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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-21 05:07:39 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-21 05:07:39 +0000
commitf5114ec39330bb8afd756313827b4ab565736d6c (patch)
tree8dafb67609bc87e34e331d7908b9d45461b2ea85
parent6ebcbc97b368716d194c01373be5b6638d33d589 (diff)
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Added Official Costume (Style Tab) Headgear Support
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15194 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--doc/item_db.txt24
-rw-r--r--src/map/pc.c51
-rw-r--r--src/map/pc.h8
3 files changed, 64 insertions, 19 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt
index 51bcdf8e4..767ec16ac 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -75,17 +75,19 @@ Upper: Equippable upper-types. Uses the following bitmasks:
Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
Loc: Equipment's placement. Values are:
-
- 2^8 256 = Upper Headgear
- 2^9 512 = Middle Headgear
- 2^0 001 = Lower Headgear
- 2^4 016 = Armor
- 2^1 002 = Weapon
- 2^5 032 = Shield
- 2^2 004 = Garment
- 2^6 064 = Footgear
- 2^3 008 = Accessory 1
- 2^7 128 = Accessory 2
+ 2^12 4096 = Costume Low Headgear
+ 2^11 2048 = Costume Mid Headgear
+ 2^10 1024 = Costume Top Headgear
+ 2^8 256 = Upper Headgear
+ 2^9 512 = Middle Headgear
+ 2^0 001 = Lower Headgear
+ 2^4 016 = Armor
+ 2^1 002 = Weapon
+ 2^5 032 = Shield
+ 2^2 004 = Garment
+ 2^6 064 = Footgear
+ 2^3 008 = Accessory 1
+ 2^7 128 = Accessory 2
wLV: Weapon level.
diff --git a/src/map/pc.c b/src/map/pc.c
index d06e1253d..8070af500 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -59,7 +59,7 @@ struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO};
+static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_AMMO};
#define MOTD_LINE_SIZE 128
static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris]
@@ -7377,27 +7377,48 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
- if(pos & EQP_HEAD_LOW) {
+ if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = id->look;
else
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if(pos & EQP_HEAD_TOP) {
+ if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
if(id)
sd->status.head_top = id->look;
else
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if(pos & EQP_HEAD_MID) {
+ if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
if(id && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = id->look;
else
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
+ if(pos & EQP_COSTUME_HEAD_TOP) {
+ if(id){
+ sd->status.head_top = id->look;
+ } else
+ sd->status.head_top = 0;
+ clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
+ }
+ if(pos & EQP_COSTUME_HEAD_MID) {
+ if(id && !(pos&EQP_HEAD_TOP)){
+ sd->status.head_mid = id->look;
+ } else
+ sd->status.head_mid = 0;
+ clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
+ }
+ if(pos & EQP_COSTUME_HEAD_LOW) {
+ if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){
+ sd->status.head_bottom = id->look;
+ } else
+ sd->status.head_bottom = 0;
+ clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
+ }
if(pos & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
if( pos&EQP_GARMENT )
@@ -7481,18 +7502,34 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_LOW) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_TOP) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_MID) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
+
+ if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) {
+ sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0;
+ clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
+ }
+
+ if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) {
+ sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0;
+ clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
+ }
+
+ if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) {
+ sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0;
+ clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_bottom);
+ }
+
if(sd->status.inventory[n].equip & EQP_SHOES)
clif_changelook(&sd->bl,LOOK_SHOES,0);
if( sd->status.inventory[n].equip&EQP_GARMENT )
diff --git a/src/map/pc.h b/src/map/pc.h
index 492c21e99..526e96fe3 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -164,7 +164,7 @@ struct map_session_data {
struct registry save_reg;
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
- short equip_index[11];
+ short equip_index[14];
unsigned int weight,max_weight;
int cart_weight,cart_num;
int fd;
@@ -525,6 +525,9 @@ enum equip_pos {
EQP_GARMENT = 0x0004,
EQP_ACC_L = 0x0008,
EQP_ACC_R = 0x0080, //128
+ EQP_COSTUME_HEAD_TOP = 0x0400,
+ EQP_COSTUME_HEAD_MID = 0x0800,
+ EQP_COSTUME_HEAD_LOW = 0x1000,
EQP_AMMO = 0x8000, //32768
};
@@ -554,6 +557,9 @@ enum equip_index {
EQI_ARMOR,
EQI_HAND_L,
EQI_HAND_R,
+ EQI_COSTUME_TOP,
+ EQI_COSTUME_MID,
+ EQI_COSTUME_LOW,
EQI_AMMO,
EQI_MAX
};