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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-03 15:57:28 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-03 15:57:28 +0000 |
commit | b87129549e052974ef07d5fafd04118465e44658 (patch) | |
tree | 58c3ce4558f5e2124203e9c0aaba69382d5071eb | |
parent | 9606310c0fd523f9de934760efb913ac66d4153f (diff) | |
download | hercules-b87129549e052974ef07d5fafd04118465e44658.tar.gz hercules-b87129549e052974ef07d5fafd04118465e44658.tar.bz2 hercules-b87129549e052974ef07d5fafd04118465e44658.tar.xz hercules-b87129549e052974ef07d5fafd04118465e44658.zip |
Removed the Blade Stop range check against players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13562 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 71528dd27..64a892936 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,7 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2009/03/02 * Blade Stop status no longer prevents item use and equip changing. - * Blade Stop skill will now only activate if the attacker is at most 2 cells away (1 if barehanded). + * Against non-players, Blade Stop skill will now only activate if the attacker is at most 2 cells away (1 if barehanded). 2009/03/01 * Fixes from 2008/10/13 bugreport:2077 (Only commiting because nobody did until now and those bugs would get lost) * Fixed monster's Spiral Pierce, now it is always blocked by Pneuma. diff --git a/src/map/battle.c b/src/map/battle.c index 40f4ea4cd..6485a53e7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2980,7 +2980,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) && distance_bl(src, target) <= (tsd->status.weapon == W_FIST ? 1 : 2) ) + if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) && (src->type == BL_PC || distance_bl(src, target) <= (tsd->status.weapon == W_FIST ? 1 : 2)) ) { int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill_get_time2(MO_BLADESTOP,skilllv); |