diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-12 00:44:42 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-12 00:44:42 +0000 |
commit | 3911ae68834246aa93b3da90d467cab95da71f10 (patch) | |
tree | 414c2b6cf98d76ca61758f1ca520c8b78529c3b2 | |
parent | c7ca0a3ce5982cc83043cdf3f9cd30f391c77b02 (diff) | |
download | hercules-3911ae68834246aa93b3da90d467cab95da71f10.tar.gz hercules-3911ae68834246aa93b3da90d467cab95da71f10.tar.bz2 hercules-3911ae68834246aa93b3da90d467cab95da71f10.tar.xz hercules-3911ae68834246aa93b3da90d467cab95da71f10.zip |
* Optimization of Hugel's "Monster Race" script, 4000+ lines removed (other\monster_race.txt)
* Deleted "Wandering Poets" custom script (custom\etc\wandering_poets.txt)
* Deleted "Iron Cane" custom quest (custom\quests\ironcane.txt)
* Deleted custom Poring Track script, what did this even do...? (custom\etc\p_track.txt)
* Moved custom wedding script into /etc/
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16405 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/custom/etc/marriage.txt (renamed from npc/custom/marriage.txt) | 0 | ||||
-rw-r--r-- | npc/custom/etc/p_track.txt | 67 | ||||
-rw-r--r-- | npc/custom/etc/wandering_poets.txt | 712 | ||||
-rw-r--r-- | npc/custom/quests/ironcane.txt | 49 | ||||
-rw-r--r-- | npc/pre-re/other/monster_race.txt | 4582 | ||||
-rw-r--r-- | npc/re/other/monster_race.txt | 4582 | ||||
-rw-r--r-- | npc/scripts_custom.conf | 9 |
7 files changed, 456 insertions, 9545 deletions
diff --git a/npc/custom/marriage.txt b/npc/custom/etc/marriage.txt index 0f21c46e7..0f21c46e7 100644 --- a/npc/custom/marriage.txt +++ b/npc/custom/etc/marriage.txt diff --git a/npc/custom/etc/p_track.txt b/npc/custom/etc/p_track.txt deleted file mode 100644 index 87794ac28..000000000 --- a/npc/custom/etc/p_track.txt +++ /dev/null @@ -1,67 +0,0 @@ -//===== rAthena Script ======================================= -//= Poring Track Main NPCs -//===== By: ================================================== -//= erKURITA -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Poring Track core NPCs and warpers. -//===== Additional Comments: ================================= -//= 1.2 Removed Duplicates [Silent] -//= 1.3 Merged and cleaned. [Euphy] -//============================================================ - -hugel,58,72,5 script Yan#track1 86,{ - callfunc "P_TrackEnt","[Yan]","p_track01"; - end; -} -hugel,62,68,1 script Yalmire#track1 86,{ - callfunc "P_TrackEnt","[Yalmire]","p_track02"; - end; -} - -function script P_TrackEnt { - mes getarg(0); - mes "Hi "+strcharinfo(0)+", welcome to the Poring Track!"; - next; - switch(select("Information:I want to try it!:Not today.")) { - case 1: - mes getarg(0); - mes "Well... it's quite fun, that's all I can say. Try it!"; - close; - case 2: - mes getarg(0); - mes "The entrance fee is 500z. would you like to go in?"; - next; - if(select("Yes, please!:No thanks.")==2) { - mes getarg(0); - mes "You're missing out!"; - close; } - mes getarg(0); - if (Zeny < 500) { - mes "You can't enter without paying."; close; } - mes "Here we go!"; - close2; - set Zeny, Zeny-500; - warp getarg(1),75,41; - end; - case 3: - mes getarg(0); - mes "See you later!"; - close; - } -} - -p_track01,76,36,2 script Yan#track2 86,{ end; } -p_track01,41,57,5 script Lady#track1::P_track 845,{ end; } -p_track01,67,34,6 script Erudite::P_Spectator1 107,{ end; } -p_track01,44,49,3 script Edward 881,{ end; } -p_track01,27,47,3 script Yuri#P_track 853,{ end; } - -p_track02,76,36,2 script Yalmire#track2 86,{ end; } -p_track02,30,45,3 script Nagya 755,{ end; } -p_track02,42,49,3 script Asgahrd 733,{ end; } -p_track02,67,33,1 script Blacksmith#track1 726,{ end; } -p_track02,41,57,5 duplicate(P_track) Lady#track2 845
\ No newline at end of file diff --git a/npc/custom/etc/wandering_poets.txt b/npc/custom/etc/wandering_poets.txt deleted file mode 100644 index 2451c5e8b..000000000 --- a/npc/custom/etc/wandering_poets.txt +++ /dev/null @@ -1,712 +0,0 @@ -//===== rAthena Script ======================================= -//= Wandering Poets -//===== By: ================================================== -//= MouseJstr -//===== Current Version: ===================================== -//= 0.2a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= -//============================================================ - -ayothaya,58,134,5 script Louise Gluck 763,{ - mes "[Louise Gluck]"; - mes "What is the next line? "; - close; -OnTimer5000: - npcwalkto 65,129; - npctalk "Twas brillig, and the slithy toves Did gyre and gimble in the wabe:"; - end; -OnTimer10000: - npcwalkto 71,131; - npctalk "All mimsy were the bogoroves, And the mome raths outgrabe."; - end; -OnTimer15000: - npcwalkto 75,127; - npctalk "Beware the Jabberwock, my son! The jaws that bite, theh claws that catch!"; - end; -OnTimer20000: - npcwalkto 80,122; - npctalk "Beware the Jubjub bird and shun The frumious Bandersnatch!"; - end; -OnTimer25000: - npcwalkto 82,118; - npctalk "He took his vorpal sword in hand: Long time the manxome foe he sought-"; - end; -OnTimer30000: - npcwalkto 93,115; - npctalk "So rested he by the Tumtum tree, And stood a while in thought."; - end; -OnTimer35000: - npcwalkto 94,112; - npctalk "And, as in uffish thought he stood, The Jabberwock, with eyes of flame,"; - end; -OnTimer40000: - npcwalkto 88,124; - npctalk "Came whiffling through the tulgey wood, And burbled as it came!"; - end; -OnTimer45000: - npcwalkto 81,129; - npctalk "One, two! One, two! And through and through The vorpal blade went snicker-snack!"; - end; -OnTimer50000: - npcwalkto 76,139; - npctalk "He left it dead, and with its head He went galumphing back."; - end; -OnTimer55000: - npcwalkto 67,138; - npctalk "And hast though slain the Jabberwock? Come to my arms beamish boy!"; - end; -OnTimer60000: - npcwalkto 59,144; - npctalk "O frabjous day! Callooh! Callay! He chortled in his joy."; - end; -OnTimer65000: - npcwalkto 55,124; - npctalk "Twas brillig, and the slithy toves Did gyre and gimble in the wabe:"; - end; -OnTimer70000: - npcwalkto 58,134; - npctalk "All mimsy were the bogoroves, And the mome raths outgrabe."; - setnpctimer 0; - end; -OnInit: - npcspeed 150; - initnpctimer; - end; -} - -ayothaya,212,276,0 script Romeo 50,{ - mes "[Romeo]"; - mes "What is the next line?"; - close; -OnTimer0: - npctalk "He jests at scars that never felt a wound."; - end; -OnTimer6000: - npctalk "But, soft! what light through yonder window breaks?"; - end; -OnTimer8000: - npctalk "It is the east, and Juliet is the sun."; - end; -OnTimer10000: - npctalk "Arise, fair sun, and kill the envious moon,"; - end; -OnTimer12000: - npctalk "Who is already sick and pale with grief,"; - end; -OnTimer14000: - npctalk "That thou her maid art far more fair than she:"; - end; -OnTimer16000: - npctalk "Be not her maid, since she is envious;"; - end; -OnTimer18000: - npctalk "Her vestal livery is but sick and green"; - end; -OnTimer20000: - npctalk "And none but fools do wear it; cast it off."; - end; -OnTimer22000: - npctalk "It is my lady, O, it is my love!"; - end; -OnTimer24000: - npctalk "O, that she knew she were!"; - end; -OnTimer26000: - npctalk "She speaks yet she says nothing: what of that?"; - end; -OnTimer28000: - npctalk "Her eye discourses; I will answer it."; - end; -OnTimer30000: - npctalk "I am too bold, tis not to me she speaks:"; - end; -OnTimer32000: - npctalk "Two of the fairest stars in all the heaven,"; - end; -OnTimer34000: - npctalk "Having some business, do entreat her eyes"; - end; -OnTimer36000: - npctalk "To twinkle in their spheres till they return."; - end; -OnTimer38000: - npctalk "What if her eyes were there, they in her head?"; - end; -OnTimer40000: - npctalk "The brightness of her cheek would shame those stars,"; - end; -OnTimer42000: - npctalk "As daylight doth a lamp; her eyes in heaven"; - end; -OnTimer44000: - npctalk "Would through the airy region stream so bright"; - end; -OnTimer46000: - npctalk "That birds would sing and think it were not night."; - end; -OnTimer48000: - npctalk "See, how she leans her cheek upon her hand!"; - end; -OnTimer50000: - npctalk "O, that I were a glove upon that hand,"; - end; -OnTimer52000: - npctalk "That I might touch that cheek!"; - end; -OnTimer56000: - npctalk "She speaks:"; - end; -OnTimer58000: - npctalk "O, speak again, bright angel! for thou art"; - end; -OnTimer60000: - npctalk "As glorious to this night, being oer my head"; - end; -OnTimer62000: - npctalk "As is a winged messenger of heaven"; - end; -OnTimer64000: - npctalk "Unto the white-upturned wondering eyes"; - end; -OnTimer66000: - npctalk "Of mortals that fall back to gaze on him"; - end; -OnTimer68000: - npctalk "When he bestrides the lazy-pacing clouds"; - end; -OnTimer70000: - npctalk "And sails upon the bosom of the air."; - end; -OnTimer80000: - npctalk "Shall I hear more, or shall I speak at this?"; - end; -OnTimer106000: - npctalk "I take thee at thy word:"; - end; -OnTimer108000: - npctalk "Call me but love, and Ill be new baptized;"; - end; -OnTimer110000: - npctalk "Henceforth I never will be Romeo."; - end; -OnTimer116000: - npctalk "By a name"; - end; -OnTimer118000: - npctalk "I know not how to tell thee who I am:"; - end; -OnTimer120000: - npctalk "My name, dear saint, is hateful to myself,"; - end; -OnTimer122000: - npctalk "Because it is an enemy to thee;"; - end; -OnTimer124000: - npctalk "Had I it written, I would tear the word."; - end; -OnTimer132000: - npctalk "Neither, fair saint, if either thee dislike."; - end; -OnTimer142000: - npctalk "With loves light wings did I oer-perch these walls;"; - end; -OnTimer144000: - npctalk "For stony limits cannot hold love out,"; - end; -OnTimer146000: - npctalk "And what love can do that dares love attempt;"; - end; -OnTimer148000: - npctalk "Therefore thy kinsmen are no let to me."; - end; -OnTimer152000: - npctalk "Alack, there lies more peril in thine eye"; - end; -OnTimer154000: - npctalk "Than twenty of their swords: look thou but sweet,"; - end; -OnTimer156000: - npctalk "And I am proof against their enmity."; - end; -OnTimer160000: - npctalk "I have nights cloak to hide me from their sight;"; - end; -OnTimer162000: - npctalk "And but thou love me, let them find me here:"; - end; -OnTimer164000: - npctalk "My life were better ended by their hate,"; - end; -OnTimer166000: - npctalk "Than death prorogued, wanting of thy love."; - end; -OnTimer170000: - npctalk "By love, who first did prompt me to inquire;"; - end; -OnTimer172000: - npctalk "He lent me counsel and I lent him eyes."; - end; -OnTimer174000: - npctalk "I am no pilot; yet, wert thou as far"; - end; -OnTimer176000: - npctalk "As that vast shore washd with the farthest sea,"; - end; -OnTimer178000: - npctalk "I would adventure for such merchandise."; - end; -OnTimer224000: - npctalk "Lady, by yonder blessed moon I swear"; - end; -OnTimer226000: - npctalk "That tips with silver all these fruit-tree tops--"; - end; -OnTimer234000: - npctalk "What shall I swear by?"; - end; -OnTimer244000: - npctalk "If my hearts dear love--"; - end; -OnTimer264000: - npctalk "O, wilt thou leave me so unsatisfied?"; - end; -OnTimer268000: - npctalk "The exchange of thy loves faithful vow for mine."; - end; -OnTimer274000: - npctalk "Wouldst thou withdraw it? for what purpose, love?"; - end; -OnTimer294000: - npctalk "O blessed, blessed