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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-10 13:34:14 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-10 13:34:14 +0000 |
commit | 4df6d4b882583a2dcb3155a2cfc0e380a5f6f70c (patch) | |
tree | c8c339ddf94ba2ac21cb860b3a2240cea8537173 | |
parent | d92bb1109213e08b42b9f4103eabf1f6d52389a5 (diff) | |
download | hercules-4df6d4b882583a2dcb3155a2cfc0e380a5f6f70c.tar.gz hercules-4df6d4b882583a2dcb3155a2cfc0e380a5f6f70c.tar.bz2 hercules-4df6d4b882583a2dcb3155a2cfc0e380a5f6f70c.tar.xz hercules-4df6d4b882583a2dcb3155a2cfc0e380a5f6f70c.zip |
- NPC_POWERUP gives now +20% attack per skill level.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5246 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index a8afd2ad4..b18b9c668 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/02/10
+ * NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
2006/02/09
* Fixed "set baselevel, X" sending one to a different level than the one
requested. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index 0c9376acf..f93b281f5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5114,8 +5114,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break;
case NPC_POWERUP:
- // +25% attack per skill level? It's a guess... [Skotlex]
- status_change_start(bl,SC_INCATKRATE,100,25*skilllv,0,0,0,skilllv * 60000,0);
+ // +20% attack per skill level? It's a guess... [Skotlex]
+ status_change_start(bl,SC_INCATKRATE,100,20*skilllv,0,0,0,skilllv * 60000,0);
// another random guess xP
clif_skill_nodamage(src,bl,skillid,skilllv,
status_change_start(bl,SC_INCALLSTATUS,100,
|