diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-12 14:55:35 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-12 14:55:35 +0000 |
commit | 436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15 (patch) | |
tree | 79372d69786dc1ea658d3a37c9d91e9ac045e9e8 | |
parent | 84dc7608182bb41769841c54b63747d537d9b4da (diff) | |
download | hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.tar.gz hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.tar.bz2 hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.tar.xz hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.zip |
- Made guild member exp an unsigned int.
- Modified npc_click to receive the bl that was clicked directly. Also cleaned it up so it isn't as easy to crash the server with invalid ids <.<
- Moved npc_checknear to npc_checknear2 and added npc_checknear. The near version receives a bl, checks it's validity, and returns a TBL_NPC object, near2 does the same but doesn't checks for type NPC. The first returns a pointer, the second returns 1 on fail, 0 success.
- Also uncommented various npc_checknear calls in the code, who's idea was to comment them out so you could exploit npcs from afar with custom packets?
- Added overflow checks for bonus settings mdef_rate/def_rate.
- Added missing update of INT after a buf.
- Small cleanup of how SC_BLEEDING works.
- Fixed party_foreach_samemap invoking the function on the CASTER instead of on the party members.
- Added clif_parse_ActionRequest_sub to handle player commands, is used from npc_click or any other function that needs to "re-route" a player's request.
- Modified clif_parse_NpcClicked to handle the different situations with different bl-objects (attack on players/mobs, click on npcs or mobs with npc attached)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7103 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 12 | ||||
-rw-r--r-- | src/char/int_guild.c | 2 | ||||
-rw-r--r-- | src/char_sql/int_guild.c | 4 | ||||
-rw-r--r-- | src/common/mmo.h | 3 | ||||
-rw-r--r-- | src/map/clif.c | 49 | ||||
-rw-r--r-- | src/map/guild.c | 2 | ||||
-rw-r--r-- | src/map/npc.c | 152 | ||||
-rw-r--r-- | src/map/npc.h | 5 | ||||
-rw-r--r-- | src/map/party.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 21 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
11 files changed, 138 insertions, 116 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d6afdbec6..87fa2c2d3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,18 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/06/12
+ * Made guild member exp an unsigned int. [Skotlex]
+ * Various cleanups to the npc clicking related functions. Should fix quite
+ some possible crashes from crafted packets. [Skotlex]
+ * Added overflow checks for bonus settings mdef_rate/def_rate. [Skotlex]
+ * Added missing update of INT after a buf. [Skotlex]
+ * Small cleanup of how SC_BLEEDING works. [Skotlex]
+ * Fixed party_foreach_samemap invoking the function on the CASTER instead
+ of on the party members. [Skotlex]
+ * Modified clif_parse_NpcClicked to handle the different situations with
+ different bl-objects (attack on players/mobs, click on npcs or mobs with
+ npc attached) [Skotlex]
2006/06/09
* [Fixed]
- Compilation warnings on guild.c and int_guild.c [Lance]
diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 0978d0921..a676de285 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -1209,7 +1209,7 @@ int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int {
unsigned int exp, old_exp=g->member[i].exp;
g->member[i].exp=*((unsigned int *)data);
- if (g->member[i].exp > (signed int)old_exp && old_exp < INT_MAX)
+ if (g->member[i].exp > old_exp)
{
exp = g->member[i].exp - old_exp;
if (guild_exp_rate != 100)
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c index 4e89dbf93..ba6807680 100644 --- a/src/char_sql/int_guild.c +++ b/src/char_sql/int_guild.c @@ -187,7 +187,7 @@ int inter_guild_tosql(struct guild *g,int flag) if(m->account_id) {
//Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
- "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%s')",
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%u','%d','%d','%d','%s')",
guild_member_db, g->guild_id, m->account_id,m->char_id,
m->hair,m->hair_color,m->gender,
m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position,
@@ -1527,7 +1527,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha { // EXP
unsigned int exp, old_exp=g->member[i].exp;
g->member[i].exp=*((unsigned int *)data);
- if (g->member[i].exp > (signed int)old_exp && old_exp < INT_MAX)
+ if (g->member[i].exp > old_exp)
{
exp = g->member[i].exp - old_exp;
if (guild_exp_rate != 100)
diff --git a/src/common/mmo.h b/src/common/mmo.h index 88785fe78..9cd6c4f90 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -261,7 +261,8 @@ struct party { struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