night! I am afeard."; - end; -OnTimer296000: - npctalk "Being in night, all this is but a dream,"; - end; -OnTimer298000: - npctalk "Too flattering-sweet to be substantial."; - end; -OnTimer330000: - npctalk "So thrive my soul--"; - end; -OnTimer334000: - npctalk "A thousand times the worse, to want thy light."; - end; -OnTimer336000: - npctalk "Love goes toward love, as schoolboys from"; - end; -OnTimer338000: - npctalk "their books,"; - end; -OnTimer340000: - npctalk "But love from love, toward school with heavy looks."; - end; -OnTimer356000: - npctalk "It is my soul that calls upon my name:"; - end; -OnTimer358000: - npctalk "How silver-sweet sound lovers tongues by night,"; - end; -OnTimer360000: - npctalk "Like softest music to attending ears!"; - end; -OnTimer364000: - npctalk "My dear?"; - end; -OnTimer370000: - npctalk "At the hour of nine."; - end; -OnTimer376000: - npctalk "Let me stand here till thou remember it."; - end; -OnTimer382000: - npctalk "And Ill still stay, to have thee still forget,"; - end; -OnTimer384000: - npctalk "Forgetting any other home but this."; - end; -OnTimer398000: - npctalk "I would I were thy bird."; - end; -OnTimer410000: - npctalk "Sleep dwell upon thine eyes, peace in thy breast!"; - end; -OnTimer412000: - npctalk "Would I were sleep and peace, so sweet to rest!"; - end; -OnTimer414000: - npctalk "Hence will I to my ghostly fathers cell,"; - end; -OnTimer416000: - npctalk "His help to crave, and my dear hap to tell."; - end; -OnTimer538000: - setnpctimer 0; - end; -OnInit: - npcspeed 150; - initnpctimer; - end; -} - -ayothaya,214,279,3 script Juliet 53,{ - mes "[Juliet]"; - mes "What is the next line? "; - close; -OnTimer54000: - npctalk "Ay me!"; - end; -OnTimer72000: - npctalk "O Romeo, Romeo! wherefore art thou Romeo?"; - end; -OnTimer74000: - npctalk "Deny thy father and refuse thy name;"; - end; -OnTimer76000: - npctalk "Or, if thou wilt not, be but sworn my love,"; - end; -OnTimer78000: - npctalk "And Ill no longer be a Capulet."; - end; -OnTimer82000: - npctalk "Tis but thy name that is my enemy;"; - end; -OnTimer84000: - npctalk "Thou art thyself, though not a Montague."; - end; -OnTimer86000: - npctalk "Whats Montague? it is nor hand, nor foot,"; - end; -OnTimer88000: - npctalk "Nor arm, nor face, nor any other part"; - end; -OnTimer90000: - npctalk "Belonging to a man. O, be some other name!"; - end; -OnTimer92000: - npctalk "Whats in a name? that which we call a rose"; - end; -OnTimer94000: - npctalk "By any other name would smell as sweet;"; - end; -OnTimer96000: - npctalk "So Romeo would, were he not Romeo calld,"; - end; -OnTimer98000: - npctalk "Retain that dear perfection which he owes"; - end; -OnTimer100000: - npctalk "Without that title. Romeo, doff thy name,"; - end; -OnTimer102000: - npctalk "And for that name which is no part of thee"; - end; -OnTimer104000: - npctalk "Take all myself."; - end; -OnTimer112000: - npctalk "What man art thou that thus bescreend in night"; - end; -OnTimer114000: - npctalk "So stumblest on my counsel?"; - end; -OnTimer126000: - npctalk "My ears have not yet drunk a hundred words"; - end; -OnTimer128000: - npctalk "Of that tongues utterance, yet I know the sound:"; - end; -OnTimer130000: - npctalk "Art thou not Romeo and a Montague?"; - end; -OnTimer134000: - npctalk "How camest thou hither, tell me, and wherefore?"; - end; -OnTimer136000: - npctalk "The orchard walls are high and hard to climb,"; - end; -OnTimer138000: - npctalk "And the place death, considering who thou art,"; - end; -OnTimer140000: - npctalk "If any of my kinsmen find thee here."; - end; -OnTimer150000: - npctalk "If they do see thee, they will murder thee."; - end; -OnTimer158000: - npctalk "I would not for the world they saw thee here."; - end; -OnTimer168000: - npctalk "By whose direction foundst thou out this place?"; - end; -OnTimer180000: - npctalk "Thou knowst the mask of night is on my face,"; - end; -OnTimer182000: - npctalk "Else would a maiden blush bepaint my cheek"; - end; -OnTimer184000: - npctalk "For that which thou hast heard me speak to-night"; - end; -OnTimer186000: - npctalk "Fain would I dwell on form, fain, fain deny"; - end; -OnTimer188000: - npctalk "What I have spoke: but farewell compliment!"; - end; -OnTimer190000: - npctalk "Dost thou love me? I know thou wilt say Ay,"; - end; -OnTimer192000: - npctalk "And I will take thy word: yet if thou swearst,"; - end; -OnTimer194000: - npctalk "Thou mayst prove false; at lovers perjuries"; - end; -OnTimer196000: - npctalk "Then say, Jove laughs. O gentle Romeo,"; - end; -OnTimer198000: - npctalk "If thou dost love, pronounce it faithfully:"; - end; -OnTimer200000: - npctalk "Or if thou thinkst I am too quickly won,"; - end; -OnTimer202000: - npctalk "Ill frown and be perverse an say thee nay,"; - end; -OnTimer204000: - npctalk "So thou wilt woo; but else, not for the world."; - end; -OnTimer206000: - npctalk "In truth, fair Montague, I am too fond,"; - end; -OnTimer208000: - npctalk "And therefore thou mayst think my havior light:"; - end; -OnTimer210000: - npctalk "But trust me, gentleman, Ill prove more true"; - end; -OnTimer212000: - npctalk "Than those that have more cunning to be strange."; - end; -OnTimer214000: - npctalk "I should have been more strange, I must confess,"; - end; -OnTimer216000: - npctalk "But that thou overheardst, ere I was ware,"; - end; -OnTimer218000: - npctalk "My true loves passion: therefore pardon me,"; - end; -OnTimer220000: - npctalk "And not impute this yielding to light love,"; - end; -OnTimer222000: - npctalk "Which the dark night hath so discovered."; - end; -OnTimer228000: - npctalk "O, swear not by the moon, the inconstant moon,"; - end; -OnTimer230000: - npctalk "That monthly changes in her circled orb,"; - end; -OnTimer232000: - npctalk "Lest that thy love prove likewise variable."; - end; -OnTimer236000: - npctalk "Do not swear at all;"; - end; -OnTimer238000: - npctalk "Or, if thou wilt, swear by thy gracious self,"; - end; -OnTimer240000: - npctalk "Which is the god of my idolatry,"; - end; -OnTimer242000: - npctalk "And Ill believe thee."; - end; -OnTimer246000: - npctalk "Well, do not swear: although I joy in thee,"; - end; -OnTimer248000: - npctalk "I have no joy of this contract to-night:"; - end; -OnTimer250000: - npctalk "It is too rash, too unadvised, too sudden;"; - end; -OnTimer252000: - npctalk "Too like the lightning, which doth cease to be"; - end; -OnTimer254000: - npctalk "Ere one can say It lightens. Sweet, good night!"; - end; -OnTimer256000: - npctalk "This bud of love, by summers ripening breath,"; - end; -OnTimer258000: - npctalk "May prove a beauteous flower when next we meet."; - end; -OnTimer260000: - npctalk "Good night, good night! as sweet repose and rest"; - end; -OnTimer262000: - npctalk "Come to thy heart as that within my breast!"; - end; -OnTimer266000: - npctalk "What satisfaction canst thou have to-night?"; - end; -OnTimer270000: - npctalk "I gave thee mine before thou didst request it:"; - end; -OnTimer272000: - npctalk "And yet I would it were to give again."; - end; -OnTimer276000: - npctalk "But to be frank, and give it thee again."; - end; -OnTimer278000: - npctalk "And yet I wish but for the thing I have:"; - end; -OnTimer280000: - npctalk "My bounty is as boundless as the sea,"; - end; -OnTimer282000: - npctalk "My love as deep; the more I give to thee,"; - end; -OnTimer284000: - npctalk "The more I have, for both are infinite."; - end; -OnTimer288000: - npctalk "I hear some noise within; dear love, adieu!"; - end; -OnTimer290000: - npctalk "Anon, good nurse! Sweet Montague, be true."; - end; -OnTimer292000: - npctalk "Stay but a little, I will come again."; - end; -OnTimer302000: - npctalk "Three words, dear Romeo, and good night indeed."; - end; -OnTimer304000: - npctalk "If that thy bent of love be honourable,"; - end; -OnTimer306000: - npctalk "Thy purpose marriage, send me word to-morrow,"; - end; -OnTimer308000: - npctalk "By one that Ill procure to come to thee,"; - end; -OnTimer310000: - npctalk "Where and what time thou wilt perform the rite;"; - end; -OnTimer312000: - npctalk "And all my fortunes at thy foot Ill lay"; - end; -OnTimer314000: - npctalk "And follow thee my lord throughout the world."; - end; -OnTimer318000: - npctalk "I come, anon.--But if thou meanst not well,"; - end; -OnTimer320000: - npctalk "I do beseech thee--"; - end; -OnTimer324000: - npctalk "By and by, I come:--"; - end; -OnTimer326000: - npctalk "To cease thy suit, and leave me to my grief:"; - end; -OnTimer328000: - npctalk "To-morrow will I send."; - end; -OnTimer332000: - npctalk "A thousand times good night!"; - end; -OnTimer344000: - npctalk "Hist! Romeo, hist! O, for a falconers voice,"; - end; -OnTimer346000: - npctalk "To lure this tassel-gentle back again!"; - end; -OnTimer348000: - npctalk "Bondage is hoarse, and may not speak aloud;"; - end; -OnTimer350000: - npctalk "Else would I tear the cave where Echo lies,"; - end; -OnTimer352000: - npctalk "And make her airy tongue more hoarse than mine,"; - end; -OnTimer354000: - npctalk "With repetition of my Romeos name."; - end; -OnTimer362000: - npctalk "Romeo!"; - end; -OnTimer366000: - npctalk "At what oclock to-morrow"; - end; -OnTimer368000: - npctalk "Shall I send to thee?"; - end; -OnTimer372000: - npctalk "I will not fail: tis twenty years till then."; - end; -OnTimer374000: - npctalk "I have forgot why I did call thee back."; - end; -OnTimer378000: - npctalk "I shall forget, to have thee still stand there,"; - end; -OnTimer380000: - npctalk "Remembering how I love thy company."; - end; -OnTimer386000: - npctalk "Tis almost morning; I would have thee gone:"; - end; -OnTimer388000: - npctalk "And yet no further than a wantons bird;"; - end; -OnTimer390000: - npctalk "Who lets it hop a little from her hand,"; - end; -OnTimer392000: - npctalk "Like a poor prisoner in his twisted gyves,"; - end; -OnTimer394000: - npctalk "And with a silk thread plucks it back again,"; - end; -OnTimer396000: - npctalk "So loving-jealous of his liberty."; - end; -OnTimer400000: - npctalk "Sweet, so would I:"; - end; -OnTimer402000: - npctalk "Yet I should kill thee with much cherishing."; - end; -OnTimer404000: - npctalk "Good night, good night! parting is such"; - end; -OnTimer406000: - npctalk "sweet sorrow,"; - end; -OnTimer408000: - npctalk "That I shall say good night till it be morrow."; - end; -OnTimer538000: - setnpctimer 0; - end; -OnInit: - npcspeed 150; - initnpctimer; - end; -} diff --git a/npc/custom/quests/ironcane.txt b/npc/custom/quests/ironcane.txt deleted file mode 100644 index 9ae299fab..000000000 --- a/npc/custom/quests/ironcane.txt +++ /dev/null @@ -1,49 +0,0 @@ -//===== rAthena Script ======================================= -//= Iron Cain Quest -//===== By: ================================================== -//= eA Dev Team -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Iron Cain (lower part of a full helmet) -//===== Additional Comments: ================================= -//= 1.1 Fixed exploit [Lupus] -//============================================================ - -payon,109,118,5 script Iron Cain Quest 76,{ - mes "[Iron Cain Quest]"; - mes "Here's what you need"; - mes "The requirements, should you be brave enough to collect them, are:"; - mes "- 200 Orcish vouchers"; - mes "- 1 Heroic Emblem"; - next; - mes "[Iron Cain Quest]"; - mes "Are you ready for me to make this special item?"; - next; - menu "Sure am!",-, "The requirements are unfathomable!",L_Unfathomable; - - mes "[Iron Cain Quest]"; - if(countitem(931) < 200 || countitem(968) < 1) goto L_NotEnough; - delitem 931,200; - delitem 968,1; - mes "Wow! You are brave indeed!"; - next; - mes "[Iron Cain Quest]"; - mes "Enjoy!"; - getitem 2266,1; - close; - -L_NotEnough: - mes ". . .I'm sorry. You don't have enough money and items."; - mes "I can't afford to make this if you don't bring all materials needed."; - mes "Please understand this is to benefit heroes such as yourself!"; - close; - -L_Unfathomable: - mes "[Iron Cain Quest]"; - mes "What I had to go through was more unfathomable.."; - mes "If you succeed in getting these items, you will have incredible strength!"; - close; -} diff --git a/npc/pre-re/other/monster_race.txt b/npc/pre-re/other/monster_race.txt index aa82efbbe..3fd668380 100644 --- a/npc/pre-re/other/monster_race.txt +++ b/npc/pre-re/other/monster_race.