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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-08 19:03:24 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-08 19:03:24 +0000 |
commit | fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f (patch) | |
tree | bdecc3468da813d70b777ccb91804a4e527b946d | |
parent | a6cbad09d5f8a7c97c1953b7696d7dc070bf0230 (diff) | |
download | hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.gz hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.bz2 hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.xz hercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.zip |
* Added missing Hair Dressers and Hair Dyer to Lighthalzen.
- Hair Dresser will change hair styles ranging between 20 to 27
- Assistant Beautician changes to a random style and colour between 1-23.
* Updated the Cursed Spirit quest, and added some more town NPCs.
* Added more town NPCs to Splendide and Manuk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14780 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | conf/battle/client.conf | 2 | ||||
-rw-r--r-- | npc/Changelog.txt | 6 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 53 | ||||
-rw-r--r-- | npc/cities/manuk.txt | 79 | ||||
-rw-r--r-- | npc/cities/splendide.txt | 39 | ||||
-rw-r--r-- | npc/merchants/hair_dyer.txt | 262 | ||||
-rw-r--r-- | npc/merchants/hair_style.txt | 616 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 3091 |
8 files changed, 2671 insertions, 1477 deletions
diff --git a/conf/battle/client.conf b/conf/battle/client.conf index 143505a36..6a6c58d13 100644 --- a/conf/battle/client.conf +++ b/conf/battle/client.conf @@ -48,7 +48,7 @@ min_chat_delay: 0 // valid range of dye's and styles on the client min_hair_style: 0 -max_hair_style: 25 +max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 diff --git a/npc/Changelog.txt b/npc/Changelog.txt index e9eeb6aed..0cd27b923 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,11 @@ Date Added ====== +2011/04/08 + * Rev. 14780 Added missing Hair Dressers and Hair Dyer to Lighthalzen. [L0ne_W0lf] + - Hair Dresser will change hair styles ranging between 20 to 27 + - Assistant Beautician changes to a random style and colour between 1-23. + * Updated the Cursed Spirit quest, and added some more town NPCs. + * Added more town NPCs to Splendide and Manuk. 2011/04/06 * Rev. 14775 Added two new quests, Alberta Boy and Secret Note of Bazett. [L0ne_W0lf] * Implemented 13.2 update to Report to the New World quest. diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index df5e6fa2a..2684c8642 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= erKURITA, Au{R}oN (Translated by Alan), $ephiroth //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -41,6 +41,7 @@ //= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf] //= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard] //= 2.1 Commented out Duplicate NPCs. (bugreport:4555) +//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf] //============================================================= lighthalzen,198,285,5 script Jiwon#zen5 862,{ @@ -3159,6 +3160,56 @@ lhz_in02,19,274,2 script Maintenance Guy#lhz 851,{ } */ +lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{ + if (hg_tre > 54) { + mes "[Rekenber Employee]"; + mes "Greetings. As part of our"; + mes "effort to relieve the poor,"; + mes "Rekenber is providing job"; + mes "opportunities targeted for"; + mes "citizens of the slum areas."; + next; + mes "[Rekenber Employee]"; + mes "You can choose to work"; + mes "from home, or undergo a"; + mes "little bit of training for more"; + mes "professional positions. This"; + mes "is a great chance to make a"; + mes "difference... and some money~"; + emotion e_no1,"Rekenber Employee#li"; + close; + } +} + +lhz_in01,221,131,7 script Scientist#li_01 865,{ + if (isequipped(2241) && isequipped(2243)) { + if (hg_tre > 54) { + mes "[A Scientist]"; + mes "What happened? All the machines are ruined and the research report are gone! The history of Regenschirm has been hacked!"; + close; + } + else { + mes "[Scientist]"; + mes "It takes so long for"; + mes "this device to process"; + mes "all the data and give me"; + mes "the results. Still, the wait"; + mes "heightens my anticipation..."; + close; + } + } + else { + mes "[Scientist]"; + mes "What?! Guards!"; + mes "Hurry, there's an"; + mes "intruder right here!"; + emotion e_gasp,"A Scientist#li_01"; + close2; + warp "lhz_in01",33,224; + end; + } +} + // Lighthalzen Mushroom. // Don't really understand why it's there, but it's funny regardless. lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0 diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt index a3ea0d1fe..4528bf6af 100644 --- a/npc/cities/manuk.txt +++ b/npc/cities/manuk.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Added more town NPCs +//= 1.2 Added more town NPCs //============================================================ // cat_enhance @@ -490,3 +491,79 @@ manuk,253,173,3 script Manuk Benknee#tre5 449,{ close; } } + +// ep12_2_dailybs +manuk,251,180,5 script Young Villager#ep13bs 454,{ + if (isequipped(2782) == 1) { + mes "[Young Villager]"; + mes "It's past the time of our date, why isn't she here yet!!?"; + close; + } + else { + mes "[Asd]"; + mes "Ywo di pi butfs oui Afbsu "; + close; + } +} + +man_in01,360,137,5 script Mechanic#ep13bs 454,{ + if (isequipped(2782) == 1) { + mes "[Mechanic]"; + mes "Alien races are not allowed to enter."; + mes "It's very dangerous here, please don't come any closer."; + close; + } + else { + mes "[Asoui]"; + mes "Fs iua sdjosow ww "; + mes "Adds wwpq iusnd "; + close; + } +} + +man_in01,68,187,0 script Worker#ep13bs1 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Hmm, it smells delicious."; + mes "It should be time to turn it around now."; + next; + mes "[Worker]"; + mes "Hardrock Mammoth steak should be eaten slightly raw!"; + close; + } + else { + mes "[Tee]"; + mes "As woue dpi sha we"; + mes "Two psie bu le"; + next; + mes "[Tee]"; + mes "Tr sdou powee wwee "; + close; + } +} + +man_in01,74,181,3 script Worker#ep13bs2 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Chef Cook, how many plates should I put down?"; + close; + } + else { + mes "[Tee]"; + mes "We pishd bugs ouwwe iro "; + close; + } +} + +man_in01,227,280,5 script Scientist#ep13bs 449,{ + if (isequipped(2782) == 1) { + mes "[Scientist]"; + mes "Is there only one way we can survive..?"; + close; + } + else { + mes "[Apti]"; + mes "Dso piey pioit ioep "; + close; + } +} diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index 8ce51d053..58921e71e 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Added more town NPCs +//= 1.2 Added more town NPCs //============================================================ // cat_enhance @@ -792,3 +793,39 @@ spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ } } +// ep33_2_dailybs +splendide,121,259,3 script Fairy#ep13bs1 436,{ + if (isequipped(2782) == 1) { + mes "[Fairy]"; + mes "Have you ever gone to the East side?"; + mes "Theres lots of ice~"; + mes "How cold..."; + close; + } + else { + mes "[nes]"; + mes "VaFuloDor An "; + mes "WosNuffremu Ha TurAshTi"; + mes "VilTiRini O "; + close; + } +} + +splendide,163,264,3 script Fairy#ep13bs2 438,{ + if (isequipped(2782) == 1) { + mes "[Fairy]"; + mes "What are you looking at!"; + next; + mes "[Fairy]"; + mes "Oh me! You know beauty when you see it don't you~?!"; + close; + } + else { + mes "[nes]"; + mes "UorVeLars No Ador"; + next; + mes "[nes]"; + mes "SeGothShar An AshDur"; + close; + } +} diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt index 794dbafa0..7f6d24b01 100644 --- a/npc/merchants/hair_dyer.txt +++ b/npc/merchants/hair_dyer.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -14,6 +14,7 @@ //= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.3 Fixed problem what "freezes" the NPC. (bugreport:509) [Samuray22] //= 1.4 Fixed getlook checking the wrong color. (bugreport:2392) [L0ne_W0lf] +//= 1.5 Added Lighthalzen Hair Dying NPC. [L0ne_W0lf] //============================================================ prt_in,243,168,4 script Jovovich 91,{ @@ -78,7 +79,7 @@ prt_in,243,168,4 script Jovovich 91,{ close; } - if (.@headpalette == getlook(6)) { + if (.@headpalette == getlook(VAR_HEADPALETTE)) { mes "[Hairdresser Jovovich]"; mes "Eh? But that's the hair color you already have. Please choose a different color."; next; @@ -111,7 +112,7 @@ prt_in,243,168,4 script Jovovich 91,{ case 8: delitem 975,1; break; //Scarlet_Dyestuffs } set Zeny,Zeny-1000; - setlook 6,.@headpalette; + setlook VAR_HEADPALETTE,.@headpalette; set .@choose_success,1; break; } @@ -152,4 +153,257 @@ S_NoDye: close; } return; -}
\ No newline at end of file +} + +// Lighthalzen +lhz_in02,100,134,3 script Hair Dyer#lich 850,{ + mes "[Rossa]"; + if (Sex == 1) { + mes "Welcome, come in~"; + mes "Oh, I see that you take"; + mes "much better care of your"; + mes "hair than those other boys."; + mes "Now would you like to dye"; + mes "your hair another color?"; + } + else { + mes "Oh, wow~ Where did"; + mes "you get your hair styled?"; + mes "I love it! But... It would"; + mes "be even more beautiful if"; + mes "you dyed your hair. What"; + mes "do you think about that?"; + } + while (.@choose_success != 2) { + next; + switch(select("Dye Hair:Coloring Information:Cancel")) { + case 1: + mes "[Rossa]"; + mes "Ho ho ho ho~"; + mes "So which color would"; + mes "you like to try? Something"; + mes "vivid or dark? Sexy or cute?"; + next; + while (.@choose_success != 2) { + if (.@choose_success == 1) { + mes "[Rossa]"; + mes "Ooh, I like this color!"; + mes "But would you like to"; + mes "try a different one?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Rossa]"; + mes "Please select"; + mes "another color~"; + next; + break; + case 2: + mes "[Rossa]"; + mes "An excellent choice~"; + mes "Alright then, thank you"; + mes "for using my service and"; + mes "I hope you come by again!"; + close2; + set .@choose_success,2; + break; + } + } + while (.@choose_success != 2) { + switch(select("Red, please.:Yellow, please.:Purple, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Dark Brown, please.:I like my hair color.")) { + case 1: + set .@headpalette,8; + break; + case 2: + set .@headpalette,1; + break; + case 3: + set .@headpalette,2; + break; + case 4: + set .@headpalette,3; + break; + case 5: + set .@headpalette,4; + break; + case 6: + set .@headpalette,5; + break; + case 7: + set .@headpalette,6; + break; + case 8: + set .@headpalette,7; + break; + case 9: + if (.@choose_success != 0) { + mes "[Rossa]"; + mes "Are you sure?"; + mes "Alright then, you"; + mes "know what's best for"; + mes "your beauty and to tell"; + mes "the truth, I agree with you~"; + close2; + set .@choose_success,2; + } + else { + mes "[Rossa]"; + mes "Oh, I see. Still, I can't"; + mes "help but feel so disappointed."; + mes "You'd look so good if you dyed"; + mes "your hair a different color~"; + close2; + set .@choose_success,2; + } + break; + } + if (getlook(VAR_HEADPALETTE) == .@headpalette) { + mes "[Rossa]"; + mes "Hmm, your hair color"; + mes "is still fine, so there's"; + mes "no need to dye it the same"; + mes "color again, if that's what"; + mes "you're worried about."; + next; + } + else { + if ((.@headpalette == 8) && (countitem(975) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Scarlet Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 1) && (countitem(976) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Lemon Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 2) && (countitem(981) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Violet Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 3) && (countitem(980) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Orange Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 4) && (countitem(979) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Darkgreen Dyestuffs"; + mes "with you. Would you come"; + mes "back after you get some?"; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 5) && (countitem(978) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Cobaltblue Dyestuffs"; + mes "with you. Would you come"; + mes "back after you get some?"; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 6) && (countitem(982) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "White Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + else if ((.@headpalette == 7) && (countitem(983) == 0)) { + mes "[Rossa]"; + mes "Oh, I'm sorry dear,"; + mes "but I can't dye your"; + mes "hair if you didn't bring"; + mes "Black Dyestuffs with you..."; + close2; + set .@choose_success,2; + break; + } + if (Zeny < 1000) { + mes "[Rossa]"; + mes "Oh, I'm so sorry dear,"; + mes "but my service fee is"; + mes "1,000 zeny. Did you forget"; + mes "to bring your money with you?"; + close2; + set .@choose_success,2; + break; + } + if (.@headpalette == 8) delitem 975,1; //Scarlet_Dyestuffs + else if (.@headpalette == 1) delitem 976,1; //Lemon_Dyestuffs + else if (.@headpalette == 2) delitem 981,1; //Violet_Dyestuffs + else if (.@headpalette == 3) delitem 980,1; //Orange_Dyestuffs + else if (.@headpalette == 4) delitem 979,1; //Darkgreen_Dyestuffs + else if (.@headpalette == 5) delitem 978,1; //Cobaltblue_Dyestuffs + else if (.@headpalette == 6) delitem 982,1; //White_Dyestuffs + else if (.@headpalette == 7) delitem 983,1; //Black_Dyestuffs + set zeny,zeny-1000; + setlook VAR_HEADPALETTE,.@headpalette; + set .@choose_success,1; + break; + } + } + } + break; + case 2: + mes "[Rossa]"; + mes "When you're feeling"; + mes "down, when you just want"; + mes "to look nice for the one you"; + mes "love, or when you just want"; + mes "a different look, why don't"; + mes "you dye your hair?"; + next; + mes "[Rossa]"; + mes "All you need is one"; + mes "Dyestuffs item of the"; + mes "color that you want to"; + mes "dye your hair, as well as"; + mes "a 1,000 zeny service fee."; + mes "I'm here for your beauty needs~"; + break; + case 3: + mes "[Rossa]"; + mes "You know, when you"; + mes "put some effort into"; + mes "your appearance, you'll"; + mes "not only look better, but"; + mes "you'll feel better about"; + mes "yourself. Makes sense, right?"; + close; + } + } + close; +} diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt index 9a62b3d74..2db89db83 100644 --- a/npc/merchants/hair_style.txt +++ b/npc/merchants/hair_style.