- int exp,exp_payper;
+ unsigned int exp;
+ int exp_payper;
short online,position;
int rsv1,rsv2;
char name[NAME_LENGTH];
diff --git a/src/map/clif.c b/src/map/clif.c index bfa90ff8d..16714e21b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8804,16 +8804,9 @@ void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { WFIFOSET(fd,packet_len_table[0xc2]);
}
-/*==========================================
- *
- *------------------------------------------
- */
-void clif_parse_ActionRequest(int fd, struct map_session_data *sd) {
- unsigned int tick;
+static void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick)
+{
unsigned char buf[64];
- int action_type, target_id;
- RFIFOHEAD(fd);
-
if (pc_isdead(sd)) {
clif_clearchar_area(&sd->bl, 1);
return;
@@ -8825,14 +8818,9 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { sd->sc.data[SC_BLADESTOP].timer != -1))
return;
- tick = gettick();
-
pc_stop_walking(sd, 1);
pc_stop_attack(sd);
- target_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
- action_type = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
-
if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris]
target_id = sd->bl.id;
@@ -8895,7 +8883,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { return;
}
pc_setstand(sd);
- skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 fixed Valaris
+ skill_gangsterparadise(sd, 0);
skill_rest(sd, 0); // TK_HPTIME standing up mode [Dralnu]
WBUFW(buf, 0) = 0x8a;
WBUFL(buf, 2) = sd->bl.id;
@@ -8909,6 +8897,18 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { *
*------------------------------------------
*/
+void clif_parse_ActionRequest(int fd, struct map_session_data *sd) {
+ clif_parse_ActionRequest_sub(sd,
+ RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]),
+ RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]),
+ gettick()
+ );
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
void clif_parse_Restart(int fd, struct map_session_data *sd) {
RFIFOHEAD(fd);
@@ -9310,6 +9310,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd) */
void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
{
+ struct block_list *bl;
RFIFOHEAD(fd);
if(pc_isdead(sd)) {
@@ -9320,7 +9321,23 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) if (clif_cant_act(sd))
return;
- npc_click(sd,RFIFOL(fd,2));
+ bl = map_id2bl(RFIFOL(fd,2));
+ if (!bl) return;
+ switch (bl->type) {
+ case BL_MOB:
+ if (((TBL_MOB *)bl)->nd)
+ npc_click(sd, bl);
+ else
+ clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
+ break;
+ case BL_PC:
+ clif_parse_ActionRequest_sub(sd, 0x07, bl->id, gettick());
+ break;
+ case BL_NPC:
+ npc_click(sd,bl);
+ break;
+ }
+ return;
}
/*==========================================
diff --git a/src/map/guild.c b/src/map/guild.c index 689b67d93..8e4a16901 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -367,7 +367,7 @@ int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap) return 0;
}
- if ((long long)g->member[i].exp > (long long)(UINT_MAX - c->exp))
+ if (g->member[i].exp > UINT_MAX - c->exp)
g->member[i].exp = UINT_MAX;
else
g->member[i].exp+= c->exp;
diff --git a/src/map/npc.c b/src/map/npc.c index aca127546..b8f86e88f 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -962,7 +962,7 @@ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) if( npc_event(sd,name,0)>0 ) {
pc_stop_walking(sd,1); //Make it stop walking!
- npc_click(sd,map[m].npc[i]->bl.id);
+ npc_click(sd,&(map[m].npc[i]->bl));
}
//aFree(name);
break;
@@ -1008,36 +1008,51 @@ int npc_touch_areanpc2(struct block_list *bl) * 近くかどうかの判定
*------------------------------------------
*/
-int npc_checknear(struct map_session_data *sd,int id)
+int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
{
- struct npc_data *nd;
-
- nullpo_retr(0, sd);
-
- if(sd->state.using_fake_npc)
+ nullpo_retr(1, sd);
+ if(bl == NULL) return 1;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
return 0;
- nd=(struct npc_data *)map_id2bl(id);
- if (nd==NULL) {
- if (battle_config.error_log)
- ShowWarning("no such npc : %d\n",id);
- return 1;
- }
- if (nd->bl.type!=BL_NPC) //Disguised character or something else...
- return 1;
+// if (bl->type!=BL_NPC) //Disguised character or something else...
+// return 1;
- if (nd->class_<0) // イベント系は常にOK
+ if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
return 0;
- // エリア判定
- if (nd->bl.m!=sd->bl.m ||
- nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 ||
- nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1)
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
return 1;
return 0;
}
+TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(NULL, sd);
+ if(bl == NULL) return NULL;
+ if(bl->type != BL_NPC) return NULL;
+ nd = (TBL_NPC*)bl;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
+ return nd;
+
+ if (nd->class_<0) //Class-less npc, enable click from anywhere.
