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author | Michieru <michieru@0-mail.com> | 2014-03-04 14:12:57 -0800 |
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committer | Michieru <michieru@0-mail.com> | 2014-03-04 14:12:57 -0800 |
commit | d554d61417a6e7f48de96efcc69872e0b7b65da3 (patch) | |
tree | a2ec477e900229cdb43eb8fbb3a79866bde6466b | |
parent | 15a4395a2f2de8629a21b08ac6b9ec363ad94de3 (diff) | |
download | hercules-d554d61417a6e7f48de96efcc69872e0b7b65da3.tar.gz hercules-d554d61417a6e7f48de96efcc69872e0b7b65da3.tar.bz2 hercules-d554d61417a6e7f48de96efcc69872e0b7b65da3.tar.xz hercules-d554d61417a6e7f48de96efcc69872e0b7b65da3.zip |
Fix bug 8036
http://hercules.ws/board/tracker/issue-8036-gate-of-hell-over-powered/
Fix bug 7074
http://hercules.ws/board/tracker/issue-7074-suragoh-issues/
Fix bug 6866
http://hercules.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411
Remove cast, after cast and cool down of All Odin Power as aegis info.
All Odin Power is now watk and it's show the matk in the status window.
http://hercules.ws/board/tracker/issue-7715-odins-power-lvl-2/
Fix Insignia consume the item correctly and can't be cast on Land Protector.
-rw-r--r-- | db/re/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/re/skill_require_db.txt | 8 | ||||
-rw-r--r-- | src/map/battle.c | 19 | ||||
-rw-r--r-- | src/map/pc.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 6 |
6 files changed, 31 insertions, 10 deletions
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 375455d28..0ac81340a 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1660,7 +1660,7 @@ //-- ALL_GUARDIAN_RECALL 2536,3000,0,0,0,0,300000,0 //-- ALL_ODINS_POWER -2537,5000,5000,0,60000,0,60000,0 +2537,0,0,0,60000,0,0,0 //========================================== //===== Rebellion ========================== diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index 16af38c32..0b9f86efe 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -778,10 +778,10 @@ 2461,0,0,50,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ACTION#Elemental Action# 2462,0,0,10:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ANALYSIS#Four Spirit Analysis# 2464,0,0,10,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_CURE#Spirit Recovery# -2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia# -2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# -2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# -2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# +2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1,6360,2,6360,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia# +2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1,6361,2,6361,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# +2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1,6362,2,6362,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# +2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1,6363,2,6363,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# //**** // GN Genetic diff --git a/src/map/battle.c b/src/map/battle.c index e9e17708c..40f3d2482 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3220,6 +3220,14 @@ int battle_range_type(struct block_list *src, struct block_list *target, uint16 return BF_SHORT; return BF_LONG; } + + if (skill_id == SR_GATEOFHELL) { + if (skill_lv < 5) + return BF_SHORT; + else + return BF_LONG; + } + //based on used skill's range if (skill->get_range2(src, skill_id, skill_lv) < 5) return BF_SHORT; @@ -4441,8 +4449,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( !sd ) hitrate = cap_value(hitrate, 5, 95); #endif - if(rnd()%100 >= hitrate) + if(rnd()%100 >= hitrate){ wd.dmg_lv = ATK_FLEE; + if (skill_id == SR_GATEOFHELL) + flag.hit = 1;/* will hit with the special */ + } else flag.hit = 1; } //End hit/miss calculation @@ -4645,6 +4656,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } #endif switch(skill_id){ + case SR_GATEOFHELL: + if (wd.dmg_lv != ATK_FLEE) + ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); + else + wd.dmg_lv = ATK_DEF; + break; #ifdef RENEWAL case NJ_TATAMIGAESHI: ATK_RATE(200); diff --git a/src/map/pc.h b/src/map/pc.h index 47bbe9202..255fcdbc4 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -655,7 +655,7 @@ enum equip_pos { #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (status->base_matk(status->get_status_data(&(sd)->bl), (sd)->status.base_level)) -#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) +#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk+((sd)->battle_status.matk_min-(sd)->base_status.matk_min)) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) diff --git a/src/map/skill.c b/src/map/skill.c index 9f03fcd20..72b59aab7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11005,6 +11005,10 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ val1 = skill_lv + 1; val2 = 1; case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector. + case SO_WATER_INSIGNIA: + case SO_FIRE_INSIGNIA: + case SO_WIND_INSIGNIA: + case SO_EARTH_INSIGNIA: if( map->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; break; diff --git a/src/map/status.c b/src/map/status.c index 6b8282a4e..5dcf35198 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -445,7 +445,7 @@ void initChangeTables(void) { set_sc( CASH_ASSUMPTIO , SC_ASSUMPTIO , SI_ASSUMPTIO , SCB_NONE ); set_sc( ALL_PARTYFLEE , SC_PARTYFLEE , SI_PARTYFLEE , SCB_NONE ); - set_sc( ALL_ODINS_POWER , SC_ODINS_POWER , SI_ODINS_POWER , SCB_MATK|SCB_BATK|SCB_MDEF|SCB_DEF ); + set_sc( ALL_ODINS_POWER , SC_ODINS_POWER , SI_ODINS_POWER , SCB_WATK | SCB_MATK | SCB_MDEF | SCB_DEF); set_sc( CR_SHRINK , SC_CR_SHRINK , SI_CR_SHRINK , SCB_NONE ); set_sc( RG_CLOSECONFINE , SC_RG_CCONFINE_S , SI_RG_CCONFINE_S , SCB_NONE ); @@ -4510,8 +4510,6 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, batk += batk / 5; if(sc->data[SC_FULL_SWING_K]) batk += sc->data[SC_FULL_SWING_K]->val1; - if(sc->data[SC_ODINS_POWER]) - batk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ if(status_get_element(bl) == ELE_WATER) //water type batk /= 2; @@ -4628,6 +4626,8 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, watk -= watk * sc->data[SC__ENERVATION]->val2 / 100; if(sc->data[SC_RUSH_WINDMILL]) watk += sc->data[SC_RUSH_WINDMILL]->val2; + if (sc->data[SC_ODINS_POWER]) + watk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; if((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) |