diff options
author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-01 16:56:29 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-01 16:56:29 +0000 |
commit | 586bff9eeea827d340cbe5ed67be7ee2cf9b24a6 (patch) | |
tree | c35c41f6a7f68f96742ffa17859dd8f15bb61c94 | |
parent | e3b4f8c0367635534990a79cf896a7973e4764e1 (diff) | |
download | hercules-586bff9eeea827d340cbe5ed67be7ee2cf9b24a6.tar.gz hercules-586bff9eeea827d340cbe5ed67be7ee2cf9b24a6.tar.bz2 hercules-586bff9eeea827d340cbe5ed67be7ee2cf9b24a6.tar.xz hercules-586bff9eeea827d340cbe5ed67be7ee2cf9b24a6.zip |
Update NJ_ISSEN to its official RE behavior.(bugreport:6114, bugreport:5426)
Fixed bugreport:6688 MO_EXTRIMITYFIST skill effect.
Updated all non 3rd job skills to there official RE cast time delays.
Updated WL_WHITEIMPRISON where cooldown should trigger whether success or not.
Added missing status icon for SC_MATKPOTION and SC_ATKPOTION.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17069 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/re/skill_cast_db.txt | 1054 | ||||
-rw-r--r-- | db/re/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 33 | ||||
-rw-r--r-- | src/map/skill.c | 103 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/status.h | 4 |
6 files changed, 600 insertions, 598 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 0e592fee5..1bb0b4801 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -20,85 +20,85 @@ //===== Swordman =========================== //-- SM_PROVOKE -6,0,0,0,30000,0,1000,0 +6,0,0,0,30000,0,0,-1 //-- SM_MAGNUM -7,0,0,0,2000,10000,2000,0 +7,0,2000,0,2000,10000,0,-1 //-- SM_ENDURE -8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0 +8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,-1 //========================================== //===== Mage =============================== //-- MG_SIGHT -10,0,0,0,10000,0,0,0 +10,0,0,0,10000,0,0,-1 //-- MG_NAPALMBEAT -11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0,0 +11,500,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0,0 //-- MG_SAFETYWALL -12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 +12,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 //-- MG_SOULSTRIKE -13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0,0 +13,500,1200:1200:1600:1600:2000:2000:2400:2400:2800:2500,0,0,0,0,0 //-- MG_COLDBOLT -14,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 -//-- MG_FROSTDRIVER +14,800:1200:1600:2000:2400:3600:4000:4400,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 +//-- MG_FROSTDIVER 15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0,0 //-- MG_STONECURSE 16,1000,0,0,5000,20000,0,0 //-- MG_FIREBALL -17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0,0 +17,1600:1600:1600:1600:1600:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0,0 //-- MG_FIREWALL -18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0 +18,2000:1800:1600:1400:1200:1100:1000:900:800:700,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0 //-- MG_FIREBOLT -19,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 +19,800:1200:1600:2000:2400:3600:4000:4400,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //-- MG_LIGHTNINGBOLT -20,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 +20,800:1200:1600:2000:2400:3600:4000:4400,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //-- MG_THUNDERSTORM -21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0,0 +21,800:1600:2400:3200:4000:4800:5600:6400:7200:8000,2000,0,500,0,0,0 //========================================== //===== Acolyte ============================ //-- AL_RUWACH -24,0,0,0,10000,0,0,0 +24,0,0,0,10000,0,0,-1 //-- AL_PNEUMA -25,0,0,0,10000,0,0,0 +25,0,0,0,10000,0,0,-1 //-- AL_TELEPORT -26,0,0,0,0,0,0,0 +26,0,0,0,0,0,0,-1 //-- AL_WARP -27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 +27,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,1000 //-- AL_HEAL -28,0,1000,0,0,0,0,0 +28,0,1000,0,0,0,0,-1 //-- AL_INCAGI 29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- AL_DECAGI -30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0 +30,750,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,250 //-- AL_HOLYWATER 31,1000,500,0,0,0,0,0 //-- AL_CRUCIS -32,500,2000,0,0,0,0,0 -//-- AL ANGELUS -33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 +32,350,2000,0,0,0,0,150 +//-- AL_ANGELUS +33,350,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,150 //-- AL_BLESSING -34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 +34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,-1 //-- AL_CURE -35,0,1000,0,0,6000,0,0 +35,0,1000,0,0,6000,0,-1 //========================================== //===== Archer ============================= //-- AC_CONCENTRATION -45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 +45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,-1 //-- AC_DOUBLE -46,0,0,0,100,0,0,0 +46,0,100,0,100,0,0,-1 //-- AC_SHOWER -47,0,0,0,100,0,0,0 +47,0,100,0,100,0,0,-1 //========================================== //===== Thief ============================== //-- TF_HIDING -51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 +51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,-1 //-- TF_POISON -52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 +52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,-1 //========================================== @@ -110,331 +110,321 @@ //===== Knight ============================= //-- KN_BRANDISHSPEAR -57,700,0,0,0,0,0,0 - +57,350,0,0,0,0,0,350 //-- KN_SPEARBOOMERANG -59,0,1000,0,0,0,0,0 +59,0,1000,0,0,0,0,-1 //-- KN_TWOHANDQUICKEN -60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 +60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,-1 //-- KN_AUTOCOUNTER -61,0,0,0,400:800:1200:1600:2000,0,0,0 +61,0,0,0,400:800:1200:1600:2000,0,0,-1 //-- KN_BOWLINGBASH -62,700,0,0,0,0,0,0 +62,350,0,0,0,0,0,350 //========================================== //===== Priest ============================= //-- PR_IMPOSITIO -66,0,3000,0,60000,0,0,0 +66,0,3000,0,60000,0,0,-1 //-- PR_SUFFRAGIUM -67,0,2000,0,30000:20000:10000,0,0,0 +67,0,2000,0,30000:20000:10000,0,0,-1 //-- PR_ASPERSIO -68,0,2000,0,60000:90000:120000:150000:180000,0,0,0 +68,0,2000,0,60000:90000:120000:150000:180000,0,0,-1 //-- PR_BENEDICTIO -69,0,0,0,40000:80000:120000:160000:200000,0,0,0 +69,0,0,0,40000:80000:120000:160000:200000,0,0,-1 //-- PR_SANCTUARY 70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0,0 //-- PR_SLOWPOISON -71,0,0,0,10000:20000:30000:40000,0,0,0 +71,0,0,0,10000:20000:30000:40000,0,0,-1 //-- PR_STRECOVERY -72,0,2000,0,0,30000,0,0 +72,0,2000,0,0,30000,0,-1 //-- PR_KYRIE 73,2000,2000,0,120000,0,0,0 //-- PR_MAGNIFICAT 74,4000,2000,0,30000:45000:60000:75000:90000,0,0,0 //-- PR_GLORIA -75,0,2000,0,10000:15000:20000:25000:30000,0,0,0 +75,0,2000,0,10000:15000:20000:25000:30000,0,0,-1 //-- PR_LEXDIVINA -76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0 +76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,-1 //-- PR_TURNUNDEAD 77,1000,3000,0,0,0,0,0 //-- PR_LEXAETERNA -78,0,3000,0,600000,0,0,0 +78,0,3000,0,600000,0,0,-1 //-- PR_MAGNUS 79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0 + //========================================== //===== Wizard ============================= //-- WZ_FIREPILLAR -80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,0 +80,2400:2160:1920:1680:1440:1200:960:720:480:240,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,0 //-- WZ_SIGHTRASHER -81,700,2000,0,500,0,0,0 +81,400,2000,0,500,0,0,0 //-- WZ_METEOR -83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0,0 +83,12000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0,0 //-- WZ_JUPITEL -84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0,0 +84,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,0,0,0,0,0,0 //-- WZ_VERMILION -85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,0 +85,12000:11600:11200:10800:10400:10000:9600:9200:8800:8400,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,0 //-- WZ_WATERBALL -86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0,0 +86,800:1600:2400:3200:4000:4000:4000:4000:4000:4000,0,0,0,0,0,0 //-- WZ_ICEWALL -87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0 +87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,-1 //-- WZ_FROSTNOVA -88,900:900:800:800:700:700:600:600:500:500,200,0,0,4000:5000:6000:8000:10000:12000:13000:15000:16000:17000,0,0 +88,800:800:720:720:640:640:560:560:480:480,200,0,0,4000:5000:6000:8000:10000:12000:13000:15000:16000:17000,0,0 //-- WZ_STORMGUST -89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0,0 +89,4800:5600:6400:7200:8000:8800:9600:10400:11200:12000,5000,0,4600,12000,0,0 //-- WZ_EARTHSPIKE -90,1000:2000:3000:4000:5000,700,0,0,0,0,0 +90,560:1120:1680:2240:2800:2800:2800:2800:2800:2800,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 //-- WZ_HEAVENDRIVE -91,1000:2000:3000:4000:5000,700,0,500,0,0,0 +91,800:1600:2400:3200:4000:4000:4000:4000:4000:4000,1000,0,500,0,0,0 //-- WZ_QUAGMIRE -92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0 +92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,-1 //========================================== //===== Blacksmith ========================= //-- BS_REPAIRWEAPON -108,7500,0,0,0,0,0,0 +108,2500,0,0,0,0,0,2500 //-- BS_HAMMERFALL -110,0,0,0,0,5000,0,0 +110,0,0,0,0,5000,0,-1 //-- BS_ADRENALINE -111,0,0,0,30000:60000:90000:120000:150000,0,0,0 -//-- BS_WEAPONPEFECT -112,0,0,0,10000:20000:30000:40000:50000,0,0,0 +111,0,0,0,30000:60000:90000:120000:150000,0,0,-1 +//-- BS_WEAPONPERFECT +112,0,0,0,10000:20000:30000:40000:50000,0,0,-1 //-- BS_OVERTHRUST -113,0,0,0,20000:40000:60000:80000:100000,0,0,0 +113,0,0,0,20000:40000:60000:80000:100000,0,0,-1 //-- BS_MAXIMIZE -114,0,0,0,1000:2000:3000:4000:5000,0,0,0 +114,0,0,0,1000:2000:3000:4000:5000,0,0,-1 //========================================== //===== Hunter ============================= //-- HT_SKIDTRAP -115,0,0,0,300000:240000:180000:120000:60000,0,0,0 +115,0,0,0,300000:240000:180000:120000:60000,0,0,-1 //-- HT_LANDMINE -116,0,0,0,200000:160000:120000:80000:40000,5000,0,0 +116,0,0,0,200000:160000:120000:80000:40000,5000,0,-1 //-- HT_ANKLESNARE -117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0,0 +117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0,-1 //-- HT_SHOCKWAVE -118,0,0,0,200000:160000:120000:80000:40000,0,0,0 +118,0,0,0,200000:160000:120000:80000:40000,0,0,-1 //-- HT_SANDMAN -119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0 +119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,-1 //-- HT_FLASHER -120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0,0 +120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0,-1 //-- HT_FREEZINGTRAP -121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0 +121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,-1 //-- HT_BLASTMINE -122,0,0,0,25000:20000:15000:10000:5000,0,0,0 +122,0,0,0,25000:20000:15000:10000:5000,0,0,-1 //-- HT_CLAYMORETRAP -123,0,0,0,20000:40000:60000:80000:100000,0,0,0 - +123,0,0,0,20000:40000:60000:80000:100000,0,0,-1 //-- HT_TALKIEBOX -125,0,0,0,600000,0,0,0 - +125,0,0,0,600000,0,0,-1 //-- HT_BLITZBEAT -129,1500,1000,0,0,0,0,0 +129,1000,1000,0,0,0,0,0 //========================================== //===== Assassin =========================== //-- AS_CLOAKING -135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0 +135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,-1 //-- AS_SONICBLOW -136,0,2000,2000,0,5000,0,0 +136,0,0,2000,0,5000,0,-1 //-- AS_ENCHANTPOISON -138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0,0 +138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0,-1 //-- AS_POISONREACT -139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0,0 +139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0,-1 //-- AS_VENOMDUST -140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 +140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,-1 //-- AS_SPLASHER -141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 - +141,500,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,7500:8000:8500:9000:9500:10000:10500:11000:11500:12000,500 //========================================== //===== 1st Jobs Quest Skills=============== //-- NV_TRICKDEAD -143,0,0,0,600000,0,0,0 +143,0,0,0,600000,0,0,-1 //-- SM_FATALBLOW -145,0,0,0,0,5000,0,0 +145,0,0,0,0,5000,0,-1 //-- AC_CHARGEARROW -148,1500,0,0,0,0,0,0 -//-- TF_SPRINKLESAND -149,0,0,0,0,10000,0,0 +148,0,0,0,0,0,0,1500 +//-- TF_SPRINKLESAND +149,0,0,0,0,10000,0,-1 //-- TF_PICKSTONE -151,500,0,0,0,0,0,0 +151,0,0,0,0,0,0,500 //-- TF_THROWSTONE -152,0,0,0,5000,8000,0,0 +152,0,100,0,5000,8000,0,-1 //-- MC_LOUD -155,0,0,0,300000,0,0,0 +155,0,0,0,300000,0,0,-1 + //-- AL_HOLYLIGHT 156,2000,0,0,0,0,0,0 + //-- MG_ENERGYCOAT -157,5000,0,0,300000,0,0,5000 +157,0,0,0,300000,0,0,5000 //========================================== //===== NPC Skills Part 1 ================== //-- NPC_ATTRICHANGE -161,0,0,0,1800000,0,0,0 +161,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEWATER -162,0,0,0,1800000,0,0,0 +162,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEGROUND -163,0,0,0,1800000,0,0,0 +163,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEFIRE -164,0,0,0,1800000,0,0,0 +164,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEWIND -165,0,0,0,1800000,0,0,0 +165,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEPOISON -166,0,0,0,1800000,0,0,0 +166,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEHOLY -167,0,0,0,1800000,0,0,0 +167,0,0,0,1800000,0,0,-1 //-- NPC_CHANGEDARKNESS -168,0,0,0,1800000,0,0,0 +168,0,0,0,1800000,0,0,-1 //-- NPC_CHANGETELEKINESIS -169,0,0,0,1800000,0,0,0 +169,0,0,0,1800000,0,0,-1 //-- NPC_SELFDESTRUCTION -173,0,0,0,3500,0,0,0 +173,0,0,0,3500,0,0,-1 //-- NPC_POISON -176,0,0,0,0,60000,0,0 +176,0,0,0,0,60000,0,-1 //-- NPC_BLINDATTACK -177,0,0,0,0,30000,0,0 +177,0,0,0,0,30000,0,-1 //-- NPC_SILENCEATTACK -178,0,0,0,0,30000,0,0 -//-- NPC0,_STUNATTACK -179,0,0,0,0,5000,0,0 +178,0,0,0,0,30000,0,-1 +//-- NPC_STUNATTACK +179,0,0,0,0,5000,0,-1 //-- NPC_PETRIFYATTACK -180,0,0,0,0,20000,0,0 +180,0,0,0,0,20000,0,-1 //-- NPC_CURSEATTACK -181,0,0,0,0,30000,0,0 +181,0,0,0,0,30000,0,-1 //-- NPC_SLEEPATTACK -182,0,0,0,0,30000,0,0 +182,0,0,0,0,30000,0,-1 //-- NPC_MAGICALATTACK -192,0,0,0,15000,0,0,0 +192,0,0,0,15000,0,0,-1 //-- NPC_KEEPING -201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0 - +201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,-1 //-- NPC_BARRIER -204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0 +204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,-1 //-- NPC_DEFENDER -205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0 +205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,-1 //-- NPC_LICK -206,0,0,0,0,3000,0,0 +206,0,0,0,0,3000,0,-1 //-- NPC_HALLUCINATION -207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0 +207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,-1 //========================================== //===== Rogue ============================== -//-- RG_BACKSTAB -212,0,500,0,5000,0,0,0 - +//-- RG_BACKSTAP +212,0,500,0,5000,0,0,-1 //-- RG_RAID -214,0,0,0,5000,8000:9000:10000:11000:12000,0,0 -//-- RG_STRIPEWEAPON -215,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 -//-- RG_STRIPSHIELD -216,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 +214,0,0,0,5000,8000:9000:10000:11000:12000,0,-1 //-- RG_STRIPWEAPON -217,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 +215,700:900:1100:1500:1500:1500:1500:1500:1500,1000,0,75000:90000:105000:120000:135000,0,0,0 +//-- RG_STRIPSHIELD +216,700:900:1100:1500:1500:1500:1500:1500:1500,1000,0,75000:90000:105000:120000:135000,0,0,0 +//-- RG_STRIPARMOR +217,700:900:1100:1500:1500:1500:1500:1500:1500,1000,0,75000:90000:105000:120000:135000,0,0,0 //-- RG_STRIPHELM -218,1000,1000,0,75000:90000:105000:120000:135000,0,0,0 - -//-- RG_GRAFITTI -220,0,0,0,180000,0,0,0 +218,700:900:1100:1500:1500:1500:1500:1500:1500,1000,0,75000:90000:105000:120000:135000,0,0,0 +//-- RG_GRAFFITI +220,0,0,0,180000,0,0,-1 //========================================== //===== Alchemist ========================== //-- AM_DEMONSTRATION -229,1000,0,0,40000:45000:50000:55000:60000,0,0,0 +229,1000,500,0,40000:45000:50000:55000:60000,0,0,0 //-- AM_ACIDTERROR -230,1000,0,0,3:7:10:12:13,120000,0,0 +230,500,500,0,3:7:10:12:13,120000,0,500 //-- AM_POTIONPITCHER -231,0,500,0,0,0,0,0 +231,0,500,0,0,0,0,-1 //-- AM_CANNIBALIZE 232,2000,500,0,300000:240000:180000:120000:60000,0,0,0 //-- AM_SPHEREMINE 233,2000,500,0,30000,0,0,0 //-- AM_CP_WEAPON -234,2000,0,0,120000:240000:360000:480000:600000,0,0,0 +234,0,500,0,120000:240000:360000:480000:600000,0,0,2000 //-- AM_CP_SHIELD -235,2000,0,0,120000:240000:360000:480000:600000,0,0,0 +235,0,500,0,120000:240000:360000:480000:600000,0,0,2000 //-- AM_CP_ARMOR -236,2000,0,0,120000:240000:360000:480000:600000,0,0,0 +236,0,500,0,120000:240000:360000:480000:600000,0,0,2000 //-- AM_CP_HELM -237,2000,0,0,120000:240000:360000:480000:600000,0,0,0 +237,0,500,0,120000:240000:360000:480000:600000,0,0,2000 //-- AM_RESURRECTHOMUN -247,2000,0,0,0,0,0,0 +247,2000,0,0,0,0,0,1000 //========================================== //===== Crusader =========================== //-- CR_AUTOGUARD -249,0,0,0,300000,0,0,0 +249,0,0,0,300000,0,0,-1 //-- CR_SHIELDCHARGE -250,0,0,0,0,5000,0,0 +250,0,0,0,0,5000,0,-1 //-- CR_SHIELDBOOMERANG -251,0,700,0,0,0,0,0 +251,0,700,0,0,0,0,-1 //-- CR_REFLECTSHIELD -252,0,0,0,300000,0,0,0 +252,0,0,0,300000,0,0,-1 //-- CR_HOLYCROSS -253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 +253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,-1 //-- CR_GRANDCROSS -254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 +254,1500,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,1500 //-- CR_DEVOTION -255,3000,0,0,0,30000:45000:60000:75000:90000,0,0 +255,1500,0,0,0,30000:45000:60000:75000:90000,0,1500 //-- CR_PROVIDENCE -256,3000,0,0,180000,0,0,0 +256,1500,0,0,180000,0,0,1500 //-- CR_DEFENDER -257,0,800,0,180000,0,0,0 +257,0,800,0,180000,0,0,-1 //-- CR_SPEARQUICKEN -258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 +258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,-1 //========================================== //===== Monk =============================== //-- MO_CALLSPIRITS -261,1000,0,0,600000,0,0,0 +261,500,0,0,600000,0,0,500 //-- MO_ABSORBSPIRITS -262,2000,0,0,0,0,0,0 +262,1000,0,0,0,0,0,1000 //-- MO_TRIPLEATTACK -263,0,1000,0,0,0,0,0 +263,0,0,0,0,0,0,-1 //-- MO_INVESTIGATE -266,1000,500,0,0,0,0,0 +266,500,500,0,0,0,0,500 //-- MO_FINGEROFFENSIVE -267,1000,500,0:200:400:600:800,0,0,0,0 +267,500,500,0:200:400:600:800,0,0,0,500 //-- MO_STEELBODY -268,5000,0,0,30000:60000:90000:120000:150000,0,0,0 +268,2500,0,0,30000:60000:90000:120000:150000,0,0,2500 //-- MO_BLADESTOP -269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0,0 +269,0,500,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0,-1 //-- MO_EXPLOSIONSPIRITS -270,0,0,0,180000,0,0,0 +270,0,0,0,180000,0,0,-1 //-- MO_EXTREMITYFIST -271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,10000,300000,0,0 -//-- MO_CHAINCOMBO -272,0,1000,0,0,0,0,0 -//-- MO_COMBOFINISH -273,0,700,0,0,0,0,0 +271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000 //========================================== //===== Sage =============================== //-- SA_MAGICROD -276,0,0,0,400:600:800:1000:1200,0,0,0 +276,0,1000,0,400:600:800:1000:1200,0,0,-1 //-- SA_SPELLBREAKER 277,700,0,0,0,0,0,0 - //-- SA_AUTOSPELL -279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0,0 +279,0,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0,3000 //-- SA_FLAMELAUNCHER -280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 +280,0,0,0,1200000:1200000:1200000:1200000:1800000,0,0,3000 //-- SA_FROSTWEAPON -281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 +281,0,0,0,1200000:1200000:1200000:1200000:1800000,0,0,3000 //-- SA_LIGHTNINGLOADER -282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 +282,0,0,0,1200000:1200000:1200000:1200000:1800000,0,0,3000 //-- SA_SEISMICWEAPON -283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0 - +283,0,0,0,1200000:1200000:1200000:1200000:1800000,0,0,3000 //-- SA_VOLCANO 285,5000,0,0,60000:120000:180000:240000:300000,0,0,0 //-- SA_DELUGE @@ -446,30 +436,29 @@ //-- SA_DISPELL 289,2000,0,0,0,0,0,0 //-- SA_REVERSEORCISH -294,0,0,0,1200000,0,0,0 +294,0,0,0,1200000,0,0,-1 //========================================== //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION -304,0,0,0,0,5000,0,0 - +304,0,0,0,0,5000,0,-1 //-- BD_LULLABY -306,0,0,0,60000,15000,0,0 +306,0,0,0,60000,15000,0,-1 //-- BD_RICHMANKIM -307,0,0,0,60000,60000,0,0 +307,0,0,0,60000,60000,0,-1 //-- BD_ETERNALCHAOS -308,0,0,0,60000,60000,0,0 +308,0,0,0,60000,60000,0,-1 //-- BD_DRUMBATTLEFIELD -309,0,0,0,60000,60000,0,0 +309,0,0,0,60000,60000,0,-1 //-- BD_RINGNIBELUNGEN -310,0,0,0,60000,60000,0,0 +310,0,0,0,60000,60000,0,-1 //-- BD_ROKISWEIL -311,0,0,0,60000,60000,0,0 +311,0,0,0,60000,60000,0,-1 //-- BD_INTOABYSS -312,0,0,0,60000,60000,0,0 +312,0,0,0,60000,60000,0,-1 //-- BD_SIEGFRIED -313,0,0,0,60000,60000,0,0 +313,0,0,0,60000,60000,0,-1 //========================================== @@ -477,17 +466,17 @@ //-- BA_MUSICALSTRIKE 316,1500,0,0,0,0,0,0 //-- BA_DISSONANCE -317,0,0,0,30000,3000,0,0 -//-- BA_FROSTJOKE -318,0,3000,0,0,10000:11000:12000:13000:14000,0,0 +317,0,0,0,30000,3000,0,-1 +//-- BA_FROSTJOKER +318,0,4000,0,0,10000:11000:12000:13000:14000,0,-1 //-- BA_WHISTLE -319,0,0,0,60000,20000,0,0 +319,0,0,0,60000,20000,0,-1 //-- BA_ASSASSINCROSS -320,0,0,0,120000,20000,0,0 +320,0,0,0,120000,20000,0,-1 //-- BA_POEMBRAGI -321,0,0,0,180000,20000,0,0 +321,0,0,0,180000,20000,0,-1 //-- BA_APPLEIDUN -322,0,0,0,180000,20000,0,0 +322,0,0,0,180000,20000,0,-1 //========================================== @@ -495,275 +484,276 @@ //-- DC_THROWARROW 324,1500,0,0,0,0,0,0 //-- DC_UGLYDANCE -325,0,0,0,30000,3000,0,0 +325,0,0,0,30000,3000,0,-1 //-- DC_SCREAM -326,0,3000,0,0,5000,0,0 +326,0,4000,0,0,5000,0,-1 //-- DC_HUMMING -327,0,0,0,60000,20000,0,0 +327,0,0,0,60000,20000,0,-1 //-- DC_DONTFORGETME -328,0,0,0,180000,20000,0,0 +328,0,0,0,180000,20000,0,-1 //-- DC_FORTUNEKISS -329,0,0,0,120000,20000,0,0 +329,0,0,0,120000,20000,0,-1 //-- DC_SERVICEFORYOU -330,0,0,0,180000,20000,0,0 +330,0,0,0,180000,20000,0,-1 //========================================== //===== Wedding Skills ===================== //-- WE_MALE -334,3000,0,0,0,0,0,0 +334,1500,0,0,0,0,0,1500 //-- WE_FEMALE -335,3000,0,0,0,0,0,0 +335,1500,0,0,0,0,0,1500 //-- WE_CALLPARTNER -336,0,0,0,20000,0,0,0 +336,0,0,0,20000,0,0,-1 //========================================== //===== NPC Skills Part 2 ================== //-- NPC_GRANDDARKNESS -339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 +339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,-1 //-- NPC_STOP -342,0,0,0,10000,0,0,0 +342,0,0,0,10000,0,0,-1 //-- NPC_CHANGEUNDEAD -348,0,0,0,30000,0,0,0 +348,0,0,0,30000,0,0,-1 //-- NPC_POWERUP -349,0,0,0,10000:15000:20000:25000:30000,0,0,0 +349,0,0,0,10000:15000:20000:25000:30000,0,0,-1 //-- NPC_AGIUP -350,0,0,0,10000:15000:20000:25000:30000,0,0,0 +350,0,0,0,10000:15000:20000:25000:30000,0,0,-1 //-- NPC_INVISIBLE -353,0,0,0,30000,0,0,0 +353,0,0,0,30000,0,0,-1 //-- NPC_RUN -354,0,0:500:1000:1500:2000:2500,0,0,0,0,0 +354,0,0:500:1000:1500:2000:2500,0,0,0,0,-1 //========================================== //===== Lord Knight ======================== //-- LK_AURABLADE -355,0,0,0,40000:60000:80000:100000:120000,0,0,0 +355,0,0,0,40000:60000:80000:100000:120000,0,0,-1 //-- LK_PARRYING -356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0 +356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,-1 //-- LK_CONCENTRATION -357,0,0,0,25000:30000:35000:40000:45000,0,0,0 +357,0,0,0,25000:30000:35000:40000:45000,0,0,-1 //-- LK_TENSIONRELAX -358,0,0,0,180000,0,0,0 +358,0,0,0,180000,0,0,-1 //-- LK_BERSERK -359,0,0,0,300000,15000,0,0 +359,0,0,0,300000,15000,0,-1 //-- LK_FURY -360,0,0,0,300000,0,0,0 +360,0,0,0,300000,0,0,-1 //========================================== //===== High Priest ======================== //-- HP_ASSUMPTIO -361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,0 +361,1000:1500:2000:2500:3000:3000:3000:3000:3000:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,0 //-- HP_BASILICA -362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,0 +362,0,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,5000:6000:7000:8000:9000:9000:9000:9000:9000:9000 //========================================== //===== High Wzard ========================= //-- HW_MAGICCRASHER 365,300,300,0,0,0,0,0 -//-- HW_MAGICPOWER -366,700,0,0,30000,0,0,0 //========================================== //===== Paladin ============================ //-- PA_PRESSURE -367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,0 -//-- PA_SACRIFICE -368,0,2000,0,0,0,0,0 +367,2000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,0 //-- PA_GOSPEL -369,0,0,0,60000,60000,0,0 +369,0,0,0,60000,60000,0,-1 //========================================== //===== Champion =========================== //-- CH_PALMSTRIKE -370,0,300,0,0,0,0,0 +370,0,300,0,0,0,0,-1 //-- CH_TIGERFIST -371,0,700,0,0,2000:4000:6000:8000:10000,0,0 -//-- CH_CHAINCRUSH -372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0,0 +371,0,0,0,0,2000:4000:6000:8000:10000,0,-1 //========================================== //===== Professor ========================== //-- PF_HPCONVERSION -373,0,1000:1200:1400:1600:1800,0,0,0,0,0 +373,0,1000:1200:1400:1600:1800,0,0,0,0,-1 //-- PF_SOULCHANGE -374,3000,5000,0,0,0,0,0 +374,0,0,0,0,0,0,3000 //-- PF_SOULBURN -375,0,0,0,0,0,10000:10000:10000:10000:15000,0 +375,0,0,0,0,0,10000:10000:10000:10000:15000,-1 //========================================== //===== Assassin Cross ===================== //-- ASC_EDP -378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0 +378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,-1 //-- ASC_BREAKER -379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0 +379,250,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,250 //========================================== //===== Sniper ============================= //-- SN_SIGHT -380,0,0,0,30000,0,0,0 +380,0,0,0,30000,0,0,-1 //-- SN_FALCONASSAULT -381,1000,3000,0,0,0,0,0 +381,500,3000,0,0,0,0,500 //-- SN_SHARPSHOOTING -382,2000,1500,0,0,0,0,0 +382,1000,1500,0,0,0,0,1000 //-- SN_WINDWALK -383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,0 +383,1500:1800:2100:2400:2700:3000:3300:3600:3900:4200,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,500:600:700:800:900:1000:1100:1200:1300:1400 //========================================== //===== Whitesmith ========================= //-- WS_MELTDOWN -384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,0 - +384,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,5:5:6:6:7:7:8:8:9:10 //-- WS_CARTBOOST -387,0,0,0,60000,0,0,0 +387,0,0,0,60000,0,0,-1 //========================================== //===== Stalker ============================ //-- ST_CHASEWALK -389,1200,0,0,10000,30000,0,0 +389,500,0,0,10000,30000,0,500 //-- ST_REJECTSWORD -390,0,0,0,300000,0,0,0 +390,0,0,0,300000,0,0,-1 //========================================== //===== Clown / Gypsy ====================== //-- CG_ARROWVULCAN -394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0,0 +394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2000,2000,0,0,0,0 //-- CG_MOONLIT -395,0,0,0,20000:25000:30000:35000:40000,0,0,0 +395,0,0,0,20000:25000:30000:35000:40000,0,0,-1 //-- CG_MARIONETTE -396,0,0,0,1000,0,0,0 +396,0,0,0,1000,0,0,-1 //========================================== //===== Mixed Advanced Skills ============== //-- LK_SPIRALPIERCE -397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0 +397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500 //-- LK_HEADCRUSH -398,0,500,0,0,120000,0,0 +398,0,500,0,0,120000,0,-1 //-- LK_JOINTBEAT -399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0,0 +399,0,800:800:800:800:1000,0,0,30000,0,-1 + //-- HW_NAPALMVULCAN 400,1000,1000,0,0,45000,0,0 + //-- CH_SOULCOLLECT -401,2000,0,0,600000,0,0,2000 +401,0,0,0,600000,0,0,2000 + //-- PF_MINDBREAKER -402,0,800:900:1000:1100:1200,0,30000,0,0,0 +402,0,800:900:1000:1100:1200,0,30000,0,0,-1 //-- PF_MEMORIZE -403,5000,0,0,0,0,0,0 +403,0,0,0,0,0,0,5000 //-- PF_FOGWALL -404,0,0,0,20000,10000,0,0 +404,0,0,0,20000,10000,0,-1 //-- PF_SPIDERWEB -405,0,0,0,30000,8000,0,0 +405,0,0,0,30000,8000,0,-1 + //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3)) -406,500,500,0,0,10000:5000:120000,0,0 +406,250,500,0,0,10000:5000:120000,0,250 //-- ASC_CDP -407,0,500,0,0,0,0,0 +407,0,5000,0,0,0,0,-1 //========================================== //===== Adoption Skills ==================== //-- WE_BABY -408,3000,0,0,300000,0,0,0 +408,0,0,0,300000,0,0,2000 //-- WE_CALLPARENT -409,0,0,0,20000,0,0,0 +409,0,0,0,20000,0,0,-1 //-- WE_CALLBABY -410,0,0,0,20000,0,0,0 +410,0,0,0,20000,0,0,-1 //========================================== //===== Taekwon ============================ //-- TK_RUN -411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0,0 +411,3000:2500:2000:1500:100:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:100:500:0:0:0:0 //-- TK_DOWNKICK -415,0,0,0,0,3000,0,0 +415,0,0,0,0,3000,0,-1 //-- TK_TURNKICK -417,0,0,0,0,2000,0,0 +417,0,0,0,0,2000,0,-1 //-- TK_SPTIME -423,0,0,0,1800000,0,0,0 +423,0,0,0,1800000,0,0,-1 //-- TK_SEVENWIND -425,0,0,0,300000,0,0,0 +425,0,0,0,300000,0,0,-1 //-- TK_HIGHJUMP -426,5000:4000:3000:2000:1000,0,0,0,0,0,0 +426,2500:2000:1500:1000:500:500:500:500:500:500,0,0,0,0,0,2500:2000:1500:1000:500:500:500:500:500:500 //========================================== //===== Star Gladiator ===================== //-- SG_FEEL -427,1000,0,0,0,0,0,0 -//SG_SUN_WARM -428,0,1000,0,10000:20000:60000,0,0,0 -//SG_MOON_WARM -429,0,1000,0,10000:20000:60000,0,0,0 -//SG_STAR_WARM -430,0,1000,0,10000:20000:60000,0,0,0 -//SG_SUN_COMFORT -431,0,1000,0,80000:160000:240000:320000,0,0,0 -//SG_MOON_COMFORT -432,0,1000,0,80000:160000:240000:320000,0,0,0 -//SG_STAR_COMFORT -433,0,1000,0,80000:160000:240000:320000,0,0,0 +427,0,0,0,0,0,0,3000 +//-- SG_SUN_WARM +428,0,0,0,10000:20000:60000,0,0,-1 +//-- SG_MOON_WARM +429,0,0,0,10000:20000:60000,0,0,-1 +//-- SG_STAR_WARM +430,0,0,0,10000:20000:60000,0,0,-1 +//-- SG_SUN_COMFORT +431,0,0,0,80000:160000:240000:320000,0,0,-1 +//-- SG_MOON_COMFORT +432,0,0,0,80000:160000:240000:320000,0,0,-1 +//-- SG_STAR_COMFORT +433,0,0,0,80000:160000:240000:320000,0,0,-1 //-- SG_HATE -434,1000,0,0,0,0,0,0 -//SG_FRIEND -442,0,0,0,10000,0,0,0 -//SG_KNOWLEDGE -443,0,0,0,600000,0,0,0 -//SG_FUSION -444,0,1000,0,600000,0,0,0 +434,0,0,0,0,0,0,3000 +//-- SG_FRIEND +442,0,0,0,10000,0,0,-1 +//-- SG_KNOWLEDGE +443,0,0,0,600000,0,0,-1 +//-- SG_FUSION +444,0,0,0,600000,0,0,-1 //========================================== //===== Soul Linker ======================== //-- SL_ALCHEMIST -445,1000,500,0,150000:200000:250000:300000:350000,0,0,0 -//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now -446,0,500,0,0,0,0,0 +445,0,0,0,150000:200000:250000:300000:350000,0,0,1000 + +//-- AM_BERSERKPITCHER +446,0,0,0,0,0,0,1000 + //-- SL_MONK -447,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +447,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_STAR -448,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +448,1000,0,0,150000:200000:250000:300000:350000,0,0,0 //-- SL_SAGE -449,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +449,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_CRUSADER -450,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +450,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_SUPERNOVICE -451,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +451,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_KNIGHT -452,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +452,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_WIZARD -453,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +453,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_PRIEST -454,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +454,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_BARDDANCER -455,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +455,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_ROGUE -456,1000,500,0,150000:200000:250000:300000:350000,0,0,0 -//-- SL_ASSASSIN -457,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +456,0,0,0,150000:200000:250000:300000:350000,0,0,1000 +//-- SL_ASSASIN +457,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_BLACKSMITH -458,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +458,0,0,0,150000:200000:250000:300000:350000,0,0,1000 + //-- BS_ADRENALINE2 -459,0,0,0,150000,0,0,0 +459,0,0,0,150000,0,0,-1 + //-- SL_HUNTER -460,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +460,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_SOULLINKER -461,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +461,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_KAIZEL -462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0,0 +462,4500:4000:3500:3000:2500:2500:2500:2500:2500:2500,0,0,1800000,2000,0,0 //-- SL_KAAHI -463,0,500,0,1800000,500,0,0 +463,0,0,0,1800000,500,0,-1 //-- SL_KAUPE -464,500,500,0,600000,0,0,0 +464,500,0,0,600000,0,0,0 //-- SL_KAITE -465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,0 +465,6000:5500:5000:4500:4000:3500:3000:3000:3000:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,0 //-- SL_STIN 467,100,500,0,0,0,0,0 //-- SL_STUN @@ -773,143 +763,151 @@ //-- SL_SWOO 470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0,0 //-- SL_SKE -471,3000:2000:1000,500,0,10000:20000:30000,3000,0,0 +471,3000:2000:1000:1000:1000:1000:1000:1000:1000:1000,500,0,10000:20000:30000,3000,0,0 //-- SL_SKA -472,3000:2000:1000,500,0,10000:20000:30000,0,0,0 +472,3000:2000:1000:1000:1000:1000:1000:1000:1000:1000,500,0,10000:20000:30000,0,0,0 //========================================== //-- SM_SELFPROVOKE -473,0,0,0,30000,0,0,0 +473,0,0,0,30000,0,0,-1 //===== Mixed Advanced Skills ============== //-- ST_PRESERVE -475,1000,0,0,600000,0,0,0 +475,0,0,0,600000,0,0,1000 //-- ST_FULLSTRIP -476,0,1000,0,75000:90000:105000:120000:135000,0,0,0 +476,0,1000,0,75000:90000:105000:120000:135000,0,0,-1 //-- CR_SLIMPITCHER -478,1000,1000,0,0,0,0,0 +478,1000,1000,0,0,0,0,1000 //-- CR_FULLPROTECTION -479,2000,0,0,120000:240000:360000:480000:600000,0,0,0 +479,0,500,0,120000:240000:360000:480000:600000,0,0,1000 + //-- PA_SHIELDCHAIN 480,1000,1000,0,0,0,0,0 + //-- PF_DOUBLECASTING 482,2000,0,0,90000,0,0,0 + //-- HW_GANBANTEIN -483,3000,2000,0,0,0,0,0 +483,0,5000,0,0,0,0,3000 //-- HW_GRAVITATION -484,5000,2000,0,5000:6000:7000:8000:9000,0,0,0 +484,0,5000:6000:7000:8000:9000,0,5000:6000:7000:8000:9000,0,0,5000 + //-- WS_CARTTERMINATION -485,0,0,0,0,5000,0,0 +485,0,0,0,0,5000,0,-1 //-- WS_OVERTHRUSTMAX -486,0,0,0,180000,0,0,0 +486,0,0,0,180000,0,0,-1 + //-- CG_LONGINGFREEDOM -487,0,0,0,180000,0,0,0 +487,0,0,0,180000,0,0,-1 //-- CG_HERMODE -488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0,0 +488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0,-1 //-- CG_TAROTCARD -489,1000,3000,0,0,30000,0,0 +489,500,3000,0,0,30000,0,500 + //-- CR_ACIDDEMONSTRATION -490,1000,1000,0,0,0,0,0 +490,0,1000,0,0,0,0,1000 //-- CR_CULTIVATION -491,0,0,0,300000,0,0,0 +491,0,0,0,300000,0,0,-1 //========================================== //-- ITEM_ENCHANTARMS -492,0,0,0,180000,0,0,0 +492,0,0,0,180000,0,0,-1 //===== Mixed Taekwon Skills =============== //-- TK_MISSION -493,1000,0,0,0,0,0,0 +493,0,0,0,0,0,0,1000 + //-- SL_HIGH -494,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +494,0,0,0,150000:200000:250000:300000:350000,0,0,1000 + //-- KN_ONEHAND -495,0,0,0,300000,0,0,0 +495,0,0,0,300000,0,0,-1 + //-- AM_TWILIGHT1 -496,3000,10000,0,0,0,0,0 +496,0,0,0,0,0,0,3000 //-- AM_TWILIGHT2 -497,3000,10000,0,0,0,0,0 +497,0,0,0,0,0,0,3000 //-- AM_TWILIGHT3 -498,3000,10000,0,0,0,0,0 +498,0,0,0,0,0,0,3000 + //-- HT_POWER -499,0,0,0,100,0,0,0 +499,0,100,0,100,0,0,-1 //========================================== //===== Gunslinger ========================= //-- GS_GLITTERING -500,0,0,0,600000,0,0,0 +500,0,0,0,600000,0,0,-1 //-- GS_FLING -501,0,0,0,30000,0,0,0 +501,0,0,0,30000,0,0,-1 //-- GS_BULLSEYE -503,500,0,0,0,0,0,0 +503,1000,1000,0,0,0,0,0 //-- GS_MADNESSCANCEL -504,3000,4000,0,15000,0,0,0 +504,2000,3000,0,15000,0,0,0 //-- GS_ADJUSTMENT -505,1000,1000,0,30000,0,0,0 +505,1000,2000,0,30000,0,0,0 //-- GS_INCREASING -506,0,1000,0,60000,0,0,0 +506,0,1000,0,60000,0,0,-1 //-- GS_CRACKER -508,0,1000,0,0,5000,0,0 +508,0,1000,0,0,5000,0,-1 //-- GS_TRACKING -512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0,0 +512,600:700:800:900:1000:1100:1200:1300:1400:1500,1500,0,0,0,0,600:700:800:900:1000:1100:1200:1300:1400:1500 //-- GS_DISARM -513,0,0,0,30000,0,0,0 +513,2000,1000,0,30000,0,0,0 //-- GS_PIERCINGSHOT -514,1500,0,0,0,120000,0,0 +514,1500,500,0,0,120000,0,0 //-- GS_RAPIDSHOWER -515,0,1000,0,0,0,0,0 +515,0,1500,0,0,0,0,-1 //-- GS_DESPERADO -516,0,1000,1000,1000,0,0,0 +516,0,1000,1000,1000,0,0,-1 //-- GS_GATLINGFEVER -517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,0 +517,1000,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,0 //-- GS_DUST -518,1000,1000,0,0,0,0,0 +518,1500,1000,0,0,0,0,0 //-- GS_FULLBUSTER -519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,0 +519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,0 //-- GS_GROUNDDRIFT -521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,0 +521,1000,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,0 //========================================== //===== Ninja ============================== //-- NJ_KUNAI -524,0,1000,0,0,0,0,0 +524,0,1000,0,0,0,0,-1 //-- NJ_HUUMA 525,3000,2000,0,100,0,0,0 //-- NJ_ZENYNAGE -526,0,5000,0,0,0,0,0 +526,0,5000,0,0,0,0,-1 //-- NJ_TATAMIGAESHI -527,0,3000,0,3000,3000,0,0 +527,0,3000,0,3000,3000,0,-1 //-- NJ_KASUMIKIRI -528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 +528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,-1 //-- NJ_SHADOWJUMP -529,0,1000,0,0,0,0,0 -//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project) -530,0,0,0,0,0,0,0 +529,0,1000,0,0,0,0,-1 //-- NJ_UTSUSEMI -531,0,1000,0,20000:30000:40000:50000:60000,0,0,0 +531,0,1000,0,20000:30000:40000:50000:60000,0,0,-1 //-- NJ_BUNSINJYUTSU 532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 //-- NJ_KOUENKA -534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0 +534,700:1400:2100:2800:3500:4200:4800:5600:6300:7000,0,0,0,0,0,0 //-- NJ_KAENSIN 535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0,0 //-- NJ_BAKUENRYU 536,3000,2000,0,0,0,0,0 //-- NJ_HYOUSENSOU -537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0 +537,700:1400:2100:2800:3500:4200:4800:5600:6300:7000,0,0,0,0,0,0 //-- NJ_SUITON -538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 +538,3000,2000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 //-- NJ_HYOUSYOURAKU -539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 +539,2000:2500:3000:3500:4000:4000:4000:4000:4000:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0 //-- NJ_HUUJIN -540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0,0 +540,1000:1500:2000:2500:3000:3500:4000:4500:5000:5500,1000,0,0,0,0,0 //-- NJ_RAIGEKISAI 541,4000,0,0,100,0,0,0 //-- NJ_KAMAITACHI 542,4000,0,0,0,0,0,0 //-- NJ_NEN -543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0,0 +543,5000:4000:3000:2000:1000:1000:1000:1000:1000:1000,0,0,30000:45000:60000:75000:90000,0,0,0 //========================================== //===== Gangsi Branch and Other Skills ===== @@ -932,13 +930,14 @@ //568,1000:800:600:400:200,0,0,0,0,0 //-- SL_DEATHKNIGHT -572,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +572,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_COLLECTOR -573,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +573,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_NINJA -574,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +574,0,0,0,150000:200000:250000:300000:350000,0,0,1000 //-- SL_GUNNER -575,1000,500,0,150000:200000:250000:300000:350000,0,0,0 +575,0,0,0,150000:200000:250000:300000:350000,0,0,1000 + //-- AM_TWILIGHT4 //576,3000,10000,0,0,0,0 @@ -964,135 +963,132 @@ //===== New Monster Skills ================= //-- NPC_ICEBREATH -655,0,0,0,0,12000,0,0 +655,0,0,0,0,12000,0,-1 //-- NPC_ACIDBREATH -657,0,0,0,0,60000,0,0 +657,0,0,0,0,60000,0,-1 //-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4)) -659,0,0,0,0,5000:30000:30000:120000,0,0 +659,0,0,0,0,5000:30000:30000:120000,0,-1 //-- NPC_BLEEDING -660,0,0,0,0,120000,0,0 +660,0,0,0,0,120000,0,-1 //-- NPC_HELLJUDGEMENT -662,0,0,0,0,30000,0,0 +662,0,0,0,0,30000,0,-1 //-- NPC_WIDESILENCE -663,0,0,0,0,30000,0,0 +663,0,0,0,0,30000,0,-1 //-- NPC_WIDEFREEZE -664,0,0,0,0,12000,0,0 +664,0,0,0,0,12000,0,-1 //-- NPC_WIDEBLEEDING -665,0,0,0,0,120000,0,0 +665,0,0,0,0,120000,0,-1 //-- NPC_WIDESTONE -666,0,0,0,0,20000,0,0 +666,0,0,0,0,20000,0,-1 //-- NPC_WIDECONFUSE -667,0,0,0,0,30000,0,0 +667,0,0,0,0,30000,0,-1 //-- NPC_WIDESLEEP -668,0,0,0,0,30000,0,0 +668,0,0,0,0,30000,0,-1 //-- NPC_WIDESIGHT -669,0,0,0,10000,0,0,0 +669,0,0,0,10000,0,0,-1 //-- NPC_EVILLAND -670,0,0,0,30000,30000,0,0 +670,0,0,0,30000,30000,0,-1 //-- NPC_MAGICMIRROR -671,0,0,0,30000,0,0,0 +671,0,0,0,30000,0,0,-1 //-- NPC_SLOWCAST -672,0,0,0,0,30000,0,0 +672,0,0,0,0,30000,0,-1 //-- NPC_CRITICALWOUND -673,0,0,0,0,30000,0,0 +673,0,0,0,0,30000,0,-1 //-- NPC_STONESKIN -675,0,0,0,30000,0,0,0 +675,0,0,0,30000,0,0,-1 //-- NPC_ANTIMAGIC -676,0,0,0,30000,0,0,0 +676,0,0,0,30000,0,0,-1 //-- NPC_WIDECURSE -677,0,0,0,0,30000,0,0 +677,0,0,0,0,30000,0,-1 //-- NPC_WIDESTUN -678,0,0,0,0,5000,0,0 +678,0,0,0,0,5000,0,-1 //========================================== //===== New Monster Skills (12.1) ========== //-- NPC_HELLPOWER -683,0,0,0,0,300000,0,0 +683,0,0,0,0,300000,0,-1 //-- NPC_WIDEHELLDIGNITY -684,0,0,0,0,300000,0,0 +684,0,0,0,0,300000,0,-1 //-- NPC_INVINCIBLE -685,0,0,0,-1,0,0,0 +685,0,0,0,-1,0,0,-1 //-- NPC_INVINCIBLEOFF -686,0,0,0,60000,0,0,0 - +686,0,0,0,60000,0,0,-1 //===== Item Use-Only Skills =============== //-- CASH_BLESSING -689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 +689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,-1 //-- CASH_INCAGI -690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0 +690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,-1 //-- CASH_ASSUMPTIO -691,0,0,0,20000:40000:60000:80000:100000,0,0,0 +691,0,0,0,20000:40000:60000:80000:100000,0,0,-1 + //-- ALL_CATCRY -692,0,5000,0,0,0,0,0 -//-- ALL_PARTYFLEE -693,0,0,0,0,0,300000,0 +692,0,5000,0,0,0,0,-1 //-- ALL_DREAM_SUMMERNIGHT -695,0,12000,0,0,0,0,0 - +695,0,12000,0,0,0,0,-1 //-- ALL_WEWISH -698,0,20000,0,0,0,0,0 +698,0,20000,0,0,0,0,-1 //========================================== //===== 2nd Jobs Quest Skills ============== //-- KN_CHARGEATK -1001,300,300,0,0,0,0,0 +1001,250,0,0,0,0,0,250 //-- CR_SHRINK -1002,0,0,0,300000,0,0,0 +1002,0,0,0,300000,0,0,-1 //-- AS_VENOMKNIFE -1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0 +1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,-1 //-- RG_CLOSECONFINE -1005,0,0,0,10000,0,0,0 -//-- WZ_SIGHTBLASTER -1006,2000,0,0,120000,0,0,0 +1005,0,0,0,10000,0,0,-1 +//-- WZ_SIGHTBLASTER +1006,1600,0,0,120000,0,0,0 //-- SA_ELEMENTWATER -1008,2000,1000,0,1800000,0,0,0 -//-- HT_PHANTASMIC -1009,0,0,0,0,0,0,0 +1008,0,1000,0,1800000,0,0,2000 + + //-- BA_PANGVOICE 1010,1000,2000,0,17000,0,0,0 //-- DC_WINKCHARM (time1: Charm, time2: Confusion) 1011,1000,2000,0,10000,17000,0,0 -//-- BS_GREED -1013,0,1000,0,0,0,0,0 + //-- PR_REDEMPTIO 1014,4000,0,0,0,0,0,0 //-- MO_KITRANSLATION -1015,2000,1000,0,600000,0,0,0 +1015,1000,1000,0,600000,0,0,1000 //-- MO_BALKYOUNG -1016,0,2000,0,0,2000,0,0 +1016,0,2000,0,0,2000,0,-1 + //-- SA_ELEMENTGROUND -1017,2000,1000,0,1800000,0,0,0 +1017,0,1000,0,1800000,0,0,2000 //-- SA_ELEMENTFIRE -1018,2000,1000,0,1800000,0,0,0 +1018,0,1000,0,1800000,0,0,2000 //-- SA_ELEMENTWIND -1019,2000,1000,0,1800000,0,0,0 +1019,0,1000,0,1800000,0,0,2000 //========================================== //===== Rune Knight ======================== //-- RK_ENCHANTBLADE 2001,1000,0,0,300000,0,0,-1 //-- RK_SONICWAVE -2002,0,1000,0,0,0,2000,0 +2002,0,1000,0,0,0,2000,-1 //-- RK_DEATHBOUND -2003,0,2000,0,2000,0,3000,0 +2003,0,2000,0,2000,0,3000,-1 //-- RK_HUNDREDSPEAR 2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1 //-- RK_WINDCUTTER -2005,0,2000,0,0,0,2000,0 +2005,0,2000,0,0,0,2000,-1 //-- RK_IGNITIONBREAK 2006,1000,0,0,0,0,2000,-1 //-- RK_DRAGONBREATH 2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0,500 //-- RK_DRAGONHOWLING -2009,0,0,0,15000,0,10000,0 +2009,0,0,0,15000,0,10000,-1 //-- RK_MILLENNIUMSHIELD -2011,0,1000,0,180000,0,60000,0 +2011,0,1000,0,180000,0,60000,-1 //-- RK_CRUSHSTRIKE 2012,0,0,0,180000,0,30000,1000 //-- RK_REFRESH @@ -1102,49 +1098,47 @@ //-- RK_STONEHARDSKIN 2015,0,0,0,180000,10000,0,2000 //-- RK_VITALITYACTIVATION -2016,0,0,0,180000,0,0,0 +2016,0,0,0,180000,0,0,-1 //-- RK_STORMBLAST 2017,0,0,0,0,0,0,2000 //-- RK_FIGHTINGSPIRIT -2018,0,0,0,180000,0,0,0 +2018,0,0,0,180000,0,0,-1 //-- RK_ABUNDANCE -2019,0,0,0,180000,0,0,0 +2019,0,0,0,180000,0,0,-1 //========================================== //===== Gillotine Cross ==================== //-- GC_VENOMIMPRESS -2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0 +2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,-1 //-- GC_CROSSIMPACT -2022,0,2500:2000:1500:1000:500,0,0,0,0,0 +2022,0,2500:2000:1500:1000:500,0,0,0,0,-1 //-- GC_DARKILLUSION -2023,0,1500,0,0,0,0,0 +2023,0,1500,0,0,0,0,-1 //-- GC_CREATENEWPOISON -2025,0,500,0,0,0,0,0 -//-- GC_ANTIDOTE -2026,0,0,0,0,0,0,0 +2025,0,500,0,0,0,0,-1 //-- GC_POISONINGWEAPON -2027,0,1000,0,60000:120000:180000:240000:300000,300000,0,0 +2027,0,1000,0,60000:120000:180000:240000:300000,300000,0,-1 //-- GC_WEAPONBLOCKING -2028,0,2000,0,180000,0,0,0 +2028,0,2000,0,180000,0,0,-1 //-- GC_COUNTERSLASH -2029,0,2000,0,0,0,0,0 +2029,0,2000,0,0,0,0,-1 //-- GC_WEAPONCRUSH -2030,0,1000,0,60000,0,0,0 +2030,0,1000,0,60000,0,0,-1 //-- GC_VENOMPRESSURE -2031,0,1000,0,0,0,0,0 +2031,0,1000,0,0,0,0,-1 //-- GC_POISONSMOKE 2032,0,2000,0,6000:8000:10000:12000:14000,0,0,2000 //-- GC_CLOAKINGEXCEED -2033,0,2000,0,0,0,0,0 +2033,0,2000,0,0,0,0,-1 //-- GC_PHANTOMMENACE -2034,0,1000,0,0,0,0,0 +2034,0,1000,0,0,0,0,-1 //-- GC_HALLUCINATIONWALK -2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,0 +2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,-1 //-- GC_ROLLINGCUTTER -2036,0,200,0,3000,0,0,0 +2036,0,200,0,3000,0,0,-1 //-- GC_CROSSRIPPERSLASHER -2037,0,1000,0,0,0,0,0 +2037,0,1000,0,0,0,0,-1 //========================================== //===== Arch Bishop ======================== @@ -1188,7 +1182,7 @@ //===== Warlock ============================ //-- WL_WHITEIMPRISON -2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,0 +2201,0,0,0,6000:8000:10000:12000:14000,15000,4000,-1 //-- WL_SOULEXPANSION 2202,2000,500,0,0,0,0,-1 //-- WL_FROSTMISTY @@ -1242,45 +1236,45 @@ //-- RA_AIMEDBOLT 2236,4000,1000,0,0,0,0,500 //-- RA_DETONATOR -2237,0,0,0,1000,0,0,0 +2237,0,0,0,1000,0,0,-1 //-- RA_ELECTRICSHOCKER -2238,0,0,0,15000,20000:22000:24000:26000,0,0 +2238,0,0,0,15000,20000:22000:24000:26000,0,-1 //-- RA_CLUSTERBOMB -2239,0,0,0,15000,0,0,0 +2239,0,0,0,15000,0,0,-1 //-- RA_WUGMASTERY -2240,0,1000,0,0,0,0,0 +2240,0,1000,0,0,0,0,-1 //-- RA_WUGRIDER -2241,0,500,0,0,0,0,0 +2241,0,500,0,0,0,0,-1 //-- RA_WUGBITE -2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000,0 +2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000,-1 //-- RA_SENSITIVEKEEN -2246,0,3000,0,0,0,0,0 +2246,0,3000,0,0,0,0,-1 //-- RA_CAMOUFLAGE -2247,0,0,0,10000,0,0,0 +2247,0,0,0,10000,0,0,-1 //-- RA_MAGENTATRAP -2249,0,2000,0,15000,10000,0,0 +2249,0,2000,0,15000,10000,0,-1 //-- RA_COBALTTRAP -2250,0,2000,0,15000,10000,0,0 +2250,0,2000,0,15000,10000,0,-1 //-- RA_MAIZETRAP -2251,0,2000,0,15000,10000,0,0 +2251,0,2000,0,15000,10000,0,-1 //-- RA_VERDURETRAP -2252,0,2000,0,15000,10000,0,0 +2252,0,2000,0,15000,10000,0,-1 //-- RA_FIRINGTRAP -2253,0,0,0,20000,15000,0,0 +2253,0,0,0,20000,15000,0,-1 //-- RA_ICEBOUNDTRAP -2254,0,0,0,20000,15000,0,0 +2254,0,0,0,20000,15000,0,-1 //========================================== //===== Mechanic =========================== //-- NC_BOOSTKNUCKLE 2256,200:400:600:800:1000,0,0,0,0,0,-1 //-- NC_PILEBUNKER -2257,0,2000,0,0,0,5000,0 +2257,0,2000,0,0,0,5000,-1 //-- NC_VULCANARM -2258,0,300:200:100,0,0,0,0,0 +2258,0,300:200:100,0,0,0,0,-1 //-- NC_FLAMELAUNCHER 2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0,500 //-- NC_COLDSLOWER @@ -1288,24 +1282,24 @@ // -- NC_ARMSCANNON 2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200 //-- NC_ACCELERATION -2262,0,0,0,30000:60000:90000,0,0,0 +2262,0,0,0,30000:60000:90000,0,0,-1 //-- NC_HOVERING -2263,0,0,0,90000,0,0,0 +2263,0,0,0,90000,0,0,-1 //-- NC_F_SIDESLIDE -2264,0,500,0,0,0,0,0 +2264,0,500,0,0,0,0,-1 //-- NC_B_SIDESLIDE -2265,0,500,0,0,0,0,0 +2265,0,500,0,0,0,0,-1 //-- NC_SELFDESTRUCTION 2267,2000:1500:1000,0,0,0,0,300000,500 //-- NC_SHAPESHIFT 2268,0,2000,0,300000,0,0,2000 //-- NC_EMERGENCYCOOL -2269,0,500,0,0,0,5000,0 +2269,0,500,0,0,0,5000,-1 //-- NC_INFRAREDSCAN -2270,0,500,0,3000,0,3000,0 +2270,0,500,0,3000,0,3000,-1 //-- NC_ANALYZE -2271,0,1000,0,20000,0,0,0 +2271,0,1000,0,20000,0,0,-1 //-- NC_MAGNETICFIELD 2272,500:1000:1500,0,0,15000,0,20000:15000:10000,-1 //-- NC_NEUTRALBARRIER @@ -1316,11 +1310,11 @@ 2275,200:300:400:500:600,1000,0,0,0,0,-1 //-- NC_AXEBOOMERANG -2278,0,0,0,0,0,5000:4500:4000:3500:3000,0 +2278,0,0,0,0,0,5000:4500:4000:3500:3000,-1 //-- NC_POWERSWING -2279,0,1000,0,2000,0,0,0 +2279,0,1000,0,2000,0,0,-1 //-- NC_AXETORNADO -2280,0,500,0,0,0,4000:3500:3000:2500:2000,0 +2280,0,500,0,0,0,4000:3500:3000:2500:2000,-1 //-- NC_SILVERSNIPER 2281,0,0,0,20000:30000:40000:50000:60000,0,0,1800:1600:1400:1200:1000 //-- NC_MAGICDECOY @@ -1331,21 +1325,21 @@ //===== Shadow Chaser ====================== //-- SC_FATALMENACE -2284,0,500,0,0,0,0,0 +2284,0,500,0,0,0,0,-1 //-- SC_REPRODUCE -2285,0,1000,0,60000,0,0,0 +2285,0,1000,0,60000,0,0,-1 //-- SC_AUTOSHADOWSPELL 2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000 //-- SC_SHADOWFORM -2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0 +2287,0,1000,0,30000:40000:50000:60000:70000,0,0,-1 //-- SC_TRIANGLESHOT 2288,1000,500,0,0,0,0,-1 //-- SC_BODYPAINT -2289,0,1000,0,5000:7000:9000:11000:13000,0,2000,0 +2289,0,1000,0,5000:7000:9000:11000:13000,0,2000,-1 //-- SC_INVISIBILITY 2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000,-1 //-- SC_DEADLYINFECT -2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0 +2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,-1 //-- SC_ENERVATION 2292,2000,1000,0,10000:15000:20000,0,2000,-1 //-- SC_GROOMY @@ -1376,20 +1370,20 @@ //==== Royal Guard skills ================== //-- LG_CANNONSPEAR -2307,0,0,0,0,0,2000,0 +2307,0,0,0,0,0,2000,-1 //-- LG_TRAMPLE -2309,0,0,0,0,0,1000,0 +2309,0,0,0,0,0,1000,-1 //-- LG_SHIELDPRESS -2310,0,0,0,3500:4000:4500:5000:5500,0,2000,0 +2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1 //-- LG_REFLECTDAMAGE -2311,0,0,0,300000,0,0,0 +2311,0,0,0,300000,0,0,-1 //-- LG_PINPOINTATTACK -2312,0,1000,0,5000,0,5000,0 +2312,0,1000,0,5000,0,5000,-1 //-- LG_FORCEOFVANGUARD -2313,0,1000,0,300000,0,0,0 +2313,0,1000,0,300000,0,0,-1 //-- LG_RAGEBURST -2314,0,3000,0,0,0,0,0 +2314,0,3000,0,0,0,0,-1 //-- LG_SHIELDSPELL //TODO apply proper duration [malufett] 2315,1000,1000,0,3000:30000:30000,0,2000,0 //-- LG_EXEEDBREAK @@ -1399,7 +1393,7 @@ //-- LG_PRESTIGE 2318,1000,0,0,30000:45000:60000:75000:90000,0,60000,2000 //-- LG_BANDING -2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0 +2319,0,0,0,-1,2000:4000:6000:8000:10000,0,-1 //-- LG_MOONSLASHER 2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0 //-- LG_RAYOFGENESIS @@ -1416,42 +1410,42 @@ //===== Sura Skills ======================== //-- SR_DRAGONCOMBO -2326,0,0,0,3000,0,0,0 +2326,0,0,0,3000,0,0,-1 //-- SR_SKYNETBLOW -2327,0,500,0,0,0,0,0 +2327,0,500,0,0,0,0,-1 //-- SR_EARTHSHAKER -2328,0,0,0,1000,0,3000,0 +2328,0,0,0,1000,0,3000,-1 //-- SR_FALLENEMPIRE -2329,0,0,0,500:1000:1500:2000:2500,0,0,0 +2329,0,0,0,500:1000:1500:2000:2500,0,0,-1 //-- SR_TIGERCANNON 2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,-1 //-- SR_RAMPAGEBLASTER -2332,0,1000,0,0,0,10000,0 +2332,0,1000,0,0,0,10000,-1 //-- SR_CRESCENTELBOW -2333,0,1000,0,3000:4000:5000:6000:7000,0,5000,0 +2333,0,1000,0,3000:4000:5000:6000:7000,0,5000,-1 //-- SR_CURSEDCIRCLE -2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0 +2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,-1 //-- SR_LIGHTNINGWALK -2335,0,1000,0,5000:6000:7000:8000:9000,0,5000,0 +2335,0,1000,0,5000:6000:7000:8000:9000,0,5000,-1 //-- SR_KNUCKLEARROW -2336,0,1000,0,0,0,0,0 +2336,0,1000,0,0,0,0,-1 //-- SR_WINDMILL 2337,1000,500,0,0,0,3000,-1 //-- SR_RAISINGDRAGON -2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000,0 +2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000,-1 //-- SR_ASSIMILATEPOWER -2340,0,1000,0,0,0,5000,0 +2340,0,1000,0,0,0,5000,-1 //-- SR_POWERVELOCITY 2341,1500,0,0,0,0,0,500 //-- SR_GATEOFHELL 2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0,-1 //-- SR_GENTLETOUCH_QUIET -2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0 +2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,-1 //-- SR_GENTLETOUCH_CURE -2345,0,1000,0,0,0,1000:1500:2000:2500:3000,0 +2345,0,1000,0,0,0,1000:1500:2000:2500:3000,-1 //-- SR_GENTLETOUCH_ENERGYGAIN 2346,1000,1000,0,240000,0,0,1000:1500:2000:2500:3000 //-- SR_GENTLETOUCH_CHANGE @@ -1471,7 +1465,7 @@ //==== Minstresl skills ==================== //-- MI_RUSH_WINDMILL -2381,0,2000,0,60000,0,0,0 +2381,0,2000,0,60000,0,0,-1 //-- MI_ECHOSONG 2382,1000,2000,0,60000,0,0,-1 //-- MI_HARMONIZE @@ -1485,7 +1479,7 @@ 2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,-1 //-- WM_DOMINION_IMPULSE -2417,0,1000,0,0,0,0,0 +2417,0,1000,0,0,0,0,-1 //-- WM_SEVERE_RAINSTORM 2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000,500 //-- WM_POEMOFNETHERWORLD @@ -1499,7 +1493,7 @@ //-- WM_SIRCLEOFNATURE 2423,2000,1000,0,60000,0,15000,-1 //-- WM_RANDOMIZESPELL -2424,0,1000,0,0,0,3000,0 +2424,0,1000,0,0,0,3000,-1 //-- WM_GLOOMYDAY 2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000,500 //-- WM_GREAT_ECHO @@ -1534,7 +1528,7 @@ //-- SO_DIAMONDDUST 2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000,800:600:400:200:-1 //-- SO_POISON_BUSTER -2450,2200:3400:4600:5800:7000,1000,0,0,0,2000,800:600:400:200:-1 +2448,2200:3400:4600:5800:7000,1000,0,0,0,2000,800:600:400:200:-1 //-- SO_PSYCHIC_WAVE 2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000,1000:900:800:700:600 //-- SO_CLOUD_KILL @@ -1578,7 +1572,7 @@ //==== Genetic skills ====================== //-- GN_CART_TORNADO -2476,0,500,0,5000,0,0:500:1000:1500:2000,0 +2476,0,500,0,5000,0,0:500:1000:1500:2000,-1 //-- GN_CARTCANNON 2477,1000:1500:2000:2500:3000,500,0,0,0,0,-1 //-- GN_CARTBOOST @@ -1594,28 +1588,28 @@ //-- GN_CRAZYWEED 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0 //-- GN_CRAZYWEED_ATK -2484,0,0,0,100,0,0,0 +2484,0,0,0,100,0,0,-1 //-- GN_DEMONIC_FIRE 2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000,-1 //-- GN_FIRE_EXPANSION 2486,2000,500,0,0,0,0,-1 //-- GN_FIRE_EXPANSION_SMOKE_POWDER -2487,0,0,0,10000:12000:14000:16000:18000,0,0,0 +2487,0,0,0,10000:12000:14000:16000:18000,0,0,-1 //-- GN_FIRE_EXPANSION_TEAR_GAS -2488,0,0,0,10000:12000:14000:16000:18000,0,0,0 +2488,0,0,0,10000:12000:14000:16000:18000,0,0,-1 //-- GN_HELLS_PLANT 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1 //-- GN_HELLS_PLANT_ATK -2491,0,0,0,20000,0,0,0 +2491,0,0,0,20000,0,0,-1 //-- GN_MANDRAGORA 2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,-1 //-- GN_SLINGITEM -2493,0,0,0,77000,10000,1000,0 +2493,0,0,0,77000,10000,1000,-1 //-- GN_SLINGITEM_RANGEMELEEATK -2498,0,0,0,3000,0,0,0 +2498,0,0,0,3000,0,0,-1 //========================================== //===== Extra 3rd Class Skills ============= @@ -1641,25 +1635,25 @@ //==== Kagerou & Oboro skills ============== //-- KO_YAMIKUMO -3001,0,0,0,60000,0,0,0 +3001,0,0,0,60000,0,0,-1 //-- KO_JYUMONJIKIRI -3004,0,2500,0,5000,0,0,0 +3004,0,2500,0,5000,0,0,-1 //-- KO_SETSUDAN -3005,0,2000,0,0,0,0,0 +3005,0,2000,0,0,0,0,-1 //-- KO_BAKURETSU 3006,1000:1500:2000:2500:3000,1000,0,100,0,3000,0 //-- KO_HAPPOKUNAI -3007,0,1000,0,0,0,0,0 +3007,0,1000,0,0,0,0,-1 //-- KO_MUCHANAGE -3008,0,0,0,100,0,10000,0 +3008,0,0,0,100,0,10000,-1 //-- KO_HUUMARANKA -3009,0,3000,0,500,0,0,0 +3009,0,3000,0,500,0,0,-1 //-- KO_MAKIBISHI -3010,0,0,0,12000:14000:16000:18000:20000,10000,0,0 +3010,0,0,0,12000:14000:16000:18000:20000,10000,0,-1 //-- KO_MEIKYOUSISUI 3011,3000,0,0,10000,0,0,0 //-- KO_ZANZOU -3012,0,0,0,27000:24000:21000:18000:15000,0,0,0 +3012,0,0,0,27000:24000:21000:18000:15000,0,0,-1 //-- KO_KYOUGAKU 3013,1000,0,0,12000:14000:16000:18000:20000,0,0,0 //-- KO_JYUSATSU @@ -1679,46 +1673,46 @@ //-- KO_GENWAKU 3021,500,0,0,5000,0,0,0 //-- KO_IZAYOI -3022,0,0,0,30000:45000:60000:75000:90000,0,60000,0 +3022,0,0,0,30000:45000:60000:75000:90000,0,60000,-1 //-- KG_KAGEHUMI -3023,0,0,0,5000,0,5000,0 +3023,0,0,0,5000,0,5000,-1 //-- KG_KYOMU -3024,0,0,0,10000:15000:20000:25000:30000,0,0,0 +3024,0,0,0,10000:15000:20000:25000:30000,0,0,-1 //-- KG_KAGEMUSYA -3025,0,0,0,60000:90000:120000:15000:180000,0,0,0 +3025,0,0,0,60000:90000:120000:15000:180000,0,0,-1 //-- OB_ZANGETSU -3026,0,0,0,60000:75000:90000:105000:120000,0,0,0 +3026,0,0,0,60000:75000:90000:105000:120000,0,0,-1 //-- OB_OBOROGENSOU -3027,0,0,0,10000:15000:20000:25000:30000,0,0,0 +3027,0,0,0,10000:15000:20000:25000:30000,0,0,-1 //-- OB_AKAITSUKI -3029,0,0,0,10000:15000:20000:25000:30000,0,0,0 +3029,0,0,0,10000:15000:20000:25000:30000,0,0,-1 //========================================== //===== Homunculus Skills ================== //-- HLIF_HEAL -8001,0,2000,0,0,0,0,0 +8001,0,2000,0,0,0,0,-1 //-- HLIF_AVOID -8002,0,35000,0,40000:35000:30000:25000:20000,0,0,0 +8002,0,35000,0,40000:35000:30000:25000:20000,0,0,-1 //-- HLIF_CHANGE -8004,0,600000:900000:1200000,0,60000:120000:180000,0,0,0 +8004,0,600000:900000:1200000,0,60000:120000:180000,0,0,-1 //-- HAMI_CASTLE -8005,0,0,0,0,60000:70000:80000:90000:129000,0,0 +8005,0,0,0,0,60000:70000:80000:90000:129000,0,-1 //-- HAMI_DEFENCE -8006,0,0,0,40000:35000:30000:25000:20000,0,0,0 +8006,0,0,0,40000:35000:30000:25000:20000,0,0,-1 //-- HAMI_BLOODLUST -8008,0,0,0,60000:180000:300000,300000:600000:900000,0,0 +8008,0,0,0,60000:180000:300000,300000:600000:900000,0,-1 //-- HFLI_MOON -8009,0,0,1000,0,0,0,0 +8009,0,0,1000,0,0,0,-1 //-- HFLI_FLEET -8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0 +8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,-1 //-- HFLI_SPEED -8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0 +8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,-1 //-- HVAN_CAPRICE -8013,0,1000:1200:1400:1600:1800,0,0,0,0,0 +8013,0,1000:1200:1400:1600:1800,0,0,0,0,-1 //-- HVAN_CHAOTIC -8014,0,1000,1000,0,0,0,0 +8014,0,1000,1000,0,0,0,-1 //-- HVAN_EXPLOSION -8016,0,0,1000,0,0,0,0 +8016,0,0,1000,0,0,0,-1 //========================================== //-- MH_SUMMON_LEGION @@ -1900,17 +1894,17 @@ //===== Guild Skills ======================= //-- GD_LEADERSHIP -10006,0,0,0,300000,0,0,0 +10006,0,0,0,300000,0,0,-1 //-- GD_GLORYWOUNDS -10007,0,0,0,300000,0,0,0 +10007,0,0,0,300000,0,0,-1 //-- GD_SOULCOLD -10008,0,0,0,300000,0,0,0 +10008,0,0,0,300000,0,0,-1 //-- GD_HAWKEYES -10009,0,0,0,300000,0,0,0 +10009,0,0,0,300000,0,0,-1 //-- GD_BATTLEORDER -10010,0,0,0,180000,300000,0,0 +10010,0,0,0,180000,300000,0,-1 //-- GD_REGENERATION -10011,0,0,0,60000,300000,0,0 +10011,0,0,0,60000,300000,0,-1 //-- GD_RESTORE 10012,10000,0,0,0,300000,0,0 //-- GD_EMERGENCYCALL diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 340ad37fb..177d54941 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -587,7 +587,7 @@ 541,9,6,2,4,0x2,2:2:3:3:4,5,1,yes,0,0,0,magic,0, NJ_RAIGEKISAI,Lightning Strike of Destruction 542,9,8,1,4,0,3,5,1,yes,0,0,5:6:7:8:9,magic,0, NJ_KAMAITACHI,Kamaitachi 543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, NJ_NEN,Soul -544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike +544,-5,8,1,0,0x40,0,10,1,no,0,0,0,weapon,0, NJ_ISSEN,Final Strike // Additional NPC Skills (Episode 11.3) 653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0, NPC_EARTHQUAKE,Earthquake diff --git a/src/map/battle.c b/src/map/battle.c index 13e740e88..57e5abfbc 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2059,16 +2059,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo switch (skill_id) { //Calc base damage according to skill - case NJ_ISSEN: - wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35); - wd.damage2 = 0; - status_set_hp(src, 1, 0); - break; case PA_SACRIFICE: wd.damage = (int64)sstatus->max_hp* 9/100; wd.damage2 = 0; break; #ifndef RENEWAL + case NJ_ISSEN: + wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35); + wd.damage2 = 0; + status_set_hp(src, 1, 0); + break; case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: if (sd) { @@ -2478,6 +2478,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo skillratio += 20*(skill_lv-1); #endif break; +#ifdef RENEWAL + case NJ_ISSEN: + skillratio += 100 * (skill_lv-1); + break; +#endif case NJ_HUUMA: skillratio += 50 + 150*skill_lv; break; @@ -2960,6 +2965,18 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case NJ_SYURIKEN: ATK_ADD(4*skill_lv); break; +#ifdef RENEWAL + case NJ_ISSEN: + // Damage = (current HP + atk * skill_lv) - (sdef+edef) + ATK_ADD(sstatus->hp); + wd.damage2 = 0;// needs more info if this really 0 for dual weilding KG/OB. [malufett] + status_set_hp(src, max(sstatus->hp/100, 1), 0); + if( sc && sc->data[SC_BUNSINJYUTSU] && (i=sc->data[SC_BUNSINJYUTSU]->val2) > 0){ + wd.div_ = -( i + 2 ); // mirror image number of hits + 2 + ATK_ADDRATE(20 + i*20); // (20 + 20 * mirror image) % + } + break; +#endif case HT_FREEZINGTRAP: if(sd) ATK_ADD( 40 * pc_checkskill(sd, RA_RESEARCHTRAP) ); @@ -3187,6 +3204,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( src->type == BL_MOB && (skill=pc_checkskill(tsd,RA_RANGERMAIN))>0 && (sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) ) vit_def += skill*5; +#ifdef RENEWAL + if( skill == NJ_ISSEN ){//TODO: do better implementation if other skills(same func) are found [malufett] + vit_def += def1; + def1 = 0; + } +#endif } else { //Mob-Pet vit-eq #ifndef RENEWAL diff --git a/src/map/skill.c b/src/map/skill.c index b9b05013c..918d10b53 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3699,49 +3699,35 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(src, SC_HIDING, INVALID_TIMER); // fall through case MO_EXTREMITYFIST: - if( skill_id == MO_EXTREMITYFIST ) { - status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + short x, y, i = 2; // Move 2 cells for Issen(from target) + struct block_list *mbl = bl; + short dir = 0; + + if( skill_id == MO_EXTREMITYFIST ) + { + mbl = src; + i = 3; // for Asura(from caster) + status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL - sc_start(src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); + sc_start(src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif - } - //Client expects you to move to target regardless of distance - { - struct unit_data *ud = unit_bl2ud(src); - short dx,dy; - int i,speed; - i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura - dx = bl->x - src->x; - dy = bl->y - src->y; - if (dx < 0) dx-=i; - else if (dx > 0) dx+=i; - if (dy < 0) dy-=i; - else if (dy > 0) dy+=i; - if (!dx && !dy) dy++; - if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) - { - dx = bl->x; - dy = bl->y; - } else { - dx = src->x + dx; - dy = src->y + dy; } - skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); - if(unit_walktoxy(src, dx, dy, 2) && ud) { - //Increase can't walk delay to not alter your walk path - ud->canmove_tick = tick; - speed = status_get_speed(src); - for (i = 0; i < ud->walkpath.path_len; i ++) - { - if(ud->walkpath.path[i]&1) - ud->canmove_tick+=7*speed/5; - else - ud->canmove_tick+=speed; - } + dir = map_calc_dir(src,bl->x,bl->y); + if( dir > 0 && dir < 4) x = -i; + else if( dir > 4 ) x = i; + else x = 0; + if( dir > 2 && dir < 6 ) y = -i; + else if( dir == 7 || dir < 2 ) y = i; + else y = 0; + if( (mbl == src || !map_flag_gvg(src->m) && !map[src->m].flag.battleground) && // only NJ_ISSEN don't have slide effect in GVG + unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { + clif_slide(src, src->x, src->y); + //uncomment this if you want to remove MO_EXTREMITYFIST glitchy walking effect. [malufett] + //clif_fixpos(src); } } break; @@ -4140,11 +4126,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint short x, y; short dir = map_calc_dir(src,bl->x,bl->y); - if( dir > 4 ) x = -1; - else if( dir > 0 && dir < 4 ) x = 1; + if( dir > 0 && dir < 4) x = 2; + else if( dir > 4 ) x = -2; else x = 0; - if( dir < 3 || dir > 5 ) y = -1; - else if( dir > 3 && dir < 5 ) y = 1; + if( dir > 2 && dir < 6 ) y = 2; + else if( dir == 7 || dir < 2 ) y = -2; else y = 0; if( unit_movepos(src, bl->x+x, bl->y+y, 1, 1) ) @@ -6915,7 +6901,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,skill_id,src->id,skill_get_time(skill_id,skill_lv),1000)); +#ifndef RENEWAL if (sd) skill_blockpc_start (sd, skill_id, skill_get_time(skill_id, skill_lv)+3000); +#endif break; case PF_MINDBREAKER: @@ -7832,20 +7820,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int rate = ( sd? sd->status.job_level : 50 ) / 4; - if(src == bl ) rate = 100; // Success Chance: On self, 100% + if( src == bl ) rate = 100; // Success Chance: On self, 100% else if(bl->type == BL_PC) rate += 20 + 10 * skill_lv; // On Players, (20 + 10 * Skill Level) % else rate += 40 + 10 * skill_lv; // On Monsters, (40 + 10 * Skill Level) % + + if( sd ) + skill_blockpc_start(sd,skill_id,4000); if( !(tsc && tsc->data[type]) ){ - i = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill_get_time(skill_id,skill_lv):skill_get_time2(skill_id, skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + if( i ) + break; } - - if( sd && i ) - skill_blockpc_start(sd,skill_id,4000); // Reuse Delay only activated on success - else if(sd) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - }else if( sd ) + } + if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); break; @@ -9368,16 +9355,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) #endif } if (target && target->m == src->m) - { //Move character to target anyway. - int dx,dy; - dx = target->x - src->x; - dy = target->y - src->y; - if(dx > 0) dx++; - else if(dx < 0) dx--; - if (dy > 0) dy++; - else if(dy < 0) dy--; - - if (unit_movepos(src, src->x+dx, src->y+dy, 1, 1)) + { //Move character to target anyway. + if (unit_movepos(src, src->x+3, src->y+3, 1, 1)) { //Display movement + animation. clif_slide(src,src->x,src->y); clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skill_id, ud->skill_lv, 5); @@ -12750,7 +12729,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh break; case NJ_ISSEN: +#ifdef RENEWAL + if (status->hp < (status->hp/100)) { +#else if (status->hp < 2) { +#endif clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } diff --git a/src/map/status.c b/src/map/status.c index ee5dbb7aa..1a8bc247d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -794,6 +794,8 @@ void initChangeTables(void) { StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; + StatusIconChangeTable[SC_ATKPOTION] = SI_PLUSATTACKPOWER; + StatusIconChangeTable[SC_MATKPOTION] = SI_PLUSMAGICPOWER; //Cash Items StatusIconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; StatusIconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; diff --git a/src/map/status.h b/src/map/status.h index c1975805d..44012566f 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -807,8 +807,8 @@ enum si_type { SI_ADRENALINE2 = 147, SI_GHOSTWEAPON = 148, SI_SPIRIT = 149, -// SI_PLUSATTACKPOWER = 150, -// SI_PLUSMAGICPOWER = 151, + SI_PLUSATTACKPOWER = 150, + SI_PLUSMAGICPOWER = 151, SI_DEVIL = 152, SI_KAITE = 153, // SI_SWOO = 154, |