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authorshennetsind <ind@henn.et>2013-10-11 16:46:46 -0300
committershennetsind <ind@henn.et>2013-10-11 16:46:46 -0300
commitf821e438d2d38df28c69f86c6b141d52f47e3e7c (patch)
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parent00af9d7eb5534d210c3853ce8f7224cfc488dba0 (diff)
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Moscovia Quest Update / Catalog Magician Move
Partial Merge of 198dc48 / 48d36c2 Changelog: - npc/merchants/buying_shops.txt -- 1.1a Moved Catalog Magician to Renewal path. [Euphy] - npc/quests/quests_moscovia.txt -- 2.0b Bug fixes. [Lemongrass] -- 2.1 Fixed incorrect use of 'close'. [Joseph] -- 2.2 Updated RE/Pre-RE EXP. [Euphy] - npc/re/merchants/catalog.txt -- 1.1 Updated dialogue. [Euphy] Closes #149 Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--npc/merchants/buying_shops.txt104
-rw-r--r--npc/quests/quests_moscovia.txt647
-rw-r--r--npc/re/merchants/catalog.txt108
-rw-r--r--npc/re/scripts.conf1
4 files changed, 450 insertions, 410 deletions
diff --git a/npc/merchants/buying_shops.txt b/npc/merchants/buying_shops.txt
index 4532921bd..c8c001902 100644
--- a/npc/merchants/buying_shops.txt
+++ b/npc/merchants/buying_shops.txt
@@ -1,14 +1,15 @@
//===== Hercules Script ======================================
//= Buying Shop Scripts
//===== By: ==================================================
-//= Kisuka, skyiing, Scriptor
+//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.1a
//===== Description: =========================================
-//= Buying Shop licenses and catalogs.
+//= Buying Shop licenses.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Added Catalog Magician. [Euphy]
+//= 1.1a Moved Catalog Magician to Renewal path. [Euphy]
//============================================================
// Black Marketeer (Buy Licenses - Non-Merchant Classes)
@@ -235,99 +236,4 @@ alberta_in,58,52,4 script Purchasing Team#Buying 59,{
mes "[Mr. Hugh]";
mes "My time is solely dedicated to our customers in the Merchant industry.";
close;
-}
-
-// Catalog Magician
-//============================================================
-moc_para01,22,16,5 script Catalog Magician#catal01 704,{
- if (!checkweight(1201,2)) {
- mes "- You have too many items. Please make space. -";
- close;
- }
- set .@ticket_cost, 200;
- mes "[Catalog Magician]";
- mes "Look... the Magic Academy";
- mes "in Geffen is now directly";
- mes "selling the brand new";
- mes "^007777Universal Catalog Silver^000000!";
- next;
- mes "He is looking at the words";
- mes "written on his hand.";
- mes "Seems like he's too busy";
- mes "to look at you.";
- next;
- mes "[Catalog Magician]";
- mes "A brand new catalog";
- mes "has just come out!";
- mes "You can check what";
- mes "items can be traded";
- mes "and what items are on";
- mes "sale from the vendor.";
- next;
- mes "[Catalog Magician]";
- mes "^007777Universal Catalog Silver^000000~";
- mes "It costs only 200z each!";
- mes "You can buy it up to 50";
- mes "pieces at once!";
- next;
- switch(select("Buy ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor...")) {
- case 1:
- mes "[Catalog Magician]";
- mes "You... want all 50 pieces?";
- mes "Or how many do you need?";
- next;
- while (1) {
- input .@input;
- mes "[Catalog Magician]";
- if (.@input == 0) {
- mes "Trade has been stopped!";
- mes "I don't know what to do next...";
- mes "What should I do?";
- emotion e_swt2,1;
- close;
- } else if (.@input < 1 || .@input > 50) {
- mes "It should be less than 50 pieces.";
- next;
- } else break;
- }
- set .@sell, .@ticket_cost * .@input;
- mes "Total number of catalog(s) that";
- mes "you're trying to purchase is";
- mes .@input + " pieces and it costs " + .@sell + " z.";
- if (Zeny < .@sell) {
- mes "It seems you don't have enough money.";
- mes "You can sell your equips";
- mes "to make more money... if you want.";
- close;
- }
- mes "Okie, here you go.";
- set Zeny, Zeny - .@sell;
- getitem 12580,.@input; //Vending_Search_Scroll
- close;
- case 2:
- mes "[Catalog Magician]";
- mes "Argh... you really need this";
- mes "item... Do you want me to";
- mes "explain again? I don't know";
- mes "what to do next...";
- mes "What should I do?";
- emotion e_swt2,1;
- close;
- case 3:
- mes "[Catalog Magician]";
- mes "My real job is a magician.";
- mes "I was going to ask the merchant";
- mes "guild to sell them, but they were";
- mes "trying use them as an appendix";
- mes "into broom sales. That's why";
- mes "I'm selling these by myself.";
- next;
- mes "[Catalog Magician]";
- mes "There are many adventurers";
- mes "here coming and going. I'm";
- mes "pretty sure that I can sell them";
- mes "all soon. Don't you think so?";
- mes "So... let's start!! Buy more of them, please! PLEASE...!";
- close;
- }
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 9ef4e6481..9d1fa6f49 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -1,11 +1,11 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Moscovia Quests
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 2.0a
+//= 2.2
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules
//===== Description: =========================================
//= Quests for Moscovia.
