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authorshadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-10 16:09:16 +0000
committershadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-10 16:09:16 +0000
commitc81fe7d47a39ab1a6bfe95549aa4bc4153f98f2b (patch)
tree3f66173c2d02891e1d2992cfb805c064217d6711
parenta72a01810966c4be3d25323a407d044916d62687 (diff)
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Fixed double attack working with unarmed attacks, as reported by Lone Wolf.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12809 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--src/map/battle.c3
2 files changed, 5 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 2a18ed491..99ce42486 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,8 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+
2008/06/10
+ * Fixed double attack working with unarmed attacks, as reported by Lone Wolf. [Brainstorm]
* Added experimental code to set the socket limit at runtime. [FlavioJS]
+
2008/06/09
* Fixed SN_SHARPSHOOTING doing 100% atk less damage than it should, bugreport:1654
* Fixed Active Guild skills not working when WoE is OFF, follow up on r12770, bugreport:1653 and bugreport:1637
diff --git a/src/map/battle.c b/src/map/battle.c
index 76a6b606f..a1f9f6e8b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1964,7 +1964,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(sd && !skill_num && !flag.cri)
{ //Check for double attack.
- if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
+ if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER)
+ ||(sd->double_rate > 0 && sd->weapontype1 != W_FIST)) //Will fail bare-handed
{ //Success chance is not added, the higher one is used [Skotlex]
if (rand()%100 < (5*skill_lv>sd->double_rate?5*skill_lv:sd->double_rate))
{