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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-24 18:41:39 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-24 18:41:39 +0000 |
commit | 424d353923933ea786ce682a811f700852af08d5 (patch) | |
tree | 87d40fb512385d1c2027c3e9541f24c95876f2b5 | |
parent | e6115fa3fdbe0e8bbdf0e55634232af1c0fd1a74 (diff) | |
download | hercules-424d353923933ea786ce682a811f700852af08d5.tar.gz hercules-424d353923933ea786ce682a811f700852af08d5.tar.bz2 hercules-424d353923933ea786ce682a811f700852af08d5.tar.xz hercules-424d353923933ea786ce682a811f700852af08d5.zip |
- The autoloot range check is no longer done unless AUTOLOOT_DISTANCE is defined (by default it is no longer defined)
- Ganbantein now deletes individual skill cells instead of the whole skill in the area it is casted.
- Modified the mob total damage code to prevent overflows when mobs receive over 2kM damage.
- Made the dmg structure of the damage log an unsigned int rather than signed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10343 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | src/map/atcommand.h | 5 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/mob.c | 31 | ||||
-rw-r--r-- | src/map/skill.c | 7 |
5 files changed, 32 insertions, 17 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 27b6c214d..4cd374590 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/04/25 + * Ganbantein now deletes individual skill cells instead of the whole skill + in the area it is casted. + * Modified the mob total damage code to prevent overflows when mobs receive + over 2kM damage. [Skotlex] * Spider Web / Fiber Lock status cannot be dispelled now [ultramage] 2007/04/24 * All mob casted skills have a fixed range of 9 now. diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 3dd8fc838..7f76dbf30 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -7,9 +7,8 @@ //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] -#ifndef AUTOLOOT_DISTANCE - #define AUTOLOOT_DISTANCE AREA_SIZE -#endif +//Note: The range is unlimited unless this define is set. +//#define AUTOLOOT_DISTANCE AREA_SIZE enum AtCommandType { AtCommand_None = -1, diff --git a/src/map/map.h b/src/map/map.h index 89393627a..235eb7dfd 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -923,7 +923,7 @@ struct mob_data { struct guardian_data* guardian_data; struct { int id; - int dmg; + unsigned int dmg; unsigned flag : 1; //0: Normal. 1: Homunc exp } dmglog[DAMAGELOG_SIZE]; struct spawn_data *spawn; //Spawn data. diff --git a/src/map/mob.c b/src/map/mob.c index 63bd76d91..9ed6f99f3 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1513,8 +1513,10 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str } if (dlist->first_sd && dlist->first_sd->state.autoloot && - drop_rate <= dlist->first_sd->state.autoloot && - check_distance_blxy(&dlist->first_sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) + drop_rate <= dlist->first_sd->state.autoloot +#ifdef AUTOLOOT_DISTANCE + && check_distance_blxy(&dlist->first_sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) +#endif ) { //Autoloot. if (party_share_loot( dlist->first_sd->status.party_id? @@ -1617,7 +1619,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) if (damage > 0) { //Store total damage... - md->tdmg+=damage; + if (UINT_MAX - (unsigned int)damage > md->tdmg) + md->tdmg+=damage; + else if (md->tdmg == UINT_MAX) + damage = 0; //Stop recording damage once the cap has been reached. + else { //Cap damage log... + damage = (int)(UINT_MAX - md->tdmg); + md->tdmg = UINT_MAX; + } if (md->state.aggressive) { //No longer aggressive, change to retaliate AI. md->state.aggressive = 0; @@ -1688,8 +1697,9 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) } //Log damage... if (char_id && damage > 0) { - int i,minpos,mindmg; - for(i=0,minpos=DAMAGELOG_SIZE-1,mindmg=INT_MAX;i<DAMAGELOG_SIZE;i++){ + int i,minpos; + unsigned int mindmg; + for(i=0,minpos=DAMAGELOG_SIZE-1,mindmg=UINT_MAX;i<DAMAGELOG_SIZE;i++){ if(md->dmglog[i].id==char_id && md->dmglog[i].flag==flag) break; @@ -1811,7 +1821,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) tmpsd[i] = NULL; continue; } - if(mvp_damage<(unsigned int)md->dmglog[i].dmg){ + if(mvp_damage<md->dmglog[i].dmg){ third_sd = second_sd; second_sd = mvp_sd; mvp_sd=tmpsd[i]; @@ -1822,8 +1832,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(!battle_config.exp_calc_type && count > 1) { //Apply first-attacker 200% exp share bonus //TODO: Determine if this should go before calculating the MVP player instead of after. - md->tdmg += md->dmglog[0].dmg; - md->dmglog[0].dmg<<=1; + if (UINT_MAX - md->dmglog[0].dmg > md->tdmg) { + md->tdmg += md->dmglog[0].dmg; + md->dmglog[0].dmg<<=1; + } else { + md->dmglog[0].dmg+= UINT_MAX - md->tdmg; + md->tdmg = UINT_MAX; + } } if(!(type&2) && //No exp diff --git a/src/map/skill.c b/src/map/skill.c index e23397529..36477a61d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6527,7 +6527,7 @@ int skill_dance_overlap(struct skill_unit *unit, int flag) * Flag: 0 - Convert, 1 - Revert, 2 - Initialize. *------------------------------------------ */ -#define skill_dance_switch(unit, group, flag) ((group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE)?skill_dance_switch_sub(unit, group, flag):0) +#define skill_dance_switch(unit, group, flag) (((group)->state.song_dance&0x1 && (unit)->val2&UF_ENSEMBLE)?skill_dance_switch_sub(unit, group, flag):0) static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_group *group, int flag) { static struct skill_unit_group original, dissonance, uglydance, *group2; @@ -9552,10 +9552,7 @@ int skill_ganbatein (struct block_list *bl, va_list ap) if (unit->group->state.song_dance&0x1) return 0; //Don't touch song/dance. - if (unit->group->skill_id == SA_LANDPROTECTOR) - skill_delunit(unit, 1); - else skill_delunitgroup(NULL, unit->group, 1); - + skill_delunit(unit, 1); return 1; } |