//= The Moving Island, Help Mikhail, Acorn Exchange,
@@ -23,11 +23,13 @@
//= 1.9 Corrected NPC counting mobs for the wrong NPC. (bugreport:4736) [L0ne_W0lf]
//= 2.0 Optimized. [Joseph]
//= 2.0a Bug fixes. [Euphy]
+//= 2.0b Bug fixes. [Lemongrass]
+//= 2.1 Fixed incorrect use of 'close'. [Joseph]
+//= 2.2 Updated RE/Pre-RE EXP. [Euphy]
//============================================================
-//============================================================================
-// The Moving Island
-//============================================================================
+// The Moving Island :: mos_whale_edq
+//============================================================
//----------------------------------------------------------------------------
// Berbayeff - Starting Point
@@ -269,7 +271,14 @@ moscovia,135,52,0 script Bulletin Board#npc 837,{
// Mr. Ibanoff - Docks
//----------------------------------------------------------------------------
moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
- if (mos_whale_edq == 1 || mos_whale_edq == 2) {
+ if (mos_whale_edq == 0) {
+ mes "[Mr. Ibanoff]";
+ mes "You are also an adventurer from another province. I also was a great adventurer.";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "Uf...I just want to be 20 years younger, so I can travel here and there with invigorating youth such as you... Time is an enemy. Hahahahaha!";
+ close;
+ } else if (mos_whale_edq == 1 || mos_whale_edq == 2) {
mes "["+strcharinfo(0)+"]";
mes "Hello. Are you Mr. Ibanoff?";
next;
@@ -741,13 +750,6 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "You should ride a ship now? Let's ready to leave hurry up.";
set mos_whale_edq,19;
close;
- } else {
- mes "[Mr. Ibanoff]";
- mes "You are also an adventurer from another province. I also was a great adventurer.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Uf...I just want to be 20 years younger, so I can travel here and there with invigorating youth such as you... Time is an enemy. Hahahahaha!";
- close;
}
if ((gettime(3) >= 0 && gettime(3) < 3) || (gettime(3) >= 6 && gettime(3) < 9) || (gettime(3) >= 12 && gettime(3) < 15) || (gettime(3) >= 18 && gettime(3) < 21)) {
mes "[Mr. Ibanoff]";
@@ -1096,31 +1098,11 @@ mosk_ship,101,111,4 script rudder#ship 111,{
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- } else if (mos_whale_edq == 22 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We should make sure to kill any";
- mes "monsters onboard.";
- close;
- } else if (mos_whale_edq == 23 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We should make sure to kill any";
- mes "monsters onboard.";
- close;
- } else if (mos_whale_edq == 25 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We should make sure to kill any";
- mes "monsters onboard.";
- close;
} else if (mos_whale_edq == 25 && $@mos1_edq == 0) {
mes "[Mr. Ibanoff]";
mes "You can adjust the rudder,";
mes "under my direction.";
close;
- } else if (mos_whale_edq > 239 && mos_whale_edq < 250 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We should make sure to kill any";
- mes "monsters onboard.";
- close;
} else if (mos_whale_edq == 26) {
mes "[Mr. Ibanoff]";
mes "Hey! Listen to what I am saying.";
@@ -1528,7 +1510,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "Are you ready to learn the Gusli?";
mes "Please equip the Gusli.";
next;
- if(getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
mes "[Aged Stranger]";
mes "Hm... Very well.";
mes "At first, look at me how I play,";
@@ -1571,7 +1553,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "[Aged Stranger]";
mes "Are you ready to learn the Gusli?";
next;
- if(getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) {
mes "[Aged Stranger]";
mes "Um... You did well.";
next;
@@ -1652,7 +1634,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
warp "mosk_fild02",204,54;
end;
}
- }else{
+ } else {
mes "[Aged Stranger]";
mes "Long time, no see!";
mes "You probably like the island, don't you?";
@@ -1727,7 +1709,7 @@ S_AS_2:
mes "So, what will you do now?";
next;
switch (select("How would I get back here?:"+((getarg(0))?"I want to learn the Gusli":"")+":Go back to the mainland.")) {
- Case 1:
+ case 1:
mes "[Aged Stranger]";
mes "You are my friend now,";
mes "and you have this instrument.";
@@ -1752,7 +1734,7 @@ S_AS_2:
mes "with this island. Only if you are a";
mes "friend... heheh.";
close;
- Case 2:
+ case 2:
mes "[Aged Stranger]";
mes "You really want to...";
mes "learn this instrument...";
@@ -1775,7 +1757,7 @@ S_AS_2:
mes "Gusli, let me know.";
set mos_whale_edq,36;
close;
- Case 3:
+ case 3:
mes "[Aged Stranger]";
mes "I see. Okay, let's go.";
next;
@@ -2022,7 +2004,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "Stay here as long as you want, and";
mes "enjoy yourself to the fullest this summer.";
close;
- } if (mos_whale_edq < 16) {
+ } else if (mos_whale_edq < 16) {
mes "[Csar Alexsay III]";
mes "Welcome to Moscovia!";
mes "I am the ruler, Csar Aleksay III, of Moscovia.";
@@ -2033,7 +2015,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
} else if (mos_whale_edq == 16) {
mes "[Csar Alexsay III]";
mes "A foreign traveler...?";
- mes " Do you have something to tell me?";
+ mes "Do you have something to tell me?";
next;
mes "[Csar Alexsay III]";
mes "If it is not important,";
@@ -2206,8 +2188,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
next;
mes "[Prime Minister Dmitree]";
mes "Even though I regard as your effort for the time so, award you. Take it and go out.";
- getitem 12702,1;
- getexp 50000,0;
+ getitem 12702,1; //Old_Bleu_Box
+ getexp (checkre(3))?50000:500000,0;
set mos_whale_edq,39;
close;
}
@@ -2234,8 +2216,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
next;
mes "[Prime Minister Dmitree]";
mes "Even though I regard as your effort for the time so, award you. Take it.";
- getitem 12702,1;
- getexp 70000,0;
+ getitem 12702,1; //Old_Bleu_Box
+ getexp (checkre(3))?70000:700000,0;
set mos_whale_edq,40;
close;
}
@@ -2316,8 +2298,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "of our dear Csar and all the people";
mes "in his palace. I will reward your";
mes "efforts, in the name of the Csar.";
- getitem 617,1;
- getexp 120000,0;
+ getitem 617,1; //Old_Violet_Box
+ getexp (checkre(3))?100000:1200000,0;
set mos_whale_edq,41;
close;
}
@@ -2515,7 +2497,7 @@ OnTouch:
mes "island...!!! Someday, I hope to go there! Hahaha.";
next;
warp "mosk_fild01",95,93;
- }else{
+ } else {
mes "["+strcharinfo(0)+"]";
mes "Oh my goodness... Slipped right out";
