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authormalufett <malufett.eat.my.binaries@gmail.com>2013-02-27 03:07:16 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2013-02-27 03:07:16 +0800
commitb9c79ceb5bfc86809da1d3b6154da4222cb72734 (patch)
tree5de73ff59ff725c57a3bc79a23fcc0905e1bb8c8
parentad792f41994ce54dc9e45fbdaaf591f38fccecee (diff)
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Fixed Bug #7014 and Bug #7077
-where Chorus/Ensemble skill checks are not working properly. -NJ_SUITON should now work properly with Kagerou/Oboro. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
-rw-r--r--src/map/skill.c5
-rw-r--r--src/map/status.c2
-rw-r--r--src/map/unit.c21
3 files changed, 12 insertions, 16 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6486d0772..8fdc09cb7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9227,6 +9227,11 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
inf &= ~BCT_NEUTRAL;
}
+ if( sd && (inf2&INF2_CHORUS_SKILL) && skill_check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) {
+ clif_skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0);
+ break;
+ }
+
if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB )
{
if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM )
diff --git a/src/map/status.c b/src/map/status.c
index cf2c096c9..01f3fda1e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7344,7 +7344,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
#endif
break;
case SC_SUITON:
- if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) {
+ if (!val2 || (sd && (sd->class_&MAPID_BASEMASK) == MAPID_NINJA)) {
//No penalties.
val2 = 0; //Agi penalty
val3 = 0; //Walk speed penalty
diff --git a/src/map/unit.c b/src/map/unit.c
index 388c3757d..b1ca64d4c 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1119,6 +1119,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
tstatus = status_get_status_data(target);
// Record the status of the previous skill)
if(sd) {
+
+ if( (skill_get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1 ) {
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ return 0;
+ }
+
switch(skill_id){
case SA_CASTCANCEL:
if(ud->skill_id != skill_id){
@@ -1134,21 +1140,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
sd->skill_id_old = skill_id;
break;
- case BD_LULLABY:
- case BD_RICHMANKIM:
- case BD_ETERNALCHAOS:
- case BD_DRUMBATTLEFIELD:
- case BD_RINGNIBELUNGEN:
- case BD_ROKISWEIL:
- case BD_INTOABYSS:
- case BD_SIEGFRIED:
- case CG_MOONLIT:
- if (skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1)
- {
- clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- return 0;
- }
- break;
case WL_WHITEIMPRISON:
if( battle_check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);