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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-06 13:49:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-06 13:49:29 +0000
commit54f28419528e592b2d7628ce596fd49205be94d3 (patch)
tree75aade9d9b39b5efb29d65dfe2348fc235664784
parent63a3353ffbc81b3a7c761cdd7a3283a144cd3f87 (diff)
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- Modified @allstats to prevent negative/overflow issues.
- Fixed HP/SP requirements for WE_MALE/WE_FEMALE - Fixed a typo in skill.h which fixes a compilation warning. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5925 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_require_db.txt4
-rw-r--r--src/map/atcommand.c14
-rw-r--r--src/map/skill.h2
5 files changed, 15 insertions, 9 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 5d03b5d91..260aaf859 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/04/06
+ * Modified @allstats to prevent negative/overflow issues. [Skotlex]
2006/04/05
* Fixed undisguising not clearing the mob sprite for the disguised
character. [Skotlex]
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 6a0e2455c..59a549e16 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -27,6 +27,8 @@
=========================
+04/06
+ * Fixed HP/SP requirements for WE_MALE/WE_FEMALE [Skotlex]
04/05
* Modified the item_db and added view_types to ammo: 1 arrows, 2 dagger
(venom knife), 3 bullets, 4 shells, 5 grenades, 6 shurikens, 7 kunais.
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index 3ad4d6459..0030e86d0 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -255,8 +255,8 @@
329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS#幸運のキス#
330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#サ?ビスフォ?ユ?#
-334,0,0,1,10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#君だけは護るよ#
-335,0,0,1,0,10,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE# なたに?くします#
+334,0,0,1,-10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#君だけは護るよ#
+335,0,0,1,0,-10,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE# なたに?くします#
336,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER# なたに逢いたい#
337,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK##
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 9cd75df42..089c88c3c 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4205,7 +4205,7 @@ int atcommand_stat_all(
const int fd, struct map_session_data* sd,
const char* command, const char* message)
{
- int index, count, value = 0, new_value;
+ int index, count, value = 0, max, new_value;
short* status[] = {
&sd->status.str, &sd->status.agi, &sd->status.vit,
&sd->status.int_, &sd->status.dex, &sd->status.luk
@@ -4216,14 +4216,16 @@ int atcommand_stat_all(
value = pc_maxparameter(sd);
count = 0;
+ max = pc_maxparameter(sd);
for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) {
- new_value = (int)*status[index] + value;
- if (value > 0 && (value > pc_maxparameter(sd) || new_value > pc_maxparameter(sd))) // fix positiv overflow
- new_value = pc_maxparameter(sd);
- else if (value < 0 && (value < -(int)pc_maxparameter(sd) || new_value < 1)) // fix negative overflow
+ if (value > 0 && *status[index] > max - value)
+ new_value = max;
+ else if (value < 0 && *status[index] <= -value)
new_value = 1;
-
+ else
+ new_value = *status[index] +value;
+
if (new_value != (int)*status[index]) {
*status[index] = new_value;
clif_updatestatus(sd, SP_STR + index);
diff --git a/src/map/skill.h b/src/map/skill.h
index b34f413b6..f485e3394 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -165,7 +165,7 @@ int skill_get_unit_target( int id );
int skill_tree_get_max( int id, int b_class ); // Celest
const char* skill_get_name( int id ); // [Skotlex]
-void skill_isammoy_type(TBL_PC *sd, int skill);
+int skill_isammotype(TBL_PC *sd, int skill);
int skill_castend_id( int tid, unsigned int tick, int id,int data );
int skill_castend_pos( int tid, unsigned int tick, int id,int data );
int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);