mes "of my mind... to forget equipping the Gusli.";
@@ -2597,10 +2579,10 @@ OnEnable:
enablenpc strnpcinfo(0);
set .@c,charat(strnpcinfo(0),9);
switch (.@c) {
- Case 1: setarray .@m, 89,112,1425,85,110,1425; break;
- Case 2: setarray .@m, 89,112,1425,80,110,1426,83,114,1426,85,110,1425; break;
- Case 3: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break;
- Case 4: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break;
+ case 1: setarray .@m, 89,112,1425,85,110,1425; break;
+ case 2: setarray .@m, 89,112,1425,80,110,1426,83,114,1426,85,110,1425; break;
+ case 3: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break;
+ case 4: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break;
}
for (set .@i, 0; .@i < getarraysize(.@m); set .@i, .@i + 3)
monster "mosk_ship",.@m[.@i],.@m[.@i+1],"Sea Monster",.@m[.@i+2],1,strnpcinfo(0)+"::OnMyMobDead";
@@ -2622,10 +2604,10 @@ OnMyMobDead:
mes "normally.";
set .@c,charat(strnpcinfo(0),9);
switch (.@c) {
- Case 1: break;
- Case 2: break;
- Case 3: set mos_whale_edq,11; break;
- Case 4: set mos_whale_edq,26; break;
+ case 1: break;
+ case 2: break;
+ case 3: set mos_whale_edq,11; break;
+ case 4: set mos_whale_edq,26; break;
}
donpcevent strnpcinfo(0)+"::OnDisable";
close;
@@ -2643,9 +2625,8 @@ mosk_ship,3,3,4 duplicate(Baehideun#main) Baehideun2#ship -1
mosk_ship,5,5,4 duplicate(Baehideun#main) Baehideun3#ship -1
mosk_ship,15,15,4 duplicate(Baehideun#main) Baehideun4#ship -1
-//============================================================================
-// Help Mikhail
-//============================================================================
+// Help Mikhail :: mos_swan & mos_swan_pt2
+//============================================================
//----------------------------------------------------------------------------
// Gallina - Starting Point
@@ -2774,7 +2755,7 @@ mosk_in,144,279,5 script Gallina#mos 959,{
mes "Well, now I have to get to work!";
mes "I'll make you my hotcakes someday. Please visit me later";
set mos_swan,100;
- getexp 100000,0;
+ getexp (checkre(3))?90000:1000000,0;
close;
}
mes "[Gallina]";
@@ -2806,11 +2787,11 @@ mosk_in,148,274,1 script Anna#mos 958,{
mes "Where is Mikhail?";
mes "Do you know where he is?";
next;
- emotion 39;
+ emotion e_meh;
mes "[Anna]";
mes "If I had known that, I would have already found him, you fool.";
next;
- emotion 4,1;
+ emotion e_swt,1;
mes "["+strcharinfo(0)+"]";
mes "Hahaha, you're right.";
next;
@@ -2876,7 +2857,7 @@ mosk_in,148,274,1 script Anna#mos 958,{
mes "["+strcharinfo(0)+"]";
mes "Is there anyone who is close to him?";
next;
- emotion 32;
+ emotion e_pif;
mes "[Anna]";
mes "(giggle) He's a fool and has no friends.";
mes "But among our villagers, the lady of ^3131FFInn 'Sticky Herb Tree'^000000 has held Mikhail dear.";
@@ -3216,13 +3197,13 @@ mosk_in,135,191,5 script Landlord#mos 961,{
close;
case 3:
mes "[Landlord]";
- emotion 3;
- mes "Oh~! You look great! Look at the "+((sex)?"solid muscle":"fair skin")+"!";
+ emotion e_lv;
+ mes "Oh~! You look great! Look at the "+((Sex)?"solid muscle":"fair skin")+"!";
mes "But you look tired. Is it because of a long journey?";
next;
mes "[Landlord]";
- mes "We've got a room available just for you. "+((sex)?"It's the best in town. How about staying the night?":"It's like a princess' room.");
- mes (sex)?"I'll charge you at reasonable price for you, handsome guy.":"How about staying the night? I'll mark down the price for you, beautiful lady.";
+ mes "We've got a room available just for you. "+((Sex)?"It's the best in town. How about staying the night?":"It's like a princess' room.");
+ mes (Sex)?"I'll charge you at reasonable price for you, handsome guy.":"How about staying the night? I'll mark down the price for you, beautiful lady.";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh, I'm sorry but I didn't come to stay here.";
@@ -3241,7 +3222,7 @@ mosk_in,135,191,5 script Landlord#mos 961,{
mes "If you promise me to stay overnight, I'll tell you about what you want to know. Deal?";
next;
if(select("Refuse.:Stay overnight and get the info. - 5000z") == 1) {
- emotion 7;
+ emotion e_ag;
mes "[Landlord]";
mes "Well, get the info by yourself then.";
close;
@@ -3958,9 +3939,8 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
close;
}
-//============================================================================
-// Acorn Exchange
-//============================================================================
+// Acorn Exchange :: mos_squirrel
+//============================================================
//----------------------------------------------------------------------------
// Acorn Dealer - Sells Acorns
@@ -4141,9 +4121,8 @@ S_BS_1:
mosk_fild01,113,108,3 duplicate(Squirrel#mos_main) Big Squirrel#mos 111
mosk_fild01,113,108,5 duplicate(Squirrel#mos_main) #mos_sq 1104,2,2
-//============================================================================
-// Banish Winter
-//============================================================================
+// Banish Winter :: mos_nowinter
+//============================================================
//----------------------------------------------------------------------------
// Baba Yaga, the Horrible - Starting Point
@@ -4401,7 +4380,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "Let me see...where the season spell...";
next;
- mes "rummaging..";
+ mes "rummaging...";
next;
mes "[Baba Yaga, the Horrible]";
mes "Ah, here it is... I found it!";
@@ -6499,9 +6478,8 @@ mosk_in,131,92,3 script #Csar -1,7,7,{
end;
}
-//============================================================================
-// Shafka Hat
-//============================================================================
+// Shafka Hat :: mos_whale_edq
+//============================================================
moscovia,211,93,3 script Irina#edq 958,{
if (!checkweight(1201,1)) {
mes "Wait a moment!!";
@@ -6609,9 +6587,8 @@ moscovia,211,93,3 script Irina#edq 958,{
close;
}
-//============================================================================
-// Koshei the Immortal
-//============================================================================
+// Koshei the Immortal :: mos_request
+//============================================================
//----------------------------------------------------------------------------
// Sage - Starting Point
@@ -6730,7 +6707,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
percentheal -50,-50;
specialeffect2 EF_DARKBREATH;
specialeffect2 EF_HIT2;
- emotion 23,1;
+ emotion e_omg,1;
next;
mes "- An unknown force has -";
mes "- drained your health -";
@@ -6745,7 +6722,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
mes "- You decide to go to the left -";
next;
mes "- !!!!!! -";
- emotion 23,1;
+ emotion e_omg,1;
next;
mes "- An unknown force has -";
mes "- cursed your body -";
@@ -6760,7 +6737,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
mes "- You decide to go to the left -";
next;
mes "- !!!!!! -";
- emotion 23,1;
+ emotion e_omg,1;
next;
mes "- Your trusty Pecopeco senses -";
mes "- an unknown force and tries -";
@@ -6778,7 +6755,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
mes "- toward the middle -";
next;
mes "- !!!!!! -";
- emotion 23,1;
+ emotion e_omg,1;
donpcevent "Gray Wolf#rus03::OnEnable";
set rhea_rus_main,2;
close;
@@ -6833,7 +6810,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{
mes "I'm warning you again!";
mes "Unless you want to be killed, leave now.";
set rhea_rus_main,3;
- emotion 23,1;
+ emotion e_omg,1;
specialeffect2 EF_HIT2;
percentheal -50,0;
next;
@@ -6929,20 +6906,20 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
if (rhea_rus_main < 5) {
mes "["+ strcharinfo(0) +"]";
mes "...?!";
- emotion 1,1;
+ emotion e_what,1;
close;
} else if (rhea_rus_main == 5) {
set .@speak01,rand(1,3);
if (.@speak01 == 3) {
mes "["+ strcharinfo(0) +"]";
mes "...?!";
- emotion 1,1;
+ emotion e_what,1;
donpcevent "Gray Wolf#rus05::OnEnable";
next;
} else {
mes "["+ strcharinfo(0) +"]";
mes "...?!";
- emotion 1,1;
+ emotion e_what,1;
close;
}
mes "[Girl's Voice]";
@@ -6994,8 +6971,8 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
close;
} else if (rhea_rus_main == 8) {
if (rhea_rus_quiz < 3) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -7112,7 +7089,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "["+ strcharinfo(0) +"]";
mes "Maria?! What happened?!";
sc_start SC_CURSE,60000,0;
- emotion 23,1;
+ emotion e_omg,1;
next;
mes "[Koshei, the Immortal]";
mes "I really want to thank you, human. Maria was imprisoned in the wall so I couldn't do anything!";
@@ -7176,7 +7153,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
next;
mes "[Gray Wolf]";
mes "No, it's not too late!";
- emotion 0,1;
+ emotion e_gasp,1;
donpcevent "Gray Wolf#rus05::OnEnable";
next;
mes "[Gray Wolf]";
@@ -7325,23 +7302,36 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
set rhea_rus_main,52;
set .@rus_food,rand(1,6);
switch (rand(1,6)) {
- Case 1: getitem 12093,1; break;
- Case 2: getitem 12088,1; break;
- Case 3: getitem 12073,1; break;
- Case 4: getitem 12078,1; break;
- Case 5: getitem 12083,1; break;
- Case 6: getitem 12098,1; break;
- }
- if (BaseLevel < 56) getexp 1300,350;
- else if (BaseLevel < 61) getexp 2460,615;
- else if (BaseLevel < 66) getexp 4242,1061;
- else if (BaseLevel < 71) getexp 6489,1622;
- else if (BaseLevel < 76) getexp 16491,4123;
- else if (BaseLevel < 81) getexp 27629,6907;
- else if (BaseLevel < 86) getexp 34041,8510;
- else if (BaseLevel < 91) getexp 41846,10462;
- else if (BaseLevel < 150) getexp 88814,22204;
- else getitem 617,1;
+ case 1: getitem 12093,1; break;
+ case 2: getitem 12088,1; break;
+ case 3: getitem 12073,1; break;
+ case 4: getitem 12078,1; break;
+ case 5: getitem 12083,1; break;
+ case 6: getitem 12098,1; break;
+ }
+ if (checkre(3)) {
+ if (BaseLevel < 56) getexp 5700,500;
+ else if (BaseLevel < 61) getexp 6700,800;
+ else if (BaseLevel < 66) getexp 8000,1000;
+ else if (BaseLevel < 71) getexp 13000,1200;
+ else if (BaseLevel < 76) getexp 17000,1400;
+ else if (BaseLevel < 81) getexp 20000,1700;
+ else if (BaseLevel < 86) getexp 45000,2000;
+ else if (BaseLevel < 91) getexp 75000,3000;
+ else if (BaseLevel < 160) getexp 200000,4000;
+ else getitem 617,1; //Old_Violet_Box
+ } else {
+ if (BaseLevel < 56) getexp 13000,3500;
+ else if (BaseLevel < 61) getexp 24600,6150;
+ else if (BaseLevel < 66) getexp 42420,10605;
+ else if (BaseLevel < 71) getexp 64892,16223;
+ else if (BaseLevel < 76) getexp 164908,41227;
+ else if (BaseLevel < 81) getexp 276292,69073;
+ else if (BaseLevel < 86) getexp 340408,85102;
+ else if (BaseLevel < 91) getexp 418460,104615;
+ else if (BaseLevel < 99) getexp 888140,222035;
+ else getitem 617,1; //Old_Violet_Box
+ }
donpcevent "Gray Wolf#rus05::OnDisable";
donpcevent "Maria Morebna#rus46::OnDisable";
close;
@@ -7593,8 +7583,8 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
} else if (rhea_rus_main == 8) {
if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) {
if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -7749,8 +7739,8 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
close;
} else if (rhea_rus_main == 8) {
if (rhea_rus_ring < 1) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -7822,8 +7812,8 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "She disappeared soon... after Now all I have is Ryubaba. She is also pretty and smart but nothing can relieve the sadnesss in my heart from losing Mashenka...";
close;
} else if (rhea_rus_ring == 8) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -7853,8 +7843,8 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "^ff0000Cold marsh swallowing my body^000000";
mes "^ff0000Red ring taken away^000000";
mes "^ff0000Red ring enchanted^000000";
- emotion 23;
- emotion 9,1;
+ emotion e_omg;
+ emotion e_dots,1;
next;
mes "[Vassili Grandpapa]";
mes "...W, what is this? Ehh??";
@@ -7915,8 +7905,8 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "^ff0000Cold marsh swallowing my body^000000";
mes "^ff0000Red ring taken away^000000";
mes "^ff0000Red ring enchanted^000000";
- emotion 9;
- emotion 9,1;
+ emotion e_dots;
+ emotion e_dots,1;
next;
mes "[Vassili Grandpapa]";
mes "It is.. It is true...";
@@ -7937,19 +7927,35 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
next;
mes "[Vassili Grandpapa]";
mes "...It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
- delitem 7883,1;
+ delitem 7883,1; //Pointed_Wooden_Flute
set rhea_rus_ring,10;
- getitem 7877,1;
- if (BaseLevel < 56) getexp 470,0;
- else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0;
- else if (BaseLevel > 60 && BaseLevel < 66) getexp 1061,0;
- else if (BaseLevel > 65 && BaseLevel < 71) getexp 1622,0;
- else if (BaseLevel > 70 && BaseLevel < 76) getexp 4123,0;
- else if (BaseLevel > 75 && BaseLevel < 81) getexp 6907,0;
- else if (BaseLevel > 80 && BaseLevel < 86) getexp 8510,0;
- else if (BaseLevel > 85 && BaseLevel < 91) getexp 10462,0;
- else if (BaseLevel > 90 && BaseLevel < 99) getexp 22204,0;
- else getitem 607,1;
