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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-16 15:09:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-16 15:09:05 +0000
commitb8bec28b62db49329ca30bf5d04b37c40cb147ea (patch)
tree6ef9cc1e39b9f327d643a512b96610634145bc62
parentb8dd9a491e2e31d43862a03bba3b5295afdc6d8c (diff)
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- Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds. Fixed Kirikage so it first warps you, and then you unhide.
- Corrected Zeny Nage so the Zeny spent on the attack is always the exact same value as the damage you are dealing. Also corrected it so it does half damage when used on players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9229 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/battle.c19
-rw-r--r--src/map/skill.c15
-rw-r--r--src/map/status.c2
4 files changed, 25 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 7f427f830..464449661 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/16
+ * Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds.
+ Fixed Kirikage so it first warps you, and then you unhide. [Skotlex]
+ * Corrected Zeny Nage so the Zeny spent on the attack is always the exact
+ same value as the damage you are dealing. Also corrected it so it does half
+ damage when used on players. [Skotlex]
* Overlapping song/dances will now cause dissonance/ugly-dance level 1
instead of retaining the level of their song/dance. [Skotlex]
* Fixed wrong check in @petrename, thanks to The Ultra Mage.[Skotlex]
diff --git a/src/map/battle.c b/src/map/battle.c
index ffc39c595..819e4be65 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2635,16 +2635,10 @@ struct Damage battle_calc_misc_attack(
md.damage = skill_get_zeny(skill_num ,skill_lv);
if (!md.damage) md.damage = 2;
md.damage = md.damage + rand()%md.damage;
-
- if (sd)
- {
- if ( md.damage > sd->status.zeny )
- md.damage=sd->status.zeny;
- pc_payzeny(sd, md.damage);
- }
-
- if(is_boss(target) || tsd || map_flag_gvg2(target->m))
+ if (is_boss(target))
md.damage=md.damage/3;
+ else if (tsd)
+ md.damage=md.damage/2;
break;
case GS_FLING:
md.damage = sd?sd->status.job_level:status_get_lv(src);
@@ -2737,6 +2731,13 @@ struct Damage battle_calc_misc_attack(
if (map_flag_gvg2(target->m))
md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
+ if (skill_num == NJ_ZENYNAGE && sd)
+ { //Time to Pay Up.
+ if ( md.damage > sd->status.zeny )
+ md.damage=sd->status.zeny;
+ pc_payzeny(sd, md.damage);
+ }
+
return md;
}
/*==========================================
diff --git a/src/map/skill.c b/src/map/skill.c
index aa79bf71d..4b077fb1a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3141,14 +3141,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
break;
case NJ_KIRIKAGE:
- {
+ if (!map_flag_gvg(src->m))
+ { //You don't move on GVG grounds.
short x, y;
map_search_freecell(bl, 0, &x, &y, 1, 1, 0);
- status_change_end(src, SC_HIDING, -1);
if (unit_movepos(src, x, y, 0, 0))
clif_slide(src,src->x,src->y);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
}
+ status_change_end(src, SC_HIDING, -1);
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
case 0:
if(sd) {
@@ -6077,9 +6078,11 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
break;
case NJ_SHADOWJUMP:
{
- unit_movepos(src, x, y, 1, 0);
- clif_slide(src,x,y);
-
+ if (!map_flag_gvg(src->m))
+ { //You don't move on GVG grounds.
+ unit_movepos(src, x, y, 1, 0);
+ clif_slide(src,x,y);
+ }
if (sc && sc->data[SC_HIDING].timer != -1)
status_change_end(src, SC_HIDING, -1);
}
diff --git a/src/map/status.c b/src/map/status.c
index f339e3479..ef3e73021 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4001,7 +4001,7 @@ struct regen_data *status_get_regen_data(struct block_list *bl)
struct status_data *status_get_status_data(struct block_list *bl)
{
- nullpo_retr(NULL, bl);
+ nullpo_retr(&dummy_status, bl);
switch (bl->type) {
case BL_PC: