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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-11 20:58:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-11 20:58:45 +0000
commitc2b7dcd9bc11cd6d68e535202281121dbed4966d (patch)
tree0c7e934b0b5531e4a86e83f131e5db73ab047403
parenta3cd04965d83f00ee9ca0020f60bea1f5c83ac6b (diff)
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- NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) of 40% per level.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6558 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/skill.c9
-rw-r--r--src/map/status.c2
4 files changed, 7 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ecc69e9d6..f9f5018a5 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/11
+ * NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively)
+ of 40% per level. [Skotlex]
* Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
[Skotlex]
* Rewrote npc_selllist for a more proper-clean implementation. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c
index d5c9da304..ca0690049 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -289,7 +289,7 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname,
if (x <= 0 || y <= 0) {
if (sd)
- map_search_freecell(&sd->bl, 0, &x, &y, 1, 1, 0);
+ map_search_freecell(&sd->bl, m, &x, &y, 1, 1, 0);
else
if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1))
return 0; //Not solved?
diff --git a/src/map/skill.c b/src/map/skill.c
index 0d819e5ba..45bf21ecf 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4955,15 +4955,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_POWERUP:
sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
-//From experience it appears powerup is more hit, not +all stats.
- sc_start(bl,SC_INCDEX,100,25*skilllv,skill_get_time(skillid, skilllv));
-// sc_start(bl,SC_INCALLSTATUS,100,skilllv*5,skill_get_time(skillid, skilllv));
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- break;
-
+ //Power up is atkrate increase + hit% increase.
case NPC_AGIUP:
clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,SC_INCAGI,100,10*skilllv,skill_get_time(skillid, skilllv)));
+ sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
break;
case NPC_INVISIBLE:
diff --git a/src/map/status.c b/src/map/status.c
index 0fb0ba64b..db6adb7b5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -206,6 +206,8 @@ void initChangeTables(void) {
set_sc(NPC_STOP, SC_STOP, SI_BLANK);
set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON);
set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR);
+ set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK);
+ set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK);
set_sc(NPC_INVISIBLE, SC_CLOAKING, SI_CLOAKING);
set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE);
set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING);