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authorshennetsind <ind@henn.et>2013-11-26 17:21:47 -0200
committershennetsind <ind@henn.et>2013-11-26 17:21:47 -0200
commit7ee782c0d3df09ed494dd310489d3512f4e87ad0 (patch)
tree6d738b0ed9a3113d98a16ecdcd872b337557e460
parent7ac467bea614f81f1c4cb1050233fe46c2a748aa (diff)
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Fixed Bug 7794
monster's healing now refreshes their hp bar accordingly. Special Thanks to Beret. http://hercules.ws/board/tracker/issue-7794-healing-in-monsters/ Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--src/map/mob.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index b41dedac1..35c9ed1aa 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2764,6 +2764,19 @@ void mob_heal(struct mob_data *md,unsigned int heal)
{
if (battle_config.show_mob_info&3)
clif->charnameack (0, &md->bl);
+
+#if PACKETVER >= 20120404
+ if( !(md->status.mode&MD_BOSS) ){
+ int i;
+ for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob.
+ if( md->dmglog[i].id ) {
+ struct map_session_data *sd = map->charid2sd(md->dmglog[i].id);
+ if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range
+ clif->monster_hp_bar(md,sd);
+ }
+ }
+ }
+#endif
}
/*==========================================