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Muad_Dib, Samuray22, Kisuka //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -12,6 +12,7 @@ //===== Additional Comments: ================================= //= 1.2 Rescripted to the Aegis 10.3 Standards. [Samuray22] //= 1.3 Updated to match AEGIS script. [Kisuka] +//= 1.4 Added Lighthalzen Hair Dresser. [L0ne_W0lf] //============================================================ // Hair Dresser Veronica @@ -682,6 +683,619 @@ alberta,33,141,7 script Roving Hair Dresser 87,{ } } + +// Lighthalzen +lhz_in02,100,143,3 script Hair Dresser#li 122,{ + mes "[Prince Shammi]"; + mes "Welcome to Prince Shammi's"; + mes "Beauty Shop, the place to go"; + mes "for faaabulous hair. Don't be"; + mes "shy, tell me exactly how you"; + mes "want me to make you glamorous~"; + next; + switch(select("Check all hairstyles:Change hairstyle:Cancel")) { + case 1: + mes "[Prince Shammi]"; + mes "Oh, would you like to"; + mes "see all of the trendy new"; + mes "hairstyles I offer?"; + next; + mes "[Prince Shammi]"; + mes "Please, oh please, choose from the following styles and I will show you a preview."; + next; + switch(select("Old Hairstyles:New Hairstyles")) { + case 1: + if (Sex == 1) { + switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) { + case 1: + cutin "hair_m_20",4; + mes "[Prince Shammi]"; + mes "This is the ^3131FFPetite Style^000000,"; + mes "which softens the gentleman's"; + mes "appearance with long braids"; + mes "for a fluffier appearance."; + break; + case 2: + cutin "hair_m_21",4; + mes "[Prince Shammi]"; + mes "Oh, the ^3131FFExecutioner Style^000000!"; + mes "It's a rugged, shaggy style"; + mes "for that tough guy look that's"; + mes "becoming popular these days."; + mes "And every girl loves a tough"; + mes "guy, right? ^333333*Tee hee~*^000000"; + break; + case 3: + cutin "hair_m_22",4; + mes "[Prince Shammi]"; + mes "You certainly have an"; + mes "eye for fashion! Yes, this"; + mes "is the ^3131FFPrince Style^000000, the"; + mes "pinnacle of sexiness and"; + mes "sophistication. Magnifique, no?"; + mes "Yes, choose this one, this one!"; + break; + case 4: + cutin "hair_m_23",4; + mes "[Prince Shammi]"; + mes "A-ha~! The ^3131FFDeviace Style^000000!"; + mes "This is much like the Prince"; + mes "Style, but with shorter hair"; + mes "in the back. Yes, this look"; + mes "is very neat and dandy."; + break; + case 5: + cutin "hair_f_01",255; + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#i"; + close; + } + } + else { + switch(select("Spring Rabbit Style:Harpy Style:Medusa Style:Isis Style:Cancel")) { + case 1: + cutin "hair_f_20",4; + mes "[Prince Shammi]"; + mes "Oh yes, this is the "; + mes "^3131FFSpring Rabbit Style^000000."; + mes "The bobbing forelock"; + mes "adds an aura of chic,"; + mes "cutsiness and playfulness."; + mes "Yes? No? Yes? No? Oh yes!"; + break; + case 2: + cutin "hair_f_21",4; + mes "[Prince Shammi]"; + mes "Ooh, are you interested"; + mes "in the ^3131FFHarpy Style^000000? The"; + mes "natural curl coupled with"; + mes "the pony tail results in"; + mes "a sophisticated, yet very"; + mes "natural and relaxed look~"; + break; + case 3: + cutin "hair_f_22",4; + mes "[Prince Shammi]"; + mes "Ahh, the ^3131FFMedusa Style^000000~"; + mes "These boldy flowing locks"; + mes "scream power and dominance"; + mes "and is ideal for the big career"; + mes "woman who wishes to be..."; + mes "irresistable to men~"; + break; + case 4: + cutin "hair_f_23",4; + mes "[Prince Shammi]"; + mes "Ooh, the ^3131FFIsis Style^000000~"; + mes "Yes, you'll look very cute"; + mes "with your hair in buns on"; + mes "on both sides of your head."; + mes "It'll be very darling on you!"; + break; + case 5: + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#li"; + close; + } + } + break; + case 2: + if (Sex == 1) { + switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) { + case 1: + cutin "hair_m_24",4; + mes "[Prince Shammi]"; + mes "This is the ^3131FFEmergency Heal Perm^000000"; + mes "It is quite popular among the healing class."; + break; + case 2: + cutin "hair_m_25",4; + mes "[Prince Shammi]"; + mes "You must be after a lady yes?"; + mes "The ^3131FFAura Blade Cut^000000"; + mes "is known to make the ladies swoon, you tiger you!"; + break; + case 3: + cutin "hair_m_26",4; + mes "[Prince Shammi]"; + mes "Oh you brute!"; + mes "^3131FFPower Swing Cut^000000"; + mes "Flex your style muscles with this hairstyle. This is definitely your look."; + break; + case 4: + cutin "hair_m_27",4; + mes "[Prince Shammi]"; + mes "Ah! I see you're only interested in the latest trends."; + mes "Straight from the runway is the ^3131FFRenovatio Cut^000000."; + break; + case 5: + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#li"; + close; + } + } + else { + switch(select("Assumptio Perm:Soul Changer Cut:X Tornado Cut:Oratio Cut:Cancel")) { + case 1: + cutin "hair_f_24",4; + mes "[Prince Shammi]"; + mes "This is the ^3131FFAssumptio Perm^000000"; + mes "It's a shorter style perm that allows for maximum spellcasting."; + break; + case 2: + cutin "hair_f_25",4; + mes "[Prince Shammi]"; + mes "You must be a man killer no?"; + mes "The ^3131FFSoul Changer Cut^000000"; + mes "will make any man open his wall... er heart to you!"; + break; + case 3: + cutin "hair_f_26",4; + mes "[Prince Shammi]"; + mes "This is a bit of a trendy style"; + mes "^3131FFX Tornado Cut^000000"; + mes "It's for adventurous people who like change."; + break; + case 4: + cutin "hair_f_27",4; + mes "[Prince Shammi]"; + mes "Ah! I see you're only interested in the latest trends."; + mes "Straight from the runway is the ^3131FFOratio Cut^000000."; + mes "You'll be the envy of all of your friends with this hairstyle."; + break; + case 5: + mes "[Prince Shammi]"; + mes "No? You didn't want"; + mes "to take a look? Please,"; + mes "you're an adventurer, I know"; + mes "you can be more daring than"; + mes "that! Be fashionably adventurous, you fashionable adventurer~"; + emotion e_lv,"Hair Dresser#li"; + close; + } + } + } + close2; + cutin "",255; + end; + case 2: + if (BaseLevel < 60) { + mes "[Prince Shammi]"; + mes "Oh, I'm so sorry, but"; + mes "I can only perform my"; + mes "services for clients that have"; + mes "matured enough to find their"; + mes "true inner beauty. But please"; + mes "come back once you do, okay?"; + close; + } + else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) { + mes "[Prince Shammi]"; + mes "If you've already decided"; + mes "what hairstyle you'd like,"; + mes "please have my service charge"; + mes "ready, as well as the materials"; + mes "I will need in performing this"; + mes "service, okay? Please bring..."; + next; + mes "[Prince Shammi]"; + mes "^3355FF3 Counteragent^000000,"; + mes "^3355FF3 Mixture^000000,"; + mes "^3355FF100 Daenggie^000000,"; + mes "^3355FF100 Short Daenggie^000000..."; + next; + mes "[Prince Shammi]"; + mes "^3355FF100 Black Hair^000000,"; + mes "^3355FF100 Golden Hair^000000,"; + mes "^3355FF100 Glossy Hair^000000"; + mes "and ^3355FF99,800 zeny^000000."; + mes "Once you do that, I'll make"; + mes "a miracle out of your hair!"; + close; + } + mes "[Prince Shammi]"; + mes "Alright, please choose"; + mes "which hairstyle you wish"; + mes "to have from numbers 20 to 25."; + mes "Here's a list of the style names just in case you need them~"; + next; + mes "[Prince Shammi]"; + if (Sex == 1) { + mes "No. 20: Petite Style"; + mes "No. 21: Executioner Style"; + mes "No. 22: Prince Style"; + mes "No. 23: Deviace Style"; + mes "No. 24: Emergency Heal Perm"; + mes "No. 25: Aura Blade Cut"; + mes "No. 26: Power Swing and"; + mes "No. 27: Renovatio Cut."; + } + else { + mes "No. 20: Spring Rabbit Style"; + mes "No. 21: Harpy Style"; + mes "No. 22: Medusa Style"; + mes "No. 23: Isis Style"; + mes "No. 24: Assumptio Perm"; + mes "No. 25: Soul Changer Cut"; + mes "No. 26: X Tornado Cut and"; + mes "No. 27: Oratio Cut."; + } + next; + input .@input; + if (.@input == 0) { + mes "[Prince Shammi]"; + mes "Oh...?"; + mes "You decided to cancel?"; + mes "Well, you know what's"; + mes "best for you, I suppose."; + mes "Still, I'm so disappointed~"; + close; + } + else if ((.@input < 20) || (.@input > 27)) { + mes "[Prince Shammi]"; + mes "Dearie, please enter"; + mes "a number from ''20'' to"; + mes "''25,'' alright? Then I can"; + mes "get right to work at making"; + mes "you soooooooo beautiful!"; + close; + } + else if (getlook(VAR_HEAD) == .@input) { + mes "[Prince Shammi]"; + mes "Oh dear me, you're not"; + mes "going to waste money for"; + mes "the same hairstyle that you"; + mes "have now, are you? You can"; + mes "have someone else change"; + mes "your hair color, you know."; + close; + } + else { + if (Sex == 1) + cutin "hair_m_"+.@input+".BMP",4; + else + cutin "hair_f_"+.@input+".BMP",4; + mes "[Prince Shammi]"; + mes "Oooh! Now, is this the"; + mes "hairstyle that you wanted?"; + mes "This is No. "+.@input+", by the way."; + next; + switch(select("Yes.:No.")) { + case 1: + if (getlook(VAR_HEADPALETTE) == 0) { + mes "[Prince Shammi]"; + mes "Oh, Sweet Christmas,"; + mes "I almost forgot! Would"; + mes "you like me to dye your"; + mes "hair, free of charge? It's"; + mes "a part of my service, so"; + mes "please choose a color~"; + next; + switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) { + case 1: + set .@headpalette,8; + break; + case 2: + set .@headpalette,1; + break; + case 3: + set .@headpalette,2; + break; + case 4: + set .@headpalette,3; + break; + case 5: + set .@headpalette,4; + break; + case 6: + set .@headpalette,5; + break; + case 7: + set .@headpalette,6; + break; + case 8: + set .@headpalette,7; + break; + } + } + mes "[Prince Shammi]"; + mes "Okay, let's get"; + mes "started, shall we?"; + mes "Keep your head still,"; + mes "now. Yes, that's good..."; + next; + mes "^3355FF*Snip snip*"; + mes "*Rustle rustle*"; + mes "*Clip clip clip clip*"; + mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000"; + next; + set zeny,zeny-99800; + delitem 973,3; //Counteragent + delitem 974,3; //Mixture + delitem 901,100; //Danggie + delitem 1094,100; //Short_Daenggie + delitem 1020,100; //Long_Hair + delitem 1060,100; //Golden_Hair + delitem 7152,100; //Glossy_Hair + setlook VAR_HEAD,.@input; + setlook VAR_HEADPALETTE,.@headpalette; + mes "[Prince Shammi]"; + mes "Well, we're all finished!"; + mes "And my, oh my, you look even"; + mes "more fabulous that I thought"; + mes "you would! Oh, I can't believe"; + if (Sex == 1) { + mes "how tough and elegant you are~"; + mes "So ruggedly manly and handsome!"; + } + else { + mes "how graceful and elegant you"; + mes "look! Absolutely gorgeous!"; + } + emotion e_kis,"Hair Dresser#li"; + next; + mes "[Prince Shammi]"; + mes "You love your new"; + mes "hair, don't you? Feel"; + mes "free to come back anytime."; + mes "I'll make you the best looking"; + mes "person in the entire world!"; + emotion e_no1,"Hair Dresser#li"; + close; + case 2: + mes "[Prince Shammi]"; + mes "Oh, did you forget which"; + mes "hairstyle goes with which"; + mes "number? By all means, please"; + mes "check again! Find the one that"; + mes "is perfect just for you, okay?"; + close; + } + } + break; + case 3: + mes "[Prince Shammi]"; + mes "Humm ? "; + mes "Maybe you don't understand"; + mes "my futuristic styles."; + mes "Goodbye! "; + close; + } +} + +lhz_in02,91,155,5 script Assistant Beautician#li 862,{ + mes "[Assistant Beautician]"; + mes "Wah?! Sweet Jiminy,"; + mes "you freaked me out!"; + mes "What are you doing?!"; + emotion e_omg,"Assistant Beautician#li"; + next; + mes "[Assistant Beautician]"; + mes "Oh! Um, a customer!"; + mes "H-h-h-h-h-hello! Can"; + mes "I help you with anything?"; + next; + switch(select("What do you do?:Please change my hairstyle.:Who is Prince Shammi?")) { + case 1: + mes "[Assistant Beautician]"; + mes "Oh! Me...? I'm"; + mes "just an assistant"; + mes "beautician, but I'm"; + mes "training hard everyday"; + mes "so that I can become"; + mes "a real professional!"; + next; + mes "[Assistant Beautician]"; + mes "Yeah, I do all sorts of"; + mes "grunt work for the boss while"; + mes "I'm in training. Sometimes, he"; + mes "makes me work pretty hard."; + mes "In fact, I better get back to work before he gets angry at me!"; + close; + case 2: + if (BaseLevel < 60) { + mes "[Assistant Beautician]"; + mes "Me...? Oh no,"; + mes "no I can't! I mean,"; + mes "I'd love to but, I'm"; + mes "still in training and"; + mes "I can't take responsibility"; + mes "if I mess up on a little kid!"; + close; + } + else if ((Zeny < 250000)) { + mes "[Assistant Beautician]"; + mes "Well... I'm just an"; + mes "assistant, but I have been"; + mes "studying hairstyling after"; + mes "work. If you want, just bring"; + mes "me 250,000 zeny and I'll try"; + mes "my best to change your hair~"; + next; + mes "[Assistant Beautician]"; + mes "I'd appreciate it if you'd"; + mes "give me this chance! The"; + mes "boss doesn't think I'm ready"; + mes "for styling real people yet, so"; + mes "I haven't had much practice!"; + next; + mes "[Assistant Beautician]"; + mes "I just know I could"; + mes "do a good job on your"; + mes "hair! Just... Just please"; + mes "understand if I mess up."; + mes "It won't be too bad, I promise~"; + close; + } + else { + mes "[Assistant Beautician]"; + mes "You're really going to"; + mes "give me a chance to practice?"; + mes "Oh, I love you so much! Okay,"; + mes "I'll need 250,000 zeny to make"; + mes "up for the material expenses."; + mes "Is that okay with you?"; + next; + switch(select("Of course~:On second thought...")) { + case 1: + mes "[Assistant Beautician]"; + mes "Great! Now, please"; + mes "choose a hairstyle"; + mes "from ''1'' to ''23.''"; + mes "Um, if you need to"; + mes "cancel, just enter ''0.''"; + next; + input .@input; + if (.@input == 0) { + mes "[Assistant Beautician]"; + mes "Awwww..."; + mes "I guess you don't"; + mes "trust me after all..."; + close; + } + else if ((.@input < 1) || (.@input > 23)) { + mes "[Assistant Beautician]"; + mes "Huh? I thought I asked"; + mes "you to enter a number from"; + mes "''1'' to ''23?'' What did I do"; + mes "wrong this time? Hmmm..."; + close; + } + else { + mes "[Assistant Beautician]"; + mes "So this is the"; + mes "style you want me"; + mes "to try to do for you?"; + if (Sex == 1) { + if (.@input < 10) + cutin "hair_m_0"+.@input+".BMP",4; + else + cutin "hair_m_"+.@input+".BMP",4; + } + else { + if (.@input < 10) + cutin "hair_f_0"+.@input+".BMP",4; + else + cutin "hair_f_"+.@input+".BMP",4; + } + next; + switch(select("Yes, let's try it~:Cancel.")) { + case 1: + break; + case 2: + mes "[Assistant Beautician]"; + mes "Oooh, there must"; + mes "be some style that"; + mes "you like, right? Hmmm..."; + close; + } + } + mes "[Assistant Beautician]"; + mes "Great, you finally"; + mes "picked one! What, which"; + mes "one did you pick again?"; + mes "Ah, I found it, I found it!"; + mes "Haha! No problem here!"; + mes "Now it's time to style!"; + next; + nude; + mes "[Assistant Beautician]"; + mes "Bwwwwaaaahhhh!"; + next; + mes "[Assistant Beautician]"; + mes "Yap! Pwwwaaattt!"; + next; + mes "[Assistant Beautician]"; + mes "Waaaah!"; + mes "Oh crap!"; + mes "Wait, I can..."; + mes "I can fix this!"; + next; + set .@style_r,rand(1,23); + set .@color_r,rand(1,8); + mes "[Assistant Beautician]"; + mes "^333333*Pant Pant Pant*^000000"; + next; + set zeny,zeny-250000; + setlook VAR_HEAD,.@style_r; + setlook VAR_HEADPALETTE,.@color_r; + mes "[Assistant Beautician]"; + mes "Bwahahaha! Success!"; + if (.@input == .@style_r) { + mes "So... How do you like"; + mes "your new style? I love it!"; + } + else { + mes "Wha...? This isn't what"; + mes "you wanted? Uh oh... Um..."; + mes "Well, next time I know I can"; + mes "do a much better job! Right!"; + } + next; + mes "[Assistant Beautician]"; + mes "Oh, you're such a"; + mes "sweetheart for helping"; + mes "me! Thank you for using"; + mes "my service and come again~"; + emotion e_kis,"Assistant Beautician#li"; + close; + case 2: + mes "[Assistant Beautician]"; + mes "Huh? Oh no, you're"; + mes "quitting? Well, I guess"; + mes "I couldn't trust me to"; + mes "style my hair either..."; + mes "You're... You're right."; + close; + } + } + case 3: + mes "[Assistant Beautician]"; + mes "Prince Shammi?"; + mes "He's only a genius when"; + mes "it comes to hairstyling!"; + mes "I'm just his apprentice, but"; + mes "maybe someday, I can be a"; + mes "force in the fashion world too!"; + close; + } +} + //===== Old Changelog: ================================= //= 07/06/05 : Added 1st Version. [Muad_Dib] //= Converted to eAthena format by Dr.Evil Fixed typos [Nexon] diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 1917386cf..83b18916b 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3406,45 +3406,39 @@ yuno_in04,168,117,3 script Book#lhz 111,{ ///Cursed Spirit Quest lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "loli_ruri_stand.wav",0; - setquest 2086; set lhz_curse,1; - end; + setquest 2086; } - else if(lhz_curse < 26) - { + else if (lhz_curse < 26) { set @lhz_ghost,rand(1,5); sc_start SC_Curse,1000,0; soundeffect "loli_ruri_stand.wav",0; - if(@lhz_ghost == 1) - { - mes "[???]"; - mes "......"; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "Enjoy... this..."; soundeffect "loli_ruri_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; close; } - else if(@lhz_ghost == 4) - { - mes "[???]"; - mes "......"; + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "I... I despise the living..."; soundeffect "loli_ruri_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; close; } - end; } } + end; } lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3 @@ -3452,45 +3446,39 @@ lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3 lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3 lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - setquest 2086; set lhz_curse,1; - end; + setquest 2086; } - else if(lhz_curse < 26) - { + else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; - if(@lhz_ghost == 1) - { - mes "[???]"; - mes "......"; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "Enjoy... this..."; - soundeffect "loli_ruri_stand.wav",0; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; close; } - else if(@lhz_ghost == 4) - { - mes "[???]"; - mes "......"; + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "I... I despise the living..."; - soundeffect "loli_ruri_stand.wav",0; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; close; } - end; } } + end; } lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3 @@ -3498,68 +3486,57 @@ lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3 lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3 lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - setquest 2086; set lhz_curse,1; - end; + setquest 2086; } - else if(lhz_curse < 26) - { + else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; - if(@lhz_ghost == 1) - { - mes "[???]"; - mes "......"; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "Enjoy... this..."; soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; close; } - else if(@lhz_ghost == 4) - { - mes "[???]"; - mes "......"; + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "I... I despise the living..."; soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; close; } - end; } } + end; } lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3 lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 lighthalzen,344,278,0 script #kiz03 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { - sc_start SC_Curse,1000,0; +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - end; + sc_start SC_Curse,1000,0; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Honey, I'm sorry,"; @@ -3580,9 +3557,9 @@ OnTouch: mes "It's like we're less"; mes "than animals. I hate this!"; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; emotion e_what,1; mes "["+strcharinfo(0)+"]"; @@ -3590,39 +3567,34 @@ OnTouch: mes "just in my head, were they?"; mes "Hello...? Anybody there...?"; close2; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,5000,0; - if(!lhz_spi01) set lhz_spi01,1; - end; + if (!lhz_spi01) set lhz_spi01,1; } } + end; } lhz_in03,178,22,0 script #kiz04 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Hey, you won't"; mes "believe it! Rekenber"; mes "decided to hire us!"; next; - mes "[?????]"; + mes "[???????]"; mes "You sure that's so great?"; mes "Those big corporations"; mes "always take advantage"; @@ -3642,13 +3614,13 @@ OnTouch: mes "If they're true to their word,"; mes "that'll be even better!"; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; mes "[???]"; mes "Waaaah!"; - mes "Waaaaaah~!"; + mes "Waaaaaaah~!"; next; mes "[????]"; mes "Woman, shut this"; @@ -3663,9 +3635,9 @@ OnTouch: mes "crummy this house is!"; mes "It's mine and I want quiet!"; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; emotion e_what,1; mes "["+strcharinfo(0)+"]"; @@ -3674,31 +3646,26 @@ OnTouch: mes "these voices coming from?"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,5000,0; - if(!lhz_spi02) set lhz_spi02,1; - end; + if (!lhz_spi02) set lhz_spi02,1; } } + end; } lighthalzen,295,227,0 script #kiz05 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Mommy, why don't those"; @@ -3715,9 +3682,9 @@ OnTouch: mes "any spare change? I..."; mes "I need something to eat..."; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; mes "["+strcharinfo(0)+"]"; mes "This is..."; @@ -3725,31 +3692,26 @@ OnTouch: mes "I must be hallucinating!"; close2; soundeffect "loli_ruri_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,3000,0; - if(!lhz_spi03) set lhz_spi03,1; - end; + if (!lhz_spi03) set lhz_spi03,1; } } + end; } lighthalzen,364,315,0 script #kiz06 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Listen, I know you're"; @@ -3776,44 +3738,39 @@ OnTouch: mes "generously compensated."; next; mes "[???????]"; - mes "..............."; + mes "............."; next; mes "[???????]"; mes "...Alright, I'm in."; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; mes "["+strcharinfo(0)+"]"; - mes "..............."; + mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,5000,0; - if(!lhz_spi04) set lhz_spi04,1; - end; + if (!lhz_spi04) set lhz_spi04,1; } } + end; } lhz_in01,113,150,0 script #kiz07 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "So, what exactly did you"; @@ -3843,36 +3800,31 @@ OnTouch: mes "be taken to that far"; mes "off place very soon..."; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,3000,0; - if(lhz_curse == 6) set lhz_curse,7; - end; + if (!lhz_curse == 6) set lhz_curse,7; } } + end; } lhz_in01,272,227,0 script #kiz08 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[????]"; mes "Oh, I'm so sorry to"; @@ -3900,7 +3852,7 @@ OnTouch: mes "[???]"; mes "Thank you, sir."; next; - mes "[???]"; + mes "[????]"; mes "It would be a great loss"; mes "for this company to let you"; mes "go now. But I guess we have"; @@ -3932,55 +3884,47 @@ OnTouch: mes "WHAT HAVE YOU DONE TO"; mes "MY LEGS?! HELP ME, OH MY G--"; next; - mes "..............."; + mes "............"; next; - mes "..............."; - close2; + mes "............"; + close; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,3000,0; - if(lhz_curse == 11) set lhz_curse,12; - end; + if (lhz_curse == 11) set lhz_curse,12; } } + end; } lhz_in01,206,129,0 script #kiz09 -1,5,5,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 12) - { - mes "..............."; +OnTouch_: + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "............"; next; - mes "..............."; - sc_start SC_Curse,1000,0; + mes "............"; soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,1000,0; close2; warp "lhz_que01",26,27; - end; } - else if(lhz_curse > 0 && lhz_curse < 26) - { + else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) { sc_start SC_Curse,1000,0; - end; } } + end; } -lhz_que01,21,31,5 script #Varmunt 755,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 12) - { +lhz_que01,21,31,5 script #li_Varmunt 755,{ + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "[??]"; mes "Doctor Varmunt,"; mes "you've finally agreed"; mes "to join us. Welcome!"; next; - emotion e_swt; + emotion e_swt,"#li_Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; @@ -3988,7 +3932,7 @@ OnTouch: mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; - emotion e_ok,0,"#Rekenber"; + emotion e_no1,"#li_researcher"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; @@ -4003,19 +3947,19 @@ OnTouch: mes "that this deal sounds"; mes "too good to be true..."; next; - mes "........."; - next; - soundeffect "loli_ruri_stand.wav",0; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "..................."; next; + soundeffect "loli_ruri_stand.wav",0; mes "....................."; next; + mes "......................."; + next; mes "[??]"; mes "Amazing. You've accomplished"; mes "what most have thought to be"; @@ -4028,24 +3972,23 @@ OnTouch: mes "I still don't believe that"; mes "were able to do it. This is"; mes "a huge leap for science, even"; - mes "if this imitation isn't as powerful"; - mes "as the real Ymir's Heart."; + mes "if this imitation isn't as powerful as the real Ymir's Heart."; next; mes "[??]"; mes "Come, we must celebrate!"; mes "Let's go outside and have"; mes "a toast in your honor! Ha ha~"; next; - mes "........."; + mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "............"; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "...................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "......................"; next; mes "[??]"; mes "But why, Doctor Varmunt?"; @@ -4057,8 +4000,7 @@ OnTouch: mes "Well, I don't really"; mes "have a reason to remain"; mes "now that we've accomplished"; - mes "what I've agreed to do. It's time"; - mes "for me to return and work on"; + mes "what I've agreed to do. It's time for me to return and work on"; mes "my personal research."; next; mes "[??]"; @@ -4100,28 +4042,24 @@ OnTouch: warp "lhz_in01",206,129; end; } - else - { + else { warp "lhz_in01",206,129; - end; } } - warp "lhz_in01",206,129; + else { + warp "lhz_in01",206,129; + } end; } -lhz_que01,29,24,3 script #Rekenber 754,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 12) - { +lhz_que01,29,24,3 script #li_researcher 754,{ + if (countitem(7345) > 0) { + if (lhz_curse == 12) { mes "Doctor Varmunt,"; mes "you've finally agreed"; mes "to join us. Welcome!"; next; - emotion e_swt,0,"#Varmunt"; + emotion e_swt,"#li_Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; @@ -4129,7 +4067,7 @@ OnTouch: mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; - emotion e_ok; + emotion e_no1,"#li_researcher"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; @@ -4144,19 +4082,19 @@ OnTouch: mes "that this deal sounds"; mes "too good to be true..."; next; - mes "........."; - next; - soundeffect "loli_ruri_stand.wav",0; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "..................."; next; + soundeffect "loli_ruri_stand.wav",0; mes "....................."; next; + mes "......................."; + next; mes "[??]"; mes "Amazing. You've accomplished"; mes "what most have thought to be"; @@ -4169,24 +4107,23 @@ OnTouch: mes "I still don't believe that"; mes "were able to do it. This is"; mes "a huge leap for science, even"; - mes "if this imitation isn't as powerful"; - mes "as the real Ymir's Heart."; + mes "if this imitation isn't as powerful as the real Ymir's Heart."; next; mes "[??]"; mes "Come, we must celebrate!"; mes "Let's go outside and have"; mes "a toast in your honor! Ha ha~"; next; - mes "........."; + mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "............"; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "...................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "......................"; next; mes "[??]"; mes "But why, Doctor Varmunt?"; @@ -4198,8 +4135,7 @@ OnTouch: mes "Well, I don't really"; mes "have a reason to remain"; mes "now that we've accomplished"; - mes "what I've agreed to do. It's time"; - mes "for me to return and work on"; + mes "what I've agreed to do. It's time for me to return and work on"; mes "my personal research."; next; mes "[??]"; @@ -4241,53 +4177,50 @@ OnTouch: warp "lhz_in01",206,129; end; } - else - { + else { warp "lhz_in01",206,129; - end; } } - warp "lhz_in01",206,129; + else { + warp "lhz_in01",206,129; + } end; } lhz_in01,282,166,0 script #kiz10 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 16) - { - mes "..............."; +OnTouch_: + if (countitem(7345) > 0) { + if (lhz_curse == 16) { + if (checkweight(1201,1) == 1) { + mes "^3355FFThere's something on"; + mes "the floor, but you can't"; + mes "really take a good look at"; + mes "what it is right now. Perhaps"; + mes "if you freed up more space"; + mes "in your inventory..."; + close; + } + mes "..."; + mes "......"; next; - mes "..............."; - sc_start SC_Curse,1000,0; + mes "..."; + mes "......"; + mes "........."; soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,1000,0; close2; warp "lhz_que01",98,59; end; } - else if(lhz_curse > 0 && lhz_curse < 26) - { + else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) { sc_start SC_Curse,1000,0; - end; } } + end; } -lhz_que01,99,74,5 script #pecomaster 48,{ - - if(checkweight(7341,1) != 1) - { - mes "^3355FFWait a second! Right now,"; - mes "you have too many items in your"; - mes "inventory. Please come back"; - mes "after you've made more available"; - mes "inventory space.^000000"; - close; - } - else if(lhz_curse == 16) - { +lhz_que01,99,74,5 script #li_Man 48,{ + if (lhz_curse == 16) { mes "[???]"; mes "It's over."; mes "I really want"; @@ -4295,8 +4228,8 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "the end for me."; next; mes "[Peco Peco]"; - mes "^3131FFThis is the end!^000000"; - mes "^3131FFThis is the end!^000000"; + mes "^3131FFThis is the end!"; + mes "This is the end!^000000"; next; mes "[???]"; mes "He was right to say that"; @@ -4310,12 +4243,11 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "about me by now. And her"; mes "health is so bad. I'm such"; mes "a fool for leaving her behind."; - mes ""; next; mes "[Peco Peco]"; - mes "^3131FFSuch a fool!^000000"; - mes "^3131FFSuch a fool!^000000"; - mes "^3131FF*Squaaawk~*^000000"; + mes "Such a fool!"; + mes "Such a fool!"; + mes "*Squaaawk~*"; next; mes "[???]"; mes "Damn it!"; @@ -4323,9 +4255,9 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "Be quiet for just a minute!"; next; mes "[Peco Peco]"; - mes "^3131FF*Squaaawk!*^000000"; - mes "^3131FFDeath Penalty!^000000"; - mes "^3131FFDeath Penalty!^000000"; + mes "*Squaaaawk!*"; + mes "Death Penalty!"; + mes "Death Penalty!"; next; mes "[???]"; mes "Death penalty?"; @@ -4333,11 +4265,13 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "to say something weird"; mes "like that? Huh. That's..."; next; - mes "............"; + mes ".............."; next; - mes "............"; + mes "................."; next; - mes "............"; + mes "...................."; + next; + mes "......................"; next; mes "[???]"; mes "I'm the only one still"; @@ -4356,7 +4290,7 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "be able to get back..."; next; mes "[???]"; - mes "............"; + mes "........"; next; mes "[?????]"; mes "Hey there, been"; @@ -4382,10 +4316,14 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "I want to see her again,"; mes "please let me see her...!"; next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; mes "........."; - mes "............"; next; - mes "^3131FF*Clink*^000000"; + mes "^3355FF*Clink*^000000"; next; mes "[??]"; mes "Hm? Who the hell"; @@ -4400,30 +4338,31 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "pendant isn't even"; mes "worth picking up."; next; - mes "^3131FFYou pick up an old^000000"; + mes "^3131FFYou pick up an old"; mes "pendant from the ground."; mes "No matter how hard you try,"; mes "you can't open its clasp to see"; mes "what this pendant contains.^000000"; - changequest 2090,2091; set lhz_curse,17; - getitem 7341,1; + changequest 2090,2091; + getitem 7341,1; //Worn_Out_Pendant close2; - warp "lhz_in01",278,161; - end; + warp "lhz_in01",278,162; } - else - { - warp "lhz_in01",278,161; - end; + else { + warp "lhz_in01",278,162; } + end; } -lhz_que01,90,71,5 script #birdie 1019,3,3,{ - - end; +lhz_que01,90,71,5 script #li_bird 1019,3,3,{ + mes "[Peco Peco]"; + mes "You're a fool!"; + mes "You're a fool!"; + mes "You're a fool!"; + close; -OnTouch: +OnTouch_: mes "[Peco Peco]"; mes "You're a fool!"; mes "You're a fool!"; @@ -4431,93 +4370,17 @@ OnTouch: close; } -lighthalzen,346,263,3 script Elder 846,{ - - if((!countitem(7345)) || (lhz_curse > 18)) - { -L_NoText: - mes "[Elder]"; - mes "Predators are always"; - mes "on the lookout for easy"; - mes "prey. Be careful, youngster!"; - mes "You look innocent enough"; - mes "to become a victim in the city."; - next; - switch( select( "About Lighthalzen","About the Slum","????" ) ) - { - case 1: - mes "[Elder]"; - mes "Lighthalzen might seem"; - mes "like a splendid city at first,"; - mes "but you'll quickly learn that"; - mes "the poor are segregated from"; - mes "the rich and treated as less"; - mes "than second class citizens."; - next; - mes "[Elder]"; - mes "At first, separation between"; - mes "the rich and poor districts was"; - mes "subtly enforced. They built the"; - mes "railroad right between the two"; - mes "districts to make it easier for"; - mes "the rich to ignore the poor."; - next; - mes "[Elder]"; - mes "But now they even have"; - mes "guards to make sure that"; - mes "the poor can't bother the"; - mes "rich. I'm pretty sure that"; - mes "this segregation won't be"; - mes "ending anytime soon..."; - next; - mes "[Elder]"; - mes "Now, I've heard that the"; - mes "Rekenber Corporation is"; - mes "actually providing jobs for"; - mes "people in the slums. Beggars"; - mes "can't be choosers, so I'm sure"; - mes "these jobs aren't that great."; - close; - - case 2: - mes "[Elder]"; - mes "To live in the slum is to"; - mes "be familiar with poverty,"; - mes "disease, condemnation"; - mes "and contempt. But we're all"; - mes "still people, you know, so let"; - mes "go of any of your misgivings."; - next; - mes "[Elder]"; - mes "We're struggling just"; - mes "to survive here. At the"; - mes "very least, please respect"; - mes "that. It's a fact that the"; - mes "people in the rich district"; - mes "seem to keep forgetting."; - close; - - case 3: - mes "[Elder]"; - mes "Well, if you need any"; - mes "help around here or have"; - mes "any questions, come back"; - mes "and ask me. I get the feeling"; - mes "that we'll probably meet again."; - close; - } - } - else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04)) - { - mes "[Elder]"; - mes "No wonder you look"; - mes "so weary. Come, let"; - mes "me help relieve you"; - mes "of the burden that"; - mes "you're carrying."; - next; - switch( select( "Um, burden...?","Crazy old woman!" ) ) - { +lighthalzen,346,263,3 script Elder#lhz 846,{ + if (countitem(7345) > 0) { + if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) { + mes "[Elder]"; + mes "No wonder you look"; + mes "so weary. Come, let"; + mes "me help relieve you"; + mes "of the burden that"; + mes "you are carrying."; + next; + switch(select("Um, burden...?:Crazy old woman!")) { case 1: mes "[Elder]"; mes "Ah yes, they may not"; @@ -4526,13 +4389,9 @@ L_NoText: mes "them. Yes. You're being"; mes "followed by those things."; next; - switch( select( "Things?" ) ) - { - case 1: - break; - } + select("Things?"); mes "[Elder]"; - mes "Yes. the best way I can"; + mes "Yes. The best way I can"; mes "describe them is as evil"; mes "thoughts left in the world"; mes "when someone dies in"; @@ -4543,7 +4402,7 @@ L_NoText: mes "Sometimes, these lingering"; mes "thoughts are created when"; mes "someone is broken hearted"; - mes "or clings to this plane of the"; + mes "or clings to this plane for the"; mes "sake of a loved one. Yes, those"; mes "thoughts are following you."; next; @@ -4557,11 +4416,7 @@ L_NoText: soundeffect "loli_ruri_stand.wav",0; sc_start SC_Curse,5000,0; next; - switch( select( "Yes! How do I get rid of them?" ) ) - { - case 1: - break; - } + select("Yes! How do I get rid of them?"); mes "[Elder]"; mes "Well, usually these lingering"; mes "thoughts have some sort of"; @@ -4578,26 +4433,16 @@ L_NoText: mes "clothes. Tell me, have you"; mes "wronged anyone recently?!"; next; - switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) ) - { - case 1: - break; - case 2: - break; - } + select("I don't... think so.:I can't remember every bad thing I've done!"); mes "[Elder]"; mes "Well, you better do"; mes "something soon, before"; mes "the evil taints your mind"; mes "and drives you to insanity!"; mes "Now, I need to know for sure"; - mes "if you've hearing voices."; + mes "if you've been hearing voices."; next; - switch( select( "Y-yes, I have." ) ) - { - case 1: - break; - } + select("Y-yes, I have."); mes "[Elder]"; mes "There's still hope."; mes "The spirits are trying"; @@ -4627,7 +4472,7 @@ L_NoText: mes "Yaaaaappp ---!"; specialeffect2 EF_SIGHTRASHER; specialeffect2 EF_VOLCANO; - specialeffect2 EF_PORTAL; + specialeffect2 EF_MAPPILLAR; next; mes "[Elder]"; mes "There! The locations"; @@ -4643,12 +4488,10 @@ L_NoText: mes "Good luck, youngster."; mes "I hope you can appease"; mes "the wrath of these spirits..."; - mes "But as long as you let them"; - mes "guide you, you ought to be safe."; - changequest 2086,2087; + mes "But as long as you let them guide you, you ought to be safe."; set lhz_curse,6; + changequest 2086,2087; close; - case 2: mes "[Elder]"; mes "Crazy...? Hm, you must"; @@ -4658,23 +4501,9 @@ L_NoText: mes "me when you realize that you"; mes "need my help, youngster."; close; + } } - } - else if((lhz_curse > 5) && (lhz_curse < 17)) - { - mes "[Elder]"; - mes "I'm sorry, but there's"; - mes "nothing more I can do for"; - mes "you right now. But if you"; - mes "find anything related to the"; - mes "spirits that torment you,"; - mes "please let me know."; - close; - } - else if(lhz_curse == 17) - { - if(!countitem(7341)) - { + else if ((lhz_curse > 5) && (lhz_curse < 17)) { mes "[Elder]"; mes "I'm sorry, but there's"; mes "nothing more I can do for"; @@ -4684,114 +4513,334 @@ L_NoText: mes "please let me know."; close; } - mes "[Elder]"; - mes "Greetings, adventurer."; - mes "How goes your search for"; - mes "the remains of the spirits"; - mes "that still cling to this plane?"; - next; - switch( select( "Show her the Pendant.","Cancel" ) ) - { - case 1: + else if (lhz_curse == 17) { + if (countitem(7341) > 0) { + mes "[Elder]"; + mes "Greetings, adventurer."; + mes "How goes your search for"; + mes "the remains of the spirits"; + mes "that still cling to this plane?"; + next; + switch(select("Show him the Pendant.:Cancel")) { + case 1: + mes "[Elder]"; + mes "Oh my... There are some"; + mes "incredibly powerful emotions"; + mes "clinging to this pendant. If we"; + mes "don't do anything about this,"; + mes "you'll be cursed very soon."; + mes "This is what you must do."; + next; + mes "[Elder]"; + mes "Hurry and bring"; + mes "^3131FF5 Holy Water^000000 and"; + mes "^3131FF1 Bouquet^000000. The Holy Water"; + mes "will purify this Pendant and"; + mes "the Bouquet will comfort"; + mes "the spirit of its owner."; + next; + mes "[Elder]"; + mes "You don't have much"; + mes "time, so return to me"; + mes "as soon as possible!"; + mes "It won't be long until"; + mes "the spirits are consumed"; + mes "by their supernatural rage..."; + set lhz_curse,18; + changequest 2091,2092; + close; + case 2: + close; + } + } + else { mes "[Elder]"; - mes "Oh my... There are some"; - mes "incredibly powerful emotions"; - mes "clinging to this pendant. If we"; - mes "don't do anything about this,"; - mes "you'll be cursed very soon."; - mes "This is what you must do."; + mes "Greetings, adventurer."; + mes "How goes your search for"; + mes "the remains of the spirits"; + mes "that still cling to this plane?"; next; mes "[Elder]"; + mes "Wait..."; + mes "Why do I sense"; + mes "that you've found"; + mes "something, but have"; + mes "not brought it with you?"; + mes "You must retrace your steps!"; + close; + } + } + else if (lhz_curse == 18) { + if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) { + mes "[Elder]"; + mes "Good, good."; + mes "All is in readiness."; + mes "Please be silent as"; + mes "I focus my spirit for the"; + mes "great task before me."; + next; + mes "[Elder]"; + mes "..."; + mes "......"; + mes "........."; + mes "Hooooooo..."; + specialeffect2 EF_BENEDICTIO; + next; + mes "[Elder]"; + mes "Yaaaaapp ---!"; + specialeffect2 EF_ASPERSIO; + next; + mes "[Elder]"; + mes "Whew! I've managed"; + mes "to nullify this curse for you."; + mes "That still doesn't change the"; + mes "fact that what happened to this"; + mes "pendant's owner was tragic..."; + next; + mes "[Elder]"; + mes "Why don't you bring"; + mes "this pendant to the place"; + mes "where it really belongs?"; + mes "I'm sure that would bring"; + mes "great comfort to its owner."; + next; + mes "^3355FFSuddenly, the clasp on"; + mes "the pendant pops open,"; + mes "revealing a picture of a happy"; + mes "couple. Somehow, the girl in"; + mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000"; + set lhz_curse,19; + changequest 2092,2093; + delitem 523,5; //Holy_Water + delitem 744,1; //Bunch_Of_Flowers + close; + } + else { + mes "[Elder]"; mes "Hurry and bring"; - mes "^0000ff5 Holy Water^000000 and"; - mes "^0000ff1 Bouquet^000000. The Holy Water"; - mes "will purify this Pendant and"; - mes "the Bouquet will comfort"; - mes "the spirit of its owner."; + mes "^3131FF5 Holy Water^000000 and"; + mes "^3131FF1 Bouquet^000000 in order"; + mes "for me to nullify this"; + mes "curse. Do not forget to"; + mes "bring the Pendant as well."; + close; + } + } + else { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; next; mes "[Elder]"; - mes "You don't have much"; - mes "time, so return to me"; - mes "as soon as possible!"; - mes "It won't be long until"; - mes "the spirits are consumed"; - mes "by their supernatural rage..."; - changequest 2091,2092; - set lhz_curse,18; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; close; case 2: mes "[Elder]"; - mes "Oh... You look so pale, are"; - mes "you alright? Heh heh~"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; close; } + } } - else if(lhz_curse == 18) - { - if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341))) - { + else { + if (lhz_curse < 1) { mes "[Elder]"; - mes "Hurry and bring"; - mes "^0000ff5 Holy Water^000000 and"; - mes "^0000ff1 Bouquet^000000. The Holy Water"; - mes "will purify this Pendant and"; - mes "the Bouquet will comfort"; - mes "the spirit of its owner."; - close; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } } - mes "[Elder]"; - mes "Good, good."; - mes "All is readiness."; - mes "Please be silent as"; - mes "I focus my spirit for the"; - mes "great task before me."; - next; - mes "[Elder]"; - mes "..."; - mes "......"; - mes "........."; - mes "Hoooooooo..."; - specialeffect2 EF_SUFFRAGIUM; - next; - mes "[Elder]"; - mes "Yaaaaapp ---!"; - specialeffect2 EF_ASPERSIO; - next; - mes "[Elder]"; - mes "Whew! I've managed"; - mes "to nullify this curse for you."; - mes "That still doesn't change the"; - mes "fact that what happened to this"; - mes "pendant's owner was tragic..."; - next; - mes "[Elder]"; - mes "Why don't you bring"; - mes "this pendant to the place"; - mes "where it really belongs?"; - mes "I'm sure that would bring"; - mes "great comfort to its owner."; - next; - mes "^3131FFSuddenly, the clasp on"; - mes "the pendant pops open,"; - mes "revealing a picture of a happy"; - mes "couple. Somehow, the girl in"; - mes "the picture, sitting uncomfortably"; - mes "in an old chair, looks familiar...^000000"; - delitem 523,5; // Holy Water - delitem 744,1; // Bouquet - changequest 2092,2093; - set lhz_curse,19; - close; - } - else goto L_NoText; + else { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } + } + } } -lhz_in03,32,162,3 script Crippled Girl 53,{ - - if(lhz_curse == 23) - { - if(countitem(7341)) - { +lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{ + if (lhz_curse == 23) { + if (countitem(7341) > 0) { mes "["+strcharinfo(0)+"]"; mes "Hey there, are"; mes "you feeling alright?"; @@ -4826,7 +4875,7 @@ lhz_in03,32,162,3 script Crippled Girl 53,{ mes "old pendant"; mes "into her hands.^000000"; next; - specialeffect2 EF_MAPPILLAR3; + specialeffect2 EF_FORESTLIGHT4; mes "..............."; next; mes "["+strcharinfo(0)+"]"; @@ -4865,300 +4914,310 @@ lhz_in03,32,162,3 script Crippled Girl 53,{ mes "["+strcharinfo(0)+"]"; mes "Well..."; mes "This is awkward."; - delitem 7341,1; + delitem 7341,1; //Worn_Out_Pendant set lhz_curse,24; close; } - mes "["+strcharinfo(0)+"]"; - mes "Hey there, are"; - mes "you feeling alright?"; - next; - mes "[Crippled Girl]"; - mes "Oh, thanks,"; - mes "I'm fine. But..."; - mes "Have we met before?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yeah, we did."; - mes "You should know who"; - mes "I am by now. Hey, you"; - mes "didn't forget, did you?"; - next; - mes "[Lady]"; - mes "Oh, how do I put this?"; - mes "The fever she had for the"; - mes "last few days. She's gotten"; - mes "better, but she's forgotten"; - mes "everything that's happened"; - mes "in the past few weeks..."; - next; - mes "^3131ffThis would be a good"; - mes "opportunity to give her the...^000000"; - close; + else { + mes "["+strcharinfo(0)+"]"; + mes "Hey there, are"; + mes "you feeling alright?"; + next; + mes "[Crippled Girl]"; + mes "Oh, thanks,"; + mes "I'm fine. But..."; + mes "Have we met before?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yeah, we did."; + mes "You should know who"; + mes "I am by now. Hey, you"; + mes "didn't forget, did you?"; + next; + mes "[Lady]"; + mes "Oh, how do I put this?"; + mes "The fever she had for the"; + mes "last few days. She's gotten"; + mes "better, but she's forgotten"; + mes "everything that's happened"; + mes "in the past few weeks..."; + next; + mes "^3131ffThis would be a good"; + mes "opportunity to give her the...^000000"; + close; + } } - else if(lhz_curse == 24) - { + else if (lhz_curse == 24) { mes "[Setsu]"; mes "..."; mes "......"; close; } - else if(lhz_curse == 25) - { + else if (lhz_curse == 25) { mes "[Setsu]"; mes "Excuse me, I can't still"; mes "walk but I don't cry"; mes "anymore. I'm doing my best!"; close; } - else - { + else { mes "[Crippled Girl]"; mes "..."; mes "......"; mes "*Sigh...*"; next; - switch( select( "Hello, how are you?" ) ) - { - case 1: - break; - } + select("Hello, how are you?"); mes "[Crippled Girl]"; mes "Oh, I'm fine,"; mes "thanks for asking."; mes "I'm just waiting for"; mes "somebody, that's all."; - if(lhz_curse == 19) - { + if (lhz_curse == 19) { next; - switch( select( "Show her the Pendant.","Okay, have a good day." ) ) - { - case 1: + switch(select("Show her the Pendant.:Okay, have a good day.")) { + case 1: + break; + case 2: + mes "[Crippled Girl]"; + mes "Okay,"; + mes "bye-bye..."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Um, would you have"; + mes "any idea who might"; + mes "have owned this pendant?"; + next; + if (countitem(7341) < 1) { + mes "[Crippled Girl]"; + mes "What are you talking about?"; + close; + } + emotion e_gasp,"Crippled Girl#li_tre"; + mes "[Crippled Girl]"; + mes "Oh, that's mine!"; + mes "I gave it to my big brother"; + mes "before he went away on some"; + mes "sort of business trip. You must"; + mes "be his friend, is that right?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Actually, um,"; + mes "you know what...?"; + next; + switch(select("Brutal Truth:Break it to her gently")) { + case 1: + mes "..."; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "...So basically, your"; + mes "brother's @lhz_ghost, oh right,"; + mes "did I mention he was dead?"; + mes "Anyway, so he's not alive"; + mes "anymore, but his spirit or"; + mes "whatever is still around and--"; + next; + mes "[Crippled Girl]"; + mes "..."; + mes "......"; + next; + mes "[Crippled Girl]"; + mes "...Dead?"; + mes "No! I don't believe you!"; + mes "He can't die! He was the"; + mes "bravest and the sweetest"; + mes "and the-- Leave me alone!"; + mes "Oh god, get the hell away!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + mes "......"; + mes "Sheesh."; + mes "Don't kill the"; + mes "messenger."; + set lhz_curse,20; + close2; + warp "lighthalzen",322,323; + end; + case 2: + if (countitem(7341) > 0) { + mes "[Crippled Girl]"; + mes "Did you meet my"; + mes "big brother...?"; + next; + mes "[Crippled Girl]"; + mes "My brother is a strong"; + mes "person, and I should be"; + mes "happy of that, because"; + mes "nothing could happen"; + mes "to him."; + next; mes "["+strcharinfo(0)+"]"; - mes "Um, would you have"; - mes "any idea who might"; - mes "have owned this pendant?"; + mes "Um... yes. So..."; next; - if (!countitem(7341)) - { - mes "[Crippled Girl]"; - mes "What are you talking about?"; + mes "["+strcharinfo(0)+"]"; + mes "Sure, your big brother must be happy."; + mes "He'll come back sometime."; + mes "You should sleep to be healthy"; + mes "once your brother returns."; + next; + mes "[Crippled Girl]"; + mes "Yes! I must be okay"; + mes "and be able to walk when my"; + mes "brother come."; + next; + mes "^3131ffYou place the"; + mes "old pendant"; + mes "into her hands.^000000"; + next; + specialeffect2 EF_FORESTLIGHT4; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..............."; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFSetsu, please remember"; + mes "that I'd never do anything"; + mes "to hurt you. Forgive me for"; + mes "leaving you behind. I hope"; + mes "that one day we'll meet"; + mes "again, little princess.^000000"; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFUntil then, I want"; + mes "you to be happy, okay?"; + mes "Your brother's always"; + mes "gonna be looking out for"; + mes "you, one way or another...^000000"; + next; + mes "[Setsu]"; + mes "My brother's..."; + mes "That's my brother's"; + mes "voice! Brother!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Eh? What? Whoa..."; + mes "What came over me?"; + mes "The last thing I reme--"; + next; + mes "^FF0000Tears fall from the"; + mes "girl's face, then you...^000000"; + next; + switch(select("Distract her:Comfort her")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Oh, all of this was a play..."; + mes "Y-yes a play, I was practising."; + mes "Ha ha~ Is it okay, isn't it?"; + next; + mes "[Setsu]"; + mes "Oh, you surprised me!"; + mes "Even though I didn't think"; + mes "it was really my brother, you know?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Excuse me..."; + next; + mes "[Setsu]"; + mes "I'll do my best!"; + mes "I must be okay when my brother return."; + mes "He'll be very proud of me."; + mes "Heh heh~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, I'm sure of that."; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,25; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Crying have no use!"; + mes "You're a very pretty"; + mes "girl to be ruining your"; + mes "face with useless tears."; + next; + mes "[Setsu]"; + mes "............"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You should do your best"; + mes "to be healthy for the time"; + mes "your big brother return."; + next; + mes "[Setsu]"; + mes "Yes..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Listen, when your brother"; + mes "return you'll celebrate in"; + mes "a beautiful place."; + next; + mes "[Setsu]"; + mes "Really?"; + mes "It's a promise then! Heh heh~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I hope it'll be soon!"; + mes "When I return I want you to be"; + mes "able to walk. See you soon, then!"; + next; + mes "[Setsu]"; + mes "I'll try hard!"; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,25; close; } - emotion e_gasp; + } + else { + mes "[Crippled Girl]"; + mes "Did you meet my"; + mes "big brother...?"; + next; mes "[Crippled Girl]"; - mes "Oh, that's mine!"; - mes "I gave it to my big brother"; - mes "before he went away on some"; - mes "sort of business trip. You must"; - mes "be his friend, is that right?"; + mes "My brother is a strong"; + mes "person, and I should be"; + mes "happy of that, because"; + mes "nothing could happen"; + mes "to him."; next; mes "["+strcharinfo(0)+"]"; - mes "Actually, um,"; - mes "you know what...?"; + mes "Um... yes. So..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Sure, your big brother must be happy."; + mes "He'll come back sometime."; + mes "You should sleep to be healthy"; + mes "once your brother returns."; next; - switch( select( "Brutal Truth","Break it to her gently" ) ) - { - case 1: - mes "..."; - mes "......"; - next; - mes "["+strcharinfo(0)+"]"; - mes "...So basically, your"; - mes "brother's ghost, oh right,"; - mes "did I mention he was dead?"; - mes "Anyway, so he's not alive"; - mes "anymore, but his spirit or"; - mes "whatever is still around and--"; - next; - mes "[Crippled Girl]"; - mes "..."; - mes "......"; - next; - mes "[Crippled Girl]"; - mes "...Dead?"; - mes "No! I don't believe you!"; - mes "He can't die! He was the"; - mes "bravest and the sweetest"; - mes "and the-- Leave me alone!"; - mes "Oh god, get the hell away!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - mes "......"; - mes "Sheesh."; - mes "Don't kill the"; - mes "messenger."; - changequest 2093,2094; - set lhz_curse,23; - close2; - warp "lighthalzen",322,323; - end; - - case 2: - mes "[Crippled Girl]"; - mes "Did you meet my"; - mes "big brother...?"; - next; - mes "[Crippled Girl]"; - mes "My brother is a strong"; - mes "person, and I should be"; - mes "happy of that, because"; - mes "nothing could happen"; - mes "to him."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Um... yes. So..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sure, your big brother must be happy."; - mes "He'll come back sometime."; - mes "You should sleep to be healthy"; - mes "once your brother returns."; - next; - mes "[Crippled Girl]"; - mes "Yes! I must be okay"; - mes "and be able to walk when my"; - mes "brother come."; - if(!countitem(7341)) close; - next; - mes "^3131ffYou place the"; - mes "old pendant"; - mes "into her hands.^000000"; - next; - specialeffect2 EF_MAPPILLAR3; - mes "......"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..............."; - next; - mes "[Possessed "+strcharinfo(0)+"]"; - mes "^3131FFSetsu, please remember"; - mes "that I'd never do anything"; - mes "to hurt you. Forgive me for"; - mes "leaving you behind. I hope"; - mes "that one day we'll meet"; - mes "again, little princess.^000000"; - next; - mes "[Possessed "+strcharinfo(0)+"]"; - mes "^3131FFUntil then, I want"; - mes "you to be happy, okay?"; - mes "Your brother's always"; - mes "gonna be looking out for"; - mes "you, one way or another...^000000"; - next; - mes "[Setsu]"; - mes "My brother's..."; - mes "That's my brother's"; - mes "voice! Brother!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Eh? What? Whoa..."; - mes "What came over me?"; - mes "The last thing I reme--"; - next; - mes "^FF0000Tears fall from the"; - mes "girl's face, then you...^000000"; - next; - switch( select( "Distract her","Comfort her" ) ) - { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Oh, all of this was a play..."; - mes "Y-yes a play, I was practising."; - mes "Ha ha~ Is it okay, isn't it?"; - next; - mes "[Setsu]"; - mes "Oh, you surprised me!"; - mes "Even though I didn't think"; - mes "it was really my brother, you know?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Excuse me..."; - next; - mes "[Setsu]"; - mes "I'll do my best!"; - mes "I must be okay when my brother return."; - mes "He'll be very proud of me."; - mes "Heh heh~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, I'm sure of that."; - delitem 7341,1; - changequest 2093,2094; - set lhz_curse,25; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Crying have no use!"; - mes "You're a very pretty"; - mes "girl to be ruining your"; - mes "face with useless tears."; - next; - mes "[Setsu]"; - mes "............"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You should do your best"; - mes "to be healthy for the time"; - mes "your big brother return."; - next; - mes "[Setsu]"; - mes "Yes..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Listen, when your brother"; - mes "return you'll celebrate in"; - mes "a beautiful place."; - next; - mes "[Setsu]"; - mes "Really?"; - mes "It's a promise then! Heh heh~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I hope it'll be soon!"; - mes "When I return I want you to be"; - mes "able to walk. See you soon, then!"; - next; - mes "[Setsu]"; - mes "I'll try hard!"; - delitem 7341,1; - changequest 2093,2094; - set lhz_curse,25; - close; - } - } - - case 2: mes "[Crippled Girl]"; - mes "Okay,"; - mes "bye-bye..."; + mes "Yes! I must be okay"; + mes "and be able to walk when my"; + mes "brother come."; close; + } } } close; } } -lighthalzen,324,322,1 script #lhz_door1 45,2,2,{ - -OnTouch: - if((lhz_curse > 19) && (lhz_curse < 23)) - { - mes "^3131ffThe door is locked.