+ getitem 7877,1; //Red_Ring
+ if (checkre(3)) {
+ if (BaseLevel < 56) getexp 470,0;
+ else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0;
+ else if (BaseLevel > 60 && BaseLevel < 66) getexp 750,0;
+ else if (BaseLevel > 65 && BaseLevel < 71) getexp 1000,0;
+ else if (BaseLevel > 70 && BaseLevel < 76) getexp 1500,0;
+ else if (BaseLevel > 75 && BaseLevel < 81) getexp 2000,0;
+ else if (BaseLevel > 80 && BaseLevel < 86) getexp 4500,0;
+ else if (BaseLevel > 85 && BaseLevel < 91) getexp 8500,0;
+ else if (BaseLevel > 90 && BaseLevel < 99) getexp 30000,0;
+ else {
+ getitem 607,1; //Yggdrasilberry
+ getexp 30000,0;
+ }
+ } else {
+ if (BaseLevel < 56) getexp 4700,0;
+ else if (BaseLevel > 55 && BaseLevel < 61) getexp 6150,0;
+ else if (BaseLevel > 60 && BaseLevel < 66) getexp 10605,0;
+ else if (BaseLevel > 65 && BaseLevel < 71) getexp 16223,0;
+ else if (BaseLevel > 70 && BaseLevel < 76) getexp 41227,0;
+ else if (BaseLevel > 75 && BaseLevel < 81) getexp 69073,0;
+ else if (BaseLevel > 80 && BaseLevel < 86) getexp 85102,0;
+ else if (BaseLevel > 85 && BaseLevel < 91) getexp 104615,0;
+ else if (BaseLevel > 90 && BaseLevel < 99) getexp 222035,0;
+ else getitem 607,1; //Yggdrasilberry
+ }
close;
}
mes "[Vassili Grandpapa]";
@@ -7959,7 +7965,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Ehh?! This is weird. Where is the flute?!";
- emotion 23,1;
+ emotion e_omg,1;
close;
} else if (rhea_rus_ring == 9) {
mes "[Vassili Grandpapa]";
@@ -7991,7 +7997,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
next;
mes "[Ryubaba]";
mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?";
- emotion 18;
+ emotion e_heh;
close;
}
else if (rhea_rus_main == 8) {
@@ -8001,11 +8007,11 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
next;
mes "[Ryubaba]";
mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?";
- emotion 18;
+ emotion e_heh;
close;
} else if (rhea_rus_ring == 1) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8040,7 +8046,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
}
mes "["+ strcharinfo(0) +"]";;
mes "Yes, you are really beautiful.";
- emotion 18,1;
+ emotion e_heh,1;
next;
mes "[Ryubaba]";
mes "Huhu, oh you jest. You know what you're talking about. Ah, this is a Choco drink that I have made. Give it a taste, isn't it good?";
@@ -8132,8 +8138,8 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "Right... Let me finish talking. We tried searching for her but we couldn't find her. She must have been wearing the ring when she disappeared around the marsh.";
close;
} else if (rhea_rus_ring == 7) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8163,8 +8169,8 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "^ff0000Cold marsh swallowing my body^000000";
mes "^ff0000Red ring taken away^000000";
mes "^ff0000Red ring enchanted^000000";
- emotion 23;
- emotion 9,1;
+ emotion e_omg;
+ emotion e_dots,1;
next;
mes "[Ryubaba]";
mes "S, stop! You'd better stop!?";
@@ -8191,7 +8197,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
next;
mes "[Ryubaba]";
mes "Please, I am begging you... Don't tell my father...";
- emotion 28;
+ emotion e_sob;
next;
mes "- Suddenly, she sheds -";
mes "- tears and kneels down -";
@@ -8216,7 +8222,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "...Mmmm, what should I do...";
mes "Ok, I will do it.";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "...Mmmm, what should I do...";
mes "No, I can't do it!";
@@ -8239,24 +8245,40 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
next;
mes "[Ryubaba]";
mes "I have to repent for my sins and atone for them for the rest of my life.";
- delitem 7883,1;
+ delitem 7883,1; //Pointed_Wooden_Flute
set rhea_rus_ring,9;
- getitem 7877,1;
- if (BaseLevel < 56) getexp 470,0;
- else if (BaseLevel < 61) getexp 615,0;
- else if (BaseLevel < 66) getexp 1061,0;
- else if (BaseLevel < 71) getexp 1622,0;
- else if (BaseLevel < 76) getexp 4123,0;
- else if (BaseLevel < 81) getexp 6907,0;
- else if (BaseLevel < 86) getexp 8510,0;
- else if (BaseLevel < 91) getexp 10462,0;
- else if (BaseLevel < 99) getexp 22204,0;
- else getitem 607,1;
+ getitem 7877,1; //Red_Ring
+ if (checkre(3)) {
+ if (BaseLevel < 56) getexp 470,0;
+ else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0;
+ else if (BaseLevel > 60 && BaseLevel < 66) getexp 750,0;
+ else if (BaseLevel > 65 && BaseLevel < 71) getexp 1000,0;
+ else if (BaseLevel > 70 && BaseLevel < 76) getexp 1500,0;
+ else if (BaseLevel > 75 && BaseLevel < 81) getexp 2000,0;
+ else if (BaseLevel > 80 && BaseLevel < 86) getexp 4500,0;
+ else if (BaseLevel > 85 && BaseLevel < 91) getexp 8500,0;
+ else if (BaseLevel > 90 && BaseLevel < 99) getexp 30000,0;
+ else {
+ getitem 607,1; //Yggdrasilberry
+ getexp 30000,0;
+ }
+ } else {
+ if (BaseLevel < 56) getexp 4700,0;
+ else if (BaseLevel > 55 && BaseLevel < 61) getexp 6150,0;
+ else if (BaseLevel > 60 && BaseLevel < 66) getexp 10605,0;
+ else if (BaseLevel > 65 && BaseLevel < 71) getexp 16223,0;
+ else if (BaseLevel > 70 && BaseLevel < 76) getexp 41227,0;
+ else if (BaseLevel > 75 && BaseLevel < 81) getexp 69073,0;
+ else if (BaseLevel > 80 && BaseLevel < 86) getexp 85102,0;
+ else if (BaseLevel > 85 && BaseLevel < 91) getexp 104615,0;
+ else if (BaseLevel > 90 && BaseLevel < 99) getexp 222035,0;
+ else getitem 607,1; //Yggdrasilberry
+ }
close;
}
mes "["+ strcharinfo(0) +"]";
mes "...!? Where is the flute!?";
- emotion 23,1;
+ emotion e_omg,1;
close;
} else if (rhea_rus_ring == 8) {
mes "[Ryubaba]";
@@ -8373,8 +8395,8 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
mes "I wish that I could listen to music all the time.";
close;
} else if (rhea_rus_ring == 5) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8404,8 +8426,8 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
close;
} else if (rhea_rus_ring == 6) {
if (countitem(7882) > 24) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8442,8 +8464,8 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
mes "^ff0000Cold marsh swallowing my body^000000";
mes "^ff0000Red ring taken away^000000";
mes "^ff0000Red ring enchanted^000000";
- emotion 23;
- emotion 23,1;
+ emotion e_omg;
+ emotion e_omg,1;
next;
mes "[Shepherdess]";
mes "W, what is this? Horrible! Why did this flute play a voice?";
@@ -8545,8 +8567,8 @@ moscovia,166,145,1 script Worried Mother#rus19 961,{
close;
} else if (rhea_rus_main == 8) {
if (rhea_rus_hair < 1) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8649,84 +8671,81 @@ mosk_fild02,101,200,0 duplicate(NoSwim) Caution#rus02 837
