}
@@ -499,8 +498,7 @@ int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
return hd->homunculus.intimacy;
}
-void merc_hom_heal(struct homun_data *hd,int hp,int sp)
-{
+void merc_hom_heal(struct homun_data *hd) {
clif_hominfo(hd->master,hd,0);
}
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
index cb209144a..3470cd5f5 100644
--- a/src/map/homunculus.h
+++ b/src/map/homunculus.h
@@ -79,7 +79,7 @@ int do_init_merc(void);
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
struct view_data* merc_get_hom_viewdata(int class_);
int hom_class2mapid(int hom_class);
-void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
+void merc_damage(struct homun_data *hd);
int merc_hom_dead(struct homun_data *hd, struct block_list *src);
void merc_hom_skillup(struct homun_data *hd,int skillnum);
int merc_hom_calc_skilltree(struct homun_data *hd);
@@ -88,7 +88,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp);
int merc_hom_levelup(struct homun_data *hd);
int merc_hom_evolution(struct homun_data *hd);
int hom_mutate(struct homun_data *hd,int homun_id);
-void merc_hom_heal(struct homun_data *hd,int hp,int sp);
+void merc_hom_heal(struct homun_data *hd);
int merc_hom_vaporize(struct map_session_data *sd, int flag);
int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index be1660046..b9e42aeae 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -344,7 +344,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
return 1;
}
-void mercenary_damage(struct mercenary_data *md, struct block_list *src, int hp, int sp)
+void mercenary_damage(struct mercenary_data *md, int hp, int sp)
{
if( hp )
clif_mercenary_updatestatus(md->master, SP_HP);
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 402a4e0ab..340ab1462 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -56,7 +56,7 @@ int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime);
int merc_data_received(struct s_mercenary *merc, bool flag);
int mercenary_save(struct mercenary_data *md);
-void mercenary_damage(struct mercenary_data *md, struct block_list *src, int hp, int sp);
+void mercenary_damage(struct mercenary_data *md, int hp, int sp);
void mercenary_heal(struct mercenary_data *md, int hp, int sp);
int mercenary_dead(struct mercenary_data *md, struct block_list *src);
diff --git a/src/map/status.c b/src/map/status.c
index 3b8d19114..e3bca4513 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1216,9 +1216,9 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
switch (target->type) {
case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break;
case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break;
- case BL_HOM: merc_damage((TBL_HOM*)target,src,hp,sp); break;
- case BL_MER: mercenary_damage((TBL_MER*)target,src,hp,sp); break;
- case BL_ELEM: elemental_damage((TBL_ELEM*)target,src,hp,sp); break;
+ case BL_HOM: merc_damage((TBL_HOM*)target); break;
+ case BL_MER: mercenary_damage((TBL_MER*)target,hp,sp); break;
+ case BL_ELEM: elemental_damage((TBL_ELEM*)target,hp,sp); break;
}
if( src && target->type == BL_PC && ((TBL_PC*)target)->disguise ) {// stop walking when attacked in disguise to prevent walk-delay bug
@@ -1379,7 +1379,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
switch(bl->type) {
case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
- case BL_HOM: merc_hom_heal((TBL_HOM*)bl,hp,sp); break;
+ case BL_HOM: merc_hom_heal((TBL_HOM*)bl); break;
case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break;
case BL_ELEM: elemental_heal((TBL_ELEM*)bl,hp,sp); break;
}