+ return nd;
+
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
+ return nd;
+
+ return NULL;
+}
+
/*==========================================
* NPCのオープンチャット発言
*------------------------------------------
@@ -1060,11 +1075,9 @@ int npc_globalmessage(const char *name,char *mes) * クリック時のNPC処理
*------------------------------------------
*/
-int npc_click(struct map_session_data *sd,int id)
+int npc_click(struct map_session_data *sd,struct block_list *bl)
{
struct npc_data *nd = NULL;
- TBL_MOB *md = NULL;
- int tick = 0;
nullpo_retr(1, sd);
@@ -1074,53 +1087,32 @@ int npc_click(struct map_session_data *sd,int id) return 1;
}
- if(id < 0){
- id = -id;
- }
-
- nd=(struct npc_data *)map_id2bl(id);
-
- switch(nd->bl.type){
+ if(!bl) return 1;
+ switch(bl->type){
case BL_MOB:
- md = ((TBL_MOB *)nd);
- if(md->nd){
- if(sd->bl.m == md->bl.m && distance_bl(&sd->bl, &md->bl) <= AREA_SIZE)
- sd->npc_pos = run_script(md->nd->u.scr.script,0,sd->bl.id,id);
- return 0;
- }
- case BL_PC:
- tick = gettick();
- if (sd->sc.option&OPTION_HIDE || sd->sc.option&OPTION_WEDDING || sd->vd.class_ == JOB_XMAS)
- return 0;
-
- if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
- if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
- clif_skill_fail(sd, 1, 4, 0);
- return 0;
- }
- }
- if (sd->invincible_timer != -1)
- pc_delinvincibletimer(sd);
-
- sd->idletime = tick;
- unit_attack(&sd->bl, id, 1);
- return 0;
+ if (npc_checknear2(sd,bl))
+ return 1;
+ if((nd = ((TBL_MOB *)bl)->nd) == NULL)
+ return 1;
+ break;
+ case BL_NPC:
+ if ((nd = npc_checknear(sd,bl)) == NULL)
+ return 1;
+ //Hidden/Disabled npc.
+ if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
+ return 1;
+ break;
+ default:
+ return 1;
}
- if (npc_checknear(sd,id))
- return 1;
-
- //Hidden/Disabled npc.
- if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
- return 1;
-
switch(nd->bl.subtype) {
case SHOP:
- clif_npcbuysell(sd,id);
+ clif_npcbuysell(sd,nd->bl.id);
npc_event_dequeue(sd);
break;
case SCRIPT:
- sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id);
+ sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
break;
}
@@ -1133,27 +1125,22 @@ int npc_click(struct map_session_data *sd,int id) */
int npc_scriptcont(struct map_session_data *sd,int id)
{
- struct npc_data *nd;
-
nullpo_retr(1, sd);
if (id!=sd->npc_id){
ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id);
return 1;
}
-
- if(sd->npc_id != fake_nd->bl.id){ // Not item script
- if (npc_checknear(sd,id)){
+
+ if(id != fake_nd->bl.id) { // Not item script
+ struct npc_data *nd;
+ if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
return 1;
}
-
- nd=(struct npc_data *)map_id2bl(id);
-
sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
- } else { // Item script, continue execution...
+ } else // Item script, continue execution...
sd->npc_pos=run_script(sd->npc_scriptroot,sd->npc_pos,sd->bl.id,id);
- }
return 0;
}
@@ -1168,14 +1155,14 @@ int npc_buysellsel(struct map_session_data *sd,int id,int type) nullpo_retr(1, sd);
- if (npc_checknear(sd,id))
+ if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
return 1;
-
- nd=(struct npc_data *)map_id2bl(id);
+
if (nd->bl.subtype!=SHOP) {
if (battle_config.error_log)
ShowError("no such shop npc : %d\n",id);
- //sd->npc_id=0;
+ if (sd->npc_id == id)
+ sd->npc_id=0;
return 1;
}
if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
@@ -1203,10 +1190,9 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) nullpo_retr(3, sd);
nullpo_retr(3, item_list);
- //if (npc_checknear(sd,sd->npc_shopid))
- // return 3;
+ if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
+ return 3;
- nd=(struct npc_data*)map_id2bl(sd->npc_shopid);
if (nd->bl.subtype!=SHOP)
return 3;
@@ -1298,12 +1284,10 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) nullpo_retr(1, sd);
nullpo_retr(1, item_list);
- nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
- if (!nd) return 1;
+ if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
+ return 1;
nd = nd->master_nd; //For OnSell triggers.