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN (Trunk, r12752+) //===== Description: ========================================= @@ -20,6 +20,7 @@ //= 1.4 Fixed call to a non-existant event. [L0ne_W0lf] //= 1.5 Updated Dialog. [L0ne_W0lf] //= 1.6 Updated experience rewards. [L0ne_W0lf] +//= 1.7 Optimization, -4000 lines (more can still be done). [Euphy] //============================================================ //============================================================ @@ -2563,2158 +2564,170 @@ p_track01,39,49,3 script Game Guide#single 845,{ close; } -p_track01,56,38,0 script starting#1 -1,0,0,{ +- script starting_1 -1,{ end; OnDisable: - enablenpc "Luk#1"; - enablenpc "Luk#2"; - enablenpc "Luk#3"; - enablenpc "Luk#4"; - enablenpc "Luk#5"; - enablenpc "Luk#6"; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - enablenpc "Tire#6"; - set $@mr_1_luk1,0; - set $@mr_1_tire1,0; + for(set .@i,1; .@i<7; set .@i,.@i+1) + enablenpc "Luk"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i; + for(set .@i,1; .@i<7; set .@i,.@i+1) + enablenpc "Tire"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i; + setd "$@mr_1_luk"+strnpcinfo(2),0; + setd "$@mr_1_tire"+strnpcinfo(2),0; end; OnInit: - disablenpc "starting#1"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,38,0 script Luk#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,38,0 script Luk#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,38,0 script Luk#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,38,0 script Luk#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,38,0 script Luk#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,38,0 script Luk#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,38,0 script Tire#1 -1,0,0,{ - end; -OnInit: - disablenpc "Tire#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,38,0 script Tire#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,38,0 script Tire#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,38,0 script Tire#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,38,0 script Tire#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,38,0 script Tire#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,36,0 script starting#2 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk2#1"; - enablenpc "Luk2#2"; - enablenpc "Luk2#3"; - enablenpc "Luk2#4"; - enablenpc "Luk2#5"; - enablenpc "Luk2#6"; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - enablenpc "Tire2#6"; - set $@mr_1_luk2,0; - set $@mr_1_tire2,0; - end; - -OnInit: - disablenpc "starting#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,36,0 script Luk2#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,36,0 script Luk2#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,36,0 script Luk2#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,36,0 script Luk2#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,36,0 script Luk2#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,36,0 script Luk2#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,36,0 script Tire2#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,36,0 script Tire2#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,36,0 script Tire2#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,36,0 script Tire2#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,36,0 script Tire2#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,36,0 script Tire2#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,34,0 script starting#3 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk3#1"; - enablenpc "Luk3#2"; - enablenpc "Luk3#3"; - enablenpc "Luk3#4"; - enablenpc "Luk3#5"; - enablenpc "Luk3#6"; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - enablenpc "Tire3#5"; - enablenpc "Tire3#6"; - set $@mr_1_luk3,0; - set $@mr_1_tire3,0; - end; - -OnInit: - disablenpc "starting#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,34,0 script Luk3#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,34,0 script Luk3#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,34,0 script Luk3#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,34,0 script Luk3#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,34,0 script Luk3#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,34,0 script Luk3#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,34,0 script Tire3#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,34,0 script Tire3#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,34,0 script Tire3#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,34,0 script Tire3#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,34,0 script Tire3#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,34,0 script Tire3#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,32,0 script starting#4 -1,0,0,{ - end; - -OnDisable: - enablenpc "starting#4"; - enablenpc "Luk4#1"; - enablenpc "Luk4#2"; - enablenpc "Luk4#3"; - enablenpc "Luk4#4"; - enablenpc "Luk4#5"; - enablenpc "Luk4#6"; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - enablenpc "Tire4#6"; - set $@mr_1_luk4,0; - set $@mr_1_tire4,0; - end; - -OnInit: - disablenpc "starting#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,32,0 script Luk4#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,32,0 script Luk4#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,32,0 script Luk4#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,32,0 script Luk4#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,32,0 script Luk4#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,32,0 script Luk4#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,32,0 script Tire4#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,32,0 script Tire4#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,32,0 script Tire4#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,32,0 script Tire4#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } + if (.@start < 11) set .@speed,60; + else if (.@start < 21) set .@speed,70; + else if (.@start < 31) set .@speed,80; + else if (.@start < 41) set .@speed,90; + else if (.@start < 51) set .@speed,100; + else if (.@start < 61) set .@speed,110; + else if (.@start < 71) set .@speed,120; + else if (.@start < 81) set .@speed,130; + else if (.@start < 91) set .@speed,140; + else set .@speed,150; + sc_start SC_WALKSPEED,5000,.@speed; end; } -p_track01,51,32,0 script Tire4#5 -1,0,0,{ +- script Luk_1 -1,{ end; OnInit: - disablenpc "Tire4#5"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,32,0 script Tire4#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,30,0 script starting#5 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk5#1"; - enablenpc "Luk5#2"; - enablenpc "Luk5#3"; - enablenpc "Luk5#4"; - enablenpc "Luk5#5"; - enablenpc "Luk5#6"; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - enablenpc "Tire5#6"; - set $@mr_1_luk5,0; - set $@mr_1_tire5,0; - end; - -OnInit: - disablenpc "starting#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,30,0 script Luk5#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,30,0 script Luk5#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,30,0 script Luk5#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,30,0 script Luk5#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,30,0 script Luk5#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } + if (.@start < 61) set .@speed,110; + else if (.@start < 71) set .@speed,120; + else if (.@start < 81) set .@speed,130; + else if (.@start < 91) set .@speed,140; + else set .@speed,150; + sc_start SC_WALKSPEED,10000,.@speed; end; } -p_track01,41,30,0 script Luk5#6 -1,0,0,{ +- script Luk_2 -1,{ end; OnInit: - disablenpc "Luk5#6"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } + if (.@start < 61) set .@time,1000; + else if (.@start < 71) set .@time,2000; + else if (.@start < 81) set .@time,3000; + else if (.@start < 91) set .@time,4000; + if (.@time) sc_start SC_STUN,.@time,0; end; } -p_track01,43,30,0 script Tire5#1 -1,0,0,{ +- script Tire_1 -1,{ end; - OnInit: - disablenpc "Tire5#1"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } + if (.@start < 61) set .@time,1000; + else if (.@start < 71) set .@time,2000; + else if (.@start < 81) set .@time,3000; + else if (.@start < 91) set .@time,4000; + if (.@time) sc_start SC_SLEEP,.@time,0; end; } -p_track01,39,30,0 script Tire5#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#2"; - end; +p_track01,56,38,0 duplicate(starting_1) starting#1 -1,0,0 +p_track01,56,36,0 duplicate(starting_1) starting#2 -1,0,0 +p_track01,56,34,0 duplicate(starting_1) starting#3 -1,0,0 +p_track01,56,32,0 duplicate(starting_1) starting#4 -1,0,0 +p_track01,56,30,0 duplicate(starting_1) starting#5 -1,0,0 +p_track01,56,28,0 duplicate(starting_1) starting#6 -1,0,0 -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} +p_track01,33,38,0 duplicate(Luk_1) Luk#1 -1,0,0 +p_track01,37,38,0 duplicate(Luk_1) Luk#2 -1,0,0 +p_track01,53,38,0 duplicate(Luk_1) Luk#3 -1,0,0 +p_track01,45,38,0 duplicate(Luk_1) Luk#4 -1,0,0 +p_track01,33,36,0 duplicate(Luk_1) Luk2#1 -1,0,0 +p_track01,37,36,0 duplicate(Luk_1) Luk2#2 -1,0,0 +p_track01,53,36,0 duplicate(Luk_1) Luk2#3 -1,0,0 +p_track01,45,36,0 duplicate(Luk_1) Luk2#4 -1,0,0 +p_track01,33,34,0 duplicate(Luk_1) Luk3#1 -1,0,0 +p_track01,37,34,0 duplicate(Luk_1) Luk3#2 -1,0,0 +p_track01,53,34,0 duplicate(Luk_1) Luk3#3 -1,0,0 +p_track01,45,34,0 duplicate(Luk_1) Luk3#4 -1,0,0 +p_track01,33,32,0 duplicate(Luk_1) Luk4#1 -1,0,0 +p_track01,37,32,0 duplicate(Luk_1) Luk4#2 -1,0,0 +p_track01,53,32,0 duplicate(Luk_1) Luk4#3 -1,0,0 +p_track01,45,32,0 duplicate(Luk_1) Luk4#4 -1,0,0 +p_track01,33,30,0 duplicate(Luk_1) Luk5#1 -1,0,0 +p_track01,37,30,0 duplicate(Luk_1) Luk5#2 -1,0,0 +p_track01,53,30,0 duplicate(Luk_1) Luk5#3 -1,0,0 +p_track01,45,30,0 duplicate(Luk_1) Luk5#4 -1,0,0 +p_track01,33,28,0 duplicate(Luk_1) Luk6#1 -1,0,0 +p_track01,37,28,0 duplicate(Luk_1) Luk6#2 -1,0,0 +p_track01,53,28,0 duplicate(Luk_1) Luk6#3 -1,0,0 +p_track01,45,28,0 duplicate(Luk_1) Luk6#4 -1,0,0 -p_track01,35,30,0 script Tire5#3 -1,0,0,{ - end; +p_track01,49,38,0 duplicate(Luk_2) Luk#5 -1,0,0 +p_track01,41,38,0 duplicate(Luk_2) Luk#6 -1,0,0 +p_track01,49,36,0 duplicate(Luk_2) Luk2#5 -1,0,0 +p_track01,41,36,0 duplicate(Luk_2) Luk2#6 -1,0,0 +p_track01,49,34,0 duplicate(Luk_2) Luk3#5 -1,0,0 +p_track01,41,34,0 duplicate(Luk_2) Luk3#6 -1,0,0 +p_track01,49,32,0 duplicate(Luk_2) Luk4#5 -1,0,0 +p_track01,41,32,0 duplicate(Luk_2) Luk4#6 -1,0,0 +p_track01,49,30,0 duplicate(Luk_2) Luk5#5 -1,0,0 +p_track01,41,30,0 duplicate(Luk_2) Luk5#6 -1,0,0 +p_track01,49,28,0 duplicate(Luk_2) Luk6#5 -1,0,0 +p_track01,41,28,0 duplicate(Luk_2) Luk6#6 -1,0,0 -OnInit: - disablenpc "Tire5#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,30,0 script Tire5#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,30,0 script Tire5#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,30,0 script Tire5#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,28,0 script starting#6 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk6#1"; - enablenpc "Luk6#2"; - enablenpc "Luk6#3"; - enablenpc "Luk6#4"; - enablenpc "Luk6#5"; - enablenpc "Luk6#6"; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - enablenpc "Tire6#6"; - set $@mr_1_luk6,0; - set $@mr_1_tire6,0; - end; - -OnInit: - disablenpc "starting#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,28,0 script Luk6#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,28,0 script Luk6#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,28,0 script Luk6#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,28,0 script Luk6#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,28,0 script Luk6#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,28,0 script Luk6#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,28,0 script Tire6#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,28,0 script Tire6#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,28,0 script Tire6#3 -1,0,0,{ - end; -OnInit: - disablenpc "Tire6#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,28,0 script Tire6#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,28,0 script Tire6#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,28,0 script Tire6#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} +p_track01,43,38,0 duplicate(Tire_1) Tire#1 -1,0,0 +p_track01,39,38,0 duplicate(Tire_1) Tire#2 -1,0,0 +p_track01,35,38,0 duplicate(Tire_1) Tire#3 -1,0,0 +p_track01,55,38,0 duplicate(Tire_1) Tire#4 -1,0,0 +p_track01,51,38,0 duplicate(Tire_1) Tire#5 -1,0,0 +p_track01,47,38,0 duplicate(Tire_1) Tire#6 -1,0,0 +p_track01,43,36,0 duplicate(Tire_1) Tire2#1 -1,0,0 +p_track01,39,36,0 duplicate(Tire_1) Tire2#2 -1,0,0 +p_track01,35,36,0 duplicate(Tire_1) Tire2#3 -1,0,0 +p_track01,55,36,0 duplicate(Tire_1) Tire2#4 -1,0,0 +p_track01,51,36,0 duplicate(Tire_1) Tire2#5 -1,0,0 +p_track01,47,36,0 duplicate(Tire_1) Tire2#6 -1,0,0 +p_track01,43,34,0 duplicate(Tire_1) Tire3#1 -1,0,0 +p_track01,39,34,0 duplicate(Tire_1) Tire3#2 -1,0,0 +p_track01,35,34,0 duplicate(Tire_1) Tire3#3 -1,0,0 +p_track01,55,34,0 duplicate(Tire_1) Tire3#4 -1,0,0 +p_track01,51,34,0 duplicate(Tire_1) Tire3#5 -1,0,0 +p_track01,47,34,0 duplicate(Tire_1) Tire3#6 -1,0,0 +p_track01,43,32,0 duplicate(Tire_1) Tire4#1 -1,0,0 +p_track01,39,32,0 duplicate(Tire_1) Tire4#2 -1,0,0 +p_track01,35,32,0 duplicate(Tire_1) Tire4#3 -1,0,0 +p_track01,55,32,0 duplicate(Tire_1) Tire4#4 -1,0,0 +p_track01,51,32,0 duplicate(Tire_1) Tire4#5 -1,0,0 +p_track01,47,32,0 duplicate(Tire_1) Tire4#6 -1,0,0 +p_track01,43,30,0 duplicate(Tire_1) Tire5#1 -1,0,0 +p_track01,39,30,0 duplicate(Tire_1) Tire5#2 -1,0,0 +p_track01,35,30,0 duplicate(Tire_1) Tire5#3 -1,0,0 +p_track01,55,30,0 duplicate(Tire_1) Tire5#4 -1,0,0 +p_track01,51,30,0 duplicate(Tire_1) Tire5#5 -1,0,0 +p_track01,47,30,0 duplicate(Tire_1) Tire5#6 -1,0,0 +p_track01,43,28,0 duplicate(Tire_1) Tire6#1 -1,0,0 +p_track01,39,28,0 duplicate(Tire_1) Tire6#2 -1,0,0 +p_track01,35,28,0 duplicate(Tire_1) Tire6#3 -1,0,0 +p_track01,55,28,0 duplicate(Tire_1) Tire6#4 -1,0,0 +p_track01,51,28,0 duplicate(Tire_1) Tire6#5 -1,0,0 +p_track01,47,28,0 duplicate(Tire_1) Tire6#6 -1,0,0 //============================================================ // Monstrer Race - Dual Monster Race @@ -8870,2259 +6883,118 @@ OnDisable: end; } -p_track02,56,38,0 script starting#race02_1 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_1"; - end; - -OnDisable: - disablenpc "starting#race02_1"; - disablenpc "Luk#race02_1_1"; - disablenpc "Luk#race02_1_2"; - disablenpc "Luk#race02_1_3"; - disablenpc "Luk#race02_1_4"; - disablenpc "Luk#race02_1_5"; - disablenpc "Luk#race02_1_6"; - disablenpc "Tire#race02_1_1"; - disablenpc "Tire#race02_1_2"; - disablenpc "Tire#race02_1_3"; - disablenpc "Tire#race02_1_4"; - disablenpc "Tire#race02_1_5"; - disablenpc "Tire#race02_1_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,38,0 script Luk#race02_1_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,38,0 script Luk#race02_1_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,38,0 script Luk#race02_1_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,38,0 script Luk#race02_1_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,38,0 script Luk#race02_1_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,38,0 script Luk#race02_1_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,38,0 script Tire#race02_1_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,38,0 script Tire#race02_1_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,38,0 script Tire#race02_1_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,38,0 script Tire#race02_1_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,38,0 script Tire#race02_1_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,38,0 script Tire#race02_1_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,36,0 script starting#race02_2 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_2"; - end; - -OnDisable: - disablenpc "starting#race02_2"; - disablenpc "Luk#race02_2_1"; - disablenpc "Luk#race02_2_1"; - disablenpc "Luk#race02_2_1"; - disablenpc "Luk#race02_2_4"; - disablenpc "Luk#race02_2_5"; - disablenpc "Luk#race02_2_6"; - disablenpc "Tire#race02_2_1"; - disablenpc "Tire#race02_2_2"; - disablenpc "Tire#race02_2_3"; - disablenpc "Tire#race02_2_4"; - disablenpc "Tire#race02_2_5"; - disablenpc "Tire#race02_2_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,36,0 script Luk#race02_2_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,36,0 script Luk#race02_2_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,36,0 script Luk#race02_2_3 -1,0,0,{ -OnInit: - disablenpc "Luk#race02_2_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,36,0 script Luk#race02_2_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,36,0 script Luk#race02_2_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,36,0 script Luk#race02_2_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,36,0 script Tire#race02_2_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,36,0 script Tire#race02_2_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,36,0 script Tire#race02_2_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,36,0 script Tire#race02_2_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,36,0 script Tire#race02_2_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,36,0 script Tire#race02_2_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,34,0 script starting#race02_3 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_3"; - end; - -OnDisable: - disablenpc "starting#race02_3"; - disablenpc "Luk#race02_3_1"; - disablenpc "Luk#race02_3_2"; - disablenpc "Luk#race02_3_3"; - disablenpc "Luk#race02_3_4"; - disablenpc "Luk#race02_3_5"; - disablenpc "Luk#race02_3_6"; - disablenpc "Tire#race02_3_1"; - disablenpc "Tire#race02_3_2"; - disablenpc "Tire#race02_3_3"; - disablenpc "Tire#race02_3_4"; - disablenpc "Tire#race02_3_5"; - disablenpc "Tire#race02_3_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,34,0 script Luk#race02_3_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,34,0 script Luk#race02_3_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,34,0 script Luk#race02_3_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,34,0 script Luk#race02_3_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,34,0 script Luk#race02_3_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,34,0 script Luk#race02_3_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,34,0 script Tire#race02_3_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,34,0 script Tire#race02_3_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,34,0 script Tire#race02_3_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,34,0 script Tire#race02_3_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,34,0 script Tire#race02_3_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,34,0 script Tire#race02_3_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,32,0 script starting#race02_4 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_4"; - end; - -OnEnable: - enablenpc "starting#race02_4"; - end; - -OnDisable: - disablenpc "starting#race02_4"; - disablenpc "Luk#race02_4_1"; - disablenpc "Luk#race02_4_2"; - disablenpc "Luk#race02_4_3"; - disablenpc "Luk#race02_4_4"; - disablenpc "Luk#race02_4_5"; - disablenpc "Luk#race02_4_6"; - disablenpc "Tire#race02_4_1"; - disablenpc "Tire#race02_4_2"; - disablenpc "Tire#race02_4_3"; - disablenpc "Tire#race02_4_4"; - disablenpc "Tire#race02_4_5"; - disablenpc "Tire#race02_4_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,32,0 script Luk#race02_4_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,32,0 script Luk#race02_4_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,32,0 script Luk#race02_4_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,32,0 script Luk#race02_4_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,32,0 script Luk#race02_4_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,32,0 script Luk#race02_4_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,32,0 script Tire#race02_4_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,32,0 script Tire#race02_4_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,32,0 script Tire#race02_4_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,32,0 script Tire#race02_4_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,32,0 script Tire#race02_4_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,32,0 script Tire#race02_4_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,30,0 script starting#race02_5 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_5"; - end; - -OnEnable: - enablenpc "starting#race02_5"; - end; - -OnDisable: - disablenpc "starting#race02_5"; - disablenpc "Luk#race02_5_1"; - disablenpc "Luk#race02_5_2"; - disablenpc "Luk#race02_5_3"; - disablenpc "Luk#race02_5_4"; - disablenpc "Luk#race02_5_5"; - disablenpc "Luk#race02_5_6"; - disablenpc "Tire#race02_5_1"; - disablenpc "Tire#race02_5_2"; - disablenpc "Tire#race02_5_3"; - disablenpc "Tire#race02_5_4"; - disablenpc "Tire#race02_5_5"; - disablenpc "Tire#race02_5_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,30,0 script Luk#race02_5_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_1"; - end; - -OnEnable: - enablenpc "Luk#race02_5_1"; - end; - -OnDisable: - disablenpc "Luk#race02_5_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,30,0 script Luk#race02_5_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_2"; - end; - -OnEnable: - enablenpc "Luk#race02_5_2"; - end; - -OnDisable: - disablenpc "Luk#race02_5_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,30,0 script Luk#race02_5_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_3"; - end; - -OnEnable: - enablenpc "Luk#race02_5_3"; - end; - -OnDisable: - disablenpc "Luk#race02_5_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,30,0 script Luk#race02_5_4 -1,0,0,{ +- script starting_2 -1,{ end; OnInit: - disablenpc "Luk#race02_5_4"; - end; - -OnEnable: - enablenpc "Luk#race02_5_4"; - end; - -OnDisable: - disablenpc "Luk#race02_5_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,30,0 script Luk#race02_5_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_5"; - end; - -OnEnable: - enablenpc "Luk#race02_5_5"; - end; - -OnDisable: - disablenpc "Luk#race02_5_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,30,0 script Luk#race02_5_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_6"; - end; - -OnEnable: - enablenpc "Luk#race02_5_6"; - end; - -OnDisable: - disablenpc "Luk#race02_5_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,30,0 script Tire#race02_5_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_1"; - end; - -OnEnable: - enablenpc "Tire#race02_5_1"; + disablenpc strnpcinfo(0); end; OnDisable: - disablenpc "Tire#race02_5_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,30,0 script Tire#race02_5_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_2"; - end; - -OnEnable: - enablenpc "Tire#race02_5_2"; - end; - -OnDisable: - disablenpc "Tire#race02_5_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,30,0 script Tire#race02_5_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_3"; - end; - -OnEnable: - enablenpc "Tire#race02_5_3"; - end; - -OnDisable: - disablenpc "Tire#race02_5_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,30,0 script Tire#race02_5_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_4"; - end; - -OnEnable: - enablenpc "Tire#race02_5_4"; - end; - -OnDisable: - disablenpc "Tire#race02_5_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,30,0 script Tire#race02_5_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_5"; - end; - -OnEnable: - enablenpc "Tire#race02_5_5"; - end; - -OnDisable: - disablenpc "Tire#race02_5_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,30,0 script Tire#race02_5_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_6"; - end; - -OnEnable: - enablenpc "Tire#race02_5_6"; - end; - -OnDisable: - disablenpc "Tire#race02_5_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,28,0 script starting#race02_6 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_6"; - end; - -OnEnable: - enablenpc "starting#race02_6"; - end; - -OnDisable: - disablenpc "starting#race02_6"; - disablenpc "Luk#race02_6_1"; - disablenpc "Luk#race02_6_2"; - disablenpc "Luk#race02_6_3"; - disablenpc "Luk#race02_6_4"; - disablenpc "Luk#race02_6_5"; - disablenpc "Luk#race02_6_6"; - disablenpc "Tire#race02_6_1"; - disablenpc "Tire#race02_6_2"; - disablenpc "Tire#race02_6_3"; - disablenpc "Tire#race02_6_4"; - disablenpc "Tire#race02_6_5"; - disablenpc "Tire#race02_6_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,28,0 script Luk#race02_6_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,28,0 script Luk#race02_6_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,28,0 script Luk#race02_6_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,28,0 script Luk#race02_6_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,28,0 script Luk#race02_6_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,28,0 script Luk#race02_6_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,28,0 script Tire#race02_6_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,28,0 script Tire#race02_6_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,28,0 script Tire#race02_6_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,28,0 script Tire#race02_6_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,28,0 script Tire#race02_6_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,28,0 script Tire#race02_6_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} + disablenpc strnpcinfo(0); + for(set .@i,1; .@i<7; set .@i,.@i+1) + disablenpc "Luk#"+strnpcinfo(2)+"_"+.@i; + for(set .@i,1; .@i<7; set .@i,.@i+1) + disablenpc "Tire#"+strnpcinfo(2)+"_"+.@i; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start < 11) set .@speed,60; + else if (.@start < 21) set .@speed,70; + else if (.@start < 31) set .@speed,80; + else if (.@start < 41) set .@speed,90; + else if (.@start < 51) set .@speed,100; + else if (.@start < 61) set .@speed,110; + else if (.@start < 71) set .@speed,120; + else if (.@start < 81) set .@speed,130; + else if (.@start < 91) set .@speed,140; + else set .@speed,150; + sc_start SC_WALKSPEED,5000,.@speed; + end; +} + +p_track02,56,38,0 duplicate(starting_2) starting#race02_1 -1,0,0 +p_track02,56,36,0 duplicate(starting_2) starting#race02_2 -1,0,0 +p_track02,56,34,0 duplicate(starting_2) starting#race02_3 -1,0,0 +p_track02,56,32,0 duplicate(starting_2) starting#race02_4 -1,0,0 +p_track02,56,30,0 duplicate(starting_2) starting#race02_5 -1,0,0 +p_track02,56,28,0 duplicate(starting_2) starting#race02_6 -1,0,0 + +p_track02,33,38,0 duplicate(Luk_1) Luk#race02_1_1 -1,0,0 +p_track02,37,38,0 duplicate(Luk_1) Luk#race02_1_2 -1,0,0 +p_track02,53,38,0 duplicate(Luk_1) Luk#race02_1_3 -1,0,0 +p_track02,45,38,0 duplicate(Luk_1) Luk#race02_1_4 -1,0,0 +p_track02,33,36,0 duplicate(Luk_1) Luk#race02_2_1 -1,0,0 +p_track02,37,36,0 duplicate(Luk_1) Luk#race02_2_2 -1,0,0 +p_track02,53,36,0 duplicate(Luk_1) Luk#race02_2_3 -1,0,0 +p_track02,45,36,0 duplicate(Luk_1) Luk#race02_2_4 -1,0,0 +p_track02,33,34,0 duplicate(Luk_1) Luk#race02_3_1 -1,0,0 +p_track02,37,34,0 duplicate(Luk_1) Luk#race02_3_2 -1,0,0 +p_track02,53,34,0 duplicate(Luk_1) Luk#race02_3_3 -1,0,0 +p_track02,45,34,0 duplicate(Luk_1) Luk#race02_3_4 -1,0,0 +p_track02,33,32,0 duplicate(Luk_1) Luk#race02_4_1 -1,0,0 +p_track02,37,32,0 duplicate(Luk_1) Luk#race02_4_2 -1,0,0 +p_track02,53,32,0 duplicate(Luk_1) Luk#race02_4_3 -1,0,0 +p_track02,45,32,0 duplicate(Luk_1) Luk#race02_4_4 -1,0,0 +p_track02,33,30,0 duplicate(Luk_1) Luk#race02_5_1 -1,0,0 +p_track02,37,30,0 duplicate(Luk_1) Luk#race02_5_2 -1,0,0 +p_track02,53,30,0 duplicate(Luk_1) Luk#race02_5_3 -1,0,0 +p_track02,45,30,0 duplicate(Luk_1) Luk#race02_5_4 -1,0,0 +p_track02,33,28,0 duplicate(Luk_1) Luk#race02_6_1 -1,0,0 +p_track02,37,28,0 duplicate(Luk_1) Luk#race02_6_2 -1,0,0 +p_track02,53,28,0 duplicate(Luk_1) Luk#race02_6_3 -1,0,0 +p_track02,45,28,0 duplicate(Luk_1) Luk#race02_6_4 -1,0,0 + +p_track02,49,38,0 duplicate(Luk_2) Luk#race02_1_5 -1,0,0 +p_track02,41,38,0 duplicate(Luk_2) Luk#race02_1_6 -1,0,0 +p_track02,49,36,0 duplicate(Luk_2) Luk#race02_2_5 -1,0,0 +p_track02,41,36,0 duplicate(Luk_2) Luk#race02_2_6 -1,0,0 +p_track02,49,34,0 duplicate(Luk_2) Luk#race02_3_5 -1,0,0 +p_track02,41,34,0 duplicate(Luk_2) Luk#race02_3_6 -1,0,0 +p_track02,49,32,0 duplicate(Luk_2) Luk#race02_4_5 -1,0,0 +p_track02,41,32,0 duplicate(Luk_2) Luk#race02_4_6 -1,0,0 +p_track02,49,30,0 duplicate(Luk_2) Luk#race02_5_5 -1,0,0 +p_track02,41,30,0 duplicate(Luk_2) Luk#race02_5_6 -1,0,0 +p_track02,49,28,0 duplicate(Luk_2) Luk#race02_6_5 -1,0,0 +p_track02,41,28,0 duplicate(Luk_2) Luk#race02_6_6 -1,0,0 + +p_track02,43,38,0 duplicate(Tire_1) Tire#race02_1_1 -1,0,0 +p_track02,39,38,0 duplicate(Tire_1) Tire#race02_1_2 -1,0,0 +p_track02,35,38,0 duplicate(Tire_1) Tire#race02_1_3 -1,0,0 +p_track02,55,38,0 duplicate(Tire_1) Tire#race02_1_4 -1,0,0 +p_track02,51,38,0 duplicate(Tire_1) Tire#race02_1_5 -1,0,0 +p_track02,47,38,0 duplicate(Tire_1) Tire#race02_1_6 -1,0,0 +p_track02,43,36,0 duplicate(Tire_1) Tire#race02_2_1 -1,0,0 +p_track02,39,36,0 duplicate(Tire_1) Tire#race02_2_2 -1,0,0 +p_track02,35,36,0 duplicate(Tire_1) Tire#race02_2_3 -1,0,0 +p_track02,55,36,0 duplicate(Tire_1) Tire#race02_2_4 -1,0,0 +p_track02,51,36,0 duplicate(Tire_1) Tire#race02_2_5 -1,0,0 +p_track02,47,36,0 duplicate(Tire_1) Tire#race02_2_6 -1,0,0 +p_track02,43,34,0 duplicate(Tire_1) Tire#race02_3_1 -1,0,0 +p_track02,39,34,0 duplicate(Tire_1) Tire#race02_3_2 -1,0,0 +p_track02,35,34,0 duplicate(Tire_1) Tire#race02_3_3 -1,0,0 +p_track02,55,34,0 duplicate(Tire_1) Tire#race02_3_4 -1,0,0 +p_track02,51,34,0 duplicate(Tire_1) Tire#race02_3_5 -1,0,0 +p_track02,47,34,0 duplicate(Tire_1) Tire#race02_3_6 -1,0,0 +p_track02,43,32,0 duplicate(Tire_1) Tire#race02_4_1 -1,0,0 +p_track02,39,32,0 duplicate(Tire_1) Tire#race02_4_2 -1,0,0 +p_track02,35,32,0 duplicate(Tire_1) Tire#race02_4_3 -1,0,0 +p_track02,55,32,0 duplicate(Tire_1) Tire#race02_4_4 -1,0,0 +p_track02,51,32,0 duplicate(Tire_1) Tire#race02_4_5 -1,0,0 +p_track02,47,32,0 duplicate(Tire_1) Tire#race02_4_6 -1,0,0 +p_track02,43,30,0 duplicate(Tire_1) Tire#race02_5_1 -1,0,0 +p_track02,39,30,0 duplicate(Tire_1) Tire#race02_5_2 -1,0,0 +p_track02,35,30,0 duplicate(Tire_1) Tire#race02_5_3 -1,0,0 +p_track02,55,30,0 duplicate(Tire_1) Tire#race02_5_4 -1,0,0 +p_track02,51,30,0 duplicate(Tire_1) Tire#race02_5_5 -1,0,0 +p_track02,47,30,0 duplicate(Tire_1) Tire#race02_5_6 -1,0,0 +p_track02,43,28,0 duplicate(Tire_1) Tire#race02_6_1 -1,0,0 +p_track02,39,28,0 duplicate(Tire_1) Tire#race02_6_2 -1,0,0 +p_track02,35,28,0 duplicate(Tire_1) Tire#race02_6_3 -1,0,0 +p_track02,55,28,0 duplicate(Tire_1) Tire#race02_6_4 -1,0,0 +p_track02,51,28,0 duplicate(Tire_1) Tire#race02_6_5 -1,0,0 +p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 -1,0,0 //============================================================ // NPCs for Redeeming Price Medals (Einbroch and Hugel) diff --git a/npc/re/other/monster_race.txt b/npc/re/other/monster_race.txt index aa82efbbe..3fd668380 100644 --- a/npc/re/other/monster_race.txt +++ b/npc/re/other/monster_race.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN (Trunk, r12752+) //===== Description: ========================================= @@ -20,6 +20,7 @@ //= 1.4 Fixed call to a non-existant event. [L0ne_W0lf] //= 1.5 Updated Dialog. [L0ne_W0lf] //= 1.6 Updated experience rewards. [L0ne_W0lf] +//= 1.7 Optimization, -4000 lines (more can still be done). [Euphy] //============================================================ //============================================================ @@ -2563,2158 +2564,170 @@ p_track01,39,49,3 script Game Guide#single 845,{ close; } -p_track01,56,38,0 script starting#1 -1,0,0,{ +- script starting_1 -1,{ end; OnDisable: - enablenpc "Luk#1"; - enablenpc "Luk#2"; - enablenpc "Luk#3"; - enablenpc "Luk#4"; - enablenpc "Luk#5"; - enablenpc "Luk#6"; - enablenpc "Tire#1"; - enablenpc "Tire#2"; - enablenpc "Tire#3"; - enablenpc "Tire#4"; - enablenpc "Tire#5"; - enablenpc "Tire#6"; - set $@mr_1_luk1,0; - set $@mr_1_tire1,0; + for(set .@i,1; .@i<7; set .@i,.@i+1) + enablenpc "Luk"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i; + for(set .@i,1; .@i<7; set .@i,.