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author | epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-20 14:01:10 +0000 |
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committer | epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-20 14:01:10 +0000 |
commit | 78fe9886d39b11a38903ffc513a70fa2b00e43f3 (patch) | |
tree | 24d372dab35483df25a60a0a6ebb8ddbc8eb5e2f | |
parent | e697781ab5e618988b37951ab4e16a3e23e18655 (diff) | |
download | hercules-78fe9886d39b11a38903ffc513a70fa2b00e43f3.tar.gz hercules-78fe9886d39b11a38903ffc513a70fa2b00e43f3.tar.bz2 hercules-78fe9886d39b11a38903ffc513a70fa2b00e43f3.tar.xz hercules-78fe9886d39b11a38903ffc513a70fa2b00e43f3.zip |
- Fixed Clown/Gypsy/Minstrel/Wanderer not receiving skill points upon change-sex
- Fixed missing casts from void* to struct online_char_data* in char.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15735 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/char/char.c | 16 | ||||
-rw-r--r-- | src/map/atcommand.c | 1 | ||||
-rw-r--r-- | src/map/pc.c | 8 | ||||
-rw-r--r-- | src/map/script.c | 1 | ||||
-rw-r--r-- | src/map/skill.h | 5 |
5 files changed, 19 insertions, 12 deletions
diff --git a/src/char/char.c b/src/char/char.c index 7f5d8950f..33abbc25b 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -214,7 +214,7 @@ void set_char_charselect(int account_id) { struct online_char_data* character; - character = idb_ensure(online_char_db, account_id, create_online_char_data); + character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); if( character->server > -1 ) if( server[character->server].users > 0 ) // Prevent this value from going negative. @@ -248,7 +248,7 @@ void set_char_online(int map_id, int char_id, int account_id) Sql_ShowDebug(sql_handle); //Check to see for online conflicts - character = idb_ensure(online_char_db, account_id, create_online_char_data); + character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data); if( character->char_id != -1 && character->server > -1 && character->server != map_id ) { ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n", @@ -338,7 +338,7 @@ void set_char_offline(int char_id, int account_id) */ static int char_db_setoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = db_data2ptr(data); + struct online_char_data* character = (struct online_char_data*)db_data2ptr(data); int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; @@ -357,7 +357,7 @@ static int char_db_setoffline(DBKey key, DBData *data, va_list ap) */ static int char_db_kickoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = db_data2ptr(data); + struct online_char_data* character = (struct online_char_data*)db_data2ptr(data); int server_id = va_arg(ap, int); if (server_id > -1 && character->server != server_id) @@ -2081,14 +2081,6 @@ int parse_fromlogin(int fd) class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER); else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ) class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T); - // remove specifical skills of classes 19,20 4020,4021 and 4042,4043 - if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `skill_point` = `skill_point` +" - " (SELECT SUM(lv) FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330' AND `lv` > '0')" - " WHERE `char_id` = '%d'", - char_db, skill_db, char_id[i], char_id[i]) ) - Sql_ShowDebug(sql_handle); - if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330'", skill_db, char_id[i]) ) - Sql_ShowDebug(sql_handle); } // to avoid any problem with equipment and invalid sex, equipment is unequiped. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) ) diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 7bab524e7..81db5731c 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -6396,6 +6396,7 @@ ACMD_FUNC(uptime) ACMD_FUNC(changesex) { nullpo_retr(-1, sd); + pc_resetskill(sd,4); chrif_changesex(sd); return 0; } diff --git a/src/map/pc.c b/src/map/pc.c index a91340bf8..c277279c8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5804,11 +5804,16 @@ int pc_resetstate(struct map_session_data* sd) * /resetskill * if flag&1, perform block resync and status_calc call. * if flag&2, just count total amount of skill points used by player, do not really reset. + * if flag&4, just reset the skills if the player class is a bard/dancer type (for changesex.) *------------------------------------------*/ int pc_resetskill(struct map_session_data* sd, int flag) { int i, lv, inf2, skill_point=0; nullpo_ret(sd); + + if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER ) + return 0; + if( !(flag&2) ) { //Remove stuff lost when resetting skills. /** @@ -5865,6 +5870,9 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) continue; + if( flag&4 && !skill_ischangesex(i) ) + continue; + if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn ) { //Only handle quest skills in a special way when you can't learn them manually if( battle_config.quest_skill_reset && !(flag&2) ) diff --git a/src/map/script.c b/src/map/script.c index d343d23ae..512a84483 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9326,6 +9326,7 @@ BUILDIN_FUNC(changesex) TBL_PC *sd = NULL; sd = script_rid2sd(st); + pc_resetskill(sd,4); chrif_changesex(sd); return 0; } diff --git a/src/map/skill.h b/src/map/skill.h index 48867021c..14b051b2e 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -353,6 +353,11 @@ int skill_blockmerc_start (struct mercenary_data*,int,int); #define skill_blockpc_start(sd, skillid, tick) skill_blockpc_start_( sd, skillid, tick, false ) +// (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) +#define skill_ischangesex(id) ( \ + ((id) >= BD_ADAPTATION && (id) <= DC_SERVICEFORYOU) || ((id) >= CG_ARROWVULCAN && (id) <= CG_MARIONETTE) || \ + ((id) >= CG_LONGINGFREEDOM && (id) <= CG_TAROTCARD) || ((id) >= WA_SWING_DANCE && (id) <= WM_UNLIMITED_HUMMING_VOICE)) + // スキル攻?一括?理 int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |