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authorEmistry <Equinox1991@gmail.com>2016-01-25 23:00:26 +0800
committerHaru <haru@dotalux.com>2016-02-29 01:52:22 +0100
commit05a2538114972de94352e66586f6f2a5affea9c6 (patch)
treef39d3e659d9b3801cc42a7b14e41aeec16c93ddf
parent75ba7024fe3b68718d0f0a289a68ea0719054d3b (diff)
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Replaced the SEX_FEMALE/SEX_MALE constants to scripts, where appropriate
-rw-r--r--npc/cities/aldebaran.txt2
-rw-r--r--npc/cities/amatsu.txt4
-rw-r--r--npc/cities/einbech.txt4
-rw-r--r--npc/cities/geffen.txt24
-rw-r--r--npc/cities/jawaii.txt8
-rw-r--r--npc/cities/lighthalzen.txt8
-rw-r--r--npc/cities/louyang.txt4
-rw-r--r--npc/cities/payon.txt6
-rw-r--r--npc/cities/prontera.txt2
-rw-r--r--npc/custom/etc/airplane.txt12
-rw-r--r--npc/custom/etc/marriage.txt40
-rw-r--r--npc/custom/etc/penal_servitude.txt5
-rw-r--r--npc/custom/events/uneasy_cemetery.txt12
-rw-r--r--npc/events/christmas_2005.txt2
-rw-r--r--npc/events/christmas_2008.txt8
-rw-r--r--npc/events/valentinesday_2009.txt6
-rw-r--r--npc/jobs/1-1e/taekwon.txt5
-rw-r--r--npc/jobs/2-1/assassin.txt4
-rw-r--r--npc/jobs/2-1/blacksmith.txt2
-rw-r--r--npc/jobs/2-1/hunter.txt2
-rw-r--r--npc/jobs/2-1/knight.txt16
-rw-r--r--npc/jobs/2-1/priest.txt34
-rw-r--r--npc/jobs/2-1/wizard.txt6
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt6
-rw-r--r--npc/jobs/2-2/alchemist.txt2
-rw-r--r--npc/jobs/2-2/bard.txt10
-rw-r--r--npc/jobs/2-2/crusader.txt18
-rw-r--r--npc/jobs/2-2/dancer.txt5
-rw-r--r--npc/jobs/2-2/monk.txt10
-rw-r--r--npc/jobs/2-2/rogue.txt2
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt2
-rw-r--r--npc/jobs/novice/supernovice.txt2
-rw-r--r--npc/merchants/cash_hair.txt4
-rw-r--r--npc/merchants/clothes_dyer.txt28
-rw-r--r--npc/merchants/hair_dyer.txt20
-rw-r--r--npc/merchants/hair_style.txt52
-rw-r--r--npc/other/Global_Functions.txt5
-rw-r--r--npc/other/divorce.txt10
-rw-r--r--npc/other/marriage.txt18
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt4
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt4
-rw-r--r--npc/quests/bard_quest.txt10
-rw-r--r--npc/quests/cooking_quest.txt4
-rw-r--r--npc/quests/dandelion_request.txt18
-rw-r--r--npc/quests/first_class/tu_archer.txt4
-rw-r--r--npc/quests/first_class/tu_merchant.txt5
-rw-r--r--npc/quests/first_class/tu_sword.txt2
-rw-r--r--npc/quests/kiel_hyre_quest.txt2
-rw-r--r--npc/quests/monstertamers.txt8
-rw-r--r--npc/quests/newgears/2004_headgears.txt10
-rw-r--r--npc/quests/newgears/2005_headgears.txt2
-rw-r--r--npc/quests/obb_quest.txt6
-rw-r--r--npc/quests/quests_13_2.txt2
-rw-r--r--npc/quests/quests_airship.txt2
-rw-r--r--npc/quests/quests_alberta.txt22
-rw-r--r--npc/quests/quests_ayothaya.txt2
-rw-r--r--npc/quests/quests_comodo.txt4
-rw-r--r--npc/quests/quests_ein.txt20
-rw-r--r--npc/quests/quests_gonryun.txt8
-rw-r--r--npc/quests/quests_hugel.txt2
-rw-r--r--npc/quests/quests_lighthalzen.txt32
-rw-r--r--npc/quests/quests_morocc.txt2
-rw-r--r--npc/quests/quests_moscovia.txt15
-rw-r--r--npc/quests/quests_nameless.txt12
-rw-r--r--npc/quests/quests_niflheim.txt2
-rw-r--r--npc/quests/quests_prontera.txt6
-rw-r--r--npc/quests/quests_veins.txt2
-rw-r--r--npc/quests/seals/brisingamen_seal.txt6
-rw-r--r--npc/quests/seals/megingard_seal.txt2
-rw-r--r--npc/quests/skills/alchemist_skills.txt28
-rw-r--r--npc/quests/skills/archer_skills.txt2
-rw-r--r--npc/quests/skills/dancer_skills.txt2
-rw-r--r--npc/quests/skills/swordman_skills.txt4
-rw-r--r--npc/quests/the_sign_quest.txt32
-rw-r--r--npc/re/cities/dewata.txt4
-rw-r--r--npc/re/events/halloween_2014.txt12
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt8
-rw-r--r--npc/re/jobs/1-1/mage.txt2
-rw-r--r--npc/re/jobs/1-1/thief.txt10
-rw-r--r--npc/re/jobs/2e/kagerou_oboro.txt14
-rw-r--r--npc/re/jobs/3-1/archbishop.txt18
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt16
-rw-r--r--npc/re/jobs/3-1/mechanic.txt2
-rw-r--r--npc/re/jobs/novice/academy.txt44
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt6
-rw-r--r--npc/re/quests/eden/100-110.txt2
-rw-r--r--npc/re/quests/quests_dewata.txt6
-rw-r--r--npc/re/quests/quests_dicastes.txt18
-rw-r--r--npc/re/quests/quests_eclage.txt8
-rw-r--r--npc/re/quests/quests_malangdo.txt2
-rw-r--r--npc/re/quests/quests_malaya.txt24
91 files changed, 467 insertions, 427 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index d7b97ba25..7cd989574 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -693,7 +693,7 @@ aldeba_in,156,179,4 script Master#alde 1_M_PUBMASTER,{
mes "Who's your";
mes "favorite Kafra girl?";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Master]";
mes "Oh, and don't worry. I know that girls have some kind of opinion about how pretty other girls are.";
next;
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index 0335e33c9..fd3e66629 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -411,7 +411,7 @@ amatsu,243,202,3 script Drama Teacher#ama 4_F_JPNOBA2,{
mes "Also, this town is the origin of";
mes "legendary play, 'White Dryad.' ";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Garakame sensei]";
mes "If you know a girl who is";
mes "talented in acting, please";
@@ -559,7 +559,7 @@ amatsu,262,197,1 script Legendary Tree HIDDEN_NPC,{
mes "Nymph of cherry tree... What would";
mes "be her position in the play?^000000";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "^3355FFI would like to find";
mes "a person who is talented";
mes "in acting and help her until";
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 2cc3d1305..20d4725b4 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -528,7 +528,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{
mes "adorable little girl?";
mes "Hello, dearie~";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
select("Excuse me, but I'm actually a guy.");
mes "[Shena]";
mes "Oh, oh are you now?";
@@ -554,7 +554,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{
mes "about the monsters around";
mes "here, young lady?";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
select("I told you, I'm a dude...!");
mes "[Shena]";
mes "Hmm. ''Dude.'' I think";
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 9fdf40f5d..4df978a0d 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -147,7 +147,7 @@ geffen,111,48,0 script Stacey 4W_F_01,{
mes "Is that an Orc Helm you're wearing?! That's so cool! Wow...";
next;
mes "[Stacey]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "You look so...";
mes "Rugged and manly~";
}
@@ -168,7 +168,7 @@ geffen,111,48,0 script Stacey 4W_F_01,{
mes "of Orc Hero!";
next;
mes "[Stacey]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "It's...";
mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistable to all the girls!";
next;
@@ -242,7 +242,7 @@ OnTouch:
mes "You wanna get your hands on some great stuff? Come on over!^000000";
next;
mes "[Suspicious Guy]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey there tough guy. You look smart enough to recognize a bargain when it's right in front of your eyes.";
else
mes "Well, well, well. Aren't you a pretty girl. Today just happens to be your lucky day!";
@@ -277,7 +277,7 @@ OnTouch:
input .@input;
if (.@input == 0) {
mes "[Suspicious Guy]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Ah duuuuuude~ You're breakin' my heart! I mean, at these prices, I'm practically performing charity!";
else
mes "W-waaaait! You didn't let me tell you the part about how Red Potions help you lose and gain weight in all the right places! Waaaaait!";
@@ -309,7 +309,7 @@ OnTouch:
break;
case 2:
mes "[Suspicious Guy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "What would a strong guy like you want a knife for? Those will just break under the force of your incredibly powerful swings!";
next;
mes "[Suspicious Guy]";
@@ -374,7 +374,7 @@ OnTouch:
break;
case 3:
mes "[Suspicious Guy]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "A Manteau? That's old news! You know what's the latest in protective armors?";
else
mes "Now why would such a beautiful woman wear something out of style? You know what would make you look even better?";
@@ -628,7 +628,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "I hear there's this person somewhere in Rune-Midgard...";
next;
mes "[Elenore]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
else
mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
@@ -668,7 +668,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
next;
mes "["+strcharinfo(0)+"]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Huh...?";
mes "C-come again?";
next;
@@ -784,7 +784,7 @@ geffen_in,70,67,3 script Waitress#elise 4_F_01,{
mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
next;
mes "["+strcharinfo(0)+"]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Y-y-y-yes, sir!";
next;
mes "^3355FFThat was scary...!";
@@ -1055,7 +1055,7 @@ geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{
break;
case 3:
mes "Um...";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "The girl that you";
else
mes "The boy that you";
@@ -1073,7 +1073,7 @@ geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{
mes "You didn't let me finish my sentence. What I meant to say was...";
next;
mes "[Psychic Advisor]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "The girl that you";
else
mes "The boy that you";
@@ -1092,7 +1092,7 @@ geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{
mes "Sometimes, I get the future and the present mixed up. You know, since I'm always looking into the future...?";
next;
mes "[Psychic Advisor]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "What I meant to say was";
mes "^3355FFyou and the perfect woman will soon fall in love^000000. Yes, that's what I meant!";
}
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index 2af5ffcbb..c1e199ea1 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -502,7 +502,7 @@ jawaii_in,25,98,0 script Employee#jaw3 4_F_07,{
mes "Oh~";
mes "Look at you...";
mes "You look perfect";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "for your wife~";
else
mes "with your husband~";
@@ -516,7 +516,7 @@ jawaii_in,25,98,0 script Employee#jaw3 4_F_07,{
mes "Hmm...?";
mes "You don't look like";
mes "you're married, are you?";
- if (Sex) {
+ if (Sex == SEX_MALE) {
next;
mes "[Employee Buffy]";
mes "I'm pretty good";
@@ -1175,7 +1175,7 @@ jawaii_in,41,106,3 script Customer#Cage 4W_M_02,{
mes "After all, everyone knows marriage is a sham for desperate, lonely people!";
next;
mes "[Cage]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "I don't trust anybody!";
mes "You're a fool for chaining";
mes "yourself to some gorgeous";
@@ -1357,7 +1357,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{
mes "...Wha!?";
mes "Oh man!";
mes "Get outta my face!";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "You smell like,";
mes "whupped boyfriend";
mes "or something!";
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index b4e265be1..6ba3babbd 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -891,7 +891,7 @@ lhz_in02,283,276,4 script Customer#amano12 4_F_CHNDRESS1,{
mes "to ask me out or something?";
next;
mes "[Sei]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Well, if he does,";
mes "shouldn't he have";
mes "more guts? Or are ";
@@ -1567,7 +1567,7 @@ lhz_in03,192,19,3 script Haggar#zen1 4_M_EINMAN,{
lhz_in03,193,25,2 script Bartender#12 1_M_PUBMASTER,{
mes "[Tony]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Hey man, I know this";
}
else {
@@ -2978,7 +2978,7 @@ lhz_in01,139,48,7 script Leimi#mimir 1_F_MERCHANT_01,{
mes "Um, may I help you?";
emotion e_omg;
if (BaseJob == Job_Assassin) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
next;
mes "[Leimi]";
mes "Oh, you're an Assassin!";
@@ -3001,7 +3001,7 @@ lhz_in01,139,48,7 script Leimi#mimir 1_F_MERCHANT_01,{
lhz_in01,138,47,0 script #mimir_camera FAKE_NPC,2,2,{
OnTouch:
if (BaseJob == Job_Assassin) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "^3355FF*Click*^000000";
next;
mes "["+strcharinfo(0)+"]";
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index 71a9d0e0e..dca5f0376 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -146,7 +146,7 @@ lou_fild01,190,100,7 script Girl#1lou 4_F_CHNDRESS1,{
mes "stay and enjoy the";
mes "the food and the sights!";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Girl]";
mes "And by sights...";
mes "I mean girls!";
@@ -162,7 +162,7 @@ lou_fild01,190,100,7 script Girl#1lou 4_F_CHNDRESS1,{
//== Generic Louyang NPCs ==================================
louyang,297,167,2 script Muscular Woman#lou 4_F_CHNDRESS1,{
- if (!Sex) {
+ if (Sex == SEX_FEMALE) {
mes "[Zhi Ching Li]";
mes "All the members of the Maiden Palace, including myself and our master, are all female.";
next;
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index 468fb9811..132ce7331 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -153,7 +153,7 @@ payon,249,156,1 script Woman#payon 1_F_01,{
mes " To be honest, things are getting tough because of all those monsters. ^666666*Sigh...*^000000";
next;
mes "[Woman]";
- if (Sex == 1)
+ if (Sex == SEX_MALE)
mes "Whoa~! I just noticed those arms of yours look pretty solid. You look pretty strong, guy. Just how many monsters have you killed?!";
else
mes "Oooh! I didn't notice before, but you look pretty strong beneath all of that feminine charm.";
@@ -202,7 +202,7 @@ payon,246,158,5 script Woman#2payon 1_F_01,0,0,{
mes "of the people living in Payon by her behavior. She's the only loudmouth. I guess she's just too excited about what the fortune teller told her.";
next;
mes "[Jim's Mother]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Ooh...!";
mes "You've got";
mes "such broad shoulders!";
@@ -397,7 +397,7 @@ payon_in01,180,7,2 script Waitress#payon 4_F_01,{
mes "And lonely...";
next;
mes "[Pub Lady]";
- if (Sex == 1)
+ if (Sex == SEX_MALE)
mes "Where I can find the right person, a hot and Sexy hunk who can take me away from here? Um, hey mister, are you listening?";
else {
mes "Where I can find the right person, a cute, yet hard-bodied hunk who can take me away from here?";
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index 4c1ce01dc..9c0fb6af5 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -487,7 +487,7 @@ prt_in,177,18,2 script Marvin#pront 1_F_PUBGIRL,{
mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
next;
mes "[Marvin]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
else
mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
diff --git a/npc/custom/etc/airplane.txt b/npc/custom/etc/airplane.txt
index 138755f6b..99260f455 100644
--- a/npc/custom/etc/airplane.txt
+++ b/npc/custom/etc/airplane.txt
@@ -252,8 +252,10 @@ L_Nope:
Notime:
mes "^FF0000[Porter]^000000";
- if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
- if(Sex==1) mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
+ if (Sex == SEX_FEMALE)
+ mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
+ else
+ mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
next;
menu "Yes, please.",Itin,"No thanks.",L_Nope;
close;
@@ -363,8 +365,10 @@ Lnope:
Notime:
mes "^FF0000[Airplane Attendant]^000000";
- if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
- if(Sex==1) mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
+ if (Sex == SEX_FEMALE)
+ mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
+ else
+ mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
close;
Nowhere:
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 1d6d21c2a..2af343023 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -267,10 +267,10 @@ function SF_RetrieveRingM {
mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
close;
}
- if ($wed_bride_sex)
- set @item, 2634; //Groom's wedding ring
+ if ($wed_bride_sex == SEX_MALE)
+ @item = 2634; //Groom's wedding ring
else
- set @item, 2635; //Bride's wedding ring
+ @item = 2635; //Bride's wedding ring
if (getnameditem(@item,$wed_groom$) == 0) {
mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
close;
@@ -293,10 +293,10 @@ function SF_RetrieveRingF {
mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
close;
}
- if ($wed_groom_sex)
- set @item, 2634; //Groom's wedding ring
+ if ($wed_groom_sex == SEX_MALE)
+ @item = 2634; //Groom's wedding ring
else
- set @item, 2635; //Bride's wedding ring
+ @item = 2635; //Bride's wedding ring
if (getnameditem(@item,$wed_bride$) == 0) {
mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
@@ -392,19 +392,19 @@ OnTimer55000:
//Subfunction: Checks that the groom/bride is still wearing their stuff.
function SF_equip_check {
- if (Sex && getequipid(2) != 7170) {
+ if (Sex == SEX_MALE && getequipid(2) != 7170) {
mes "["+@name$+"]";
mes "Child, what did you do with your "+getitemname(7170)+"?";
emotion e_dots;
return 0;
}
- if (Sex == 0 && getequipid(2) != 2338) {
+ if (Sex == SEX_FEMALE && getequipid(2) != 2338) {
mes "["+@name$+"]";
mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
emotion e_dots;
return 0;
}
- if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
+ if (Sex == SEX_FEMALE && $@wed_veil && getequipid(1) != 2206) {
mes "["+@name$+"]";
mes "Child, you can't take off your "+getitemname(2206)+" yet....";
emotion e_dots;
@@ -416,9 +416,9 @@ function SF_equip_check {
//Subfunction: Resets wedding variables.
function SF_wed_end {
set $wed_groom$,"";
- set $wed_groom_sex, 0;
+ $wed_groom_sex = -1;
set $wed_bride$,"";
- set $wed_bride_sex, 0;
+ $wed_bride_sex = -1;
set $wed_groom_progress,0;
set $wed_bride_progress,0;
set $wed_progress,0;
@@ -487,7 +487,7 @@ function SF_Register {
mes "Very well, whom would you like to register as?";
next;
set @submenu, select("Groom","Bride","Cancel");
- } else if (Sex) { //Groom
+ } else if (Sex == SEX_MALE) { //Groom
mes "["+@name$+"]";
mes "Very well, will you register as the Groom?";
next;
@@ -547,7 +547,7 @@ function SF_WedProgress {
mes "Tell your groom to register, what is taking so long? Time is running out.";
close;
}
- if (($wed_groom_progress == 0) && (Sex == 1 || $@wed_allow == 1)) {
+ if ($wed_groom_progress == 0 && (Sex == SEX_MALE || $@wed_allow == 1)) {
mes "["+@name$+"]";
mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
next;
@@ -569,7 +569,7 @@ function SF_WedProgress {
}
}
- if (($wed_bride_progress == 0) && (Sex == 0 || $@wed_allow == 1)) {
+ if ($wed_bride_progress == 0 && (Sex == SEX_FEMALE || $@wed_allow == 1)) {
mes "["+@name$+"]";
mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
next;
@@ -660,9 +660,9 @@ OnTimer60000:
emotion e_hmm;
set $wed_groom$,"";
- set $wed_groom_sex, 0;
+ $wed_groom_sex = -1;
set $wed_bride$,"";
- set $wed_bride_sex, 0;
+ $wed_bride_sex = -1;
set $wed_groom_progress,0;
set $wed_bride_progress,0;
set $wed_progress,0;
@@ -685,7 +685,7 @@ function SF_TryRegister {
emotion e_gasp;
close;
}
- if (Sex)
+ if (Sex == SEX_MALE)
set @item, 7170;
else
set @item, 2338;
@@ -695,7 +695,7 @@ function SF_TryRegister {
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
close;
}
- if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
+ if (Sex == SEX_FEMALE && $@wed_veil && getequipid(1) != 2206) {
mes "["+@name$+"]";
mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
close;
@@ -721,13 +721,13 @@ function SF_TryRegister {
if (@bride) {
set $wed_bride_progress,1;
set $wed_bride$,strcharinfo(0);
- set $wed_bride_sex, Sex;
+ $wed_bride_sex = Sex;
if ($@wedding_effect == 1) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
} else {
set $wed_groom_progress,1;
set $wed_groom$,strcharinfo(0);
- set $wed_groom_sex, Sex;
+ $wed_groom_sex = Sex;
if ($@wedding_effect == 2) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
}
diff --git a/npc/custom/etc/penal_servitude.txt b/npc/custom/etc/penal_servitude.txt
index 8566fb871..5d1067d05 100644
--- a/npc/custom/etc/penal_servitude.txt
+++ b/npc/custom/etc/penal_servitude.txt
@@ -17,11 +17,10 @@
sec_pri,36,58,1 script Chief Warder 8W_SOLDIER,{
mes "[Saddeus]";
emotion 1;
- if(Sex) {
+ if (Sex == SEX_MALE)
mes "Mr. Prisoner #"+BaseLevel+JobLevel+",";
- } else {
+ else
mes "Ms. Prisoner #"+BaseLevel+JobLevel+",";
- }
mes "what's the noise over there?";
next;
menu "Let me free, I'll pay!",-, "Let me to work off my freedom!",M_Q1, "Nothing",M_NO_THANKS;
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt
index 6b1351eb4..99c1f21cb 100644
--- a/npc/custom/events/uneasy_cemetery.txt
+++ b/npc/custom/events/uneasy_cemetery.txt
@@ -45,8 +45,10 @@ OnZombieDead:
if ($@UNEASY_MOB>0) end;
set $UNEASY_DL,0;
set $UNEASY_H$,strcharinfo(0);
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ if (Sex == SEX_MALE)
+ mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
+ else
+ mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
set JobExp,JobExp+100;
set BaseExp,BaseExp+50;
end;
@@ -103,8 +105,10 @@ L_Undead_Walk:
mes "[Mother Mathana]";
mes "Our Church is going to thank you personally...";
next;
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
+ if (Sex == SEX_MALE)
+ mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
+ else
+ mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
mes "[Mother Mathana]";
mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
getitem Blue_Potion,1;
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt
index a39fe5851..db2423e8f 100644
--- a/npc/events/christmas_2005.txt
+++ b/npc/events/christmas_2005.txt
@@ -953,7 +953,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
mes "The Lord has come.";
specialeffect EF_GLORIA;
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Oholy]";
mes "Merry Christmas!";
mes "Dear brother, what comes in";
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt
index c575cb9c6..64f3efa93 100644
--- a/npc/events/christmas_2008.txt
+++ b/npc/events/christmas_2008.txt
@@ -65,7 +65,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
next;
mes "[Caroller]";
mes "Merry Christmas!";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Hey, boy! What comes to mind when";
} else {
mes "Hey, girl! What comes to mind when";
@@ -476,7 +476,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
case 2:
mes "[Santa Claus]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Ho ho ho! What a good boy!";
} else {
mes "Ho ho ho! What a good girl!";
@@ -709,7 +709,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
next;
mes "[Santa Claus]";
mes "........................";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh! Poor boy...";
} else {
mes "Oh! Poor girl...";
@@ -717,7 +717,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
next;
mes "[Santa Claus]";
mes "........................";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh! Poor boy...";
} else {
mes "Oh! Poor girl...";
diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt
index 690ab6697..6b964d42c 100644
--- a/npc/events/valentinesday_2009.txt
+++ b/npc/events/valentinesday_2009.txt
@@ -396,7 +396,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{
delitem 7948,1;
Zeny -= 1000;
iROval09ring = 1;
- if (Sex) {
+ if (Sex == SEX_MALE) {
getnameditem 12742,strcharinfo(0);
} else {
getnameditem 12743,strcharinfo(0);
@@ -453,7 +453,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{
break;
}
- if (Sex) {
+ if (Sex == SEX_MALE) {
if (countitem(Valentine_Silver_Ring) > .@input) {
mes "[Valentine Vote Manager]";
mes "Seems like the value you entered is too small.";
@@ -536,7 +536,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{
//== Charles Orleans (Makes Home-Made Chocolates) ==========
prt_castle,42,35,3 script Dessert Manager#Val09 1_M_01,{
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Charles Orleans]";
mes "Monsieur~! What brings you to my beautiful atelier?";
mes "What is it that you want?";
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index 60853001f..382f45a9a 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -400,11 +400,10 @@
mes "You are still young, so";
mes "I assume you'll want a job";
mes "title. Mm. In that case, you";
- if(Sex == 0) {
+ if (Sex == SEX_FEMALE)
mes "are now a ^FF0000Taekwon Girl^000000.";
- } else {
+ else
mes "are now a ^FF0000Taekwon Boy^000000.";
- }
mes "Yes, that sounds good. ";
next;
mes "[Phoenix]";
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 969990051..10bbb6534 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -377,7 +377,7 @@ OnTouch:
close;
case 2:
mes "[Assassin 'Khai']";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Huh. You must have a lot of self confidence to be a Thief nowadays.";
next;
mes "[Assassin 'Khai']";
@@ -1877,7 +1877,7 @@ OnTouch:
mes "Haha, the needs of the body are sometimes hard to ignore. It's best to accept that part of human nature.";
next;
mes "[Guildmaster]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "But you must never reveal to her the Assassin side of your life. No matter what it takes.";
else
mes "But you must never reveal to him the Assassin side of your life, no matter what it takes.";
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index 4e09d5ed9..5531c87ae 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -84,7 +84,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
close;
}
if (BaseClass == Job_Novice) {
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Altiregen]";
mes "Oh~";
mes "what a very";
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 2680fa6f7..20ab68dbe 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -425,7 +425,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "Just give the item to the Demon Hunter, the guy who's all the way to the left in this area~";
next;
mes "[Hunter Sherin]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "If you decide to become a Hunter, promise to come visit me. I want to see you as a Hunter. You would look great!!";
else
mes "If you decide to become a Hunter, come and visit me, okay? You're pretty, but... You'd be even prettier as a Hunter. Hehe~";
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index b3caa8cf9..6914065dc 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -67,7 +67,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "[Captain Herman]";
mes "A-ha~";
mes "A Swordman, you say?";
- mes "I'm sorry, "+((Sex)?"lad":"lass")+", but you've";
+ mes "I'm sorry, "+ (Sex == SEX_MALE ? "lad" : "lass") +", but you've";
mes "come to the wrong place!";
next;
mes "[Captain Herman]";
@@ -101,7 +101,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
if (select("I want to change my job to a Knight.", "Just visiting.") == 1) {
mes "[Captain Herman]";
mes "Ohh...";
- mes "A young "+((Sex)?"man":"lady")+" who wishes";
+ mes "A young "+ (Sex == SEX_MALE ? "man" : "lady") +" who wishes";
mes "to become a Knight!";
mes "Our Prontera Chivalry";
mes "will assist you.";
@@ -335,7 +335,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "gathered items";
mes "that are troublesome";
mes "to obtain. I approve!";
- mes "I believe "+((Sex)?"":"s")+"he will continue to be loyal after becoming a Knight.";
+ mes "I believe "+ (Sex == SEX_MALE ? "he" : "she") +" will continue to be loyal after becoming a Knight.";
}
next;
mes "[Captain Herman]";
@@ -372,7 +372,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "to Amy's opinion.";
next;
mes "[Lady Amy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Mmm~ He's so polite!";
mes "He'll grow to be a wonderful Knight. And he's got such cute widdle cheeeeks~ Hee hee!";
}
@@ -391,7 +391,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "your mind.";
next;
mes "[Sir Edmond]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "He seems a little rough, but something bright shines within him. With polish and refinement, his true value will shine forth";
mes "as the sun.";
}
@@ -406,7 +406,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "to hear your thoughts.";
next;
mes "[Gray]";
- mes "A young "+((Sex)?"gentleman":"lady")+" coming here with the determination to become a Knight is enough...";
+ mes "A young "+ (Sex == SEX_MALE ? "gentleman" : "lady") +" coming here with the determination to become a Knight is enough...";
next;
mes "[Captain Herman]";
mes "Everyone";
@@ -749,7 +749,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "Oh, to become";
mes "a Knight? Come to";
mes "think of it, aren't";
- mes "you the "+((Sex)?"guy":"girl")+" that";
+ mes "you the "+ (Sex == SEX_MALE ? "guy" : "girl") +" that";
mes "just applied?";
next;
mes "[Sir Siracuse]";
@@ -2350,7 +2350,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "Oh, youth!";
mes "Becoming a Knight";
mes "for your beloved!";
- mes "Always protect "+((Sex)?"her":"him")+"...";
+ mes "Always protect "+ (Sex == SEX_MALE ? "her" : "him") +"...";
mes "Even at the sacrifice";
mes "of your own life!";
next;
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index 0f5d811f2..b3cd7167b 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -62,7 +62,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
if (BaseJob == Job_Priest) {
mes "[Bishop Paul]";
mes "Ah...";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "It is good to see you again, Brother " + strcharinfo(0) + ". Once again, God's grace has caused our paths to cross.";
else
mes "It is good to see you once again, Sister " + strcharinfo(0) + ". The grace of God has brought you once more before me.";
@@ -129,7 +129,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
else if (BaseClass == Job_Novice) {
mes "[Bishop Paul]";
mes "May God be";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "with you, brother.";
else
mes "with you, sister.";
@@ -162,7 +162,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
else {
mes "[Bishop Paul]";
mes "May God be";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "with you, brother.";
else
mes "with you, sister.";
@@ -217,7 +217,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
if (PRIEST_Q == 0) {
mes "[Bishop Paul]";
mes "May God bless";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "you, Brother.";
else
mes "you, Sister.";
@@ -257,7 +257,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
PRIEST_Q = 1;
setquest 8009;
mes "[Bishop Paul]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
else
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(0) + ".";
@@ -342,7 +342,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "Thank you for asking.";
next;
mes "[Bishop Paul]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "I hope you will continue to go on your mission as God's servant, brother.";
else
mes "I hope you will continue to go on your mission as God's servant, sister.";
@@ -514,7 +514,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
mes "[Bishop Paul]";
mes "God, grant your power to your servant standing before you.";
changequest 8015,8016;
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Let him send your message throughout the ends of the earth.";
else
mes "Let her send your message throughout the ends of the earth.";
@@ -549,9 +549,9 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
if (BaseJob != Job_Acolyte) {
if (BaseJob == Job_Priest) {
- mes "May god bless you, "+ (Sex ? "brother":"sister") +". It brings my heart joy to see that you working hard to carry out the will of God.";
+ mes "May god bless you, "+ (Sex == SEX_MALE ? "brother":"sister") +". It brings my heart joy to see that you working hard to carry out the will of God.";
} else if (Class == Job_Novice) {
- mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
+ mes "May god bless you, "+ (Sex == SEX_MALE ? "brother":"sister") +".";
mes "Prontera parish welcomes you.";
next;
mes "[Sister Cecilia]";
@@ -570,7 +570,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "But please...";
mes "Take your time, and decide what job will be the best for you.";
} else {
- mes "May god bless you, "+ (Sex ? "brother":"sister") +".";
+ mes "May god bless you, "+ (Sex == SEX_MALE ? "brother":"sister") +".";
mes "Welcome to Prontera parish. How may I help you?";
next;
if (select("Tell me more about Priests.", "Nothing.") == 1) {
@@ -590,7 +590,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
close;
}
if (PRIEST_Q == 0) {
- if (Sex)
+ if (Sex == SEX_MALE)
mes "May God bless you, brother.";
else
mes "May God bless you, sister.";
@@ -671,7 +671,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "Welcome. You demonstrated great effort to accomplish your first trial. Now, speak to Bishop Paul so that you can begin your next trial on your path to Priesthood.";
next;
mes "[Sister Cecilia]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Brother "+ strcharinfo(0) +"...";
else
mes "Sister "+ strcharinfo(0) +"...";
@@ -717,14 +717,14 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
}
next;
mes "[Sister Cecilia]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Brother "+ strcharinfo(0) +"...";
else
mes "Sister "+ strcharinfo(0) +"...";
mes "We will now begin your formal oath for the Priesthood. Make yourself comfortable, and just answer with your heart.";
next;
mes "[Sister Cecilia]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Brother "+ strcharinfo(0) +",";
else
mes "Sister "+ strcharinfo(0) +",";
@@ -815,7 +815,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
close;
}
mes "[Sister Cecilia]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Brother "+ strcharinfo(0) +"...";
else
mes "Sister "+ strcharinfo(0) +"...";
@@ -860,7 +860,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
mes "[Father Peter]";
if (BaseJob == Job_Priest) {
mes "Welcome!";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Brother "+ strcharinfo(0) +"!";
else
mes "Sister "+ strcharinfo(0) +"!";
@@ -1048,7 +1048,7 @@ job_prist,23,187,1 script Peter S. Alberto#2 4_M_MINISTER,{
mes "[Father Peter]";
if (BaseJob == Job_Priest) {
mes "Welcome!";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Brother "+ strcharinfo(0) +"!";
else
mes "Sister "+ strcharinfo(0) +"!";
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index e81b7a4b0..fdbbcef25 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -61,7 +61,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "Now, excuse me.";
next;
mes "[Catherine]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Well, If you intended to ask me on a date... I appreciate it...hohoho.";
else
mes "Well, if you fix me up with a cute guy... I'd appreciate it...hohoho!.";
@@ -389,7 +389,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{
mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
next;
mes "[Catherine]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Granted you're a mage, but how could a guy be so weak?!";
mes "Well, at least your alive still. Go back and try harder this time. ~tehehehe";
}
@@ -471,7 +471,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{
next;
mes "[Raulel]";
mes "Don't live dishonestly, or impolitely, or else one day you'll be caught in a spell you can't control, and BOOM, your dead!";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "If you don't want that to happen, then learn how to use spells properly!";
next;
mes "[Raulel]";
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 311acb6a6..b48011dad 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -40,7 +40,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{
if (Class == Job_Taekwon) {
if (STGL_Q == 0) {
mes "[Moohyun]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey, Taekwon Boy!";
else
mes "Hey, Taekwon Girl!";
@@ -315,7 +315,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{
mes "[Moohyun]";
mes "Dude...";
mes "Whaddya want?";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "You wanna join up";
mes "with my martial arts";
mes "school? It's too late";
@@ -396,7 +396,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "Hm? You still have Skill";
mes "Points that you haven't yet";
mes "allocated. Use them, learn";
- if (Sex == 0)
+ if (Sex == SEX_FEMALE)
mes "and improve your Taekwon Girl";
else
mes "and improve your Taekwon Boy";
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 51a307e4f..c3d1f9479 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -461,7 +461,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
mes "Wait...";
mes "Maybe I've";
mes "misjudged you.";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "You might be a pretty boy,";
mes "but I can tell you're smart";
mes "from your eyes.";
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 0def0ce9d..e44299193 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -93,7 +93,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "Always full of happy moments~";
next;
mes "[Lalo]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Forget about your worries~";
mes "And enjoy everything~";
}
@@ -107,8 +107,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
else if(BARD_Q == 0) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
- if (Sex) mes "Hi! Delightful Archer.";
- else mes "Hello! Beautiful Archer Lady.";
+ if (Sex == SEX_MALE)
+ mes "Hi! Delightful Archer.";
+ else
+ mes "Hello! Beautiful Archer Lady.";
mes "How can a wanderer like me help you?";
next;
switch(select("You have a nice voice.", "Could you sing for me, please?", "Nothing.")) {
@@ -160,7 +162,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
mes "[Lalo]";
mes "Thanks! if you enjoyed my song, it makes me happy, too.";
next;
- if (Sex == 1 && JobLevel > 39) {
+ if (Sex == SEX_MALE && JobLevel > 39) {
mes "[Lalo]";
mes "It would be nice if more people went around and sang...";
mes "Well, it's quite ok as it is now... hmmhmm.";
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index 77f85a8fd..d3afbd9d1 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -214,8 +214,10 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
close;
}
mes "[Michael Halig]";
- if (Sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
- else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
+ if (Sex == SEX_MALE)
+ mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
+ else
+ mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
close;
}
else if(CRUS_Q >= 1 && CRUS_Q <= 3) {
@@ -302,8 +304,10 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "[Michael Halig]";
mes "Now you are";
mes "one of us!";
- if (Sex) mes "...Brother.";
- else mes "...Comrade.";
+ if (Sex == SEX_MALE)
+ mes "...Brother.";
+ else
+ mes "...Comrade.";
next;
if(.@Joblevel != 50) getitem 504, 6;
else getitem 504, 12;
@@ -353,8 +357,10 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{
else if(CRUS_Q == 4) {
mes "What is it...?";
mes "Do you have business";
- if (Sex) mes "with me, man of the sword?";
- else mes "with me, woman of the sword?";
+ if (Sex == SEX_MALE)
+ mes "with me, man of the sword?";
+ else
+ mes "with me, woman of the sword?";
next;
if (select("I'd like to take the Crusader test.", "Nothing.") == 1) {
mes "[Murnak Mijoul]";
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index b2c38dfd9..9aa3f3d5f 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -153,7 +153,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{
cutin "",255;
end;
}
- if (DANC_Q == 0 && Sex == 0 && BaseJob == Job_Archer) {
+ if (DANC_Q == 0 && Sex == SEX_FEMALE && BaseJob == Job_Archer) {
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Welcome~!";
@@ -228,8 +228,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{
close2;
cutin "",255;
end;
- }
- else if (Sex == 1) {
+ } else if (Sex == SEX_MALE) {
cutin "job_dancer_eir03",2;
mes "[Aile]";
mes "Welco--Mmm?";
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 99f008834..95360f295 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -370,7 +370,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
}
mes "[Sensei Moohae]";
mes "There are still those who wish to follow the old ways.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "A strong young man. I am pleased of your will to join us.";
else
mes "Such a delicate flower. I am pleased to see your will to join us.";
@@ -796,7 +796,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
next;
mes "[Sensei Moohae]";
mes "Then your training isn't completed.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "You will not be accepted as a monk my boy.";
else
mes "You will not be accepted as a monk little girl.";
@@ -808,7 +808,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "Come back later when you're ready...";
next;
mes "[Sensei Moohae]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "I hope that you are able to realize what you are to become soon my boy...";
else
mes "I hope that you are able to realize what you are to become soon my girl...";
@@ -817,13 +817,13 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Then your training is complete...";
mes "Please come closer.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "We welcome you brother, in our holy battle against evil!";
else
mes "We welcome you sister, in our holy battle against evil!";
next;
mes "[Sensei Moohae]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "My brother, your oath has been heard by all around us.";
else
mes "My sister, your oath has been heard by all around us.";
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index ac5a96919..dc600a837 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -101,7 +101,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{
mes "[Rogue Guildsman]";
mes "So what's a kid";
mes "like you doin' here?";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh, I get it now...";
mes "The widdle boy wants";
}
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 3bd026a32..f08015193 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -52,7 +52,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
}
if (Class == Job_Star_Gladiator) {
mes "[Kid]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Aren't you a warrior";
mes "of the sun? I'm familiar";
}
diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt
index 654138e10..ebe4ef8e2 100644
--- a/npc/jobs/novice/supernovice.txt
+++ b/npc/jobs/novice/supernovice.txt
@@ -406,7 +406,7 @@ aldeba_in,216,169,5 script Esseray#sn 4_M_04,{
aldebaran,54,238,5 script Kafra Employee#sn 4_F_KAFRA1,{
if (BaseJob == Job_SuperNovice) {
mes "[Kafra Employee]";
- if (Sex )
+ if (Sex == SEX_MALE)
mes "Hello, Mister Super Novice~";
else
mes "Hello, Super Novice, Ma'am.";
diff --git a/npc/merchants/cash_hair.txt b/npc/merchants/cash_hair.txt
index 6d0d1f3d5..eecdc985b 100644
--- a/npc/merchants/cash_hair.txt
+++ b/npc/merchants/cash_hair.txt
@@ -41,7 +41,7 @@ itemmall,19,74,5 script Stylist#cash 4_F_02,{
mes "Give me a ^FF0000New Style Coupon^000000,";
mes "and I'll change your hair~";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Kaniki]";
mes "I have two special";
mes "hairstyles for men, the";
@@ -101,7 +101,7 @@ itemmall,19,74,5 script Stylist#cash 4_F_02,{
mes "Alright, which hairstyle";
mes "did you want to have?";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
if(select("Emergency Heal Perm", "Aura Blade Cut") == 1) {
delitem New_Style_Coupon,1; // New_Style_Coupon
setlook 1,24;
diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt
index f0b20256f..431a51cab 100644
--- a/npc/merchants/clothes_dyer.txt
+++ b/npc/merchants/clothes_dyer.txt
@@ -89,40 +89,40 @@ function Dyes;
// Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
switch(BaseJob) {
case Job_Novice:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
case Job_Swordman:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
case Job_Mage:
- if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
case Job_Archer:
- if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
case Job_Acolyte:
- if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
case Job_Merchant:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
case Job_Thief:
- if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
case Job_Knight:
case Job_Crusader:
- if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
case Job_Priest:
case Job_Monk:
- if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
+ if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
case Job_Wizard:
case Job_Sage:
- if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
+ if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
case Job_Blacksmith:
case Job_Alchemist:
- if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
+ if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
case Job_Hunter:
case Job_Bard:
case Job_Dancer:
- if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
+ if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
case Job_Assassin:
case Job_Rogue:
- if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
+ if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3);
case Job_SuperNovice:
- if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
+ if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
default:
mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
close;
diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt
index 62916ac28..bd07727fb 100644
--- a/npc/merchants/hair_dyer.txt
+++ b/npc/merchants/hair_dyer.txt
@@ -41,15 +41,15 @@ prt_in,243,168,4 script Jovovich 4_F_02,{
mes "How may I help you?";
next;
mes "[Hairdresser Jovovich]";
- if (Sex) mes "Oh, no! Your hair is damaged. It seems as if you may need professional treatment. Come sit over here, please. Come.";
- else {
- if (rand(20) > 11) {
- mes "Eh!? Oh my! Oh no no no no! Your hair is sooo damaged! It's not good if you leave your hair like this.";
- next;
- mes "[Hairdresser Jovovich]";
- mes "Would you let me treat your hair? Please?";
- }
- else mes "Wow! Your hair would be perfect once it's dyed~ How about dying your hair for a change?";
+ if (Sex == SEX_MALE) {
+ mes "Oh, no! Your hair is damaged. It seems as if you may need professional treatment. Come sit over here, please. Come.";
+ } else if (rand(20) > 11) {
+ mes "Eh!? Oh my! Oh no no no no! Your hair is sooo damaged! It's not good if you leave your hair like this.";
+ next;
+ mes "[Hairdresser Jovovich]";
+ mes "Would you let me treat your hair? Please?";
+ } else {
+ mes "Wow! Your hair would be perfect once it's dyed~ How about dying your hair for a change?";
}
next;
while(1) {
@@ -176,7 +176,7 @@ S_NoDye:
//== Lighthalzen ===========================================
lhz_in02,100,134,3 script Hair Dyer#lich 4_F_EINWOMAN,{
mes "[Rossa]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Welcome, come in~";
mes "Oh, I see that you take";
mes "much better care of your";
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt
index 83db489ae..f940a5982 100644
--- a/npc/merchants/hair_style.txt
+++ b/npc/merchants/hair_style.txt
@@ -73,7 +73,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "[Veronica]";
switch(.@style) {
case 1:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Play Dead' style!";
mes "It's a nice, basic haircut.";
mes "I notice that usually the";
@@ -89,7 +89,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "choice for Novices.";
close2; cutin "",255; end;
case 2:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's the 'Two Handed Sword";
mes "Mastery' style! It's perfect for";
mes "for Swordmen who might muss their";
@@ -105,7 +105,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "while wildly flailing a sword.";
close2; cutin "",255; end;
case 3:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Napalm Beat' style!";
mes "It's a unique look with a hint";
mes "of eccentricity that's offset";
@@ -119,7 +119,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "off the boys with their spells.";
close2; cutin "",255; end;
case 4:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's the 'Double Strafe'";
mes "style! The arrangement of the";
mes "hair conducts ambient static";
@@ -136,7 +136,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "granny-style hairbuns.";
close2; cutin "",255; end;
case 5:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Angelus' style!";
mes "It's for calm and devout people,";
mes "as well as those bashful,";
@@ -151,7 +151,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "is also practical in battle.";
close2; cutin "",255; end;
case 6:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Push Cart' style!";
mes "It was based on the design of a";
mes "cart...at least, that's what";
@@ -164,7 +164,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "it's also economical.";
close2; cutin "",255; end;
case 7:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Ooh, that's 'Envenom' style!";
mes "It looks great on Thieves and";
mes "and Assassins when they're";
@@ -180,7 +180,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "some cute guy.";
close2; cutin "",255; end;
case 8:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Bowling Bash' style!";
mes "A popular style for Knights, its";
mes "manly, rugged look tends to";
@@ -197,7 +197,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "to fighting with their hands.";
close2; cutin "",255; end;
case 9:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Venom Dust' style!";
mes "Definitely a look for rebels,";
mes "the sweeping, yet decidedly";
@@ -213,7 +213,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "...Although, it acutally doesn't.";
close2; cutin "",255; end;
case 10:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Turn Undead' style!";
mes "This is popular among Priests";
mes "that want a serious, yet a bit";
@@ -229,7 +229,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "make their hair to stick out anyway.";
close2; cutin "",255; end;
case 11:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Dragonology' style!";
mes "It's neat and clean cut, perfect";
mes "for studious people and looks";
@@ -246,7 +246,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "religious services.";
close2; cutin "",255; end;
case 12:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Mace Mastery' style!";
mes "A lot of care goes into making";
mes "that tussled hair say, 'I don't";
@@ -261,7 +261,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "stockings...";
close2; cutin "",255; end;
case 13:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Thunder Storm' style!";
mes "This hot, flamboyant hairstyle";
mes "flares out wildly like thunder.";
@@ -276,7 +276,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "that it can't be cute.";
close2; cutin "",255; end;
case 14:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Encore' style!";
mes "The elegant, flowing locks";
mes "fit well with Bards, or men who";
@@ -291,7 +291,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "with glasses.";
close2; cutin "",255; end;
case 15:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Grimtooth' style!";
mes "Spiky and unkempt, this style";
mes "is a popular counterculture";
@@ -308,7 +308,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "foreheads and cheekbones.";
close2; cutin "",255; end;
case 16:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Blitz Beat' style!";
mes "A funky and lively fashion,";
mes "this style was developed for a";
@@ -325,7 +325,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "lets their hair get trapped?";
close2; cutin "",255; end;
case 17:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Find Ore' style!";
mes "It's a practical, economical look";
mes "that is popular among Blacksmiths.";
@@ -342,7 +342,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "Blacksmith favorite.";
close2; cutin "",255; end;
case 18:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Fire Pillar' style!";
mes "It's a trendy look, in which";
mes "you cover one eye for that";
@@ -359,7 +359,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
mes "looks great with Mage Hats.";
close2; cutin "",255; end;
case 19:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, that's 'Guillotine Fist'";
mes "style! The smooth, slicked back";
mes "pompadour shows that you're";
@@ -529,7 +529,7 @@ alberta_in,55,142,7 script Hair Dresser 4_F_02,{
}
L_cutin:
- if(Sex == 1) {
+ if (Sex == SEX_MALE) {
if(getarg(0) < 10)
cutin "hair_m_0"+getarg(0),4;
else
@@ -725,7 +725,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
next;
switch(select("Old Hairstyles", "New Hairstyles")) {
case 1:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
switch(select("Petite Style", "Executioner Style", "Prince Style", "Deviace Style", "Cancel")) {
case 1:
cutin "hair_m_20",4;
@@ -830,7 +830,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
}
break;
case 2:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
switch(select("Emergency Heal Perm", "Aura Blade Cut", "Power Swing", "Renovatio Cut", "Cancel")) {
case 1:
cutin "hair_m_24",4;
@@ -955,7 +955,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "Here's a list of the style names just in case you need them~";
next;
mes "[Prince Shammi]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "No. 20: Petite Style";
mes "No. 21: Executioner Style";
mes "No. 22: Prince Style";
@@ -1006,7 +1006,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
close;
}
else {
- if (Sex == 1)
+ if (Sex == SEX_MALE)
cutin "hair_m_"+.@input+".BMP",4;
else
cutin "hair_f_"+.@input+".BMP",4;
@@ -1079,7 +1079,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 2_M_DYEINGER,{
mes "And my, oh my, you look even";
mes "more fabulous that I thought";
mes "you would! Oh, I can't believe";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "how tough and elegant you are~";
mes "So ruggedly manly and handsome!";
}
@@ -1221,7 +1221,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 4_F_LGTGIRL,{
mes "So this is the";
mes "style you want me";
mes "to try to do for you?";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
if (.@input < 10)
cutin "hair_m_0"+.@input+".BMP",4;
else
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 8f7899555..1e431b7d8 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -160,7 +160,10 @@ function script F_Rand {
// Returns 1st argument if female, 2nd argument otherwise
// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
function script F_SexMes {
- return getarg(Sex);
+ if (Sex == SEX_MALE)
+ return getarg(0);
+ else
+ return getarg(1);
}
//== Function F_Hi =========================================
diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt
index e0535e250..dd4bad6b6 100644
--- a/npc/other/divorce.txt
+++ b/npc/other/divorce.txt
@@ -58,7 +58,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
if (!getpartnerid()) {
mes "Bwah hah hah~!";
mes "That look in your eyes~!";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Those are definitely the eyes";
mes "of a lonely male bachelor.";
mes "I'm almost 100 percent sure";
@@ -90,7 +90,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "I sense that you carry a";
mes "tiresome burden...";
mes "If I'm not wrong, you're";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "a married man, aren't you?";
else
mes "a married woman, aren't you?";
@@ -113,7 +113,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "At the end of the day, you and";
mes "your partner fight, and you feel";
mes "totally totally miserable.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "...all because of HER.";
else
mes "...all because of HIM.";
@@ -137,7 +137,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "[Deviruchi]";
mes "*whispers*";
mes "^555555It's not like you're breaking^000000";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "^555555any promises, and it's not";
mes "like your wife will care if she";
mes "doesn't know... Don't you";
@@ -185,7 +185,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "[Deviruchi]";
mes "I understand. But if you think";
mes "about anything, think about";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "your wife's nagging, and";
mes "how great it would be to";
mes "finally free yourself of the";
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index 0795e2606..7522c4242 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -199,7 +199,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
case 3:
cutin "wedding_marry02",2;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Marry Happy]";
mes "So you'd like to get married?";
mes "As a groom, you need to prepare";
@@ -273,8 +273,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
mes "Look for it carefully and come";
mes "back after you find it, okay?";
goto L_End;
- }
- else if (Sex) {
+ } else if (Sex == SEX_MALE) {
if (Zeny < 1300000) {
mes "[Marry Happy]";
mes "I'm sorry, but you don't";
@@ -294,8 +293,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
mes "begin the wedding, okay?";
goto L_End;
}
- }
- else if (Sex == 0) {
+ } else if (Sex == SEX_FEMALE) {
if (Zeny < 1200000) {
mes "[Marry Happy]";
mes "I'm sorry, but all brides";
@@ -359,7 +357,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
emotion e_lv;
next;
mes "[Marry Happy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Since you're the groom,";
mes "you need to speak to the";
mes "Bishop first. When you're";
@@ -582,7 +580,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
getpartymember(getcharid(1));
.@partymembercount = $@partymembercount;
if (.@partymembercount == 2) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
$@wedding = 1;
initnpctimer;
mes "[Vomars]";
@@ -653,7 +651,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
getpartymember(getcharid(1));
.@partymembercount = $@partymembercount;
if (.@partymembercount == 2) {
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
if (strcharinfo(0) == $@wed_bride$) {
mes "[Vomars]";
mes "Young lovers, please";
@@ -893,7 +891,7 @@ prt_church,20,179,4 script Divorce Staff 1_F_LIBRARYGIRL,{
next;
switch(select("Drop 1 Wedding Ring.", "Keep it.")) {
case 1:
- .@ring = (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring
+ .@ring = (Sex == SEX_MALE) ? 2634 : 2635; //Bridegroom_Ring, Bride_Ring
if (countitem(.@ring)) {
delitem .@ring,1;
mes "[Bad Ending]";
@@ -948,7 +946,7 @@ prt_church,22,179,4 script Remarry Staff 1_F_LIBRARYGIRL,{
next;
switch(select("Make new Wedding Ring.", "Cancel.")) {
case 1:
- .@ring = (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring
+ .@ring = (Sex == SEX_MALE) ? 2634 : 2635; //Bridegroom_Ring, Bride_Ring
if (countitem(.@ring) || isequipped(.@ring)) {
mes "[Wedding Again]";
mes "Wait, wait...";
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 86ce6daaa..4d41a22fd 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -100,7 +100,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
}
if (job_magician_q == 0) {
mes "Wanna be a Mage, eh...?";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey, look at you! You're kinda cute~! Not my type though...";
else {
mes "Oooh, you're such a hot babe~!";
@@ -245,7 +245,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
case 2:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "For a cutie like you, I'd be happy to explain the requirements!";
else
mes "I'd be happy to explain the requirements for a pretty girl like you!";
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index 8bed74c11..c36c0eeda 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -66,7 +66,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
}
else {
mes "[Thief Guide]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey, dude.";
else
mes "Hey, baby~";
@@ -75,7 +75,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
}
else {
mes "[Thief Guide]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey, dude.";
else
mes "Hey, baby.";
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index a63a7b3b2..7a2166836 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -524,7 +524,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "At Nine, love is reborn.";
mes "At Ten, my Love is gone.";
mes "At Eleven I find out why.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "At Twelve I see his new girlfriend?";
else
mes "At Twelve I see her new boyfriend?";
@@ -858,7 +858,7 @@ geffen,132,38,3 script Bard#2 1_M_BARD,{
mes "At Nine, love is reborn.";
mes "At Ten, my Love is gone.";
mes "At Eleven I find out why.";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "At Twelve I see her new boyfriend?";
else
mes "At Twelve I see his new girlfriend?";
@@ -1261,7 +1261,7 @@ S_StorySong:
// For 3 and 4 cases we set more chance earlier on .@random
if(getarg(0) == 3 || getarg(0) == 4){
mes "[Errende]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Heroic warrior,";
else
mes "My fair lady,";
@@ -2037,7 +2037,7 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
}
} else {
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Kino Kitty]";
mes "You're such a nice young man. I will remember your name. I would much appreciate it if you would also remember mine.";
next;
@@ -2897,7 +2897,7 @@ yuno_in04,33,119,3 script Adventurer#1 4_M_ROGUE,{
mes "Err...?";
mes "What is it?";
next;
- if (!Sex) {
+ if (Sex == SEX_FEMALE) {
emotion e_heh;
mes "[Energetic Young Man]";
mes "Oh...!";
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index d81372fe1..b1fb24982 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -51,7 +51,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
end;
}
if (BaseJob == Job_Novice) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "Excuse me, monsieur?";
@@ -88,7 +88,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (getequipid(1) != 5026) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
cutin "orleans_5",0;
emotion e_an;
mes "[Charles Orleans]";
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index 20ccb9332..c7add936e 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -3642,8 +3642,10 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "[Lin]";
mes "Ah, this is "+ strcharinfo(0) +",";
mes "my partner for this assignment.";
- if(Sex == 1) mes "Don't worry, you can trust him.";
- else mes "Don't worry, you can trust her.";
+ if (Sex == SEX_MALE)
+ mes "Don't worry, you can trust him.";
+ else
+ mes "Don't worry, you can trust her.";
next;
mes "[R.]";
mes "Ah, I see. Please,";
@@ -3938,8 +3940,10 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{
mes "[Lin]";
mes "I'm sending "+ strcharinfo(0) +"";
mes "on a snack errand and it won't";
- if(Sex == 1) mes "take too long. Did you want him";
- else mes "take too long. Did you want her";
+ if (Sex == SEX_MALE)
+ mes "take too long. Did you want him";
+ else
+ mes "take too long. Did you want her";
mes "to bring you back anything?";
next;
cutin "mocseal_dan01.bmp",0;
@@ -4186,8 +4190,10 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{
mes "[Lin]";
mes "Ah, this is "+ strcharinfo(0) +",";
mes "my partner for this assignment.";
- if(Sex == 1) mes "Don't worry, you can trust him.";
- else mes "Don't worry, you can trust her.";
+ if (Sex == SEX_MALE)
+ mes "Don't worry, you can trust him.";
+ else
+ mes "Don't worry, you can trust her.";
next;
mes "[R.]";
mes "Ah, I see. Please, for";
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index be6f177d1..79dc4ebbe 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -76,7 +76,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "up a joke~!";
emotion e_gg;
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
select("A joke, eh?");
specialeffect2 EF_TALK_FROSTJOKE;
mes "[Jet]";
@@ -1455,7 +1455,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; }
mes "he already has a girlfriend...";
next;
mes "[Acolyte]";
- if(Sex){
+ if (Sex == SEX_MALE) {
mes "W-wait!";
mes "Y-you're a man!";
mes "D-d-d-don't tease me";
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index 5b2054193..56bfb7390 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -602,11 +602,10 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
if(getskilllv(MC_INCCARRY) < 4){
setquest 8229;
mes "[Guarnien]";
- if(Sex == 1){
+ if (Sex == SEX_MALE)
mes "Atta boy~!";
- } else {
+ else
mes "Atta girl~!";
- }
mes "But first things first!";
mes "You better learn the";
mes "^871F78Increase Weight Limit^000000 skill!";
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index 4fd5f79ab..59e64fb89 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -63,7 +63,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER|EAJL_THIRD)){
mes "From your raiment,";
mes "I see that you are";
- if(Sex)
+ if (Sex == SEX_MALE)
mes "a man of the sword.";
else
mes "a woman of the sword.";
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index ae8399227..f1bb67223 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -4418,7 +4418,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
getitem Fancy_Key_Card,1;
KielHyreQuest = 108;
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
if (getpartnerid() == 0) .@KHTitle$ = "Miss";
else .@KHSTitle$ = "Mrs";
}
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt
index 66faad8b9..503fc23bd 100644
--- a/npc/quests/monstertamers.txt
+++ b/npc/quests/monstertamers.txt
@@ -645,7 +645,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{
mes "[Munak's grandma]";
mes "Oh my...";
mes "Have you seen my granddaughter,";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "boy? My poor granddaughter";
}
else {
@@ -697,7 +697,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{
mes "Th-This is her writing! Oh my...!";
next;
mes "[Munak's Grandma]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Young man... I'll read this to you if";
}
else {
@@ -711,7 +711,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{
case 1:
mes "[Munak's Grandma]";
mes "Oh...?";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Alright, young man.";
mes "Thank you anyway.";
}
@@ -729,7 +729,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{
delitem 1558,1;
delitem 901,1;
mes "[Munak's Grandma]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh!";
mes "Thank you,";
mes "young man~!";
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index a16309740..7a3757619 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -138,7 +138,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "Impress the ladies...?";
next;
emotion e_gasp;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Argen]";
mes "Yeah dude. There are two things chicks dig. Small, adorable presents. And suave dudes.";
next;
@@ -446,7 +446,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
mes "[Nephia]";
mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
if (select("Um, lady, I'm a dude.", "^FF66CCOoh~! You're right!^000000") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "Woman, can't you that I'm a man?";
@@ -1016,7 +1016,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?";
close;
}
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Pretty Lindsay]";
mes "Hello, there?";
mes "Mister...?";
@@ -1136,7 +1136,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
mes "My specialty is the 'Teddybear Hat.' When it's worn, it makes you as cute as a teddy bear, and your hugs twice as warm and cuddly.";
next;
mes "[Fuzzy Fuzz]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "The 'Teddybear Hat' can't be worn by just anyone, since it's cuddling powers are easily abused.";
next;
mes "[Fuzzy Fuzz]";
@@ -3300,7 +3300,7 @@ OnTouch:
next;
mes "[Orc Warrior]";
mes "You are now...";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "an Orc Warrior!!";
else
mes "an Orc Lady!!";
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index 63283f33a..065e1f300 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -768,7 +768,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{
mes "[Kid]";
- if(Sex)
+ if (Sex == SEX_MALE)
mes "Hello, mister!";
else
mes "Hello, ma'am!";
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index e4115a574..9ce1bacf9 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -757,7 +757,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
mes "to lie to nowadays...^000000";
next;
mes "[Tommy]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "So, mister, do you think my Daddy can catch a Munak with this?";
else
mes "So, lady, do you think my Daddy can catch a Munak with this?";
@@ -774,7 +774,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
close;
case 2:
mes "[Tommy]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "So tell me, mister. Did he lie to me, then?";
else
mes "So tell me, lady. Did he lie to me, then?";
@@ -973,7 +973,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
mes "to behave in front of other people?!";
next;
mes "[Jacob]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Say you're sorry to him!";
else
mes "Say you're sorry to her!";
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 719941081..6ba10b8d6 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -2382,7 +2382,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
mes "[Arc]";
mes "Ah, finally. I've been speaking with Terra while we waited for you.";
mes "Terra. This is who saved you...";
- mes "You should thank "+((Sex)?"him.":"her.");
+ mes "You should thank "+ (Sex == SEX_MALE ? "him." : "her.");
next;
mes "[Terra]";
mes "Thank you...";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index bf563212c..5bb788a3f 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -906,7 +906,7 @@ ein_in01,121,99,3 script Mirror#ein HIDDEN_NPC,{
mes "first thing you'll";
mes "see is yourself.";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
switch(rand(1,5)) {
case 1:
mes "["+strcharinfo(0)+"]";
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 1c5e61ae4..3a9aa616b 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -52,7 +52,7 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Hello~!";
mes "Heh heh, you're a boy, so you probably don't like dolls, right? Well, I like dolls very very much!";
} else {
@@ -72,7 +72,7 @@ alberta,117,135,0 script Elin 4W_KID,{
case 2:
if (MaxWeight - Weight < 1000) {
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Maybe you should put some of your stuff away first, you look like you're carrying too much, hee hee~";
} else {
mes "Do you always carry so much with you? Put some of your things away first, okay?";
@@ -80,7 +80,7 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh my goodness!";
mes "Really? You're";
mes "such a sweetie~!";
@@ -103,7 +103,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "of Poring dolls...";
next;
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "But since a cute boy is giving it to me, I'll happily take it! Hee hee, soft and fluffy Poring doll~";
} else {
mes "But since a nice girl is giving it to me, I'll take it! Hee he, soft and fluffy Poring doll~";
@@ -114,7 +114,7 @@ alberta,117,135,0 script Elin 4W_KID,{
next;
getitem Candy,1;
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "I don't know if you're too old to like candy, but I guess it's okay.";
} else {
mes "So, try not to eat too much, okay? Otherwise, you might get in trouble!";
@@ -127,7 +127,7 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
} else {
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Aww...?";
mes "Were you only teasing me?";
} else {
@@ -147,7 +147,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "A Ch-Ch, Chonchon doll?!";
next;
mes "[Elin]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "But since... You're... Such a nice guy... I better take it...!";
} else {
mes "But since... Since it's a gift... I guess I'll take it...";
@@ -283,7 +283,7 @@ alberta,117,135,0 script Elin 4W_KID,{
getitem Fruit_Of_Mastela,2;
mes "[Elin]";
mes "I found it when I secretly went to the forest. I took it because it has pretty colors!";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Since there's two, you can share it with your girlfriend. Hee hee~!";
} else {
mes "Since there's two, you can share it with your boyfriend. Hee hee~!";
@@ -1024,7 +1024,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 2_M_PHARMACIST,{
case 1:
mes "[Grandpa Turtle]";
mes "Ha ha ha~!";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "I like the shine in your eye, my boy! I can see a little bit of myself in those eyes. Yes...";
else
mes "No use hiding the glint in your eyes, my dear! It's adventure you wish for, that much I can tell...";
@@ -2423,7 +2423,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
mes "...Thank you for telling me...";
mes "They are great friends...";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Iromo]";
mes "...And? ...What do you...";
mes "Want to say to me this time...";
@@ -2593,7 +2593,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
mes "It is frustrating. But...";
mes "Why do you care about me so much?";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Iromo]";
mes "Really, its not that bad...";
mes "I wish I could have a sister like you.";
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 48c505631..73769b2a8 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -270,7 +270,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "[Powerful-Looking Woman]";
mes "I see. Hmmm...";
mes "You're kind of my type.";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "No no, that doesn't mean I'm interested in you. Plus I'm";
mes "already engaged.";
} else
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 32f0af151..6551920ae 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -51,7 +51,7 @@
// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
mes "[Hair Ornament Girl]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh, hello!";
mes "Would you like to order a hairband? They're great presents to give to your girlfriend, and show that you're thinking of her.";
}
@@ -1593,7 +1593,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{
mes "Love together~";
mes "Love! Love!";
mes "Love togeth-hm?";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Boy, you're ruining";
mes "my groove! Now beat it!";
}
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index b0376c9ed..baf3de04a 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -587,7 +587,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "some. I guess you can";
mes "still give them to me, but";
mes "you'd get less of a reward";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "...you ^EEA9B8naughty boy^000000.";
}
else {
@@ -653,7 +653,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "a Black Smith!!";
}
mes "This is my present for it.";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "...you ^EEA9B8naughty boy^000000.";
}
else {
@@ -708,7 +708,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "That doesn't change";
mes "the fact that you've";
mes "been very, very bad.";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "...You ^EEA9B8naughty boy^000000.";
}
else {
@@ -753,7 +753,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "some. I guess you can";
mes "still give them to me, but";
mes "you'd get less of a reward";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "...You ^EEA9B8naughty boy^000000.";
}
else {
@@ -805,7 +805,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "When you do get all";
mes "that Large Jellopy,";
mes "just come back to me.";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "...you ^EEA9B8naughty boy^000000.";
}
else {
@@ -853,7 +853,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
else {
mes "a Black Smith!!";
mes "This is my present for it. Huhuhu.";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "...You ^EEA9B8naughty boy^000000.";
}
else {
@@ -896,7 +896,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "a craftsman can enjoy. Ooh,";
mes "what do you think is the most";
mes "important factor in cooking,";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "you ^EEA9B8naughty little man^000000?";
}
else {
@@ -2127,7 +2127,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
mes "[Uwe]";
mes "What brings to";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "me, you ^EEA9B8naughty boy^000000?";
}
else {
@@ -3035,7 +3035,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "So, how can";
mes "I help you, you";
mes "adooooooooorable";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "hunk of a man?";
}
else {
@@ -4556,7 +4556,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "[Buender Hikeman]";
mes "Huh.";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "["+strcharinfo(0)+"]";
mes "And...";
mes "I'm a cute girl!";
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index a2ae3160f..5180b868b 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -2090,7 +2090,7 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{
mes "Hello, darling~";
close;
}
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Shang Hua Yen]";
mes "Hoho~ he's upstairs.";
mes "My, are you such a pretty lady~";
@@ -3044,7 +3044,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
mes "[Lyroo]";
mes "Ahh...ahh....";
- if (Sex == 0)
+ if (Sex == SEX_FEMALE)
mes "It's ..you.. pretty...sister..";
else
mes "It's ..you.. handsome...brother..";
@@ -3092,7 +3092,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
else if (b_sword == 27) {
mes "[Lyroo]";
mes "uh...umm?";
- if (Sex == 0)
+ if (Sex == SEX_FEMALE)
mes "Ah....It's you, pretty sister...";
else
mes "Ah....It's you, handsome brother...";
@@ -3122,7 +3122,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
}
mes "[Lyroo]";
mes "Heehehe...";
- if (Sex == 0)
+ if (Sex == SEX_FEMALE)
mes "Thank you my pretty sister.";
else
mes "Thank you handsome brother~";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 42ec29ef6..5492de4be 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -5818,7 +5818,7 @@ hugel,76,134,3 script Neha 4W_F_01,{
mes "this soup isn't good if it";
mes "isn't steaming hot?";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Neha]";
mes "But... You're a handsome";
mes "fellow, so I'll forgive you...";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 0637ef18f..044fb10dd 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -1111,7 +1111,7 @@ lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{
mes "the clutter on the desk";
mes "proves to be useless to you.^000000";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "^3355FFAn issue of the";
mes "Dancer magazine,";
mes "''Harmonic Lick'' catches";
@@ -5686,7 +5686,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
while (1) {
switch(select("Ask about hobbies", "Ask about work")) {