^000000"; +lighthalzen,324,322,0 script #li_door 45,2,2,{ +OnTouch_: + if ((lhz_curse > 19) && (lhz_curse < 23)) { + mes "^3355FFThe door is locked.^000000"; + set lhz_curse,lhz_curse+1; close; } - else if(lhz_curse > 23) - { - mes "^3131ffThe door is locked.^000000"; + else if (lhz_curse > 23) { + mes "^3355FFThe door is locked.^000000"; next; mes "[Citizen]"; mes "I'm sorry, but another"; mes "epidemic is starting to"; mes "spread around the slums."; - mes "We're not going outside and"; - mes "we're keeping our children safe!"; + mes "We're not going outside and we're keeping our children safe!"; next; mes "[Citizen]"; mes "Not to be unfriendly,"; @@ -5168,35 +5227,29 @@ OnTouch: mes "sanitary, you know?"; close; } - else - { + else { warp "lhz_in03",15,162; - end; } -} - -lhz_in03,12,162,1 script #lhz_door2 45,1,1,{ - -OnTouch: - warp "lighthalzen",321,322; end; } -lighthalzen,319,321,0 script #brother -1,3,3,{ +lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322 -OnTouch: - if((lhz_curse == 24) || (lhz_curse == 25)) - { - mes "*Shhhzzzz!*"; +lighthalzen,319,321,0 script #li_bother -1,3,3,{ +OnTouch_: + if ((lhz_curse == 24 ) || (lhz_curse == 25)) { + mes "............."; + next; + mes "*Shhhzzzzzzz!*"; + specialeffect2 EF_MAPPILLAR; next; mes "[????]"; - mes "............"; - specialeffect2 EF_PORTAL; + mes "..........."; next; - mes "[???]"; + mes "[????]"; mes "^FF0000...I'm sorry..."; mes "......I appreciate"; - mes "that you............^000000"; + mes "that you.............^000000"; next; mes "["+strcharinfo(0)+"]"; mes "H-huh?!"; @@ -5219,37 +5272,36 @@ OnTouch: mes "is tied to the ^FF0000Rekenber"; mes "Corporation^000000 and that"; mes "^FF0000Regenschirm Laboratory^000000."; - changequest 2094,2095; set lhz_curse,26; - if(BaseLevel < 70) getexp 800000,300000; - else if(BaseLevel < 80) getexp 1000000,500000; - else if(BaseLevel < 90) getexp 1500000,800000; - else getexp 2000000,1000000; - close; + changequest 2093,2094; + if (BaseLevel < 70) + getexp 80000,30000; + else if ((BaseLevel > 69) && (BaseLevel < 80)) + getexp 100000,50000; + else if ((BaseLevel > 79) && (BaseLevel < 90)) + getexp 150000,80000; + else if ((BaseLevel > 89) && (BaseLevel < 151)) + getexp 200000,100000; } + end; } -lhz_in01,114,181,3 script Representative 71,{ - - mes "[Representative]"; - mes "Greetings, and welcome"; - mes "to the Rekenber Corporation."; - mes "How may I be of service today?"; - next; - if(lhz_curse == 7) - select("Building Information","Corporation History"); - else - select("Building Information"); - - if (@menu == 1) { - while(1) { +lhz_in01,114,181,5 script Representative#li_01 71,{ + if (lhz_curse == 7) { + mes "[Representative]"; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; + next; + switch(select("Building Information:Corporation History")) { + case 1: mes "[Representative]"; mes "Please tell me"; mes "which floor you'd like"; mes "to know more about."; next; - switch( select( "1F","2F","B1","Cancel" ) ) - { + while (1) { + switch(select("1F:2F:B1:Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5266,7 +5318,6 @@ lhz_in01,114,181,3 script Representative 71,{ mes "through the right hallway."; next; break; - case 2: mes "[Representative]"; mes "Please use the stairs"; @@ -5279,22 +5330,20 @@ lhz_in01,114,181,3 script Representative 71,{ mes "[Representative]"; mes "There, you can find"; mes "the ^3131FFConference Room^000000,"; - mes "^3131FFSecretary Office^000000, the"; + mes "^3131FFSecretary's Office^000000, the"; mes "^3131FFAuditorium^000000 and the"; mes "^3131FFChairman's Office^000000."; next; break; - case 3: mes "[Representative]"; mes "The first underground floor"; - mes "is used by the ^3131FFRegenshirm^000000,"; + mes "is used by ^3131FFRegenschirm^000000,"; mes "our laboratory affiliate. For"; mes "security reasons, this floor"; - mes "is not accessible to visitors"; + mes "is not accessible to visitors."; next; break; - case 4: mes "[Representative]"; mes "We are always doing our"; @@ -5304,99 +5353,158 @@ lhz_in01,114,181,3 script Representative 71,{ mes "is the name you can trust."; mes "Thank you and have a nice day."; close; + } } + case 2: + mes "[Representative]"; + mes "If you're interested in"; + mes "learning the history of"; + mes "our corporation, please"; + mes "speak to the representative"; + mes "inside our Library. Thank you."; + next; + mes "[Representative]"; + mes "Please head down"; + mes "the hallway to the left in"; + mes "order to find our Library."; + mes "Thank you and have a nice day."; + set lhz_curse,8; + changequest 2087,2088; + close; } } else { mes "[Representative]"; - mes "If you're interested in"; - mes "learning the history of"; - mes "our corporation, please"; - mes "speak to the representative"; - mes "inside our Library. Thank you."; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; next; - mes "[Representative]"; - mes "Please head down"; - mes "the hallway to the left in"; - mes "order to find our Library."; - mes "Thank you and have a nice day."; - changequest 2087,2088; - set lhz_curse,8; + switch(select("Building Information.")) { + case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; + } + } + } } - close; } -lhz_in01,27,247,5 script Representative#lhz 71,{ - - if(lhz_curse > 6) - { +lhz_in01,27,247,5 script Representative#li_02 71,{ + if (lhz_curse > 6) { mes "[Representative]"; mes "Welcome to the"; mes "Rekenber Corporation."; mes "How may I help you?"; next; - switch( select( "Corporation History","Rekenber's Businesses" ) ) - { - case 1: - mes "[Representative]"; - mes "Rekenber was established"; - mes "400 years ago, around the"; - mes "same time as the foundation"; - mes "of the Schwaltzvalt Republic."; - next; - mes "[Representative]"; - mes "We began as the ''Zent Zerter"; - mes "Lighthal Research Center,''"; - mes "named after our first chairman."; - mes "In 560 A.W. (After War), our"; - mes "organization was renamed after"; - mes "our new chairman, Mr. Rekenber."; - next; - mes "[Representative]"; - mes "Mr. Rekenber expanded the"; - mes "Corporation's purposes, but"; - mes "also founded the Regenschirm"; - mes "Laboratory to continue this"; - mes "company's original goal of"; - mes "scientific research."; - next; - mes "[Representative]"; - mes "In the year 700 A.W.,"; - mes "^ff0000Doctor Varmunt^000000 joined"; - mes "Regenschirm. It was his work"; - mes "in science that enabled the"; - mes "Rekenber Corporation to grow"; - mes "into the nation's biggest company."; - if(lhz_curse == 8) set lhz_curse,9; - else if(lhz_curse == 9) { - changequest 2088,2089; - set lhz_curse,10; - } - next; - break; - - case 2: - mes "[Representative]"; - mes "In addition to merchandising,"; - mes "freight transport and trading,"; - mes "the Rekenber Corporation is"; - mes "also heavily involved with"; - mes "providing the Airship service,"; - mes "one of our major projects."; - next; - mes "[Representative]"; - mes "Rekenber is involved in"; - mes "almost any business that"; - mes "you can imagine. Remember"; - mes "that Rekenber is the name"; - mes "that you can trust."; - if (lhz_curse == 8) set lhz_curse,9; - else if(lhz_curse == 9) { - changequest 2088,2089; - set lhz_curse,10; - } - next; - break; + switch(select("Corporation History:Rekenber's Businesses")) { + case 1: + mes "[Representative]"; + mes "Rekenber was established"; + mes "400 years ago, around the"; + mes "same time as the foundation"; + mes "of the Schwaltzvalt Republic."; + next; + mes "[Representative]"; + mes "We began as the ''Zent Zerter"; + mes "Lighthal Research Center,''"; + mes "named after our first chairman."; + mes "In 560 A.W. (After War), our"; + mes "organization was renamed after"; + mes "our new chairman, Mr. Rekenber."; + next; + mes "[Representative]"; + mes "Mr. Rekenber expanded the"; + mes "Corporation's purposes, but"; + mes "also founded the Regenschirm"; + mes "Laboratory to continue this"; + mes "company's original goal of"; + mes "scientific research."; + next; + mes "[Representative]"; + mes "In the year 700 A.W.,"; + mes "^FF0000Doctor Varmunt^000000 joined"; + mes "Regenschirm. It was his work"; + mes "in science that enabled the"; + mes "Rekenber Corporation to grow into the nation's biggest company."; + if (lhz_curse == 8) set lhz_curse,9; + else if (lhz_curse == 9) set lhz_curse,10; + next; + break; + case 2: + mes "[Representative]"; + mes "In addition to merchandising,"; + mes "freight transport and trading,"; + mes "the Rekenber Corporation is"; + mes "also heavily involved with"; + mes "providing the Airship service,"; + mes "one of our major projects."; + next; + mes "[Representative]"; + mes "Rekenber is involved in"; + mes "almost any business that"; + mes "you can imagine. Remember"; + mes "that Rekenber is the name"; + mes "that you can trust."; + if (lhz_curse == 8) set lhz_curse,9; + else if (lhz_curse == 9) set lhz_curse,10; + next; + break; } mes "[Representative]"; mes "If you'd like to know more"; @@ -5404,94 +5512,90 @@ lhz_in01,27,247,5 script Representative#lhz 71,{ mes "please refer to the Rekenber"; mes "Guidebook located to my side."; mes "Thank you and have a nice day."; + changequest 2088,2089; close; } - mes "[Representative]"; - mes "Greetings, and welcome"; - mes "to the Rekenber Corporation."; - mes "How may I be of service today?"; - next; - switch( select( "Building Information" ) ) - { + else { + mes "[Representative]"; + mes "Welcome to the"; + mes "Rekenber Corporation."; + mes "How may I help you?"; + next; + switch(select("Building Information.")) { case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; while (1) { - mes "[Representative]"; - mes "Please tell me"; - mes "which floor you'd like"; - mes "to know more about."; - next; - switch( select( "1F","2F","B1","Cancel" ) ) - { - case 1: - mes "[Representative]"; - mes "The ^3131FFRekenber Library^000000 can"; - mes "be found at the end of the"; - mes "left hallway. Our library is"; - mes "a great resource of innovative"; - mes "ideas and information for our"; - mes "system development employees."; - next; - mes "[Representative]"; - mes "The ^3131FFBall Room^000000, where"; - mes "various official events are"; - mes "usually held, can be accessed"; - mes "through the right hallway."; - next; - break; - - case 2: - mes "[Representative]"; - mes "Please use the stairs"; - mes "located on both sides of"; - mes "the Help Desk to go to the"; - mes "Second Floor. The Second"; - mes "Floor is mostly used for"; - mes "administrative purposes."; - next; - mes "[Representative]"; - mes "There, you can find"; - mes "the ^3131FFConference Room^000000,"; - mes "^3131FFSecretary Office^000000, the"; - mes "^3131FFAuditorium^000000 and the"; - mes "^3131FFChairman's Office^000000."; - next; - break; - - case 3: - mes "[Representative]"; - mes "The first underground floor"; - mes "is used by the ^3131FFRegenshirm^000000,"; - mes "our laboratory affiliate. For"; - mes "security reasons, this floor"; - mes "is not accessible to visitors"; - next; - break; - - case 4: - mes "[Representative]"; - mes "We are always doing our"; - mes "best to provide the best"; - mes "services to our customers."; - mes "Remember that Rekenber"; - mes "is the name you can trust."; - mes "Thank you and have a nice day."; - close; + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; } } + } } } -lhz_in01,25,251,3 script Rekenber Guidebook 111,{ - - mes "..............."; +lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{ + mes ".............."; next; - mes "^0000FF#The Vision^000000"; + mes "^3131FF#The Vision^000000"; mes "In the pursuit of knowledge,"; mes "Rekenber will search the"; mes "Rune-Midgart continent for"; mes "ancient relics. We hope to make"; - mes "significant scientific progress by"; - mes "learning the secrets of the past."; + mes "significant scientific progress by learning the secrets of the past."; next; mes "By making scientific"; mes "headway, we hope we can"; @@ -5500,30 +5604,27 @@ lhz_in01,25,251,3 script Rekenber Guidebook 111,{ mes "and affordable services in"; mes "the Schwaltzvalt Republic."; next; - mes "^0000ff#The Commitment^000000"; + mes "^3131FF#The Commitment^000000"; mes "Although magic and the"; - mes "power of gods has always"; + mes "power of the gods has always"; mes "maintained an aura of mystery"; - mes "and superstition, Rekenber hopes"; - mes "^0000ffto understand these forces from"; - mes "a more logical standpoint^000000."; + mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from"; + mes "a more logical standpoint."; next; - mes "^ff0000Our goal is to make"; + mes "^FF0000Our goal is to make"; mes "the lives of our customers"; mes "easier and more enjoyable"; mes "by making the ancient power"; mes "of the gods more accessible"; - mes "by means of new technologies.