diff options
author | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-02 16:24:29 +0000 |
---|---|---|
committer | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-02 16:24:29 +0000 |
commit | 830f648e2f75671c835e3c382ef8d11c8e58565c (patch) | |
tree | 2817d309554800ba5fe70762c15ad214d1d1892a | |
parent | 6a861f47e27d9e8f11bc4def6b639ad09fb45d9e (diff) | |
download | hercules-830f648e2f75671c835e3c382ef8d11c8e58565c.tar.gz hercules-830f648e2f75671c835e3c382ef8d11c8e58565c.tar.bz2 hercules-830f648e2f75671c835e3c382ef8d11c8e58565c.tar.xz hercules-830f648e2f75671c835e3c382ef8d11c8e58565c.zip |
- reverted r15523 (broken workaround for an underlying issue, see bugreport:5237 again)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15649 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/skill.c | 24 |
1 files changed, 1 insertions, 23 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ffbb91275..13413fb0e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -13550,13 +13550,6 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) if( !(skill_get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) return 0; //AoE skills are ineffective. [Skotlex] - if(group->skill_id==WZ_STORMGUST){ - int i,o; - for(i=-1;i<2;i++) - for(o=-1;o<2;o++) - if(map_getcell(bl->m, bl->x+i, bl->y+o, CELL_CHKLANDPROTECTOR)) - return 0; // Storm Gust can be hitted around Land Protector. [Protimus] - } if( battle_check_target(&unit->bl,bl,group->target_flag) <= 0 ) return 0; @@ -14899,7 +14892,7 @@ int skill_split_atoi (char *str, int *val) */ void skill_init_unit_layout (void) { - int i,j,z,size,pos = 0; + int i,j,size,pos = 0; memset(skill_unit_layout,0,sizeof(skill_unit_layout)); @@ -14915,21 +14908,6 @@ void skill_init_unit_layout (void) // afterwards add special ones pos = i; - for(z=0;z<=5;z++){ - pos++; - size = 7+z; - for (j=0; j<size*size; j++) { - skill_unit_layout[pos].dx[j] = j%size - size/2; - skill_unit_layout[pos].dy[j] = j/size - size/2 + 1; - } - skill_unit_layout[pos].count = size*size; - skill_db[SA_LANDPROTECTOR].unit_layout_type[z] = pos; - skill_db[SA_LANDPROTECTOR].unit_layout_type[++z] = pos; - } - for (;z<MAX_SKILL_LEVEL;z++) - skill_db[SA_LANDPROTECTOR].unit_layout_type[z] = pos; - - pos++; for (i=0;i<MAX_SKILL_DB;i++) { if (!skill_db[i].unit_id[0] || skill_db[i].unit_layout_type[0] != -1) continue; |