case 1:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Wolfchev]";
mes "Hyuu~ I think you're";
mes "just a little too innocent";
@@ -6787,8 +6787,10 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
next;
mes "[??????]";
mes "^666666Now...^000000";
- if(Sex == 1) mes "^666666Make him^000000";
- else mes "^666666Make her^000000";
+ if (Sex == SEX_MALE)
+ mes "^666666Make him^000000";
+ else
+ mes "^666666Make her^000000";
mes "^666666swallow this pill.^000000";
next;
mes "^3355FFYou're forced to swallow";
@@ -7506,8 +7508,10 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
mes "Oh, the president";
mes "is expecting you.";
mes "Please, go right";
- if(Sex == 1) mes "on ahead, sir.";
- else mes "on ahead, ma'am.";
+ if (Sex == SEX_MALE)
+ mes "on ahead, sir.";
+ else
+ mes "on ahead, ma'am.";
close2;
warp "yuno_pre",113,53;
end;
@@ -7597,8 +7601,10 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
mes "Yes, it's about time";
mes "for me to depart. Ah,";
mes "and may I ask who this";
- if(Sex == 1) mes "young gentleman here is?";
- else mes "lovely young lady is?";
+ if (Sex == SEX_MALE)
+ mes "young gentleman here is?";
+ else
+ mes "lovely young lady is?";
next;
mes "[Guard]";
mes "Mr. Keshnaar,";
@@ -7639,12 +7645,12 @@ yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{
switch( select( "Thank you.","Who was that gentleman...?" ) )
{
case 1:
- if(Sex == 1) mes "A Mister "+strcharinfo(0)+"";
+ if (Sex == SEX_MALE)
+ mes "A Mister " + strcharinfo(0);
+ else if (getpartnerid())
+ mes "A Missis " + strcharinfo(0);
else
- {
- if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
- else mes "A Miss "+strcharinfo(0)+"";
- }
+ mes "A Miss " + strcharinfo(0);
mes "has arrived to see you now.";
next;
mes ".....";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 20e5d1f6c..8cb418508 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -2204,7 +2204,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "All I'm asking is to check out a book from Prontera Library for me. It sounds easy, doesn't it?";
mes "Well, you don't look like someone who loves reading, but I hope you at least know how to check out a book from a library.";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Benjamin]";
mes "If you help me, I'll show you a limited picture book edition of Mammi... Once. Hehehehe.";
mes "What do you say? You do want to help me, right?";
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 5dedc1516..f605e55bb 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -3186,12 +3186,17 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
case 3:
mes "[Landlord]";
emotion e_lv;
- mes "Oh~! You look great! Look at the "+((Sex)?"solid muscle":"fair skin")+"!";
+ mes "Oh~! You look great! Look at the "+ (Sex == SEX_MALE ? "solid muscle" : "fair skin") +"!";
mes "But you look tired. Is it because of a long journey?";
next;
mes "[Landlord]";
- mes "We've got a room available just for you. "+((Sex)?"It's the best in town. How about staying the night?":"It's like a princess' room.");
- mes (Sex)?"I'll charge you at reasonable price for you, handsome guy.":"How about staying the night? I'll mark down the price for you, beautiful lady.";
+ if (Sex == SEX_MALE) {
+ mes "We've got a room available just for you. It's the best in town. How about staying the night?";
+ mes "I'll charge you at reasonable price for you, handsome guy.";
+ } else {
+ mes "We've got a room available just for you. It's like a princess' room.";
+ mes "How about staying the night? I'll mark down the price for you, beautiful lady.";
+ }
next;
mes "["+strcharinfo(0)+"]";
mes "Oh, I'm sorry but I didn't come to stay here.";
@@ -4165,7 +4170,7 @@ OnTouch:
mes "You, chicken,";
mes "I need to kick your ass more.";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Baba Yaga, the Horrible]";
mes "I will bewitch";
mes "and enslave you.";
@@ -7970,7 +7975,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "["+ strcharinfo(0) +"]";
mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
next;
- if (!Sex) {
+ if (Sex == SEX_FEMALE) {
mes "["+ strcharinfo(0) +"]";
mes "Besides, if there was a most beautiful girl in the world it would be me, me, me!";
} else {
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 2bd49ecfe..dc7a40bf3 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -3598,7 +3598,7 @@ alberta,127,143,3 script Belder 4_M_03,{
next;
switch(select("I'll promote your loans!", "Uh...")) {
case 1:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Belder]";
mes "You? But you're a dude!";
mes "No sweaty, stinky, sleazy";
@@ -3992,7 +3992,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
case 2:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "[Dorian]";
mes "Ah, my apologies.";
mes "Too many have asked, so";
@@ -5248,7 +5248,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
mes "I doubt you can afford them.";
mes "Jewels aren't cheap, you know?";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Jhonnita]";
mes "Oh, I get it now. You want";
mes "to give one as a present to";
@@ -5844,7 +5844,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
next;
switch(select("Will you go out with me?", "Leblo's back medicine?")) {
case 1:
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Wola]";
mes "^666666*Blush*^000000 But it's too";
mes "early for us to just go";
@@ -5933,7 +5933,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
next;
switch(select("Will you go out with me?", "Leblo's back medicine?")) {
case 1:
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "^666666*Blush*^000000 But it's too";
mes "early for us to just go";
mes "on a date. I'm sorry, it's...";
@@ -6949,7 +6949,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "Can't tell what";
mes "you're saying exactly.";
next;
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Marybell]";
mes "If this is some kind";
mes "of weird come-on, you'd";
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index 93ab59237..ae32f7df7 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -586,7 +586,7 @@ umbala,215,181,3 script Billik 4_M_JOB_KNIGHT1,{
niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
if (nif_revive == 2) {
mes "[Feylin]";
- mes "Poor "+((Sex)?"guy":"girl")+"...";
+ mes "Poor "+ (Sex == SEX_MALE ? "guy" : "girl") +"...";
mes "Dying at such a young age...";
mes "I am always sorry to see the";
mes "young pass away.";
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index c5e817700..02030dcc3 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -276,7 +276,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes ".........?";
next;
mes "[Busy-Looking Boy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Ack! You're that clumsy";
mes "dude who made me drop";
}
@@ -302,7 +302,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
next;
select("Well, I, um...");
mes "[Busy-Looking Boy]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Yeah... A real";
mes "man wouldn't have";
mes "ditched back then";
@@ -2257,7 +2257,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "sent this adventurer here";
mes "for a favor, it probably means";
mes "she trusts this person. Besides, we need somebody to carry out";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "this task for us. Why not him?";
else
mes "this task for us. Why not her?";
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index b992d1dde..92512a662 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -7335,7 +7335,7 @@ ve_in,237,131,1 script Female Customer#ve1 4_F_DESERT,{
mes "men? You know, I've been";
mes "pretty lonely lately...";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Bartender]";
mes "Haha, well,";
mes "I'm not so sure..";
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index df5a905dc..c04d4de54 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -609,7 +609,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "do you not?";
next;
mes "[Nelliorde]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Hahahaha, forgive my rudeness,";
mes "but I fail to remember your name, although your face does seem rather familiar.";
}
@@ -2315,7 +2315,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
next;
switch(select("Lowen, Sibling", "Lowen, Spouse", "Lowen, Enemy", "Lowen, a Friend")) {
case 1:
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Librarian]";
mes "How dare you";
mes "lie to the royal";
@@ -2362,7 +2362,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
close;
}
case 2:
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "[Librarian]";
mes "Spouse...?";
mes "Well, I guess you look like a husband. Heh, I've got a girlfriend myself. Well, at least I think so. Anyway...";
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index ffc70f318..894ac2ab5 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -650,7 +650,7 @@ prt_in,172,109,0 script A File#megin1 HIDDEN_NPC,{
}
else if (god_eremes < 7) {
mes "[Librarian Jekan]";
- mes "I'm sorry "+((Sex)?"sir":"ma'am")+",";
+ mes "I'm sorry "+ (Sex == SEX_MALE ? "sir" : "ma'am") +",";
mes "but special authorization is required to browse that section. Otherwise, it's off limits.";
close;
}
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 01f82f5ef..0cbcae724 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -312,7 +312,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
@@ -373,7 +373,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
@@ -552,7 +552,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
@@ -613,7 +613,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
next;
mes "[Pisruik]";
mes "I wonder...";
@@ -666,7 +666,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
ALCHE_SK = 6;
next;
mes "[Pisruik]";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "I... I really";
mes "appreciate your";
mes "willingness to help";
@@ -688,7 +688,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Thanks so much for";
mes "bringing me these";
mes "Maneater Blossoms.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "You don't know how";
mes "much this means to me~";
}
@@ -715,7 +715,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Your glasses...";
mes "They're broken...";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "^3355FFThe explosion destroyed";
mes "Pisruik's glasses, revealing";
mes "the beautiful face of a";
@@ -793,7 +793,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Now I finally have the";
mes "exact amount of Maneater";
mes "Blossoms that I'll need.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "I'm really sorry for putting";
mes "your through all this trouble.";
}
@@ -819,7 +819,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Your glasses...";
mes "They're broken...";
next;
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "^3355FFThe explosion destroyed";
mes "Pisruik's glasses, revealing";
mes "the beautiful face of a";
@@ -955,7 +955,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Hopefully, we'll";
mes "meet again sometime";
mes "in the future. Good luck on";
@@ -978,7 +978,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Well, if you ever change";
mes "your mind, feel free to come";
mes "back for me to teach you.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "And it's no trouble at all!";
mes "I really enjoy your company...";
}
@@ -1042,7 +1042,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Hopefully, we'll";
mes "meet again sometime";
mes "in the future. Good luck on";
@@ -1065,7 +1065,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Well, if you ever change";
mes "your mind, feel free to come";
mes "back for me to teach you.";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "And it's no trouble at all!";
mes "I really enjoy your company...";
}
@@ -1786,7 +1786,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "to ask Kellasus to teach";
mes "you Alchemy. I must say";
mes "that I admire your attitude,";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "young lad. Now, don't worry...";
else
mes "young lass. Now, don't worry...";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index 2f9100098..afaa6158b 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -145,7 +145,7 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{
close;
case 2:
mes "[Roberto]";
- mes "...hey "+((Sex)?"mister":"miss")+".";
+ mes "...hey "+ (Sex == SEX_MALE ? "mister" : "miss") +".";
mes "...be careful at night.";
close;
}
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 62cb2e695..e838b3702 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -397,7 +397,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
}
else if (BaseJob != Job_Dancer) {
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "[Canell]";
mes "Oh, what a cute";
mes "little girl~! Such";
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 66d0b6691..f8a17bee2 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -48,7 +48,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
next;
mes "[De Thomas]";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "For these swordsmen and knights, there is a wonderful skill.";
}
else {
@@ -235,7 +235,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
next;
select("Eh, I... just...");
mes "[Leon]";
- if (Sex == 0) {
+ if (Sex == SEX_FEMALE) {
mes "No need to be surprised.";
mes "If you use a sword, of course you ought to have a good arm!";
}
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index ccd86163c..c796f5e5b 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -804,7 +804,7 @@ prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{
close;
case 2:
mes "[Vandez]";
- mes "Very good, "+((Sex)?"sir.":"madam.");
+ mes "Very good, "+ (Sex == SEX_MALE ? "sir." : "madam.");
mes "Please wait a moment";
mes "while I consult with";
mes "the master in his study.";
@@ -997,7 +997,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "Is there anything that";
mes "I can help you with?";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
switch(select("You wanna have coffee sometime?", "Tell me about Metz.")) {
case 1:
mes "[Elle]";
@@ -1754,7 +1754,7 @@ payon,154,170,3 script Hagin#sign 1_F_ORIENT_04,{
select("I'd like to meet this Daewoon.");
mes "[Hagin]";
mes "Oh, I see~";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "You plan to ask him";
mes "to show you some fighting";
mes "pointers, do you? You men";
@@ -1901,7 +1901,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
mes "Oh, a visitor?";
mes "I'm sorry, but I believe";
mes "you're an uninvited guest~";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "You'll have to forgive me";
mes "if I wish to spend my time with maidens as opposed to men.";
}
@@ -2236,7 +2236,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
mes "[Daewoon]";
mes "Hmm. You have a truly";
mes "strong will. Then again,";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "perhaps you lack a true";
mes "appreciation for beauty.";
mes "Even in Emperium form, how";
@@ -3453,8 +3453,10 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
mes "[Jesqurienne]";
mes "Ahhhhhh~";
mes "Hm? Why hello there,";
- if (Sex) mes "you fine speciman of a man~";
- else mes "you precious, adorable girl~";
+ if (Sex == SEX_MALE)
+ mes "you fine speciman of a man~";
+ else
+ mes "you precious, adorable girl~";
mes "I'm Jesqurienne. You've heard";
mes "of me, haven't you? Aren't you surprised to see me?";