^000000"; - if(lhz_curse == 10) set lhz_curse,11; + mes "by means of new technologies."; + if (lhz_curse == 10) set lhz_curse,11; next; - mes "..............."; + mes ".............."; close; } -lhz_in01,273,121,1 script Mad Scientist 865,{ - - if(lhz_curse == 13) - { +lhz_in01,273,121,1 script Mad Scientist#li 865,{ + if (lhz_curse == 13) { mes "[Wolfchev]"; mes "No one shall"; mes "interrupt my"; @@ -5531,140 +5632,138 @@ lhz_in01,273,121,1 script Mad Scientist 865,{ mes "dare, I'll simply..."; mes "Eat you. Eat you alive."; next; - switch( select( "No... N-no!","Do you need any help?" ) ) - { - case 1: - mes "[Wolfchev]"; - mes "Out of my sight,"; - mes "microcephalic fool!"; - close; - - case 2: - mes "[Wolfchev]"; - mes "Huh? You think I have"; - mes "the luxury of remembering"; - mes "the face of every part-timer"; - mes "I've fired? Get lost, or I'll"; - mes "treat you to the pain of"; - mes "being eaten alive!"; - set lhz_curse,14; - close; + switch(select("No... N-no!:Do you need any help?")) { + case 1: + mes "[Wolfchev]"; + mes "Out of my sight,"; + mes "microcephalic fool!"; + close; + case 2: + mes "[Wolfchev]"; + mes "Huh? You think I have"; + mes "the luxury of remembering"; + mes "the face of every part-timer"; + mes "I've fired? Get lost, or I'll"; + mes "treat you to the pain of"; + mes "being eaten alive!"; + set lhz_curse,14; + close; } } - else if(lhz_curse == 14) - { + else if (lhz_curse == 14) { mes "[Wolfchev]"; mes "You again?!"; mes "What the hell do"; mes "you want from me?!"; - emotion e_ag,0; + emotion e_ag,"Mad Scientist#li"; next; - switch( select( "Let me speak with you.","Sorry for bothering you." ) ) - { - case 1: - mes "[Wolfchev]"; - mes "I don't have time to"; - mes "waste with drivel! I'm"; - mes "too busy with my research!"; - next; - mes "[Wolfchev]"; - mes "............!"; - emotion e_gasp,0; - next; - mes "[Wolfchev]"; - mes "Ah, but wait! I am collecting"; - mes "something. Yes, bring me the"; - mes "thing I must collect. Yes, yes."; - mes "Here's a hint... It's round..."; - mes "Shiny... Kids love playing games"; - mes "with them! Oh, I said too much!"; - changequest 2089,2090; - set lhz_curse,15; - close; - - case 2: - emotion e_pif; - mes "[Wolfchev]"; - mes "''Sorry?!'' Do you"; - mes "think ''sorry'' will"; - mes "get back that precious"; - mes "minute I've lost yelling"; - mes "at you?! Get the hell out!"; - close; - } - } - else if(lhz_curse == 15) - { - if(!countitem(746)) - { + switch(select("Let me speak with you.:Sorry for bothering you.")) { + case 1: + mes "[Wolfchev]"; + mes "I don't have time to"; + mes "waste with drivel! I'm"; + mes "too busy with my research!"; + next; + mes "[Wolfchev]"; + mes "...........!"; + emotion e_gasp,"Mad Scientist#li"; + next; mes "[Wolfchev]"; - mes "It's a round and shining thing!"; - mes "Hurry up! Bweh-heh-heh!"; - emotion e_slur,0; + mes "Ah, but wait! I am collecting"; + mes "something. Yes, bring me the"; + mes "thing I must collect. Yes, yes."; + mes "Here's a hint... It's round..."; + mes "Shiny... Kids love playing games with them! Oh, I said too much!"; + set lhz_curse,15; + changequest 2089,2090; + close; + case 2: + emotion e_an,"Mad Scientist#li"; + mes "[Wolfchev]"; + mes "''Sorry?!'' Do you"; + mes "think ''sorry'' will"; + mes "get back that precious"; + mes "minute I've lost yelling"; + mes "at you?! Get the hell out!"; close; } - delitem 746,1; - mes "[Wolfchev]"; - mes "Yes...! Beads!"; - mes "You brought them!"; - mes "You're not as dumb"; - mes "as I thought you'd be!"; - next; - switch( select( "Why do you want Glass Beads?" ) ) - { - case 1: - break; - } - mes "[Wolfchev]"; - mes "............"; - mes "I take that back!"; - mes "You should know by"; - mes "now that I would never"; - mes "tell you why I neeeed"; - mes "these Beads. Bweh-heh!"; - emotion e_slur,0; - next; - mes "[Wolfchev]"; - mes "This favor you've done"; - mes "is worth a small chat and"; - mes "I can spare a minute or two"; - mes "for you inane questions. So"; - mes "what is it you want to know?!"; - next; -L_Ask1: - switch( select( "Ask about hobbies","Ask about work" ) ) - { + } + else if (lhz_curse == 15) { + if (countitem(746) > 0) { + delitem 746,1; //Glass_Bead + mes "[Wolfchev]"; + mes "Yes...! Beads!"; + mes "You brought them!"; + mes "You're not as dumb"; + mes "as I thought you'd be!"; + next; + switch(select("Why do you want Glass Beads?")) { case 1: mes "[Wolfchev]"; - mes "Oh. Oh no, oh no,"; - mes "I couldn't possibly..."; - mes "It's a-- I-it's a secret."; - mes "You wouldn't want to know"; - mes "anyway. Bweh-heh-heh-heh!"; - next; - goto L_Ask1; - - case 2: - mes "[Wolfchev]"; - mes "Oh, I don't know if you"; - mes "can call it work. After all,"; - mes "I do research whatever it is"; - mes "I want. And they pay me to"; - mes "do it! This is the best place"; - mes "for a scientist like me, yes."; - next; - mes "[Wolfchev]"; - mes "Now, in a perfect world,"; - mes "my test subjects would be"; - mes "much more cooperative, but"; - mes "I suppose I cannot blame"; - mes "them. Not that I cause them"; - mes "undue suffering or anything..."; + mes ".................."; + mes "I take that back!"; + mes "You should know by"; + mes "now that I would never"; + mes "tell you why I neeeeed"; + mes "these Beads. Bweh-heh!"; + emotion e_gg,"Mad Scientist#li"; next; - } - switch( select( "What kind of research?" ) ) - { - case 1: + break; + } + mes "[Wolfchev]"; + mes "This favor you've done"; + mes "is worth a small chat and"; + mes "I can spare a minute or two"; + mes "for you inane questions. So"; + mes "what is it you want to know?!"; + next; + while (1) { + switch(select("Ask about hobbies:Ask about work")) { + case 1: + if (Sex == 1) { + mes "[Wolfchev]"; + mes "Hyuu~ I think you're"; + mes "just a little too innocent"; + mes "to know about my secret"; + mes "hobby. Yes, yes, I couldn't"; + mes "tell you possibly, it'd be"; + mes "so weird, so strange..."; + next; + } + else { + mes "[Wolfchev]"; + mes "Oh. Oh no, oh no,"; + mes "I couldn't possibly..."; + mes "It's a-- I-It's a secret."; + mes "You wouldn't want to know"; + mes "anyway. Bweh-heh-heh-heh!"; + next; + } + break; + case 2: + mes "[Wolfchev]"; + mes "Oh, I don't know if you"; + mes "can call it work. After all,"; + mes "I do research whatever it is"; + mes "I want. And they pay me to"; + mes "do it! This is the best place"; + mes "for a scientist like me, yes."; + next; + mes "[Wolfchev]"; + mes "Now, in a perfect world,"; + mes "my test subjects would be"; + mes "much more cooperative, but"; + mes "I suppose I cannot blame"; + mes "them. Not that I cause them"; + mes "undue suffering or anything..."; + next; + set .@exit,1; + break; + } + if (.@exit) break; + } + switch(select("What kind of research?")) { + case 1: mes "[Wolfchev]"; mes "Well, I couldn't tell you"; mes "exactly. But don't you"; @@ -5688,34 +5787,43 @@ L_Ask1: mes "make mankind stronger and"; mes "better and more powerful and--"; next; + break; + } + select("Um, what are you testing on?"); + mes "[Wolfchev]"; + mes "What do you know?"; + mes "I better get back to"; + mes "work if I wish to keep"; + mes "on schedule. I can't afford"; + mes "the leisure of speaking with"; + mes "you any longer. Bweh heh heh!"; + set lhz_curse,16; + close; } - switch( select( "Um, what are you testing on?" ) ) - { - case 1: - mes "[Wolfchev]"; - mes "What do you know?"; - mes "I better get back to"; - mes "work if I wish to keep"; - mes "on schedule. I can't afford"; - mes "the leisure of speaking with"; - mes "you any longer. Bweh heh heh!"; - set lhz_curse,16; - close; + else { + mes "[Wolfchev]"; + mes "I don't have time to"; + mes "waste with drivel! I'm"; + mes "too busy with my research!"; + next; + mes "[Wolfchev]"; + mes "...........!"; + emotion e_gasp,"Mad Scientist#li"; + next; + emotion e_gg,"Mad Scientist#li"; + mes "[Wolfchev]"; + mes "Ah, but wait! I am collecting"; + mes "something. Yes, bring me the"; + mes "thing I must collect. Yes, yes."; + mes "Here's a hint... It's round..."; + mes "Shiny... Kids love playing games with them! Oh, I said too much!"; + close; } } - else - { - mes "[Wolfchev]"; - mes "Waaah~!"; - mes "Do not disturb my study!"; - close; - } } -lhz_in01,286,226,3 script Secretary Slierre 831,{ - - if(lhz_curse == 26) - { +lhz_in01,286,226,3 script Secretary Slierre#li 831,{ + if (lhz_curse == 26) { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; mes "not allowed to be in here."; @@ -5724,29 +5832,26 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "direct you to someone qualified"; mes "to give you an answer."; next; - switch( select( "About the slums.","About you." ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "The slums? All I know"; - mes "is that this corporation"; - mes "specifically targeted that"; - mes "area in order to provide ample"; - mes "opportunity for employment."; - set lhz_curse,27; - close; - - case 2: - mes "[Sueii Slierre]"; - mes "I'm Sueii Slierre,"; - mes "the personal secretary"; - mes "for the chairman of the"; - mes "Rekenber Corporation."; - close; + switch(select("About the Slums:About Secretary Slierre")) { + case 1: + mes "[Sueii Slierre]"; + mes "The slums? All I know"; + mes "is that this corporation"; + mes "specifically targeted that"; + mes "area in order to provide ample"; + mes "opportunity for employment."; + set lhz_curse,27; + close; + case 2: + mes "[Sueii Slierre]"; + mes "I'm Sueii Slierre,"; + mes "the personal secretary"; + mes "for the chairman of the"; + mes "Rekenber Corporation."; + close; } } - else if(lhz_curse == 27) - { + else if (lhz_curse == 27) { mes "[Sueii Slierre]"; mes "Did you have something"; mes "else to ask? I can only"; @@ -5755,60 +5860,52 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "tell you who to contact for"; mes "more specific inquiries."; next; - switch( select( "About the Laboratory","About the Corporation" ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "Rekenber is perhaps the"; - mes "biggest contributer of the"; - mes "Regenschirm Laboratory."; - mes "Their work will benefit the"; - mes "entire Rune-Midgart continent,"; - mes "hence our highly involved support."; - next; - mes "[Sueii Slierre]"; - mes "A representative at the"; - mes "Help Desk will be happy"; - mes "to assist you if you have"; - mes "more inquiries regarding"; - mes "the Regenschirm Laboratory."; - set lhz_curse,28; - close; - - case 2: - mes "[Sueii Slierre]"; - mes "I'm sorry, but I don't have"; - mes "any special information"; - mes "regarding our corporation."; - mes "Why don't you ask one of"; - mes "our representatives at the"; - mes "Help Desk to learn more?"; - close; + switch(select("About the Laboratory:About the Corporation")) { + case 1: + mes "[Sueii Slierre]"; + mes "Rekenber is perhaps the"; + mes "biggest contributer of the"; + mes "Regenschirm Laboratory."; + mes "Their work will benefit the"; + mes "entire Rune-Midgard continent, hence our highly involved support."; + next; + mes "[Sueii Slierre]"; + mes "A representative at the"; + mes "Help Desk will be happy"; + mes "to assist you if you have"; + mes "more inquiries regarding"; + mes "the Regenschirm Laboratory."; + set lhz_curse,28; + close; + case 2: + mes "[Sueii Slierre]"; + mes "I'm sorry, but I don't have"; + mes "any special information"; + mes "regarding our corporation."; + mes "Why don't you ask one of"; + mes "our representatives at the"; + mes "Help Desk to learn more?"; + close; } } - else if(lhz_curse == 28) - { + else if (lhz_curse == 28) { mes "[Sueii Slierre]"; mes "You're back? I really"; mes "doubt that I can be of"; mes "any assistance to you."; next; - switch( select( "Wolfchev's Research" ) ) - { - case 1: - break; - } - mes "[Sueii Slierre]"; - mes "..............!"; - emotion e_gasp,0; - next; - mes "[Sueii Slierre]"; - mes "How do you know"; - mes "Wolfchev? Are you an"; - mes "acquaintance of his or...?"; - next; - switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) ) - { + switch(select("Wolfchev's Research")) { + case 1: + mes "[Sueii Slierre]"; + mes ".............!"; + emotion e_gasp,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "How do you know"; + mes "Wolfchev? Are you an"; + mes "acquaintance of his or...?"; + next; + switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) { case 1: mes "[Sueii Slierre]"; mes "Well, Wolfchev is not"; @@ -5817,7 +5914,6 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "He should be doing just fine."; next; break; - case 2: mes "[Sueii Slierre]"; mes "Ah, you should be"; @@ -5828,7 +5924,6 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "truly a model scientist."; next; break; - case 3: mes "[Sueii Slierre]"; mes "Ah yes, Wolfchev has"; @@ -5837,41 +5932,52 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "demand that Regenschirm"; mes "wants him on their staff."; close; - } - mes "[Sueii Slierre]"; - mes "..."; - mes "......"; - next; - mes "[Sueii Slierre]"; - mes "I'm sorry, but please"; - mes "understand that my office"; - mes "isn't the place for visitors to"; - mes "submit their general inquiries."; - mes "Please visit the Help Desk if"; - mes "you have any more questions."; - next; - switch( select( "About Wolfchev's Research" ) ) - { + } + mes "[Sueii Slierre]"; + mes "Now if you'll excuse me,"; + mes "I have many task to perform,"; + mes "so please visit our Help Desk"; + mes "if you have further inquiries."; + next; + switch(select("W-Wait!:Alright, I understand.")) { case 1: + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + next; break; - } - mes "[Sueii Slierre]"; - mes "I couldn't tell you any"; - mes "more about Wolfchev."; - mes "But is there anything you"; - mes "need to tell me about him?"; - mes "Well, if you have something"; - mes "to ask, be quick about it."; - emotion e_hmm,0; - next; - switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) ) - { + case 2: + mes "[Sueii Slierre]"; + mes "Thank you for your"; + mes "cooperation. As you well"; + mes "know, the Help Desk is there"; + mes "to answer any of your questions regarding the Rekenber Corporation."; + close; + } + mes "[Sueii Slierre]"; + mes "I'm sorry, but please"; + mes "understand that my office"; + mes "isn't the place for visitors to"; + mes "submit their general inquiries."; + mes "Please visit the Help Desk if"; + mes "you have any more questions."; + next; + select("About Wolfchev's Research"); + emotion e_dots,"Secretary Slierre#li"; + mes "[Sueii Slierre]"; + mes "I couldn't tell you any"; + mes "more about Wolfchev."; + mes "But is there anything you"; + mes "need to tell me about him?"; + mes "Well, if you have something"; + mes "to ask, be quick about it."; + next; + switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) { case 1: mes "[Sueii Slierre]"; mes "I remember hearing that he"; mes "received a high recommendation"; - mes "to work here, but specifics elude"; - mes "me since I don't work in Human"; + mes "to work here, but specifics elude me since I don't work in Human"; mes "Resources. There's a rumor that"; mes "he had a troubled love life..."; next; @@ -5883,229 +5989,302 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "it may be unethical to pry too"; mes "much into our employee's lives."; close; - case 2: + break; + } + mes "[Sueii Slierre]"; + mes "Wolfchev's test subjects?"; + mes "Well, I know we have a policy"; + mes "of using the most humane"; + mes "methods depending on the"; + mes "experiment. And of course, he should only be testing on animals."; + next; + switch(select("Wolfchev's research is great!:His experiments are suspicious...")) { + case 1: mes "[Sueii Slierre]"; - mes "Wolfchev's test subjects?"; - mes "Well, I know we have a policy"; - mes "of using the most humane"; - mes "methods depending on the"; - mes "experiment. And of course, he"; - mes "should only be testing on animals."; + mes "Yes, yes, I'd agree if"; + mes "I understood science a"; + mes "little bit better. Now, you'll"; + mes "have to excuse me. I've been distracted long enough as it is..."; + close2; + warp "lhz_in01",228,226; + end; + case 2: + mes "[Sueii Slierre]"; + mes "What exactly do you mean?"; + mes "Are you sure that you haven't"; + mes "misunderstood anything about"; + mes "Wolfchev's work? You'll need"; + mes "to illustrate your claim for us"; + mes "to be on the same page..."; next; - switch( select( "Wolfchev's research is great!","His experiments are suspicious..." ) ) - { - case 1: + switch(select("Show Evidence:Cancel")) { + case 1: + if (countitem(7345) > 0) { + mes "^3355FFYou reveal the Handcuffs"; + mes "you found in the laboratory,"; + mes "and Secretary Slierre's face"; + mes "is instantly shadowed by a"; + mes "deeply troubled look.