mosk_fild02,116,202,3 script Lusalka#07russai_22 -1,3,3,{
end;
OnTouch:
- if (rhea_rus_main < 8) {
- emotion 1,1;
- close;
- } else if (rhea_rus_main == 8) {
- if (rhea_rus_hair == 2) {
- if (gettime(3)>=23 || gettime(3)<=5) {
- mes "- Splash !! -";
- next;
- if (countitem(523) > 0) {
- mes "- You hear a splashing sound -";
- mes "- and see something gleaming -";
- donpcevent "Lusalka#rus23::OnEnable";
- close;
- }
- mes "- You hear a splashing as -";
- mes "- something gleaming -";
- mes "- seems to stare at you!! -";
- next;
- specialeffect2 EF_FLASHER;
- percentheal -100,0;
+ if (rhea_rus_main != 8) {
+ emotion e_what,1;
+ end;
+ }
+ if (rhea_rus_hair == 2) {
+ if (gettime(3)>=23 || gettime(3)<=5) {
+ mes "- Splash !! -";
+ next;
+ if (countitem(523) > 0) {
+ mes "- You hear a splashing sound -";
+ mes "- and see something gleaming -";
+ donpcevent "Lusalka#rus23::OnEnable";
close;
}
- } else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
- mes "[Lusalka's Voice]";
- mes "His name is 'Igor'.. He has gone to the capital of Rune Midgarts. Give him my golden earrings.";
+ mes "- You hear a splashing as -";
+ mes "- something gleaming -";
+ mes "- seems to stare at you!! -";
next;
- mes "[Lusalka's Voice]";
- mes "And please, tell him to stop suffering and to be happy. This is my request.";
+ specialeffect2 EF_FLASHER;
+ percentheal -100,0;
close;
- } else if (rhea_rus_hair == 7) {
- if (gettime(3)>=23 || gettime(3)<=5) {
- mes "- Splash !! -";
- next;
- if (countitem(523) > 0) {
- mes "-You hear splashing sound and see something gleaming-";
- donpcevent "Lusalka#rus23::OnEnable";
- close;
- }
- mes "-You seem to hear the splash but something gleaming raids on you!!-";
- specialeffect2 EF_FLASHER;
- percentheal -100,0;
+ }
+ } else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
+ mes "[Lusalka's Voice]";
+ mes "His name is 'Igor'.. He has gone to the capital of Rune Midgarts. Give him my golden earrings.";
+ next;
+ mes "[Lusalka's Voice]";
+ mes "And please, tell him to stop suffering and to be happy. This is my request.";
+ close;
+ } else if (rhea_rus_hair == 7) {
+ if (gettime(3)>=23 || gettime(3)<=5) {
+ mes "- Splash !! -";
+ next;
+ if (countitem(523) > 0) {
+ mes "-You hear splashing sound and see something gleaming-";
+ donpcevent "Lusalka#rus23::OnEnable";
close;
}
- } else if (rhea_rus_hair == 8) {
- mes "["+ strcharinfo(0) +"]";
- mes "What was that?!";
- mes "Why am I here?";
- next;
- mes "- After standing up, you see -";
- mes "- the wet hair in front of you -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...This.. is Lusalka's hair?";
- mes "Ah, right.. I came here to get her hair.";
- next;
- mes "- You pick up the hair -";
- next;
- mes "- As soon as you touch the -";
- mes "- cool damp hair, you seem -";
- mes "- the feel the sadness within -";
- set rhea_rus_hair,9;
- getitem 7878,2;
- close;
- } else if (rhea_rus_hair > 8) {
- mes "- You feel that someone -";
- mes "- is watching you -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Who's there? Anybody here?";
- next;
- mes "- The splashing sound -";
- mes "- fades away, but you -";
- mes "- still feel the sadness -";
+ mes "-You seem to hear the splash but something gleaming raids on you!!-";
+ specialeffect2 EF_FLASHER;
+ percentheal -100,0;
close;
}
+ } else if (rhea_rus_hair == 8) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "What was that?!";
+ mes "Why am I here?";
+ next;
+ mes "- After standing up, you see -";
+ mes "- the wet hair in front of you -";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...This.. is Lusalka's hair?";
+ mes "Ah, right.. I came here to get her hair.";
+ next;
+ mes "- You pick up the hair -";
+ next;
+ mes "- As soon as you touch the -";
+ mes "- cool damp hair, you seem -";
+ mes "- the feel the sadness within -";
+ set rhea_rus_hair,9;
+ getitem 7878,2;
+ close;
+ } else if (rhea_rus_hair > 8) {
+ mes "- You feel that someone -";
+ mes "- is watching you -";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Who's there? Anybody here?";
+ next;
+ mes "- The splashing sound -";
+ mes "- fades away, but you -";
+ mes "- still feel the sadness -";
+ close;
}
- emotion 1,1;
- close;
}
//----------------------------------------------------------------------------
@@ -8747,8 +8766,8 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
mes "What are you doing here...?";
close;
} else if (rhea_rus_hair == 2) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8816,7 +8835,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
next;
mes "[Lusalka]";
mes "Ah... but...";
- emotion 28;
+ emotion e_sob;
donpcevent "Lusalka#rus23::OnDisable";
close;
}
@@ -8837,8 +8856,8 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
mes "And please, tell him to stop suffering and to be happy. This is my request.";
close;
} else if (rhea_rus_hair == 7) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -8891,7 +8910,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
mes "Aaaaaaaah!??!?!";
sc_start SC_CURSE,60000,0;
specialeffect2 EF_LORD;
- emotion 23,1;
+ emotion e_omg,1;
percentheal -30,0;
next;
mes "["+ strcharinfo(0) +"]";
@@ -8976,8 +8995,8 @@ prontera,228,279,3 script Wanderer#rus24 968,{
mes "In your free time, come to see me! The weather here is even more favorable than our the best summer back home.";
close;
} else if (rhea_rus_hair == 3) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9022,7 +9041,7 @@ prontera,228,279,3 script Wanderer#rus24 968,{
next;
mes "[A Wanderer from a strange land]";
mes "Ah, oh yes! How could I forget?";
- emotion 5;
+ emotion e_ic;
next;
mes "[A Wanderer from a strange land]";
mes "We came here from Moscovia together. He called himself Igg. I came here with him but parted with him quite a while ago. He was sad because he couldn't forget about his lost lover.";
@@ -9081,8 +9100,8 @@ morocc,165,82,0 script Morroc Villager#rus25 48,{
mes "But natives, like me, can tell the difference.";
close;
} else if (rhea_rus_hair == 4) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9148,8 +9167,8 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
mes "............................";
close;
} else if (rhea_rus_hair == 4 || rhea_rus_hair == 5) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9225,8 +9244,8 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
set rhea_rus_hair,6;
close;
} else if (rhea_rus_hair == 6) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9348,15 +9367,15 @@ OnTouch:
close;
}
}
- emotion 1,1;
+ emotion e_what,1;
close;
}