@i+1) + enablenpc "Tire"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i; + setd "$@mr_1_luk"+strnpcinfo(2),0; + setd "$@mr_1_tire"+strnpcinfo(2),0; end; OnInit: - disablenpc "starting#1"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,38,0 script Luk#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,38,0 script Luk#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,38,0 script Luk#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,38,0 script Luk#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,38,0 script Luk#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,38,0 script Luk#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,38,0 script Tire#1 -1,0,0,{ - end; -OnInit: - disablenpc "Tire#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,38,0 script Tire#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,38,0 script Tire#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,38,0 script Tire#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,38,0 script Tire#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,38,0 script Tire#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,36,0 script starting#2 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk2#1"; - enablenpc "Luk2#2"; - enablenpc "Luk2#3"; - enablenpc "Luk2#4"; - enablenpc "Luk2#5"; - enablenpc "Luk2#6"; - enablenpc "Tire2#1"; - enablenpc "Tire2#2"; - enablenpc "Tire2#3"; - enablenpc "Tire2#4"; - enablenpc "Tire2#5"; - enablenpc "Tire2#6"; - set $@mr_1_luk2,0; - set $@mr_1_tire2,0; - end; - -OnInit: - disablenpc "starting#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,36,0 script Luk2#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,36,0 script Luk2#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,36,0 script Luk2#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,36,0 script Luk2#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,36,0 script Luk2#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,36,0 script Luk2#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk2#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,36,0 script Tire2#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,36,0 script Tire2#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,36,0 script Tire2#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,36,0 script Tire2#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,36,0 script Tire2#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,36,0 script Tire2#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire2#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,34,0 script starting#3 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk3#1"; - enablenpc "Luk3#2"; - enablenpc "Luk3#3"; - enablenpc "Luk3#4"; - enablenpc "Luk3#5"; - enablenpc "Luk3#6"; - enablenpc "Tire3#1"; - enablenpc "Tire3#2"; - enablenpc "Tire3#3"; - enablenpc "Tire3#4"; - enablenpc "Tire3#5"; - enablenpc "Tire3#6"; - set $@mr_1_luk3,0; - set $@mr_1_tire3,0; - end; - -OnInit: - disablenpc "starting#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,34,0 script Luk3#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,34,0 script Luk3#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,34,0 script Luk3#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,34,0 script Luk3#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,34,0 script Luk3#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,34,0 script Luk3#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk3#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,34,0 script Tire3#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,34,0 script Tire3#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,34,0 script Tire3#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,34,0 script Tire3#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,34,0 script Tire3#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,34,0 script Tire3#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire3#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,32,0 script starting#4 -1,0,0,{ - end; - -OnDisable: - enablenpc "starting#4"; - enablenpc "Luk4#1"; - enablenpc "Luk4#2"; - enablenpc "Luk4#3"; - enablenpc "Luk4#4"; - enablenpc "Luk4#5"; - enablenpc "Luk4#6"; - enablenpc "Tire4#1"; - enablenpc "Tire4#2"; - enablenpc "Tire4#3"; - enablenpc "Tire4#4"; - enablenpc "Tire4#5"; - enablenpc "Tire4#6"; - set $@mr_1_luk4,0; - set $@mr_1_tire4,0; - end; - -OnInit: - disablenpc "starting#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,32,0 script Luk4#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,32,0 script Luk4#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,32,0 script Luk4#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,32,0 script Luk4#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,32,0 script Luk4#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,32,0 script Luk4#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk4#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,32,0 script Tire4#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,32,0 script Tire4#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,32,0 script Tire4#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,32,0 script Tire4#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } + if (.@start < 11) set .@speed,60; + else if (.@start < 21) set .@speed,70; + else if (.@start < 31) set .@speed,80; + else if (.@start < 41) set .@speed,90; + else if (.@start < 51) set .@speed,100; + else if (.@start < 61) set .@speed,110; + else if (.@start < 71) set .@speed,120; + else if (.@start < 81) set .@speed,130; + else if (.@start < 91) set .@speed,140; + else set .@speed,150; + sc_start SC_WALKSPEED,5000,.@speed; end; } -p_track01,51,32,0 script Tire4#5 -1,0,0,{ +- script Luk_1 -1,{ end; OnInit: - disablenpc "Tire4#5"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,32,0 script Tire4#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire4#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,30,0 script starting#5 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk5#1"; - enablenpc "Luk5#2"; - enablenpc "Luk5#3"; - enablenpc "Luk5#4"; - enablenpc "Luk5#5"; - enablenpc "Luk5#6"; - enablenpc "Tire5#1"; - enablenpc "Tire5#2"; - enablenpc "Tire5#3"; - enablenpc "Tire5#4"; - enablenpc "Tire5#5"; - enablenpc "Tire5#6"; - set $@mr_1_luk5,0; - set $@mr_1_tire5,0; - end; - -OnInit: - disablenpc "starting#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,30,0 script Luk5#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,30,0 script Luk5#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,30,0 script Luk5#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,30,0 script Luk5#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,30,0 script Luk5#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk5#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } + if (.@start < 61) set .@speed,110; + else if (.@start < 71) set .@speed,120; + else if (.@start < 81) set .@speed,130; + else if (.@start < 91) set .@speed,140; + else set .@speed,150; + sc_start SC_WALKSPEED,10000,.@speed; end; } -p_track01,41,30,0 script Luk5#6 -1,0,0,{ +- script Luk_2 -1,{ end; OnInit: - disablenpc "Luk5#6"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } + if (.@start < 61) set .@time,1000; + else if (.@start < 71) set .@time,2000; + else if (.@start < 81) set .@time,3000; + else if (.@start < 91) set .@time,4000; + if (.@time) sc_start SC_STUN,.@time,0; end; } -p_track01,43,30,0 script Tire5#1 -1,0,0,{ +- script Tire_1 -1,{ end; - OnInit: - disablenpc "Tire5#1"; + disablenpc strnpcinfo(0); end; OnTouchNPC: set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } + if (.@start < 61) set .@time,1000; + else if (.@start < 71) set .@time,2000; + else if (.@start < 81) set .@time,3000; + else if (.@start < 91) set .@time,4000; + if (.@time) sc_start SC_SLEEP,.@time,0; end; } -p_track01,39,30,0 script Tire5#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#2"; - end; +p_track01,56,38,0 duplicate(starting_1) starting#1 -1,0,0 +p_track01,56,36,0 duplicate(starting_1) starting#2 -1,0,0 +p_track01,56,34,0 duplicate(starting_1) starting#3 -1,0,0 +p_track01,56,32,0 duplicate(starting_1) starting#4 -1,0,0 +p_track01,56,30,0 duplicate(starting_1) starting#5 -1,0,0 +p_track01,56,28,0 duplicate(starting_1) starting#6 -1,0,0 -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} +p_track01,33,38,0 duplicate(Luk_1) Luk#1 -1,0,0 +p_track01,37,38,0 duplicate(Luk_1) Luk#2 -1,0,0 +p_track01,53,38,0 duplicate(Luk_1) Luk#3 -1,0,0 +p_track01,45,38,0 duplicate(Luk_1) Luk#4 -1,0,0 +p_track01,33,36,0 duplicate(Luk_1) Luk2#1 -1,0,0 +p_track01,37,36,0 duplicate(Luk_1) Luk2#2 -1,0,0 +p_track01,53,36,0 duplicate(Luk_1) Luk2#3 -1,0,0 +p_track01,45,36,0 duplicate(Luk_1) Luk2#4 -1,0,0 +p_track01,33,34,0 duplicate(Luk_1) Luk3#1 -1,0,0 +p_track01,37,34,0 duplicate(Luk_1) Luk3#2 -1,0,0 +p_track01,53,34,0 duplicate(Luk_1) Luk3#3 -1,0,0 +p_track01,45,34,0 duplicate(Luk_1) Luk3#4 -1,0,0 +p_track01,33,32,0 duplicate(Luk_1) Luk4#1 -1,0,0 +p_track01,37,32,0 duplicate(Luk_1) Luk4#2 -1,0,0 +p_track01,53,32,0 duplicate(Luk_1) Luk4#3 -1,0,0 +p_track01,45,32,0 duplicate(Luk_1) Luk4#4 -1,0,0 +p_track01,33,30,0 duplicate(Luk_1) Luk5#1 -1,0,0 +p_track01,37,30,0 duplicate(Luk_1) Luk5#2 -1,0,0 +p_track01,53,30,0 duplicate(Luk_1) Luk5#3 -1,0,0 +p_track01,45,30,0 duplicate(Luk_1) Luk5#4 -1,0,0 +p_track01,33,28,0 duplicate(Luk_1) Luk6#1 -1,0,0 +p_track01,37,28,0 duplicate(Luk_1) Luk6#2 -1,0,0 +p_track01,53,28,0 duplicate(Luk_1) Luk6#3 -1,0,0 +p_track01,45,28,0 duplicate(Luk_1) Luk6#4 -1,0,0 -p_track01,35,30,0 script Tire5#3 -1,0,0,{ - end; +p_track01,49,38,0 duplicate(Luk_2) Luk#5 -1,0,0 +p_track01,41,38,0 duplicate(Luk_2) Luk#6 -1,0,0 +p_track01,49,36,0 duplicate(Luk_2) Luk2#5 -1,0,0 +p_track01,41,36,0 duplicate(Luk_2) Luk2#6 -1,0,0 +p_track01,49,34,0 duplicate(Luk_2) Luk3#5 -1,0,0 +p_track01,41,34,0 duplicate(Luk_2) Luk3#6 -1,0,0 +p_track01,49,32,0 duplicate(Luk_2) Luk4#5 -1,0,0 +p_track01,41,32,0 duplicate(Luk_2) Luk4#6 -1,0,0 +p_track01,49,30,0 duplicate(Luk_2) Luk5#5 -1,0,0 +p_track01,41,30,0 duplicate(Luk_2) Luk5#6 -1,0,0 +p_track01,49,28,0 duplicate(Luk_2) Luk6#5 -1,0,0 +p_track01,41,28,0 duplicate(Luk_2) Luk6#6 -1,0,0 -OnInit: - disablenpc "Tire5#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,30,0 script Tire5#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,30,0 script Tire5#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,30,0 script Tire5#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire5#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,56,28,0 script starting#6 -1,0,0,{ - end; - -OnDisable: - enablenpc "Luk6#1"; - enablenpc "Luk6#2"; - enablenpc "Luk6#3"; - enablenpc "Luk6#4"; - enablenpc "Luk6#5"; - enablenpc "Luk6#6"; - enablenpc "Tire6#1"; - enablenpc "Tire6#2"; - enablenpc "Tire6#3"; - enablenpc "Tire6#4"; - enablenpc "Tire6#5"; - enablenpc "Tire6#6"; - set $@mr_1_luk6,0; - set $@mr_1_tire6,0; - end; - -OnInit: - disablenpc "starting#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track01,33,28,0 script Luk6#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,37,28,0 script Luk6#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,53,28,0 script Luk6#3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,45,28,0 script Luk6#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track01,49,28,0 script Luk6#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,41,28,0 script Luk6#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk6#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track01,43,28,0 script Tire6#1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,39,28,0 script Tire6#2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,35,28,0 script Tire6#3 -1,0,0,{ - end; -OnInit: - disablenpc "Tire6#3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,55,28,0 script Tire6#4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,51,28,0 script Tire6#5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track01,47,28,0 script Tire6#6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire6#6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} +p_track01,43,38,0 duplicate(Tire_1) Tire#1 -1,0,0 +p_track01,39,38,0 duplicate(Tire_1) Tire#2 -1,0,0 +p_track01,35,38,0 duplicate(Tire_1) Tire#3 -1,0,0 +p_track01,55,38,0 duplicate(Tire_1) Tire#4 -1,0,0 +p_track01,51,38,0 duplicate(Tire_1) Tire#5 -1,0,0 +p_track01,47,38,0 duplicate(Tire_1) Tire#6 -1,0,0 +p_track01,43,36,0 duplicate(Tire_1) Tire2#1 -1,0,0 +p_track01,39,36,0 duplicate(Tire_1) Tire2#2 -1,0,0 +p_track01,35,36,0 duplicate(Tire_1) Tire2#3 -1,0,0 +p_track01,55,36,0 duplicate(Tire_1) Tire2#4 -1,0,0 +p_track01,51,36,0 duplicate(Tire_1) Tire2#5 -1,0,0 +p_track01,47,36,0 duplicate(Tire_1) Tire2#6 -1,0,0 +p_track01,43,34,0 duplicate(Tire_1) Tire3#1 -1,0,0 +p_track01,39,34,0 duplicate(Tire_1) Tire3#2 -1,0,0 +p_track01,35,34,0 duplicate(Tire_1) Tire3#3 -1,0,0 +p_track01,55,34,0 duplicate(Tire_1) Tire3#4 -1,0,0 +p_track01,51,34,0 duplicate(Tire_1) Tire3#5 -1,0,0 +p_track01,47,34,0 duplicate(Tire_1) Tire3#6 -1,0,0 +p_track01,43,32,0 duplicate(Tire_1) Tire4#1 -1,0,0 +p_track01,39,32,0 duplicate(Tire_1) Tire4#2 -1,0,0 +p_track01,35,32,0 duplicate(Tire_1) Tire4#3 -1,0,0 +p_track01,55,32,0 duplicate(Tire_1) Tire4#4 -1,0,0 +p_track01,51,32,0 duplicate(Tire_1) Tire4#5 -1,0,0 +p_track01,47,32,0 duplicate(Tire_1) Tire4#6 -1,0,0 +p_track01,43,30,0 duplicate(Tire_1) Tire5#1 -1,0,0 +p_track01,39,30,0 duplicate(Tire_1) Tire5#2 -1,0,0 +p_track01,35,30,0 duplicate(Tire_1) Tire5#3 -1,0,0 +p_track01,55,30,0 duplicate(Tire_1) Tire5#4 -1,0,0 +p_track01,51,30,0 duplicate(Tire_1) Tire5#5 -1,0,0 +p_track01,47,30,0 duplicate(Tire_1) Tire5#6 -1,0,0 +p_track01,43,28,0 duplicate(Tire_1) Tire6#1 -1,0,0 +p_track01,39,28,0 duplicate(Tire_1) Tire6#2 -1,0,0 +p_track01,35,28,0 duplicate(Tire_1) Tire6#3 -1,0,0 +p_track01,55,28,0 duplicate(Tire_1) Tire6#4 -1,0,0 +p_track01,51,28,0 duplicate(Tire_1) Tire6#5 -1,0,0 +p_track01,47,28,0 duplicate(Tire_1) Tire6#6 -1,0,0 //============================================================ // Monstrer Race - Dual Monster Race @@ -8870,2259 +6883,118 @@ OnDisable: end; } -p_track02,56,38,0 script starting#race02_1 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_1"; - end; - -OnDisable: - disablenpc "starting#race02_1"; - disablenpc "Luk#race02_1_1"; - disablenpc "Luk#race02_1_2"; - disablenpc "Luk#race02_1_3"; - disablenpc "Luk#race02_1_4"; - disablenpc "Luk#race02_1_5"; - disablenpc "Luk#race02_1_6"; - disablenpc "Tire#race02_1_1"; - disablenpc "Tire#race02_1_2"; - disablenpc "Tire#race02_1_3"; - disablenpc "Tire#race02_1_4"; - disablenpc "Tire#race02_1_5"; - disablenpc "Tire#race02_1_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,38,0 script Luk#race02_1_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,38,0 script Luk#race02_1_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,38,0 script Luk#race02_1_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,38,0 script Luk#race02_1_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,38,0 script Luk#race02_1_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,38,0 script Luk#race02_1_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_1_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,38,0 script Tire#race02_1_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,38,0 script Tire#race02_1_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,38,0 script Tire#race02_1_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,38,0 script Tire#race02_1_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,38,0 script Tire#race02_1_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,38,0 script Tire#race02_1_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_1_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,36,0 script starting#race02_2 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_2"; - end; - -OnDisable: - disablenpc "starting#race02_2"; - disablenpc "Luk#race02_2_1"; - disablenpc "Luk#race02_2_1"; - disablenpc "Luk#race02_2_1"; - disablenpc "Luk#race02_2_4"; - disablenpc "Luk#race02_2_5"; - disablenpc "Luk#race02_2_6"; - disablenpc "Tire#race02_2_1"; - disablenpc "Tire#race02_2_2"; - disablenpc "Tire#race02_2_3"; - disablenpc "Tire#race02_2_4"; - disablenpc "Tire#race02_2_5"; - disablenpc "Tire#race02_2_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,36,0 script Luk#race02_2_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,36,0 script Luk#race02_2_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,36,0 script Luk#race02_2_3 -1,0,0,{ -OnInit: - disablenpc "Luk#race02_2_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,36,0 script Luk#race02_2_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,36,0 script Luk#race02_2_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,36,0 script Luk#race02_2_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_2_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,36,0 script Tire#race02_2_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,36,0 script Tire#race02_2_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,36,0 script Tire#race02_2_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,36,0 script Tire#race02_2_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,36,0 script Tire#race02_2_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,36,0 script Tire#race02_2_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_2_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,34,0 script starting#race02_3 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_3"; - end; - -OnDisable: - disablenpc "starting#race02_3"; - disablenpc "Luk#race02_3_1"; - disablenpc "Luk#race02_3_2"; - disablenpc "Luk#race02_3_3"; - disablenpc "Luk#race02_3_4"; - disablenpc "Luk#race02_3_5"; - disablenpc "Luk#race02_3_6"; - disablenpc "Tire#race02_3_1"; - disablenpc "Tire#race02_3_2"; - disablenpc "Tire#race02_3_3"; - disablenpc "Tire#race02_3_4"; - disablenpc "Tire#race02_3_5"; - disablenpc "Tire#race02_3_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,34,0 script Luk#race02_3_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,34,0 script Luk#race02_3_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,34,0 script Luk#race02_3_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,34,0 script Luk#race02_3_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,34,0 script Luk#race02_3_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,34,0 script Luk#race02_3_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_3_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,34,0 script Tire#race02_3_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,34,0 script Tire#race02_3_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,34,0 script Tire#race02_3_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,34,0 script Tire#race02_3_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,34,0 script Tire#race02_3_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,34,0 script Tire#race02_3_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_3_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,32,0 script starting#race02_4 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_4"; - end; - -OnEnable: - enablenpc "starting#race02_4"; - end; - -OnDisable: - disablenpc "starting#race02_4"; - disablenpc "Luk#race02_4_1"; - disablenpc "Luk#race02_4_2"; - disablenpc "Luk#race02_4_3"; - disablenpc "Luk#race02_4_4"; - disablenpc "Luk#race02_4_5"; - disablenpc "Luk#race02_4_6"; - disablenpc "Tire#race02_4_1"; - disablenpc "Tire#race02_4_2"; - disablenpc "Tire#race02_4_3"; - disablenpc "Tire#race02_4_4"; - disablenpc "Tire#race02_4_5"; - disablenpc "Tire#race02_4_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,32,0 script Luk#race02_4_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,32,0 script Luk#race02_4_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,32,0 script Luk#race02_4_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,32,0 script Luk#race02_4_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,32,0 script Luk#race02_4_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,32,0 script Luk#race02_4_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_4_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,32,0 script Tire#race02_4_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,32,0 script Tire#race02_4_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,32,0 script Tire#race02_4_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,32,0 script Tire#race02_4_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,32,0 script Tire#race02_4_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,32,0 script Tire#race02_4_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_4_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,30,0 script starting#race02_5 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_5"; - end; - -OnEnable: - enablenpc "starting#race02_5"; - end; - -OnDisable: - disablenpc "starting#race02_5"; - disablenpc "Luk#race02_5_1"; - disablenpc "Luk#race02_5_2"; - disablenpc "Luk#race02_5_3"; - disablenpc "Luk#race02_5_4"; - disablenpc "Luk#race02_5_5"; - disablenpc "Luk#race02_5_6"; - disablenpc "Tire#race02_5_1"; - disablenpc "Tire#race02_5_2"; - disablenpc "Tire#race02_5_3"; - disablenpc "Tire#race02_5_4"; - disablenpc "Tire#race02_5_5"; - disablenpc "Tire#race02_5_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,30,0 script Luk#race02_5_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_1"; - end; - -OnEnable: - enablenpc "Luk#race02_5_1"; - end; - -OnDisable: - disablenpc "Luk#race02_5_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,30,0 script Luk#race02_5_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_2"; - end; - -OnEnable: - enablenpc "Luk#race02_5_2"; - end; - -OnDisable: - disablenpc "Luk#race02_5_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,30,0 script Luk#race02_5_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_3"; - end; - -OnEnable: - enablenpc "Luk#race02_5_3"; - end; - -OnDisable: - disablenpc "Luk#race02_5_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,30,0 script Luk#race02_5_4 -1,0,0,{ +- script starting_2 -1,{ end; OnInit: - disablenpc "Luk#race02_5_4"; - end; - -OnEnable: - enablenpc "Luk#race02_5_4"; - end; - -OnDisable: - disablenpc "Luk#race02_5_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,30,0 script Luk#race02_5_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_5"; - end; - -OnEnable: - enablenpc "Luk#race02_5_5"; - end; - -OnDisable: - disablenpc "Luk#race02_5_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,30,0 script Luk#race02_5_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_5_6"; - end; - -OnEnable: - enablenpc "Luk#race02_5_6"; - end; - -OnDisable: - disablenpc "Luk#race02_5_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,30,0 script Tire#race02_5_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_1"; - end; - -OnEnable: - enablenpc "Tire#race02_5_1"; + disablenpc strnpcinfo(0); end; OnDisable: - disablenpc "Tire#race02_5_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,30,0 script Tire#race02_5_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_2"; - end; - -OnEnable: - enablenpc "Tire#race02_5_2"; - end; - -OnDisable: - disablenpc "Tire#race02_5_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,30,0 script Tire#race02_5_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_3"; - end; - -OnEnable: - enablenpc "Tire#race02_5_3"; - end; - -OnDisable: - disablenpc "Tire#race02_5_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,30,0 script Tire#race02_5_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_4"; - end; - -OnEnable: - enablenpc "Tire#race02_5_4"; - end; - -OnDisable: - disablenpc "Tire#race02_5_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,30,0 script Tire#race02_5_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_5"; - end; - -OnEnable: - enablenpc "Tire#race02_5_5"; - end; - -OnDisable: - disablenpc "Tire#race02_5_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,30,0 script Tire#race02_5_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_5_6"; - end; - -OnEnable: - enablenpc "Tire#race02_5_6"; - end; - -OnDisable: - disablenpc "Tire#race02_5_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,56,28,0 script starting#race02_6 -1,0,0,{ - end; - -OnInit: - disablenpc "starting#race02_6"; - end; - -OnEnable: - enablenpc "starting#race02_6"; - end; - -OnDisable: - disablenpc "starting#race02_6"; - disablenpc "Luk#race02_6_1"; - disablenpc "Luk#race02_6_2"; - disablenpc "Luk#race02_6_3"; - disablenpc "Luk#race02_6_4"; - disablenpc "Luk#race02_6_5"; - disablenpc "Luk#race02_6_6"; - disablenpc "Tire#race02_6_1"; - disablenpc "Tire#race02_6_2"; - disablenpc "Tire#race02_6_3"; - disablenpc "Tire#race02_6_4"; - disablenpc "Tire#race02_6_5"; - disablenpc "Tire#race02_6_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 11) { - sc_start SC_WALKSPEED,5000,60; - } - else if (.