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author | mandark022 <mandark022@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-08 11:53:18 +0000 |
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committer | mandark022 <mandark022@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-08 11:53:18 +0000 |
commit | 20816310fee07173a14dfac69790737766f63a82 (patch) | |
tree | dd3640b70a991ee7f817924a390868447a74161a | |
parent | bbfd85c84b10e49ebed02d264f125eaad2362e47 (diff) | |
download | hercules-20816310fee07173a14dfac69790737766f63a82.tar.gz hercules-20816310fee07173a14dfac69790737766f63a82.tar.bz2 hercules-20816310fee07173a14dfac69790737766f63a82.tar.xz hercules-20816310fee07173a14dfac69790737766f63a82.zip |
Fixed (bugreport:5293) door closes and does not give the quest requirement when you talk to it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15834 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/jobs/3-1/mechanic.txt | 85 |
1 files changed, 46 insertions, 39 deletions
diff --git a/npc/jobs/3-1/mechanic.txt b/npc/jobs/3-1/mechanic.txt index 1b02b49a5..d24f1b0e0 100644 --- a/npc/jobs/3-1/mechanic.txt +++ b/npc/jobs/3-1/mechanic.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Masao //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. //===== Additional Comments: ================================= //= v1.0 First Version. +//= v1.1 Fixed the Door NPC - [JayPee]. //============================================================ yuno,129,156,3 script Chainheart 923,{ @@ -759,7 +760,8 @@ OnTouch: } } -jupe_core2,288,142,3 script Door 844,{ +jupe_core2,288,142,3 script Door 844,1,1,{ +end; OnInit: disablenpc "Door"; @@ -779,43 +781,48 @@ OnTimer180000: donpcevent "Door::OnDoorClose"; end; - mes "-Once again a voice rings out-"; - mes "-in my head. This time it is-"; - mes "-different than before, it is a-"; - mes "-voice of an impressive person-"; - next; - mes "I know you came this far because you want the knowledge."; - mes "Humans are weak animals"; - mes "and any sacrifice is a hard"; - mes "decision for them to make."; - next; - mes "But you are lacking something to pass through this door of truth."; - mes "Through this door is knowledge above all human thinking."; - next; - mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; - next; - mes "Try to put your body onto the foothold of knowledge at the south."; - next; - mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; - mes "If you are unqualified, you will lose your body as a sacrifice."; - next; - mes "When you are qualified, you will be able to pass through the door of truth."; - mes "Till that day, don't lose yourself."; - next; - mes "............"; - next; - mes "-I can't hear any voices-"; - mes "-anymore and I can't feel-"; - mes "-anything in this place.-"; - next; - mes "-As the ringing voice in my-"; - mes "-head instructed, let's go to-"; - mes "-the southern marker.-"; - set job__mechanic,9; - changequest 10098,10099; - close2; - donpcevent "Door::OnDoorClose"; - end; +OnTouch: + if(job__mechanic == 8) + { + mes "-Once again a voice rings out-"; + mes "-in my head. This time it is-"; + mes "-different than before, it is a-"; + mes "-voice of an impressive person-"; + next; + mes "I know you came this far because you want the knowledge."; + mes "Humans are weak animals"; + mes "and any sacrifice is a hard"; + mes "decision for them to make."; + next; + mes "But you are lacking something to pass through this door of truth."; + mes "Through this door is knowledge above all human thinking."; + next; + mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; + next; + mes "Try to put your body onto the foothold of knowledge at the south."; + next; + mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; + mes "If you are unqualified, you will lose your body as a sacrifice."; + next; + mes "When you are qualified, you will be able to pass through the door of truth."; + mes "Till that day, don't lose yourself."; + next; + mes "............"; + next; + mes "-I can't hear any voices-"; + mes "-anymore and I can't feel-"; + mes "-anything in this place.-"; + next; + mes "-As the ringing voice in my-"; + mes "-head instructed, let's go to-"; + mes "-the southern marker.-"; + set job__mechanic,9; + changequest 10098,10099; + close2; + donpcevent "Door::OnDoorClose"; + end; + } +end; } jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{ |