^000000"; + next; mes "[Sueii Slierre]"; - mes "Yes yes, I'd agree if"; - mes "I understood science a"; - mes "little bit better. Now, you'll"; - mes "have to excuse me. I've been"; - mes "distracted long enough as it is..."; - close2; - warp "lhz_in01",228,226; - end; - - case 2: + mes "..."; + mes "......"; + next; + select("What's Regenschirm up to?:What's Wolfchev up to?"); mes "[Sueii Slierre]"; - mes "What exactly do you mean?"; - mes "Are you sure that you haven't"; - mes "misunderstood anything about"; - mes "Wolfchev's work? You'll need"; - mes "to illustrate your claim for us"; - mes "to be on the same page..."; + mes "..."; + mes "......"; + emotion e_ic,"Secretary Slierre#li"; next; - switch( select( "Show Evidence","Cancel" ) ) - { + mes "[Sueii Slierre]"; + mes "So... You're"; + mes "suspicious about"; + mes "Wolfchev's research in"; + mes "the Regenschirm Laboratory?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Sueii Slierre]"; + mes "Wait, what exactly"; + mes "do you feel suspicious"; + mes "about? Basically, which"; + mes "party do you feel is most"; + mes "at fault in this situation?"; + next; + switch(select("Regenschirm:Mr. Wolfchev")) { case 1: -L_Evidence: - if (!countitem(7345)) - { - mes "[Sueii Slierre]"; - mes "What evidence are you"; - mes "talking about? Look,"; - mes "I'm very busy at the moment,"; - mes "I can't lose too much time"; - mes "with you. Talk to me when you"; - mes "have something concrete."; - set lhz_curse,29; - close; - } - mes "^3131ffWhile saying that you"; - mes "show the handcuffs to"; - mes "Sueii Slierre.^000000"; - next; - mes "^3131ffThe expression in"; - mes "Sueii Slierre's face tenses"; - mes "a little.^000000"; - next; - mes "[Sueii Slierre]"; - mes "..............."; - next; mes "[Sueii Slierre]"; - mes "..............."; + mes "Let me assure you that"; + mes "Regenschirm has a strict set"; + mes "of protocals and procedures"; + mes "to ensure safety and the"; + mes "prevention of unnecessary"; + mes "cruelty in experimentation."; next; - mes "[Sueii Slierre]"; - mes "..............."; - next; - switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) ) - { - case 1: - break; - - case 2: - break; - } - mes "[Sueii Slierre]"; - mes "..............."; - mes "..............."; - mes "..............."; - mes "..............."; - next; - mes "[Sueii Slierre]"; - mes "..............."; - emotion e_heh,0; - next; - mes "[Sueii Slierre]"; - mes "Then, you say that"; - mes "Wolfchev is doing a"; - mes "suspicious research or that"; - mes "the Regenschirm Laboratory"; - mes "is behind all of this?"; - next; - switch( select( "Both","No" ) ) - { - case 1: - break; - - case 2: - mes "[Sueii Slierre]"; - mes "Where do you see suspicious"; - mes "behaviour?"; - next; - switch( select( "Regenschirm Laboratory","Wolfchev" ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "Regenschirm is part of"; - mes "the culture of Schwaltzvalt"; - mes "Republic."; - next; - mes "[Sueii Slierre]"; - mes "It's not possible that they're"; - mes "doing suspicious research."; - next; - switch( select( "What about Regenschirm's Life Form Research?" ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "...............?"; - mes "I don't know much of that"; - mes "kind of research."; - next; - break; - } - break; - - case 2: - break; - } - break; + switch(select("What about the creatures in Regenschirm?")) { + case 1: + mes "[Sueii Slierre]"; + mes "Creatures? I would"; + mes "guess that they're the"; + mes "result of experimentation."; + mes "But I wouldn't know for sure."; + next; + break; } - mes "[Sueii Slierre]"; - mes "Anyway, we'll start"; - mes "an investigation about"; - mes "Wolfchev and his research"; - mes "to bright this matter a bit."; - next; - mes "[Sueii Slierre]"; - mes "I'll tell you if we"; - mes "find something of interest."; - set lhz_curse,30; - close; - + break; case 2: - mes "[Sueii Slierre]"; - mes "If you're finished,"; - mes "I'd like to get back on"; - mes "task. Please excuse me."; - close; + break; + } + break; } + mes "[Sueii Slierre]"; + mes "I can't be sure right"; + mes "now, but this looks like"; + mes "fairly concrete evidence."; + mes "We'll send some people over"; + mes "to Regenschirm right away!"; + next; + mes "[Sueii Slierre]"; + mes "For now, your claim"; + mes "merits an investigation."; + mes "I'll let you know if we"; + mes "find anything significant..."; + set lhz_curse,30; + close; + } + else { + mes "[Sueii Slierre]"; + mes "Evidence...?"; + mes "I'm sorry, but you don't"; + mes "seem to be carrying anything"; + mes "that can be construed as proof."; + mes "I suggest you bring something that actually supports your claim."; + set lhz_curse,29; + close; + } + break; + case 2: + mes "[Sueii Slierre]"; + mes "If you're finished,"; + mes "I'd like to get back on"; + mes "task. Please excuse me."; + close2; + set lhz_curse,30; + end; } - + break; + } + break; } } - else if(lhz_curse == 29) goto L_Evidence; - else if(lhz_curse == 30) - { - set @lhz_invest,rand(1,10); - if (@lhz_invest < 8) - { + else if (lhz_curse == 29) { + mes "[Sueii Slierre]"; + mes "Hmm, have you come back"; + mes "to address your claim about"; + mes "Wolfchev's work? If you don't"; + mes "have any evidence, then you"; + mes "shouldn't be making rumors..."; + next; + if (countitem(7345) > 0) { + mes "^3355FFYou reveal the Handcuffs"; + mes "you found in the laboratory,"; + mes "and Secretary Slierre's face"; + mes "is instantly shadowed by a"; + mes "deeply troubled look.^000000"; + next; mes "[Sueii Slierre]"; - mes "We're still investigating."; - mes "Please wait."; + mes "..."; + mes "......"; + next; + select("What's Regenschirm up to?:What's Wolfchev up to?"); + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + emotion e_ic,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "So... You're"; + mes "suspicious about"; + mes "Wolfchev's research in"; + mes "the Regenschirm Laboratory?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Sueii Slierre]"; + mes "Wait, what exactly"; + mes "do you feel suspicious"; + mes "about? Basically, which"; + mes "party do you feel is most"; + mes "at fault in this situation?"; + next; + switch(select("Regenschirm:Mr. Wolfchev")) { + case 1: + mes "[Sueii Slierre]"; + mes "Let me assure you that"; + mes "Regenschirm has a strict set"; + mes "of protocals and procedures"; + mes "to ensure safety and the"; + mes "prevention of unnecessary"; + mes "cruelty in experimentation."; + next; + switch(select("What about the creatures in Regenschirm?")) { + case 1: + mes "[Sueii Slierre]"; + mes "Creatures? I would"; + mes "guess that they're the"; + mes "result of experimentation."; + mes "But I wouldn't know for sure."; + next; + break; + } + break; + case 2: + break; + } + break; + } + mes "[Sueii Slierre]"; + mes "I can't be sure right"; + mes "now, but this looks like"; + mes "fairly concrete evidence."; + mes "We'll send some people over"; + mes "to Regenschirm right away!"; + next; + mes "[Sueii Slierre]"; + mes "For now, your claim"; + mes "merits an investigation."; + mes "I'll let you know if we"; + mes "find anything significant..."; + set lhz_curse,30; close; } - else if(checkweight(1119,1) != 1) - { - mes "^3355FFWait a second! Right now,"; - mes "you have too many items in your"; - mes "inventory. Please come back"; - mes "after you've made more available"; - mes "inventory space.^000000"; + else { + mes "[Sueii Slierre]"; + mes "Hmm. I can't consider"; + mes "whatever you brought this"; + mes "time as evidence that would"; + mes "allay my doubts about your"; + mes "claim. Now, if you'll excuse"; + mes "me, I need to get back on task."; + set lhz_curse,29; + close2; + warp "lhz_in01",228,226; + end; + } + } + else if (lhz_curse == 30) { + set .@li_keka,rand(1,10); + if (.@li_keka > 7) { + if (checkweight(1201,1) == 1) { + mes "[Sueii Slierre]"; + mes "Oh, I'd like to have"; + mes "a word with you. Would"; + mes "you please come back after"; + mes "reducing the weight of the"; + mes "items you are carrying please?"; + close; + } + mes "[Sueii Slierre]"; + mes "Oh good, you're here."; + mes "You were right all along."; + mes "In our investigation, we found"; + mes "that Wolfchev was conducting"; + mes "unauthorized and very dangerous"; + mes "research. I owe you our thanks."; + next; + select("What was he doing...?"); + mes "[Sueii Slierre]"; + mes "It turns out that Wolfchev"; + mes "was kidnapping weak and sick"; + mes "people from the slums and"; + mes "using them as his guinea pigs."; + mes "Rest assured, he'll be punished"; + mes "for his behavior, if not fired."; + next; + mes "[Sueii Slierre]"; + mes "I think you deserve an"; + mes "apology. Without your"; + mes "report, our corporation's"; + mes "reputation could have been"; + mes "potentially damaged. Thank you."; + next; + mes "[Sueii Slierre]"; + mes "Yes, there's nothing so"; + mes "taboo as trying to perform"; + mes "Homunculus experiments"; + mes "on people! Anyway, please"; + mes "accept this as a token of"; + mes "our gratitude, adventurer."; + set lhz_curse,31; + changequest 2094,2095; + getitem 603,1; //Old_Blue_Box + getitem 12016,10; //Speed_Up_Potion + next; + mes "[Sueii Slierre]"; + mes "Let me promise you"; + mes "that Rekenber will ensure"; + mes "that this kind of incident"; + mes "will not be repeated and"; + mes "we'll do everything in our"; + mes "power to compensate for this..."; close; } - mes "[Sueii Slierre]"; - mes "Oh good, you're here."; - mes "You were right all along."; - mes "In our investigation, we found"; - mes "that Wolfchev was conducting"; - mes "unauthorized and very dangerous"; - mes "research. I owe you our thanks."; - next; - switch( select( "What was he doing...?" ) ) - { - case 1: - break; + else { + mes "[Sueii Slierre]"; + mes "Oh, our investigation"; + mes "of your claim is still in"; + mes "progress. However, we"; + mes "will let you know when any"; + mes "new developments arise."; + close; } - mes "[Sueii Slierre]"; - mes "It turns out that Wolfchev"; - mes "was kidnapping weak and sick"; - mes "people from the slums and"; - mes "using them as his guinea pigs."; - mes "Rest assured, he'll be punished"; - mes "for his behavior, if not fired."; - next; - mes "[Sueii Slierre]"; - mes "I think you deserve an"; - mes "apology. Without your"; - mes "report, our corporation's"; - mes "reputation could have been"; - mes "potetially damaged. Thank you."; - next; - mes "[Sueii Slierre]"; - mes "Yes, there's nothing so"; - mes "taboo as trying to perform"; - mes "Homunculus experiments"; - mes "on people! Anyway, please"; - mes "accept this as a token of"; - mes "our gratitude, adventurer."; - changequest 2094,2095; - set lhz_curse,31; - getitem 617,1; - getitem 12016,10; - next; - mes "[Sueii Slierre]"; - mes "Let me promise you"; - mes "that Rekenber will ensure"; - mes "that this kind of incident"; - mes "will not be repeated and"; - mes "we'll do everything in our"; - mes "power to compensate for this..."; - close; } - else if(lhz_curse > 30) - { + else if (lhz_curse > 30) { mes "[Sueii Slierre]"; mes "I'm glad to know that"; mes "we have such proactive"; @@ -6114,8 +6293,7 @@ L_Evidence: mes "the Rekenber Corporation."; close; } - else - { + else { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; mes "not allowed to be in here."; @@ -6127,53 +6305,37 @@ L_Evidence: } } -lhz_que01,94,24,0 script #trace -1,2,2,{ - -OnTouch: - if(lhz_curse > 30) - { +lhz_que01,94,24,0 script #li_end -1,2,2,{ +OnTouch_: + if (lhz_curse > 30) { mes "^3131FFThere's no trace of"; mes "that mad scientist. Only"; mes "his stacks of well organized"; mes "files remain here in the lab.^000000"; - if(lhz_curse == 31) { - completequest 2095; + if (lhz_curse == 31) { set lhz_curse,32; + completequest 2095; } close; } + end; } -lhz_in01,43,114,1 script #warp1 45,1,1,{ - -OnTouch: - if(lhz_curse > 30) - { +lhz_in01,43,114,0 script #li_toend 45,1,1,{ +OnTouch_: + if (lhz_curse > 30) { warp "lhz_que01",97,30; - end; } - warp "lhz_in01",277,130; - end; -} - -lhz_que01,97,33,1 script #warp2 45,1,1,{ - -OnTouch: - warp "lhz_in01",43,120; - end; -} - -lhz_in01,278,132,1 script #warp3 45,1,1,{ - -OnTouch: - warp "lhz_in01",43,120; + else { + warp "lhz_in01",277,130; + } end; } -lhz_que01,89,15,3 script A File 111,{ +lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120 +lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120 - mes "............"; - next; +lhz_que01,89,15,3 script File#li 111,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; @@ -6188,15 +6350,10 @@ lhz_que01,89,15,3 script A File 111,{ mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; - next; - mes "............"; close; } -lhz_in01,269,114,3 script Documents 111,{ - - mes "............"; - next; +lhz_in01,269,114,3 script A File#li-1 111,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; @@ -6211,8 +6368,6 @@ lhz_in01,269,114,3 script Documents 111,{ mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; - next; - mes "............"; close; } |