-
- //if (npc_checknear(sd,sd->npc_shopid))
- // return 1;
+
for(i=0,z=0;i<n;i++) {
int nameid, idx, qty;
idx = item_list[i*2]-2;
diff --git a/src/map/npc.h b/src/map/npc.h index 9640665ba..e0d960211 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -41,9 +41,10 @@ int npc_timer_event(const unsigned char *eventname); // Added by RoVeRT int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command);
int npc_touch_areanpc(struct map_session_data *,int,int,int);
int npc_touch_areanpc2(struct block_list *bl); // [Skotlex]
-int npc_click(struct map_session_data *,int);
+int npc_click(struct map_session_data *sd,struct block_list *bl);
int npc_scriptcont(struct map_session_data *,int);
-int npc_checknear(struct map_session_data *,int);
+TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl);
+int npc_checknear2(struct map_session_data *sd,struct block_list *bl);
int npc_buysellsel(struct map_session_data *,int,int);
int npc_buylist(struct map_session_data *,int,unsigned short *);
int npc_selllist(struct map_session_data *,int,unsigned short *);
diff --git a/src/map/party.c b/src/map/party.c index 65e8e6f9f..4e3eafecd 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -823,7 +823,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess (psd->bl.x<x0 || psd->bl.y<y0 ||
psd->bl.x>x1 || psd->bl.y>y1 ) )
continue;
- list[blockcount++]=&sd->bl;
+ list[blockcount++]=&psd->bl;
}
map_freeblock_lock();
diff --git a/src/map/status.c b/src/map/status.c index 8bf47c39e..e1e35dcac 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1874,8 +1874,10 @@ int status_calc_pc(struct map_session_data* sd,int first) // ----- EQUIPMENT-DEF CALCULATION ----- // Apply relative modifiers from equipment - if(sd->def_rate != 100) - status->def = status->def * sd->def_rate/100; + if(sd->def_rate != 100) { + i = status->def * sd->def_rate/100; + status->def = cap_value(i, CHAR_MIN, CHAR_MAX); + } if (!battle_config.weapon_defense_type && status->def > battle_config.max_def) { @@ -1891,13 +1893,15 @@ int status_calc_pc(struct map_session_data* sd,int first) // ----- EQUIPMENT-MDEF CALCULATION ----- // Apply relative modifiers from equipment - if(sd->mdef_rate != 100) - status->mdef = status->mdef * sd->mdef_rate/100; + if(sd->mdef_rate != 100) { + i = status->mdef * sd->mdef_rate/100; + status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); + } if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def) { status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); - status->mdef = (unsigned char)battle_config.max_def; + status->mdef = (signed char)battle_config.max_def; } // ----- WALKING SPEED CALCULATION ----- @@ -2396,6 +2400,8 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) clif_updatestatus(sd,SP_AGI); if(flag&SCB_VIT) clif_updatestatus(sd,SP_VIT); + if(flag&SCB_INT) + clif_updatestatus(sd,SP_INT); if(flag&SCB_DEX) clif_updatestatus(sd,SP_DEX); if(flag&SCB_LUK) @@ -4560,7 +4566,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val clif_emotion(bl,1); break; case SC_BLEEDING: - val4 = tick; + val4 = tick/10000; + if (!val4) val4 = 1; tick = 10000; break; @@ -5883,7 +5890,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) // - 10ゥェエェネェヒHPェャハ盒 // - ェホェ゙ェ゙ォオ?ォミケヤムェ茘ォォーェキェニェ?ヘェマ眈ェィェハェ、 // To-do: bleeding effect increases damage taken? - if ((sc->data[type].val4 -= 10000) >= 0) { + if ((--sc->data[type].val4) >= 0) { status_fix_damage(NULL, bl, rand()%600 + 200, 0); if (status_isdead(bl)) break; diff --git a/src/map/unit.c b/src/map/unit.c index 527a4be44..ff786e7cd 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1080,7 +1080,7 @@ int unit_attack(struct block_list *src,int target_id,int type) }
if(src->type == BL_PC && target->type==BL_NPC) { // monster npcs [Valaris]
- npc_click((TBL_PC*)src,target_id); // submitted by leinsirk10 [Celest]
+ npc_click((TBL_PC*)src,target); // submitted by leinsirk10 [Celest]
return 0;
}
|