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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-12 16:33:26 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-12 16:33:26 +0000 |
commit | 77cec53b1c176be9c2dcc1b8e90a1b2695622e5a (patch) | |
tree | ddfa9896eac64d644512ec42023205b039bf7e83 | |
parent | 2b3e4c43331129d890306bfc57c92e260edd13bc (diff) | |
download | hercules-77cec53b1c176be9c2dcc1b8e90a1b2695622e5a.tar.gz hercules-77cec53b1c176be9c2dcc1b8e90a1b2695622e5a.tar.bz2 hercules-77cec53b1c176be9c2dcc1b8e90a1b2695622e5a.tar.xz hercules-77cec53b1c176be9c2dcc1b8e90a1b2695622e5a.zip |
- Modifed a bit the clif_change_look function, it should fix crashes with the Xmas sprite when changing maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9478 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/clif.c | 12 |
2 files changed, 12 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 754d5b034..15a1d224c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/12 + * Modifed a bit the clif_change_look function, it should fix crashes with + the Xmas sprite when changing maps. * Fixed skills displaying a 32k damage when used while disguised. [Skotlex] * Minor changes to ers. * Removed unused/hardly used cbasetypes typedefs. diff --git a/src/map/clif.c b/src/map/clif.c index 118260197..11c7a4338 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2857,11 +2857,19 @@ int clif_changelook(struct block_list *bl,int type,int val) switch(type) { case LOOK_WEAPON: - if (sd) clif_get_weapon_view(sd, &vd->weapon, &vd->shield); + if (sd) + { + clif_get_weapon_view(sd, &vd->weapon, &vd->shield); + val = vd->weapon; + } else vd->weapon = val; break; case LOOK_SHIELD: - if (sd) clif_get_weapon_view(sd, &vd->weapon, &vd->shield); + if (sd) + { + clif_get_weapon_view(sd, &vd->weapon, &vd->shield); + val = vd->shield; + } else vd->shield = val; break; case LOOK_BASE: |