@start > 10) && (.@start < 21) { - sc_start SC_WALKSPEED,5000,70; - } - else if (.@start > 20) && (.@start < 31) { - sc_start SC_WALKSPEED,5000,80; - } - else if (.@start > 30) && (.@start < 41) { - sc_start SC_WALKSPEED,5000,90; - } - else if (.@start > 40) && (.@start < 51) { - sc_start SC_WALKSPEED,5000,100; - } - else if (.@start > 50) && (.@start < 61) { - sc_start SC_WALKSPEED,5000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,5000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,5000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,5000,140; - } - else { - sc_start SC_WALKSPEED,5000,150; - } - end; -} - -p_track02,33,28,0 script Luk#race02_6_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,37,28,0 script Luk#race02_6_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,53,28,0 script Luk#race02_6_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,45,28,0 script Luk#race02_6_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_WALKSPEED,10000,110; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_WALKSPEED,10000,120; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_WALKSPEED,10000,130; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_WALKSPEED,10000,140; - } - else { - sc_start SC_WALKSPEED,10000,150; - } - end; -} - -p_track02,49,28,0 script Luk#race02_6_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,41,28,0 script Luk#race02_6_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Luk#race02_6_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_STUN,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_STUN,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_STUN,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_STUN,4000,0; - } - end; -} - -p_track02,43,28,0 script Tire#race02_6_1 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_1"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,39,28,0 script Tire#race02_6_2 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_2"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,35,28,0 script Tire#race02_6_3 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_3"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,55,28,0 script Tire#race02_6_4 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_4"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,51,28,0 script Tire#race02_6_5 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_5"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} - -p_track02,47,28,0 script Tire#race02_6_6 -1,0,0,{ - end; - -OnInit: - disablenpc "Tire#race02_6_6"; - end; - -OnTouchNPC: - set .@start,rand(1,100); - if (.@start > 0) && (.@start < 61) { - sc_start SC_SLEEP,1000,0; - } - else if (.@start > 60) && (.@start < 71) { - sc_start SC_SLEEP,2000,0; - } - else if (.@start > 70) && (.@start < 81) { - sc_start SC_SLEEP,3000,0; - } - else if (.@start > 80) && (.@start < 91) { - sc_start SC_SLEEP,4000,0; - } - end; -} + disablenpc strnpcinfo(0); + for(set .@i,1; .@i<7; set .@i,.@i+1) + disablenpc "Luk#"+strnpcinfo(2)+"_"+.@i; + for(set .@i,1; .@i<7; set .@i,.@i+1) + disablenpc "Tire#"+strnpcinfo(2)+"_"+.@i; + end; + +OnTouchNPC: + set .@start,rand(1,100); + if (.@start < 11) set .@speed,60; + else if (.@start < 21) set .@speed,70; + else if (.@start < 31) set .@speed,80; + else if (.@start < 41) set .@speed,90; + else if (.@start < 51) set .@speed,100; + else if (.@start < 61) set .@speed,110; + else if (.@start < 71) set .@speed,120; + else if (.@start < 81) set .@speed,130; + else if (.@start < 91) set .@speed,140; + else set .@speed,150; + sc_start SC_WALKSPEED,5000,.@speed; + end; +} + +p_track02,56,38,0 duplicate(starting_2) starting#race02_1 -1,0,0 +p_track02,56,36,0 duplicate(starting_2) starting#race02_2 -1,0,0 +p_track02,56,34,0 duplicate(starting_2) starting#race02_3 -1,0,0 +p_track02,56,32,0 duplicate(starting_2) starting#race02_4 -1,0,0 +p_track02,56,30,0 duplicate(starting_2) starting#race02_5 -1,0,0 +p_track02,56,28,0 duplicate(starting_2) starting#race02_6 -1,0,0 + +p_track02,33,38,0 duplicate(Luk_1) Luk#race02_1_1 -1,0,0 +p_track02,37,38,0 duplicate(Luk_1) Luk#race02_1_2 -1,0,0 +p_track02,53,38,0 duplicate(Luk_1) Luk#race02_1_3 -1,0,0 +p_track02,45,38,0 duplicate(Luk_1) Luk#race02_1_4 -1,0,0 +p_track02,33,36,0 duplicate(Luk_1) Luk#race02_2_1 -1,0,0 +p_track02,37,36,0 duplicate(Luk_1) Luk#race02_2_2 -1,0,0 +p_track02,53,36,0 duplicate(Luk_1) Luk#race02_2_3 -1,0,0 +p_track02,45,36,0 duplicate(Luk_1) Luk#race02_2_4 -1,0,0 +p_track02,33,34,0 duplicate(Luk_1) Luk#race02_3_1 -1,0,0 +p_track02,37,34,0 duplicate(Luk_1) Luk#race02_3_2 -1,0,0 +p_track02,53,34,0 duplicate(Luk_1) Luk#race02_3_3 -1,0,0 +p_track02,45,34,0 duplicate(Luk_1) Luk#race02_3_4 -1,0,0 +p_track02,33,32,0 duplicate(Luk_1) Luk#race02_4_1 -1,0,0 +p_track02,37,32,0 duplicate(Luk_1) Luk#race02_4_2 -1,0,0 +p_track02,53,32,0 duplicate(Luk_1) Luk#race02_4_3 -1,0,0 +p_track02,45,32,0 duplicate(Luk_1) Luk#race02_4_4 -1,0,0 +p_track02,33,30,0 duplicate(Luk_1) Luk#race02_5_1 -1,0,0 +p_track02,37,30,0 duplicate(Luk_1) Luk#race02_5_2 -1,0,0 +p_track02,53,30,0 duplicate(Luk_1) Luk#race02_5_3 -1,0,0 +p_track02,45,30,0 duplicate(Luk_1) Luk#race02_5_4 -1,0,0 +p_track02,33,28,0 duplicate(Luk_1) Luk#race02_6_1 -1,0,0 +p_track02,37,28,0 duplicate(Luk_1) Luk#race02_6_2 -1,0,0 +p_track02,53,28,0 duplicate(Luk_1) Luk#race02_6_3 -1,0,0 +p_track02,45,28,0 duplicate(Luk_1) Luk#race02_6_4 -1,0,0 + +p_track02,49,38,0 duplicate(Luk_2) Luk#race02_1_5 -1,0,0 +p_track02,41,38,0 duplicate(Luk_2) Luk#race02_1_6 -1,0,0 +p_track02,49,36,0 duplicate(Luk_2) Luk#race02_2_5 -1,0,0 +p_track02,41,36,0 duplicate(Luk_2) Luk#race02_2_6 -1,0,0 +p_track02,49,34,0 duplicate(Luk_2) Luk#race02_3_5 -1,0,0 +p_track02,41,34,0 duplicate(Luk_2) Luk#race02_3_6 -1,0,0 +p_track02,49,32,0 duplicate(Luk_2) Luk#race02_4_5 -1,0,0 +p_track02,41,32,0 duplicate(Luk_2) Luk#race02_4_6 -1,0,0 +p_track02,49,30,0 duplicate(Luk_2) Luk#race02_5_5 -1,0,0 +p_track02,41,30,0 duplicate(Luk_2) Luk#race02_5_6 -1,0,0 +p_track02,49,28,0 duplicate(Luk_2) Luk#race02_6_5 -1,0,0 +p_track02,41,28,0 duplicate(Luk_2) Luk#race02_6_6 -1,0,0 + +p_track02,43,38,0 duplicate(Tire_1) Tire#race02_1_1 -1,0,0 +p_track02,39,38,0 duplicate(Tire_1) Tire#race02_1_2 -1,0,0 +p_track02,35,38,0 duplicate(Tire_1) Tire#race02_1_3 -1,0,0 +p_track02,55,38,0 duplicate(Tire_1) Tire#race02_1_4 -1,0,0 +p_track02,51,38,0 duplicate(Tire_1) Tire#race02_1_5 -1,0,0 +p_track02,47,38,0 duplicate(Tire_1) Tire#race02_1_6 -1,0,0 +p_track02,43,36,0 duplicate(Tire_1) Tire#race02_2_1 -1,0,0 +p_track02,39,36,0 duplicate(Tire_1) Tire#race02_2_2 -1,0,0 +p_track02,35,36,0 duplicate(Tire_1) Tire#race02_2_3 -1,0,0 +p_track02,55,36,0 duplicate(Tire_1) Tire#race02_2_4 -1,0,0 +p_track02,51,36,0 duplicate(Tire_1) Tire#race02_2_5 -1,0,0 +p_track02,47,36,0 duplicate(Tire_1) Tire#race02_2_6 -1,0,0 +p_track02,43,34,0 duplicate(Tire_1) Tire#race02_3_1 -1,0,0 +p_track02,39,34,0 duplicate(Tire_1) Tire#race02_3_2 -1,0,0 +p_track02,35,34,0 duplicate(Tire_1) Tire#race02_3_3 -1,0,0 +p_track02,55,34,0 duplicate(Tire_1) Tire#race02_3_4 -1,0,0 +p_track02,51,34,0 duplicate(Tire_1) Tire#race02_3_5 -1,0,0 +p_track02,47,34,0 duplicate(Tire_1) Tire#race02_3_6 -1,0,0 +p_track02,43,32,0 duplicate(Tire_1) Tire#race02_4_1 -1,0,0 +p_track02,39,32,0 duplicate(Tire_1) Tire#race02_4_2 -1,0,0 +p_track02,35,32,0 duplicate(Tire_1) Tire#race02_4_3 -1,0,0 +p_track02,55,32,0 duplicate(Tire_1) Tire#race02_4_4 -1,0,0 +p_track02,51,32,0 duplicate(Tire_1) Tire#race02_4_5 -1,0,0 +p_track02,47,32,0 duplicate(Tire_1) Tire#race02_4_6 -1,0,0 +p_track02,43,30,0 duplicate(Tire_1) Tire#race02_5_1 -1,0,0 +p_track02,39,30,0 duplicate(Tire_1) Tire#race02_5_2 -1,0,0 +p_track02,35,30,0 duplicate(Tire_1) Tire#race02_5_3 -1,0,0 +p_track02,55,30,0 duplicate(Tire_1) Tire#race02_5_4 -1,0,0 +p_track02,51,30,0 duplicate(Tire_1) Tire#race02_5_5 -1,0,0 +p_track02,47,30,0 duplicate(Tire_1) Tire#race02_5_6 -1,0,0 +p_track02,43,28,0 duplicate(Tire_1) Tire#race02_6_1 -1,0,0 +p_track02,39,28,0 duplicate(Tire_1) Tire#race02_6_2 -1,0,0 +p_track02,35,28,0 duplicate(Tire_1) Tire#race02_6_3 -1,0,0 +p_track02,55,28,0 duplicate(Tire_1) Tire#race02_6_4 -1,0,0 +p_track02,51,28,0 duplicate(Tire_1) Tire#race02_6_5 -1,0,0 +p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 -1,0,0 //============================================================ // NPCs for Redeeming Price Medals (Einbroch and Hugel) diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf index 5d98c6fc1..62e7f0659 100644 --- a/npc/scripts_custom.conf +++ b/npc/scripts_custom.conf @@ -18,8 +18,6 @@ //npc: npc/custom/card_remover.txt //npc: npc/custom/item_signer.txt //npc: npc/custom/woe_controller.txt -// -- Wedding script that supports same-sex marriages -//npc: npc/custom/marriage.txt // -- Warper that works only after locations are unlocked //npc: npc/custom/quest_warper.txt @@ -45,12 +43,10 @@ //npc: npc/custom/etc/monster_arena.txt // -- Raceway mini-game //npc: npc/custom/etc/morroc_raceway.txt -// -- Unofficial poetry -//npc: npc/custom/etc/wandering_poets.txt // -- Random change of Drop/Exp rates 1x ~ 1.5x every 6 hours on your server //npc: npc/custom/etc/floating_rates.txt -// -- Custom Poring Track files -//npc: npc/custom/etc/p_track.txt +// -- Wedding script that supports same-sex marriages +//npc: npc/custom/etc/marriage.txt // ----------------------- Quest Scripts ----------------------- // -- Treasure Hunters Guild Quests (40 Quests + Special Guild Shop) @@ -63,7 +59,6 @@ //npc: npc/custom/quests/magicalhatquest.txt //npc: npc/custom/quests/elvenear.txt //npc: npc/custom/quests/fashion.txt -//npc: npc/custom/quests/ironcane.txt //npc: npc/custom/quests/sunglasses.txt //npc: npc/custom/quests/bandit_beard.txt //npc: npc/custom/quests/event_6_new_hats.txt |