mosk_que,45,131,0 script Stone Furnace#rus28 111,{
if (rhea_rus_main == 8) {
if (rhea_rus_quiz == 1) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9383,7 +9402,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
mes "["+ strcharinfo(0) +"]";
mes "Oops, it's hot, hot!!!";
specialeffect2 EF_FIREHIT;
- emotion 23,1;
+ emotion e_omg,1;
percentheal -5,0;
close;
}
@@ -9404,7 +9423,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
close;
}
}
- emotion 1,1;
+ emotion e_what,1;
close;
OnInit:
@@ -9426,8 +9445,8 @@ OnTimer300000:
mosk_que,56,202,0 script Occult Apple Tree#rus29 111,{
if (rhea_rus_main == 8) {
if (rhea_rus_quiz == 2) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9448,7 +9467,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Ahhhhhhhh!!!";
- emotion 23,1;
+ emotion e_omg,1;
close;
}
mes "- ^0000ff You get 100 Apples !!^000000 -";
@@ -9457,7 +9476,7 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 111,{
close;
}
}
- emotion 1,1;
+ emotion e_what,1;
close;
}
@@ -9477,8 +9496,8 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
mes "...........................";
close;
} else if (rhea_rus_quiz == 3) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9544,8 +9563,8 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
set rhea_rus_quiz,29;
close;
} else if (rhea_rus_quiz == 29) {
- if(getequipid(EQI_SHOES) != 2429) {
- if(getequipid(EQI_SHOES) != 2430) {
+ if (getequipid(EQI_SHOES) != 2429) {
+ if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
mes "...Hmm, did I forget to wear something...?";
close;
@@ -9629,8 +9648,8 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "...........................";
mes "If you lotter around here any longer, I will make myself some tasty human soup! Hehehehehe.";
- emotion 29;
- emotion 23,1;
+ emotion e_gg;
+ emotion e_omg,1;
close;
} else if (rhea_rus_main == 9) {
mes "[Baba Yaga]";
@@ -9647,7 +9666,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "'Presto Change-o!!'";
mes "'Turn into a pig!!'";
specialeffect2 EF_BARRIER;
- emotion 23;
+ emotion e_omg;
next;
mes "[Baba Yaga]";
mes "Hmm? You are protected by a Protection Spell?";
@@ -9866,14 +9885,14 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Hey, I am talking...";
- emotion 28,1;
+ emotion e_sob,1;
next;
mes "[Baba Yaga]";
mes "'In the corner...'";
next;
mes "["+ strcharinfo(0) +"]";
mes "!!!!!!!!!!!!!!!!!!!!!!!!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Baba Yaga]";
mes "What, child? Do you feel bad?";
@@ -10385,7 +10404,7 @@ OnTouch:
next;
mes "["+ strcharinfo(0) +"]";
mes "You! Go home now!";
- emotion 23;
+ emotion e_omg;
next;
mes "- The cow seems surprised, jumps and tries to attack you !! -";
next;
@@ -10408,7 +10427,7 @@ OnTouch:
next;
mes "[Cow]";
mes "...Moo...";
- emotion 9;
+ emotion e_dots;
next;
mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
if (rand(1,2) == 1) {
@@ -10483,7 +10502,7 @@ OnTouch:
next;
mes "["+ strcharinfo(0) +"]";
mes "You! Go home now!";
- emotion 23;
+ emotion e_omg;
next;
mes "- The cow seems surprised, jumps and tries to attack you !! -";
next;
@@ -10506,7 +10525,7 @@ OnTouch:
next;
mes "[Cow]";
mes "...Moo...";
- emotion 9;
+ emotion e_dots;
next;
mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
if (rand(1,2) == 1) {
@@ -10582,7 +10601,7 @@ OnTouch:
next;
mes "["+ strcharinfo(0) +"]";
mes "You! Go home now!";
- emotion 23;
+ emotion e_omg;
next;
mes "- The cow seems surprised, jumps and tries to attack you !! -";
next;
@@ -10605,7 +10624,7 @@ OnTouch:
next;
mes "[Cow]";
mes "...Moo...";
- emotion 9;
+ emotion e_dots;
next;
mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
donpcevent "Cow#rus35::OnDisable";
@@ -10815,7 +10834,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "[Noisy Coffin]";
mes "................................";
- emotion 9;
+ emotion e_dots;
next;
mes "["+ strcharinfo(0) +"]";
mes "Hu, the job has been done.";
@@ -10828,7 +10847,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "[Noisy Coffin]";
mes "................................";
- emotion 9;
+ emotion e_dots;
next;
mes "["+ strcharinfo(0) +"]";
mes "Hu, the job has been done.";
@@ -10841,7 +10860,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "[Noisy Coffin]";
mes "................................";
- emotion 9;
+ emotion e_dots;
next;
mes "["+ strcharinfo(0) +"]";
mes "Hu, the job has been done.";
@@ -10984,7 +11003,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
viewpoint 2,61,183,2,0x00FF00;
viewpoint 2,98,118,3,0x00FF00;
viewpoint 2,27,115,4,0x00FF00;
- emotion 23,1;
+ emotion e_omg,1;
next;
mes "["+ strcharinfo(0) +"]";
mes "Eek, it would be best to run away now!";
@@ -11078,17 +11097,17 @@ treasure01,27,115,0 script Opened Treasure Chest#41 111,{
next;
} else {
switch (.@russ_key02) {
- Case 1: mes "- You find the cuticle of Kukre !! -"; break;
- Case 2: mes "- You find the egg of a Theif Bug !! -"; break;
- Case 4: mes "- You find something that seems to be a banana before !! -"; break;
- Case 5: mes "- You find the tentacles of a Jelly Fish !! -"; break;
- Case 6: mes "- You find pieces of cloth with must on it !! -"; break;
- Case 7: mes "- You find a bone !! -"; break;
+ case 1: mes "- You find the cuticle of Kukre !! -"; break;
+ case 2: mes "- You find the egg of a Theif Bug !! -"; break;
+ case 4: mes "- You find something that seems to be a banana before !! -"; break;
+ case 5: mes "- You find the tentacles of a Jelly Fish !! -"; break;
+ case 6: mes "- You find pieces of cloth with must on it !! -"; break;
+ case 7: mes "- You find a bone !! -"; break;
}
next;
mes "["+ strcharinfo(0) +"]";
mes "W, what is this!?";
- emotion 23,1;
+ emotion e_omg,1;
close;
}
mes "["+ strcharinfo(0) +"]";
@@ -11191,7 +11210,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "- You tap the jar -";
mes "- with your hand -";
specialeffect EF_SIGHTRASHER;
- emotion 23,1;
+ emotion e_omg,1;
next;
mes "- A voice laughs in the jar as -";
mes "- it shakes from right to left -";
@@ -11260,7 +11279,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "[House Ghost]";
mes "Ok, first let me shuffle these cards around.";
mes "Ready!";
- emotion 56;
+ emotion e_loud;
next;
mes "[House Ghost]";
mes "One!";
@@ -11294,9 +11313,9 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "One! Two! Three!!";
next;
if (.@rucard_game01 == 1) {
- cutin "Poring_Card.bmp",4;
- emotion 0;
- emotion 5,1;
+ cutin "Æ÷¸µÄ«µå",4; // Poring Card
+ emotion e_gasp;
+ emotion e_ic,1;
next;
mes "[House Ghost]";
mes "You got it right. You are good.";