next;
@@ -4395,7 +4397,7 @@ geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
mes "or you're the most gorgeous";
mes "woman I've seen in my life!";
next;
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
select("Um, I'm a dude...");
emotion e_sob;
mes "[Aaron]";
@@ -6130,7 +6132,7 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{
mes "again for helping";
mes "out my sister, we";
mes "really appreciate it.";
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
if (rand(1,5) == 5) {
next;
mes "[Maruin]";
@@ -7077,7 +7079,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mes "[Liana]";
mes "Oh, this?";
mes "It's a letter for my daddy.";
- mes "Mom said that some "+((Sex)?"guy":"lady")+" is gonna try to find my dad, so I'm making this so "+((Sex)?"":"s")+"he can take it him~";
+ mes "Mom said that some "+ (Sex == SEX_MALE ? "guy" : "lady") +" is gonna try to find my dad, so I'm making this so "+ (Sex == SEX_MALE ? "he":"she")+ " can take it him~";
close;
case 2:
mes "[Liana]";
@@ -7105,7 +7107,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
case 1:
mes "[Brenda Howard]";
mes "Liana~";
- mes "This nice "+((Sex)?"man":"lady")+" is going to look for your dad. Why don't you ask "+((Sex)?"him":"her")+" to take your letter to him for you?";
+ mes "This nice "+ (Sex == SEX_MALE ? "man" : "lady") +" is going to look for your dad. Why don't you ask "+ (Sex == SEX_MALE ? "him" : "her") +" to take your letter to him for you?";
next;
mes "[Liana]";
mes "You are...?";
@@ -9114,12 +9116,10 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "You're the one I'm looking";
mes "for, the one who's been on";
mes "a long journey to prove";
- if (Sex == 1) {
+ if (Sex == SEX_MALE)
mes "his courage.";
- }
- else {
+ else
mes "her courage.";
- }
next;
mes "[Serin]";
mes "Even in the darkness of";
@@ -10850,7 +10850,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "^8C1717Yes, that's it!";
mes "I never expected a mortal";
mes "to have such an interesting";
- mes "artifact in "+((Sex)?"his":"her")+" possession.^000000";
+ mes "artifact in "+ (Sex == SEX_MALE ? "his" : "her") +" possession.^000000";
next;
mes "[Lady Hell]";
mes "^8C1717As queen of Niflheim,";
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index 8c2551a2b..7817db3b8 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -548,7 +548,7 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
next;
} else if (.@stat & 128) {
mes "- The shrine envelops you in a loving aura. -";
- if ((Sex == 0 && compare(.@wish$,.@wishes$[26])) || (Sex == 1 && compare(.@wish$,.@wishes$[27])))
+ if ((Sex == SEX_FEMALE && compare(.@wish$,.@wishes$[26])) || (Sex == SEX_MALE && compare(.@wish$,.@wishes$[27])))
specialeffect2 EF_LIGHTSPHERE;
next;
}
@@ -749,7 +749,7 @@ OnTouch:
dewata,269,208,4 script Little Kid in Town#dew 4_M_DEWBOY,2,3,{
OnTouch:
mes "[Kid]";
- mes "Hey "+((Sex)?"bro":"sis")+", look at that man!";
+ mes "Hey "+ (Sex == SEX_MALE ? "bro" : "sis") +", look at that man!";
next;
mes "[Kid]";
mes "He's been lying there for a week doin' nothin'...";
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index caed3f488..65afecedc 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -68,7 +68,7 @@
} else {
if (questprogress(14450) == 2) {
mes "[Mighty Priest]";
- mes ""+(Sex ? "Brother" : "Sister")+", it's good to see you again!";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", it's good to see you again!";
mes "came here to see me because of that?";
next;
mes "[Mighty Priest]";
@@ -181,13 +181,13 @@
next;
mes "[Mighty Priest]";
mes "I feel much better now!";
- mes ""+(Sex ? "Brother" : "Sister")+", thank you so much for waking me up.";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up.";
next;
mes "["+strcharinfo(0)+"]";
mes "What made you so tired?";
next;
mes "[Mighty Priest]";
- mes ""+(Sex ? "Brother" : "Sister")+", you didn't have any damage yet?";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?";
next;
mes "["+strcharinfo(0)+"]";
mes "What happened to you?";
@@ -213,7 +213,7 @@
mes "Could you maybe help me out?";
next;
mes "[Mighty Priest]";
- mes "They would not damage you at all, "+(Sex ? "brother" : "sister")+".";
+ mes "They would not damage you at all, "+ (Sex == SEX_MALE ? "brother" : "sister") +".";
mes "I would also give you a reward for the trouble.";
next;
mes "[Mighty Priest]";
@@ -1426,7 +1426,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
} else if (questprogress(14455) == 1) {
mes "[Sister Haley]";
mes "I hope all is well with everyone visiting here~";
- mes "Oh! Is it you, "+(Sex ? "brother" : "sister")+"? How is it going with the thing you need to do?";
+ mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?";
next;
mes "["+strcharinfo(0)+"]";
mes "Well.. I could identify the live ones.";
@@ -1598,7 +1598,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
} else if (questprogress(14451) == 1) {
mes "[Sister Haley]";
mes "I hope all is well with everyone visiting here~";
- mes "What makes you come here, "+(Sex ? "brother" : "sister")+"?";
+ mes "What makes you come here, "+ (Sex == SEX_MALE? "brother" : "sister") +"?";
next;
mes "[I told her what happened in Nifflheim.]";
next;
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index e9ae1c0af..3b0b1c510 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -49,7 +49,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
}
if (lhz_boss > 30) {
if (!lght_duk01) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
emotion e_pif, "Giacomo Girolamo#kiup2";
mes "[Giacomo Girolamo]";
mes "....a guy....?";
@@ -192,7 +192,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
close;
} else {
mes "[Giacomo Girolamo]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
emotion e_paper, "Giacomo Girolamo#kiup2";
mes "Take care yourself and don't disappear!";
} else {
@@ -202,7 +202,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
close;
}
} else {
- if (Sex) {
+ if (Sex == SEX_MALE) {
emotion e_ho, "Giacomo Girolamo#kiup2";
mes "[Giacomo Girolamo]";
mes "Only those beautiful ladies are the reason of my life~!";
@@ -314,7 +314,7 @@ lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
OnTouch:
if (!lght_duk01)
- emotion (Sex ? e_pif : e_lv2), "Giacomo Girolamo#kiup2";
+ emotion (Sex == SEX_MALE? e_pif : e_lv2), "Giacomo Girolamo#kiup2";
end;
}
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index 28bf9e3c3..55107fd00 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -93,7 +93,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{
mes "Wanna be a Mage? Eh...";
next;
mes "[Mage Guildsman]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Hey, look at you! You're kinda cute~! Not my type though...";
}else{
mes "Oooh, you're such a hot babe~!";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 61533f380..5e2da345c 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -63,7 +63,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
close;
}else{
mes "[Thief Guide]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey, dude.";
else
mes "Hey, baby~";
@@ -71,7 +71,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}
}else{
mes "[Thief Guide]";
- if (Sex)
+ if (Sex == SEX_MALE)
mes "Hey, dude.";
else
mes "Hey, baby.";
@@ -81,7 +81,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}
if(q_job_thief == 1) {
mes "[Thief Guildsman]";
- mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
+ mes "Ehh... Seems like a beloved "+ (Sex == SEX_MALE ? "son" : "daughter") +" of a rich family, but why are you here in this dirty place?";
next;
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
@@ -96,7 +96,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}else{
mes "[Thief Guildsman]";
mes "What the heck...?";
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Huh.. you are a "+jobname(Class)+" you blockhead...!";
next;
mes "[Thief Guildsman]";
@@ -111,7 +111,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
}
}
mes "[Thief Guildsman]";
- mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
+ mes "Ehh... Seems like a beloved "+ (Sex == SEX_MALE ? "son" : "daughter") +" of a rich family, but why are you here in this dirty place?";
next;
if(select("I want to be a Thief.", "Nothing.") == 2) {
mes "[Thief Guildsman]";
diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt
index f8b7803e5..7d166b75a 100644
--- a/npc/re/jobs/2e/kagerou_oboro.txt
+++ b/npc/re/jobs/2e/kagerou_oboro.txt
@@ -279,7 +279,7 @@ job_ko,25,115,4 script Old Man#ko 4_M_KAGE_OLD,{
mes "Sorry I am not a teacher. But!";
next;
mes "[Guide Gion]";
- mes "I can help you on the path you've chosen, the ^33CC71"+((Sex)?"Kagerou":"Oboro")+"^000000 path.";
+ mes "I can help you on the path you've chosen, the ^33CC71"+ (Sex == SEX_MALE ? "Kagerou" : "Oboro") +"^000000 path.";
next;
mes "^1A95E6You hear Guide Gion's voice faintly as you slip away.^1A95E6";
next;
@@ -287,14 +287,14 @@ job_ko,25,115,4 script Old Man#ko 4_M_KAGE_OLD,{
setquest 5134;
set job_kagero,4;
mes "[Guide Gion]";
- mes "If you are prepared to follow me, Guide Gion, on the "+((Sex)?"Kagerou":"Oboro")+" path, we will meet again.";
+ mes "If you are prepared to follow me, Guide Gion, on the "+ (Sex == SEX_MALE ? "Kagerou" : "Oboro") +" path, we will meet again.";
close2;
warp "amatsu",147,136;
end;
} else if (job_kagero == 4) {
cutin "job_ko02",2;
mes "[Guide Gion]";
- mes "I thought you were afraid of the ^33CC71path of the "+((Sex)?"Kagerou":"Oboro")+"^33CC71 and wouldn't come back.";
+ mes "I thought you were afraid of the ^33CC71path of the "+ (Sex == SEX_MALE ? "Kagerou" : "Oboro") +"^33CC71 and wouldn't come back.";
next;
mes "[Guide Gion]";
mes "But from the look of your eyes, I guess I misjudged you.";
@@ -684,7 +684,7 @@ job_ko,25,115,4 script Old Man#ko 4_M_KAGE_OLD,{
mes "And if you are lucky, there will be others targeting the monster.";
next;
mes "[Guide Gion]";
- mes "May the blessings of '" + ((Sex)?"Kagerou, dancing sun":"Oboro, misty moonlight") + "' be with you.";
+ mes "May the blessings of '" + (Sex == SEX_MALE ? "Kagerou, dancing sun" : "Oboro, misty moonlight") + "' be with you.";
next;
setquest 5146;
set job_kagero,7;
@@ -2555,9 +2555,9 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{
mes "[Guide Gion]";
mes "The Test of Battle will be put off for a while. Don't worry because this does not have affect to other tests.";
next;
- mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + ((Sex)?"Kagerou":"Oboro") + " Path. Congratulations!!",bc_map;
+ mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map;
mes "[Guide Gion]";
- mes "My friend " + strcharinfo(0) + " made it to " + ((Sex)?"Kagerou":"Oboro") + " Path. Congratulations!!";
+ mes "My friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!";
next;
cutin "job_ko02",2;
mes "[Guide Gion]";
@@ -2621,7 +2621,7 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{
if (questprogress(.@i)) erasequest .@i;
set job_kagero,9;
getnameditem .@item,strcharinfo(0);
- jobchange (Sex)?Job_Kagerou:Job_Oboro;
+ jobchange(Sex == SEX_MALE ? Job_Kagerou : Job_Oboro);
donpcevent "Summon Target#ko::OnEnable";
mes "[Guide Gion]";
mes "I hope the blessings of Kagerou, dancing sun and Oboro, misty moonlight will be with you on your journey ahead.";
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 03dc40319..addcc0346 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -79,7 +79,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
next;
mes "[Praying Minister]";
- mes (Sex?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +", how has your life been? Have you lived it to its fullest?";
mes "Have you served your life in the light of Odin?";
next;
mes "[Praying Minister]";
@@ -91,7 +91,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
mes "We should not fall prey to lies and deceit.";
next;
mes "[Praying Minister]";
- mes (Sex?"Brother":"Sister")+"...";
+ mes (Sex == SEX_MALE ? "Brother" : "Sister") +"...";
mes "Even though we serve Odin, we are normal people.";
mes "We can be degraded in spite of ourselves and we must realize that.";
next;
@@ -232,7 +232,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "[Priest Dayan]";
mes "Ah~, yes.";
mes "Yes, I am.";
- mes "I'm Dayan. Nice to meet you "+(Sex?"Brother.":"Sister.");
+ mes "I'm Dayan. Nice to meet you "+ (Sex == SEX_MALE ? "Brother." : "Sister.");
next;
mes "The old priest gives you an ear to ear grin. ";
next;
@@ -269,7 +269,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "Eh... are you?";
mes "A pilgrimage to the Holy Land...";
mes "It has been a long time since I've seen such a devout minister.";
- mes "Welcome. "+(Sex?"Brother.":"Sister.");
+ mes "Welcome. "+ (Sex == SEX_MALE ? "Brother." : "Sister.");
next;
mes "The old priest gives you a gracious smile.";
next;
@@ -293,7 +293,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
next;
mes "[Priest Dayan]";
- mes Sex?"Brother.":"Sister.";
+ mes Sex == SEX_MALE ? "Brother." : "Sister.";
mes "Through the Holy Pilgrimage, we can make ourselves pious by cleansing our bodies and souls.";
next;
mes "[Priest Dayan]";
@@ -395,7 +395,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "Thanks for your kind words.";
next;
mes "[Priest Dayan]";
- mes Sex?"Brother.":"Sister.";
+ mes Sex == SEX_MALE ? "Brother." : "Sister.";
mes "Now, there is a place you should go to.";
next;
mes "[Priest Dayan]";
@@ -415,7 +415,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "[Priest Dayan]";
mes "Thank you very much.";
- mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister.");
+ mes "Feel free to visit here when you want to pray, "+ (Sex == SEX_MALE ? "brother." : "sister.");
mes "A visit from a friend always makes me happy.";
job_arch = 4;
changequest 2188,2189;
@@ -599,7 +599,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "Ah, Welcome.";
mes "It's not time to have a service yet...";
- mes "Are you here to pray, "+(Sex?"brother":"sister")+"?";
+ mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I came here to say hello from Priest Dayan from Prontera.";
@@ -618,7 +618,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
next;
mes "[Vinue]";
mes "Ah...";
- mes "He's very kind. As are you "+(Sex?"brother":"sister")+".";
+ mes "He's very kind. As are you "+ (Sex == SEX_MALE ? "brother" : "sister") +".";
next;
mes "[Vinue]";
mes "But don't worry.";
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index c2796526b..a29961eca 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -257,7 +257,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
if (job_3rd_gc < 4) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh~ you're good-looking!";
mes "So, what do you want?";
} else {
@@ -755,7 +755,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
close;
}
} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh~ you're good-looking~!";
mes "It's worthwhile to open a pub~";
mes "I can feel fruitful labors whenever I see a guy like you~";
@@ -788,7 +788,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
close;
case 3:
mes "[Daora]";
- if (Sex) {
+ if (Sex == SEX_MALE) {
mes "Uh... Umm...";
mes "It's complicated order. but I don't have any choice since you want it.";
next;
@@ -813,7 +813,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
}
}
} else {
- if (Sex == 1) {
+ if (Sex == SEX_MALE) {
mes "Oh~ you're good-looking!";
mes "So, what do you want?";
}
@@ -1218,8 +1218,10 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "What? My name?";
mes "Are you hitting on me?";
mes "Don't do that.";
- if (Sex) mes "You are not my type.";
- else mes "I don't swing that way.";
+ if (Sex == SEX_MALE)
+ mes "You are not my type.";
+ else
+ mes "I don't swing that way.";
close;
case 3:
mes "[Waitress]";
@@ -2025,7 +2027,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
}
next;
mes "[Melissa]";
- mes "Hi, "+((Sex)?"brother":"sister")+"~ Let me collect all of the information you've provided...";
+ mes "Hi, "+ (Sex == SEX_MALE ? "brother" : "sister")+ "~ Let me collect all of the information you've provided...";
next;
mes "- She begins to murmur and gestures toward the sky. Her hair springs up as she says... -";
next;
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index 10495572e..4dcc98448 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -95,7 +95,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
next;
job__mechanic = 12;
completequest 10101;
- if (Sex)
+ if (Sex == SEX_MALE)
getitem Driver_Band,1;
else
getitem Driver_Band_,1;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 758eeb110..949e6973d 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -5751,7 +5751,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
mes "[Otter Samssoon]";
switch(.@style) {
case 1:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Play Dead' cut?";
mes "This looks neat and relaxed.. So popular style.";
} else {
@@ -5761,7 +5761,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 2:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Two Handed Sword Mastery' cut?";
mes "You... You know the famous D..? He has exactly the same style!";
} else {
@@ -5770,7 +5770,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 3:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Napalm Beat' cut?";
mes "It has well arranges hair line that makes feel charisma.";
} else {
@@ -5779,7 +5779,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 4:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Double Strafe' cut?";
mes "Natural hair is shaking by wind.. Clean and good feeling.";
} else {
@@ -5788,7 +5788,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 5:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Angelus' cut?";
mes "Calm and piety feeling.. Not boring style.";
} else {
@@ -5797,7 +5797,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 6:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Push Cart' cut?";
mes "Big Kar is motivated for this style with a romance of a man.";
} else {
@@ -5806,7 +5806,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 7:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Envenom' cut?";
mes "Tough style makes addicted.";
} else {
@@ -5816,7 +5816,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 8:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Bowling Bash' cut?";
mes "This style makes a nice guy to challenge.";
mes "Just a giving a glance can steal the heart.";
@@ -5826,7 +5826,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 9:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Venom Dust' cut?";
mes "This style has special ending line that looks fatal.";
} else {
@@ -5835,7 +5835,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 10:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Turn Undead' cut?";
mes "This style is like a cold city man who is strong enough to kill a monster.";
} else {
@@ -5844,7 +5844,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 11:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Dragonology' cut?";
mes "This style is intelligent style of mysterious dragon.";
} else {
@@ -5853,7 +5853,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 12:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Mace Mastery' cut?";
mes "Look fresh and look neat with wax treatment.";
} else {
@@ -5862,7 +5862,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 13:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Thunder Storm' cut?";
mes "This style has natural attractive perm which is like hitting by thunder storm.";
} else {
@@ -5871,7 +5871,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 14:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Encore' cut?";
mes "Rocker's favorite style.. Even the name itself..";
} else {
@@ -5880,7 +5880,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 15:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Grimtooth' cut?";
mes "The style with edge.";
} else {
@@ -5890,7 +5890,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 16:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Blitz Beat' cut?";
mes "It is the style my senior invented after he broke up with his girlfriends 5 times.";
} else {
@@ -5899,7 +5899,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 17:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Find Ore' cut?";
mes "This style seems to bring encounter or find unexpected things while walking on the street.";
} else {
@@ -5908,7 +5908,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 18:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Fire Pillar' cut?";
mes "Everyone used to have this hair style.. Which means that was a trend of an era.";
} else {
@@ -5917,7 +5917,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
break;
case 19:
- if(Sex) {
+ if (Sex == SEX_MALE) {
mes "Oh my!!? 'Guillotine Fist'";
mes "It is like one-shot style.. Like a real man. Right?";
} else {
@@ -6056,7 +6056,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
L_cutin:
- if(Sex) {
+ if (Sex == SEX_MALE) {
if(getarg(0) < 10)
cutin "hair_m_0"+getarg(0),4;
else
@@ -7144,7 +7144,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
mes "You're so cute! A ^ff0000Gunslinger^000000 who has true grit wield his weapons bringing justice in these wild times.";
next;
mes "[Lusa]";
- if (Sex == 1)
+ if (Sex == SEX_MALE)
mes "Ya, know you remind me of my little brother, that varmint couldn't shoot the broadside of a barn.. at least not until I taught him.";
else
mes "Ya, know you remind me of my little sister, that scamp couldn't shoot the broadside of barn.. At least not until I taught her.";
@@ -8186,7 +8186,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
if (JobLevel >= 10) {
cutin "arang01.bmp", 0;
mes "[Arang]";
- mes "It's time to choose your job? How about Taekwon "+(Sex ? "boy" : "girl")+"? You may be a nice adult like me.";
+ mes "It's time to choose your job? How about Taekwon "+ (Sex == SEX_MALE ? "boy" : "girl") +"? You may be a nice adult like me.";
next;
}
while (1) {
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 5ee7cb695..56d70a140 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -681,8 +681,10 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
}
next;
mes "[Nudor]";
- if (Sex) mes "Did you know? You're really handsome~";
- else mes "I need to tell you, you are really... really~ beautiful.";
+ if (Sex == SEX_MALE)
+ mes "Did you know? You're really handsome~";
+ else
+ mes "I need to tell you, you are really... really~ beautiful.";
next;
mes "[Nudor]";
mes "- You feel like you're being -";
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 6f606b728..0cbcb610b 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -720,7 +720,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
emotion e_heh;
break;
case 2:
- if (Sex == 1)
+ if (Sex == SEX_MALE)
mes "I'm not sure if I'm cut out for that job. Besides...";
else
mes "I am sorry to say this but I am the only pupil of master now and forever... He said ^FF0000I don't need an ugly female pupil^000000 but I still stick to him.";
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 460666f12..a78427f12 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -1696,7 +1696,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
}
if (dew_weapon == 0) {
mes "[Gatti]";
- mes "Hey there, young "+((Sex)?"man":"lady")+"~ Are you from around here?";
+ mes "Hey there, young "+ (Sex == SEX_MALE ? "man" : "lady") +"~ Are you from around here?";
next;
select("No, I'm not.");
mes "[Gatti]";
@@ -1812,7 +1812,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
end;
}
mes "[Gatti]";
- if(Sex == 0)
+ if (Sex == SEX_FEMALE)
mes "Lady, you possess a strong energy.";
else
mes "You possess a strong energy.";
@@ -1857,7 +1857,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
next;
mes "[Gatti]";
mes "Oh yes! Finally.";
- if (Sex == 0)
+ if (Sex == SEX_FEMALE)
mes "Lady, you also possess a strong energy.";
else
mes "You also possess a strong energy.";
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 3b3ad4ee1..562d205d3 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -1335,7 +1335,7 @@ OnTouch:
mes "Hold up your head and come closer.";
mes "Conversations are meant to have with eye contact.";
next;
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),1;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),1;
mes "You hold up your head at the sound of Ahat's voice";
mes "But you see a human in high-ranking Sapha clothing in front of you.";
sc_end SC_BLIND;
@@ -1375,7 +1375,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
mes ".. Hey, what are you talking about?";
mes "What do you want to say?";
next;
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "" + strcharinfo(0) + "....";
mes "All you need to do is follow Cheshire's orders.";
@@ -1540,7 +1540,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
mes "Hold up your head and come closer.";
mes "Conversations are meant to have with eye contact.";
next;
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "You hold up your head at the sound of Ahat's voice";
mes "But you see a human in high-ranking Sapha clothing in front of you.";
sc_end SC_BLIND;
@@ -1550,7 +1550,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
close2;
}
else if (ep13_3_secret == 14) {
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "Surprised?";
mes "Because I look like a human just like you?";
@@ -1689,7 +1689,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
close2;
}
else if (ep13_3_secret == 15) {
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "My loyal evil servant.";
mes "Come closer.";
@@ -1740,7 +1740,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
close2;
}
else if (ep13_3_secret == 16) {
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "You must follow Cheshire's orders from now on.";
mes "Go now.";
@@ -1750,7 +1750,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
close2;
}
else if (ep13_3_secret == 17) {
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "Cheshire's orders are important for future plans.";
mes "Make no mistakes and never leave traces that may lead to me.";
@@ -1758,7 +1758,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
close2;
}
else if (ep13_3_secret == 18) {
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "Do you have something to say?";
mes "You've done well in the crack area.";
@@ -1787,7 +1787,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
close2;
}
else {
- cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "Follow Cheshire's orders for the time being and clear the area nearby the crack.";
next;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 313e30595..79fbcd4b0 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -5128,10 +5128,10 @@ OnTouch:
mes "who robbed our house.";
next;
mes "[Mother Rosa]";
- mes "How can you believe what "+((!Sex)?"s":"")+"he's saying?";
- mes "How do you know "+((!Sex)?"s":"")+"he's not lying";
- mes "after robbing our stuff "+((!Sex)?"her":"him")+"self?";
- mes "Search "+((!Sex)?"her":"his")+" possessions immediately!!";
+ mes "How can you believe what "+ (Sex == SEX_FEMALE ? "she's" : "he's")+ " saying?";
+ mes "How do you know "+ (Sex == SEX_FEMALE ? "she's" : "he's") +" not lying";
+ mes "after robbing our stuff "+ (Sex == SEX_FEMALE ? "herself" : "himself") +"?";
+ mes "Search "+ (Sex == SEX_FEMALE ? "her" : "his") +" possessions immediately!!";
next;
mes "[Father Dames]";
mes "No, how could you say such things?";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index e37336619..54b2a00c0 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -6635,7 +6635,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "I should remember it and";
mes "tell it to my kids. Heh~";
next;
- if (Sex == 0)
+ if (Sex == SEX_FEMALE)
setarray .@sex$[0],"Mr.","boy";
else
setarray .@sex$[0],"Miss","girl";
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 00fe70246..fa19f3be9 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -3174,7 +3174,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
next;
mes "[Little Kid]";
mes "Why~ Do I always go in circles here?";
- mes "Do you why, " + ((Sex) ? "mister" : "ma'am") + "?";
+ mes "Do you why, " + (Sex == SEX_MALE ? "mister" : "ma'am") + "?";
mes "What's with this road?";
mes "Is somebody trying to trick me?";
close;
@@ -4223,11 +4223,11 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Um... hey!";
next;
- select("You are a " + ((Sex) ? "boy" : "girl") + ", aren't you?");
+ select("You are a " + (Sex == SEX_MALE ? "boy" : "girl") + ", aren't you?");
emotion e_omg,1;
mes "[Totoy]";
mes "Huh?";
- if (!Sex) {
+ if (Sex == SEX_FEMALE) {
mes "Totoy is a girl, and you are a boy.";
mes "You're not a boy?";
} else {
@@ -4377,7 +4377,10 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "Try collecting 10 Animal Samples from where the kid saw the monster. I will look for traces of that monster from the samples.";
next;
mes "[Master of Hunting]";
- mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
+ if (Sex == SEX_MALE)
+ mes "It won't be pleasant but any brave man could easily do it, don't you agree?";
+ else
+ mes "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
malaya_buwaya = 7;
erasequest 2273;
setquest 2274;
@@ -4401,7 +4404,10 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "Try collecting 10 Animal Samples from where the kid saw the monster. I will look for traces of that monster from the samples.";
next;
mes "[Master of Hunting]";
- mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
+ if (Sex == SEX_MALE)
+ mes "It won't be pleasant but any brave man could easily do it, don't you agree?";
+ else
+ mes "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
malaya_buwaya = 7;
erasequest 2273;
setquest 2274;
@@ -7271,7 +7277,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
emotion e_what;
next;
mes "[???]";
- mes "Hey "+((Sex)?"dude":"missy")+",";
+ mes "Hey "+ (Sex == SEX_MALE ? "dude" : "missy") +",";
mes "You're not getting in the hospital.";
next;
mes "["+strcharinfo(0)+"]";
@@ -7816,7 +7822,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
if (malaya_bang == 13) {
mes "[???]";
mes "Don't come any closer!";
- mes "Old "+((Sex)?"man":"lady")+"!";
+ mes "Old "+ (Sex == SEX_MALE ? "man" : "lady") +"!";
mes "How'd you know I was here?";
emotion e_omg;
next;
@@ -7900,7 +7906,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
} else if (malaya_bang == 15) {
mes "[???]";
mes "Don't come any closer!";
- mes "Old "+((Sex)?"man":"lady")+"!";
+ mes "Old "+ (Sex == SEX_MALE ? "man" : "lady") +"!";
mes "How'd you know I was here?";
emotion e_omg;
next;
@@ -8520,7 +8526,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "Sigh... We are still short of materials to start the '^7A96E0Pintados Festival^000000'.";
close;
case 3:
- .@str$ = (Sex)?"Bro":"Sis";
+ .@str$ = (Sex == SEX_MALE ? "Bro" : "Sis");
break;
}
emotion e_lv;