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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-31 18:38:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-31 18:38:51 +0000
commit5af84391c50d5625c870d567e298b0628ba2a4ef (patch)
tree31be66ff396bfa41163836d3d4b5cf43dde58f5d
parentb3ff9c7c452aebec22005b2a3aa1e1d4e25ecf38 (diff)
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- Corrected a status_get_race call which should be status_get_race2 in misc attacks.
- Moved the Devotion code to the top of the SC list in status_damage, meaning that now stuff like being asleep or confused won't end if you are hit, but the damage is absorbed by devotion. - Some cleanups in battle.c (replaced usage of status_get_* for status->*) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8009 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/status.c22
3 files changed, 19 insertions, 14 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 379e61332..11bcd27aa 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/31
+ * Corrected a status_get_race call which should be status_get_race2 in misc
+ attacks. [Skotlex]
+ * Moved the Devotion code to the top of the SC list in status_damage,
+ meaning that now stuff like being asleep or confused won't end if you are
+ hit, but the damage is absorbed by devotion. [Skotlex]
* Added the Soul Link of Rogue speed bonus to Chase-Walk. Since there's no
information of how much the bonus should be, it currently is a conservative
10%. [Skotlex]
diff --git a/src/map/battle.c b/src/map/battle.c
index 562ac6ce3..9a2374882 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -823,7 +823,7 @@ static struct Damage battle_calc_weapon_attack(
//Set miscellaneous data that needs be filled regardless of hit/miss
if(
(sd && sd->state.arrow_atk) ||
- (!sd && ((skill_num && skill_get_ammotype(skill_num)) || status_get_range(src)>3))
+ (!sd && ((skill_num && skill_get_ammotype(skill_num)) || sstatus->rhw.range>3))
) {
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
flag.arrow = 1;
@@ -2114,7 +2114,7 @@ struct Damage battle_calc_magic_attack(
//Initial Values
ad.damage = 1;
ad.div_=skill_get_num(skill_num,skill_lv);
- ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:status_get_amotion(src); //Amotion should be 0 for ground skills.
+ ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills.
ad.dmotion=tstatus->dmotion;
ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
ad.flag=BF_MAGIC|BF_LONG|BF_SKILL;
@@ -2663,7 +2663,7 @@ struct Damage battle_calc_misc_attack(
if(md.damage && flag.cardfix && tsd){
int cardfix = 10000;
- int race2 = status_get_race(src);
+ int race2 = status_get_race2(src);
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
cardfix=cardfix*(100-tsd->subrace2[race2])/100;
diff --git a/src/map/status.c b/src/map/status.c
index 9f43c73ad..1a3ca25ec 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -573,6 +573,17 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (hp && !(flag&1)) {
if (sc) {
+ if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE)
+ { //Devotion prevents any of the other ailments from ending.
+ struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1);
+ if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id)
+ {
+ clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0);
+ status_fix_damage(NULL, &sd2->bl, hp, 0);
+ return 0;
+ }
+ status_change_end(target, SC_DEVOTION, -1);
+ }
if (sc->data[SC_FREEZE].timer != -1)
status_change_end(target,SC_FREEZE,-1);
if (sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
@@ -607,17 +618,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
status_change_end(target, SC_GRAVITATION, -1);
}
}
- if (sc->data[SC_DEVOTION].val1 && src && battle_getcurrentskill(src) != PA_PRESSURE)
- {
- struct map_session_data *sd2 = map_id2sd(sc->data[SC_DEVOTION].val1);
- if (sd2 && sd2->devotion[sc->data[SC_DEVOTION].val2] == target->id)
- {
- clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0);
- status_fix_damage(NULL, &sd2->bl, hp, 0);
- return 0;
- }
- status_change_end(target, SC_DEVOTION, -1);
- }
if(sc->data[SC_DANCING].timer != -1 && hp > (signed int)status->max_hp>>2)
skill_stop_dancing(target);
}