@@ -11306,10 +11325,12 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
cutin "",255;
next;
} else {
- if (.@rucard_game01 == 2) cutin "?¡ê¨¢??¦Ì??¦Ì?.bmp",4;
- else cutin "¡ã¨ª?o???¦Ì??¦Ì?.bmp",4;
- emotion 0;
- emotion 23,1;
+ if (.@rucard_game01 == 2)
+ cutin "¿£Á©¸µÄ«µå",4; // Angeling Card
+ else
+ cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card
+ emotion e_gasp;
+ emotion e_omg,1;
next;
mes "[House Ghost]";
mes "Huuu...";
@@ -11328,9 +11349,9 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "One! Two! Three!!";
next;
if (.@rucard_game01 == 2) {
- cutin "?¡ê¨¢??¦Ì??¦Ì?.bmp",4;
- emotion 0;
- emotion 5,1;
+ cutin "°í½ºÆ®¸µÄ«µå",4; // Angeling Card
+ emotion e_gasp;
+ emotion e_ic,1;
next;
mes "[House Ghost]";
mes "You got it right. You are good.";
@@ -11340,10 +11361,12 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
cutin "",255;
next;
} else {
- if (.@rucard_game01 == 1) cutin "Poring_Card.bmp",4;
- else cutin "¡ã¨ª?o???¦Ì??¦Ì?.bmp",4;
- emotion 0;
- emotion 23,1;
+ if (.@rucard_game01 == 1)
+ cutin "Æ÷¸µÄ«µå",4; // Poring Card
+ else
+ cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card
+ emotion e_gasp;
+ emotion e_omg,1;
next;
mes "[House Ghost]";
mes "Huuu...";
@@ -11362,9 +11385,9 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "One! Two! Three!!";
next;
if (.@rucard_game01 == 3) {
- cutin "¡ã¨ª?o???¦Ì??¦Ì?.bmp",4;
- emotion 0;
- emotion 5,1;
+ cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card
+ emotion e_gasp;
+ emotion e_ic,1;
next;
mes "[House Ghost]";
mes "You got it right. You are good.";
@@ -11374,10 +11397,12 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
cutin "",255;
next;
} else {
- if (.@rucard_game01 == 1) cutin "Poring_Card.bmp",4;
- else cutin "?¡ê¨¢??¦Ì??¦Ì?.bmp",4;
- emotion 0;
- emotion 23,1;
+ if (.@rucard_game01 == 1)
+ cutin "Æ÷¸µÄ«µå",4; // Poring Card
+ else
+ cutin "°í½ºÆ®¸µÄ«µå",4; // Angeling Card
+ emotion e_gasp;
+ emotion e_omg,1;
next;
mes "[House Ghost]";
mes "Huuu...";
@@ -11779,7 +11804,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
if (.@rus_dice01 == .@tree_dice01) {
mes "Let's see... Wow, I got it! I've got ^0000ffNumber "+.@rus_dice01+"^000000!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Ghost Tree]";
mes "You seem lucky...";
@@ -11790,7 +11815,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "Let's see................... It is ^0000ff "+.@rus_dice01+" ^000000...";
mes "[Ghost Tree]";
mes "Huuu...";
- emotion 18;
+ emotion e_heh;
set .@rustree_turn01,.@rustree_turn01+1;
next;
}
@@ -11824,4 +11849,4 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
close;
}
end;
-}
+} \ No newline at end of file
diff --git a/npc/re/merchants/catalog.txt b/npc/re/merchants/catalog.txt
new file mode 100644
index 000000000..67f45059a
--- /dev/null
+++ b/npc/re/merchants/catalog.txt
@@ -0,0 +1,108 @@
+//===== Hercules Script ======================================
+//= Catalog Magician
+//===== By: ==================================================
+//= skyiing, Scriptor
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= [Official Conversion]
+//= Catalogs allow players to easily search for items in-game,
+//= and to buy/sell directly from the catalog interface.
+//===== Additional Comments: =================================
+//= 1.0 Moved from root directory. [Euphy]
+//= 1.1 Updated dialogue. [Euphy]
+//============================================================
+
+moc_para01,22,16,5 script Catalog Magician#catal01 704,{
+ if (!checkweight(1301,3)) {
+ mes "- You have too many items. Please make space. -";
+ close;
+ }
+ set .@ticket_cost, 200;
+ mes "[Catalog Magician]";
+ mes "Look... the Magic Academy";
+ mes "in Geffen is now directly";
+ mes "selling the brand new";
+ mes "^007777Universal Catalog Silver^000000!";
+ next;
+ mes "He is looking at the words";
+ mes "written on his hand.";
+ mes "He seems too busy";
+ mes "to look at you.";
+ next;
+ mes "[Catalog Magician]";
+ mes "A brand new catalog";
+ mes "has just come out!";
+ mes "You can check";
+ mes "what items you can trade";
+ mes "and what items are on sale";
+ mes "from the vendor.";
+ next;
+ mes "[Catalog Magician]";
+ mes "The ^007777Universal Catalog Silver^000000";
+ mes "costs only 200z!";
+ mes "You can buy up to 50 pieces at once!";
+ next;
+ switch(select("Buy a ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor!")) {
+ case 1:
+ mes "[Catalog Magician]";
+ mes "You... want all 50 pieces?";
+ mes "Or how many do you need?";
+ next;
+ while (1) {
+ input .@input;
+ mes "[Catalog Magician]";
+ if (.@input == 0) {
+ mes "The trade has been stopped!";
+ mes "I don't know what to do next...";
+ mes "What should I do?";
+ emotion e_swt2,1;
+ close;
+ } else if (.@input < 1 || .@input > 50) {
+ mes "It should be less than 50 pieces.";
+ next;
+ } else
+ break;
+ }
+ set .@sell, .@ticket_cost * .@input;
+ mes "The total number of catalog(s) that you're trying to purchase is " + .@input + " pieces.";
+ mes "It costs " + .@sell + " z.";
+ if (Zeny < .@sell) {
+ mes "It seems you don't have enough money.";
+ mes "You can sell your equipment";
+ mes "to make more money... if you want.";
+ close;
+ }
+ mes "Ok, here you go.";
+ set Zeny, Zeny - .@sell;
+ getitem 12580,.@input; //Vending_Search_Scroll
+ close;
+ case 2:
+ mes "[Catalog Magician]";
+ mes "Argh... you really need this";
+ mes "item... Do you want me to";
+ mes "explain again? I don't know";
+ mes "what to do next...";
+ mes "What should I do?";
+ emotion e_swt2,1;
+ close;
+ case 3:
+ mes "[Catalog Magician]";
+ mes "My real job is a magician.";
+ mes "I was going to ask the merchant";
+ mes "guild to sell them, but they were";
+ mes "trying use them as an appendix";
+ mes "into broom sales. That's why";
+ mes "I'm selling these by myself.";
+ next;
+ mes "[Catalog Magician]";
+ mes "There are many adventurers";
+ mes "here who come and go.";
+ mes "I'm pretty sure that I can sell to all of them soon.";
+ mes "Don't you think so?";
+ mes "So... let's start!! Buy more of them, please! PLEASE...!";
+ close;
+ }
+} \ No newline at end of file
diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf
index 86cf10d28..149be0a46 100644
--- a/npc/re/scripts.conf
+++ b/npc/re/scripts.conf
@@ -56,6 +56,7 @@ npc: npc/re/kafras/kafras.txt
// -------------------------- Merchant --------------------------
npc: npc/re/merchants/3rd_trader.txt
+npc: npc/re/merchants/catalog.txt
npc: npc/re/merchants/blessed_refiner.txt
npc: npc/re/merchants/diamond.txt
npc: npc/re/merchants/flute.txt